Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.09 @ 15:05:35

Player: Arcismati

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (18)      90
Value Destroyed (395)      395
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (25)                 25
              TOTAL SCORE: 910

 Bonus
-------
Follower Combat Kills      25

 Cogmind 
---------
Core Integrity             0/250
Matter                     291/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (6)
Movement                   Walking (120)
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (2) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (2) ------
  Improved Heat Sink
  Improved Heat Sink
>          --- WEAPON (2) -------
           Assault Rifle
>          --- INVENTORY (5) ----
           Wheel
           Wheel
  Improved Heat Sink
     Small Laser
           Beamcaster

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Heat Sink
>          --- WEAPON -----------
     Small Laser
           Beamcaster
>          --- INVENTORY --------
           Wheel
           Wheel
           Assault Rifle
           Assault Rifle
[Rating: 15]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             21   | 6   4   11  
  Power                    3    | 1   1   1   
    Engine                 3    | 1   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 3   2   2   
    Treads                 .    | .   .   .   
    Leg                    7    | 3   2   2   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | .   1   4   
    Device                 5    | .   1   4   
    Storage                .    | .   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   6    | 2   .   4   
    Energy Gun             3    | 1   .   2   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 1   .   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 3    | .   1   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   1   1   
  Highest Loss Streak      1    | .   1   1   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     88   | .   76  93  
  Engine                   13   | .   14  13  
  Leg                      27   | .   26  28  
  Device                   20   | .   7   25  
  Energy Gun               7    | .   13  4   
  Ballistic Gun            18   | .   14  19  
Peak Build Rating          15   | 5   6   15  
  Average Rating           8    | 4   5   10  
  On Entrance              3    | .   5   5   
Naked Turns                .    | .   .   .   
Heaviest Build             13   | 7   10  13  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 5    | 5   5   5   
  Average Capacity         5    | 5   5   5   
  Most Carried             5    | 4   5   5   
  Average Carried          4    | 2   4   4   
  Final Capacity           5    | 5   5   5   
  Final Carried            5    | 4   5   5   

