Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.27 @ 22:44:34 // Halloween2019/Abominations Player: Infomantis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (275) 1375 Value Destroyed (18791) 18791 Prototype IDs (6) 120 Alien Tech Used (1) 200 Bonus (16219) 16219 TOTAL SCORE: 43205 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 11873 Win 3000 Win Speed 346 Cogmind --------- Core Integrity 342/1600 Matter 300/300 Energy 406/410 System Corruption 0% Temperature Cool (-200) Movement Walking (30) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Improved Deuterium Engine Light Fission Core Light Fission Core > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (16) ----- Advanced Power Amplifier Advanced Cryofiber Web Advanced Heat Sink Improved Cooling System Medium Storage Unit Advanced Weight Redist. System Long-range Terrain Scanner Experimental Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Advanced Melee Analysis Suite Advanced Target Analyzer Core Analyzer Experimental Core Analyzer Advanced Corruption Screen Long-range Tractor Beam > --- WEAPON (3) ------- Compact HERF Cannon Compact HERF Cannon Neutron Missile Launcher > --- INVENTORY (10) --- Improved Cooling System Energy Filter Advanced Transmission Jammer Advanced Reaction Control System Advanced System Restoration Module Heavy Plasma Cannon Enhanced Nova Cannon Neutron Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core Light Fission Core > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Advanced Power Amplifier Advanced Cryofiber Web Advanced Heat Sink Improved Cooling System Medium Storage Unit Advanced Weight Redist. System Long-range Terrain Scanner Experimental Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Advanced Melee Analysis Suite Advanced Target Analyzer Core Analyzer Experimental Core Analyzer Advanced Corruption Screen Long-range Tractor Beam > --- WEAPON ----------- Compact HERF Cannon Compact HERF Cannon Neutron Missile Launcher > --- INVENTORY -------- Improved Cooling System Energy Filter Advanced Transmission Jammer Advanced Reaction Control System Advanced System Restoration Module Heavy Plasma Cannon Enhanced Nova Cannon Neutron Missile Launcher [Rating: 281] Favorites ----------- Power Light Fission Core Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Sigix Exoskeleton Treads Improved Treads Leg Sigix Exoskeleton Wheel Wheel Flight Unit VTOL Module Utility Advanced Target Analyzer Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Target Analyzer Protection Hardened Heavy Armor Plating Weapon Neutron Missile Launcher Energy Gun High-powered Field Laser Energy Cannon Compact HERF Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Neutron Missile Launcher Special Weapon Mining Laser Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 2 | . . . . 1 . 1 . . . . Propulsion 1 | . . . 1 . . . . . . . Utility 14 | . . 2 . 1 2 1 2 2 2 2 Weapon 1 | . . . 1 . . . . . . . Parts Attached 166 | 7 4 9 28 34 9 4 16 20 13 22 Power 15 | 1 . 1 4 4 3 2 . . . . Engine 11 | 1 . 1 3 3 2 1 . . . . Core 4 | . . . 1 1 1 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 20 | 2 2 2 7 7 . . . . . . Treads 4 | . 2 2 . . . . . . . . Leg 9 | 2 . . 4 3 . . . . . . Wheel 5 | . . . 3 2 . . . . . . Hover . | . . . . . . . . . . . Flight 2 | . . . . 2 . . . . . . Utility 56 | 2 1 3 4 13 4 2 8 8 5 6 Device 33 | 1 1 2 3 6 4 1 5 5 4 1 Storage 4 | 1 . 1 . 2 . . . . . . Processor 15 | . . . 1 1 . 1 3 3 1 5 Hackware . | . . . . . . . . . . . Protection 4 | . . . . 4 . . . . . . Artifact . | . . . . . . . . . . . Weapon 75 | 2 1 3 13 10 2 . 8 12 8 16 Energy Gun 19 | . 1 1 3 5 1 . 6 2 . . Energy Cannon 25 | . . . . 1 1 . 2 7 5 9 Ballistic Gun 10 | 2 . 