Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.15 @ 15:52:00 Player: BLINGO GOVLIN Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (62) 310 Value Destroyed (1600) 1600 Prototype IDs (17) 340 Alien Tech Used (2) 400 Bonus (14300) 14300 TOTAL SCORE: 24650 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Cogmind --------- Core Integrity 1387/1600 Matter 184/300 Energy 5/100 System Corruption 2% Temperature Cool (4) Movement Flying (37) Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Improved Q-thruster Improved Q-thruster > --- UTILITY (14) ----- Medium Storage Unit Enhanced Optical Array Experimental Signal Interpreter Hacking Suite Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Faulty Electron Diverter Faulty Improved Q-thruster Core Analyzer Katana Sigix Broadsword Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Long-range Sensor Array Experimental Signal Interpreter Cloaking Device Improved Utility Shielding Hacking Suite Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite Improved System Shield > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Katana Sigix Containment Pod [Rating: 130] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Nuclear Pulse Thruster Utility Hacking Suite Device Cloaking Device Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Utility Shielding Weapon Improved Assault Rifle Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Impact Weapon Great Maul Slashing Weapon Companion Sword Build | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Was Fac Res Qua Res Tes Acc Slots Evolved 18 | . . 2 2 . . . 4 2 2 . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . 1 Propulsion 5 | . . 2 . . . . 2 . . . . . . . . 1 Utility 12 | . . . 2 . . . 2 2 2 . . 2 . 2 . . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 80 | 6 9 12 14 3 . 4 7 2 5 1 2 7 3 . 4 1 Power 12 | 1 1 2 2 2 . . 1 . . . . 1 . . 1 1 Engine 7 | 1 1 2 1 2 . . . . . . . . . . . . Core 2 | . . . 1 . . . 1 . . . . . . . . . Reactor 3 | . . . . . . . . . . . . 1 . . 1 1 Propulsion 30 | 2 4 3 5 . . 3 4 . 2 . 1 3 . . 3 . Treads 2 | . . 1 1 . . . . . . . . . . . . . Leg 7 | 2 4 1 . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 21 | . . 1 4 . . 3 4 . 2 . 1 3 . . 3 . Utility 23 | 1 1 3 4 . . . 2 2 3 1 1 3 2 . . . Device 2 | . . . . . . . . 1 . . . 1 . . . . Storage 2 | 1 . 1 . . . . . . . . . . . . . . Processor 4 | . . . 1 . . . 1 . . . . 2 . . . . Hackware 8 | . . . 2 . . . . 1 3 . 1 . 1 . . . Protection 7 | . 1 2 1 . . . 1 . . 1 . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 15 | 2 3 4 3 1 . 1 . . . . . . 1 . . . Energy Gun 3 | 1 2 . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 6 | 1 . 4 1 . . . . . . . . . . . . . Ballistic Cannon 2 | . 1 . 1 . . . . . . . . . . . . . Launcher 1 | . . . 1 . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 1 1 . 1 . . . . . . 1 . 2 . Corrupted Parts 1 | . 1 . . . . . . . . . . . . . . . System Corruption 2 | . 2 . . . . . . . . . . . . . . . Parts Lost 30 | . 7 3 3 1 . . . . . . . 6 1 3 5 1 Power 4 | . 1 . . . . . . . . . . . 1 1 1 . Propulsion 15 | . 3 2 3 1 . . . . . . . 3 . 1 2 . Utility 7 | . 1 . . . . . . . . . . 2 . 1 2 1 Weapon 4 | . 2 1 . . . . . . . . . 1 . . . . Highest Loss Streak 6 | . 5 1 1 1 . . . . . . . 6 1 2 5 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 6 | 1 2 8 9 9 10 9 9 8 7 9 8 5 1 1 2 4 Power . | . . . 1 1 2 1 1 1 1 1 1 1 . . . . Propulsion . | . . . . . . . 1 2 2 2 1 1 . . . 2 Utility 2 | . 1 3 3 4 4 4 3 3 2 4 3 1 . . . . Weapon 2 | . . 4 4 3 4 3 2 2 2 2 2 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 19 | . . 4 5 . . . 2 . . . 3 1 1 . . 3 Power 2 | . . . . . . . . . . . 1 1 . . . . Propulsion 2 | . . . . . . . . . . . 