Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.21 @ 21:33:18 Player: Dull Result: Destroyed self with Heavy Missile Launcher Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (188) 940 Value Destroyed (5924) 5924 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (2498) 2498 TOTAL SCORE: 12562 Bonus ------- High Alert Combat Kills 2156 Follower Combat Kills 42 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 100/300 Energy 100/100 System Corruption 16% Temperature Cool (9) Movement Core (1450) Ox28 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Huge Storage Unit > --- WEAPON (2) ------- Heavy Missile Launcher > --- INVENTORY (25) --- Reinforced Deuterium Engine Reinforced Deuterium Engine Light Angular Momentum Engine High-capacity Matter Pod (188) Improved Signal Interpreter Improved Signal Interpreter High-powered Tractor Beam Improved Field Recycling Unit (0) Firepult Flak Gun Flak Gun Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Great Axe Spear Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Advanced Treads Medium Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Improved Light Armor Plating Improved Light Armor Plating Hardlight Generator Hacking Suite > --- WEAPON ----------- Flak Cannon Advanced Assault Cannon > --- INVENTORY -------- Deuterium Engine Deuterium Engine Deuterium Engine Light Angular Momentum Engine High-capacity Matter Pod Improved Signal Interpreter Improved Signal Interpreter Target Analyzer Hardened Medium Armor Plating Hardened Medium Armor Plating High-powered Tractor Beam Improved Field Recycling Unit Firepult Gauss Rifle Flak Gun Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Great Axe [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Huge Storage Unit Device Hardlight Generator Storage Huge Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Impact Weapon Mace Slashing Weapon Great Axe Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 4 | . . . . . 2 2 Weapon . | . . . . . . . Parts Attached 147 | 4 9 5 3 3 66 57 Power 11 | . 1 2 . . 6 2 Engine 9 | . 1 2 . . 4 2 Core 2 | . . . . . 2 . Reactor . | . . . . . . . Propulsion 24 | 2 . 1 . 1 15 5 Treads 22 | 2 . 1 . 1 13 5 Leg . | . . . . . . . Wheel 2 | . . . . . 2 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 41 | 1 2 . 1 2 16 19 Device 8 | 1 . . . . 2 5 Storage 5 | . 1 . . 2 1 1 Processor 2 | . . . . . 1 1 Hackware 1 | . . . . . 1 . Protection 25 | . 1 . 1 . 11 12 Artifact . | . . . . . . . Weapon 71 | 1 6 2 2 . 29 31 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 14 | . 1 2 2 . 7 2 Ballistic Cannon 28 | . 3 . . . 10 15 Launcher 19 | . . . . . 11 8 Special Weapon . | . . . . . . . Impact Weapon 2 | . 2 . . . . . Slashing Weapon 5 | . . . . . 1 4 Piercing Weapon 2 | . . . . . . 2 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 Parts Lost 33 | . . 2 . 1 7 23 Power 3 | . . 1 . . . 2 Propulsion 12 | . . 1 . 1 3 7 Utility 13 | . . . . . 2 11 Weapon 5 | . . . . . 2 3 Highest Loss Streak 10 | . . 1 . 1 3 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 100 99 86 100 98 87 Engine 10 | . 14 14 14 14 8 6 Treads 29 | . 28 27 28 28 33 24 Device 1 | . . . . . . 6 Storage 10 | . 14 14 14 14 9 7 Hackware 3 | . . . . . 9 2 Protection 15 | . 