2 5 1 . . . . . . Ballistic Cannon 2 | . . . . 2 . . . . . . Launcher 13 | . . . . . . . . 3 3 7 Special Weapon 5 | . . . 5 . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . 1 . . . 3 1 . Corrupted Parts 2 | . . . 1 1 . . . . . . System Corruption 9 | . . . 7 2 . . . . . . Parts Lost 41 | . . 4 19 17 1 . . . . . Power 7 | . . 1 3 3 . . . . . . Propulsion 14 | . . 2 7 5 . . . . . . Utility 10 | . . 1 3 5 1 . . . . . Weapon 10 | . . . 6 4 . . . . . . Highest Loss Streak 9 | . . 2 9 9 1 . . . . . To Critical Strikes 1 | . . . 1 . . . . . . . Average Slot Usage (%) 83 | . 99 94 88 56 77 88 88 80 86 91 Engine 4 | . 14 10 6 2 4 5 5 4 4 4 Core 5 | . . . 2 3 4 11 10 9 8 8 Treads 3 | . 8 21 11 . . . . . . . Leg 5 | . 19 . 9 1 6 5 5 4 4 4 Wheel 1 | . . . 3 9 . . . . . . Device 21 | . 14 28 20 5 21 25 23 17 23 27 Storage 5 | . 14 11 9 5 6 5 5 4 4 4 Processor 18 | . . . 1 7 13 14 22 26 30 31 Energy Gun 3 | . 1 6 8 2 6 5 9 2 . . Energy Cannon 3 | . . . . 2 5 5 5 3 3 6 Ballistic Gun 4 | . 26 15 13 3 6 5 . . . . Launcher 2 | . . . . . . . . 4 6 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 73 | 14 14 34 40 53 51 59 60 63 70 73 Greatest Support 69 | 20 46 46 34 60 60 60 60 69 69 69 Greatest Overweight (x) 5 | . . 1 3 5 . . . 1 1 1 Average Overweight (x) . | . . . 1 . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 10 10 10 10 10 10 Average Capacity 10 | 7 8 14 15 9 10 10 10 10 10 10 Most Carried 15 | 8 8 10 15 14 10 9 10 10 10 10 Average Carried 8 | 5 7 7 12 5 8 8 9 9 9 7 Final Capacity 15 | 8 8 15 15 10 10 10 10 10 10 10 Final Carried 12 | 8 8 9 12 10 10 9 10 10 10 8 Class Distribution -------------------- 54% | Scavenger-Mutant 14% | Scavenger-Gunner 13% | Mutant 8% | Scavenger-Skirmisher 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 9127 | 318 108 96 550 482 310 85 178 1055 3025 2920 Remotely 6170 | . . . . . . . . 350 2900 2920 Salvage Created 13434 | 174 292 121 493 289 317 201 794 1899 3315 5539 Parts 440 | 15 15 5 41 9 7 10 36 69 101 132 Haulers Intercepted 1 | . . . . . . . . 1 . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 224 | . 7 3 12 7 5 4 11 28 56 91 Melee 1 | . . . . . 1 . . . . . Guns 39 | . 7 3 12 5 3 3 5 1 . . Cannons 28 | . . . . 2 1 1 5 6 4 9 AOE 142 | . . . . . . . 1 20 49 72 Classes Destroyed 23 | 2 2 . . 1 1 1 3 6 3 4 Worker 2 | . . . . . . . . . 1 1 Builder 4 | . . . . . . . 1 2 1 . Tunneler 4 | 4 . . . . . . . . . . Hauler 1 | . . . . . . . . 1 . . Recycler 4 | 1 . . . . . . . . 2 1 Mechanic 8 | . . . . . . . . 1 . 7 Watcher 3 | . . . . . . . . 2 1 . Swarmer 7 | . . . . 1 . . . . 4 2 Saboteur 4 | . . . . . . . . . . 4 Grunt 81 | . 6 1 3 4 2 2 3 6 18 36 Brawler 5 | . . . . . . . . . . 5 Duelist 8 | . . . . . . . . 2 1 5 Protector 9 | . . . . . . . . . 1 8 Sentry 10 | . . . . . 1 . 1 . 3 5 Hunter 24 | . . . . . . 2 . 2 15 5 Programmer 9 | . . . . . . . 2 . . 7 Behemoth 3 | . . . . . . . . . 2 1 Striker 1 | . . . . . . . . . . 1 Executioner 7 | . . . . . . . . . . 7 Z-Heavy 2 | . . . . . . . . 1 1 . Mutant 1 | . . . . . . . . 1 . . Abomination 53 | . 1 2 9 2 2 . 5 16 11 5 Anomaly 43 | . . . . . . . 1 12 22 8 Best Kill Streak 44 | 4 4 1 3 2 2 4 3 17 44 22 Combat Bots Only 23 | . 4 1 3 2 2 4 3 9 23 22 Max Kills in Single Turn 11 | 1 2 1 1 1 1 2 2 4 7 11 Gunslinging . | . . . . . . . . . . . Exploded 11 | . . . . . . . 1 3 7 11 Melee 1 | . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 18800 | . 439 563 3414 2711 607 346 779 1606 4216 4119 Core 4883 | . 54 129 494 598 169 109 245 489 1338 1258 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 55 | 100 78 67 10 14 80 89 78 62 7 21 Volleys Fired 494 | 12 17 16 72 61 16 11 47 43 86 113 Largest 3 | 2 2 2 3 2 3 3 3 3 3 2 Hottest 258 | 40 40 60 138 130 188 188 241 258 237 188 Shots Fired 1009 | 24 34 32 162 86 43 33 133 89 175 198 Gun 457 | 24 34 32 147 62 35 22 86 15 . . Cannon 279 | . . . . 