 Class Distribution 
--------------------
 50% | Mutant
 49% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           598  | 284 94  220 
  Remotely                 .    | .   .   .   
Salvage Created            540  | 65  191 284 
  Parts                    37   | 4   12  21  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  17   | 1   4   12  
  Guns                     17   | 1   4   12  
Classes Destroyed          5    | 2   1   2   
  Worker                   1    | 1   .   .   
  Watcher                  1    | .   1   .   
  Swarmer                  8    | .   .   8   
  Grunt                    8    | 1   4   3   
  Assembled                1    | .   .   1   
Best Kill Streak           3    | 2   2   3   
  Combat Bots Only         3    | 1   2   3   
Max Kills in Single Turn   2    | 1   1   2   
  Gunslinging              1    | .   .   1   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        113  | 10  26  77  
  Missed                   33   | 3   6   24  
Damage Taken               899  | 78  255 566 
  Core                     255  | 23  117 115 
  Absorbed by Shields      .    | .   .   .   
  Regen/Repaired (Parts)   31   | .   31  .   
Core Remaining (%)         90   | 90  .   .   
Volleys Fired              65   | 8   18  39  
  Largest                  2    | 2   2   2   
  Hottest                  115  | 60  60  115 
Shots Fired                113  | 16  36  61  
  Gun                      113  | 16  36  61  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  69   | 8   18  43  
  Thermal                  18   | .   .   18  
  Explosive                .    | .   .   .   
  Electromagnetic          26   | 8   18  .   
  Robot Hit Streak         6    | 5   5   6   
  Robot Miss Streak        3    | 3   2   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        3    | .   .   3   
    Max Gunslinging Chain  1    | .   .   1   
Shots Hit Robots           61   | 9   20  32  
  Core Hits                28   | 3   8   17  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | 1   .   .   
    Corrupt                1    | 1   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           842  | 156 285 401 
  Guns                     842  | 156 285 401 
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  602  | 107 136 359 
  Thermal                  42   | .   .   42  
  Explosive                .    | .   .   .   
  Electromagnetic          198  | 49  149 .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        56   | 56  51  .   
  Average Temperature      30   | 38  21  .   
  Received Heat Transfer   399  | 42  144 213 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              1    | .   1   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         74   | .   .   74  
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             235  | 25  178 235 
  Initial                  69   | .   16  69  
  Average                  82   | 11  74  104 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         97   | 100 100 95  
  Level 1                  2    | .   .   4   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   2   1   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  1    | .   .   1   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              32   | 1   13  18  
  Peak Tracking Total      4    | 1   4   4   
  Tactical Retreats        4    | .   1   3   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          2    | .   2   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                6    | .   6   .   
  Successful               3    | .   3   .   
  Failed                   3    | .   3   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Alert Level              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               2    | .   .   2   
  Largest Group            1    | .   .   1   
  Highest-Rated Group      31   | .   .   31  
  Highest-Rated Ally       31   | .   .   31  
Total Orders               .    | .   .   .   
Ally Attacks               7    | .   .   7   
  Total Damage             153  | .   .   153 
  Kills                    2    | .   .   2   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               1478 | 244 346 888 
Spaces Moved               1066 | 201 229 636 
  Core                     47   | 47  .   .   
  Treads                   .    | .   .   .   
  Legs                     1019 | 154 229 636 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            116  | 103 120 120 
  Slowest Speed            120  | 120 120 120 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       35   | 10  25  70  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             2    | .   .   2   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      1179 | 217 263 699 
  Wait                     18   | .   12  6   
  Move                     1064 | 200 228 636 
  Hop                      .    | .   .   .   
  Pick Up                  4    | 3   .   1   
  Fast Attach              10   | 5   2   3   
  Attach                   .    | .   .   .   
  Detach                   .    | .   .   .   
  Swap                     11   | 1   2   8   
  Drop                     7    | .   1   6   
  Fire                     65   | 8   18  39  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
  101 | -11/Scrapyard | Discovered new exit (range 8)
  245 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  315 | -10/Materials | Repaired Aluminum Leg
  553 | -10/Materials | Core integrity fell below 50%
  583 | -10/Materials | Discovered new exit (range 7)
  591 | -10/Materials | Entered Mines
  655 | -10/Mines     | Met a Derelict testing a Signal Generator
 1057 | -10/Mines     | Build established: Scavenger-Mutant
 1111 | -10/Mines     | Core integrity fell below 20%
 1262 | -10/Mines     | Discovered new exit (range 9)
 1271 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1361 | -10/Mines     | Excavation squad dispatched
 1361 | -10/Mines     | A large section of the Mines collapsed
 1479 | -10/Mines     | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
  spare."
6L-0IX(g): "You're apparently new around these parts,
  I'll cover you."
6L-0IX(g): "Mining lasers are a lot more useful than
  you might think..."
6L-0IX(g) crushed by falling debris.
K-01 Serf crushed by falling debris.
K-01 Serf system corrupted by crushing effect.
K-01 Serf crushed by falling debris.
K-01 Serf system corrupted by crushing effect. <x2>
ALERT: Suspicious cave-in, suspected derelict activity
  in mines. Dispatching escorted excavation squad.
Press '.', 'keypad 5' or scroll the mouse wheel to
  wait a turn.
K-01 Serf system terminally corrupted.
K-01 Serf collects debris.
K-01 Serf system terminally corrupted.
as-27395 destroyed.
Acquired 10 matter.
Assault Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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| #???#         ##?##        #????????????# #???     |
| ????#  ##  ####???#####   ############### #???     |
| ??#    #####??????????#####?#             #???     |
|        #????????????????????# #############???     |
| ##     #????#####???????????# #???????????????     |
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| #?#    ##??#    ####    ##### #########???????     |
| #?##  ##???#     ##              =[ = #???????     |
| #??## #????#                     =%=*%#???????     |
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| ###?# ??  #?##      ##?????????????#  #???????     |
|   #?##??# #??#      ########???????#  #???????     |
|   #?????# #??#             #???????#  #???????     |
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|   ####### ###      ######     #??###  #???????     |
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|   ##### ####        #?????????#?#   < #???????     |
| ###???# #??#        #???????????#  |  #???????     |
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| ??##### ###??#####?????????????#     ##???????     |
| ?##       ##???????????????????##  ###????????     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Part-time Mechanic
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              ArmageddonArcFilter
  Manual?         0
Play Time         00:21:22
  Cumulative      2.3 hours
  Start           2025.01.09 @ 14:39:06
  End             2025.01.09 @ 15:05:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           1
  Adventurer      8
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          4
Achievement%      4
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              20/Terminus
Map View          28x22
Zoom Use          99%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 8a78e0c2-49e3-42f7-9c22-86e3dde6e291