Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 20:12:30 Player: ossi Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (114) 570 Value Destroyed (3040) 3040 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (817) 817 TOTAL SCORE: 8707 Bonus ------- High Alert Combat Kills 525 Follower Combat Kills 328 Met Imprinter 300 Was Imprinted 300 Friendly Fire -636 Cogmind --------- Core Integrity 0/1000 Matter 207/300 Energy 63/100 System Corruption 36% Temperature Cool (9) Movement Core (700) Ox13 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit ECM Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Huge Storage Unit Advanced Salvage Targeting Computer Advanced Reaction Control System Phase Shifter Thermal Defense Suite Point Defense System Plasma Rifle Hardcell Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Fission Core > --- PROPULSION ------- Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System > --- UTILITY ---------- High-capacity Storage Unit Improved Trap Scanner Terrain Scan Processor Targeting Computer Core Analyzer Improved Transmission Jammer Improved System Restoration Module > --- WEAPON ----------- Improved Heavy Laser Dispersion Rifle Ion Cannon Phasing Sabre > --- INVENTORY -------- Light Fission Core Huge Storage Unit Advanced Salvage Targeting Computer ECM Suite Advanced Reaction Control System Phase Shifter Thermal Defense Suite Point Defense System Plasma Rifle Hardcell Cannon [Rating: 86] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Cooled Gravmag System Utility High-capacity Storage Unit Device Improved Trap Scanner Storage High-capacity Storage Unit Processor Machine Analyzer Protection Hardened Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Riot Gun Energy Cannon Beam Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . . . 6 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . . 1 . . . 1 . Utility 5 | . . . 1 . . . 2 2 Weapon 2 | . . . . . . . 2 . Parts Attached 135 | 8 10 11 24 3 2 4 49 24 Power 14 | 1 1 2 4 . . . 3 3 Engine 10 | 1 1 2 4 . . . 1 1 Core 2 | . . . . . . . . 2 Reactor 2 | . . . . . . . 2 . Propulsion 29 | 3 1 2 7 1 . 1 8 6 Treads 19 | 2 1 2 7 1 . 1 4 1 Leg 4 | . . . . . . . 3 1 Wheel 2 | 1 . . . . . . 1 . Hover 4 | . . . . . . . . 4 Flight . | . . . . . . . . . Utility 44 | 2 4 2 5 . 1 2 19 9 Device 24 | 1 1 1 1 . 1 1 12 6 Storage 6 | 1 3 1 . . . . . 1 Processor 6 | . . . 1 . . 1 2 2 Hackware . | . . . . . . . . . Protection 8 | . . . 3 . . . 5 . Artifact . | . . . . . . . . . Weapon 48 | 2 4 5 8 2 1 1 19 6 Energy Gun 12 | 1 . . 2 . 1 1 4 3 Energy Cannon 6 | . 1 3 . . . . 1 1 Ballistic Gun 8 | 1 . . 3 . . . 4 . Ballistic Cannon 3 | . . . 1 . . . 1 1 Launcher 13 | . 3 1 2 2 . . 5 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 6 | . . 1 . . . . 4 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . . . 4 . 1 . 3 1 Parts Lost 56 | . . 2 4 . . . 18 32 Power 7 | . . . . . . . 2 5 Propulsion 18 | . . . 2 . . . 7 9 Utility 14 | . . 1 1 . . . 3 9 Weapon 17 | . . 1 1 . . . 6 9 Highest Loss Streak 19 | . . 2 2 . . . 6 19 To Critical Strikes 3 | . . . . . . . . 3 Average Slot Usage (%) 97 | . 100 99 98 100 97 100 96 84 Engine 11 | . 14 14 11 11 11 11 9 1 Treads 27 | . 28 28 31 33 33 33 23 . Device 10 | . 14 13 4 . 3 9 14 14 Storage 10 | . 14 14 11 11 11 11 6 5 Processor 6 | . . . 10 11 11 12 6 12 Protection 3 | . . . 7 11 7 . 3 . Energy Gun 5 | . . . 7 . 7 11 10 3 Energy Cannon 4 | . 3 21 1 . . . . 4 Ballistic Gun 3 | . 10 . 7 9 . . 4 1 Ballistic Cannon 1 | . . . 