Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.09 @ 23:51:13 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (43) 215 Value Destroyed (650) 650 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2505 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 258/300 Energy 61/100 System Corruption 0% Temperature Cool (0) Movement Treading (145) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Advanced Treads Advanced Treads Armored Wheel > --- UTILITY (4) ------ Large Storage Unit Trap Scanner Improved Terrain Scanner Terrain Scan Processor > --- WEAPON (3) ------- Heavy Assault Rifle Autogun Improved Assault Rifle > --- INVENTORY (15) --- Advanced Treads Advanced Treads Titanium Leg High-capacity Matter Pod (200) Visual Processing Unit Seismic Detector Improved Targeting Computer Light Armor Plating Light Armor Plating Advanced Beam Cannon Autogun Autogun Autogun Improved Light Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Advanced Treads Advanced Treads Armored Wheel > --- UTILITY ---------- Large Storage Unit Trap Scanner Improved Terrain Scanner Terrain Scan Processor > --- WEAPON ----------- Heavy Assault Rifle Autogun Improved Assault Rifle > --- INVENTORY -------- Advanced Treads Advanced Treads Titanium Leg High-capacity Matter Pod Visual Processing Unit Seismic Detector Improved Targeting Computer Light Armor Plating Light Armor Plating Advanced Beam Cannon Autogun Autogun Autogun Improved Light Cannon Grenade Launcher [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Armored Wheel Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 22 | 1 5 14 2 Power 1 | . . 1 . Engine 1 | . . 1 . Core . | . . . . Reactor . | . . . . Propulsion 5 | . . 5 . Treads 2 | . . 2 . Leg 1 | . . 1 . Wheel 2 | . . 2 . Hover . | . . . . Flight . | . . . . Utility 7 | 1 1 4 1 Device 3 | 1 . 1 1 Storage 2 | . 1 1 . Processor 1 | . . 1 . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 9 | . 4 4 1 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 8 | . 3 4 1 Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 4 | . . 4 . Power 2 | . . 2 . Propulsion 2 | . . 2 . Utility . | . . . . Weapon . | . . . . Highest Loss Streak 2 | . . 2 . To Critical Strikes . | . . . . Average Backups 12 | 6 8 13 14 Power . | 1 1 . . Propulsion 2 | 4 2 1 2 Utility 4 | . 3 5 6 Weapon 4 | 1 2 5 6 Tool/Special . | . . . . Unused Backups 32 | 6 6 9 11 Power 2 | 1 . 1 . Propulsion 15 | 2 4 6 3 Utility 8 | 1 2 1 4 Weapon 7 | 2 . 1 4 Tool/Special . | . . . . Average Slot Usage (%) 98 | . 100 99 88 Engine 10 | . 14 10 . Treads 6 | . . 7 18 Leg 18 | . 28 17 . Wheel 5 | . . 7 9 Device 12 | . 14 11 16 Storage 11 | . 14 11 9 Processor 6 | . . 8 9 Protection 1 | . . 2 . Ballistic Gun 22 | . 24 22 27 Peak Build Rating 26 | 8 8 21 26 Average Rating 14 | 6 7 16 24 On Entrance 10 | 6 8 8 20 Avg Prop Armor Cover (%) 9 | . . 8 11 Naked Turns . | . . . . Heaviest Build 35 | 15 20 35 32 Greatest Support 44 | 20 20 44 44 Greatest Overweight (x) 2 | . . 2 2 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 15 | 8 10 15 15 Average Capacity 12 | 8 9 14 15 Most Carried 15 | 8 10 15 15 Average Carried 12 | 6 8 13 14 Final Capacity 15 | 8 10 15 15 Final Carried 15 | 8 10 15 15 Class Distribution -------------------- 91% | Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1377 | 333 254 721 69 Remotely . | . . . . Salvage Created 1366 | 252 196 849 69 Parts 106 | 23 9 71 3 Haulers Intercepted 1 | . 1 . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 18 | . 3 14 1 Guns 18 | . 3 14 1 Classes Destroyed 10 | 3 3 4 . Worker 10 | 2 . 7 1 Builder 3 | . . 3 . Tunneler 5 | 5 . . . Hauler 1 | . 1 . . Recycler 3 | 1 . 2 . Operator 1 | . 1 . . Watcher 2 | . . 2 . Swarmer 7 | . . 7 . Grunt 6 | . 3 3 . Sentry 5 | . . 4 1 Best Kill Streak 7 | 3 2 7 1 Combat Bots Only 4 | . 2 4 1 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 137 | . 18 115 4 Missed 38 | . 