Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.11 @ 14:35:37 Player: konomiyu Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (139) 695 Value Destroyed (4376) 4376 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (920) 920 TOTAL SCORE: 9971 Bonus ------- High Alert Combat Kills 75 Follower Combat Kills 329 Met Imprinter 300 Was Imprinted 300 Friendly Fire -84 Cogmind --------- Core Integrity 0/850 Matter 178/300 Energy 284/310 System Corruption 3% Temperature Cool (9) Movement Walking (260) Ox2 Location -6/Extension Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (4) --- Light Treads Light Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (7) ------ Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array Advanced Terrain Scanner Hacking Drone Bay (1/1) > --- WEAPON (3) ------- Barrage Gun Gauss Rifle Gauss Cannon > --- INVENTORY (20) --- Light Ion Engine Improved Ion Engine Improved Carbon-fiber Leg Improved VSS Leg Large Storage Unit Advanced Energy Well (500) Matter Compressor (250) Improved Terrain Scanner Phasing AFG Barrage Gun Remote Datajack Phasing Sabre Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Advanced Terrain Scanner Improved Targeting Computer Experimental System Shield High-powered Tractor Beam Phasing AFG > --- WEAPON ----------- Enhanced Autogun Improved Heavy Machine Gun Phasing Sabre > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Improved VSS Leg Large Storage Unit Advanced Energy Well Matter Compressor Improved Terrain Scanner Focal Shield Hacking Drone Bay Barrage Gun Barrage Gun Gauss Rifle Gauss Cannon Heavy Flak Cannon Remote Datajack [Rating: 65] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Utility Targeting Computer Device High-powered Tractor Beam Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Autogun Energy Gun EM Pulse Gun Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Slots Evolved 8 | . . . 2 . . . 6 . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . Utility 5 | . . . 1 . . . 4 . Weapon 1 | . . . . . . . 1 . Parts Attached 104 | 6 6 5 25 3 9 8 8 34 Power 10 | 1 . 1 4 . . 2 . 2 Engine 9 | 1 . 1 4 . . 2 . 1 Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 40 | 2 2 2 10 2 1 2 2 17 Treads 8 | 2 . . . . . . . 6 Leg 25 | . 2 2 9 2 1 2 2 5 Wheel 6 | . . . . . . . . 6 Hover 1 | . . . 1 . . . . . Flight . | . . . . . . . . . Utility 25 | 1 2 . 2 . 4 2 5 9 Device 11 | . . . . . 2 . 2 7 Storage 5 | 1 1 . 1 . . 1 1 . Processor 5 | . 1 . . . 1 . 2 1 Hackware 3 | . . . 1 . 1 1 . . Protection 1 | . . . . . . . . 1 Artifact . | . . . . . . . . . Weapon 29 | 2 2 2 9 1 4 2 1 6 Energy Gun 1 | 1 . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 15 | 1 1 2 5 . 2 . . 4 Ballistic Cannon 5 | . . . . . . 2 1 2 Launcher 5 | . 1 . 3 1 . . . . Special Weapon 2 | . . . 1 . 1 . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . . . . 4 . 2 2 Parts Lost 46 | . . 3 13 1 . 1 16 12 Power 5 | . . 1 1 . . 1 2 . Propulsion 20 | . . 1 9 1 . . 5 4 Utility 9 | . . . . . . . 4 5 Weapon 12 | . . 1 3 . . . 5 3 Highest Loss Streak 14 | . . 3 4 1 . 1 14 5 To Critical Strikes . | . . . . . . . . . Average Backups 12 | 2 8 9 10 13 14 14 10 14 Power 1 | . 1 . 1 2 2 1 . 