Cogmind - Beta 15 *** ADVENTURER MODE // 2025.06.06 @ 07:24:48 Player: NED1124 Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (11) 55 Value Destroyed (256) 256 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (7) 7 TOTAL SCORE: 2338 Bonus ------- Follower Combat Kills 7 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Splice Drone Bay (6/6) Beam Rifle Assault Rifle Mining Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Seismic Detector Targeting Computer > --- WEAPON ----------- Small Laser Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Splice Drone Bay Assault Rifle Mining Laser [Rating: 10] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 1 | . . . 1 . . Weapon 1 | . . . 1 . . Parts Attached 14 | 6 1 . 5 2 . Power 2 | 1 . . 1 . . Engine 2 | 1 . . 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 2 | 2 . . . . . Treads . | . . . . . . Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 1 . 3 2 . Device 3 | . 1 . 1 1 . Storage 2 | 1 . . 1 . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 3 | 2 . . 1 . . Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 . . 1 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 7 | . . . 6 1 . Power 2 | . . . 2 . . Propulsion 2 | . . . 2 . . Utility 2 | . . . 1 1 . Weapon 1 | . . . 1 . . Highest Loss Streak 4 | . . . 4 1 . To Critical Strikes . | . . . . . . Average Backups 4 | . 2 4 6 5 5 Power . | . 1 1 . . . Propulsion . | . . . . . . Utility 1 | . . 1 2 2 2 Weapon 2 | . 1 1 2 3 3 Tool/Special . | . . . . . . Unused Backups 3 | . . . . . 3 Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 3 | . . . . . 3 Tool/Special . | . . . . . . Average Slot Usage (%) 70 | . 93 100 93 5 . Engine 8 | . 14 14 9 . . Leg 17 | . 28 28 19 . . Device 8 | . 8 14 10 . . Storage 9 | . 14 14 10 . . Processor 3 | . . . 10 . . Energy Gun 9 | . 14 14 10 . . Ballistic Gun 12 | . 14 14 21 . . Peak Build Rating 10 | 6 7 8 10 7 1 Average Rating 6 | 4 6 7 9 2 1 On Entrance 3 | . 6 7 8 1 1 Naked Turns 247 | . . . 11 96 140 Heaviest Build 13 | 11 12 12 13 5 . Greatest Support 20 | 20 20 20 20 3 3 Greatest Overweight (x) 3 | 2 . . 3 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 5 5 Average Capacity 7 | 7 8 8 7 5 5 Most Carried 7 | 2 2 6 7 5 5 Average Carried 4 | . 2 4 6 4 5 Final Capacity 8 | 8 8 8 5 5 5 Final Carried 6 | 2 2 6 5 5 5 Class Distribution -------------------- 73% | Mutant 26% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 420 | 241 . 54 96 29 . Remotely . | . . . . . . Salvage Created 331 | . . 63 268 . . Parts 16 | . . 3 13 . . Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . 1 . 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 10 | . . 4 6 . . Guns 10 | . . 4 6 . . Classes Destroyed 4 | . . 1 3 . . Worker 1 | . . . 1 . . Swarmer 4 | . . 4 . . . Grunt 5 | . . . 5 . . Sentry 1 | . . . 1 . . Best Kill Streak 6 | . . 2 6 . . Combat Bots Only 5 | . . 2 5 . . Max Kills in Single Turn 1 | . . 1 1 . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 254 | . . 22 94 34 104 Missed 88 | . . 8 31 11 38 Hits 166 | . . 14 63 23 66 Projectile 166 | . . 14 63 23 66 Critical Strikes 2 | . . . . 1 1 Damage Taken 1436 | . . 94 536 256 550 Core 816 | . . 23 119 124 550 Absorbed by Shields . | . . . . . . Ignored by Resistances 430 | . . 28 173 69 160 Core Remaining (%) 76 | 100 . 90 . 39 . Volleys Fired 29 | . . 10 19 . . Largest 3 | . . 2 3 . . Hottest 80 | . . 60 80 . . Shots Fired 77 | . . 20 57 . . Gun 77 | . . 20 57 . . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 48 | . . 10 38 . . Thermal 29 | . . 10 19 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 20 | . . 4 20 . . Robot Miss Streak 2 | . . 2 1 . . Penetration Max . | . . . . . . Secondary Targets 4 | . . . 4 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 60 | . . 12 48 . . Core Hits 23 | . . 5 15 1 2 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 754 | . . 164 521 25 44 Guns 652 | . . 139 513 . . Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 102 | . . 25 8 25 44 Kinetic 389 | . . 84 305 . . Thermal 263 | . . 55 208 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 29 | . . . . 11 18 Shots . | . . . . . . Rammed 23 | . . . . 9 14 Targets Rammed 28 | . . 4 1 9 14 Kicked 5 | . . 4 1 . . Crushed . | . . . . . . Highest Temperature 115 | . . . 115 25 . Average Temperature 54 | . . . 57 7 . Received Heat Transfer 720 | . . . 369 198 153 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 600 | . . 125 475 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 76 | . . 76 45 60 30 Initial 9 | . . . 1 1 9 Average 10 | . . 16 8 9 6 Influence Increases 361 | . . 126 145 60 30 Destroy 0b10 Robot/C 220 | . . 100 120 . . Destroy 0b10 Robot/NC 10 | . . 5 5 . . Destroy Leader 40 | . . 20 20 . . Allied During Kill 1 | . . 1 . . . Lose Combat Pursuer 90 | . . . . 60 30 Influence Decreases 361 | . . 120 146 35 60 Entered New Map 30 | . . . 5 4 21 Time Decay 271 | . . 120 81 31 39 Lost Part 60 | . . . 60 . . Squads Dispatched 2 | . . . 2 . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . . . 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 2 | . . . . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 45 | . . 6 17 5 17 Peak Tracking Total 11 | . . 3 7 5 11 Tactical Retreats 2 | . . . . 1 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 4 | . . 1 2 . 1 Terminals 2 | . . . 1 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 5 | . . 