Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.06 @ 23:27:01 Player: Lord Zigzarog Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (137) 685 Value Destroyed (5592) 5592 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1860) 1860 TOTAL SCORE: 11257 Bonus ------- High Alert Combat Kills 960 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 275/300 Energy 46/100 System Corruption 6% Temperature Cool (6) Movement Core (250) Ox4 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Transmission Jammer > --- WEAPON (3) ------- Great Axe > --- INVENTORY (10) --- Light Nuclear Core Heavy Deuterium Engine Improved Heat Sink Improved Cooling System High-capacity Matter Pod (200) Improved Medium Armor Plating Reactive Plating Flak Cannon Gauss Cannon Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Targeting Computer Advanced ECM Suite Improved Light Armor Plating > --- WEAPON ----------- Heavy Laser Heavy Laser Heavy Laser > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg High-capacity Matter Pod Improved Medium Armor Plating Gauss Cannon Gauss Cannon Katana [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Hover Unit Hover Unit Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Gar Fac Gar Fac Slots Evolved 6 | . . 2 2 . 2 . . Power 1 | . . 1 . . . . . Propulsion 1 | . . 1 . . . . . Utility 3 | . . . 2 . 1 . . Weapon 1 | . . . . . 1 . . Parts Attached 140 | 6 6 17 32 20 28 9 22 Power 22 | 1 2 2 6 1 6 . 4 Engine 12 | 1 2 2 2 1 1 . 3 Core 10 | . . . 4 . 5 . 1 Reactor . | . . . . . . . . Propulsion 44 | 2 . 7 9 10 10 1 5 Treads 25 | 2 . 4 7 7 5 . . Leg 16 | . . . 2 3 5 1 5 Wheel . | . . . . . . . . Hover 3 | . . 3 . . . . . Flight . | . . . . . . . . Utility 29 | 1 3 4 7 3 4 2 5 Device 13 | . 1 2 3 2 3 . 2 Storage 2 | 1 1 . . . . . . Processor 3 | . 1 . 1 . . . 1 Hackware 1 | . . 1 . . . . . Protection 10 | . . 1 3 1 1 2 2 Artifact . | . . . . . . . . Weapon 45 | 2 1 4 10 6 8 6 8 Energy Gun 21 | 2 . 3 5 2 6 1 2 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 2 | . . . . 1 . 1 . Ballistic Cannon 4 | . . . . . . 2 2 Launcher 10 | . 1 1 5 2 . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 7 | . . . . 1 2 2 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 2 . . . 2 Parts Lost 44 | . . 7 1 10 6 5 15 Power 10 | . . 2 1 2 2 . 3 Propulsion 14 | . . 3 . 3 2 1 5 Utility 8 | . . 1 . 2 . 1 4 Weapon 12 | . . 1 . 3 2 3 3 Highest Loss Streak 6 | . . 4 1 2 2 2 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 99 87 94 90 92 99 94 Engine 9 | . 14 16 8 12 6 7 1 Core 5 | . . . 5 4 5 7 12 Treads 13 | . 28 21 18 17 7 . . Leg 8 | . . . . 8 15 22 19 Hover 2 | . . 5 8 . . . . Device 10 | . 12 7 12 9 13 10 8 Storage 9 | . 14 11 9 9 7 7 7 Processor 6 | . 1 . 4 9 7 7 14 Protection 5 | . . 2 8 2 4 11 5 Energy Gun 12 | . 23 17 9 7 19 7 6 Ballistic Cannon 2 | . . . . . . 7 8 Launcher 3 | . 4 4 8 3 . . . Slashing Weapon 1 | . . . . 2 1 1 5 Naked Turns . | . . . . . . . . Heaviest Build 55 | 10 21 33 42 48 45 55 53 Greatest Support 68 | 40 40 60 60 60 68 56 53 Greatest Overweight (x) 9 | 3 . 9 1 2 . 