1 Propulsion 2 | 1 1 1 2 2 2 . . 2 Utility 3 | . 1 3 2 2 3 6 4 5 Weapon 4 | . 3 3 3 4 4 5 4 3 Tool/Special . | . . . . . . . . . Unused Backups 12 | . 2 . 1 . 3 3 . 3 Power 4 | . . . 1 . . 1 . 2 Propulsion 4 | . 1 . . . 2 1 . . Utility 1 | . . . . . . . . 1 Weapon 3 | . 1 . . . 1 1 . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 95 | . 92 99 98 99 99 99 71 83 Engine 10 | . 14 13 11 11 11 10 4 2 Treads 2 | . 5 . . . . . . 9 Leg 26 | . 22 28 32 32 33 33 17 1 Wheel 1 | . . . . . . . . 11 Device 2 | . . . . . . . 6 17 Storage 10 | . 14 14 11 11 10 11 6 6 Processor 9 | . 6 14 11 11 10 . 8 8 Hackware 8 | . . . 10 11 11 22 11 2 Ballistic Gun 13 | . 11 17 20 15 10 9 . 11 Ballistic Cannon 1 | . . . . . . 12 13 2 Launcher 5 | . 13 10 1 6 8 . 1 . Peak Build Rating 65 | 6 9 10 17 17 33 40 57 65 Average Rating 22 | 3 8 9 15 16 21 37 41 47 On Entrance 16 | . 6 9 10 16 17 32 40 15 Naked Turns . | . . . . . . . . . Heaviest Build 72 | 13 21 21 33 34 35 39 70 72 Greatest Support 80 | 40 40 20 30 30 38 48 63 80 Greatest Overweight (x) 14 | . 1 1 2 1 1 . 13 14 Average Overweight (x) . | . . . . 1 . . 2 . Largest Inventory Capacity 20 | 8 10 10 15 15 15 20 20 20 Average Capacity 14 | 6 9 10 12 15 14 15 19 20 Most Carried 20 | 5 10 10 12 15 15 15 14 20 Average Carried 12 | 3 8 9 10 13 14 14 10 15 Final Capacity 20 | 8 10 10 15 15 15 15 20 20 Final Carried 15 | 4 10 10 12 15 15 15 8 12 Class Distribution -------------------- 57% | Scavenger-Mutant 24% | Mutant 9% | Hacker-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Gunner | -6/Factory Scavenger-Mutant | -6/Extension Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Matter Collected 4509 | 184 458 254 1353 96 125 268 137 1634 Remotely 1133 | . . . . . . . . 1133 Salvage Created 4753 | . 474 239 1698 184 . 243 266 1649 Parts 268 | . 37 10 120 14 . 16 11 60 Haulers Intercepted 7 | . 2 . 5 . . . . . Recyclers Shooed 8 | . 2 1 . 3 . . 1 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 25 | . . . . . 2 23 . . Prevented 12 | . . . . . . 12 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Combat Hostiles Destroyed 99 | . 12 9 39 6 . 4 9 20 Melee 2 | . . . . . . . . 2 Guns 46 | . 3 6 26 2 . 2 . 7 Cannons 16 | . . . . . . 2 3 11 AOE 35 | . 9 3 13 4 . . 6 . Classes Destroyed 14 | . 7 3 1 1 . 1 . 1 Worker 9 | . 1 . 3 . . . 2 3 Builder 7 | . 3 . 3 . . . 1 . Tunneler 1 | . . . . . . . . 1 Hauler 7 | . 2 . 5 . . . . . Recycler 5 | . . 1 . . . . . 4 Operator 3 | . 2 . 1 . . . . . Watcher 8 | . 2 . 5 . . . . 1 Swarmer 13 | . 3 3 7 . . . . . Grunt 59 | . 9 2 22 5 . 3 7 11 Brawler 1 | . . . 1 . . . . . Duelist 2 | . . . . 1 . . 1 . Sentry 20 | . . 2 9 . . . . 9 Demolisher 2 | . . 2 . . . . . . Behemoth 2 | . . . . . . 1 1 . Best Kill Streak 9 | . 5 4 5 3 . 2 9 6 Combat Bots Only 7 | . 4 4 4 3 . 2 7 6 Max Kills in Single Turn 3 | . 3 1 3 3 . 1 3 1 Gunslinging 1 | . . . 1 . . . . . Exploded 3 | . 2 1 2 3 . . 3 . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Hostile Shots Fired 718 | . 18 43 189 6 . 61 115 286 Missed 243 | . 7 13 59 2 . 24 45 93 Hits 475 | . 11 30 130 4 . 37 70 193 Melee 1 | . . . 1 . . . . . Projectile 474 | . 11 30 129 4 . 37 70 193 AOE 13 | . . 8 . . . . 5 . Critical Strikes 14 | . . . 