2 . . . 3 2 Launcher 6 | . 13 3 3 12 11 10 3 . Slashing Weapon 1 | . . 3 . . . . 2 4 Naked Turns . | . . . . . . . . . Heaviest Build 174 | 14 91 53 60 59 57 55 94 174 Greatest Support 98 | 40 40 40 60 60 60 60 98 60 Greatest Overweight (x) 13 | . 2 1 2 . . . 8 13 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 25 | 8 25 20 20 20 20 20 20 25 Average Capacity 19 | 7 13 19 20 20 20 20 20 20 Most Carried 20 | 7 15 20 20 20 20 20 20 14 Average Carried 17 | 4 10 17 17 20 19 19 18 9 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 Final Carried 20 | 7 15 20 20 20 20 19 15 8 Class Distribution -------------------- 71% | Mutant 9% | Skirmisher 5% | Derelict-Skirmisher 4% | Bomber 4% | Derelict-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Skirmisher | -6/Factory Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Matter Collected 2636 | 304 140 340 309 143 29 30 1116 225 Remotely . | . . . . . . . . . Salvage Created 3304 | 96 279 221 671 . . 67 1559 411 Parts 225 | 7 29 27 47 . . 3 86 26 Haulers Intercepted 6 | . 1 . 3 . . . 2 . Recyclers Shooed 4 | . 1 . . . . . 3 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 6 | . . . . . 3 3 . . Prevented 3 | . . . . . . 3 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 66 | . 7 14 14 . . . 24 7 Melee 1 | . . 1 . . . . . . Guns 23 | . 1 . 9 . . . 11 2 Cannons 12 | . 1 5 1 . . . 2 3 AOE 30 | . 5 8 4 . . . 11 2 Classes Destroyed 14 | 2 6 . 1 . . 1 4 . Worker 10 | . 1 2 . . . . 7 . Builder 13 | . 2 1 3 . . . 7 . Tunneler 4 | 2 1 . . . . . 1 . Hauler 6 | . 1 . 3 . . . 2 . Recycler 3 | 1 1 . . . . . 1 . Watcher 8 | . 3 . 1 . . . 3 1 Swarmer 28 | . 6 12 5 . . . 4 1 Saboteur 1 | . . . . . . . 1 . Grunt 22 | . 1 4 6 . . . 10 1 Duelist 3 | . . . . . . . 2 1 Sentry 3 | . . . 3 . . . . . Hunter 8 | . . . . . . . 4 4 Programmer 3 | . . . . . . . 3 . Mutant 2 | . . . . . . 1 1 . Best Kill Streak 7 | 2 5 7 5 . . . 6 2 Combat Bots Only 5 | . 3 5 5 . . . 5 2 Max Kills in Single Turn 4 | 1 3 3 3 . . 1 4 1 Gunslinging . | . . . . . . . . . Exploded 4 | . 3 2 2 . . . 4 1 Melee 1 | . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Hostile Shots Fired 676 | . 18 64 94 2 . 1 274 223 Missed 201 | . 4 11 30 1 . 1 92 62 Damage Taken 8122 | . 198 682 865 15 . . 3090 3272 Core 1759 | . 31 52 202 . . . 462 1012 Absorbed by Shields 211 | . . . . . . . . 211 Redirected to Shielding 85 | . . . . . . . 85 . Regen/Repaired (Parts) 410 | . . . . . 410 . . . Core Remaining (%) 65 | 100 . 66 . . . 49 45 . Volleys Fired 194 | 8 16 31 39 . . 1 73 26 Largest 4 | 2 2 2 2 . . 1 4 3 Hottest 213 | 60 98 128 110 . . 50 195 213 Shots Fired 469 | 16 29 59 77 . . 1 227 60 Gun 279 | 16 10 . 63 . . 1 169 20 Cannon 121 | . 6 47 6 . . . 22 40 Launcher 69 | . 13 12 8 . . . 36 . Special . | . . . . . . . . . Kinetic 145 | 8 10 . 17 . . . 87 23 Thermal 137 | 8 6 47 23 . . . 16 37 Explosive 69 | . 13 12 8 . . . 36 . Electromagnetic 118 | . . . 29 . . 1 88 . Robot Hit Streak 13 | 3 6 13 11 . . 4 7 8 Robot Miss Streak 8 | 1 2 8 4 . . 1 4 5 Penetration Max 2 | . . . . . . . 2 . Secondary Targets 3 | . . . 2 . . . 1 . Max Gunslinging Chain 1 | . . . 1 . . . 1 . Shots Hit Robots 234 | 6 12 25 49 . . 1 110 31 Core Hits 214 | 4 21 23 32 . . 2 110 22 Critical Kills 5 | . . . . . . . 5 . Critical Parts Destroyed 10 | 1 . . . . . . 6 3 Critical Strikes 18 | 1 . . 1 . . . 12 4 Burn 2 | . . . 1 . . . . 1 Destroy 15 | 1 . . . . . . 11 3 Corrupt 1 | . . . . . . . 1 . Melee Attacks 3 | . . 3 . . . . . . Impact . | . . . . . . . . . Slashing 3 | . . 