Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.05 @ 11:10:24 Player: DannyCarnage Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (37) 185 Value Destroyed (1597) 1597 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 6282 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 241/300 Energy 99/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Experimental Optical Array 0b10 Decoder Chip [Scout] Experimental Core Analyzer Experimental Armor Integrity Analyzer Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Small Storage Unit Hardlight Generator AWS/Gauss Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Experimental Optical Array Experimental Core Analyzer Experimental Armor Integrity Analyzer Hacking Suite > --- WEAPON ----------- Beam Rifle AWS/Gauss > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Aluminum Leg Aluminum Leg Small Storage Unit Improved Terrain Scanner 0b10 Decoder Chip [Scout] Improved Targeting Computer Advanced Targeting Computer Target Analyzer Energy Filter Hardlight Generator Light EM Pulse Cannon Grenade Launcher Improved Datajack [Rating: 71] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Airjet Utility Hacking Suite Device ECM Suite Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Weapon Light EM Pulse Cannon Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun AWS/Gauss Launcher Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Slots Evolved 6 | . . . . . 4 2 . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . Utility 3 | . . . . . 3 . . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 61 | 5 5 3 . 4 13 15 3 3 10 Power 4 | 1 . . . 1 . 1 . . 1 Engine 3 | 1 . . . 1 . . . . 1 Core 1 | . . . . . . 1 . . . Reactor . | . . . . . . . . . . Propulsion 19 | 2 3 2 . 1 1 8 . . 2 Treads 3 | . 3 . . . . . . . . Leg 15 | 2 . 2 . 1 1 7 . . 2 Wheel . | . . . . . . . . . . Hover 1 | . . . . . . 1 . . . Flight . | . . . . . . . . . . Utility 18 | 1 1 . . . 6 5 1 3 1 Device 5 | . 1 . . . 3 . 1 . . Storage 7 | 1 . . . . 1 5 . . . Processor 5 | . . . . . 1 . . 3 1 Hackware 1 | . . . . . 1 . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 20 | 1 1 1 . 2 6 1 2 . 6 Energy Gun 4 | . 1 . . 1 1 . 1 . . Energy Cannon 4 | . . 1 . . 1 1 . . 1 Ballistic Gun 5 | 1 . . . . . . 1 . 3 Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . . . . 1 2 . . . 1 Special Weapon 2 | . . . . . 2 . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 Unidentified Prototypes 5 | . . . . . . 1 . 4 . Parts Lost 25 | . 1 . . 3 1 1 2 1 16 Power 3 | . . . . 1 . . . . 2 Propulsion 7 | . 1 . . . . . . . 6 Utility 5 | . . . . 1 . . 2 1 1 Weapon 10 | . . . . 1 1 1 . . 7 Highest Loss Streak 11 | . 1 . . 3 1 1 2 1 11 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 90 | . 96 100 100 84 91 92 82 89 83 Engine 4 | . 14 14 14 12 9 . . . 1 Core 3 | . . . . . . 6 7 7 5 Leg 25 | . 18 28 28 28 18 24 30 30 24 Device 8 | . 11 14 14 2 14 15 5 2 . Storage 8 | . 14 14 14 14 9 7 7 7 6 Processor 10 | . . . . . 4 7 7 17 23 Hackware 5 | . . . . . 8 7 7 7 7 Energy Gun 8 | . 13 . . 8 9 12 7 7 4 Energy Cannon 4 | . . 14 14 14 8 6 . . . Ballistic Gun 5 | . 14 14 14 2 . . 6 7 8 Special Weapon 1 | . . . . . 7 . . . . Peak Build Rating 71 | 5 8 9 10 10 22 36 47 71 71 Average Rating 36 | 3 7 9 9 9 18 28 45 62 64 On Entrance 21 | . 5 8 9 10 10 22 36 47 71 Naked Turns . | . . . . . . . . . . Heaviest Build 41 | 10 12 15 15 15 21 36 41 40 41 Greatest Support 68 | 20 40 40 20 20 20 68 68 68 68 Greatest Overweight (x) 12 | . . . . . 1 . . . 12 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 8 15 25 15 15 15 Average Capacity 11 | 7 8 8 8 8 8 10 15 15 14 Most Carried 15 | 5 8 8 8 8 8 15 15 15 15 Average Carried 10 | 2 6 7 7 7 7 9 13 14 13 Final Capacity 15 | 8 8 8 8 8 8 15 15 15 5 Final Carried 15 | 5 8 8 8 8 8 15 13 15 4 Class Distribution -------------------- 38% | Gunner 25% | Mutant 18% | Scavenger-Skirmisher 15% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Matter Collected 945 | 234 45 109 . 40 155 44 126 50 142 Remotely . | . . . . . . . . . . Salvage Created 1613 | . 172 . . 128 223 84 556 . 450 Parts 82 | . 9 . . 9 10 8 17 . 29 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . . 14 1 23 Prevented 4 | . . . . . . . 2 . 