Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 18:08:13

Player: DeathByZer0

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (29)      145
Value Destroyed (474)      474
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (600)                600
              TOTAL SCORE: 4799

 Bonus
-------
Aligned with FarCom        300
Met Data Miner             300

 Cogmind 
---------
Core Integrity             591/700
Matter                     223/300
Energy                     140/140
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (109) Ox1
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
     Light Deuterium Engine
>          --- PROPULSION (4) ---
           Cesium-ion Thruster
           Cesium-ion Thruster
           Cesium-ion Thruster
>          --- UTILITY (5) ------
  Advanced Weight Redist. System
           Sensor Array
           Signal Interpreter
  Improved Light Armor Plating
           Hacking Suite
>          --- WEAPON (3) -------
     Light Assault Rifle
           Autogun
           Flak Gun
>          --- INVENTORY (5) ----
     Light Ion Engine
           VTOL Module
           Cesium-ion Thruster
           Hacking Suite
  Improved Trap Extractor (1/6 Blade)

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
           Cesium-ion Thruster
           Cesium-ion Thruster
           Cesium-ion Thruster
           Cesium-ion Thruster
>          --- UTILITY ----------
           Sensor Array
           Signal Interpreter
           Cloak of Protection
           Hacking Suite
  Improved Trap Extractor
>          --- WEAPON -----------
     Light Assault Rifle
     Light Assault Rifle
           Flak Gun
>          --- INVENTORY --------
     Light Ion Engine
           Cesium-ion Thruster
  Advanced Weight Redist. System
           Hacking Suite
[Rating: 39]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Signal Interpreter
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Shock Rifle
  Ballistic Gun            Light Assault Rifle
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   
  Utility                  3    | .   .   .   .   .   1   2   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   
Parts Attached             64   | 6   14  5   3   6   6   17  7   .   .   
  Power                    8    | 1   1   2   .   1   2   1   .   .   .   
    Engine                 8    | 1   1   2   .   1   2   1   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               19   | 2   6   .   .   1   2   8   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 17   | .   6   .   .   1   2   8   .   .   .   
  Utility                  20   | 1   3   1   3   .   1   8   3   .   .   
    Device                 16   | .   2   1   3   .   1   7   2   .   .   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   
    Processor              1    | .   1   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   17   | 2   4   2   .   4   1   .   4   .   .   
    Energy Gun             1    | .   .   .   .   .   .   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          14   | 2   4   2   .   3   .   .   3   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   1   1   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   .   1   .   .   .   .   
Parts Lost                 7    | .   1   1   .   1   .   2   1   .   1   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   
  Propulsion               3    | .   1   .   .   .   .   1   .   .   1   
  Utility                  2    | .   .   1   .   .   .   .   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   
  Highest Loss Streak      2    | .   1   1   .   1   .   2   1   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   95  99  100 99  99  98  97  100 100 
  Engine                   10   | .   14  14  14  13  9   7   7   7   7   
  Leg                      1    | .   12  .   .   .   .   .   .   .   .   
  Flight                   29   | .   15  28  28  28  35  30  30  30  30  
  Device                   17   | .   9   14  14  14  17  24  21  15  15  
  Processor                10   | .   12  14  14  14  9   7   7   7   7   
  Hackware                 1    | .   .   .   .   .   .   4   7   7   7   
  Ballistic Gun            21   | .   26  27  28  27  18  15  22  23  23  
  Special Melee Weapon     4    | .   .   .   .   .   8   6   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             20   | 12  12  6   6   6   15  20  20  17  17  
  Greatest Support         20   | 20  20  8   8   8   16  20  20  20  20  
  Greatest Overweight (x)  2    | .   2   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 6   6   5   5   5   5   5   5   5   5   
  Most Carried             5    | 3   5   5   5   5   4   5   5   5   5   
  Average Carried          3    | 1   4   4   4   4   2   4   4   5   5   
  Final Capacity           8    | 8   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 3   5   4   5   5   3   4   5   5   5   

 Class Distribution 
--------------------
 39% | Scavenger-Ninja
 21% | Scavenger-Mutant
 11% | Ninja
  9% | Mutant
  9% | Sprinter
  5% | Scavenger-Scout