24 8 11 47 38 61 90 Launcher 258 | . . . . . . . . 36 114 108 Special 15 | . . . 15 . . . . . . . Kinetic 229 | 24 34 16 100 24 15 11 5 . . . Thermal 333 | . . 16 62 62 28 22 122 21 . . Explosive 258 | . . . . . . . . 36 114 108 Electromagnetic 189 | . . . . . . . 6 32 61 90 Robot Hit Streak 25 | 4 10 10 19 15 18 8 18 9 25 16 Robot Miss Streak 6 | 2 2 2 3 3 6 5 4 3 5 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . Shots Hit Robots 569 | 13 23 24 107 65 32 26 88 40 79 72 Core Hits 641 | 8 13 13 48 30 27 26 40 68 167 201 Critical Kills 2 | . 2 . . . . . . . . . Critical Parts Destroyed 2 | . . . 2 . . . . . . . Critical Strikes 31 | . 2 . 4 2 1 1 4 5 5 7 Burn 10 | . . . 2 1 1 1 4 1 . . Destroy 4 | . 2 . 2 . . . . . . . Blast 1 | . . . . 1 . . . . . . Corrupt 16 | . . . . . . . . 4 5 7 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 56301 | 132 277 245 1793 1329 875 635 2853 7555 19554 21053 Guns 6023 | 132 276 243 1793 839 667 297 1419 357 . . Cannons 6113 | . . . . 490 140 324 1099 923 1060 2077 Explosions 43864 | . . . . . . . 326 6151 18477 18910 Melee . | . . . . . . . . . . . Ramming 301 | . 1 2 . . 68 14 9 124 17 66 Kinetic 2749 | 132 276 91 1251 483 294 159 63 . . . Thermal 6387 | . . 152 542 846 513 462 2704 513 79 576 Explosive 42883 | . . . . . . . . 6151 18398 18334 Electromagnetic 3981 | . . . . . . . 77 767 1060 2077 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 18 | . . . 18 10 . . . . . . Average Corruption 6 | . . . 6 6 . . . . . . Corruption Purged 1 | . . . . 1 . . . . . . Corruption Blocked 49 | . . . . . . . 10 4 7 28 Effects 38 | . . . 16 22 . . . . . . Message Errors 5 | . . . 2 3 . . . . . . Matter Fused 7 | . . . 2 5 . . . . . . Heat Flow Errors 4 | . . . 3 1 . . . . . . Energy Discharges 9 | . . . 5 4 . . . . . . Parts Rejected 3 | . . . . 3 . . . . . . Data Loss (minor) 2 | . . . . 2 . . . . . . Misfires 1 | . . . . 1 . . . . . . Alerts 2 | . . . . 2 . . . . . . Weapon Failures 5 | . . . 4 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 2181 | . . . . . 5 . 115 416 769 876 Projectiles 63 | . . . . . 5 . 27 11 . 20 Explosions 2118 | . . . . . . . 88 405 769 856 Melee . | . . . . . . . . . . . Knockbacks 3 | . . . . 3 . . . . . . Impact . | . . . . . . . . . . . Kinetic 2 | . . . . 2 . . . . . . Secondary 1 | . . . . 1 . . . . . . Self-Inflicted Damage 734 | . . . . . . . 81 145 271 237 Shots 18 | . . . . . . . 2 4 6 6 Rammed 2 | . 1 1 . . . . . . . . Targets Rammed 16 | . 1 1 . . 2 2 1 5 2 2 Kicked 14 | . . . . . 2 2 1 5 2 2 Crushed . | . . . . . . . . . . . Highest Temperature 450 | . 18 3 450 335 270 . 64 63 . 94 Average Temperature 100 | . 8 2 123 96 112 . 28 48 . 28 Received Heat Transfer 4952 | . 192 159 918 1080 141 135 219 421 1201 486 Effects 5 | . . . 3 2 . . . . . . Shutdowns 2 | . . . 2 . . . . . . . Interference 2 | . . . . 2 . . . . . . Damage (major) 1 | . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 14 | . . . . . . . . 1 3 10 Combat Hostiles 14 | . . . . . . . . 1 3 10 Parts Fried 48 | . . . . . . . . 6 17 25 Impact Corruptions 1 | . . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 27 | . . . . 3 1 2 3 2 . 16 Heat Transferred 6222 | . . 148 390 1186 653 796 2328 167 50 504 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . . . 2 5 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 9097 | 25 156 110 206 152 94 147 434 1215 5663 9097 Initial 3397 | . 16 65 32 . 11 45 71 139 683 3397 Average 2143 | 9 58 88 72 58 56 72 291 565 3925 6228 Maximum Alert Level 5 | . . . 1 . . . 2 4 5 5 Low Security (%) 48 | 100 100 100 97 100 100 100 39 8 . . Level 1 6 | . . . 