2 Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Combat Hostiles Destroyed 35 | . 4 . . 3 7 2 9 . 10 Guns 24 | . 4 . . . 1 2 9 . 8 Cannons 4 | . . . . 3 . . . . 1 AOE 7 | . . . . . 6 . . . 1 Classes Destroyed 9 | . 3 . . . 2 1 3 . . Worker 1 | . 1 . . . . . . . . Operator 1 | . 1 . . . . . . . . Swarmer 6 | . . . . . 3 . . . 3 Grunt 19 | . 4 . . 3 3 . 6 . 3 Brawler 1 | . . . . . . . 1 . . Duelist 1 | . . . . . . . 1 . . Sentry 1 | . . . . . . . 1 . . Hunter 3 | . . . . . 1 . . . 2 Programmer 4 | . . . . . . 2 . . 2 Best Kill Streak 9 | . 3 . . 3 3 1 9 . 4 Combat Bots Only 9 | . 2 . . 3 3 1 9 . 4 Max Kills in Single Turn 3 | . 2 . . 1 3 1 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . 3 . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Hostile Shots Fired 251 | . 28 . . 7 27 18 41 . 130 Missed 55 | . 7 . . . 7 2 10 . 29 Damage Taken 3656 | . 378 . . 96 278 391 579 . 1934 Core 854 | . 81 . . . 69 82 131 . 491 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 283 | . . . . . . 190 . 93 . Core Remaining (%) 84 | 100 . . . 67 87 . . . . Volleys Fired 103 | . 21 . . 5 29 11 8 . 29 Largest 3 | . 2 . . 1 2 3 3 . 3 Hottest 184 | . 60 . . 56 121 184 175 . 79 Shots Fired 206 | . 41 . . 5 34 28 44 . 54 Gun 158 | . 41 . . . 9 20 42 . 46 Cannon 25 | . . . . 5 5 8 2 . 5 Launcher 6 | . . . . . 3 . . . 3 Special 17 | . . . . . 17 . . . . Kinetic 97 | . 21 . . . . . 32 . 44 Thermal 78 | . 20 . . . 26 20 10 . 2 Explosive 6 | . . . . . 3 . . . 3 Electromagnetic 25 | . . . . 5 5 8 2 . 5 Robot Hit Streak 17 | . 6 . . 4 5 6 17 . 11 Robot Miss Streak 4 | . 4 . . 3 3 4 1 . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 1 . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . . 1 Autonomous 45 | . . . . . . . 32 . 13 Shots Hit Robots 129 | . 21 . . 4 9 17 39 . 39 Core Hits 68 | . 12 . . 4 11 4 15 . 22 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . 2 . . Critical Strikes 5 | . . . . . . 3 2 . . Burn 2 | . . . . . . 2 . . . Destroy 2 | . . . . . . . 2 . . Corrupt 1 | . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3180 | . 372 . . 118 532 276 1019 . 863 Guns 2187 | . 260 . . . 36 245 972 . 674 Cannons 357 | . . . . 118 118 17 47 . 57 Explosions 636 | . 112 . . . 378 14 . . 132 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 1643 | . 118 . . . . . 851 . 674 Thermal 729 | . 142 . . . 207 259 121 . . Explosive 451 | . 112 . . . 207 . . . 132 Electromagnetic 357 | . . . . 118 118 17 47 . 57 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . . 2 4 4 . Average Corruption 2 | . . . . . . 2 3 4 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 9 | . . . . . . 5 4 . . Message Errors 2 | . . . . . . 1 1 . . Matter Fused 2 | . . . . . . 2 . . . Heat Flow Errors 1 | . . . . . . 1 . . . Energy Discharges 3 | . . . . . . 1 2 . . Data Loss (minor) 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 70 | . 20 . . . 12 29 . . 9 Projectiles . | . . . . . . . . . . Explosions 70 | . 20 . . . 12 29 . . 9 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 385 | . 111 . . . 26 150 . . 98 Shots 7 | . 1 . . . 1 2 . . 3 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 371 | . 122 . . 63 159 371 231 . 74 Average Temperature 75 | . 45 . . 28 57 144 81 . 25 Received Heat Transfer 1146 | . 174 . . 51 63 . 261 . 597 Effects 4 | . . . . . . 2 2 . . Interference 4 | . . . . . . 2 2 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . Heat Transferred 1574 | . 325 . . . 274 679 296 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Peak Influence 233 | . 168 65 . 50 233 77 . . . Initial 65 | . . 65 . . 19 37 . . . Average 57 | . 68 65 . 37 68 48 . . . Maximum Alert Level 1 | . . . . . 1 . . . . Low Security (%) 96 | 100 100 100 . 100 90 100 . . . Level 1 3 | . . . . . 9 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 3 | . 1 . . . 1 1 . . . Investigation . | . . . . . . . . . . Extermination 1 | . . . . . . 1 . . . Reinforcement 2 | . 1 . . . 1 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Distress Signals 3 | . . . . . 3 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 49 | . 6 . . 3 12 4 10 . 14 Peak Tracking Total 9 | . 2 . . 3 4 2 9 . 5 Tactical Retreats 4 | . . . . . 2 . 1 . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Traps Triggered 1 | . . . . . . 