Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.16 @ 00:22:42

Player: Err. String Expected Got Nil

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (13)       2600
Robots Destroyed (127)     635
Value Destroyed (4046)     4046
Prototype IDs (45)         900
Alien Tech Used (0)        0
Bonus (633)                633
              TOTAL SCORE: 11814

 Bonus
-------
Follower Combat Kills      99
Aligned with FarCom        300
Met Data Miner             300
Friendly Fire              -66

 Cogmind 
---------
Core Integrity             0/1150
Matter                     292/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (6) ---
                 (None)
>            --- UTILITY (8) ------
                 (None)
>            --- WEAPON (3) -------
                 (None)
>            --- INVENTORY (5) ----
    Improved Heat Sink
    Advanced Heat Sink
             Particle Charger
  Long-range Missile Launcher
             Vibroblade

 Peak State 
------------
>            --- POWER ------------
       Light Fission Core
             Neutrino Core
>            --- PROPULSION -------
      Cooled Aerolev Unit
      Cooled Gravmag System
      Cooled Gravmag System
      Cooled Gravmag System
      Cooled Gravmag System
      Cooled Gravmag System
>            --- UTILITY ----------
       Large Storage Unit
             Melee Analysis Suite
    Advanced Melee Analysis Suite
    Improved Reaction Control System
             Graphene Brace
   Makeshift Hacking Suite
             System Shield
             System Shield
>            --- WEAPON -----------
             Vibroblade
             Centrium Greatsword
>            --- INVENTORY --------
             Angular Momentum Engine
       Light Fission Core
      Cooled Aerolev Unit
    Advanced Heat Sink
    Improved Cooling System
    Improved Energy Well
    Improved Trap Scanner
             Particle Charger
             System Shield
  Long-range Proton Cannon
    Enhanced Gauss Cannon
  Long-range Missile Launcher
    Improved Plasma Cutter
             Vibroblade
             Vibroblade
[Rating: 115]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Improved Ion Engine
  Power Core               Light Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Cooled Gravmag System
  Leg                      Aluminum Leg
  Hover Unit               Cooled Gravmag System
  Flight Unit              Flying Fortress v7
Utility                    System Shield
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Melee Analysis Suite
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Power Maul
  Energy Gun               High-powered Shock Rifle
  Energy Cannon            Proton Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Power Maul
  Slashing Weapon          Vibroblade
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac 
Slots Evolved              12   | .   .   .   .   .   4   2   .   .   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               4    | .   .   .   .   .   2   .   .   .   .   .   .   1   1   
  Utility                  6    | .   .   .   .   .   2   2   .   .   .   .   2   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             203  | 7   19  3   1   3   26  13  6   9   2   6   35  27  46  
  Power                    32   | 1   3   1   .   1   2   3   .   .   .   1   3   7   10  
    Engine                 9    | 1   1   1   .   1   .   .   .   .   .   1   .   1   3   
    Core                   22   | .   2   .   .   .   2   3   .   .   .   .   3   6   6   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               39   | 2   4   1   .   .   1   .   .   .   .   .   10  7   14  
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    7    | 2   4   1   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  26   | .   .   .   .   .   .   .   .   .   .   .   5   7   14  
    Flight                 6    | .   .   .   .   .   1   .   .   .   .   .   5   .   .   
  Utility                  41   | 2   .   .   1   .   8   2   2   1   .   2   7   6   10  
    Device                 24   | 1   .   .   .   .   3   1   2   1   .   2   5   4   5   
    Storage                2    | 1   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Hackware               8    | .   .   .   .   .   2   1   .   .   .   .   2   2   1   
    Protection             3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   91   | 2   12  1   .   2   15  8   4   8   2   3   15  7   12  
    Energy Gun             9    | .   2   .   .   .   .   .   2   4   .   1   .   .   .   
    Energy Cannon          20   | .   .   .   .   .   7   5   .   .   .   .   6   1   1   
    Ballistic Gun          8    | 2   5   1   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       7    | .   .   .   .   1   3   .   .   .   .   .   .   1   2   
    Launcher               25   | .   5   .   .   1   3   1   .   3   1   2   5   4   .   
    Special Weapon         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Impact Weapon          7    | .   .   .   .   .   .   2   2   .   .   .   3   .   .   
    Slashing Weapon        9    | .   .   .   .   .   .   .   .   .   .   .   .   .   9   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   5    | .   .   .   .   .   1   .   .   1   1   .   1   1   .   
  Unidentified Prototypes  3    | .   .   .   .   .   1   .   .   .   .   .   1   1   .   
Parts Lost                 40   | .   1   .   .   1   .   .   .   1   .   1   2   5   29  
  Power                    10   | .   1   .   .   .   .   .   .   .   .   .   1   .   8   
  Propulsion               12   | .   .   .   .   .   .   .   .   .   .   .   1   .   11  
  Utility                  13   | .   .   .   .   .   .   .   .   1   .   .   .   3   9   
  Weapon                   5    | .   .   .   .   1   .   .   .   .   .   1   .   2   1   
  Highest Loss Streak      11   | .   1   .   .   1   .   .   .   1   .   1   1   2   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   100 100 100 94  70  76  73  75  76  75  82  97  87  
  Engine                   4    | .   7   13  14  14  6   .   .   .   .   5   2   .   .   
