Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 00:18:03 Player: TheWritersMind Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (89) 445 Value Destroyed (3132) 3132 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (43) 43 TOTAL SCORE: 8240 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 35 Cogmind --------- Core Integrity 0/1000 Matter 225/300 Energy 450/450 System Corruption 21% Temperature Cool (0) Movement Core (750) Ox14 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Energy Well Improved Signal Interpreter Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Power Amplifier Heat Sink Experimental Heat Sink Large Storage Unit Large Storage Unit Compact Matter Pod (150) Structural Scanner Improved Signal Interpreter Reaction Control System EM Pulse Gun Peak State ------------ > --- POWER ------------ Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Armored Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Improved Target Analyzer Utility Shielding Advanced Shield Generator > --- WEAPON ----------- Particle Gun Plasma Cannon Heavy Ion Cannon Heavy Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Light Treads Power Amplifier Heat Sink Improved Heat Sink Experimental Heat Sink Large Storage Unit Large Storage Unit High-capacity Battery Energy Well Compact Matter Pod Structural Scanner Improved Signal Interpreter Reaction Control System Hacking Suite EM Pulse Gun High-powered Shock Rifle Gauss Rifle [Rating: 62] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Utility Shielding Weapon Heavy Battle Rifle Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Battle Rifle Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 . . 2 . . 2 Power 2 | . . . . 1 . . . . . 1 Propulsion 1 | . . . . 1 . . . . . . Utility 5 | . . 1 2 . . . 1 . . 1 Weapon 2 | . . 1 . . . . 1 . . . Parts Attached 96 | 6 3 8 25 2 3 3 11 11 . 24 Power 20 | 1 . 2 3 1 . 1 1 6 . 5 Engine 12 | 1 . 2 2 . . . 1 2 . 4 Core 5 | . . . 1 1 . . . 2 . 1 Reactor 3 | . . . . . . 1 . 2 . . Propulsion 18 | 2 . 2 6 1 . 2 1 1 . 3 Treads 18 | 2 . 2 6 1 . 2 1 1 . 3 Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 32 | 1 2 2 10 . . . 5 2 . 10 Device 17 | . . 1 5 . . . 5 1 . 5 Storage 4 | 1 1 . 1 . . . . . . 1 Processor 6 | . . 1 2 . . . . . . 3 Hackware 2 | . . . 1 . . . . . . 1 Protection 3 | . 1 . 1 . . . . 1 . . Artifact . | . . . . . . . . . . . Weapon 26 | 2 1 2 6 . 3 . 4 2 . 6 Energy Gun 10 | 2 1 . 3 . . . 1 1 . 2 Energy Cannon 2 | . . . . . . . 1 1 . . Ballistic Gun 14 | . . 2 3 . 3 . 2 . . 4 Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 . . 1 Parts Lost 38 | . . . 7 . . 1 2 3 1 24 Power 6 | . . . 1 . . . . . . 5 Propulsion 7 | . . . 2 . . 1 . . . 4 Utility 11 | . . . . . . . 1 2 1 7 Weapon 14 | . . . 4 . . . 1 1 . 8 Highest Loss Streak 14 | . . . 5 . . 1 1 3 1 14 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 95 98 96 100 100 99 97 99 95 74 Engine 5 | . 14 11 4 . . . 3 6 6 6 Core 3 | . . . 3 15 15 7 2 . 6 3 Reactor 2 | . . . . . . 7 6 5 . . Treads 18 | . 28 22 16 23 23 22 20 20 20 11 Device 9 | . . . 9 7 7 7 12 12 13 8 Storage 7 | . 14 11 9 7 7 7 6 6 6 5 Processor 13 | . . 11 17 15 15 15 13 13 10 12 Hackware 4 | . . . 7 7 7 7 6 5 . . Protection 2 | . 9 11 . . . . . . 6 2 Energy Gun 5 | . 28 12 9 . . . 3 . 6 6 Energy Cannon 3 | . . . . . . . . 6 13 5 Ballistic Gun 14 | . . 18 15 23 23 23 20 18 4 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 93 | 13 29 36 62 61 65 74 89 89 80 93 Greatest Support 78 | 40 40 40 40 60 60 60 70 78 78 68 Greatest Overweight (x) 17 | 3 . . 