13 14 14 14 16 18 Energy Gun 1 | . 7 . . . . . Ballistic Gun 10 | . 10 14 14 28 9 . Ballistic Cannon 8 | . 8 14 . . 7 12 Peak Build Rating 52 | 7 10 10 12 13 37 52 Average Rating 24 | 6 8 9 9 12 30 42 On Entrance 13 | 6 7 9 10 12 12 37 Naked Turns . | . . . . . . . Heaviest Build 141 | 14 51 52 53 93 117 141 Greatest Support 98 | 40 40 40 40 40 82 98 Greatest Overweight (x) 28 | . 1 1 1 2 9 28 Average Overweight (x) 1 | . . 1 1 1 1 4 Largest Inventory Capacity 25 | 8 20 20 20 25 25 25 Average Capacity 22 | 8 19 20 20 20 25 25 Most Carried 25 | 6 19 20 20 22 25 25 Average Carried 21 | 5 12 19 19 19 24 23 Final Capacity 25 | 8 20 20 20 25 25 25 Final Carried 25 | 2 19 20 20 21 25 17 Class Distribution -------------------- 51% | Scavenger-Mutant 48% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 5423 | 218 413 290 . 182 2236 2084 Remotely 642 | . . . . . . 642 Salvage Created 5402 | 106 563 318 . 61 2292 2062 Parts 333 | 7 42 20 . 9 146 109 Haulers Intercepted 7 | . 1 . . . 6 . Recyclers Shooed 3 | 1 . . . . . 2 Parts Field Recycled 26 | . . . . . 26 . Retrieved Matter 142 | . . . . . 142 . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 140 | . 17 11 . 3 53 56 Melee 1 | . . . . . . 1 Guns 36 | . 7 7 . 3 18 1 Cannons 53 | . 9 4 . . 17 23 AOE 49 | . . . . . 18 31 Classes Destroyed 17 | 2 6 1 . . 6 2 Worker 16 | . 1 1 . . 5 9 Builder 11 | . . 1 . 1 3 6 Tunneler 3 | 2 . . . . . 1 Hauler 7 | . 1 . . . 6 . Recycler 10 | 1 . . . . . 9 Mechanic 2 | . . . . . 1 1 Operator 2 | . 2 . . . . . Watcher 7 | . 3 . . . 3 1 Swarmer 25 | . 8 3 . 3 4 7 Grunt 78 | . 9 8 . . 35 26 Brawler 6 | . . . . . 1 5 Duelist 2 | . . . . . . 2 Protector 4 | . . . . . 1 3 Sentry 12 | . . . . . 9 3 Hunter 7 | . . . . . 2 5 Programmer 4 | . . . . . . 4 Heavy 2 | . . . . . 1 1 Best Kill Streak 11 | 2 4 2 . 3 5 11 Combat Bots Only 7 | . 4 2 . 2 5 7 Max Kills in Single Turn 4 | 1 1 1 . 1 3 4 Gunslinging . | . . . . . . . Exploded 3 | . . . . . 3 3 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 763 | . 61 51 . 24 202 425 Missed 220 | . 20 20 . 10 57 113 Damage Taken 8978 | . 447 341 . 115 2819 5256 Core 1273 | . 35 80 . 7 440 711 Absorbed by Shields 352 | . . . . . . 352 Redirected to Shielding 247 | . 7 16 . . 120 104 Ignored by Resistances 165 | . . . . . . 165 Regen/Repaired (Parts) 474 | . . . . . 474 . Core Remaining (%) 57 | 100 . . . 51 20 . Volleys Fired 430 | 4 56 33 . 10 176 151 Largest 2 | 2 2 2 . 2 2 2 Hottest 96 | 80 80 58 . 43 88 96 Shots Fired 719 | 8 101 64 . 20 303 223 Gun 278 | 8 60 34 . 20 149 7 Cannon 386 | . 41 30 . . 129 186 Launcher 55 | . . . . . 25 30 Special . | . . . . . . . Kinetic 631 | . 76 64 . 20 278 193 Thermal 13 | 1 12 . . . . . Explosive 55 | . . . . . 25 30 Electromagnetic 20 | 7 13 . . . . . Robot Hit Streak 14 | 6 13 10 . 5 12 14 Robot Miss Streak 9 | 1 3 3 . 5 4 9 Penetration Max 1 | . . . . . 1 1 Secondary Targets . | . . . . . . . Shots Hit Robots 491 | 6 62 38 . 10 209 166 Core Hits 355 | 4 26 15 . 4 125 181 Critical Kills 4 | . . . . . 4 . Critical Parts Destroyed 2 | . . . . 1 1 . Critical Strikes 25 | . 2 1 . 1 9 12 Destroy 6 | . . . . 1 5 . Blast 18 | . 2 1 . . 4 11 Impale 1 | . . . . . . 1 Melee Attacks 26 | . 3 . . . 5 18 Impact 3 | . 3 . . . . . Slashing 14 | . . . . . 