  Core                     4    | .   6   1   .   .   2   7   7   7   7   1   3   9   8   
  Leg                      5    | .   28  28  28  28  .   .   .   .   .   .   .   .   .   
  Hover                    8    | .   .   .   .   .   .   .   .   .   .   .   3   28  27  
  Flight                   3    | .   .   .   .   .   8   7   7   7   7   7   5   .   .   
  Device                   12   | .   14  14  14  14  9   15  14  14  15  15  13  9   10  
  Storage                  7    | .   14  14  14  14  9   7   7   7   7   7   6   5   4   
  Hackware                 18   | .   .   .   .   .   9   23  23  23  23  23  33  27  17  
  Protection               1    | .   .   .   .   .   8   .   .   .   .   .   .   .   .   
  Energy Gun               1    | .   5   .   .   .   .   .   5   7   13  8   .   .   .   
  Energy Cannon            3    | .   .   .   .   .   10  11  3   .   .   .   3   1   .   
  Ballistic Gun            3    | .   19  28  28  7   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   5   6   .   .   .   .   .   .   .   2   
  Launcher                 1    | .   2   .   .   9   .   .   .   4   1   5   .   2   .   
  Impact Weapon            2    | .   .   .   .   .   .   2   3   1   .   .   5   5   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   
Peak Build Rating          115  | 7   9   9   12  13  56  60  61  63  63  64  75  88  115 
  Average Rating           58   | 5   7   8   10  12  47  58  58  60  62  62  70  81  95  
  On Entrance              39   | .   7   9   9   12  11  54  59  55  63  61  62  61  87  
Naked Turns                65   | .   .   .   .   .   .   .   .   .   .   .   .   .   65  
Heaviest Build             62   | 13  16  17  32  35  42  43  43  40  40  46  46  61  62  
  Greatest Support         64   | 20  20  20  20  20  50  50  50  50  50  50  50  55  64  
  Greatest Overweight (x)  15   | 2   .   .   1   1   1   .   .   .   .   .   15  1   4   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   8   8   12  15  15  15  15  15  15  15  15  15  14  
  Most Carried             15   | 6   8   8   12  15  15  15  15  15  13  14  15  15  15  
  Average Carried          12   | 3   7   7   9   13  13  14  14  13  13  13  13  14  14  
  Final Capacity           15   | 8   8   8   15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 5   7   8   12  15  15  14  15  13  13  13  15  14  5   

 Class Distribution 
--------------------
 54% | Hacker-Mutant
 19% | Mutant
  9% | Scavenger-Mutant
  8% | Hacker-Sprinter
  4% | Wizard-Mutant
  3% | Hacker-Gladiator

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -7/Lower Caves
    Hacker-Mutant | -7/Lower Caves
    Hacker-Mutant | -7/Data Miner
    Hacker-Mutant | -6/Proximity Caves
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -5/Factory
  Hacker-Sprinter | -4/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  
Matter Collected           3638 | 270  639  113  20   121  282  192  137  204  .    209  412  538  501  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4179 | 51   428  16   .    96   202  322  60   244  .    69   533  674  1484 
  Parts                    267  | 9    23   1    .    22   25   13   3    20   .    2    21   30   98   
Haulers Intercepted        5    | .    .    .    .    .    1    1    .    .    .    .    2    1    .    
Recyclers Shooed           3    | .    3    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      20   | .    .    .    .    .    .    .    .    19   .    1    .    .    .    
  Prevented                4    | .    .    .    .    .    .    .    1    3    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac 
Combat Hostiles Destroyed  89   | .   10  1   .   9   5   3   .   12  .   3   9   11  26  
  Melee                    30   | .   .   .   .   .   .   1   .   .   .   .   .   3   26  
  Guns                     12   | .   8   1   .   1   .   .   .   1   .   1   .   .   .   
  Cannons                  5    | .   .   .   .   .   3   .   .   .   .   .   2   .   .   
  AOE                      39   | .   2   .   .   8   2   2   .   10  .   2   5   8   .   
Classes Destroyed          19   | 1   6   .   .   1   4   1   1   .   .   .   .   2   3   
  Worker                   2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Builder                  3    | .   .   .   .   .   1   .   .   .   .   .   .   1   1   
  Tunneler                 5    | 3   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   .   .   .   .   1   1   .   .   .   .   2   1   .   
  Recycler                 6    | .   1   .   .   .   .   2   .   .   .   .   .   1   2   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Operator                 6    | .   1   .   .   .   1   1   .   .   .   .   1   2   .   
  Watcher                  9    | .   2   .   .   .   1   .   .   .   .   .   2   4   .   