1 3 . 1 Successful 4 | . . 1 2 . 1 Failed 1 | . . . 1 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 2 | . . . 1 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . 2 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . 1 . . 1 Open Door 1 | . . 1 . . . Alert Level 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . . 2 . . Process 2 | . . . 2 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 1 . . Highest-Rated Group 31 | . . 31 31 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 7 | . . 7 . . . Total Damage 63 | . . 63 . . . Kills 2 | . . 2 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) 853 | . 36 510 307 . . Seismic 853 | . 36 510 307 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 1410 | 85 57 510 396 222 140 Spaces Moved 1333 | 65 47 393 279 297 252 Core 602 | 17 . . 36 297 252 Treads . | . . . . . . Legs 731 | 48 47 393 243 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 50 50 50 Average Speed 94 | 114 120 120 117 70 50 Slowest Speed 200 | 150 120 120 200 100 50 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 3 8 72 22 38 21 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 2 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1410 | 72 47 410 307 308 266 Wait . | . . . . . . Move 1328 | 64 46 392 278 296 252 Hop . | . . . . . . Pick Up 9 | 2 . 4 3 . . Fast Attach 8 | 6 1 . . 1 . Attach 5 | . . . 4 1 . Detach 1 | . . . . 1 . Swap 2 | . . . 2 . . Drop . | . . . . . . Fire 29 | . . 10 19 . . Melee . | . . . . . . Ram 23 | . . . . 9 14 Kick 5 | . . 4 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Discovered new exit (range 14) 143 | -10/Materials | Entered Mines 221 | -10/Mines | Learned Materials emergency access door positions 262 | -10/Mines | Found the Drone Emporium 272 | -10/Mines | Found Prototype Device 318 | -10/Mines | Build established: Mutant 403 | -10/Mines | Received a Mining Laser from a helpful Derelict 632 | -10/Mines | Discovered new exit (range 13) 640 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 653 | -10/Mines | Entered Materials 653 | -9/Materials | Accompanied by 1 ally 653 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 954 | -9/Materials | Build established: Gunner 1038 | -9/Materials | Released all parts (5) 1041 | -9/Materials | Discovered new exit (range 16) 1049 | -9/Materials | Entered Mines 1054 | -9/Mines | Learned location of Zion (-6) 1061 | -9/Mines | Lost 4 parts (1p2n1w) 1067 | -9/Mines | Identified Splice Drone Bay 1199 | -9/Mines | Core integrity fell below 50% 1258 | -9/Mines | Discovered new exit (range 10) 1271 | -9/Mines | Entered Materials 1271 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1322 | -8/Materials | Build established: Mutant 1381 | -8/Materials | Core integrity fell below 50% 1399 | -8/Materials | Core integrity fell below 20% 1411 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01360_ K-01 Serf collects debris. 01368_ S-10 Pest destroyed. 01370_ Slammed into S-10 Pest. 01372_ Destabilizing: Core damaged (-5). 01373_ C-30 ARC bursts open, deploying its payload. 01373_ G-50 Soldier unfolds itself. 01373_ G-47 Trooper unfolds itself. 01374_ Slammed into R-06 Scavenger. 01375_ Slammed into S-10 Pest. 01377_ S-10 Pest destroyed. 01377_ Slammed into S-10 Pest. 01383_ Slammed into Y-45 Defender. 01383_ Critical hit (Burn: +37). 01384_ Slammed into Y-45 Defender. 01384_ Y-45 Defender destroyed. 01393_ Slammed into S-10 Pest. 01394_ Destabilizing: Core damaged (-5). 01395_ Slammed into G-50 Soldier. 01396_ G-50 Soldier knocked back. 01402_ A-02 Transporter destroyed. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? +????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????+ +????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ???????????? ??????????# #????????????????????? | | ???????????# ??????????+ #???####?????????????? | | ???????????# ??????????#@ #?? #?????????????? | | ???????????# ??????????# #?? #?????????????? | | ???????????# ??????????# #? #?????????????? | | ???????????# ??????????# #? [ #?????????????? | | ???????????# ########### # #?????????????? | | ?????????? g# #?????????????? | | ?????????? + #?????????????? | | ?????????? # / ????????? | | ???????????## ######### # # ????????? | | ????????????# ## #?#ss #? #?????????????? | | ????????????# ## #?# sa#? #?????????????? | | ????????????# ##[ #?# #?? #?????????????? | | ????????????# ## #?#s s#?? #?????????????? | | ????????????# ## [=#?# #???+###?????????????? | | ????????????# ## *%%#?#g #????????????????????? | | ????????????# ## %[%#?# #????????????????????? | | ???????????## ## %%%### ##???????????????????? | | ???????????# ###+### #???????????????????? | | ???????????# %!!! #???????????????????? | | ???????????# [%!%! #???????????????????? | | ???????????# " %[==== #???????????????????? | | ???????????# "%###/### #???????????????????? | | ???????????### "## %% #######???????????????????? | | ?????????????# ## #?????????????????????????? | | ?????????????# ## #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CryofiberRapidDissipator Manual? 0 Play Time 00:16:50 Cumulative 38.7 hours Start 2025.06.06 @ 07:10:08 End 2025.06.06 @ 07:24:48 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 80 Rogue 0 Adventurer 19 Explorer 61 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 23 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 74a34067-26d2-45fa-a885-24e54eac2ebd