2 . . 2 6 4 Damage Taken 7324 | . 143 624 1659 131 . 655 1981 2131 Core 1321 | . . 129 180 . . 143 649 220 Absorbed by Shields 70 | . . . . . . . . 70 Ignored by Resistances 131 | . . . . . . . . 131 Regen/Repaired (Parts) 112 | . . . . . . . 112 . Core Remaining (%) 55 | 100 . 48 . . . 19 . . Volleys Fired 291 | . 38 20 140 7 . 15 20 51 Largest 3 | . 2 2 2 2 . 2 3 3 Hottest 120 | . 70 53 56 56 . 80 120 109 Shots Fired 619 | . 57 40 275 12 . 30 53 152 Gun 452 | . 37 31 261 7 . 16 . 100 Cannon 111 | . . . . . . 14 45 52 Launcher 55 | . 20 9 13 5 . . 8 . Special 1 | . . . 1 . . . . . Kinetic 550 | . 24 31 261 7 . 30 45 152 Thermal 1 | . . . 1 . . . . . Explosive 55 | . 20 9 13 5 . . 8 . Electromagnetic 13 | . 13 . . . . . . . Robot Hit Streak 25 | . 5 8 25 4 . 5 9 9 Robot Miss Streak 6 | . 3 2 3 2 . 3 2 6 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 7 | . . 2 5 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . Shots Hit Robots 448 | . 25 26 202 7 . 16 41 131 Core Hits 265 | . 30 15 81 9 . 8 23 99 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . Critical Strikes 6 | . . . 1 1 . 1 1 2 Destroy 2 | . . . 1 1 . . . . Blast 3 | . . . . . . 1 1 1 Sever 1 | . . . . . . . . 1 Melee Attacks 29 | . . . . . 11 . . 18 Impact . | . . . . . . . . . Slashing 29 | . . . . . 11 . . 18 Piercing . | . . . . . . . . . Sneak Attacks 7 | . . . . . . . . 7 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12868 | . 1290 598 4391 361 . 445 2090 3693 Guns 5325 | . 225 323 2988 76 . 174 . 1539 Cannons 2468 | . . . . . . 271 1026 1171 Explosions 4092 | . 1065 275 1403 285 . . 1064 . Melee 983 | . . . . . . . . 983 Ramming . | . . . . . . . . . Kinetic 7729 | . 161 323 2988 76 . 445 1026 2710 Thermal 680 | . . . 347 . . . 333 . Explosive 3412 | . 1065 275 1056 285 . . 731 . Electromagnetic 64 | . 64 . . . . . . . Impact . | . . . . . . . . . Slashing 983 | . . . . . . . . 983 Piercing . | . . . . . . . . . Highest Corruption 6 | . 2 2 . . . . . 6 Average Corruption 2 | . 1 2 . . . . . 4 Corruption Purged 3 | . . . . . . . . 3 Corruption Blocked . | . . . . . . . . . Effects 30 | . 9 5 . . . . . 16 Message Errors 10 | . 3 1 . . . . . 6 Matter Fused 5 | . 2 . . . . . . 3 Heat Flow Errors 3 | . 2 1 . . . . . . Energy Discharges 2 | . 1 1 . . . . . . Parts Rejected 1 | . . . . . . . . 1 Parts Fused 1 | . . 1 . . . . . . Data Loss (minor) 5 | . 1 1 . . . . . 3 Data Loss (major) 2 | . . . . . . . . 2 Misfires 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 347 | . . 6 117 5 . . 74 145 Projectiles 11 | . . . . . . . 11 . Explosions 191 | . . 6 117 5 . . 63 . Melee 145 | . . . . . . . . 145 Knockbacks 31 | . . . . . . 5 3 23 Impact . | . . . . . . . . . Kinetic 28 | . . . . . . 4 3 21 Secondary 3 | . . . . . . 1 . 2 Self-Inflicted Damage 156 | . 23 9 38 86 . . . . Shots 7 | . 1 1 2 3 . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 253 | . 207 190 27 5 240 159 253 251 Average Temperature 42 | . 31 34 4 2 127 51 93 58 Received Heat Transfer 2662 | . 54 105 681 27 . 213 747 835 Effects 1 | . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 400 | . . . 200 . . . 200 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Maximum Alert Level 2 | . 