  Swarmer                  39   | .   3   1   .   7   3   .   .   8   .   1   4   8   4   
  Cutter                   9    | .   .   .   .   .   .   .   .   .   .   .   .   .   9   
  Grunt                    18   | .   6   .   .   1   1   1   .   4   .   1   3   .   1   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   4    | .   .   .   .   .   1   .   .   .   .   1   .   .   2   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Programmer               14   | .   .   .   .   .   .   2   .   .   .   .   2   2   8   
  Subdweller               1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           7    | 3   4   1   .   5   3   5   .   4   .   1   4   6   7   
  Combat Bots Only         6    | .   3   1   .   4   3   2   .   4   .   1   4   4   6   
Max Kills in Single Turn   4    | 1   2   1   .   3   2   1   1   3   .   1   4   4   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   .   .   3   2   1   .   3   .   1   4   3   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  
Hostile Shots Fired        541   | .    48   4    .    18   10   22   11   51   .    67   58   41   211  
  Missed                   233   | .    14   2    .    3    5    10   7    28   .    36   37   17   74   
Damage Taken               5912  | .    470  15   .    167  83   303  93   438  .    281  327  611  3124 
  Core                     1569  | .    106  .    .    42   .    56   .    45   .    12   58   87   1163 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   106   | .    .    .    .    .    41   .    .    .    .    .    17   34   14   
Core Remaining (%)         84    | 100  .    .    .    40   100  .    .    .    .    83   93   91   .    
Volleys Fired              221   | 5    62   2    .    9    22   20   2    32   .    15   36   11   5    
  Largest                  2     | 2    2    2    .    1    2    2    2    2    .    1    1    1    1    
  Hottest                  138   | 40   80   40   .    33   138  138  138  120  .    60   75   57   57   
Shots Fired                288   | 10   100  4    .    10   29   24   5    38   .    15   36   11   6    
  Gun                      124   | 10   86   4    .    3    .    .    .    20   .    1    .    .    .    
  Cannon                   76    | .    .    .    .    .    24   18   5    .    .    .    22   1    6    
  Launcher                 87    | .    14   .    .    7    4    6    .    18   .    14   14   10   .    
  Special                  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kinetic                  98    | 10   62   4    .    3    12   .    .    .    .    .    .    1    6    
  Thermal                  35    | .    24   .    .    .    9    2    .    .    .    .    .    .    .    
  Explosive                83    | .    14   .    .    7    4    6    .    18   .    14   10   10   .    
  Electromagnetic          72    | .    .    .    .    .    4    16   5    20   .    1    26   .    .    
  Robot Hit Streak         11    | 3    11   2    .    5    3    6    6    7    .    2    10   2    1    
  Robot Miss Streak        5     | 1    4    2    .    .    2    2    .    3    .    5    2    3    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    1    .    .    .    .    .    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    1    .    .    .    .    .    
Shots Hit Robots           233   | 6    56   2    .    3    13   16   3    13   1    3    28   24   65   
  Core Hits                169   | 3    28   1    .    9    12   13   2    23   .    10   23   16   29   
  Critical Kills           2     | .    .    .    .    .    .    1    .    .    .    .    .    1    .    
  Critical Parts Destroyed 4     | .    .    .    .    .    .    1    .    .    .    .    2    1    .    
  Critical Strikes         14    | .    1    .    .    .    .    2    .    .    .    .    2    2    7    
    Burn                   1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  6     | .    .    .    .    .    .    2    .    .    .    .    2    2    .    
    Sever                  7     | .    .    .    .    .    .    .    .    .    .    .    .    .    7    
Melee Attacks              175   | .    .    .    .    .    3    9    3    1    1    .    26   28   104  
  Impact                   62    | .    .    .    .    .    .    9    3    .    .    .    24   26   .    
  Slashing                 104   | .    .    .    .    .    .    .    .    .    .    .    .    .    104  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            19    | .    .    .    .    .    3    .    .    .    1    .    3    7    5    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Follow-up Attacks        8     | .    .    .    .    .    .    .    .    .    .    .    .    .    8    
Damage Inflicted           12075 | 70   1003 25   .    718  437  645  126  1015 .    299  1716 2051 3970 
  Guns                     1110  | 70   699  25   .    28   .    .    .    262  .    26   .    .    .    
  Cannons                  974   | .    .    .    .    .    165  155  91   .    .    .    533  .    30   
  Explosions               4172  | .    304  .    .    690  272  320  35   753  .    273  673  852  .    
  Melee                    5813  | .    .    .    .    .    .    170  .    .    .    .    510  1199 3934 
  Ramming                  6     | .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Kinetic                  685   | 70   465  25   .    28   67   .    .    .    .    .    .    .    30   
  Thermal                  505   | .    234  .    .    57   40   96   .    78   .    .    .    .    .    
  Explosive                3813  | .    304  .    .    633  272  224  .    675  .    273  580  852  .    
  Electromagnetic          1253  | .    .    .    .    .    58   155  126  262  .    26   626  .    .    
  Impact                   1879  | .    .    .    .    .    .    170  .    .    .    .    510  1199 .    