5 9 Piercing 9 | . . . . . . 9 Sneak Attacks 4 | . . . . . . 4 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 18052 | 78 1008 645 . 143 6323 9855 Guns 3379 | 78 515 375 . 143 2159 109 Cannons 6318 | . 445 270 . . 2094 3509 Explosions 7894 | . 48 . . . 2070 5776 Melee 445 | . . . . . . 445 Ramming 16 | . . . . . . 16 Kinetic 9373 | . 714 645 . 143 4253 3618 Thermal 377 | 10 103 . . . . 264 Explosive 7582 | . . . . . 2070 5512 Electromagnetic 259 | 68 191 . . . . . Impact . | . . . . . . . Slashing 213 | . . . . . . 213 Piercing 232 | . . . . . . 232 Highest Corruption 16 | . 2 2 2 2 1 16 Average Corruption 3 | . 1 2 2 2 1 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 149 | . 13 39 4 28 . 65 Message Errors 38 | . 4 14 2 7 . 11 Matter Fused 31 | . 4 7 2 5 . 13 Heat Flow Errors 20 | . 1 3 . 2 . 14 Energy Discharges 16 | . 1 3 . 5 . 7 Parts Fused 3 | . 1 . . . . 2 Data Loss (minor) 14 | . . 3 . 4 . 7 Data Loss (major) 8 | . . 3 . 1 . 4 Misfires 5 | . 2 1 . 1 . 1 Alerts 5 | . . 2 . 2 . 1 Misdirections 1 | . . . . . . 1 Weapon Failures 8 | . . 3 . 1 . 4 Overload Shots . | . . . . . . . Overflow Damage 368 | . 30 . . . 73 265 Projectiles 76 | . 30 . . . . 46 Explosions 232 | . . . . . 73 159 Melee 60 | . . . . . . 60 Knockbacks 43 | . 3 5 . . 16 19 Impact . | . . . . . . . Kinetic 42 | . 3 5 . . 15 19 Secondary 1 | . . . . . 1 . Self-Inflicted Damage 700 | . . . . . 142 558 Shots 14 | . . . . . 4 10 Rammed 2 | . . . . . . 2 Targets Rammed 3 | . . 1 . . . 2 Kicked . | . . . . . . . Crushed 1 | . . 1 . . . . Highest Temperature 468 | 54 144 205 . 223 218 468 Average Temperature 86 | 25 36 48 . 96 51 116 Received Heat Transfer 2766 | . 156 168 . . 1026 1416 Effects 8 | . . . . . . 8 Shutdowns 2 | . . . . . . 2 Energy Bleed 1 | . . . . . . 1 Interference 4 | . . . . . . 4 Short Circuit 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 350 | 25 175 . . . . 150 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Peak Influence 1796 | 15 272 153 . 118 1185 1796 Initial 537 | . 9 48 . . . 537 Average 425 | 9 124 24 . 22 396 1119 Maximum Alert Level 5 | . 1 . . . 4 5 Low Security (%) 59 | 100 88 100 . 100 56 . Level 1 5 | . 11 . . . 9 . Level 2 2 | . . . . . 5 1 Level 3 17 | . . . . . 20 46 Level 4 14 | . . . . . 9 47 Level 5 1 | . . . . . . 4 High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . 1 . Squads Dispatched 26 | . 2 . . . 8 16 Investigation 1 | . . . . . . 1 Extermination 3 | . . . . . . 3 Reinforcement 10 | . 2 . . . 3 5 Assault 9 | . . . . . 3 6 Garrison 3 | . . . . . 2 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 11 | . 1 . . . 5 5 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 245 | . 29 12 . 13 97 94 Peak Tracking Total 12 | . 8 3 . 12 6 9 Tactical Retreats 21 | . 4 1 . 1 5 10 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 4 | . 2 . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 19 | . 1 . . 1 6 11 Max in Single Turn 4 | . 1 . . . 1 4 Garrison Access 3 | . . . . . 1 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 30 | . 9 . 1 . 13 7 Terminals 17 | . 6 . . . 8 3 Fabricators . | . . . . . . . Repair Stations 4 | . 1 . . . 2 1 Recycling Units 3 | . 2 . . . . 1 Scanalyzers 2 | . . . . . 2 . Garrison Access 3 | . . . . . 