Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.06 @ 14:44:18 Player: Gabe+Kate4EVR Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (190) 950 Value Destroyed (5625) 5625 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1437) 1437 TOTAL SCORE: 11332 Bonus ------- High Alert Combat Kills 1437 Cogmind --------- Core Integrity 0/850 Matter 15/300 Energy 191/300 System Corruption 28% Temperature Cool (15) Movement Flying (36) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Leg (fused) VTOL Module VTOL Module Cooled VTOL Module > --- UTILITY (7) ------ Large Battery > --- WEAPON (2) ------- Axe > --- INVENTORY (5) ---- Flexi-carbon Leg High-capacity Matter Pod (200) Backup Laser III Gauss Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fission Core > --- PROPULSION ------- Wheel Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Target Analyzer Hardened Heavy Armor Plating Improved Light Armor Plating Focal Shield > --- WEAPON ----------- High-powered Shock Rifle Power Maul > --- INVENTORY -------- Nuclear Core Armored Treads Wheel Wheel VTOL Module Cooled VTOL Module Improved Heat Sink High-capacity Storage Unit High-capacity Matter Pod Advanced Terrain Scan Processor Improved Light Armor Plating Improved Light Armor Plating Backup Laser III Backup Laser III Backup Laser III Backup Laser III Advanced Assault Cannon Advanced EMP Blaster Heavy Rocket Launcher Heavy Missile Launcher [Rating: 56] Favorites ----------- Power Nuclear Core Engine Heavy Deuterium Engine Power Core Nuclear Core Propulsion Armored Wheel Treads Armored Treads Leg Armored Leg Wheel Armored Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Impact Weapon Power Maul Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 2 . . . Utility 5 | . . . 2 2 1 Weapon . | . . . . . . Parts Attached 225 | 6 24 24 37 66 68 Power 24 | 1 4 5 3 5 6 Engine 14 | 1 3 5 1 3 1 Core 10 | . 1 . 2 2 5 Reactor . | . . . . . . Propulsion 62 | 2 8 7 6 16 23 Treads 9 | . . . 1 4 4 Leg 11 | 2 3 . . . 6 Wheel 35 | . 5 7 2 11 10 Hover . | . . . . . . Flight 7 | . . . 3 1 3 Utility 75 | 1 7 4 16 28 19 Device 29 | . 1 . 5 13 10 Storage 16 | 1 4 2 2 2 5 Processor 6 | . 1 1 2 2 . Hackware 3 | . . 1 2 . . Protection 21 | . 1 . 5 11 4 Artifact . | . . . . . . Weapon 64 | 2 5 8 12 17 20 Energy Gun 26 | 2 4 7 5 1 7 Energy Cannon 6 | . . . 4 2 . Ballistic Gun 4 | . 1 . . . 3 Ballistic Cannon 6 | . . . . 6 . Launcher 16 | . . 1 2 6 7 Special Weapon . | . . . . . . Impact Weapon 5 | . . . 1 2 2 Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . 3 1 1 Corrupted Parts 8 | . . . . 5 3 System Corruption 28 | . . . . 23 5 Parts Lost 69 | . 5 6 3 19 36 Power 9 | . 2 1 . 1 5 Propulsion 23 | . 1 3 3 7 9 Utility 20 | . 1 . . 6 13 Weapon 17 | . 1 2 . 5 9 Highest Loss Streak 10 | . 2 4 2 7 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 93 98 99 96 73 Engine 6 | . 10 10 6 4 2 Core 2 | . . . 2 2 5 Treads 8 | . . . 7 17 3 Leg 1 | . 2 . . . 4 Wheel 19 | . 24 43 27 11 8 Device 11 | . . . 6 19 14 Storage 9 | . 15 11 8 7 9 Processor 5 | . 4 8 2 6 2 Hackware 2 | . . 2 12 . . Protection 6 | . 6 . 6 8 7 Energy Gun 7 | . 22 20 5 . 5 Energy Cannon 2 | . . . 12 2 . Ballistic Cannon 3 | . . . . 8 . Launcher 1 | . . . . 2 1 Naked Turns . | . . . . . . Heaviest Build 93 | 13 43 34 59 83 93 Greatest Support 90 | 20 24 48 48 90 52 Greatest Overweight (x) 25 | . 2 1 3 5 25 Average Overweight (x) 1 | . . . . 1 3 Largest Inventory Capacity 20 | 8 15 15 15 20 20 Average Capacity 16 | 7 14 15 14 17 19 Most Carried 20 | . 