  Slashing                 3934  | .    .    .    .    .    .    .    .    .    .    .    .    .    3934 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    1    1    1    1    .    2    2    .    .    .    1    5    8    
  Average Corruption       1     | .    1    1    1    1    .    1    1    .    .    .    1    4    2    
  Corruption Purged        2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  58    | .    6    4    3    4    .    5    4    .    .    .    12   4    16   
    Message Errors         7     | .    1    .    1    .    .    .    1    .    .    .    2    .    2    
    Matter Fused           20    | .    1    3    .    .    .    2    .    .    .    .    6    3    5    
    Heat Flow Errors       8     | .    1    .    1    1    .    .    .    .    .    .    .    .    5    
    Energy Discharges      7     | .    1    .    1    .    .    2    .    .    .    .    1    .    2    
    Parts Fused            3     | .    1    .    .    .    .    .    1    .    .    .    .    .    1    
    Data Loss (minor)      4     | .    .    .    .    2    .    .    .    .    .    .    2    .    .    
    Data Loss (major)      4     | .    .    1    .    .    .    1    .    .    .    .    1    1    .    
    Misfires               4     | .    1    .    .    1    .    .    1    .    .    .    .    .    1    
    Alerts                 1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1297  | .    24   .    .    83   .    66   30   .    .    .    210  379  505  
  Projectiles              13    | .    .    .    .    .    .    .    .    .    .    .    13   .    .    
  Explosions               209   | .    24   .    .    83   .    4    30   .    .    .    37   31   .    
  Melee                    1075  | .    .    .    .    .    .    62   .    .    .    .    160  348  505  
Knockbacks                 9     | .    .    .    .    .    1    2    .    .    .    .    1    5    .    
  Impact                   8     | .    .    .    .    .    .    2    .    .    .    .    1    5    .    
  Kinetic                  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      489   | .    51   .    .    40   40   120  36   85   .    25   47   42   3    
  Shots                    14    | .    2    .    .    1    1    2    1    3    .    1    2    1    .    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        426   | .    191  .    99   180  146  134  97   361  .    .    426  350  266  
  Average Temperature      73    | .    57   .    56   85   45   52   43   182  .    .    160  161  69   
  Received Heat Transfer   585   | .    171  .    .    18   9    .    .    144  .    51   63   .    129  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           10    | .    .    .    .    .    .    .    .    1    .    .    4    5    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    1    .    .    2    .    .    
  Parts Fried              18    | .    .    .    .    .    .    3    3    .    .    .    5    7    .    
  Impact Corruptions       28    | .    .    .    .    .    .    3    .    .    .    .    7    18   .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1014  | .    740  .    .    50   74   100  .    50   .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    .    1    1    1    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac 
Peak Influence             345  | 15  260 251 .   336 134 239 .   .   .   .   206 214 345 
  Initial                  99   | .   9   99  .   .   52  7   .   .   .   .   12  69  84  
  Average                  98   | 4   171 140 .   201 49  69  .   .   .   .   85  96  117 
Maximum Alert Level        1    | .   1   1   .   1   .   1   .   .   .   .   1   1   1   
  Low Security (%)         87   | 100 51  66  .   74  100 84  .   .   .   .   97  94  75  
  Level 1                  12   | .   48  33  .   25  .   15  .   .   .   .   2   5   24  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          30   | .   2   .   .   .   .   3   .   .   .   .   8   4   13  
  Investigation            9    | .   2   .   .   .   .   .   .   .   .   .   4   1   2   
  Extermination            10   | .   .   .   .   .   .   2   .   .   .   .   3   2   3   
  Reinforcement            11   | .   .   .   .   .   .   1   .   .   .   .   1   1   8   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       5    | .   .   .   .   .   .   .   .   .   .   .   4   .   1   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac 
Distress Signals           3    | .   2   .   .   .   .   .   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              162  | .   15  6   .   9   11  3   4   15  .   7   27  15  50  
  Peak Tracking Total      10   | .   4   3   .   4   4   1   5   4   .   3   4   4   10  
  Tactical Retreats        38   | .   3   1   .   .   3   .   3   6   .   3   8   2   9   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac 
Traps Triggered            4    | .   1   .   .   .   .   1   .   .   .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac 
Machines Disabled          16   | .   .   1   .   2   1   8   .   .   .   .   2   2   .   
  Max in Single Turn       4    | .   .   .   .   1   1   4   .   .   .   .   1   1   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   .   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac 
Machines Accessed          58   | .   4   .   1   1   7   5   1   .   4   .   12  14  9   
  Terminals                29   | .   4   .   .   1   5   3   .   .   .   .   6   7   3   
  Fabricators              8    | .   .   .   .   .   .   1   .   .   .   .   4   1   2   
  Repair Stations          7    | .   .   .   .   .   1   .   .   .   .   .   1   2   3   
  Recycling Units          2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   1   1   1   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   .   .   .   2   .   