1 . 2 . . . 2 1 Low Security (%) 58 | 100 90 100 17 100 . . . 92 Level 1 34 | . 9 . 64 . . . 95 7 Level 2 6 | . . . 17 . . . 3 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 435 | . 235 128 435 132 . . 418 267 Initial 372 | . . 19 41 132 . . 372 130 Average 171 | . 105 75 282 38 . . 321 72 Influence Increases 4177 | . 546 269 1396 192 . 515 618 641 Destroy 0b10 Robot/C 2200 | . 240 180 780 120 . 300 180 400 Destroy 0b10 Robot/NC 210 | . 50 5 85 . . 10 15 45 Destroy Leader 430 | . 58 30 210 20 . 30 40 42 Allied During Kill 130 | . . . . . . 130 . . Successful Hack 117 | . 57 . 42 8 . . 10 . Disable Machine 195 | . 45 15 90 . . . 45 . Destroy Structure 340 | . 96 39 129 44 . . 28 4 Advance Influence 300 | . . . . . . . 300 . Lose Combat Pursuer 255 | . . . 60 . . 45 . 150 Influence Decreases 3948 | . 496 211 1164 467 65 400 465 680 Entered New Map 552 | . . 31 67 208 65 . 43 138 Time Decay 2521 | . 496 150 662 249 . 310 222 432 Lost Part 450 | . . 30 130 10 . 10 160 110 Lost Ally 120 | . . . . . . 80 40 . Purge Threat 305 | . . . 305 . . . . . Squads Dispatched 15 | . 3 . 4 . . . 6 2 Investigation 5 | . 1 . 2 . . . . 2 Extermination . | . . . . . . . . . Reinforcement 7 | . 2 . 2 . . . 3 . Assault . | . . . . . . . . . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Distress Signals 6 | . 1 . 3 . . . 1 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 148 | . 21 9 50 6 . 16 11 35 Peak Tracking Total 8 | . 3 3 4 3 . 7 5 8 Tactical Retreats 11 | . . . 4 . . 2 . 5 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Traps Triggered 9 | . 2 . 1 . . . 1 5 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Machines Disabled 16 | . 3 3 6 . . 1 3 . Max in Single Turn 3 | . 1 1 2 . . 1 3 . Machines Repaired . | . . . . . . . . . Machines Dismantled 1 | . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Machines Accessed 23 | . 6 . 11 1 . 1 2 2 Terminals 22 | . 6 . 11 1 . 1 1 2 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 75 | . 18 . 38 4 . 8 5 2 Successful 41 | . 9 . 18 2 . 8 3 1 Failed 34 | . 9 . 20 2 . . 2 1 Catastrophic 6 | . 2 . 3 1 . . . . Database Lockouts . | . . . . . . . . . Manual 50 | . 8 . 23 4 3 2 . 10 Terminals 72 | . 18 . 38 4 . 8 2 2 Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . . . 3 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 39 | . 9 . 18 2 . 8 1 1 Record 9 | . 1 . . . . 8 . . Robot Analysis 5 | . 3 . 2 . . . . . Prototype ID Bank 10 | . 2 . 8 . . . . . Open Door 1 | . . . . . . . . 1 Open DSF 1 | . . . . . . . 1 . Level Access Points 1 | . . . . 1 . . . . Branch Access Points 1 | . . . . 1 . . . . Machine Index 1 | . . . 1 . . . . . Alert Level 1 | . . . 1 . . . . . Unreport Threat 3 | . . . 3 . . . . . Dispatch Records 2 | . 1 . 1 . . . . . Recall Investigation 1 | . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . Registered Components 2 | . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . Scan Component 1 | . . . . . . . 1 . Repair 1 | . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 18 | . 6 . 11 . . . 1 . Full Trace Events 6 | . 2 . 4 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . Time 22 | . . . . . . . 