2 . . . 30 40 . . Level 2 4 | . . . . . . . 30 16 4 . Level 3 2 | . . . . . . . . 23 . . Level 4 1 | . . . . . . . . 11 5 . Level 5 2 | . . . . . . . . . 12 2 High Security 34 | . . . . . . . . . 76 97 Max Security . | . . . . . . . . . . . Squads Dispatched 242 | . 4 6 8 32 17 8 10 15 48 94 Investigation 19 | . 3 2 1 4 1 . . 4 3 1 Extermination . | . . . . . . . . . . . Reinforcement 44 | . 1 3 2 7 6 5 2 5 8 5 Assault 101 | . . 1 5 5 1 1 2 4 27 55 Garrison 78 | . . . . 16 9 2 6 2 10 33 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced 20 | . . . . 3 4 3 2 2 2 4 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 90 | . 1 12 1 11 3 1 7 11 19 24 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 410 | . 11 8 25 24 10 9 21 48 88 166 Peak Tracking Total 50 | . 3 3 6 8 4 5 5 9 26 50 Tactical Retreats 74 | . . . 5 7 2 . 2 8 24 26 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 12 | . 1 . . 2 . . . 2 1 6 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 47 | . . . . 3 . . 7 11 11 15 Max in Single Turn 7 | . . . . 1 . . 7 2 1 2 Garrison Access 13 | . . . . . . 1 1 2 3 6 Energy Cycler 2 | . . . . . . . . . . 2 Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 6 | . . 1 1 1 2 . . . . 1 Terminals 2 | . . 1 1 . . . . . . . Fabricators 1 | . . . . . 1 . . . . . Repair Stations 1 | . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . 1 . . . . . 1 Garrison Access . | . . . . . . . . . . . Total Hacks 18 | . . 6 4 1 4 . . . . 3 Successful 10 | . . 3 3 1 2 . . . . 1 Failed 8 | . . 3 1 . 2 . . . . 2 Catastrophic 2 | . . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . Terminals 10 | . . 6 4 . . . . . . . Fabricators 2 | . . . . . 2 . . . . . Repair Stations 2 | . . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 4 | . . . . 1 . . . . . 3 Garrison Access . | . . . . . . . . . . . Terminal Hacks 5 | . . 3 2 . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . Security Status 1 | . . 1 . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . Build 1 | . . . . . 1 . . . . . Repair Station Hacks 1 | . . . . . 1 . . . . . Scan Component 1 | . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . 1 . . . . . 1 Insert Component 2 | . . . . 1 . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . . Terminals 1 | . . . 1 . . . . . . . Botnet 1 | . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 4 | . . 1 . . 2 . . . . 1 Full Trace Events 1 | . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 2 | . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . Time 95 | . . . . . 95 . . . . . Total Part Build Rating 10 | . . . . . 10 . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 27 | . . . . . . 1 8 5 3 10 Machine Destruction 13 | . . . . . . 1 4 2 3 3 Programmers 14 | . . . . . . . 4 3 . 7 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 12 | . . . . 9 . . . . 3 . Largest Group 3 | . . . . 3 . . . . 3 . Highest-Rated Group 138 | . . . . 93 . . . . 138 . Highest-Rated Ally 46 | . . . . 31 . . . . 46 . Total Orders . | . . . . . . . . . . . Ally Attacks 148 | . . . . 108 . . . . 40 . Total Damage 1943 | . . . . 1486 . . . . 457 . Kills 8 | . . . . 7 . . . . 1 . Allies Corrupted 1 | . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 5610 | 118 216 344 751 750 296 79 422 489 826 1319 Spaces Moved 7462 | 60 116 169 260 579 484 117 779 964 1452 2482 Core 129 | 9 . . 3 117 . . . . . . Treads 193 | . 24 169 . . . . . . . . Legs 6630 | 51 92 . 121 88 484 117 779 964 1452 2482 Wheels 477 | . . . 136 341 . . . . . . Hover . | . . . . . . . . . . . Flight 33 | . . . . 