1 2 Total Hacks 68 | . 17 . 1 . 37 13 Successful 37 | . 4 . 1 . 26 6 Failed 30 | . 12 . . . 11 7 Catastrophic 7 | . 1 . . . 3 3 Database Lockouts 1 | . 1 . . . . . Manual 39 | . 16 . 1 . 16 6 Terminals 37 | . 12 . . . 21 4 Fabricators . | . . . . . . . Repair Stations 6 | . 1 . . . 4 1 Recycling Units 6 | . 4 . . . . 2 Scanalyzers 11 | . . . . . 11 . Garrison Access 7 | . . . . . 1 6 Terminal Hacks 7 | . 1 . 1 . 5 . Robot Analysis 2 | . 1 . . . 1 . Alert Level 1 | . . . . . 1 . Unreport Threat 3 | . . . . . 3 . Derelict Proto ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . . . . 4 1 Scan Component 3 | . . . . . 2 1 Repair 2 | . . . . . 2 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 11 | . . . . . 11 . Insert Component 5 | . . . . . 5 . Analyze 6 | . . . . . 6 . Garrison Access Hacks 3 | . . . . . 1 2 Seal Access 2 | . . . . . 1 1 Coupler Status 1 | . . . . . . 1 Unauthorized Hacks 11 | . 3 . . . 5 3 Terminals 8 | . 2 . . . 5 1 Botnet 8 | . 2 . . . 5 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 1 . . . . 2 Reject 1 | . . . . . . 1 Mask 2 | . 1 . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 25 | . 7 . . . 12 6 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 70 | . . . . . 70 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . . . . 4 . Part Schematics Acquired 4 | . . . . . 4 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies 4 | . . 3 . 1 . . Largest Group 3 | . . 3 3 3 . . Highest-Rated Group 40 | . . 40 40 40 . . Highest-Rated Ally 31 | . . 16 16 31 . . Total Orders . | . . . . . . . Ally Attacks 14 | . . . . 14 . . Total Damage 161 | . . . . 161 . . Kills 6 | . . . . 6 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Robot Analysis Total 2 | . 1 . . . 1 . Derelict Logs Recovered 5 | . . 2 . 3 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 16607 | 62 2550 2317 612 1631 5778 3657 Spaces Moved 5695 | 12 974 773 252 611 1958 1115 Core 16 | . . . . . . 16 Treads 5114 | 1 974 773 252 611 1765 738 Legs 11 | 11 . . . . . . Wheels 554 | . . . . . 193 361 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 160 240 240 240 225 210 Average Speed 241 | 123 232 240 240 252 236 255 Slowest Speed 1450 | 160 240 240 240 320 240 1450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 71 | 3 99 98 68 97 98 40 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 3 | . . 1 . 2 . . Spaces Dug 31 | . 3 . . . 24 4 Terrain Destroyed 524 | . 6 . . . 284 234 Melee 12 | . 3 . . . 5 4 Projectile 44 | . . . . . 17 27 AOE 468 | . 3 . . . 262 203 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 7814 | 52 1157 1176 262 683 2814 1670 Wait 1314 | 29 93 345 4 54 510 279 Move 5689 | 11 973 772 251 610 1957 1115 Hop . | . . . . . . . Pick Up 95 | . 18 10 1 3 45 18 Fast Attach 13 | 1 2 . . . 5 5 Attach 38 | 2 . 2 3 1 11 19 Detach 8 | . . . 1 . 2 5 Swap 96 | 1 7 3 . 2 50 33 Drop 102 | 4 5 10 2 3 53 25 Fire 430 | 4 56 33 . 10 176 151 Melee 26 | . 3 . . . 5 18 Ram . | . . . . . . . Kick . | . . . . . . . Crush 3 | . . 1 . . . 