Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 17:14:45

Player: Johge

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (108)     540
Value Destroyed (3666)     3666
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (278)                278
              TOTAL SCORE: 7124

 Bonus
-------
High Alert Combat Kills    278

 Cogmind 
---------
Core Integrity             0/700
Matter                     43/300
Energy                     289/290
System Corruption          7%
Temperature                Danger (428)
Movement                   Core (1000) Ox19
Location                   -7/Factory

 Parts 
-------
>               --- POWER (2) --------
     Reinforced Deuterium Engine
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (5) ------
  High-capacity Storage Unit
       Advanced Visual Processing Unit
       Improved Signal Interpreter
                Target Analyzer
>               --- WEAPON (2) -------
          Heavy EM Shotgun
>               --- INVENTORY (20) ---
          Heavy Ion Engine
       Improved Deuterium Engine
          Micro Nuclear Core
       Improved Heat Sink
       Improved Cooling System
        Compact Matter Pod (150)
       Improved Terrain Scanner
      Precision Shock Rifle
      Precision Beam Rifle
      Precision Beam Rifle
                Minigun
                Gauss Cannon
                Remote Datajack

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
     Reinforced Deuterium Engine
>               --- PROPULSION -------
        Armored Treads
       Advanced Treads
         Medium Treads
         Medium Treads
>               --- UTILITY ----------
       Improved Cooling System
  High-capacity Storage Unit
       Improved Targeting Computer
                Target Analyzer
       Improved Medium Armor Plating
>               --- WEAPON -----------
      Precision Assault Rifle
                Gauss Cannon
>               --- INVENTORY --------
          Heavy Ion Engine
       Improved Deuterium Engine
          Micro Nuclear Core
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Heat Sink
        Compact Matter Pod
       Improved Signal Interpreter
       Improved Terrain Scanner
          Heavy EM Shotgun
          Heavy EM Shotgun
      Precision Beam Rifle
      Precision Beam Rifle
                Gatling Laser
                Minigun
          Heavy Missile Launcher
          Heavy Missile Launcher
[Rating: 52]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Target Analyzer
  Protection               Improved Medium Armor Plating
Weapon                     Precision Beam Rifle
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Slots Evolved              6    | .   .   .   2   2   2   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               2    | .   .   .   2   .   .   
  Utility                  3    | .   .   .   .   1   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             118  | 7   1   11  27  20  52  
  Power                    17   | 2   .   2   3   4   6   
    Engine                 15   | 2   .   1   3   4   5   
    Core                   2    | .   .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               26   | 2   .   .   8   3   13  
    Treads                 16   | .   .   .   3   3   10  
    Leg                    3    | .   .   .   .   .   3   
    Wheel                  7    | 2   .   .   5   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  18   | 1   1   .   1   4   11  
    Device                 4    | .   1   .   1   .   2   
    Storage                3    | 1   .   .   .   2   .   
    Processor              6    | .   .   .   .   .   6   
    Hackware               .    | .   .   .   .   .   .   
    Protection             5    | .   .   .   .   2   3   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   57   | 2   .   9   15  9   22  
    Energy Gun             25   | 1   .   4   4   5   11  
    Energy Cannon          1    | .   .   .   .   1   .   
    Ballistic Gun          13   | 1   .   .   5   1   6   
    Ballistic Cannon       2    | .   .   .   .   .   2   
    Launcher               15   | .   .   5   6   2   2   
    Special Weapon         1    | .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   3   2   2   
Parts Lost                 33   | .   .   1   11  2   19  
  Power                    7    | .   .   1   2   1   3   
  Propulsion               12   | .   .   .   6   .   6   
  Utility                  7    | .   .   .   1   .   6   
  Weapon                   7    | .   .   .   2   1   4   
  Highest Loss Streak      8    | .   .   1   5   1   8   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   92  99  82  95  95  
  Engine                   13   | .   14  9   3   15  14  
  Treads                   22   | .   .   .   1   35  24  
  Leg                      1    | .   .   .   .   .   2   
  Wheel                    4    | .   28  28  29  .   .   
  Device                   8    | .   7   14  9   9   7   
  Storage                  8    | .   14  14  11  9   7   
  Processor                9    | .   .   .   .   .   15  
  Protection               5    | .   .   .   .   8   5   
  Energy Gun               8    | .   14  15  8   12  7   
  Ballistic Gun            5    | .   14  3   10  2   5   
  Launcher                 1    | .   .   9   2   2   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             88   | 13  14  17  21  71  88  
  Greatest Support         98   | 26  26  26  60  82  98  
  Greatest Overweight (x)  27   | .   .   .   5   .   27  
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   8   20  20  
  Average Capacity         17   | 6   8   8   8   18  20  
  Most Carried             20   | 4   4   8   8   18  20  
  Average Carried          14   | 1   2   5   7   10  18  
  Final Capacity           20   | 8   8   8   8   20  20  
  Final Carried            18   | 1   4   8   6   18  13  