3 . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9840 | 98 927 1377 1354 . . 185 4977 922 Guns 2761 | 98 65 . 720 . . 28 1558 292 Cannons 1206 | . 103 322 44 . . . 302 435 Explosions 5801 | . 759 1031 590 . . 157 3117 147 Melee 24 | . . 24 . . . . . . Ramming 48 | . . . . . . . . 48 Kinetic 1053 | 63 65 . 124 . . . 670 131 Thermal 2318 | 35 103 322 281 . . 157 824 596 Explosive 5086 | . 759 1031 539 . . . 2610 147 Electromagnetic 1311 | . . . 410 . . 28 873 . Impact . | . . . . . . . . . Slashing 24 | . . 24 . . . . . . Piercing . | . . . . . . . . . Highest Corruption 36 | . . . . . . . 4 36 Average Corruption 2 | . . . . . . . 1 29 Corruption Purged 1 | . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . Effects 15 | . . . . . . . 12 3 Message Errors 3 | . . . . . . . 3 . Matter Fused 5 | . . . . . . . 4 1 Heat Flow Errors 2 | . . . . . . . 2 . Energy Discharges 3 | . . . . . . . 2 1 Data Loss (minor) 1 | . . . . . . . 1 . Misdirections 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 195 | . 36 31 . . . . 108 20 Projectiles 33 | . 11 7 . . . . . 15 Explosions 162 | . 25 24 . . . . 108 5 Melee . | . . . . . . . . . Knockbacks 2 | . . . . . . . 1 1 Impact . | . . . . . . . . . Kinetic 2 | . . . . . . . 1 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 920 | . 25 226 98 . . . 431 140 Shots 24 | . 1 6 3 . . . 12 2 Rammed 7 | . . . . . . . . 7 Targets Rammed 7 | . . . . . . . . 7 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 496 | . 168 496 420 . . . 344 394 Average Temperature 129 | . 86 146 143 . . . 118 123 Received Heat Transfer 1304 | . 24 72 216 9 . . 484 499 Effects 13 | . . 2 6 . . . 3 2 Shutdowns 4 | . . . 3 . . . . 1 Energy Bleed 2 | . . . 2 . . . . . Interference 6 | . . 2 . . . . 3 1 Matter Decay 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Parts Fried 5 | . . . . . . . 5 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . 4 . . . . . 1 Heat Transferred 3355 | 75 185 629 629 . . 150 796 891 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . 1 . . 1 2 . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Peak Influence 957 | 15 273 214 297 86 . . 957 661 Initial 463 | . 9 52 9 71 . . 32 463 Average 236 | 7 75 108 95 54 . . 445 498 Maximum Alert Level 3 | . 1 1 1 . . . 3 2 Low Security (%) 68 | 100 94 97 87 100 . . 33 . Level 1 5 | . 5 2 12 . . . 7 4 Level 2 14 | . . . . . . . 23 95 Level 3 12 | . . . . . . . 35 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 1 . 1 . . . 12 3 Investigation 3 | . 1 . . . . . 2 . Extermination 3 | . . . . . . . 3 . Reinforcement 4 | . . . 1 . . . 2 1 Assault 3 | . . . . . . . 1 2 Garrison 4 | . . . . . . . 4 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Distress Signals 7 | . 2 . 2 . . . 1 2 Communications Jammed 7 | . . . . . . . . 7 Distress Signals 7 | . . . . . . . . 7 Times Spotted 125 | . 14 18 21 1 . 3 42 26 Peak Tracking Total 13 | . 4 3 5 2 . 3 5 13 Tactical Retreats 13 | . 2 4 . . . . 2 5 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Traps Triggered 2 | . 2 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 1 | . . 1 . . . . . . Traps Extracted . | . . . . . . . . . Installed 3 | . . 3 . . . . . . Triggered 1 | . . 1 . . . . . . Most Traps Carried 2 | . . 2 2 . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Disabled 31 | . 2 1 4 . . . 19 5 Max in Single Turn 5 | . 2 1 1 . . . 5 2 Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Accessed 17 | . 6 1 4 . . . 4 2 Terminals 10 | . 