2 1 1 1 1 1 1 17 Average Overweight (x) . | . . . 1 1 1 1 1 . . 1 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 10 15 19 20 20 20 20 20 20 20 Most Carried 20 | 6 9 15 20 19 20 20 20 20 15 20 Average Carried 16 | 3 7 12 17 18 18 19 19 19 15 13 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 Final Carried 20 | 4 9 15 20 18 20 20 20 15 15 10 Class Distribution -------------------- 45% | Scavenger-Gunner 24% | Gunner 9% | Mutant 5% | Tank 5% | Scavenger-Tank 4% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Skirmisher | -6/Lower Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Matter Collected 2344 | 175 38 335 540 . 86 103 266 334 113 354 Remotely . | . . . . . . . . . . . Salvage Created 3512 | . 58 485 684 65 . 171 328 622 167 932 Parts 191 | . 9 30 51 3 . 7 10 33 4 44 Haulers Intercepted 1 | . . . 1 . . . . . . . Recyclers Shooed 2 | . . 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . . 32 4 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Combat Hostiles Destroyed 75 | . 3 16 17 1 . 3 6 15 3 11 Guns 63 | . 3 15 16 1 . 3 6 9 2 8 Cannons 10 | . . . . . . . . 6 1 3 Classes Destroyed 12 | . 2 5 2 . . . 1 1 . 1 Worker 2 | . . . . . . . . . . 2 Builder 2 | . . 1 1 . . . . . . . Hauler 1 | . . . 1 . . . . . . . Recycler 3 | . . 1 . . . . . . . 2 Operator 1 | . 1 . . . . . . . . . Watcher 5 | . . 1 1 . . 1 . . . 2 Swarmer 28 | . 3 10 8 . . . . 7 . . Grunt 21 | . . 3 5 . . 2 3 6 2 . Brawler 2 | . . . . . . . . 1 1 . Sentry 10 | . . 3 3 1 . 1 1 1 . . Hunter 6 | . . . 1 . . . . . . 5 Programmer 8 | . . . . . . . 2 . . 6 Best Kill Streak 7 | . 3 6 4 1 . 3 3 7 3 3 Combat Bots Only 7 | . 3 6 4 1 . 1 3 7 3 2 Max Kills in Single Turn 2 | . 1 2 2 1 . 1 1 2 1 1 Gunslinging 1 | . . 1 1 . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Hostile Shots Fired 679 | . 11 71 110 18 . 61 51 60 15 282 Missed 192 | . 2 27 31 3 . 26 14 21 2 66 Damage Taken 6967 | . 80 474 1135 117 . 321 489 705 385 3261 Core 1633 | . . 17 286 34 . 56 15 73 136 1016 Absorbed by Shields 518 | . . . . . . . 59 . . 459 Redirected to Shielding 50 | . 5 . . . . . . . 13 32 Regen/Repaired (Parts) 240 | . . . . . . . . . . 240 Core Remaining (%) 83 | 100 100 95 48 . . 87 . . 73 . Volleys Fired 220 | . 10 35 47 4 . 11 20 19 7 67 Largest 4 | . 2 3 3 3 . 3 4 4 4 4 Hottest 250 | . 90 100 145 73 . 99 149 156 235 250 Shots Fired 599 | . 19 94 94 12 . 33 74 74 26 173 Gun 523 | . 19 94 94 12 . 33 74 54 13 130 Cannon 76 | . . . . . . . . 20 13 43 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 323 | . . 54 33 12 . 33 60 54 6 71 Thermal 227 | . 19 40 48 . . . . 20 20 80 Explosive . | . . . . . . . . . . . Electromagnetic 49 | . . . 13 . . . 14 . . 22 Robot Hit Streak 20 | . 4 14 11 5 . 7 11 10 7 20 Robot Miss Streak 5 | . 3 5 4 2 . 3 2 5 2 4 Penetration Max 1 | . . . 1 . . . . . . . Secondary Targets 10 | . 1 5 3 . . . 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . 1 . . . Shots Hit Robots 374 | . 9 48 53 10 . 21 54 34 18 127 Core Hits 170 | . 5 27 33 3 . 8 16 27 9 42 Critical Kills 2 | . . . . . . . 1 . . 1 Critical Parts Destroyed 7 | . . . . . . 2 . . . 5 Critical Strikes 15 | . . 1 . . . 2 1 . . 11 Burn 6 | . . 1 . . . . . . . 5 Destroy 9 | . . . . . . 2 1 . . 6 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7438 | . 105 960 921 168 . 477 1238 905 401 2263 Guns 6088 | . 105 960 921 168 . 