Total Hacks                239  | .   17  .   1   2   17  17  1   .   27  .   57  66  34  
  Successful               165  | .   8   .   1   2   14  12  1   .   27  .   38  44  18  
  Failed                   71   | .   9   .   .   .   3   5   .   .   .   .   18  20  16  
    Catastrophic           4    | .   .   .   .   .   1   1   .   .   .   .   1   .   1   
  Database Lockouts        3    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   
  Manual                   97   | .   11  .   1   2   11  11  .   .   .   .   31  25  5   
  Terminals                140  | .   17  .   .   2   14  15  .   .   .   .   42  42  8   
  Fabricators              16   | .   .   .   .   .   .   1   .   .   .   .   11  1   3   
  Repair Stations          21   | .   .   .   .   .   2   .   .   .   .   .   2   6   11  
  Recycling Units          5    | .   .   .   .   .   1   .   .   .   .   .   .   4   .   
  Scanalyzers              25   | .   .   .   .   .   .   .   .   .   .   .   2   11  12  
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   .   .   .   2   .   
Terminal Hacks             90   | .   6   .   1   2   4   7   1   .   27  .   22  19  1   
  Record                   25   | .   .   .   .   .   .   2   .   .   11  .   2   10  .   
  Part Schematic           10   | .   .   .   .   .   .   .   .   .   9   .   1   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Robot Analysis           14   | .   4   .   .   2   .   .   .   .   .   .   8   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   3   .   .   1   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Branch Access Points     2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminal Index           5    | .   1   .   .   .   1   1   .   .   .   .   .   1   1   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              4    | .   1   .   .   .   .   1   .   .   .   .   1   1   .   
  Locate Traps             3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Transport Status         2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Extermination Status     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recall Extermination     2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Hauler Manifests         2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           13   | .   .   .   .   .   .   1   .   .   .   .   9   1   2   
  Network Status           3    | .   .   .   .   .   .   1   .   .   .   .   1   1   .   
  Load Schematic           5    | .   .   .   .   .   .   .   .   .   .   .   4   .   1   
  Build                    5    | .   .   .   .   .   .   .   .   .   .   .   4   .   1   
Repair Station Hacks       12   | .   .   .   .   .   2   .   .   .   .   .   2   5   3   
  Scan Component           7    | .   .   .   .   .   1   .   .   .   .   .   1   3   2   
  Repair                   5    | .   .   .   .   .   1   .   .   .   .   .   1   2   1   
Recycling Unit Hacks       4    | .   .   .   .   .   1   .   .   .   .   .   .   3   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Report Inventory         2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 24   | .   .   .   .   .   .   .   .   .   .   .   2   11  11  
  Insert Component         12   | .   .   .   .   .   .   .   .   .   .   .   1   4   7   
  Analyze                  12   | .   .   .   .   .   .   .   .   .   .   .   1   7   4   
Garrison Access Hacks      3    | .   .   .   .   .   .   1   .   .   .   .   .   2   .   
  Seal Access              3    | .   .   .   .   .   .   1   .   .   .   .   .   2   .   
Unauthorized Hacks         19   | .   2   .   .   .   7   3   .   .   .   .   3   3   1   
  Terminals                19   | .   2   .   .   .   7   3   .   .   .   .   3   3   1   
    Assimilate             4    | .   .   .   .   .   2   .   .   .   .   .   1   1   .   
    Botnet                 13   | .   2   .   .   .   4   2   .   .   .   .   2   2   1   
    Operators              2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   1   .   .   .   .   1   .   .   .   .   .   2   .   
  Used                     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Hacking Detections         35   | .   4   .   .   1   4   1   .   .   .   .   7   11  7   
  Full Trace Events        10   | .   3   .   .   .   .   .   .   .   .   .   4   1   2   
  Feedback Events          2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   
    Corruption             2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   18   | .   .   .   .   .   .   .   .   .   9   .   2   4   3   
  Parts Built              5    | .   .   .   .   .   .   .   .   .   .   .   4   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   540  | .   .   .   .   .   .   .   .   .   .   .   456 .   84  
  Total Part Build Rating  26   | .   .   .   .   .   .   .   .   .   .   .   20  .   6   
Parts Repaired             5    | .   .   .   .   .   1   .   .   .   .   .   1   2   1   
  Time                     114  | .   .   .   .   .   32  .   .   .   .   .   19  50  13  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          262  | .   .   .   .   .   .   .   .   .   .   .   .   262 .   
  Retrieved Matter         262  | .   .   .   .   .   .   .   .   .   .   .   .   262 .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           8    | .   .   .   .   .   .   .   .   .   .   .   1   4   3   
  Part Schematics Acquired 8    | .   .   .   .   .   .   .   .   .   .   .   1   4   3   
  Parts Damaged            2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   .   1   .   .   .   1   .   1   1   .   
  Non-combat               3    | .   .   .   .   .   1   .   .   .   .   .   1   1   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Robot Hacks Applied        8    | .   .   .   .   .   3   .   .   .   1   .   2   2   .   
  parse_system             3    | .   .   .   .   .   1   .   .   .   1   .   1   .   .   
  no_distress              2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  find_station             2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  check_alert              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac 
Total Allies               5    | .   .   3   .   .   1   .   .   .   .   .   1   .   .   
  Largest Group            3    | .   .   3   .   .   1   .   .   .   .   .   1   .   .   