1 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 Most Carried 10 | 3 7 10 10 10 10 9 10 Average Carried 7 | 1 4 7 9 8 8 7 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 Final Carried 10 | 1 6 10 10 8 9 4 10 Class Distribution -------------------- 43% | Mutant 40% | Scavenger-Mutant 9% | Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Gunner | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 ----------- Run | Jun Mat Mat Mat Gar Fac Gar Fac Matter Collected 3516 | 255 142 320 406 709 373 608 703 Remotely . | . . . . . . . . Salvage Created 4229 | . 500 547 558 766 687 553 618 Parts 226 | . 29 39 42 47 26 21 22 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Gar Fac Gar Fac Combat Hostiles Destroyed 104 | . 11 9 22 23 15 13 11 Melee 8 | . . . . 4 2 . 2 Guns 43 | . 5 7 3 11 10 6 1 Cannons 14 | . . . . . . 7 7 AOE 37 | . 6 1 19 8 2 . 1 Classes Destroyed 13 | . 6 2 3 1 1 . . Worker 8 | . 2 . 2 . 1 . 3 Builder 9 | . . 4 2 . . . 3 Recycler 7 | . 2 1 . . . . 4 Mechanic 1 | . . . 1 . . . . Operator 3 | . 1 2 . . . . . Watcher 5 | . 1 . 1 . . 1 2 Swarmer 20 | . 3 . 7 7 . 3 . Grunt 47 | . 8 4 7 8 11 5 4 Brawler 2 | . . . 1 . . . 1 Duelist 6 | . . . 2 3 . . 1 Sentry 20 | . . 5 5 4 1 4 1 Hunter 3 | . . . . 1 1 1 . Programmer 6 | . . . . . 2 . 4 Best Kill Streak 8 | . 8 5 7 4 4 3 5 Combat Bots Only 7 | . 3 3 7 4 4 3 3 Max Kills in Single Turn 4 | . 3 3 4 2 2 2 4 Gunslinging 1 | . . 1 . . 1 . . Exploded 4 | . 3 1 4 2 2 . 1 Melee 1 | . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Jun Mat Mat Mat Gar Fac Gar Fac Damage Taken 7880 | . 304 786 813 1722 1033 1470 1752 Core 1323 | . 20 145 94 362 152 186 364 Absorbed by Shields 126 | . 108 18 . . . . . Regen/Repaired (Parts) 55 | . . . 34 . 21 . . Core Remaining (%) 68 | 100 92 63 . 17 . . . Volleys Fired 288 | . 38 45 35 47 28 41 54 Largest 3 | . 2 2 2 2 3 3 3 Hottest 218 | . 80 112 113 106 218 207 165 Shots Fired 533 | . 45 80 49 70 75 109 105 Gun 362 | . 30 72 21 62 74 65 38 Cannon 106 | . . . . . . 44 62 Launcher 65 | . 15 8 28 8 1 . 5 Special . | . . . . . . . . Kinetic 164 | . . . . 29 . 73 62 Thermal 289 | . 30 72 13 26 74 36 38 Explosive 65 | . 15 8 28 8 1 . 5 Electromagnetic 15 | . . . 8 7 . . . Robot Hit Streak 16 | . 11 12 14 9 16 13 16 Robot Miss Streak 16 | . 2 3 3 9 5 16 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 5 | . . 2 . 1 2 . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . Shots Hit Robots 377 | . 26 46 34 53 69 70 79 Core Hits 256 | . 27 24 42 48 35 42 38 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 22 | . . 3 1 4 2 4 8 Burn 9 | . . 3 1 2 1 1 1 Blast 9 | . . . . . . 3 6 Sever 4 | . . . . 2 1 . 1 Melee Attacks 49 | . . . . 14 13 1 21 Impact . | . . . . . . . . Slashing 49 | . . . . 14 13 1 21 Piercing . | . . . . . . . . Sneak Attacks 7 | . . . . 4 1 . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12578 | . 1037 836 2395 1816 1711 1416 3367 Guns 4329 | . 264 598 279 635 1237 844 472 Cannons 1983 | . . . . . . 572 1411 Explosions 4838 | . 773 238 2115 695 146 . 871 Melee 1427 | . . . . 486 328 . 613 Ramming 1 | . . . 1 . . . . Kinetic 2575 | . . . . 255 . 909 1411 Thermal 3527 | . 264 598 187 262 1237 507 472 Explosive 4838 | . 773 238 2115 695 146 . 871 Electromagnetic 210 | . . . 92 118 . . . Impact . | . . . . . . . . Slashing 1427 | . . . . 486 328 . 613 Piercing . | . . . . . . . . Highest Corruption 6 | . 3 . . . 4 4 6 Average Corruption 4 | . 2 . . . 3 4 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 82 | . 10 . . . 9 20 43 Message Errors 21 | . 2 . . . 3 5 11 Matter Fused 18 | . 2 . . . 