477 1238 500 193 1526 Cannons 1350 | . . . . . . . . 405 208 737 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 4571 | . . 740 551 168 . 477 1091 500 91 953 Thermal 2505 | . 105 220 287 . . . . 405 310 1178 Explosive . | . . . . . . . . . . . Electromagnetic 362 | . . . 83 . . . 147 . . 132 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 21 | . . . . . . . 1 6 7 21 Average Corruption 2 | . . . . . . . 1 1 6 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 62 | . . . . . . . 5 20 4 33 Message Errors 13 | . . . . . . . 1 1 . 11 Matter Fused 16 | . . . . . . . 1 7 2 6 Heat Flow Errors 9 | . . . . . . . . 2 1 6 Energy Discharges 5 | . . . . . . . 1 1 . 3 Parts Rejected 1 | . . . . . . . 1 . . . Parts Fused 1 | . . . . . . . . 1 . . Data Loss (minor) 8 | . . . . . . . 1 4 . 3 Data Loss (major) 2 | . . . . . . . . . . 2 Misfires 1 | . . . . . . . . 1 . . Alerts 4 | . . . . . . . . 3 . 1 Misdirections 1 | . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 13 | . . . . . . . . 8 . 5 Projectiles 13 | . . . . . . . . 8 . 5 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 577 | . 120 197 104 8 . 36 279 309 577 531 Average Temperature 111 | . 39 65 32 8 . 8 103 118 274 173 Received Heat Transfer 1158 | . . 120 450 36 . 123 132 189 108 . Effects 23 | . . . . . . . 1 1 12 9 Shutdowns 10 | . . . . . . . . . 3 7 Energy Bleed 3 | . . . . . . . 1 1 . 1 Interference 3 | . . . . . . . . . 3 . Matter Decay 1 | . . . . . . . . . 1 . Short Circuit 2 | . . . . . . . . . 2 . Damage (major) 2 | . . . . . . . . . 2 . Damage (core) 2 | . . . . . . . . . 1 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . 1 1 . . . . . . . Combat Hostiles 2 | . . 1 1 . . . . . . . Parts Melted 14 | . 1 5 1 . . . . . 1 6 Heat Transferred 5324 | . 285 680 669 . . . . 555 570 2565 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Peak Influence 409 | . 124 409 310 122 42 112 105 . . 145 Initial 126 | . . . 126 62 42 . . . . 75 Average 90 | . 29 176 191 77 38 57 38 . . 53 Maximum Alert Level 2 | . . 2 1 . . . . . . . Low Security (%) 85 | 100 100 41 58 100 100 100 100 . . 100 Level 1 14 | . . 57 41 . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 8 | . . 2 . . . . 3 . . 3 Investigation 2 | . . 2 . . . . . . . . Extermination 5 | . . . . . . . 2 . . 3 Reinforcement 1 | . . . . . . . 1 . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Distress Signals 5 | . . 2 1 . . . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 105 | . 6 22 22 2 . 8 7 15 3 20 Peak Tracking Total 7 | . 3 6 7 2 . 3 3 7 3 2 Tactical Retreats 4 | . . 1 . . . . 1 . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Traps Triggered 5 | . . 2 2 1 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Machines Disabled 6 | . . . 3 . . . . . . 3 Max in Single Turn 1 | . . . 1 . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Machines Accessed 13 | . 4 . 4 . . . 1 1 . 3 Terminals 9 | . 4 . 4 . . . . . . 1 Fabricators 1 | . . . . . . . . . . 1 Repair Stations 2 | . . . . . . . 1 . . 1 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 24 | . 6 . 7 . . . 2 1 . 8 Successful 18 | . 4 . 6 . . . 1 1 . 6 Failed 6 | . 2 . 1 . . . 1 . . 2 Catastrophic 1 | . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 14 | . 6 . 7 . . . . . . 1 Fabricators 1 | . . . . . . . . . . 1 Repair Stations 8 | . . . . . . . 2 . . 6 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 12 | . 4 . 6 . . . . 1 . 1 Record 7 | . 3 . 3 . . . . . . 1 Prototype ID Bank 2 | . . . 