5 1 4 . . . . . Fabricators 2 | . . . . . . . 2 . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 1 . . . . . 1 1 Scanalyzers 1 | . . . . . . . . 1 Garrison Access 1 | . . . . . . . 1 . Total Hacks 41 | . 16 3 8 . . . 10 4 Successful 18 | . 5 1 3 . . . 5 4 Failed 23 | . 11 2 5 . . . 5 . Catastrophic 2 | . 1 . 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 14 | . 2 . . . . . 6 6 Terminals 25 | . 14 3 8 . . . . . Fabricators 4 | . . . . . . . 4 . Repair Stations . | . . . . . . . . . Recycling Units 8 | . 2 . . . . . 4 2 Scanalyzers 2 | . . . . . . . . 2 Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 9 | . 5 1 3 . . . . . Record 2 | . 2 . . . . . . . Alert Level 1 | . . 1 . . . . . . Locate Traps 1 | . . . 1 . . . . . Dispatch Records 1 | . 1 . . . . . . . Maintenance Status 1 | . . . 1 . . . . . Transport Status 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks 3 | . . . . . . . 3 . Network Status 1 | . . . . . . . 1 . Load Schematic 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . 2 2 Report Inventory 2 | . . . . . . . 1 1 Retrieve Components 2 | . . . . . . . 1 1 Scanalyzer 2 | . . . . . . . . 2 Insert Component 1 | . . . . . . . . 1 Analyze 1 | . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 5 1 3 . . . 4 1 Full Trace Events 2 | . . 1 . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 16 | . . . . . 15 . . 1 Parts Built 2 | . . . . . . . 2 . Authchips . | . . . . . . . . . Time 47 | . . . . . . . 47 . Total Part Build Rating 10 | . . . . . . . 10 . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 12 | . . . . . . . 9 3 Parts Scanalyzed 1 | . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . 1 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 . Machine Destruction 1 | . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total Allies 7 | . . 3 . . 4 . . . Largest Group 4 | . . 3 . . 4 4 3 . Highest-Rated Group 152 | . . 40 . . 152 152 114 . Highest-Rated Ally 39 | . . 16 . . 39 39 39 . Zionite Dispatches 1 | . . . . . . . . 1 Recon 1 | . . . . . . . . 1 Total Orders . | . . . . . . . . . Ally Attacks 56 | . . 18 . . . 8 30 . Total Damage 713 | . . 112 . . . 215 386 . Kills 13 | . . 3 . . . 3 7 . Allies Corrupted 1 | . . . . . . . 1 . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 3 1 . . Drone Launches 3 | . . . . . . . 3 . Drone Recoveries . | . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Turns Passed 11045 | 203 1055 2091 905 565 2406 533 2772 515 Spaces Moved 5501 | 101 525 844 442 350 1493 317 1123 306 Core 2 | 1 . . . . . . . 1 Treads 5113 | 93 525 844 442 350 1493 317 1046 3 Legs 78 | . . . . . . . 41 37 Wheels 43 | 7 . . . . . . 36 . Hover 265 | . . . . . . . . 265 Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 162 88 Average Speed 171 | 153 175 227 163 160 160 160 170 115 Slowest Speed 700 | 160 320 240 320 160 160 163 480 700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 51 | 5 84 97 43 66 90 47 26 9 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 9 | . . 1 . 2 1 . . 5 Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . 1 . 1 2 3 . . Spaces Dug 17 | . 6 . 11 . . . . . Terrain Destroyed 513 | . 69 108 83 . . 1 226 26 Melee . | . . . . . . . . . Projectile 8 | . . 1 1 . . . 1 5 AOE 505 | . 69 107 82 . . 1 225 21 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total 6716 | 133 632 946 553 354 1514 342 1836 406 Wait 662 | 3 44 42 8 . 4 6 528 27 Move 5493 | 100 524 843 441 349 1492 316 1122 306 Hop . | . . . . . . . . . Pick Up 139 | 14 21 10 23 1 8 7 40 15 Fast Attach 6 | . 