1 . . . . 1 Utility 5 | . . 1 1 . . . 1 . . . 1 . . . . 1 Weapon 9 | . . 3 4 . . . 1 . . . . . . . . 1 Tool/Special 1 | . . . . . . . . . . . . . 1 . . . Average Slot Usage (%) 74 | . 77 73 72 68 54 66 86 91 93 94 89 84 79 70 59 42 Engine 4 | . 9 11 2 . . 3 4 . . . . . . . . . Core 1 | . . . 6 5 . . 1 5 5 5 5 . 3 3 . . Treads 1 | . . 6 1 . . . . . . . . . . . . . Leg 7 | . 27 14 1 . . . . . . . . . . . . . Flight 13 | . . . 21 24 18 25 35 35 31 31 26 18 14 11 8 8 Device 1 | . . . . . . . . 2 5 5 5 9 8 7 3 . Storage 8 | . 14 11 9 9 9 9 6 5 5 5 5 4 4 4 4 4 Processor 4 | . . . 5 9 9 9 6 5 5 5 5 8 9 8 8 8 Hackware 12 | . . . 11 18 18 18 13 17 25 26 26 23 27 26 26 22 Protection 4 | . . 8 3 . . . 12 11 10 10 10 8 4 4 3 . Energy Gun 2 | . 11 1 . . . . . . . . . . . . . . Ballistic Gun 5 | . 6 17 4 . . . . . . . . . . . . . Ballistic Cannon 1 | . 5 2 3 . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 4 5 5 5 5 4 4 3 . . Peak Build Rating 130 | 6 6 15 26 25 18 36 50 57 72 72 82 107 130 130 115 88 Average Rating 38 | 4 5 11 19 21 18 24 44 56 64 72 79 104 119 120 90 62 On Entrance 50 | . 6 6 13 23 18 18 36 50 57 72 72 82 104 130 106 63 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 32 | 13 14 24 27 19 10 19 25 26 26 26 26 29 32 32 32 20 Greatest Support 46 | 20 20 20 40 13 9 21 29 28 32 32 36 46 46 46 33 18 Greatest Overweight (x) 7 | . 2 7 6 1 1 1 1 . . . . . . 1 1 1 Average Overweight (x) . | . . . . . 1 . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 3 4 10 10 10 10 10 10 9 9 10 10 10 3 5 8 8 Average Carried 7 | . 2 8 9 9 10 9 9 8 7 9 9 7 1 3 5 7 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 1 4 10 10 10 10 9 10 8 9 10 10 3 3 3 7 8 Class Distribution -------------------- 24% | Mutant 19% | Scavenger-Mutant 17% | Hacker-Mutant 16% | Hacker-Sprinter 6% | Wizard-Ninja 5% | Hacker-Ninja 4% | Wizard-Scout 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -8/Recycling Hacker-Sprinter | -8/Scraptown Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Waste Hacker-Sprinter | -4/Factory Hacker-Ninja | -3/Research Wizard-Ninja | -3/Quarantine Wizard-Ninja | -2/Research Wizard-Scout | -2/Testing Hacker-Mutant | -1/Access Resources | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Was Fac Res Qua Res Tes Acc Matter Collected 1607 | 182 271 331 310 92 . 143 60 . 17 123 . 2 76 . . . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 1715 | . 497 648 324 . . . 79 . 48 . . 43 76 . . . Parts 125 | . 26 49 20 . . . 10 . 7 . . 6 7 . . . Haulers Intercepted 3 | . 1 2 . . . . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Was Fac Res Qua Res Tes Acc Combat Hostiles Destroyed 43 | . 12 15 11 . . . 3 . . . . 2 . . . . Melee 4 | . . . 1 . . . 3 . . . . . . . . . Guns 25 | . 8 13 4 . . . . . . . . . . . . . Cannons 11 | . 4 2 5 . . . . . . . . . . . . . AOE 3 | . . . 1 . . . . . . . . 2 . . . . Classes Destroyed 12 | . 5 3 1 . . . . . . . . 2 1 . . . Worker 1 | . . . 1 . . . . . . . . . . . . . Builder 1 | . . . . . . . . . . . . 1 . . . . Tunneler 2 | . . 1 1 . . . . . . . . . . . . . Hauler 3 | . 1 2 . . . . . . . . . . . . . . Recycler 1 | . 1 . . . . . . . . . . . . . . . Operator 8 | . 2 1 2 . . . . . 2 . . . 1 . . . Watcher 2 | . . 2 . . . . . . . . . . . . . . Swarmer 17 | . 3 7 4 . . . 3 . . . . . . . . . Cutter 2 | . . . . . . . . . . . . 2 . . . . Grunt 16 | . 9 3 4 . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . 1 . . . Sentry 8 | . . 5 3 . . . . . . . . . . . . . Best Kill Streak 5 | . 4 5 4 . . . 3 . 1 . . 3 1 . . . Combat Bots Only 5 | . 4 5 4 . . . 3 . . . . 2 . . . . Max Kills in Single Turn 3 | . 1 1 2 . . . 1 . 1 . . 3 1 . . . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 2 | . . . 1 . . . . . . . . 