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -10/Mines
   Scavenger-Mutant | -10/Exiles
    Scavenger-Scout | -9/Mines
    Scavenger-Ninja | -8/Materials
              Ninja | -7/Factory
           Sprinter | -7/Lower Caves
 Scavenger-Sprinter | -7/Data Miner
 Scavenger-Sprinter | -6/Proximity Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro 
Matter Collected           1054 | 193 338 59  .   159 .   .   305 .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            794  | .   356 52  .   96  .   .   290 .   .   
  Parts                    63   | .   34  11  .   9   .   .   9   .   .   
Haulers Intercepted        1    | .   1   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      5    | .   .   .   .   .   .   .   5   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro 
Combat Hostiles Destroyed  23   | .   10  3   .   6   .   .   4   .   .   
  Guns                     23   | .   10  3   .   6   .   .   4   .   .   
Classes Destroyed          7    | .   6   .   .   .   .   .   1   .   .   
  Worker                   2    | .   1   1   .   .   .   .   .   .   .   
  Tunneler                 1    | .   1   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   .   .   .   .   
  Swarmer                  18   | .   6   3   .   6   .   .   3   .   .   
  Grunt                    4    | .   4   .   .   .   .   .   .   .   .   
  Sentry                   1    | .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           5    | .   5   3   .   3   .   .   3   .   .   
  Combat Bots Only         4    | .   4   2   .   3   .   .   3   .   .   
Max Kills in Single Turn   2    | .   2   1   .   2   .   .   1   .   .   
  Gunslinging              1    | .   1   .   .   1   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro 
Hostile Shots Fired        178  | .   60  14  .   19  8   53  15  .   9   
  Missed                   72   | .   23  4   .   8   4   24  7   .   2   
Damage Taken               1223 | .   358 87  .   96  68  415 92  .   107 
  Core                     166  | .   35  15  .   7   .   56  35  .   18  
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   .   .   
  Regen/Repaired (Parts)   20   | .   20  .   .   .   .   .   .   .   .   
Core Remaining (%)         92   | 100 .   .   .   77  100 .   .   .   .   
Volleys Fired              81   | .   43  9   .   12  2   5   10  .   .   
  Largest                  3    | .   2   2   .   2   2   2   3   .   .   
  Hottest                  71   | .   40  40  .   40  40  40  71  .   .   
Shots Fired                167  | .   81  18  .   24  4   10  30  .   .   
  Gun                      167  | .   81  18  .   24  4   10  30  .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   
  Kinetic                  167  | .   81  18  .   24  4   10  30  .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         9    | .   6   8   .   5   6   9   9   .   .   
  Robot Miss Streak        4    | .   4   2   .   2   1   1   3   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        4    | .   2   .   .   2   .   .   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   1   .   .   .   .   .   
Shots Hit Robots           116  | .   41  12  .   17  10  15  21  .   .   
  Core Hits                60   | .   20  4   .   10  1   3   22  .   .   
  Critical Kills           1    | .   1   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   .   
  Critical Strikes         1    | .   1   .   .   .   .   .   .   .   .   
    Destroy                1    | .   1   .   .   .   .   .   .   .   .   
Melee Attacks              19   | .   .   .   .   3   10  6   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            15   | .   .   .   .   3   7   5   .   .   .   
    Combat Hostiles        1    | .   .   .   .   .   .   1   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           1011 | .   469 104 .   114 13  69  242 .   .   
  Guns                     1011 | .   469 104 .   114 13  69  242 .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   .   .   .   .   
  Kinetic                  1011 | .   469 104 .   114 13  69  242 .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   
Highest Temperature        40   | .   14  8   .   8   8   18  40  .   .   
  Average Temperature      7    | .   5   4   .   4   6   4   18  .   .   
  Received Heat Transfer   342  | .   126 9   .   .   36  171 .   .   .   
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro 
Peak Influence             349  | .   349 185 .   160 182 210 .   .   .   
  Initial                  65   | .   .   65  .   .   62  22  .   .   .   
  Average                  87   | .   214 140 .   60  50  63  .   .   .   
Maximum Alert Level        1    | .   1   .   .   .   .   1   .   .   .   
  Low Security (%)         90   | 100 45  100 .   100 100 96  .   .   .   
  Level 1                  10   | .   54  .   .   .   .   3   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   3   .   .   .   6   4   .   .   .   
  Investigation            8    | .   2   .   .   .   3   3   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   .   
  Reinforcement            4    | .   1   .   .   .   3   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro 
Distress Signals           1    | .   1   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              65   | .   20  6   .   7   10  16  4   .   2   
  Peak Tracking Total      9    | .   5   3   .   3   4   9   3   .   2   
  Tactical Retreats        9    | .   1   1   .   1   3   3   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro 
Traps Triggered            2    | .   .   .   .   .   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         22   | .   .   .   .   .   .   22  .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   .   .   1   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            1    | .   .   .   .   .   .   1   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   .   .   1   1   1   1   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro 