15 15 15 20 20 Average Carried 15 | . 10 14 14 16 18 Final Capacity 20 | 8 15 15 15 20 5 Final Carried 19 | . 15 15 15 19 5 Class Distribution -------------------- 71% | Mutant 20% | Scavenger-Mutant 7% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 4766 | 219 598 500 510 2132 807 Remotely 1732 | . . . . 1486 246 Salvage Created 6970 | . 615 1014 949 3353 1039 Parts 400 | . 24 56 66 189 65 Haulers Intercepted 13 | . . 2 5 6 . Recyclers Shooed 4 | . . 1 . 3 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 131 | . 17 23 13 50 28 Melee 4 | . . . . . 4 Guns 53 | . 16 22 3 1 11 Cannons 38 | . . . 6 32 . AOE 33 | . . 1 3 16 13 Classes Destroyed 19 | . 4 6 . 6 3 Worker 17 | . . 1 3 12 1 Builder 20 | . . 2 . 12 6 Tunneler 1 | . . . . . 1 Hauler 13 | . . 2 5 6 . Recycler 6 | . . . . 5 1 Mechanic 3 | . 1 . . 2 . Operator 2 | . 1 1 . . . Watcher 8 | . . 2 3 3 . Swarmer 29 | . 3 4 5 5 12 Grunt 72 | . 14 13 7 32 6 Brawler 1 | . . . . 1 . Duelist 2 | . . 1 . 1 . Protector 1 | . . . . . 1 Sentry 10 | . . 5 1 4 . Specialist 4 | . . . . 2 2 Hunter 4 | . . . . 1 3 Programmer 5 | . . . . 3 2 Heavy 2 | . . . . 1 1 Behemoth 1 | . . . . . 1 Best Kill Streak 10 | . 5 5 4 10 6 Combat Bots Only 6 | . 5 5 4 6 4 Max Kills in Single Turn 6 | . 2 1 4 6 4 Gunslinging 1 | . 1 . . . . Exploded 3 | . . 1 3 2 3 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 1068 | . 110 136 47 395 380 Missed 307 | . 21 37 13 128 108 Damage Taken 12090 | . 1014 1332 427 3866 5451 Core 1805 | . 244 186 49 461 865 Absorbed by Shields 111 | . . . . 96 15 Ignored by Resistances 353 | . . . . . 353 Regen/Repaired (Parts) 142 | . 45 97 . . . Core Remaining (%) 56 | 100 2 53 91 34 . Volleys Fired 454 | . 76 87 44 162 85 Largest 2 | . 2 2 2 2 2 Hottest 130 | . 90 121 130 130 100 Shots Fired 792 | . 134 168 84 274 132 Gun 438 | . 134 164 28 7 105 Cannon 294 | . . . 55 239 . Launcher 60 | . . 4 1 28 27 Special . | . . . . . . Kinetic 240 | . 11 9 . 203 17 Thermal 467 | . 123 155 81 43 65 Explosive 34 | . . 4 . 3 27 Electromagnetic 51 | . . . 3 25 23 Robot Hit Streak 27 | . 13 27 7 8 9 Robot Miss Streak 7 | . 3 4 4 7 4 Penetration Max 1 | . . . . 1 . Secondary Targets 7 | . 4 1 . . 2 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 516 | . 95 116 54 153 98 Core Hits 317 | . 39 51 28 128 71 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 2 | . . . . 1 1 Critical Strikes 37 | . 4 10 2 16 5 Burn 15 | . 4 10 1 . . Blast 15 | . . . . 15 . Corrupt 3 | . . . . . 3 Smash 3 | . . . 1 1 1 Sever 1 | . . . . . 1 Melee Attacks 30 | . . . 3 1 26 Impact 9 | . . . 3 1 5 Slashing 21 | . . . . . 21 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks 1 | . . . . . 1 Damage Inflicted 16572 | . 1227 1905 1600 7148 4692 Guns 4342 | . 1201 1607 397 116 1021 Cannons 4849 | . . . 920 3929 . Explosions 6398 | . . 298 140 3010 2950 Melee 922 | . . . 143 58 721 Ramming 61 | . 26 . . 35 . Kinetic 3609 | . 58 59 . 3315 177 Thermal 5897 | . 1143 1548 1257 1325 624 Explosive 3556 | . . 298 . 358 2900 Electromagnetic 2527 | . . . 200 2057 270 Impact 406 | . . . 143 58 205 Slashing 516 | . . . . . 516 Piercing . | . . . . . . Highest Corruption 36 | . 2 . . 36 28 Average Corruption 7 | . 2 . . 6 11 Corruption Purged . | . . . . . . Corruption Blocked 10 | . . . . 10 . Effects 110 | . 3 . . 67 40 Message Errors 25 | . 2 . . 15 8 Matter Fused 26 | . . . . 16 10 Heat Flow Errors 13 | . 1 . . 8 4 Energy Discharges 12 | . . . . 7 5 Parts Rejected 2 | . . . . 2 . Parts Fused 2 | . . . . 