 Class Distribution 
--------------------
 90% | Mutant
  9% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Matter Collected           2599 | 188  .    216  490  510  1195 
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3662 | .    .    260  773  480  2149 
  Parts                    201  | .    .    13   54   19   115  
Haulers Intercepted        2    | .    .    .    1    .    1    
Recyclers Shooed           6    | .    .    .    2    1    3    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Combat Hostiles Destroyed  82   | .   .   6   21  14  41  
  Guns                     56   | .   .   1   12  10  33  
  Cannons                  5    | .   .   .   .   .   5   
  AOE                      21   | .   .   5   9   4   3   
Classes Destroyed          14   | .   .   3   6   2   3   
  Worker                   8    | .   .   3   1   .   4   
  Builder                  6    | .   .   .   1   2   3   
  Tunneler                 2    | .   .   1   .   .   1   
  Hauler                   2    | .   .   .   1   .   1   
  Recycler                 2    | .   .   .   1   .   1   
  Watcher                  6    | .   .   .   2   .   4   
  Swarmer                  16   | .   .   .   5   5   6   
  Grunt                    39   | .   .   6   10  4   19  
  Brawler                  1    | .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   12   | .   .   .   6   2   4   
  Hunter                   5    | .   .   .   .   2   3   
  Programmer               7    | .   .   .   .   .   7   
  Heavy                    1    | .   .   .   .   .   1   
Best Kill Streak           7    | .   .   4   7   3   7   
  Combat Bots Only         6    | .   .   2   6   3   5   
Max Kills in Single Turn   4    | .   .   2   4   2   4   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   2   3   2   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Fac  
Hostile Shots Fired        598   | .    .    28   99   83   388  
  Missed                   191   | .    .    8    27   26   130  
Damage Taken               6938  | .    .    339  956  896  4747 
  Core                     1071  | .    .    129  139  97   706  
  Absorbed by Shields      .     | .    .    .    .    .    .    
  Regen/Repaired (Parts)   325   | .    .    .    .    325  .    
Core Remaining (%)         73    | 100  .    48   65   82   .    
Volleys Fired              305   | .    1    26   54   44   180  
  Largest                  2     | .    2    2    2    2    2    
  Hottest                  122   | .    70   115  95   121  122  
Shots Fired                576   | .    2    42   100  84   348  
  Gun                      493   | .    2    31   87   74   299  
  Cannon                   44    | .    .    .    .    .    44   
  Launcher                 39    | .    .    11   13   10   5    
  Special                  .     | .    .    .    .    .    .    
  Kinetic                  262   | .    1    15   60   7    179  
  Thermal                  239   | .    1    16   27   38   157  
  Explosive                39    | .    .    11   13   10   5    
  Electromagnetic          36    | .    .    .    .    29   7    
  Robot Hit Streak         19    | .    1    10   19   18   18   
  Robot Miss Streak        11    | .    1    2    4    11   6    
  Penetration Max          1     | .    .    .    .    .    1    
  Secondary Targets        5     | .    .    .    .    2    3    
    Max Gunslinging Chain  1     | .    .    .    .    1    1    
Shots Hit Robots           395   | .    1    25   63   54   252  
  Core Hits                223   | .    .    17   46   34   126  
  Critical Kills           1     | .    .    .    .    .    1    
  Critical Parts Destroyed 4     | .    .    .    .    .    4    
  Critical Strikes         36    | .    .    .    2    3    31   
    Burn                   23    | .    .    .    1    3    19   
    Destroy                6     | .    .    .    1    .    5    
    Blast                  7     | .    .    .    .    .    7    
Melee Attacks              .     | .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    
Damage Inflicted           10147 | .    9    743  1866 1470 6059 
  Guns                     5985  | .    9    222  965  926  3863 
  Cannons                  947   | .    .    .    .    .    947  
  Explosions               3037  | .    .    521  874  531  1111 
  Melee                    .     | .    .    .    .    .    .    
  Ramming                  178   | .    .    .    27   13   138  
  Kinetic                  3502  | .    9    70   664  62   2697 
  Thermal                  3438  | .    .    152  301  507  2478 
  Explosive                2464  | .    .    521  874  400  669  
  Electromagnetic          565   | .    .    .    .    488  77   
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
Highest Corruption         7     | .    .    .    1    .    7    
  Average Corruption       3     | .    .    .    1    .    4    
  Corruption Purged        .     | .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    
  Effects                  61    | .    .    .    3    .    58   
    Message Errors         14    | .    .    .    .    .    14   
    Matter Fused           12    | .    .    .    1    .    11   
    Heat Flow Errors       8     | .    .    .    .    .    8    
    Energy Discharges      8     | .    .    .    1    .    7    
    Parts Rejected         3     | .    .    .    1    .    2    
    Data Loss (minor)      9     | .    .    .    .    .    9    
    Data Loss (major)      5     | .    .    .    .    .    5    
    Misfires               1     | .    .    .    .    .    1    
    Weapon Failures        1     | .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            183   | .    .    .    29   .    154  
  Projectiles              49    | .    .    .    .    .    49   
  Explosions               134   | .    .    .    29   .    105  
  Melee                    .     | .    .    .    .    .    .    
Knockbacks                 11    | .    .    .    .    .    11   
  Impact                   1     | .    .    .    .    .    1    
  Kinetic                  10    | .    .    .    .    .    10   
  Secondary                .     | .    .    .    .    .    .    
Self-Inflicted Damage      483   | .    .    69   71   49   294  
  Shots                    12    | .    .    3    3    3    3    
  Rammed                   19    | .    .    .    4    3    12   
Targets Rammed             19    | .    .    .    4    3    12   
  Kicked                   .     | .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    
Highest Temperature        568   | .    30   138  357  60   568  
  Average Temperature      124   | .    18   35   134  26   151  
  Received Heat Transfer   1962  | .    .    159  342  207  1254 
  Effects                  35    | .    .    .    .    .    35   
    Shutdowns              13    | .    .    .    .    .    13   
    Energy Bleed           1     | .    .    .    .    .    1    
    Interference           6     | .    .    .    .    .    6    
    Matter Decay           2     | .    .    .    .    .    2    
    Short Circuit          2     | .    .    .    .    .    2    
    Damage (minor)         2     | .    .    .    .    .    2    
    Damage (major)         8     | .    .    .    .    .    8    
    Damage (core)          1     | .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    .    4    .    
  Impact Corruptions       .     | .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Melted             19    | .    .    .    1    3    15   
  Heat Transferred         8439  | .    .    444  777  1297 5921 
Parts Sabotaged            .     | .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    1    1    

