Cogmind - Beta 13 --- EXPLORER MODE // 2024.06.08 @ 23:32:23 Player: Gnomed! Result: Destroyed by Y5-RRS(z) with Makeshift Shrapnel Gun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (68) 340 Value Destroyed (1816) 1816 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (754) 754 TOTAL SCORE: 6470 Bonus ------- Follower Combat Kills 182 Met Imprinter 300 Was Imprinted 300 Friendly Fire -28 Cogmind --------- Core Integrity 0/850 Matter 9/300 Energy 275/278 System Corruption 11% Temperature Warm (137) Movement Walking (224) Ox2 Location -6/Zion Parts ------- > --- POWER (2) -------- Light Ion Engine Momentum-Deuterium Engine > --- PROPULSION (3) --- Armored Leg Scrap Exoskeleton > --- UTILITY (8) ------ Armored Scrap Engine Huge Storage Unit > --- WEAPON (3) ------- Neutron Cannon Autogun Heavy Flak Cannon > --- INVENTORY (25) --- Ion Engine Makeshift Leg Makeshift Leg Enhanced Flexi-carbon Leg Visual Processing Unit Assault Rifle Heavy Assault Rifle Improved Assault Rifle GAL Module Peak State ------------ > --- POWER ------------ Ion Engine Momentum-Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Huge Storage Unit Structural Scanner Transmission Jammer Hardened Light Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Thermic Construct/G Kinetic HMG Construct/G Laser Construct/G > --- INVENTORY -------- Ion Engine Light Ion Engine Compact Wheel Visual Processing Unit Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Autogun Improved Assault Rifle Heavy Flak Cannon Rocket Launcher Rocket Launcher Mining Laser [Rating: 62] Favorites ----------- Power Constructs Engine Constructs Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Constructs Energy Cannon Neutron Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Slashing Weapon Axe Build | -11 -10 -10 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Slots Evolved 9 | . 1 . . 8 . . . Power 1 | . . . . 1 . . . Propulsion 1 | . . . . 1 . . . Utility 6 | . 1 . . 5 . . . Weapon 1 | . . . . 1 . . . Parts Attached 54 | 6 7 3 2 13 . 8 15 Power 8 | 1 . . 1 4 . 1 1 Engine 6 | 1 . . 1 2 . 1 1 Core 2 | . . . . 2 . . . Reactor . | . . . . . . . . Propulsion 12 | 1 2 . 1 2 . 4 2 Treads . | . . . . . . . . Leg 5 | . . . . . . 3 2 Wheel 7 | 1 2 . 1 2 . 1 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | 2 2 2 . 6 . 3 . Device 9 | 1 1 1 . 4 . 2 . Storage 2 | 1 1 . . . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 4 | . . 1 . 2 . 1 . Artifact . | . . . . . . . . Weapon 19 | 2 3 1 . 1 . . 12 Energy Gun . | . . . . . . . . Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 10 | 2 2 1 . 1 . . 4 Ballistic Cannon 2 | . . . . . . . 2 Launcher 3 | . 1 . . . . . 2 Special Weapon 1 | . . . . . . . 1 Impact Weapon 1 | . . . . . . . 1 Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . 1 . . . . . 2 Corrupted Parts 1 | . . . . . . . 1 System Corruption 6 | . . . . . . . 6 Parts Lost 28 | . . 2 . . . 11 15 Power 5 | . . . . . . 2 3 Propulsion 8 | . . 1 . . . 4 3 Utility 9 | . . 1 . . . 4 4 Weapon 6 | . . . . . . 1 5 Highest Loss Streak 14 | . . 1 . . . 6 14 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 81 | . 100 90 86 89 93 79 74 Engine 8 | . 12 12 12 5 . 5 10 Core 2 | . . . . 6 12 2 . Leg 7 | . . . . . . 13 10 Wheel 9 | . 25 23 24 17 18 . 4 Device 18 | . 25 10 . 18 25 17 18 Storage 7 | . 12 12 12 6 6 6 6 Protection 7 | . . 6 12 14 12 11 4 Energy Gun 5 | . . . . . . 11 8 Ballistic Gun 11 | . 22 25 25 17 18 6 5 Naked Turns . | . . . . . . . . Heaviest Build 129 | 17 92 107 109 129 115 118 113 Greatest Support 48 | 16 20 20 20 30 30 44 48 Greatest Overweight (x) 37 | 1 4 10 10 4 3 37 33 Average Overweight (x) 4 | . 