  Highest-Rated Group      40   | .   .   40  .   .   10  .   .   .   .   .   26  .   .   
  Highest-Rated Ally       26   | .   .   16  .   .   10  .   .   .   .   .   26  .   .   
Total Orders               5    | .   .   .   .   .   3   .   .   .   .   2   .   .   .   
  STAY                     2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  RETURN                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Ally Attacks               30   | .   .   30  .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             297  | .   .   297 .   .   .   .   .   .   .   .   .   .   .   
  Kills                    5    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac 
Robot Analysis Total       12   | .   4   .   .   1   .   .   .   .   .   .   7   .   .   
Derelict Logs Recovered    6    | .   .   1   .   1   .   .   .   2   .   2   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  
Turns Passed               13526 | 111  776  556  627  503  1921 702  350  704  57   666  2980 1719 1854 
Spaces Moved               11123 | 60   450  399  400  251  824  602  495  887  105  715  2192 1857 1886 
  Core                     142   | 13   .    .    .    .    .    .    .    .    .    .    1    .    128  
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1551  | 47   450  399  400  251  4    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    4201  | .    .    .    .    .    .    .    .    .    .    .    586  1857 1758 
  Flight                   5229  | .    .    .    .    .    820  602  495  887  105  715  1605 .    .    
  Fastest Speed            30    | 50   120  120  120  190  50   50   50   50   50   50   38   34   30   
  Average Speed            59    | 113  120  120  153  190  50   50   50   50   50   50   52   43   33   
  Slowest Speed            800   | 150  120  120  190  190  190  50   50   50   50   50   800  88   250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       50    | 3    56   88   61   51   41   18   65   67   74   70   37   43   26   
  Regions Visited          13
    Branch Regions         7
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Known Exits Taken        5     | .    .    .    .    .    1    1    .    .    .    1    1    1    .    
  Unknown Exits Taken      8     | 1    1    1    1    1    .    .    1    1    1    .    .    .    .    
Scrap Searched             15    | .    .    1    .    1    .    .    10   1    .    2    .    .    .    
Spaces Dug                 103   | .    12   .    .    .    9    5    3    34   .    4    12   3    21   
Terrain Destroyed          604   | .    97   .    .    67   30   58   3    120  .    72   66   68   23   
  Melee                    37    | .    .    .    .    .    .    2    3    .    .    .    12   3    17   
  Projectile               10    | .    .    .    .    .    3    .    .    .    .    .    .    1    6    
  AOE                      557   | .    97   .    .    67   27   56   .    120  .    72   54   64   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  
Total                      17479 | 93   584  473  418  269  2292 957  590  1105 107  1005 3939 2693 2954 
  Wait                     5471  | 10   32   60   .    1    1378 288  68   176  .    267  1590 736  865  
  Move                     11108 | 59   449  398  399  250  821  601  494  886  104  714  2191 1856 1886 
  Hop                      1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Pick Up                  166   | 12   12   5    9    4    23   7    6    .    .    2    30   20   36   
  Fast Attach              13    | .    1    .    1    .    .    .    2    .    .    .    3    3    3    
  Attach                   83    | 7    2    .    .    1    5    2    2    3    .    1    15   10   35   
  Detach                   20    | .    .    .    .    1    1    .    3    1    .    .    6    1    7    
  Swap                     107   | .    16   3    .    2    21   11   2    6    2    5    17   14   8    
  Drop                     112   | .    10   5    9    1    17   6    8    .    .    1    25   14   16   
  Fire                     221   | 5    62   2    .    9    22   20   2    32   .    15   36   11   5    
  Melee                    163   | .    .    .    .    .    3    9    3    1    1    .    26   28   92   
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            13    | .    .    .    .    .    .    13   .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat] / [*Min x2] / [*Sub])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 8 exits: *Fac x4 / *Low x2 / Ext x2)
-5/Factory (discovered 5 exits: *Fac x4 / [*Upp])
-4/Factory (discovered 2 exits: [*Upp x2])

 History 
---------
  Turn | Location           | Event
    17 | -11/Scrapyard      | Discovered new exit (range 13)
   112 | -11/Scrapyard      | Entered Materials
   159 | -10/Materials      | Discovered new exit (range 13)
   323 | -10/Materials      | Build established: Mutant
   325 | -10/Materials      | Discovered new exit (range 8)
   423 | -10/Materials      | Discovered new exit (range 6)
   712 | -10/Materials      | Derelicts attacked the area
   752 | -10/Materials      | Discovered new exit (range 16)
   888 | -10/Materials      | Entered Mines
   913 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
   958 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1235 | -10/Mines          | Learned 2 Materials zone layouts
  1261 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1406 | -10/Mines          | Discovered new exit (range 6)
  1423 | -10/Mines          | Discovered new exit (range 6)
  1438 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1439 | -10/Mines          | Discovered new exit (range 5)