6 29 3 Hits 99 | . 12 86 1 Projectile 99 | . 12 86 1 Critical Strikes 3 | . . 3 . Damage Taken 1139 | . 146 979 14 Core 233 | . 25 208 . Absorbed by Shields . | . . . . Core Remaining (%) 79 | 100 90 48 . Volleys Fired 113 | 15 19 73 6 Largest 3 | 2 2 2 3 Hottest 69 | 60 50 46 69 Shots Fired 230 | 30 38 144 18 Gun 229 | 30 37 144 18 Cannon . | . . . . Launcher 1 | . 1 . . Special . | . . . . Kinetic 214 | 15 37 144 18 Thermal . | . . . . Explosive 1 | . 1 . . Electromagnetic 15 | 15 . . . Robot Hit Streak 16 | 8 13 16 9 Robot Miss Streak 5 | 3 4 3 5 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 153 | 19 22 103 9 Core Hits 61 | 9 10 38 4 Critical Kills 1 | 1 . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | 2 . . . Destroy 1 | 1 . . . Corrupt 1 | 1 . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2272 | 247 291 1597 137 Guns 2244 | 247 263 1597 137 Cannons . | . . . . Explosions 28 | . 28 . . Melee . | . . . . Ramming . | . . . . Kinetic 2110 | 113 263 1597 137 Thermal . | . . . . Explosive 28 | . 28 . . Electromagnetic 134 | 134 . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . 2 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 11 | . . 11 . Message Errors 2 | . . 2 . Matter Fused 1 | . . 1 . Heat Flow Errors 2 | . . 2 . Energy Discharges 3 | . . 3 . Data Loss (minor) 1 | . . 1 . Weapon Failures 2 | . . 2 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 214 | . 6 214 . Average Temperature 28 | . 3 32 . Received Heat Transfer 429 | . 78 342 9 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 . Low Security (%) 96 | 100 100 95 100 Level 1 3 | . . 4 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 226 | 15 40 226 30 Initial 17 | . . . 17 Average 37 | 4 12 54 6 Influence Increases 688 | 40 142 471 35 Destroy 0b10 Robot/C 360 | . 60 280 20 Destroy 0b10 Robot/NC 125 | 40 10 70 5 Destroy Leader 106 | . 22 74 10 Successful Hack 28 | . 12 16 . Disable Machine 15 | . . 15 . Destroy Structure 9 | . 8 1 . Lose Combat Pursuer 45 | . 30 15 . Influence Decreases 688 | 40 142 429 77 Entered New Map 25 | . . . 25 Time Decay 473 | 40 142 239 52 Lost Part 40 | . . 40 . Purge Threat 150 | . . 150 . Squads Dispatched 3 | . 1 1 1 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 7 | . 3 2 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 39 | . 9 27 3 Peak Tracking Total 6 | . 4 6 4 Tactical Retreats 2 | . 1 1 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . . 3 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 10 | . 3 5 2 Terminals 9 | . 3 5 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 24 | . 8 13 3 Successful 13 | . 6 6 1 Failed 11 | . 2 7 2 Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 13 | . 1 10 2 Terminals 23 | . 8 13 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 12 | . 6 6 . Part Schematic 3 | . 1 2 . Prototype ID Bank 1 | . 1 . . Emergency Access Points 1 | . . 1 . Alert Level 2 | . 1 1 . Unreport Threat 1 | . . 1 . Locate Traps 1 | . 1 . . Hauler Manifests 2 | . 1 1 . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . . . 1 Report Inventory 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used 1 | . 1 . . Hacking Detections 7 | . 2 3 2 Full Trace Events 2 | . 1 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . 1 2 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1888 | 116 418 1221 133 Terrain 329 | . . 253 76 Traps 69 | . . . 69 Seismic 1596 | 116 418 968 94 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1958 | 146 418 1228 166 Spaces Moved 999 | 57 248 598 96 Core . | . . . . Treads 197 | . . 150 47 Legs 569 | 57 248 264 . Wheels 233 | . . 184 49 Hover . | . . . . Flight . | . . . . Fastest Speed 105 | 120 120 105 120 Average Speed 135 | 120 120 143 132 Slowest Speed 225 | 120 120 225 145 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 5 41 41 9 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 8 | . 