2 . . . . . 3 1 Attach 60 | 7 . 2 6 . 1 . 22 22 Detach . | . . . . . . . . . Swap 70 | 1 8 9 19 3 1 4 24 1 Drop 78 | . 17 3 17 1 8 8 23 1 Fire 194 | 8 16 31 39 . . 1 73 26 Melee 3 | . . 3 . . . . . . Ram 7 | . . . . . . . . 7 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . . . 1 . Trap 3 | . . 3 . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 204 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 15) 836 | -10/Materials | Discovered new exit (range 4) 1172 | -10/Materials | Discovered new exit (range 13) 1172 | -10/Materials | Discovered new exit (range 16) 1259 | -10/Materials | Entered Mines 1324 | -10/Mines | Discovered new exit (range 9) 1340 | -10/Mines | Found a hidden stash of uninstalled traps 1553 | -10/Mines | Discovered new exit (range 5) 1856 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2134 | -10/Mines | Lost 3 allies 3350 | -10/Mines | Entered Materials 3350 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4023 | -9/Materials | Discovered new exit (range 15) 4104 | -9/Materials | Core integrity fell below 50% 4255 | -9/Materials | Entered Mines 4256 | -9/Mines | Learned location of Storage (-7) 4298 | -9/Mines | Met a Derelict bent on vengeance 4409 | -9/Mines | Discovered new exit (range 8) 4479 | -9/Mines | Discovered new exit (range 15) 4497 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4818 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4820 | -9/Mines | Entered Zion 4945 | -7/Zion | Found GAL Module 5262 | -7/Zion | Found Relay Coupler [Programmer] 5327 | -7/Zion | Learned location of 1 exit from Lower Caves 5375 | -7/Zion | Learned Factory security intel 5619 | -7/Zion | Imprinted 5621 | -7/Zion | Declared Zion's savior 6502 | -7/Zion | Given the Hacking Drone Bay 6505 | -7/Zion | Found Prototype Device 6506 | -7/Zion | Identified Hacking Drone Bay 6623 | -7/Zion | Discovered new exit (range 12) 6693 | -7/Zion | Visited the Megawrench Repair Shop 6693 | -7/Zion | Megawrench repaired 6 parts 7226 | -7/Zion | Entered Proximity Caves 7226 | -6/Proximity Caves | Accompanied by 4 allies 7238 | -6/Proximity Caves | Learned Factory terminal intel 7586 | -6/Proximity Caves | Discovered new exit (range 5) 7759 | -6/Proximity Caves | Entered Factory 7759 | -6/Factory | Accompanied by 3 allies 7759 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 7761 | -6/Factory | Loaded intel: 26 terminal locations 8064 | -6/Factory | Build established: Derelict-Bomber 8312 | -6/Factory | Garrison activated, responded to threat 8529 | -6/Factory | Build established: Derelict-Skirmisher 8675 | -6/Factory | Fabricated Hyp. Gauss Rifle? 9009 | -6/Factory | Terminal network hard line cut 9153 | -6/Factory | Build established: Skirmisher 9385 | -6/Factory | Garrison activated, responded to threat 9452 | -6/Factory | Lost 3 parts (1p1n1w) 9934 | -6/Factory | Lost 3 parts (1n1u1w) 10222 | -6/Factory | Build established: Bomber 10431 | -6/Factory | Lost 6 parts (1p1n1u3w) 10469 | -6/Factory | Core integrity fell below 50% 10487 | -6/Factory | Discovered new exit (range 16) 10531 | -6/Factory | Entered another Factory area 10531 | -5/Factory | Evolved 2 slots: Utility x2 10705 | -5/Factory | Lost 10 parts (2p3n3u2w) 10831 | -5/Factory | First assault squad dispatched 10951 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 10952 | -5/Factory | Zion Recon squad teleported in 11004 | -5/Factory | System corruption reached 10% 11014 | -5/Factory | System corruption reached 30% 11023 | -5/Factory | Core integrity fell below 50% 11026 | -5/Factory | Core integrity fell below 20% 11046 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- M-28 Smith destroyed. The unstable cave ceiling collapses. 