 Alert                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Peak Influence             760  | .   5   195 521 432 760 
  Initial                  219  | .   .   1   76  219 57  
  Average                  298  | .   1   113 281 105 392 
Maximum Alert Level        3    | .   .   .   2   2   3   
  Low Security (%)         29   | 100 100 100 36  80  2   
  Level 1                  45   | .   .   .   32  18  61  
  Level 2                  23   | .   .   .   30  1   32  
  Level 3                  1    | .   .   .   .   .   2   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          29   | .   .   .   4   3   22  
  Investigation            8    | .   .   .   1   2   5   
  Extermination            5    | .   .   .   .   .   5   
  Reinforcement            12   | .   .   .   3   1   8   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 3    | .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   1   .   2   
Haulers Reinforced         1    | .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Distress Signals           3    | .   .   .   2   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              123  | .   1   6   30  24  62  
  Peak Tracking Total      6    | .   1   2   6   3   5   
  Tactical Retreats        3    | .   .   .   .   .   3   

 Traps                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Traps Triggered            3    | .   .   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac 
Machines Disabled          10   | .   .   .   1   2   7   
  Max in Single Turn       3    | .   .   .   1   1   3   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Machines Accessed          26   | .   3   .   5   7   11  
  Terminals                18   | .   2   .   4   4   8   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   .   
  Recycling Units          3    | .   1   .   .   .   2   
  Scanalyzers              2    | .   .   .   1   1   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                80   | .   9   .   15  25  31  
  Successful               48   | .   5   .   11  18  14  
  Failed                   32   | .   4   .   4   7   17  
    Catastrophic           2    | .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                61   | .   7   .   13  17  24  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   7   .   
  Recycling Units          7    | .   2   .   .   .   5   
  Scanalyzers              3    | .   .   .   2   1   .   
  Garrison Access          2    | .   .   .   .   .   2   
Terminal Hacks             35   | .   3   .   9   12  11  
  Record                   8    | .   1   .   1   4   2   
  Open DSF                 3    | .   .   .   .   .   3   
  Level Access Points      1    | .   .   .   1   .   .   
  Emergency Access Points  6    | .   .   .   1   3   2   
  Alert Level              7    | .   1   .   3   3   .   
  Unreport Threat          2    | .   .   .   .   2   .   
  Locate Traps             2    | .   .   .   .   .   2   
  Investigation Status     1    | .   .   .   1   .   .   
  Registered Components    1    | .   .   .   1   .   .   
  Zone Layout              4    | .   1   .   1   .   2   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   6   .   
  Scan Component           3    | .   .   .   .   3   .   
  Repair                   3    | .   .   .   .   3   .   
Recycling Unit Hacks       5    | .   2   .   .   .   3   
  Report Inventory         3    | .   1   .   .   .   2   
  Retrieve Matter          2    | .   1   .   .   .   1   
Scanalyzer                 2    | .   .   .   2   .   .   
  Insert Component         1    | .   .   .   1   .   .   
  Analyze                  1    | .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         19   | .   1   .   3   6   9   
  Full Trace Events        9    | .   1   .   1   2   5   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   3   .   
  Time                     134  | .   .   .   .   134 .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         249  | .   .   .   .   .   249 