2 5 9 Heat Flow Errors 11 | . . . . . 2 3 6 Energy Discharges 6 | . . . . . 1 1 4 Parts Rejected 1 | . . . . . . 1 . Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 6 | . 4 . . . . 1 1 Data Loss (major) 5 | . . . . . . 1 4 Misfires 9 | . 1 . . . 1 1 6 Weapon Failures 4 | . 1 . . . . 2 1 Overload Shots . | . . . . . . . . Overflow Damage 556 | . 54 . 199 93 19 4 187 Projectiles 33 | . . . . . . 4 29 Explosions 382 | . 54 . 199 93 . . 36 Melee 141 | . . . . . 19 . 122 Knockbacks 20 | . . . . . . 5 15 Impact . | . . . . . . . . Kinetic 20 | . . . . . . 5 15 Secondary . | . . . . . . . . Self-Inflicted Damage 607 | . 89 49 74 226 22 . 147 Shots 21 | . 4 3 4 6 1 . 3 Rammed 2 | . 1 . 1 . . . . Targets Rammed 3 | . 1 . 1 . 1 . . Kicked 1 | . . . . . 1 . . Crushed . | . . . . . . . . Highest Temperature 625 | . 142 424 231 610 625 373 507 Average Temperature 134 | . 70 126 68 224 176 127 127 Received Heat Transfer 2355 | . 114 273 315 459 309 438 447 Effects 44 | . . 3 1 18 10 7 5 Shutdowns 10 | . . . . 6 3 . 1 Energy Bleed 9 | . . 1 1 2 3 2 . Interference 8 | . . . . . . 5 3 Matter Decay 6 | . . . . 5 1 . . Short Circuit 2 | . . 1 . 1 . . . Damage (minor) 3 | . . 1 . 1 1 . . Damage (major) 3 | . . . . . 2 . 1 Damage (core) 3 | . . . . 3 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . 1 . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . 1 . . 1 . . Combat Hostiles 2 | . . 1 . . 1 . . Parts Melted 21 | . 2 5 1 2 9 1 1 Heat Transferred 8040 | . 600 1740 481 814 2502 1015 888 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Gar Fac Gar Fac Peak Influence 1056 | . 311 263 732 1056 822 921 644 Initial 554 | . . 131 . 434 554 422 472 Average 377 | . 76 120 288 766 666 648 386 Maximum Alert Level 3 | . 1 1 3 3 3 3 2 Low Security (%) 38 | 100 86 74 52 . . . 24 Level 1 10 | . 13 25 4 . . . 17 Level 2 34 | . . . 28 49 54 71 58 Level 3 15 | . . . 14 50 45 28 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 25 | . 3 4 4 . 6 . 8 Investigation 10 | . 2 1 1 . 2 . 4 Extermination 6 | . . . . . 2 . 4 Reinforcement 7 | . 1 3 1 . 2 . . Assault 2 | . . . 2 . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Gar Fac Gar Fac Distress Signals 9 | . 2 4 2 . . . 1 Communications Jammed 2 | . . . . . . . 2 Distress Signals 2 | . . . . . . . 2 Times Spotted 143 | . 20 12 26 23 18 22 22 Peak Tracking Total 7 | . 4 3 6 4 4 7 3 Tactical Retreats 13 | . . . 2 2 . 4 5 Traps | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Gar Fac Gar Fac Traps Triggered 11 | . 2 . 4 2 2 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 ---------- Run | Jun Mat Mat Mat Gar Fac Gar Fac Machines Disabled 20 | . 4 . 8 2 . 3 3 Max in Single Turn 2 | . 1 . 2 1 . 1 1 Garrison Relay 5 | . . . . 2 . 3 . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Gar Fac Gar Fac Machines Accessed 41 | . 4 7 11 2 8 1 8 Terminals 25 | . 4 6 5 2 3 1 4 Fabricators 2 | . . . . . 1 . 1 Repair Stations 4 | . . . 2 . 2 . . Recycling Units 4 | . . 1 1 . 1 . 1 Scanalyzers 4 | . . . 2 . . . 2 Garrison Access 2 | . . . 1 . 1 . . Total Hacks 128 | . 11 18 40 3 15 2 39 Successful 76 | . 5 13 29 . 7 1 21 Failed 52 | . 6 5 11 3 8 1 18 Catastrophic 9 | . . . . 2 5 . 2 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 80 | . 11 17 17 3 5 2 25 Fabricators 4 | . . . . . 2 . 2 Repair Stations 11 | . . . 6 . 