2 . . . . . . . Open Door 1 | . . . . . . . . 1 . . Dispatch Records 1 | . . . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . 1 Repair Station Hacks 5 | . . . . . . . 1 . . 4 Scan Component 3 | . . . . . . . 1 . . 2 Repair 2 | . . . . . . . . . . 2 Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 4 | . 1 . 2 . . . 1 . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . 2 Time 88 | . . . . . . . . . . 88 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Total Allies 1 | . . . . . 1 . . . . . Largest Group 1 | . . . . . 1 1 . . . . Highest-Rated Group 31 | . . . . . 31 31 . . . . Highest-Rated Ally 31 | . . . . . 31 31 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 7 | . . . . . . 7 . . . . Total Damage 128 | . . . . . . 128 . . . . Kills 1 | . . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 3 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Turns Passed 9554 | 83 453 611 1456 72 430 516 1012 2825 95 2001 Spaces Moved 3626 | 44 252 302 520 25 176 198 340 1135 34 600 Core 33 | 16 . . . . . . . . . 17 Treads 3593 | 28 252 302 520 25 176 198 340 1135 34 583 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 240 240 243 163 163 240 Average Speed 235 | 154 160 160 242 240 240 240 243 240 210 289 Slowest Speed 900 | 200 160 160 320 240 240 243 243 243 243 900 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 29 | 3 45 32 45 1 87 5 5 84 9 12 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken 5 | . . 1 1 . . 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . . . . . 1 . Scrap Searched 4 | . . . . . . . . 4 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 11 | . . . . . . 2 . 5 2 2 Melee . | . . . . . . . . . . . Projectile 11 | . . . . . . 2 . 5 2 2 AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Total 4194 | 59 284 355 630 31 185 214 477 1180 41 738 Wait 144 | . 7 . 9 . . . 97 8 . 23 Move 3617 | 43 251 301 519 25 175 197 339 1134 33 600 Hop . | . . . . . . . . . . . Pick Up 82 | 10 9 9 21 . 4 2 6 2 . 19 Fast Attach 2 | . . . . . . . 2 . . . Attach 48 | 6 1 2 9 2 . 1 4 4 . 19 Detach . | . . . . . . . . . . . Swap 46 | . 2 6 16 . 3 2 5 7 . 5 Drop 35 | . 4 2 9 . 3 1 4 6 1 5 Fire 220 | . 10 35 47 4 . 11 20 19 7 67 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 55 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 12) 537 | -10/Materials | Entered another Materials area 537 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 939 | -9/Materials | Build established: Tank 1067 | -9/Materials | Discovered new exit (range 15) 1100 | -9/Materials | Identified exit to Materials 1148 | -9/Materials | Entered another Materials area 1148 | -8/Materials | Evolved 2 slots: Utility x2 1401 | -8/Materials | Lost 5 parts (1p1n3w) 1747 | -8/Materials | Core integrity fell below 50% 2164 | -8/Materials | Build established: Scavenger-Gunner 2536 | -8/Materials | Discovered new exit (range 10) 2601 | -8/Materials | Identified exit to Factory 2604 | -8/Materials | Entered Factory 2604 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2676 | -7/Factory | Sucked down chute 2676 | -7/Factory | Entered Waste 2676 | -7/Waste | The area was eerily silent 2677 | -7/Waste | Met a frightened Derelict 3062 | -7/Waste | Discovered new exit (range 16) 3104 | -7/Waste | Identified exit to Factory 3106 | -7/Waste | Entered Factory 3106 | -7/Factory | Accompanied by 1 ally 3236 | -7/Factory | Discovered new exit (range 16) 3456 | -7/Factory | Identified