33 . . . . . . Fastest Speed 30 | 50 120 160 95 30 30 30 30 30 30 30 Average Speed 46 | 109 128 160 153 84 30 30 30 30 30 36 Slowest Speed 260 | 120 160 240 190 260 30 30 30 90 90 90 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 27 | 4 28 21 24 25 17 3 25 42 30 81 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug 287 | . . . 14 . . . . . 140 133 Terrain Destroyed 3068 | . . . 14 1 2 1 39 449 1307 1255 Melee . | . . . . . . . . . . . Projectile 25 | . . . 14 1 2 1 5 2 . . AOE 3043 | . . . . . . . 34 447 1307 1255 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 8592 | 87 154 212 445 742 598 134 865 1055 1646 2654 Wait 323 | . 7 11 70 40 78 . 7 3 81 26 Move 7451 | 59 115 168 259 578 483 116 778 963 1451 2481 Hop . | . . . . . . . . . . . Pick Up 70 | 9 3 4 15 16 3 1 6 7 5 1 Fast Attach 56 | 6 3 4 4 16 7 . 5 4 2 5 Attach 47 | 1 . 4 12 18 . 2 1 3 4 2 Detach 16 | . . . . 6 . . 3 4 3 . Swap 63 | . 1 1 12 . 2 2 10 13 7 15 Drop 51 | . 7 3 1 7 7 . 7 10 5 4 Fire 494 | 12 17 16 72 61 16 11 47 43 86 113 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 14 | . . . . . 2 2 1 5 2 2 Crush 2 | . 1 1 . . . . . . . . Escape Stasis 5 | . . . . . . . . . . 5 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory (discovered 2 exits: [*Res x2]) -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 15) 119 | -11/Junkyard | Entered Materials 310 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 5) 335 | -10/Materials | Entered another Materials area 335 | -9/Materials | Evolved 2 slots: Utility x2 660 | -9/Materials | Discovered new exit (range 13) 679 | -9/Materials | Entered another Materials area 679 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 962 | -8/Materials | Lost 4 parts (2n2w) 1181 | -8/Materials | System corruption reached 10% 1205 | -8/Materials | Core integrity fell below 50% 1414 | -8/Materials | Discovered new exit (range 14) 1427 | -8/Materials | Core integrity fell below 20% 1430 | -8/Materials | Entered Factory 1430 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1453 | -7/Factory | Garrison activated, responded to threat 1457 | -7/Factory | Lost 9 parts (2p3n1u3w) 1589 | -7/Factory | Garrison activated, responded to threat 1599 | -7/Factory | Lost 9 parts (2p2n3u2w) 1675 | -7/Factory | Core integrity fell below 50% 1676 | -7/Factory | Garrison activated, responded to threat 1714 | -7/Factory | Lost 5 parts (1p2n2w) 1839 | -7/Factory | Discovered new exit (range 15) 1994 | -7/Factory | Garrison activated, responded to threat 1998 | -7/Factory | Core integrity fell below 20% 2025 | -7/Factory | Garrison activated, responded to threat 2037 | -7/Factory | System corruption reached 10% 2050 | -7/Factory | Build established: Scavenger-Mutant 2135 | -7/Factory | Garrison activated, responded to threat 2171 | -7/Factory | Discovered new exit (range 17) 2180 | -7/Factory | Entered another Factory area 2180 | -6/Factory | Evolved 2 slots: Utility x2 2206 | -6/Factory | Garrison activated, responded to threat 2216 | -6/Factory | Garrison activated, responded to threat 2223 | -6/Factory | Garrison activated, responded to threat 2463 | -6/Factory | Fabricated Lgt. Fission Core (x2) 2474 | -6/Factory | Discovered new exit (range 7) 2476 | -6/Factory | Entered another Factory area 2476 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2485 | -5/Factory | Discovered new exit (range 14) 2490 | -5/Factory | Garrison activated, responded to threat 2515 | -5/Factory | Garrison activated, responded to threat 2555 | -5/Factory | Entered another Factory area 2555 | -4/Factory | Evolved 2 slots: Utility x2 2563 | -4/Factory | Build established: Scavenger-Gunner 2638 | -4/Factory | Garrison activated, responded to threat 2660 | -4/Factory | Garrison activated, responded to threat 2728 | -4/Factory | Garrison activated, responded to threat 2770 | -4/Factory | Garrison activated, responded to threat 