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   4   
  Programmers              4    | .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Turns Passed               5172 | 47   100  198  562  1084 3181 
Spaces Moved               2502 | 39   103  123  350  474  1413 
  Core                     21   | 5    .    .    10   .    6    
  Treads                   1778 | .    .    .    36   474  1268 
  Legs                     139  | .    .    .    .    .    139  
  Wheels                   564  | 34   103  123  304  .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   80   156  158  
  Average Speed            151  | 84   90   90   97   158  173  
  Slowest Speed            1400 | 90   90   90   300  160  1400 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       30   | 4    19   46   38   43   35   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          239  | .    .    37   91   45   66   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               12   | .    .    .    .    .    12   
  AOE                      227  | .    .    37   91   45   54   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Total                      3325 | 52   108  166  469  719  1811 
  Wait                     248  | .    .    .    12   145  91   
  Move                     2497 | 38   102  122  349  473  1413 
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  99   | 7    4    6    17   27   38   
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   55   | 6    1    1    14   9    24   
  Detach                   .    | .    .    .    .    .    .    
  Swap                     63   | 1    .    10   13   11   28   
  Drop                     39   | .    .    1    6    7    25   
  Fire                     305  | .    1    26   54   44   180  
  Melee                    .    | .    .    .    .    .    .    
  Ram                      4    | .    .    .    4    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    15   | .    .    .    .    3    12   
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
   48 | -11/Scrapyard | Entered Materials
   76 | -10/Materials | Discovered new exit (range 15)
  148 | -10/Materials | Entered Mines
  246 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  288 | -10/Mines     | Core integrity fell below 50%
  317 | -10/Mines     | Discovered new exit (range 9)
  322 | -10/Mines     | Build established: Mutant
  346 | -10/Mines     | Entered Materials
  346 | -9/Materials  | Evolved 2 slots: Propulsion x2
  582 | -9/Materials  | Lost 3 parts (2n1u)
  663 | -9/Materials  | Identified exit to Materials
  777 | -9/Materials  | Lost 3 parts (1p2n)
  833 | -9/Materials  | Lost 5 parts (1p2n2w)
  908 | -9/Materials  | Entered another Materials area
  908 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1495 | -8/Materials  | Repaired Hvy. Ion Engine
 1671 | -8/Materials  | Repaired Hvy. Ion Engine
 1778 | -8/Materials  | Repaired Hrd. Light Armor Plating
 1934 | -8/Materials  | Discovered new exit (range 3)
 1992 | -8/Materials  | Entered Factory
 1992 | -7/Factory    | Evolved 2 slots: Utility x2
 2623 | -7/Factory    | Garrison activated, responded to threat
 4392 | -7/Factory    | First assault squad dispatched
 4519 | -7/Factory    | Lost 3 parts (1p1n1u)
 5115 | -7/Factory    | Core integrity fell below 50%
 5136 | -7/Factory    | Core integrity fell below 20%
 5173 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
  cycle.
Power failure, Rnf. Deuterium Engine shutdown.
  <x2>
M-28 Smith repairs G-47 Trooper.
U-05 Engineer lays Concrete. <x2>
The unstable cave ceiling collapses.
Overheating: System interference.
Target Analyzer temporarily disabled.
U-05 Engineer lays Concrete.
R-06 Scavenger collects Sml. Storage Unit.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.
The unstable cave ceiling collapses.
Chain reaction triggered in Lgt. Nuclear Core.
G-47 Trooper destroyed.
U-05 Engineer lays Concrete. <x2>
Overheating: Matter decay (-4).
Rnf. Deuterium Engine destroyed.
Knocked back.
U-05 Engineer lays Concrete. <x2>