2 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 63 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 16) 905 | -10/Materials | Discovered new exit (range 15) 1471 | -10/Materials | Discovered new exit (range 10) 1632 | -10/Materials | Discovered new exit (range 12) 1779 | -10/Materials | Central database locked down 2613 | -10/Materials | Entered Mines 2628 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2842 | -10/Mines | Found a hidden stash of uninstalled traps 3030 | -10/Mines | Discovered new exit (range 12) 3134 | -10/Mines | Learned location of Storage (-8) 3600 | -10/Mines | Excavation squad dispatched 3600 | -10/Mines | A large section of the Mines collapsed 4456 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 4456 | -10/Mines | Discovered new exit (range 5) 4637 | -10/Mines | Discovered new exit (range 6) 4663 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 4930 | -10/Mines | Entered Exiles 4930 | -10/Exiles | Accompanied by 3 allies 4993 | -10/Exiles | Met 8R-AWN 5031 | -10/Exiles | Met EX-HEX 5103 | -10/Exiles | Met EX-BIN 5139 | -10/Exiles | Aligned with FarCom system 5142 | -10/Exiles | Given EX-Vault access code 5197 | -10/Exiles | Opened EX-Vault 5225 | -10/Exiles | Found Firepult 5272 | -10/Exiles | Warned to stay clear of 0b10 Research branches 5337 | -10/Exiles | Met EX-DEC 5507 | -10/Exiles | Discovered new exit (range 14) 5530 | -10/Exiles | Build established: Scavenger-Mutant 5542 | -10/Exiles | Left Exiles lab with Firepult 5542 | -10/Exiles | Entered Mines 5542 | -9/Mines | Accompanied by 3 allies 5584 | -9/Mines | Met a Derelict bent on vengeance 5735 | -9/Mines | Assembled infested the area 5849 | -9/Mines | Discovered new exit (range 5) 5885 | -9/Mines | Learned location of 1 exit from Materials 6029 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 6204 | -9/Mines | Discovered new exit (range 8) 6438 | -9/Mines | Received a Mining Laser from a helpful Derelict 7173 | -9/Mines | Entered Materials 7173 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 7174 | -8/Materials | Identified exit to Storage 7175 | -8/Materials | Identified exit to Factory 8582 | -8/Materials | Lost 3 parts (1n1u1w) 8586 | -8/Materials | Core integrity fell below 50% 10610 | -8/Materials | Discovered exit to Factory (range 16) 10628 | -8/Materials | Garrison activated, responded to threat 11173 | -8/Materials | First assault squad dispatched 11673 | -8/Materials | Repaired Huge Storage Unit 11930 | -8/Materials | Discovered exit to Factory (range 15) 12457 | -8/Materials | Sterilization system engaged 12457 | -8/Materials | Non-combat units ordered to evacuate 12557 | -8/Materials | Combat units ordered to evacuate 12757 | -8/Materials | Ambient heat levels rising (+10) 12820 | -8/Materials | Build established: Mutant 12907 | -8/Materials | Ambient heat levels rising (+10) 12951 | -8/Materials | Entered Factory 12951 | -7/Factory | Evolved 2 slots: Utility x2 13178 | -7/Factory | Destroyed 7 combat bots 13249 | -7/Factory | Build established: Scavenger-Mutant 13751 | -7/Factory | First assault squad dispatched 14020 | -7/Factory | Lost 3 parts (3n) 14413 | -7/Factory | Build established: Mutant 16164 | -7/Factory | Lost 4 parts (3n1u) 16262 | -7/Factory | System corruption reached 10% 16295 | -7/Factory | Destroyed 7 combat bots 16302 | -7/Factory | Lost 10 parts (1p1n6u2w) 16418 | -7/Factory | Core integrity fell below 50% 16545 | -7/Factory | Core integrity fell below 20% 16608 | -7/Factory | Destroyed self with Heavy Missile Launcher Last Messages --------------- 16597_ Acquired 1 matter. 