  1444 | -10/Mines          | Entered Exiles
  1473 | -10/Exiles         | Met 8R-AWN
  1494 | -10/Exiles         | Met EX-HEX
  1512 | -10/Exiles         | Build established: Scavenger-Mutant
  1532 | -10/Exiles         | Met EX-BIN
  1545 | -10/Exiles         | Aligned with FarCom system
  1546 | -10/Exiles         | Given EX-Vault access code
  1575 | -10/Exiles         | Opened EX-Vault
  1584 | -10/Exiles         | Found Flying Fortress v7
  1609 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1649 | -10/Exiles         | Met EX-DEC
  2048 | -10/Exiles         | Discovered new exit (range 14)
  2071 | -10/Exiles         | Left Exiles lab with Flying Fortress v7
  2071 | -10/Exiles         | Entered Mines
  2133 | -9/Mines           | Learned location of 1 exit from Proximity Caves
  2346 | -9/Mines           | Core integrity fell below 50%
  2417 | -9/Mines           | Found DCF Scrap (11 items)
  2482 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2567 | -9/Mines           | Discovered new exit (range 4)
  2574 | -9/Mines           | Entered Materials
  2574 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  2575 | -8/Materials       | Identified exit to Factory
  2726 | -8/Materials       | Build established: Mutant
  2820 | -8/Materials       | Repaired Rocket Launcher
  4038 | -8/Materials       | Build established: Hacker-Mutant
  4495 | -8/Materials       | Entered Factory
  4495 | -7/Factory         | Evolved 2 slots: Utility x2
  4811 | -7/Factory         | Identified exit to Storage
  4811 | -7/Factory         | Identified exit to Lower Caves
  4949 | -7/Factory         | Discovered new exit (range 5)
  5197 | -7/Factory         | Entered Lower Caves
  5259 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5314 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  5387 | -7/Lower Caves     | Spotted B-75 Beast
  5474 | -7/Lower Caves     | Discovered new exit (range 15)
  5547 | -7/Lower Caves     | Entered another Lower Caves area
  5549 | -7/Lower Caves     | Discovered new exit (range 16)
  5561 | -7/Lower Caves     | Learned Factory emergency access door positions
  5598 | -7/Lower Caves     | Learned location of 1 exit from Factory
  5615 | -7/Lower Caves     | Spotted B-75 Beast
  6074 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6237 | -7/Lower Caves     | Discovered new exit (range 3)
  6251 | -7/Lower Caves     | Entered Data Miner
  6251 | -7/Data Miner      | Discovered new exit (range 6)
  6261 | -7/Data Miner      | Met Data Miner
  6272 | -7/Data Miner      | Learned location of Section 7 (-2)
  6272 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  6280 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  6308 | -7/Data Miner      | Entered Proximity Caves
  6309 | -6/Proximity Caves | Identified exit to Factory
  6406 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  6565 | -6/Proximity Caves | Learned 4 Factory zone layouts
  6673 | -6/Proximity Caves | Spotted B-75 Beast
  6971 | -6/Proximity Caves | Learned Factory terminal intel
  6974 | -6/Proximity Caves | Entered Factory
  6974 | -6/Factory         | Evolved 2 slots: Utility x2
  6975 | -6/Factory         | Identified exit to Extension
  6976 | -6/Factory         | Identified exit to Lower Caves
  6978 | -6/Factory         | Loaded intel: 27 terminal locations
  7291 | -6/Factory         | Incoming investigation squad redirected
  7346 | -6/Factory         | Fabricated Cld. Aerolev Unit (x1)
  8589 | -6/Factory         | Repaired Particle Charger
  8728 | -6/Factory         | Incoming investigation squad redirected
  8864 | -6/Factory         | Fabricated Cld. Aerolev Unit (x1)
  8948 | -6/Factory         | Incoming investigation squad redirected
  9085 | -6/Factory         | Fabricated Cld. Aerolev Unit (x1)
  9617 | -6/Factory         | Incoming investigation squad redirected
  9667 | -6/Factory         | Fabricated Cld. Aerolev Unit (x1)
  9748 | -6/Factory         | Discovered new exit (range 15)
  9879 | -6/Factory         | Identified exit to Factory
  9879 | -6/Factory         | Central database locked down
  9954 | -6/Factory         | Entered another Factory area
  9954 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 10118 | -5/Factory         | Repaired Lgt. Fission Core
 10145 | -5/Factory         | Repaired Lgt. Fission Core
 10244 | -5/Factory         | Build established: Wizard-Mutant
 10477 | -5/Factory         | Discovered new exit (range 8)
 10544 | -5/Factory         | Central database locked down
 10556 | -5/Factory         | Central database locked down
 10688 | -5/Factory         | Identified exit to Factory
 10854 | -5/Factory         | Build established: Hacker-Mutant
 11673 | -5/Factory         | Entered another Factory area
 11673 | -4/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 11784 | -4/Factory         | Repaired ECM Suite
 11977 | -4/Factory         | Build established: Hacker-Sprinter
 12460 | -4/Factory         | Lost 3 parts (1p2u)
 12619 | -4/Factory         | Discovered new exit (range 10)
 12850 | -4/Factory         | Discovered new exit (range 3)
 12949 | -4/Factory         | Lost 3 parts (1p2n)
 13211 | -4/Factory         | Build established: Hacker-Gladiator
 13346 | -4/Factory         | Lost 3 parts (2p1u)
 13395 | -4/Factory         | Core integrity fell below 50%
 13430 | -4/Factory         | Lost 11 parts (2p6n2u1w)
 13462 | -4/Factory         | Released all parts (8)
 13469 | -4/Factory         | Core integrity fell below 20%
 13493 | -4/Factory         | Lost 7 parts (2p3n2u)
 13503 | -4/Factory         | Incoming investigation squad redirected
 13522 | -4/Factory         | Fabricated Cld. Gravmag System?