8 . . Melee . | . . . . Projectile . | . . . . AOE 8 | . 8 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1395 | 104 335 835 121 Wait 209 | 30 49 116 14 Move 996 | 56 247 597 96 Hop . | . . . . Pick Up 27 | 2 7 17 1 Fast Attach 5 | 1 . 3 1 Attach 7 | . . 6 1 Detach 2 | . . 2 . Swap 14 | . 5 7 2 Drop 22 | . 8 14 . Fire 113 | 15 19 73 6 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 147 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 559 | -10/Materials | Discovered new exit (range 3) 565 | -10/Materials | Entered another Materials area 565 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1407 | -9/Materials | Discovered new exit (range 16) 1763 | -9/Materials | Core integrity fell below 50% 1793 | -9/Materials | Entered another Materials area 1793 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1959 | -8/Materials | Self-destructed Last Messages --------------- 01804_ Connecting with Recycling Unit... 01804_ Current location identified: Materials >>Recycling(Report) Matter reserves: 0 Inventory: Hpw. Tractor Beam (23%) Corrupted Authchip [Armor] (100%) 01817_ Acquired Trap Scanner. 01829_ K-01 Serf collects debris. 01841_ Acquired Titanium Leg. 01843_ K-01 Serf collects debris. 01861_ K-01 Serf destroyed. 01870_ Acquired 19 matter. 01883_ T-07 Excavator is excavating. 01911_ Y-45 Defender destroyed. 01914_ Acquired 50 matter. 01923_ W-25 Informer sends out distress signal. 01956_ Connecting with Terminal... 01956_ ALERT: Suspicious activity at Terminal M007. Dispatching Investigation squad. [Achievement: Deductive Reasoning] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ???????????????????????????? | | ????????????????????? ??? ???#???????????????????? | | ????????????????????# ? ???#??##????????????????? | | ????????????????? ? # ???????????#???????????????? | | ????????????#???????? ???#??#?????##???????????? | | ????????????????????? ????#?#????#??????????????? | | ?????????????? ?R"??? ?????#???#????#???????????? | | ???????##?????????? # #?????#?#????#?????????????? | | ?????????????#?##???# #######?##???????#?????????? | | ?????????????????#??# ## @ ##???#??#?????#???????? | | ????????#???????#?### ## "#######????#??????????? | | ??????????##???##???# ## T# # ???##??????????? | | ????????? ??????#?## ## "# ?? ???#??????????? | | ??????? ? ? ?#?#??#?# ## # #??##?????????????? | | ?????? ?? ? ?#?###??# ## # ##?##?#??#????????? | | ???????????????###### ## # #???##??####??????? | | ???????? ?????##! ###+## #?????#???#???????? | | ?? ??????? ??##! [ = ! #?#??##??#????????? | | ???????? ?? ??#! ######= ##??#???#?#?#?????? | | ????????? ?? ##! #####????# ##???##???#???????? | | ????#?????????#! #?#?####?# #????#?##??#??????? | | ??????????#?####! ##??###### #?????###?#???????? | | ???????##??################# ##??#??#???#??????? | | ?????????###?# # #???#??#??????????? | | ??????????#?## # ########?#????????? | | ??????#??##??# # #?#?#??????? | | ????##???????# # #??????????? | | ?????????#???# ! + "" """ ##?????????? | | ???? ?????##?# # "Y """ #??????????? | | ???????????#?# # "" """ #??????????? | | ?? ????####?# # ##?????????? | | ??? ????###??#[ = # #??????????? | | ???????????#?#####+#### ##### #??????????? | | ????? ??#??##????# #### #?### #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Lgt. Armor Plating | -9/Materials | Hacked Imp. Targeting Computer | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Deductive Reasoning Challenges ------------ None Game ------ Seed TrackerTiamatDeck Manual? 0 Play Time 00:24:13 Cumulative 194.3 hours Start 2025.11.09 @ 23:29:00 End 2025.11.09 @ 23:51:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 347 Rogue 343 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 42 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 150x39 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: eb257145-162a-4951-8f6d-e51d5ef7460e