22 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Total Allies 9 | . . . . . 4 2 . 3 Largest Group 4 | . . . . . 4 4 2 2 Highest-Rated Group 212 | . . . . . 154 212 135 52 Highest-Rated Ally 96 | . . . . . 39 96 96 30 Zionite Dispatches 1 | . . . . . . . . 1 Kinetic Resupply 1 | . . . . . . . . 1 Total Orders 3 | . . . . . . . . 3 FOLLOW 1 | . . . . . . . . 1 DROP 1 | . . . . . . . . 1 RETURN 1 | . . . . . . . . 1 Ally Attacks 80 | . . . . . . 66 14 . Total Damage 1787 | . . . . . . 1566 221 . Kills 13 | . . . . . . 13 . . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Active Infowar (turns) 1540 | . . . . . . . 447 1093 Optics 973 | . . . . . . . . 973 Terrain 1093 | . . . . . . . . 1093 Structural 447 | . . . . . . . 447 . Decoding 207 | . . . . . . . 207 . Robot Analysis Total 5 | . 3 . 2 . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . Drone Launches 1 | . . . . . . . . 1 Drone Recoveries 1 | . . . . . . . . 1 Decoded 0b10 Intel 4 | . . . . . . . 4 . Garrisons 1 | . . . . . . . 1 . Patrols 1 | . . . . . . . 1 . Guards 2 | . . . . . . . 2 . Zionite Intel Received 2 | . . . . . . . . 2 Prototype Stockpiles 1 | . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Turns Passed 10089 | 67 1378 319 2717 854 2249 786 466 1253 Spaces Moved 5273 | 49 680 149 1335 380 1469 498 143 570 Core 46 | 24 . . . . . . 11 11 Treads 318 | 25 130 . . . . . . 163 Legs 4516 | . 550 149 1335 380 1469 498 132 3 Wheels 393 | . . . . . . . . 393 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 120 120 190 120 120 190 100 Average Speed 153 | 106 184 172 157 190 135 120 259 135 Slowest Speed 750 | 160 190 190 260 190 190 120 700 750 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 54 | 4 94 33 96 66 91 57 7 45 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 3 | . . . . . 2 1 . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . Scrap Searched 8 | . . 2 . . 3 3 . . Spaces Dug 10 | . 8 . . . . . . 2 Terrain Destroyed 402 | . 111 60 131 64 . 2 32 2 Melee 2 | . . . . . . . . 2 Projectile 2 | . . . . . . 2 . . AOE 398 | . 111 60 131 64 . . 32 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Total 6686 | 64 753 176 1684 500 1714 658 202 935 Wait 754 | . 10 . 131 103 184 121 22 183 Move 5265 | 48 679 148 1334 379 1468 497 142 570 Hop . | . . . . . . . . . Pick Up 124 | 10 13 3 24 6 24 7 4 33 Fast Attach 13 | . . . 2 . 7 1 . 3 Attach 64 | 6 1 3 15 1 . 1 12 25 Detach 7 | . . . . . 2 1 1 3 Swap 71 | . 6 2 22 2 7 8 1 23 Drop 49 | . 6 . 13 2 11 7 . 10 Fire 291 | . 38 20 140 7 . 15 20 51 Melee 29 | . . . . . 11 . . 18 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 16 | . . . . . . . . 16 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 3 | . . . 3 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Extension History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 523 | -10/Materials | Discovered new exit (range 12) 748 | -10/Materials | Discovered new exit (range 13) 1015 | -10/Materials | Discovered new exit (range 7) 1408 | -10/Materials | Discovered new exit (range 6) 1446 | -10/Materials | Entered Mines 1666 | -10/Mines | Assembled infested the area 1711 | -10/Mines | Core integrity fell below 50% 1717 | -10/Mines | Lost 3 