2 . . . . Melee 1 | . . . 1 . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Was Fac Res Qua Res Tes Acc Hostile Shots Fired 538 | . 104 79 70 12 . . 14 . 8 . 22 82 27 24 64 32 Missed 204 | . 32 18 18 5 . . 5 . 3 . 16 38 10 12 30 17 Hits 334 | . 72 61 52 7 . . 9 . 5 . 6 44 17 12 34 15 Melee 5 | . . . . . . . . . . . . 5 . . . . Projectile 329 | . 72 61 52 7 . . 9 . 5 . 6 39 17 12 34 15 Critical Strikes 11 | . 2 . 2 . . . 1 . . . . 3 1 . 2 . Actively Blocked 3 | . . . . . . . 1 . . . . 1 1 . . . Part Disruptions 1 | . . . . . . . . . . . . . . 1 . . Damage Taken 5283 | . 946 606 653 103 . . 161 . 110 . 94 1000 239 292 724 355 Core 1402 | . 196 72 146 42 . . 25 . 72 . 24 219 21 25 347 213 Absorbed by Shields 22 | . . . . . . . . . . . . . . . 22 . Redirected to Shielding 343 | . . . . . . . 57 . 11 . 36 128 41 31 39 . Regen/Repaired (Parts) 93 | . . . . . . . . . . . . . 43 14 18 18 Core Remaining (%) 79 | 100 21 82 . . . 65 97 100 . . 91 . 81 . 74 86 Volleys Fired 130 | . 59 37 33 . . . . . . . . 1 . . . . Largest 2 | . 2 2 2 . . . . . . . . 1 . . . . Hottest 70 | . 70 70 60 . . . . . . . . 39 . . . . Shots Fired 226 | . 94 74 57 . . . . . . . . 1 . . . . Gun 162 | . 70 60 32 . . . . . . . . . . . . . Cannon 59 | . 24 14 21 . . . . . . . . . . . . . Launcher 5 | . . . 4 . . . . . . . . 1 . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 181 | . 59 69 53 . . . . . . . . . . . . . Thermal 19 | . 14 5 . . . . . . . . . . . . . . Explosive 5 | . . . 4 . . . . . . . . 1 . . . . Electromagnetic 21 | . 21 . . . . . . . . . . . . . . . Robot Hit Streak 15 | . 15 15 14 . . . . . . . . . . . . . Robot Miss Streak 4 | . 4 4 4 . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 2 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . Shots Hit Robots 161 | . 65 49 39 . . . 3 . 2 . 1 . 2 . . . Core Hits 103 | . 30 28 35 . . . 3 . 2 . 1 4 . . . . Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 1 | . 1 . . . . . . . . . . . . . . . Blast 1 | . 1 . . . . . . . . . . . . . . . Melee Attacks 43 | . . . . 1 . . 8 . 6 . 5 12 6 2 2 1 Impact 1 | . . . . 1 . . . . . . . . . . . . Slashing 42 | . . . . . . . 8 . 6 . 5 12 6 2 2 1 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 3256 | . 838 769 905 . . . 125 . 124 . 43 296 156 . . . Guns 1383 | . 457 642 284 . . . . . . . . . . . . . Cannons 752 | . 352 127 273 . . . . . . . . . . . . . Explosions 636 | . . . 340 . . . . . . . . 296 . . . . Melee 448 | . . . . . . . 125 . 124 . 43 . 156 . . . Ramming 37 | . 29 . 8 . . . . . . . . . . . . . Kinetic 1829 | . 533 739 557 . . . . . . . . . . . . . Thermal 98 | . 68 30 . . . . . . . . . . . . . . Explosive 636 | . . . 340 . . . . . . . . 296 . . . . Electromagnetic 208 | . 208 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 448 | . . . . . . . 125 . 124 . 43 . 156 . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 3 | . 2 . . . . . . . . . . . . . 3 2 Average Corruption 1 | . 2 . . . . . . . . . . . . . 2 1 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 12 | . 11 . . . . . . . . . . . . . 1 . Message Errors 2 | . 2 . . . . . . . . . . . . . . . Matter Fused 2 | . 2 . . . . . . . . . . . . . . . Heat Flow Errors 1 | . 1 . . . . . . . . . . . . . . . Energy Discharges 2 | . 1 . . . . . . . . . . . . . 1 . Parts Rejected 2 | . 2 . . . . . . . . . . . . . . . Data Loss (minor) 2 | . 2 . . . . . . . . . . . . . . . Misfires 1 | . 1 . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 112 | . 9 . 7 . . . . . . . . . 96 . . . Projectiles 9 | . 9 . . . . . . . . . . . . . . . Explosions 7 | . . . 7 . . . . . . . . . . . . . Melee 96 | . . . . . . . . . . . . . 96 . . . Knockbacks 25 | . 10 1 14 . . . . . . . . . . . . . Impact 2 | . 