exit to Factory 3622 | -7/Factory | Entered another Factory area 3622 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3728 | -6/Factory | Discovered new exit (range 7) 3917 | -6/Factory | Identified exit to Lower Caves 4634 | -6/Factory | Entered Lower Caves 4644 | -6/Lower Caves | Learned 4 Factory zone layouts 5489 | -6/Lower Caves | Build established: Gunner 7188 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7240 | -6/Lower Caves | Destroyed 7 combat bots 7243 | -6/Lower Caves | Lost 3 parts (2u1w) 7345 | -6/Lower Caves | Encountered a Warlord checkpoint 7386 | -6/Lower Caves | Discovered new exit (range 13) 7454 | -6/Lower Caves | Identified exit to Lower Caves 7459 | -6/Lower Caves | Entered another Lower Caves area 7503 | -6/Lower Caves | Discovered new exit (range 7) 7554 | -6/Lower Caves | Entered Factory 7554 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7786 | -5/Factory | Repaired Adv. Heat Sink 7836 | -5/Factory | Repaired Arm. Treads 7901 | -5/Factory | Build established: Scavenger-Tank 8209 | -5/Factory | Discovered new exit (range 13) 8241 | -5/Factory | Identified exit to Upper Caves 8387 | -5/Factory | Build established: Scavenger-Gunner 8801 | -5/Factory | Lost 14 parts (3p3n4u4w) 9491 | -5/Factory | System corruption reached 10% 9512 | -5/Factory | Core integrity fell below 50% 9536 | -5/Factory | Core integrity fell below 20% 9555 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- Gauss Rifle destroyed. Lgt. Treads destroyed. Slug penetrates Wall. Gauss Rifle destroyed. Imp. Sensor Array destroyed. P-70 Sage resets P-70 Sage, system corruption cleaned. Door malfunctions. Hpw. Shock Rifle destroyed. P-70 Sage resets P-70 Sage, system corruption cleaned. Mic. Fission Core destroyed. Imp. Target Analyzer destroyed. LAPVQNCCKGCS#M7L%UA%R /AP3BCEPQF8GDXJ P-70 Sage resets P-70 Sage, system corruption cleaned. System corrupted: Heat flow error (+110). P-70 Sage resets P-70 Sage, system corruption cleaned. Imp. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????############?????????????????????????? | | ????????????# #?????????????????????????? | | ????????????# #?????????????????????????? | | ????????????# #?????????????????????????? | | ????????????# !!! #?????????????????????????? | | ????????????# !!! #?????????????????????????? | | ????????????# !! #?????????????????????????? | | ????????????# #######???????????????????? | | #####################+## #???????????????????? | | T" #???????????????????? | | " #???????????????????? | | #???????????????????? | | #####################+## #???????????????????? | | ?????????????# ### ###???????????????????? | | ?????????????# """" #?# #############T ##?????? | | ?????????????# """" #?# p ???? | | ?????????????# """" #?# p ^???? | | ?????????????? """" ### ???? | | ???????????????"""" / @ ???? | | ???????????????"""" ######################????? | | ?????????????# ] #?????????????????????????? | | ?????????????##?########?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 40 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 210 Armor Coverage 150 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Challenges ------------ None Game ------ Seed RemoteStasisWeb Manual? 0 Play Time 01:35:55 Cumulative 4.6 hours Start 2024.03.31 @ 22:36:53 End 2024.04.01 @ 00:18:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 1 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f079d126-0acd-41c2-baab-b9798dd074ec