1 1 Data Loss (minor) 12 | . . . . 6 6 Data Loss (major) 4 | . . . . 2 2 Misfires 4 | . . . . 3 1 Alerts 2 | . . . . . 2 Misdirections 1 | . . . . 1 . Weapon Failures 7 | . . . . 6 1 Overload Shots . | . . . . . . Overflow Damage 356 | . . . 46 154 156 Projectiles 68 | . . . 29 39 . Explosions 130 | . . . . 57 73 Melee 158 | . . . 17 58 83 Knockbacks 21 | . . . . 19 2 Impact 2 | . . . . . 2 Kinetic 18 | . . . . 18 . Secondary 1 | . . . . 1 . Self-Inflicted Damage 729 | . 12 32 . 382 303 Shots 26 | . . 2 . 17 7 Rammed 7 | . 4 . . 3 . Targets Rammed 7 | . 4 . . 3 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 582 | . 582 442 511 533 198 Average Temperature 141 | . 204 138 98 137 61 Received Heat Transfer 3208 | . 507 585 180 1116 820 Effects 45 | . 11 10 3 21 . Shutdowns 7 | . 3 1 1 2 . Energy Bleed 11 | . 2 3 1 5 . Interference 14 | . 2 3 . 9 . Matter Decay 9 | . 4 3 . 2 . Short Circuit 1 | . . . . 1 . Damage (minor) 1 | . . . 1 . . Damage (major) 2 | . . . . 2 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 16 | . . . 1 12 3 Impact Corruptions 4 | . . . 1 1 2 Robots Melted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 31 | . 8 18 1 1 3 Heat Transferred 13247 | . 3308 4521 2035 1923 1460 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 21 | . . . 1 19 1 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 1374 | . 231 445 384 1374 891 Initial 672 | . . 46 76 74 672 Average 398 | . 91 242 98 504 762 Maximum Alert Level 4 | . 1 2 1 4 3 Low Security (%) 41 | 100 96 38 83 25 . Level 1 14 | . 3 56 16 11 . Level 2 22 | . . 4 . 47 22 Level 3 19 | . . . . 10 77 Level 4 2 | . . . . 5 . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 38 | . 5 4 2 20 7 Investigation 11 | . 2 3 . 5 1 Extermination 5 | . . . . 3 2 Reinforcement 16 | . 3 1 2 7 3 Assault 2 | . . . . 1 1 Garrison 4 | . . . . 4 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 5 | . . . . 4 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 11 | . 2 2 1 4 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 206 | . 30 34 27 70 45 Peak Tracking Total 9 | . 9 6 6 7 9 Tactical Retreats 8 | . 1 2 1 3 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 13 | . 2 1 . 6 4 Indirectly 3 | . . . . 3 . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . 2 . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 31 | . . 2 . 23 6 Max in Single Turn 4 | . . 1 . 4 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 24 | . 3 7 5 8 1 Terminals 13 | . 2 5 4 2 . Fabricators 4 | . . . . 3 1 Repair Stations 3 | . 1 1 . 1 . Recycling Units 2 | . . 1 . 1 . Scanalyzers 2 | . . . 1 1 . Garrison Access . | . . . . . . Total Hacks 64 | . 8 19 10 25 2 Successful 30 | . 5 8 8 9 . Failed 34 | . 3 11 2 16 2 Catastrophic 2 | . . . 1 1 . Database Lockouts . | . . . . . . Manual 24 | . 5 12 4 3 . Terminals 27 | . 5 13 6 3 . Fabricators 13 | . . . . 11 2 Repair Stations 14 | . 3 5 . 6 . Recycling Units 3 | . . 1 . 2 . Scanalyzers 7 | . . . 4 3 . Garrison Access . | . . . . . . Terminal Hacks 13 | . 3 4 4 2 . Prototype ID Bank 5 | . 3 1 . 1 . Open DSF 1 | . . . . 1 . Alert Level 2 | . . 1 1 . . Unreport Threat 4 | . . 2 2 . . Hauler Manifests 1 | . . . 1 . . Fabricator Hacks 3 | . . . . 3 . Load Schematic 2 | . . . . 2 . Build 1 | . . . . 1 . Repair Station Hacks 7 | . 2 3 . 2 . Scan Component 5 | . 1 2 . 2 . Repair 2 | . 1 1 . . . Recycling Unit Hacks 2 | . . 1 . 1 . Retrieve Components 2 | . . 1 . 1 . Scanalyzer 5 | . . . 4 1 . Insert Component 3 | . . . 