2 4 5 3 3 6 6 Largest Inventory Capacity 25 | 10 25 25 25 25 25 25 25 Average Capacity 24 | 8 22 25 25 25 25 25 25 Most Carried 25 | 6 23 25 25 25 17 17 13 Average Carried 14 | 2 11 23 24 16 17 14 12 Final Capacity 25 | 10 25 25 25 25 25 25 25 Final Carried 25 | 6 23 25 24 17 17 12 9 Scrap Engine Consumption 86 | . . . . 14 6 38 28 Constructs Created 12 | . . . . . . 9 3 Constructs Modified 19 | . . . . . . 12 7 Class Distribution -------------------- 50% | Hacker-Tank 25% | Hacker-Mutant 13% | Scavenger-Tank 4% | Hacker-Gunner 3% | Commander-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Hacker-Mutant | -8/Recycling Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Hacker-Tank | -6/Lower Caves Hacker-Tank | -6/Zion Resources | -11 -10 -10 -8 -6 -6 -6 -6 ----------- Run | Yrd Mat Sub Rec Fac Low Low Zio Matter Collected 1735 | 291 93 144 55 299 27 310 516 Remotely . | . . . . . . . . Salvage Created 2098 | 196 194 238 103 387 75 600 305 Parts 131 | 14 22 14 9 19 4 22 27 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Combat Hostiles Destroyed 38 | . 6 6 2 7 1 13 3 Guns 35 | . 6 6 2 7 1 13 . Cannons 1 | . . . . . . . 1 AOE 2 | . . . . . . . 2 Classes Destroyed 15 | 2 5 2 2 1 . 1 2 Worker 2 | . 1 . . 1 . . . Builder 1 | . 1 . . . . . . Tunneler 5 | 5 . . . . . . . Recycler 1 | 1 . . . . . . . Turret 2 | . . 2 . . . . . Watcher 1 | . 1 . . . . . . Swarmer 13 | . 4 3 . 1 . 5 . Grunt 10 | . 2 . . 3 . 5 . Duelist 2 | . . . . 1 . 1 . Sentry 4 | . . . 1 1 1 1 . Programmer 2 | . . . 1 1 . . . Behemoth 1 | . . . . . . 1 . Subdweller 3 | . . 3 . . . . . Zionite 18 | . . . . . . . 18 Mutant 3 | . . . . . . . 3 Best Kill Streak 6 | 4 4 5 1 2 1 6 6 Combat Bots Only 6 | . 4 3 1 2 1 6 1 Max Kills in Single Turn 6 | 1 2 1 1 1 1 1 6 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -8 -6 -6 -6 -6 -------- Run | Yrd Mat Sub Rec Fac Low Low Zio Hostile Shots Fired 609 | . 7 82 10 39 27 155 289 Missed 179 | . 2 38 2 13 5 30 89 Damage Taken 4748 | . 77 284 94 238 90 2019 1946 Core 899 | . 13 33 . 11 6 519 317 Absorbed by Shields 25 | . . . . 25 . . . Ignored by Resistances 2671 | . 29 190 48 144 69 990 1201 Regen/Repaired (Parts) 417 | . . . . . 49 162 206 Core Remaining (%) 90 | 100 . . 81 . . . . Volleys Fired 172 | 10 9 20 3 19 3 43 65 Largest 3 | 2 2 2 2 3 3 3 3 Hottest 190 | 40 46 46 46 69 69 128 190 Shots Fired 394 | 20 13 40 6 57 9 129 120 Gun 322 | 20 12 40 6 57 9 129 49 Cannon 33 | . . . . . . . 33 Launcher 24 | . 1 . . . . . 23 Special 15 | . . . . . . . 15 Kinetic 271 | 20 12 40 6 57 9 72 55 Thermal 99 | . . . . . . 57 42 Explosive 24 | . 1 . . . . . 23 Electromagnetic . | . . . . . . . . Robot Hit Streak 36 | 15 16 23 23 27 34 22 36 Robot Miss Streak 4 | . 1 1 . 1 . 4 4 Penetration Max . | . . . . . . . . Secondary Targets 8 | . . 4 . . . 4 . Max Gunslinging Chain 1 | . . 1 . . . 1 . Shots Hit Robots 275 | 15 8 36 5 54 7 102 48 Core Hits 133 | 7 10 15 3 25 4 36 33 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 1 | . . . . . . . 1 Destroy 1 | . . . . . . . 1 Melee Attacks 146 | . . . . . . . 146 Impact 137 | . . . . . . . 137 Slashing 9 | . . . . . . . 9 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5363 | 167 249 477 118 902 100 1933 1417 Guns 4045 | 167 139 477 85 845 100 1933 299 Cannons 438 | . . . . . . . 438 Explosions 631 | . 60 . . . . . 571 Melee 109 | . . . . . . . 109 Ramming 140 | . 50 . 33 57 . . . Kinetic 3085 | 167 139 477 85 845 100 801 471 Thermal 1398 | . . . . . . 1132 266 Explosive 631 | . 60 . . . . . 571 Electromagnetic . | . . . . . . . . Impact 109 | . . . . . . . 109 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . . . . . 11 Average Corruption 10 | . . . . . . . 10 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 43 | . . . . . . . 