2 . . . . . . . . . . . . . . . Kinetic 19 | . 6 1 12 . . . . . . . . . . . . . Secondary 4 | . 2 . 2 . . . . . . . . . . . . . Self-Inflicted Damage 97 | . . . 34 . . . . . . . . 63 . . . . Shots 2 | . . . 1 . . . . . . . . 1 . . . . Rammed 2 | . . . 2 . . . . . . . . . . . . . Targets Rammed 13 | . 11 . 2 . . . . . . . . . . . . . Kicked 11 | . 11 . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 390 | . 170 4 40 . . . 390 35 28 22 26 . . . . . Average Temperature 59 | . 38 2 14 . . . 130 20 10 9 13 . . . . . Received Heat Transfer 1080 | . 561 102 234 18 . . 45 . 33 . . 27 33 18 . 9 Effects 2 | . . . . . . . 2 . . . . . . . . . Interference 1 | . . . . . . . 1 . . . . . . . . . Damage (minor) 1 | . . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 237 | . 162 75 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Was Fac Res Qua Res Tes Acc Maximum Alert Level 1 | . . 1 . . . . 1 . . . . . . . . . Low Security (%) 97 | 100 100 99 100 100 100 . 60 100 100 100 100 100 100 100 100 100 Level 1 2 | . . . . . . . 39 . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 296 | . 122 207 150 15 3 . 296 160 83 11 199 94 45 143 80 42 Initial 130 | . . . 3 . . . . 130 78 11 . 94 29 19 80 20 Average 57 | . 34 90 64 2 . . 145 140 17 4 94 18 8 34 28 10 Influence Increases 2896 | . 406 465 434 15 3 . 396 30 63 . 371 166 106 270 111 60 Destroy 0b10 Robot/C 880 | . 240 300 220 . . . 60 . . . . 40 20 . . . Destroy 0b10 Robot/NC 85 | . 15 30 20 . . . . . 10 . . 5 5 . . . Destroy Leader 210 | . 42 98 50 . . . 10 . . . . 10 . . . . Successful Hack 145 | . 19 5 . . 3 . 18 . 4 . 33 25 2 24 . 12 Disable Machine 120 | . . 30 45 15 . . . . . . . . 30 . . . Anti-Garrison Action 200 | . . . . . . . 200 . . . . . . . . . Destroy Structure 116 | . . 2 54 . . . 3 . 4 . 8 26 4 6 6 3 Partial Spotted 180 | . . . 30 . . . 15 30 . . 15 45 . 15 15 15 Lose Combat Pursuer 960 | . 90 . 15 . . . 90 . 45 . 315 15 45 225 90 30 Influence Decreases 2864 | . 406 457 442 15 3 . 130 136 191 32 191 294 123 162 219 63 Entered New Map 447 | . . . 5 . . . . 136 82 21 . 86 23 16 63 15 Time Decay 1762 | . 270 427 352 15 3 . 130 . 22 11 130 86 69 136 71 40 Lost Part 227 | . 70 30 30 . . . . . . . . 39 . 10 40 8 Purge Threat 428 | . 66 . 55 . . . . . 87 . 61 83 31 . 45 . Squads Dispatched 27 | . 1 3 3 1 . . 2 . 2 . 4 5 1 1 3 1 Investigation 8 | . . 1 . . . . 2 . 1 . 2 2 . . . . Extermination 6 | . . . . . . . . . . . 2 1 . 1 1 1 Reinforcement 12 | . 1 2 2 1 . . . . 1 . . 2 1 . 2 . Assault . | . . . . . . . . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Was Fac Res Qua Res Tes Acc Distress Signals 16 | . 2 5 . . . . 2 . . . 2 . 1 1 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 229 | . 36 30 17 2 . . 21 . 11 . 24 15 16 26 24 7 Peak Tracking Total 17 | . 7 8 4 3 . . 6 . 6 . 8 9 11 9 17 6 Tactical Retreats 27 | . 4 . 1 . . . 3 . 1 . 7 1 1 6 2 1 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Was Fac Res Qua Res Tes Acc Traps Triggered 7 | . . . . . . . . . 1 . . 2 . 1 2 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Was Fac Res Qua Res Tes Acc Machines Disabled 8 | . . 2 3 1 . . . . . . . . 2 . . . Max in Single Turn 3 | . . 1 3 1 . . . . . . . . 1 . . . Garrison Access 4 | . . . 1 . . . 1 . . . 1 . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Was Fac Res Qua Res Tes Acc Machines Accessed 61 | . 4 6 6 2 3 5 8 . 2 . 5 5 7 2 4 2 Terminals 41 | . 4 5 4 2 1 . 4 . 1 . 2 4 6 2 4 2 Fabricators 5 | . . . . . . . 1 . 1 . 2 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . 1 1 . . . 1 . . . . . . . . . Garrison Access 5 | . . . 1 . . . 2 . . . 1 . 1 . . . Total Hacks 186 | . 9 15 13 3 26 24 20 . 5 . 17 21 19 3 8 3 Successful 122 | . 7 4 6 2 26 24 9 . 