parts (1p1n1w) 1747 | -10/Mines | Discovered new exit (range 11) 1765 | -10/Mines | Entered Materials 1765 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2293 | -9/Materials | Discovered new exit (range 6) 2416 | -9/Materials | Discovered new exit (range 16) 2459 | -9/Materials | Build established: Scavenger-Mutant 3067 | -9/Materials | Discovered new exit (range 4) 3309 | -9/Materials | Lost 4 parts (2n2w) 3648 | -9/Materials | Discovered new exit (range 13) 4482 | -9/Materials | Entered Mines 4583 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4638 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4641 | -9/Mines | Found Prototype Device 4692 | -9/Mines | Discovered new exit (range 10) 4865 | -9/Mines | Identified exit to Materials 5164 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5336 | -9/Mines | Entered Zion 5375 | -7/Zion | Given A8's code to call for help 5483 | -7/Zion | Learned Factory emergency access door positions 5762 | -7/Zion | Learned Factory terminal intel 5787 | -7/Zion | Learned location of Quarantine (-2) 6021 | -7/Zion | Learned location of Recycling (-7) 6508 | -7/Zion | Given the Hacking Drone Bay 6509 | -7/Zion | Found Prototype Device 6509 | -7/Zion | Identified Hacking Drone Bay 6670 | -7/Zion | Found Prototype Device 6670 | -7/Zion | Identified Phasing AFG 6980 | -7/Zion | Met Imprinter 7002 | -7/Zion | Imprinted 7004 | -7/Zion | Declared Zion's savior 7493 | -7/Zion | Found Prototype Processor 7493 | -7/Zion | Identified Exp. Core Analyzer 7497 | -7/Zion | Found Prototype Hackware 7497 | -7/Zion | Identified Exp. System Shield 7525 | -7/Zion | Discovered new exit (range 15) 7585 | -7/Zion | Entered Proximity Caves 7585 | -6/Proximity Caves | Accompanied by 4 allies 7664 | -6/Proximity Caves | Core integrity fell below 50% 7694 | -6/Proximity Caves | Spotted B-75 Beast 7721 | -6/Proximity Caves | Destroyed B-75 Beast 7794 | -6/Proximity Caves | Build established: Hacker-Mutant 7852 | -6/Proximity Caves | Learned Factory terminal intel 7873 | -6/Proximity Caves | Attracted the attention of an 0b10 base 7876 | -6/Proximity Caves | Learned location of 2 exits from Lower Caves 7876 | -6/Proximity Caves | Learned Factory emergency access door positions 7876 | -6/Proximity Caves | Learned Research security intel 7876 | -6/Proximity Caves | Learned Extension terminal intel 7879 | -6/Proximity Caves | Enhanced Grunt warped into view, answering call for help 7893 | -6/Proximity Caves | Enhanced Grunt warped into view, answering call for help 7962 | -6/Proximity Caves | Spotter reported a threat 8015 | -6/Proximity Caves | Spotter reported a threat 8073 | -6/Proximity Caves | Core integrity fell below 20% 8208 | -6/Proximity Caves | Identified exit to Factory 8371 | -6/Proximity Caves | Entered Factory 8371 | -6/Factory | Accompanied by 2 allies 8371 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 8373 | -6/Factory | Loaded intel: 28 terminal locations 8445 | -6/Factory | Repaired Imp. Carbon-fiber Leg 8544 | -6/Factory | Identified exit to DSF 8559 | -6/Factory | Spotted B-75 Beast 8594 | -6/Factory | Destroyed B-75 Beast 8614 | -6/Factory | Garrison activated, responded to threat 