43 Message Errors 6 | . . . . . . . 6 Matter Fused 14 | . . . . . . . 14 Heat Flow Errors 6 | . . . . . . . 6 Energy Discharges 4 | . . . . . . . 4 Data Loss (minor) 6 | . . . . . . . 6 Data Loss (major) 3 | . . . . . . . 3 Misfires 2 | . . . . . . . 2 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 35 | . . . . . . . 35 Projectiles 15 | . . . . . . . 15 Explosions 7 | . . . . . . . 7 Melee 13 | . . . . . . . 13 Knockbacks 5 | . . . . . . . 5 Impact . | . . . . . . . . Kinetic 5 | . . . . . . . 5 Secondary . | . . . . . . . . Self-Inflicted Damage 110 | . 24 . 16 28 . . 42 Shots 2 | . . . . . . . 2 Rammed 13 | . 7 . 2 4 . . . Targets Rammed 13 | . 7 . 2 4 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 579 | . . . 4 191 106 579 435 Average Temperature 162 | . . . 4 56 53 238 130 Received Heat Transfer 2216 | . 6 210 18 99 42 1126 715 Effects 31 | . . . . . . 27 4 Shutdowns 12 | . . . . . . 10 2 Energy Bleed 6 | . . . . . . 6 . Interference 2 | . . . . . . . 2 Matter Decay 2 | . . . . . . 2 . Damage (minor) 3 | . . . . . . 3 . Damage (major) 3 | . . . . . . 3 . Damage (core) 3 | . . . . . . 3 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 9 | . . 1 . 2 . 4 2 Heat Transferred 1665 | . . . . . . 1665 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Peak Influence 274 | 30 205 . 274 85 . . . Initial 254 | . 14 . 254 5 . . . Average 69 | 13 65 . 106 51 . . . Maximum Alert Level 1 | . 1 . 1 . . . . Low Security (%) 96 | 100 99 . 86 100 . . . Level 1 3 | . . . 13 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 3 | . 1 . . 2 . . . Investigation 1 | . 1 . . . . . . Extermination 2 | . . . . 2 . . . Reinforcement . | . . . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Fac Low Low Zio Distress Signals 1 | . 1 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 105 | . 9 36 3 13 1 14 29 Peak Tracking Total 8 | . 3 4 1 4 1 7 8 Tactical Retreats 8 | . . 3 . . . . 5 Traps | -11 -10 -10 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . 2 . Machines | -11 -10 -10 -8 -6 -6 -6 -6 ---------- Run | Yrd Mat Sub Rec Fac Low Low Zio Machines Disabled 4 | . 1 1 . . . 1 1 Max in Single Turn 1 | . 1 1 . . . 1 1 Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Fac Low Low Zio Machines Accessed 8 | . 3 . 3 2 . . . Terminals 7 | . 3 . 3 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 21 | . 6 . 12 3 . . . Successful 11 | . 3 . 6 2 . . . Failed 10 | . 3 . 6 1 . . . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 16 | . 6 . 7 1 . . 2 Terminals 19 | . 6 . 12 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 7 | . 2 . 5 . . . . Level Access Points 1 | . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . Unreport Threat 1 | . . . 1 . . . . Zone Layout 4 | . 2 . 2 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 3 | . 1 . 1 1 . . . Terminals 3 | . 1 . 1 1 . . . Assimilate 1 | . . . . 1 . . . Botnet 2 | . 1 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 2 . 1 2 . . . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -8 -6 -6 -6 -6 ------------ Run | Yrd Mat Sub Rec Fac Low Low Zio Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 11 | . . . 11 . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -8 -6 -6 -6 -6 -------- Run | Yrd Mat Sub Rec Fac Low Low Zio Total Allies 18 | . . . 11 1 . . 6 Largest Group 11 | . . . 11 10 2 2 6 Highest-Rated Group 340 | . . . 200 185 36 36 340 Highest-Rated Ally 96 | . . . 27 27 26 26 96 Total Orders . | . . . . . . . . Ally Attacks 40 | . . . 3 20 . . 17 Total Damage 1158 | . . . 47 423 . . 688 Kills 5 | . . . 1 2 . . 