5 . . Recycling Units 9 | . . 1 4 . 1 . 3 Scanalyzers 20 | . . . 11 . . . 9 Garrison Access 4 | . . . 2 . 2 . . Terminal Hacks 45 | . 5 12 12 . 3 1 12 Record 6 | . . . 2 . . . 4 Robot Analysis 3 | . 2 . . . . . 1 Prototype ID Bank 3 | . . 3 . . . . . Open DSF 1 | . . . . . 1 . . Emergency Access Points 1 | . . 1 . . . . . Alert Level 9 | . 1 1 3 . . . 4 Unreport Threat 1 | . . . . . . . 1 Locate Traps 6 | . 1 1 2 . 1 . 1 Dispatch Records 1 | . . 1 . . . . . Maintenance Status 1 | . . 1 . . . . . Security Status 1 | . . . 1 . . . . Patrol Status 1 | . . 1 . . . . . Investigation Status 1 | . 1 . . . . . . Reinforcement Status 1 | . . . . . . . 1 Assault Status 1 | . . . . . 1 . . Hauler Manifests 2 | . . 1 1 . . . . Zone Layout 5 | . . 2 3 . . . . Patrol Navigation 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . . . 4 . 2 . . Scan Component 3 | . . . 2 . 1 . . Repair 3 | . . . 2 . 1 . . Recycling Unit Hacks 7 | . . 1 3 . . . 3 Recycle Component 1 | . . . 1 . . . . Process 2 | . . 1 1 . . . . Report Inventory 1 | . . . . . . . 1 Retrieve Matter 3 | . . . 1 . . . 2 Scanalyzer 15 | . . . 9 . . . 6 Insert Component 8 | . . . 5 . . . 3 Analyze 7 | . . . 4 . . . 3 Garrison Access Hacks 3 | . . . 1 . 2 . . Unlock Access 2 | . . . 1 . 1 . . Coupler Status 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 34 | . 4 3 10 2 7 1 7 Full Trace Events 12 | . 1 1 4 . 2 . 4 Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 7 | . . . 4 . . . 3 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . 2 . 1 . . Time 75 | . . . 56 . 19 . . Parts Recycled 1 | . . . 1 . . . . Recycled Matter 263 | . . 214 49 . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 7 | . . . 4 . . . 3 Part Schematics Acquired 7 | . . . 4 . . . 3 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 ------------ Run | Jun Mat Mat Mat Gar Fac Gar Fac Used RIF Installer 1 | . . . . 1 . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 20 | . . . . 8 . 12 . Machine Destruction 20 | . . . . 8 . 12 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Jun Mat Mat Mat Gar Fac Gar Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Gar Fac Gar Fac Robot Analysis Total 3 | . 2 . . . . . 1 Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 ------------- Run | Jun Mat Mat Mat Gar Fac Gar Fac Turns Passed 9306 | 63 960 1641 2010 1002 969 830 1831 Spaces Moved 4364 | 33 436 737 769 471 541 518 859 Core 23 | 15 . 8 . . . . . Treads 2353 | 18 436 724 765 275 135 . . Legs 1983 | . . . 4 196 406 518 859 Wheels . | . . . . . . . . Hover 5 | . . 5 . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 112 160 126 123 123 123 Average Speed 163 | 153 160 192 179 149 133 124 174 Slowest Speed 500 | 200 160 500 240 320 160 195 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 3 72 51 47 47 14 59 20 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 7 | . . . 6 . . . 1 Terrain Destroyed 557 | . 80 73 240 57 4 . 103 Melee 1 | . . . . . . . 1 Projectile 13 | . . . . . . . 13 AOE 543 | . 80 73 240 57 4 . 89 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Gar Fac Gar Fac Total 5960 | 45 652 877 1338 674 705 614 1055 Wait 961 | . 159 58 467 106 60 37 74 Move 4357 | 32 435 736 768 470 540 517 859 Hop . | . . . . . . . . Pick Up 107 | 7 10 15 18 11 25 2 19 Fast Attach 13 | . . 4 9 . . . . Attach 58 | 6 1 6 7 10 14 5 9 Detach 3 | . . . 