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Machines Disabled 5 | . 1 . . . 1 2 1 . . Max in Single Turn 2 | . 1 . . . 1 2 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Machines Accessed 10 | . 1 . 2 . 3 4 . . . Terminals 6 | . 1 . . . 3 2 . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 21 | . 1 . 2 . 5 13 . . . Successful 17 | . 1 . 2 . 3 11 . . . Failed 4 | . . . . . 2 2 . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . . . 1 . . 1 . . . Terminals 12 | . 1 . . . 5 6 . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 6 | . . . . . . 6 . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 10 | . 1 . 2 . 3 4 . . . Record 3 | . . . 1 . . 2 . . . Prototype ID Bank 1 | . 1 . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . Dispatch Records 1 | . . . . . . 1 . . . Maintenance Status 1 | . . . . . 1 . . . . Investigation Status 1 | . . . . . 1 . . . . Hauler Manifests 1 | . . . . . . 1 . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Network Status 1 | . . . . . . 1 . . . Repair Station Hacks 6 | . . . . . . 6 . . . Scan Component 3 | . . . . . . 3 . . . Repair 3 | . . . . . . 3 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . . . . . 1 2 . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . . . . 3 . . . Time 84 | . . . . . . 84 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Total Allies 1 | . . 1 . . . . . . . Largest Group 1 | . . 1 1 . . . . . . Highest-Rated Group 31 | . . 31 31 . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 2 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Turns Passed 4974 | 58 391 199 269 250 828 827 172 1343 637 Spaces Moved 3207 | 48 165 158 223 175 401 452 102 1031 452 Core 114 | 20 . . . . . . . . 94 Treads 63 | . 60 3 . . . . . . . Legs 3030 | 28 105 155 223 175 401 452 102 1031 358 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 125 125 50 Average Speed 122 | 90 134 120 120 120 128 121 125 125 115 Slowest Speed 650 | 120 160 160 120 120 190 125 125 125 650 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 3 27 37 60 41 25 14 12 85 64 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . 2 . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . 2 . 1 . . . 3 . Spaces Dug 17 | . . . . . 17 . . . . Terrain Destroyed 146 | . 35 . . . 40 45 15 . 11 Melee . | . . . . . . . . . . Projectile 37 | . . . . . 17 . 15 . 5 AOE 109 | . 35 . . . 23 45 . . 6 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Total 4061 | 62 294 166 225 210 649 707 137 1085 526 Wait 622 | . 92 1 . 24 195 211 22 46 31 Move 3198 | 47 164 157 222 174 400 451 101 1030 452 Hop . | . . . . . . . . . . Pick Up 50 | 10 9 2 1 2 7 11 1 4 3 Fast Attach 9 | . . 1 . . 1 5 . 1 1 Attach 33 | 5 3 . . 2 8 1 3 2 9 Detach 4 | . . . . . 2 . 1 . 1 Swap 20 | . 2 2 . 2 4 9 . 1 . Drop 20 | . 3 3 2 1 3 6 1 1 . Fire 103 | . 21 . . 5 29 11 8 . 29 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 2 | . . . . . . 2 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 7) 450 | -10/Materials | Entered Mines 518 | -10/Mines | Received a Mining Laser from a helpful Derelict 625 | -10/Mines | Discovered new exit (range 11) 643 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 643 | -10/Mines | Discovered new exit (range 5) 649 | -10/Mines | Entered Exiles 649 | -10/Exiles | Accompanied by 1 ally 683 | -10/Exiles | Met 8R-AWN 702 | -10/Exiles | Met EX-HEX 747 | -10/Exiles | Met EX-BIN 761 | -10/Exiles | Aligned with FarCom system 762 | -10/Exiles | Given EX-Vault access code 795 | -10/Exiles | Opened EX-Vault 799 | -10/Exiles | Found AWS/Gauss 825 | -10/Exiles | Warned to stay clear of 0b10 Research branches 844 | -10/Exiles | Exiles lab attacked by MAIN.C 905 | -10/Exiles | Discovered new exit (range 14) 918 | -10/Exiles | Left Exiles lab with AWS/Gauss 918 | -10/Exiles | Entered Mines 1002 | -9/Mines | Lost 3 parts (1p1u1w) 1109 | -9/Mines | Discovered new exit (range 16) 1117 | -9/Mines | Found a hidden stash of uninstalled traps 1168 | -9/Mines | Entered Materials 1168 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 1457 | -8/Materials | Build established: Scavenger-Skirmisher 1974 | -8/Materials | Discovered new exit (range 11) 1996 | -8/Materials | Entered Factory 1996 | -7/Factory | Evolved 2 slots: Propulsion x2 2316 | -7/Factory | Repaired Aluminum Leg 2343 | -7/Factory | Repaired Aluminum Leg 2364 | -7/Factory | Build established: Skirmisher 2377 | -7/Factory | Repaired Lgt. EM Pulse Cannon 2755 | -7/Factory | Discovered new exit (range 8) 2823 | -7/Factory | Entered Lower Caves 2859 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2909 | -7/Lower Caves | Destroyed 9 combat bots 2987 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2995 | -7/Lower Caves | Entered Zion 3040 | -7/Zion | System corruption cleaned by Quarantine Array 3116 | -7/Zion | Build established: Gunner 3452 | -7/Zion | Found Prototype Processor 3453 | -7/Zion | Identified Exp. Target Analyzer 3455 | -7/Zion | Found Prototype Processor 3456 | -7/Zion | Identified Exp. Core Analyzer 3463 | -7/Zion | Found Prototype Processor 3464 | -7/Zion | Identified Exp. Armor Integrity Analyzer 3680 | -7/Zion | Rebuked by Imprinter 3859 | -7/Zion | Learned Factory terminal intel 4315 | -7/Zion | Discovered new exit (range 20) 4318 | -7/Zion | Given A8's code to call for help 4338 | -7/Zion | Entered Proximity Caves 4765 | -6/Proximity Caves | AWS/Gauss suddenly broke down 4814 | -6/Proximity Caves | Learned Factory security intel 4821 | -6/Proximity Caves | Lost 5 parts (1p2n2w) 4850 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4879 | -6/Proximity Caves | Core integrity fell below 50% 4927 | -6/Proximity Caves | Core integrity fell below 20% 4959 | -6/Proximity Caves | Lost 11 parts (1p4n1u5w) 4960 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4975 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 04890_ Hvy. Laser fries itself beyond repair. 04890_ Slug penetrates G-50 Soldier. 04892_ Slug penetrates Wall. 04894_ Imp. Datajack destroyed. 04897_ G-50 Soldier destroyed. 04897_ Slug penetrates Machine. 04898_ Critical hit (Burn: +37). 04900_ Slug penetrates G-50 Soldier. 04903_ Grenade Launcher destroyed. 04903_ Destroyed Grenade Launcher. 04903_ Gauss Rifle destroyed. 04903_ Destroyed Gauss Rifle. 04909_ Adv. Heat Sink fries itself beyond repair. 04911_ Hvy. Laser fries itself beyond repair. 04912_ Imp. Deuterium Engine destroyed. 04914_ Carbon-fiber Leg fries itself beyond repair. 04928_ Lrg. Storage Unit destroyed. 04935_ Connecting with Outpost Terminal... 04935_ Current location identified: Proximity Caves 04960_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????####?????????????????####???? | | ????????????????????## #????######??????## ##??? | | ???????????????????## ####### #?????## #### | | ??????????????????## ## #??????# # | | ??????????????????# #??????# | | ??????????????????# #####???# | | ??????????????????## ##s ##?## | | ???????????????????#### ###s ### | | ??????????????????????##### ### | | ????????????????## ### Y###### | | ????????????????# @ # | | ???????????# # ###### | | ???????????# # ##?#??## | | ???????????# ### # ##### ?## | | ??????????# ????## ## # #### ## | | ??????????# ???????## ?# ###?# | | ??????????# ??????????# ?# #???# | | ??????????????????????# #####???##### | | ??????????????????????# #???????????## ## | | ?????????????????????? ###????????????## ##? | | ?????????????????????? #???????????????###??? | | ????????????????????? ?????????????????????? | | ????????????????????? ?????????????????????? | | ???????????????????? ?????????????????????? | | ???????????????????? ? ?????????????????????? | | ???????????????????# ??????????????#######? | | ???????????????????## ?????????????## ## | | ????????????????????## ? ?????????????# | | ?????????????????????# ? ?????????????# | | ?????????????????????## ?? ?????????????## | | ??????????????????????#??? ??????????????# | | ??????????????????????????????????????????# ## | | ??????????????????????????????????????????# #?#### | | ???????????????????###????????????????????##?????? | | ??????????????????? ?????????????????????????### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite Shopping List Challenges ------------ None Game ------ Seed AnalysisAuthchipThrower Manual? 0 Play Time 01:04:30 Cumulative 6.0 hours Start 2025.05.04 @ 20:32:17 End 2025.05.05 @ 11:10:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33c6ee92-f46f-4e1e-932b-bfc6da9df558