2 Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 2 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -8 -6 -6 -6 -6 ------------- Run | Yrd Mat Sub Rec Fac Low Low Zio Turns Passed 8852 | 97 677 348 579 752 756 2237 3406 Spaces Moved 3743 | 54 430 181 325 447 598 449 1259 Core 59 | 13 . . . . . 38 8 Treads . | . . . . . . . . Legs 481 | . . . . . . 337 144 Wheels 3203 | 41 430 181 325 447 598 74 1107 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 140 155 125 125 125 190 Average Speed 201 | 95 122 152 155 130 125 444 227 Slowest Speed 1900 | 115 140 230 230 140 125 1900 1700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 3 49 12 50 11 74 67 88 Regions Visited 7 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched 12 | . . 2 . . 1 5 4 Spaces Dug 30 | . 7 . . . . . 23 Terrain Destroyed 48 | . 7 . . . . 1 40 Melee . | . . . . . . . . Projectile 2 | . . . . . . 1 1 AOE 46 | . 7 . . . . . 39 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Fac Low Low Zio Total 4542 | 81 567 218 391 575 600 596 1514 Wait 273 | . 89 . . 82 . 89 13 Move 3736 | 53 429 180 324 446 597 448 1259 Hop . | . . . . . . . . Pick Up 55 | 12 21 6 1 5 . 1 9 Fast Attach 2 | . . . . . . 2 . Attach 51 | 6 6 3 2 13 . 6 15 Detach 10 | . 3 1 . 2 . . 4 Swap 1 | . 1 . . . . . . Drop 21 | . 2 4 2 3 . 7 3 Fire 172 | 10 9 20 3 19 3 43 65 Melee 146 | . . . . . . . 146 Ram 13 | . 7 . 2 4 . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 59 | . . 2 56 1 . . . Trap . | . . . . . . . . Miscellaneous 3 | . . 2 1 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min / *Sub) -10/Subcaves -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion History --------- Turn | Location | Event 34 | -11/Scrapyard | Identified exit to Materials 34 | -11/Scrapyard | Discovered exit to Materials (range 15) 98 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Evolved 1 slot: Utility x1 303 | -10/Materials | Identified exit to Materials 303 | -10/Materials | Discovered exit to Materials (range 15) 304 | -10/Materials | Build established: Hacker-Mutant 542 | -10/Materials | Identified exit to Subcaves 542 | -10/Materials | Discovered exit to Subcaves (range 16) 566 | -10/Materials | Identified exit to Mines 566 | -10/Materials | Discovered exit to Mines (range 16) 775 | -10/Materials | Entered Subcaves 783 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1074 | -10/Subcaves | Identified exit to Recycling 1074 | -10/Subcaves | Discovered exit to Recycling (range 10) 1123 | -10/Subcaves | Entered Recycling 1136 | -8/Recycling | Found Scrap Engine 1491 | -8/Recycling | Identified exit to Factory 1491 | -8/Recycling | Discovered exit to Factory (range 16) 1702 | -8/Recycling | Entered Factory 1702 | -6/Factory | Accompanied by 10 allies 1702 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x1, Utility x5, Weapon x1 1958 | -6/Factory | Lost 6 allies 2122 | -6/Factory | Lost 3 allies 2352 | -6/Factory | Build established: Scavenger-Tank 2357 | -6/Factory | Identified exit to Lower Caves 2357 | -6/Factory | Discovered exit to Lower Caves (range 6) 2454 | -6/Factory | Entered Lower Caves 2454 | -6/Lower Caves | Accompanied by 2 allies 2503 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3199 | -6/Lower Caves | Identified exit to Lower Caves 3199 | -6/Lower Caves | Discovered exit to Lower Caves (range 3) 3210 | -6/Lower Caves | Entered another Lower Caves area 3210 | -6/Lower Caves | Accompanied by 2 allies 3223 | -6/Lower Caves | Learned Factory stockpile data 3244 | -6/Lower Caves | Attracted the attention of an 0b10 base 3315 | -6/Lower Caves | Lost 6 parts (1p2n2u1w) 3512 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 3585 | -6/Lower Caves | Encountered a Warlord checkpoint 3787 | -6/Lower Caves | Build established: Hacker-Tank 3935 | -6/Lower Caves | Core integrity fell below 50% 5273 | -6/Lower Caves | Spotted B-75 Beast 5346 | -6/Lower Caves | Destroyed B-75 Beast 5375 | -6/Lower Caves | Lost 3 parts (2n1u) 5414 | -6/Lower Caves | Identified exit to Zion 5414 | -6/Lower Caves | Discovered exit to Zion (range 17) 5447 | -6/Lower Caves | Entered Zion 5523 | -6/Zion | Received a hallucinogenic algorithm 5595 | -6/Zion | Given A8's code to call for help 5730 | -6/Zion | Found GAL Module 5805 | -6/Zion | Learned Factory garrison access intel 6343 | -6/Zion | Enhanced Grunt warped into view, answering call for help 6353 | -6/Zion | Enhanced Grunt warped into view, answering call for help 7419 | -6/Zion | Imprinted 7421 | -6/Zion | Declared Zion's savior 7721 | -6/Zion | Attacked by Zionites 7817 | -6/Zion | Core integrity fell below 20% 7867 | -6/Zion | Lost 14 parts (2p3n4u5w) 7920 | -6/Zion | System corruption reached 10% 8161 | -6/Zion | Build established: Hacker-Gunner 8466 | -6/Zion | Build established: Hacker-Mutant 8853 | -6/Zion | Destroyed by Y5-RRS(z) with Makeshift Shrapnel Gun Last Messages --------------- 08779_ ZU-HOW(z) destroyed. [Achievement: Monster] 08781_ System corrupted: Matter fused (-6). 08783_ Acquired 3 matter. 08795_ U8-CFW(z) pulls a Mak. Shrapnel Gun out of the Twisted Machinery. 08800_ Scrap Engine modifies Momentum-Deuterium Engine: Supply -2. 08800_ U8-CFW(z) knocked back. 08807_ U8-CFW(z) destroyed. 08813_ Y5-RRS(z) pulls a Mak. Shrapnel Gun out of the Twisted Machinery. 08819_ System corrupted: Matter fused (-1). 08821_ Power failure, Momentum-Deuterium Engine shutdown. 08832_ Overheating: System interference. 08832_ Neutron Cannon temporarily disabled. 08836_ System corrupted: Substantial component data lost. 08839_ Acquired 9 matter. 08842_ Scrap Engine modifies FC-Scrap Exoskeleton: Coverage +34, Penalty +20 Renamed Scrap Exoskeleton. 08848_ Destroyed Mak. Sensor Array. 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""" "" """"" | | "#""""#"" z" """"""""" | | "" ""#######"" @ """"###"" | | % ##"""#######""" "" "######"""" | | " "#######""""#""" """ #"""" """###""""" " | | ###########""""""""""" """"##" ""###"" "" | | #######""""" """""" """"""" """#""" "" | | ##"##""""""" """" """""""" """"""" " | | ##"""" "#" | | #"#"" """""" | | #""" """""" | | #"" "" "" "###"#"""" """""" ""### | | #"" """" """""""""""""""""""" """"" | | "" """" """""""""""""###""" """""""" | | "" """"""" """"######"#####"" """"""#"#" | | #" ""###"" ""###########"" """"""#### | | "" """""#""" ""##########""" """####" | | "" """"#"#"" ""###?????##"""""" """#####" | | " """"#"#" """###?????###""""""""#"##### | | """"""" """###??????########""######## | | """ ""####???????##############?## | | """ ""####????????????######????## | | " """"###?????????????????????## | | ## ## """###????????????????????### | | # # """##????????????????????### | | """ " ""###????????????????????##" | | " """ " """##????????????????????##" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 24 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 1100 Resistance: KI 35 Resistance: TH 35 Resistance: EX 60 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Monster Challenges ------------ None Game ------ Seed nfgoisanoigfnsioang;asknglk; Manual? 1 Play Time 00:48:53 Cumulative 27.8 hours Start 2024.06.08 @ 22:43:06 End 2024.06.08 @ 23:32:23 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 22 Rogue 0 Adventurer 0 Explorer 22 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 22 Gallery% 47 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 98% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0144aaf6-60d1-463e-86ae-37e79212eec8