2 1 . . . Swap 69 | . 5 7 16 10 14 4 13 Drop 47 | . 3 6 15 5 10 2 6 Fire 288 | . 38 45 35 47 28 41 54 Melee 49 | . . . . 14 13 1 21 Ram . | . . . . . . . . Kick 1 | . . . . . 1 . . Crush 2 | . 1 . 1 . . . . Escape Stasis 5 | . . . . . . 5 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 22 | -11/Junkyard | Discovered new exit (range 16) 64 | -11/Junkyard | Entered Materials 314 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 16) 854 | -10/Materials | Discovered new exit (range 5) 1005 | -10/Materials | Discovered new exit (range 10) 1024 | -10/Materials | Entered another Materials area 1024 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1462 | -9/Materials | Build established: Scavenger-Mutant 1622 | -9/Materials | Discovered new exit (range 13) 1834 | -9/Materials | Discovered new exit (range 4) 1991 | -9/Materials | Lost 4 parts (1p3n) 2236 | -9/Materials | Build established: Mutant 2665 | -9/Materials | Entered another Materials area 2665 | -8/Materials | Evolved 2 slots: Utility x2 2765 | -8/Materials | Repaired Broken Ion Engine 3364 | -8/Materials | Identified exit to Garrison 3575 | -8/Materials | Discovered new exit (range 11) 3826 | -8/Materials | Destroyed 7 combat bots 4038 | -8/Materials | Discovered new exit (range 13) 4220 | -8/Materials | Build established: Scavenger-Mutant 4265 | -8/Materials | First assault squad dispatched 4530 | -8/Materials | Repaired Imp. Sensor Array 4675 | -8/Materials | Entered Garrison 4740 | -8/Garrison | Triggered checkpoint 4770 | -8/Garrison | Garrison Relay disabled 4996 | -8/Garrison | Triggered checkpoint 5028 | -8/Garrison | Core integrity fell below 50% 5066 | -8/Garrison | Triggered checkpoint 5166 | -8/Garrison | Triggered checkpoint 5259 | -8/Garrison | Discovered new exit (range 10) 5366 | -8/Garrison | Build established: Mutant 5462 | -8/Garrison | Installed Relay Interface Framework 5497 | -8/Garrison | Discovered new exit (range 9) 5526 | -8/Garrison | Triggered checkpoint 5604 | -8/Garrison | Triggered checkpoint 5634 | -8/Garrison | Core integrity fell below 20% 5677 | -8/Garrison | Entered Factory 5677 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5734 | -7/Factory | Build established: Scavenger-Mutant 5863 | -7/Factory | Repaired Imp. Sensor Array 6474 | -7/Factory | Build established: Gunner 6645 | -7/Factory | Identified exit to Garrison 6646 | -7/Factory | Entered Garrison 6754 | -7/Garrison | Triggered checkpoint 6891 | -7/Garrison | Garrison Relay disabled 7106 | -7/Garrison | Triggered checkpoint 7166 | -7/Garrison | Discovered new exit (range 8) 7214 | -7/Garrison | Triggered checkpoint 7239 | -7/Garrison | Garrison Relay disabled 7273 | -7/Garrison | Garrison Relay disabled 7318 | -7/Garrison | Triggered checkpoint 7436 | -7/Garrison | Discovered new exit (range 14) 7446 | -7/Garrison | Triggered checkpoint 7476 | -7/Garrison | Entered Factory 7572 | -7/Factory | Core integrity fell below 50% 7649 | -7/Factory | Lost 6 parts (1p1n3u1w) 8556 | -7/Factory | Discovered new exit (range 7) 8611 | -7/Factory | Build established: Scavenger-Mutant 9252 | -7/Factory | Core integrity fell below 20% 9307 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- WVBK,6YN=Z8 8BCMXR/KMD3X#1A The unstable cave ceiling collapses. K-01 Serf collects debris. R-06 