2771 | -4/Factory | Spotted B-86 Titan 2812 | -4/Factory | Discovered new exit (range 17) 2868 | -4/Factory | Discovered new exit (range 5) 2879 | -4/Factory | Discovered new exit (range 11) 2977 | -4/Factory | Entered Research 2977 | -3/Research | Evolved 2 slots: Utility x2 3055 | -3/Research | Garrison activated, responded to threat 3169 | -3/Research | Discovered new exit (range 9) 3338 | -3/Research | Garrison activated, responded to threat 3376 | -3/Research | Discovered new exit (range 14) 3408 | -3/Research | Destroyed 9 combat bots 3426 | -3/Research | Found Prototype Processor 3426 | -3/Research | Identified Exp. Terrain Scan Processor 3438 | -3/Research | Discovered new exit (range 18) 3466 | -3/Research | Entered another Research area 3466 | -2/Research | Evolved 2 slots: Utility x2 3490 | -2/Research | Build established: Scavenger-Mutant 3500 | -2/Research | Found Prototype Processor 3500 | -2/Research | Identified Exp. Core Analyzer 3505 | -2/Research | Garrison activated, responded to threat 3528 | -2/Research | Discovered new exit (range 8) 3533 | -2/Research | Spotted B-90 Cyclops 3538 | -2/Research | Destroyed 14 combat bots 3538 | -2/Research | Garrison activated, responded to threat 3543 | -2/Research | Garrison activated, responded to threat 3663 | -2/Research | High security lockdown imminent 3682 | -2/Research | Destroyed 23 combat bots 3684 | -2/Research | Garrison activated, responded to threat 3696 | -2/Research | Spotted B-90 Cyclops 3717 | -2/Research | Destroyed B-90 Cyclops 3739 | -2/Research | Discovered new exit (range 5) 3743 | -2/Research | High security lockdown engaged 4022 | -2/Research | Core integrity fell below 50% 4029 | -2/Research | Destroyed B-90 Cyclops 4131 | -2/Research | Core integrity fell below 20% 4292 | -2/Research | Entered Access 4292 | -1/Access | Evolved 2 slots: Utility x2 4322 | -1/Access | High security lockdown imminent 4332 | -1/Access | Garrison activated, responded to threat 4334 | -1/Access | Garrison activated, responded to threat 4338 | -1/Access | Garrison activated, responded to threat 4370 | -1/Access | Garrison activated, responded to threat 4402 | -1/Access | High security lockdown engaged 4419 | -1/Access | Spotted B-99 Colossus 4444 | -1/Access | Destroyed 8 combat bots 4444 | -1/Access | Destroyed B-99 Colossus 4467 | -1/Access | Garrison activated, responded to threat 4519 | -1/Access | Garrison activated, responded to threat 4585 | -1/Access | Destroyed 19 combat bots 4668 | -1/Access | Discovered new exit (range 22) 4672 | -1/Access | Garrison activated, responded to threat 4675 | -1/Access | Spotted B-86 Titan 4694 | -1/Access | Spotted Executioner 4713 | -1/Access | Destroyed Executioner 4776 | -1/Access | Energy Cycler disabled 4887 | -1/Access | Garrison activated, responded to threat 4943 | -1/Access | Garrison activated, responded to threat 4945 | -1/Access | Core integrity fell below 50% 5105 | -1/Access | Garrison activated, responded to threat 5132 | -1/Access | Destroyed Executioner 5134 | -1/Access | Spotted Striker 5134 | -1/Access | Spotted Executioner 5134 | -1/Access | Spotted Executioner 5141 | -1/Access | Destroyed Executioner 5141 | -1/Access | Destroyed Executioner 5149 | -1/Access | Garrison activated, responded to threat 5159 | -1/Access | Destroyed Striker 5194 | -1/Access | Garrison activated, responded to threat 5198 | -1/Access | Destroyed 22 combat bots 5347 | -1/Access | Found Exp. Core Analyzer 5408 | -1/Access | Spotted Executioner 5409 | -1/Access | Destroyed Executioner 5424 | -1/Access | Spotted Executioner 5424 | -1/Access | Spotted Executioner 5424 | -1/Access | Spotted Executioner 5424 | -1/Access | Spotted Executioner 5424 | -1/Access | Spotted