2 1 . Analyze 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 21 | . 2 6 4 8 1 Full Trace Events 8 | . 1 2 . 5 . Feedback Events 2 | . . . . 2 . Corruption 2 | . . . . 2 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built 2 | . . . . 2 . Authchips . | . . . . . . Time 51 | . . . . 51 . Total Part Build Rating 2 | . . . . 2 . Parts Repaired 2 | . 1 1 . . . Time 64 | . 32 32 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 11 | . . 1 . 10 . Parts Scanalyzed 3 | . . . 2 1 . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged 1 | . . . . 1 . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 6807 | 69 942 882 1032 2514 1368 Spaces Moved 3828 | 53 533 518 764 1368 592 Core 11 | 4 . . . . 7 Treads 309 | . . . 2 303 4 Legs 201 | 49 54 . . . 98 Wheels 3275 | . 479 518 762 1065 451 Hover . | . . . . . . Flight 32 | . . . . . 32 Fastest Speed 36 | 50 90 90 90 101 36 Average Speed 118 | 114 103 90 103 126 159 Slowest Speed 1300 | 120 260 105 250 245 1300 Overloaded Moves 29 | . . . . . 29 Propulsion Burnouts . | . . . . . . Robots Hopped 3 | . . . . . 3 Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 31 | 4 62 39 44 27 12 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 281 | . . 7 24 73 177 Melee . | . . . . . . Projectile 40 | . . . 15 25 . AOE 241 | . . 7 9 48 177 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 5301 | 58 794 785 921 1918 825 Wait 503 | . 119 105 7 245 27 Move 3818 | 52 532 517 763 1367 587 Hop 2 | . . . . . 2 Pick Up 119 | . 18 24 32 33 12 Fast Attach 96 | 6 13 4 22 24 27 Attach 48 | . 2 7 3 16 20 Detach 25 | . 6 2 5 6 6 Swap 81 | . 9 13 12 26 21 Drop 120 | . 15 26 30 35 14 Fire 454 | . 76 87 44 162 85 Melee 28 | . . . 3 1 24 Ram 5 | . 4 . . 1 . Kick . | . . . . . . Crush 2 | . . . . 2 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sto]) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 16) 524 | -10/Materials | Repaired Arm. Wheel 618 | -10/Materials | Discovered new exit (range 14) 640 | -10/Materials | Core integrity fell below 50% 660 | -10/Materials | Core integrity fell below 20% 870 | -10/Materials | Derelicts attacked the area 985 | -10/Materials | Discovered new exit (range 9) 1012 | -10/Materials | Entered another Materials area 1012 | -9/Materials | Evolved 2 slots: Propulsion x2 1240 | -9/Materials | Discovered new exit (range 3) 1327 | -9/Materials | Discovered new exit (range 8) 1405 | -9/Materials | Discovered new exit (range 10) 1558 | -9/Materials | Repaired Arm. Wheel 1679 | -9/Materials | Discovered new exit (range 16) 1790 | -9/Materials | Lost 4 parts (1p3n) 1894 | -9/Materials | Entered another Materials area 1894 | -8/Materials | Evolved 2 slots: Utility x2 2552 | -8/Materials | Build established: Hacker-Mutant 2913 | -8/Materials | Discovered new exit (range 9) 2926 | -8/Materials | Entered Factory 2926 | -7/Factory | Evolved 2 slots: Utility x2 3045 | -7/Factory | Build established: Mutant 3508 | -7/Factory | Fabricated Flight Unit? 3747 | -7/Factory | Cargo convoy interrupted 3788 | -7/Factory | Discovered new exit (range 15) 4828 | -7/Factory | System corruption reached 10% 4926 | -7/Factory | First assault squad dispatched 4954 | -7/Factory | Garrison activated, responded to threat 5173 | -7/Factory | Lost 5 parts (4n1u) 5265 | -7/Factory | Lost 4 parts (2u2w) 5266 | -7/Factory | Garrison activated, responded to threat 5354 | -7/Factory | Discovered new exit (range 13) 5363 | -7/Factory | Core integrity fell below 50% 5419 | -7/Factory | Lost 7 parts (2n2u3w) 5426 | -7/Factory | System corruption reached 30% 5440 | -7/Factory | Entered another Factory area 5440 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5521 | -6/Factory | Build established: Scavenger-Mutant 5764 | -6/Factory | Lost 4 parts (3n1u) 6102 | -6/Factory | Lost 10 parts (2p2n4u2w) 6140 | -6/Factory | First assault squad dispatched 6347 | -6/Factory | System corruption reached 10% 6381 | -6/Factory | Core integrity fell below 50% 6412 | -6/Factory | Crushed by falling debris 6604 | -6/Factory | Spotted B-75 Beast 6642 | -6/Factory | Core integrity fell below 20% 6646 | -6/Factory | Destroyed B-75 Beast 6672 | -6/Factory | Lost 3 parts (1p1n1u) 6808 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06768_ Triggered Alarm Trap. 06768_ An alarm sounds. 06768_ ALERT: Alarm triggered, dispatching investigation squad. 06773_ Critical hit (Burn: +37). 06782_ YZT%DYI&U=RJ2S,F60VYEMKN6E E33% 06784_ Imp. Cooling System destroyed. 06792_ Integrated Corrupted VTOL Module (+1). 06793_ Integrated Corrupted VTOL Module (+2). 06794_ Focal Shield destroyed. 06795_ Identified Cld. VTOL Module. 06796_ Dropped Hcp. Storage Unit. 06797_ Dropped Med. Storage Unit. 06797_ Extracted 200 energy. 06798_ Penetrated by Slug. 06798_ Gauss Rifle destroyed. 06798_ Penetrated by Slug. 06798_ Fusion Compressor destroyed. 06799_ System corrupted: Matter fused (-5). 06801_ Penetrated by Slug. 06808_ Slug penetrates Matter Pump. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????##################???????? | | ????????????????????????# #???????? | | ????????????????????????# #???????? | | ????????????????????????# """ """ """ #???????? | | ????????????????????????#@ """ """ """ #???????? | | ????????????????????????# """ """ """ #???????? | | ????????????????????????# #???????? | | ????????????????????????# """ """ """ #???????? | | ????????????????????????# """ """ """ #???????? | | ????????????????????????# """ """ """ #???????? | | ???????????????????????? h #???????? | | ???????????????????????? 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""" """ """ #????#### | | ????????????????????? #????# | | ????????????????????? ######== | | ????????????????????? !![!!!=!! | | ?????????????????????? ####+#########+#########!!" | | ????????????????????????????????????? ??????#^ " | | ????????????????????????????????????? ?????# ^" | | ????????????????????????????????????? ????# | | ????????????????????????????????????? ??# | | ????????????????????????????????????? #?# | | ?????????????????????????????????????? #?# | | ?????????????????????????????????????? ! #?# | | ?????????????????????????????????????? #?# | | ?????????????????????????????????????? #?#### | | ?????????????????????????????????????? #????# | | ??????????????????????????????????????? #????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 29 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Armor Coverage 900 Resistance: KI 20 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hvy. Missile Launcher | -8/Materials | Scanalyzed Flight Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Flight Unit | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZioniteSupercompositeWheel Manual? 0 Play Time 01:05:51 Cumulative 153.9 hours Start 2024.05.06 @ 13:25:09 End 2024.05.06 @ 14:44:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 308 Rogue 308 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 58 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ed66633d-7ddc-4bd6-8eba-5437fab3ec2f