4 . 9 12 12 1 5 1 Failed 64 | . 2 11 7 1 . . 11 . 1 . 8 9 7 2 3 2 Catastrophic 12 | . . 3 2 . . . 3 . . . . 2 . 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 55 | . 2 4 8 1 . . 5 . 2 . 5 14 5 3 4 2 Terminals 106 | . 9 12 10 3 1 . 9 . 3 . 8 19 18 3 8 3 Fabricators 12 | . . . . . . . 2 . 2 . 6 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . 3 2 . . . 5 . . . . . . . . . Garrison Access 9 | . . . 1 . . . 4 . . . 3 . 1 . . . Terminal Hacks 93 | . 5 2 2 2 26 24 1 . 2 . 4 10 8 1 5 1 Record 48 | . . . . . 24 22 . . . . . . 2 . . . Part Schematic 3 | . . . 1 . . . . . . . 1 1 . . . . Open Door 5 | . . . . 2 . 1 . . . . . . 1 . . 1 Level Access Points 5 | . . . . . . . . . 1 . 1 . 1 1 1 . Branch Access Points 2 | . . . . . . . . . . . . 1 1 . . . Unreport Threat 13 | . 2 . 1 . . . . . 1 . 1 4 2 . 2 . Recall Investigation 3 | . . . . . . . 1 . . . . 2 . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . . . . . Registered Components 2 | . 1 . . . . . . . . . . . . . 1 . Zone Layout 9 | . 2 1 . . 1 . . . . . 1 2 1 . 1 . Proto ID Catalog 1 | . . . . . . 1 . . . . . . . . . . Release Object 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 10 | . . . . . . . 2 . 2 . 4 2 . . . . Load Schematic 5 | . . . . . . . 1 . 1 . 2 1 . . . . Build 5 | . . . . . . . 1 . 1 . 2 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . 2 2 . . . 4 . . . . . . . . . Insert Component 4 | . . 1 1 . . . 2 . . . . . . . . . Analyze 4 | . . 1 1 . . . 2 . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . . . . . . 1 . 1 . . . Seal Access 3 | . . . 1 . . . . . . . 1 . 1 . . . Unauthorized Hacks 8 | . 2 . 1 . . . 2 . . . . . 3 . . . Terminals 7 | . 2 . 1 . . . 1 . . . . . 3 . . . Assimilate 4 | . 1 . . . . . 1 . . . . . 2 . . . Operators 3 | . 1 . 1 . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . Jam 1 | . . . . . . . 1 . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 42 | . 4 4 3 . . . 7 . 2 . 5 5 4 2 4 2 Full Trace Events 7 | . . 2 . . . . 1 . 1 . 2 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . 1 . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . 1 2 . . . 2 . . . 1 1 3 . . . Parts Built 8 | . . . . . . . 1 . 2 . 4 1 . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 332 | . . . . . . . 36 . 47 . 156 93 . . . . Total Part Build Rating 48 | . . . . . . . 3 . 10 . 28 7 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . 1 1 . . . 2 . . . . . . . . . Part Schematics Acquired 4 | . . 1 1 . . . 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Was Fac Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Was Fac Res Qua Res Tes Acc Total Allies 2 | . 1 . . . . . 1 . . . . . . . . . Largest Group 1 | . . . . . . . 1 . . . . . . . . . Highest-Rated Group 26 | . . . . . . . 26 . . . . . . . . . Highest-Rated Ally 26 | . . . . . . . 26 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Was Fac Res Qua Res Tes Acc Active Infowar (turns) 3609 | . . . 432 116 74 845 322 11 122 54 375 356 203 309 269 121 Optics 3609 | . . . 432 116 74 845 322 11 122 54 375 356 203 309 269 121 Sensors 1052 | . . . . . . . . . . . . 356 203 280 213 . Cloaking 1396 | . . . . . . . . 10 122 54 375 356 202 277 . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Was Fac Res Qua Res Tes Acc Turns Passed 6500 | 57 1162 1230 860 116 74 845 336 11 122 54 375 356 203 309 269 121 Spaces Moved 8180 | 41 579 539 642 120 68 1463 765 44 256 168 942 702 399 679 544 229 Core 20 | 10 6 4 . . . . . . . . . . . . . . Treads 293 | . . 259 34 . . . . . . . . . . . . . Legs 880 | 31 573 276 . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 6987 | . . . 