16597_ Acquired 8 matter. 16597_ Acquired 26 matter. 16597_ Acquired 87 matter. 16597_ U-05 Engineer lays Concrete. 16598_ C-30 ARC bursts open, deploying its payload. 16598_ G-50 Soldier unfolds itself. 16598_ G-47 Trooper unfolds itself. 16598_ B-48 Gladiator unfolds itself. 16598_ G-47 Trooper unfolds itself. 16598_ I-36 Angel unfolds itself. 16598_ U-05 Engineer lays Concrete. 16600_ U-05 Engineer destroyed. 16601_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 16602_ G-47 Trooper destroyed. 16602_ I-36 Angel destroyed. 16604_ System corrupted: Hvy. Missile Launcher failed to launch. 16606_ Destroyed Lgt. Ion Engine. 16606_ R-06 Scavenger destroyed. Map ----- +----------------------------------------------------+ | ??????????# #?????## ##?????#######???? | | ??????????# #?????# #???????????????? | | ??????????####+###+####### #???????????????? | | ???????????## ] #???????????????? | | #???????## % #???????????????? | | +???????# % #???????????????? | | ????????????# """"""" ## % #???????????????? | | ????????????# """"""" ## #???????????????? | | ????????????# """"""" ###############??????????? | | ?????????? """"""" ## #??????????? | | ????????# ## / #??????????? | | ????????? """"""" # % #??????????? | | ????????? """"""" #% " !#??????????? | | ???????? """"""" ## % " #??????????? | | ???????! """"""" # "" #??????????? | | ???????? #% " #??????????? | | ????????? # "" #??????????? | | ?????????? # """" #??????????? | | ?????????? g # """" #??????????? | | ??????????? u # ??????????? | | ???????????######### ###+### * #?????????? | | ???????????????????# % ?????????? | | ???????????????????# g ?????????? | | ???????????????????# [ % ????????? | | ???????????????????# =%! %* ????????? | | ???????????????????# @ !b ????????? | | ???????????????????## # # + ????????? | | ????????????????????# !% ????????? | | ????????????????????# % # #?????????????? | | ????????????????????# ## #?????????????? | | ????????????????????# ??# #?????????????? | | ##?????????????????# ???# #?????????????? | | ####??????????????# ????# #?????????????? | | ######### #??????? ?????+ #?????????????? | | + * #??????#??????# #?????????????? | | ####### #?????????????# #?????????????? | | %##??????? #?????????????# #?????????????? | | ##??????????????????????# ??????????????? | | #???????????????????????? ?????????????????? | | #???????????????????????? ???????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #####+#??????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 825 Resistance: KI 30 Core Shielding 20 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 45 Target Analysis 5 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -8/Materials | Scanalyzed Hpw. Tractor Beam | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScanDeepCore Manual? 0 Play Time 01:21:46 Cumulative 140.9 hours Start 2024.09.21 @ 20:14:23 End 2024.09.21 @ 21:33:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 191 Rogue 191 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 60 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ab6fd4e-566f-41cf-aa2d-1f0466b4bb1c