 Map 
-----
+----------------------------------------------------+
|                        ??????????????????????????? |
|   """"""" """""""    ????????????????????????????? |
|   """"""" """""""  #?????????????????????????????? |
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|   """"""" """""""  #??????  ?????????????????????? |
|   """"""" """""""  #####??  ?????????????????????? |
|   """"""" """""""      +?    ????????????????????? |
|                        #?     ???????????????????? |
|    !                   +   """"??????????????????? |
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|     ########     # ####??      ??????????????????? |
|     #??????# #  %  #T ###+#?##+??????????????????? |
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| ????????? uu m           @    u#     "???????????? |
| ?????????##             %      #     "???????????? |
| ??????????              [    % #       ??????????? |
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| ???????????   ?#          u  % #      ] ?????????? |
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| ?????????????? +       u       #       ??????????? |
| ?????????????  #          ###  #"######??????????? |
| ????????????? ?#     ####+##"  ##  ??????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          27
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                44
Targeting Accuracy         8
Target Analysis            5
Recoil Reduction           4

 Item Schematics 
-----------------
 Mni. Grenade Launcher | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ActiveRagnarokBox
  Manual?         0
Play Time         01:02:39
  Cumulative      9.5 hours
  Start           2024.04.03 @ 13:36:30
  End             2024.04.03 @ 17:14:45
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          15
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2a7a54dd-d234-42a3-8ddb-0c791ae85a4b