608 120 68 1463 765 44 256 168 942 702 399 679 544 229 Fastest Speed 20 | 50 120 120 29 30 109 27 20 20 20 22 22 27 35 35 34 37 Average Speed 58 | 102 120 189 108 84 109 49 21 20 20 22 26 31 35 36 40 37 Slowest Speed 550 | 120 150 400 550 109 109 109 104 20 22 22 31 35 35 119 120 97 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 36 | . . . . . . . 3 . 1 2 1 7 . 3 17 2 Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 35 | 3 67 50 40 27 12 93 27 3 12 87 22 25 51 15 67 9 Regions Visited 16 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 5 | . . . . . . . . . . . 1 1 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . . . . . . Scrap Searched 10 | . . . . . . 10 . . . . . . . . . . Spaces Dug 29 | . . . . . . . 3 . 2 . 4 13 2 2 2 1 Terrain Destroyed 93 | . . . 64 . . . 3 . 2 . 4 13 2 2 2 1 Melee 23 | . . . . . . . 3 . 2 . 4 7 2 2 2 1 Projectile . | . . . . . . . . . . . . . . . . . AOE 70 | . . . 64 . . . . . . . . 6 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Was Fac Res Qua Res Tes Acc Total 9574 | 56 956 681 750 135 67 1580 923 45 316 181 1060 809 451 730 574 260 Wait 953 | 3 287 65 28 2 . 105 126 . 42 14 97 86 22 45 15 16 Move 8093 | 40 578 538 641 119 67 1462 758 43 254 163 939 687 398 672 510 224 Hop 35 | . . . . . . . 3 . 1 2 1 7 . 3 16 2 Pick Up 88 | 7 12 15 7 3 . 5 10 . 6 1 5 4 5 . 6 2 Fast Attach 18 | . . 3 10 1 . 1 1 . . . 2 . . . . . Attach 58 | 6 9 3 4 3 . 4 5 2 2 . . 7 5 1 5 2 Detach 11 | . . 1 4 1 . . 1 . . . . . . 1 2 1 Swap 26 | . . 7 6 . . . 5 . 3 1 2 1 1 . . . Drop 60 | . . 12 15 5 . 3 6 . 2 . 9 4 2 . 1 1 Fire 130 | . 59 37 33 . . . . . . . . 1 . . . . Melee 43 | . . . . 1 . . 8 . 6 . 5 12 6 2 2 1 Ram 2 | . . . 2 . . . . . . . . . . . . . Kick 11 | . 11 . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 46 | . . . . . . . . . . . . . 12 6 17 11 Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: [*Fac x2]) -5/Factory -4/Factory (discovered 4 exits: Res x4) -4/Waste -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 4 exits: *Res / Arm / *Qua x2) -3/Quarantine -2/Research (discovered 4 exits: Acc x3 / *Tes) -2/Testing -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 58 | -10/Materials | Discovered new exit (range 11) 59 | -10/Materials | Met a group of wandering Federalists 306 | -10/Materials | Build established: Mutant 471 | -10/Materials | Discovered new exit (range 16) 620 | -10/Materials | Core integrity fell below 50% 678 | -10/Materials | Lost 5 parts (1p2n2w) 979 | -10/Materials | Discovered new exit (range 3) 980 | -10/Materials | Discovered new exit (range 14) 1196 | -10/Materials | Discovered new exit (range 16) 1220 | -10/Materials | Entered another Materials area 1220 | -9/Materials | Evolved 2 slots: Propulsion x2 1633 | -9/Materials | Discovered new exit (range 8) 1744 | -9/Materials | Discovered new exit (range 15) 1884 | -9/Materials | Build established: Scavenger-Mutant 2450 | -9/Materials | Entered another Materials area 2450 | -8/Materials | Evolved 2 slots: Utility x2 2497 | -8/Materials | Garrison activated, responded to threat 2760 | -8/Materials | Discovered new exit (range 5) 2784 | -8/Materials | Discovered new exit (range 19) 2945 | -8/Materials | Discovered new exit (range 16) 3148 | -8/Materials | Build established: Hacker-Mutant 3310 | -8/Materials | Entered Storage 3422 | -8/Storage | Used back door to open Recycling access 3422 | -8/Storage | Discovered new exit (range 5) 3426 | -8/Storage | Entered Recycling 3427 | -8/Recycling | Met a Zionite searching for Scraptown 3457 | -8/Recycling | Scanned before Scraplab entrance 3472 | -8/Recycling | Entered Scraplab 3488 | -8/Recycling | Discovered new exit (range 3) 3500 | -8/Recycling | Entered Scraptown 3668 | -8/Scraptown | Discovered new exit (range 11) 3729 | -8/Scraptown | Visited IN-MT5's Study 3736 | -8/Scraptown | Visited Bundlers 3791 | -8/Scraptown | Visited Awakened 3805 | -8/Scraptown | Visited TADAMA 4004 | -8/Scraptown | Visited Cyclists 4015 | -8/Scraptown | Visited UFD Registry 4015 | -8/Scraptown | Registered with UFD as "Megarigger" 4020 | -8/Scraptown | Visited Cave Peace 4035 | -8/Scraptown | Visited Science Guys 4046 | -8/Scraptown | Visited Curators Association 4053 | -8/Scraptown | Visited Abandonware Association 4058 | -8/Scraptown | Learned abandonware demo "HACKBUD.EXE" 4065 | -8/Scraptown | Visited DA-N13 Charitable Foundation 4066 | -8/Scraptown | Found DCF Scrap (28 items) 4085 | -8/Scraptown | Discovered new exit (range 5) 4107 | -8/Scraptown | Visited Observation Area 4117 | -8/Scraptown | Visited Scrapoid Pod Storage 4122 | -8/Scraptown | Visited Research Penetration Think Tank 4160 | -8/Scraptown | Visited Sword Containment 4170 | -8/Scraptown | Visited Scrap Suit Storage 4203 | -8/Scraptown | Build established: Hacker-Sprinter 4230 | -8/Scraptown | Met Optimus 4230 | -8/Scraptown | Accepted into 0bPrime 4345 | -8/Scraptown | Civil war broke out across Scraptown 4345 | -8/Scraptown | Entered Factory 4345 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 4500 | -6/Factory | Fabricated Hacking Suite (x1) 4669 | -6/Factory | Discovered new exit (range 22) 4678 | -6/Factory | Discovered new exit (range 5) 4681 | -6/Factory | Entered another Factory area 4681 | -5/Factory | Evolved 2 slots: Utility x2 4691 | -5/Factory | Discovered new exit (range 4) 4692 | -5/Factory | Entered another Factory area 4692 | -4/Factory | Evolved 2 slots: Utility x2 4710 | -4/Factory | Identified exit to Research 4766 | -4/Factory | Fabricated Nuclear Pulse Thruster (x2) 4814 | -4/Factory | Manually triggered Chute Trap 4814 | -4/Factory | Sucked down chute 4814 | -4/Factory | Entered Waste 4814 | -4/Waste | The area was eerily silent 4865 | -4/Waste | Discovered new exit (range 10) 4868 | -4/Waste | Entered Factory 5123 | -4/Factory | Spotted B-86 Titan 5133 | -4/Factory | Fabricated Lrn. Sensor Array? 5162 | -4/Factory | Fabricated Lrn. Sensor Array (x2) 5243 | -4/Factory | Entered Research 5243 | -3/Research | Evolved 2 slots: Utility x2 5286 | -3/Research | Identified exit to Armory 5286 | -3/Research | Identified exit to Quarantine 5390 | -3/Research | Fabricated Exp. Signal Interpreter (x1) 5417 | -3/Research | Discovered new exit (range 17) 5452 | -3/Research | Spotted B-86 Titan 5464 | -3/Research | Spotted B-86 Titan 5545 | -3/Research | Build established: Hacker-Ninja 5576 | -3/Research | Crushed by falling debris 5595 | -3/Research | Spotted B-90 Cyclops 5599 | -3/Research | Entered Quarantine 5623 | -3/Quarantine | Lost 6 parts (3n2u1w) 5628 | -3/Quarantine | Spotted Alpha 7 5638 | -3/Quarantine | Found Alien Artifact 5639 | -3/Quarantine | Identified Core Reset Matrix 5639 | -3/Quarantine | Used Core Reset Matrix 5643 | -3/Quarantine | Detected hypermatrix surge 5643 | -3/Quarantine | Sensed 14 artifacts in vicinity 5660 | -3/Quarantine | Found Matter Drive 5675 | -3/Quarantine | Scanned by Researcher 5681 | -3/Quarantine | Found Sigix Broadsword 5728 | -3/Quarantine | Met incapacitated Sigix Warrior 5728 | -3/Quarantine | Lockdown squad dispatched 5730 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 5731 | -3/Quarantine | Unlocked Sigix quarantine chamber 5732 | -3/Quarantine | Found Sigix Containment Pod 5778 | -3/Quarantine | Identified exit to Research 5786 | -3/Quarantine | Spotted Lightning 5786 | -3/Quarantine | Spotted Lightning 5802 | -3/Quarantine | Entered Research 5802 | -2/Research | Evolved 2 slots: Utility x2 5815 | -2/Research | Identified exit to Access 6105 | -2/Research | Discovered new exit (range 5) 6111 | -2/Research | Identified exit to Testing 6111 | -2/Research | Entered Testing 6179 | -2/Testing | Spotted Striker 6294 | -2/Testing | Spotted Striker 6380 | -2/Testing | Entered Access 6380 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 6411 | -1/Access | Lost 5 parts (1p2n2u) 6499 | -1/Access | Discovered new exit (range 6) 6501 | -1/Access | Identified exit to Surface 6501 | *** | Destroyed 0b10! Last Messages --------------- 06423_ Field strength at 28. 