Scavenger collects Tractor Beam. The unstable cave ceiling collapses. R-06 Scavenger collects Tractor Beam. R-06 Scavenger collects Imp. Heat Sink. Lgt. Deuterium Engine destroyed. Adv. Assault Cannon destroyed. R-06 Scavenger inserts Tractor Beam into recycling unit. Mic. Nuclear Core destroyed. R-06 Scavenger inserts Tractor Beam into recycling unit. Hvy. Laser destroyed. Aluminum Leg destroyed. R-06 Scavenger inserts Imp. Heat Sink into recycling unit. R-06 Scavenger inserts Terrain Scan Processor into recycling unit. Y-54 Guardian Imp. Light Armor Plating severed. Lyr. Light Armor Plating destroyed. R-06 Scavenger collects Imp. Light Armor Plating. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ????????????????????????????????????########### | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ????????????????????????????????????# """ !!! + | | ????????????????????????????????????# """ !!! # | | ????????????????????????????????????# """ !! # | | ????????????????????????????????????# ]# | | ????????????????????????????????????#! #^^^ | | ????????????????????????????????????# # | | ????????????????????????????????##??########### | | ????????????????????????######## ##???????????# | | ????????????????????????# ]]!#????######## | | ????????????????????????# """ ][ #?#### ## | | ????????????????????????# """ ][ #?# | | ????????????????????????# """ #?# | | ????????????????????????# ""#?# | | ????????????????????????# ! ! Y"#?# # | | ????????????????######### = ""### | | ????????????????# Y@r # # | | ????????????????# #####+##### # !%* # | | ????????????????# ### # # | * | | ????????????????# ##### # #### ##+ | | ????????????????+ ! ! %% | | ????????????????# ##### # # | | ????????????????########### [# # """"" | | ??????????????????????????### ### # # """"" | | ????????????????????????????# #?### ## ## """"" | | ????????????????????????????# #???### ###### """"" | | ????????????????????????????# #?????###????# | | ????????????????????????????# #????????????# """"" | | ????????????????????????????# #????????????# """"" | | ????????????????????????????# #????????????# """"" | | ????????????????????????????# #????????????# """"" | | ????????????????????????????? #????????????# | | ????????????????????????????? ????????????####### | | ????????????????????????????? ??????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 26 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 600 Resistance: KI 20 Evasion (%) 59 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Titanium Leg | -8/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Missile Launcher | -8/Materials | Scanalyzed Beam Rifle | -8/Materials | Scanalyzed Hvy. Missile Launcher | -7/Factory | Scanalyzed Lgt. Nuclear Core | -7/Factory | Scanalyzed Imp. Heat Sink | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Let's See Who's Tougher Maybe Next Time I'll Detach My Launcher Please Form A Line Remodeling Significant Disruption Challenges ------------ None Game ------ Seed SlugContainmentThruster Manual? 0 Play Time 02:19:13 Cumulative 13.4 hours Start 2023.03.06 @ 21:03:12 End 2023.03.06 @ 23:27:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 10 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 13 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 42bc6c15-95fc-43fd-8b89-a49ea64d39de