 13527 | -4/Factory         | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
13509_ Slug penetrates Wall. <x2>
13509_ R-10 Processor collects Imp. Plasma
  Cutter.
13509_ K-01 Serf collects debris.
13510_ U-05 Engineer lays Concrete. <x3>
13511_ K-01 Serf collects debris.
13511_ U-05 Engineer lays Concrete. <x5>
13512_ K-01 Serf collects debris. <x2>
13513_ U-05 Engineer lays Concrete.
13513_ R-10 Processor collects Adv. Datajack.
13513_ U-05 Engineer lays Concrete.
13514_ K-01 Serf collects debris.
13514_ U-05 Engineer lays Concrete. <x3>
13514_ R-10 Processor collects Vibroblade.
13515_ U-05 Engineer lays Concrete. <x2>
13515_ Slammed into K-01 Serf.
13520_ XZM&CT#KI2OZHNC&T/Q113XYI VDB#F AQ HWPJL
13520_ Slug penetrates Reinforced Barrier.
13522_ >> FABRICATOR: Completed Cld. Gravmag
  System?

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????     ???????? ??? ????????? |
| ???????????????????????     ???????? ??? #???????? |
| ???????????????????????     ???????? ??? #???????? |
| ???????????????????????#   #???????? ??? #???????? |
| ???????????????????????#   #???????#Y??? #???????? |
| ???????????????????????#   #???????# #?? #???????? |
| ???????????????????????#   #???????# ### ##??????? |
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| ???????????????????????#   #???????#      #??????? |
| ???????????????????????+   #???????#     #???????? |
| ???????????????????????#   #########s    #???????? |
| ???????????????????????# @         s     #???????? |
| ???????????????????????#                 ######### |
| ???????????????????????#                  +        |
| ???????????????????????#      s        ####        |
| ?????????????????########s#####+##     #??#        |
| ?????????????????#               #     #?##        |
| ?????????????????#               #     #?#         |
| ?????????????????#               #     #?##     %  |
| ?????????????????#        k      #     #?#  %      |
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| ??????????????????????????#  R" ##                 |
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| ??????????????????????????#  "" ##     #???#       |
| ??????????????????????????#     ##     #???#       |
| ??????????????????????????#     ##     #???#       |
| ??????????????????????????# """ /      #???#       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          32
Energy Capacity            515
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             300
Evasion (%)                71
Melee Accuracy             21
Particle Charging          15
Offensive Hacking          44
Defensive Hacking          20

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
         Cld. Aerolev Unit | -7/Data Miner | Free
 Exp. Propulsion Shielding | -7/Data Miner | Free
      Scatter Rocket Array | -7/Data Miner | Free
           Antigrav System | -7/Data Miner | Free
        Imp. Weapon Cycler | -7/Data Miner | Free
      Imp. Remote Datajack | -7/Data Miner | Free
             Adv. Datajack | -7/Data Miner | Free
  Cld. Cesium-ion Thruster | -6/Factory    | Scanalyzed
       Imp. Gravmag System | -6/Factory    | Hacked
         Lgt. Fission Core | -5/Factory    | Scanalyzed
       Imp. Cooling System | -5/Factory    | Scanalyzed
        Imp. Plasma Cutter | -5/Factory    | Scanalyzed
          Gui. EMP Blaster | -5/Factory    | Scanalyzed
            Graphene Brace | -4/Factory    | Scanalyzed
       Cld. Gravmag System | -4/Factory    | Scanalyzed
                Vibroblade | -4/Factory    | Scanalyzed

 Robot Schematics 
------------------
   L-41 Fighter | -7/Data Miner | Free
  Y-54 Guardian | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free

 Fabricated
------------
   Cld. Aerolev Unit | x1 | -6/Factory 
   Cld. Aerolev Unit | x1 | -6/Factory 
   Cld. Aerolev Unit | x1 | -6/Factory 
   Cld. Aerolev Unit | x1 | -6/Factory 
 Cld. Gravmag System | x1 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Deadly Force
I'm Back, Baby!
Prolific Hacker
Respectable Loadout
The Oracle

 Challenges 
------------
None

 Game 
------
Seed              LightpackSuperchargedSuite
  Manual?         0
Play Time         03:22:46
  Cumulative      21.0 hours
  Start           2025.02.15 @ 20:40:12
  End             2025.02.16 @ 00:22:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          22
  Rogue           22
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          20
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7b1e34eb-c090-42d0-9a21-eea2a60beb06