06424_ Field strength at 20. 06425_ Field strength at 12. 06426_ Field strength at 4. 06427_ Stasis field depleted. 06436_ U-05 Engineer lays Concrete. 06453_ Imp. System Shield destroyed. 06459_ Acquired Unknown Processor. 06477_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 1Y. 06498_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 06499_ The Access Shell folds into the floor. 06499_ EXIT=FOUND 06501_ EXIT=IDENTIFIED: SURFACE [Achievement: 20k Club] [Achievement: This Is Interesting...] [Achievement: Payload Armed] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#""""""""""#??????????????????? | | ???????#???????????# #??????????????????? | | ???????# ?????????# #??????????????????? | | ???????# ?????????# #??????????????????? | | ???????# ?????????# "" #??????????????????? | | ???????# ?????????# "@ #??????????????????? | | ???????# ?????????# #??????????????????? | | ???????# ?????????# #??????????????????? | | ???????# ?????????# #??????????????????? | | ???????# ????????## ##?????????????????? | | ???????# #???????# #?????????????????? | | ???????# #???????##"" ##?????????????????? | | ???????# #????????#"" #??????????????????? | | ???????# #????????#"" #??????????????????? | | ???????# #????????#T #??????????????????? | | ???????# #????????#"" #??????????????????? | | ??????## ##???????#"" #??????????????????? | | ??????# #########"" ###????????????????? | | ??????# " ??????? | | ??????# w ?????? | | ??????# [######################### ??????? | | ??????### ##?????????????????????????? ![!??????? | | ????????# #??????????????????????????????[???????? | | ????????# #??????????????????????????????????????? | | ????????# #??????????????????????????????????????? | | ????????# #??????????????????????????????????????? | | ????????# #??????????????????????????????????????? | | ????????# #??????????????????????????????????????? | | ????????# #??????????????????????????????????????? | | ????????# #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 19 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 150 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 66 Recoil Reduction 2 Offensive Hacking 52 Defensive Hacking 12 Item Schematics ----------------- Exp. Power Amplifier | -3/Quarantine | Archive Imp. Matter Compressor | -3/Quarantine | Archive Exp. Target Analyzer | -3/Quarantine | Archive Robot Schematics ------------------ T-07 Excavator | -3/Quarantine | Archive Fabricated ------------ Hacking Suite | x1 | -6/Factory Nuclear Pulse Thruster | x2 | -4/Factory Lrn. Sensor Array | x2 | -4/Factory Lrn. Sensor Array | x2 | -4/Factory Exp. Signal Interpreter | x1 | -3/Research Repaired ---------- Nothing Alien Tech Used ----------------- Core Reset Matrix Sigix Broadsword Achievements -------------- 20k Club Payload Armed This Is Interesting... \\IAMDERELICT Challenges ------------ None Game ------ Seed AssembledHugeStrikerail Manual? 0 Play Time 01:22:38 Cumulative 36.0 hours Start 2025.09.15 @ 14:30:54 End 2025.09.15 @ 15:52:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type 3 Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 28 Gallery% 32 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5bed2509-0c9f-4529-ad92-0296660343aa