29 Matter crushed. U-05 Engineer builds a Wall. Acquired Imp. Treads. Cld. Gravmag System destroyed. G-50 Soldier suffers critical hit (Burn). K-01 Serf collects debris. Cld. Gravmag System destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Imp. Treads destroyed. K-01 Serf collects debris. System corrupted: Energy discharge (-17). Slammed into U-05 Engineer. ALERT: Construction progress impeded, dispatching reinforcements to local area. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ????????????????????????????# ##############?????? | | ????????????????????????????# #?########?????????? | | ??????????????????????????### ### #?????????? | | ??????????????????????????# # """ #?????????? | | ??????????????????????##### # "Y #?????????? | | ??????????????????????+ T + """ #?????????? | | ??????????????????????##### # #?????????? | | ??????????????????????????# # #?????????? | | ??????????????????????????## #############?????? | | ???????????????????????????# # #?????? | | ???????????????????????????# + """""??????????? | | ???????????????????????????# # """""??????????? | | ???????????????????????????# #! 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"""???????? | | ???# ##############???# **[! # ""T"???????? | | ???# # #???# %=== #??" ????????? | | ???# # #???###!%** #????????????? | | ???# # #?????#!!/! #????????????? | | #### # #?????#!// #????????????? | | # #?????#!/ ##+#####+????? | | # #?????# ^ ^ #???? | | " """" + #?????#" " " ^ ^ #???? | | " """" # #######%""Y" ^ ^ #???? | | " """" # + " """ ^ #???? | | ? ^ # ############ ^ """ #???? | | # #??????????? ^""" #???? | | # #??????????? """ ??????? | | ##########+############## ^ ?????? | | #????????# ^ ?????? | | ##### #????????# ######## ?????? | | ????# #????????# #??????# ?????? | | ????# ##+########?# ######## !! ?????? | | ????# ?# """" #?# #] ] # ! ?????? | | ????# ?# ""S"" ### # # ###########??????? | | ????# ?# "" "" + #= " " + #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 33 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 210 ECM Strength 1 Jamming Range 14 Base Temperature (-) 150 Armor Coverage 150 Resistance: TH 20 Weapon Shielding 66 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 47 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Hyp. Gauss Rifle | -7/Zion | Archive Mak. Light Armor Plating | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Recalibrator | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Drone Bay | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Beamcaster | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Antigrav System | -7/Zion | Archive ECM Suite | -5/Factory | Scanalyzed Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive Fabricated ------------ Hyp. Gauss Rifle | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Backstab I'm Back, Baby! Just What I Needed Oh No You Don't! Please Form A Line Robot Respite Serviceable Loadout The One Troublemaker Challenges ------------ None Game ------ Seed FissionMasterCorpse Manual? 0 Play Time 02:32:52 Cumulative 6.3 hours Start 2024.04.12 @ 17:38:24 End 2024.04.12 @ 20:12:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 10 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f985c2a5-679b-467a-a05d-642a75a717c9