8684 | -6/Factory | Destroyed 7 combat bots 8747 | -6/Factory | Identified Exp. Sensor Array 8767 | -6/Factory | Discovered new exit (range 11) 8781 | -6/Factory | Core integrity fell below 50% 8804 | -6/Factory | Lost 14 parts (2p5n2u5w) 8837 | -6/Factory | Entered Extension 8838 | -6/Extension | Loaded intel: 15 terminal locations 9037 | -6/Extension | Disrupted transfer network 9123 | -6/Extension | Retrieved Zion intel report: Prototype Stockpiles 9164 | -6/Extension | Retrieved Zion intel report: Unaware Analyses 9165 | -6/Extension | Zion Kinetic Resupply teleported in 9213 | -6/Extension | Rescued a captive Derelict 9267 | -6/Extension | Rescued a captive Derelict 9279 | -6/Extension | Build established: Scavenger-Mutant 9528 | -6/Extension | Core integrity fell below 20% 9529 | -6/Extension | Crushed by falling debris 9560 | -6/Extension | Lost 3 parts (2n1u) 9835 | -6/Extension | Build established: Scavenger-Tank 9922 | -6/Extension | Spotted B-75 Beast 10061 | -6/Extension | Lost 5 parts (2n3u) 10090 | -6/Extension | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10048_ N2IUYM6JOA:PASJVR5GT 10051_ Acquired 6 matter. 10053_ Dropped Com. Wheel. 10063_ System corrupted: FCS attempts to trigger Hvy. Flak Cannon. 10063_ System corrupted: Hvy. Flak Cannon misfires. 10074_ Imp. Heavy Machine Gun destroyed. 10077_ C-30 ARC bursts open, deploying its payload. 10077_ G-67 Veteran unfolds itself. 10077_ G-50 Soldier unfolds itself. 10077_ G-50 Soldier knocked back. 10083_ Hvy. Flak Cannon destroyed. 10084_ System corrupted: Matter fused (-7). 10086_ Critical hit (Burn: +37). 10086_ G-50 Soldier Carbon-fiber Leg blasted off. 10086_ Slug penetrates G-50 Soldier. 10088_ Enh. Autogun destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ???#?##???#??????#????????#??????#????????#??????? | | ???##??#???##?##??#??##???#????#??#??????????#???? | | #########?###########???##????##????#?#??????????? | | = #?# ! #?##########?????????????????? | | !! #?# / ### g #??????#???????#????? | | [ #?# #?# gb/ #?#?????????#???????? | | [ ### = #?# // ####????????????????? | | #+##+###########+##+#?# /%= ##??????????????????? | | #?#[ = ##????#?????#??#?#??? | | #### #?# !=[ %#??#?###??? 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"? ???? ????"???????? | | ???#??????#????????????????" "?? ????????????????? | | ????????????#??#??????????? ???????????????????? | | ????????????????????#????#? ??????? ????#??????? | | #####################?????? ?? ????????????????? | | ??? ? ???????????????????? | | ????? ???????????????????? | | ????? ???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 12 Defensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Carbon-fiber Leg | 10% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Help From High Places Hey, That's Mine! I'm Back, Baby! Part-time Excavator Robot Respite The One Use The Force Challenges ------------ None Game ------ Seed BoreRingLance Manual? 0 Play Time 01:50:51 Cumulative 17.1 hours Start 2025.09.11 @ 12:43:55 End 2025.09.11 @ 14:35:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 15 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c31097c4-94d3-46b9-9c8d-8a052d5259ec