Executioner 5424 | -1/Access | Spotted Executioner 5424 | -1/Access | Spotted Executioner 5430 | -1/Access | Destroyed 11 combat bots 5446 | -1/Access | Destroyed Executioner 5461 | -1/Access | Destroyed Executioner 5496 | -1/Access | Destroyed 15 combat bots 5525 | -1/Access | Discovered new exit (range 14) 5611 | *** | Escaped! Last Messages --------------- 05502_ 11 Matter blinks away. 05502_ 21 Matter blinks away. 05503_ 43 Matter blinks away. 05504_ Major Abomination forced to warp away. 05525_ EXIT=FOUND 05527_ Acquired Adv. Reaction Control System. 05535_ Unstable Anomaly suddenly flashes brightly. 05560_ Sealed Heavy Doors breached. 05561_ Acquired 25 matter. 05566_ Acquired 23 matter. 05566_ Acquired 2 matter. 05568_ Acquired 25 matter. 05568_ The unstable cave ceiling collapses. 05570_ Acquired 23 matter. 05570_ Acquired 2 matter. 05573_ Acquired 13 matter. 05579_ Acquired 12 matter. 05580_ The Access Shell folds into the floor. 05585_ Warp Anomaly forced to warp away. 05596_ Parts repaired by Paradox Anomaly. Map ----- +----------------------------------------------------+ | ########### ## ## # # ? ## | | ########### ## ## # # ## | | ########### ## ?# # # ## | | ########### ## ## %#+###########+#### | | ########### # ## ######### ## | | ########### ## ## ######### | | ########### ## ## % = | | ########## # ##+############# | | ########## # # ####### ## | | ########## + # ############## | | ########## # # % ############## | | #####?##### ## # "% ############## | | ########### ############### """ ############## | | #?######### ############### """###### | | ########### ############### " ###### | | ########### ############### ###### | | #?####?#### ############### ######% | | ########### ############################# | | #?######### ############################# | | ########### ####### ##################### | | ######### # """T""" """" # | | ###?###?### """ """ % """" # | | ########### """" ## #### | | ########### % " | | ######?#### "" " | | ########### % @" " | | #########?# % " | | #?######### % | " " ## ## | | ########### "" " # # | | ########### ="""" # # | | ########### ####### ##################### # | | #########?# ############################# # | | ########### ############################## # | | ###########? ### # ###### # | | ########??# ### # ###### # | | ## ###% # ###### % %# | | ## ### # ? ###### # | | ## ### % # ###### # | | ## ?## # ###### # | | # ######+##########+############ # | | +% % ######### ## | | # ######### ## | | # #####% ######### # | | ##+####### ######### # | | # # ######### + | | # % # ######### % # | | # % # ######### # | | ########## + # | | #####?#### """ # | | ########## """ "+################ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 135 Energy Generation 53 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 24 Terrain Scan Density 1010 Power Amplification 30 Additional Mass Support 9 Base Temperature (-) 200 Corruption Block 28 Armor Coverage 600 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Evasion (%) 69 Targeting Accuracy 16 Melee Accuracy 8 Target Analysis 12 Core Analysis 11 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lgt. Fission Core | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- Sigix Exoskeleton Achievements -------------- None Challenges ------------ None Game ------ Seed PlatingAlloyRegenerator Manual? 0 Play Time 01:57:58 Cumulative 365.5 hours Start 2023.11.27 @ 13:01:23 End 2023.11.27 @ 22:44:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 234 Rogue 211 Adventurer 6 Explorer 17 Win Type 0 Total 28 Types 20/0/4/1/0/1/1/1/0 Lore% 95 Gallery% 96 Achievement% 79 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 90c75e4d-a906-4068-8a8b-e26817a0a508