Machines Disabled          1    | .   1   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro 
Machines Accessed          21   | .   3   .   4   .   4   5   1   4   .   
  Terminals                9    | .   1   .   .   .   4   3   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   
Total Hacks                125  | .   15  .   49  .   13  15  1   32  .   
  Successful               108  | .   11  .   49  .   7   8   1   32  .   
  Failed                   17   | .   4   .   .   .   6   7   .   .   .   
    Catastrophic           3    | .   1   .   .   .   1   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   3   .   .   .   .   .   .   
  Terminals                30   | .   7   .   .   .   13  9   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   5   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   3   .   .   .   .   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   3   .   .   .   
Terminal Hacks             97   | .   4   .   49  .   7   4   1   32  .   
  Record                   67   | .   .   .   49  .   3   3   1   11  .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   11  .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   7   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   3   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   1   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   1   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   1   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   5   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   3   .   .   .   .   .   .   .   .   
  Repair                   2    | .   2   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   2   .   .   .   .   3   .   .   .   
  Report Inventory         2    | .   1   .   .   .   .   1   .   .   .   
  Retrieve Matter          2    | .   .   .   .   .   .   2   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   3   .   .   .   4   5   .   .   .   
  Full Trace Events        8    | .   2   .   .   .   3   3   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   7   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   .   11  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   .   .   .   .   .   
  Time                     52   | .   52  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   9   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              8    | .   .   .   .   2   3   3   .   .   .   
  Non-combat               7    | .   .   .   .   2   2   3   .   .   .   
  Combat                   1    | .   .   .   .   .   1   .   .   .   .   
Robot Hacks Applied        10   | .   .   .   .   2   4   4   .   .   .   
  parse_system             3    | .   .   .   .   1   2   .   .   .   .   
  no_distress              4    | .   .   .   .   1   2   1   .   .   .   
  find_chute               2    | .   .   .   .   .   .   2   .   .   .   
  find_recycling           1    | .   .   .   .   .   .   1   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  
Turns Passed               3071 | 80   425  192  250  171  1187 415  281  23   47   
Spaces Moved               4077 | 58   388  403  659  240  805  967  423  87   47   
  Core                     8    | 6    2    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     134  | 52   82   .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   3935 | .    304  403  659  240  805  967  423  87   47   
  Fastest Speed            26   | 50   37   37   37   34   29   26   26   26   26   
  Average Speed            34   | 112  55   37   37   34   29   26   26   26   26   
  Slowest Speed            150  | 120  150  37   37   37   29   29   26   26   26   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            15   | .    1    4    .    5    2    2    1    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 3    45   64   93   41   49   14   46   73   11   
  Regions Visited          9
    Branch Regions         6
  Pre-discovered Areas     3    | .    .    1    1    .    .    .    .    1    .    
  Known Exits Taken        8    | .    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    .    
Scrap Searched             3    | .    .    .    .    2    .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  
Total                      5591 | 72   525  428  663  301  1747 1113 575  86   81   
  Wait                     1267 | .    54   12   .    38   923  78   128  .    34   
  Move                     4038 | 57   385  394  658  229  800  962  420  86   47   
  Hop                      15   | .    1    4    .    5    2    2    1    .    .    
  Pick Up                  45   | 9    13   .    1    3    3    12   4    .    .    
  Fast Attach              11   | .    2    1    1    1    .    4    2    .    .    
  Attach                   28   | 6    7    1    .    1    4    4    5    .    .    
  Detach                   3    | .    1    .    .    .    .    .    2    .    .    
  Swap                     25   | .    5    3    2    4    2    9    .    .    .    
  Drop                     37   | .    14   4    1    5    1    9    3    .    .    
  Fire                     81   | .    43   9    .    12   2    5    10   .    .    
  Melee                    19   | .    .    .    .    3    10   6    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     22   | .    .    .    .    .    .    22   .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 2 exits: [*Sto] / *Low)
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   22 | -11/Scrapyard      | Discovered new exit (range 15)
   81 | -11/Scrapyard      | Entered Materials
  292 | -10/Materials      | Discovered new exit (range 16)
  404 | -10/Materials      | Identified exit to Materials
  432 | -10/Materials      | Discovered new exit (range 15)
  433 | -10/Materials      | Discovered new exit (range 14)
  464 | -10/Materials      | Repaired Flight Unit
  491 | -10/Materials      | Repaired Lgt. Assault Rifle
  506 | -10/Materials      | Identified exit to Mines
  506 | -10/Materials      | Entered Mines
  521 | -10/Mines          | Learned Materials emergency access door positions
  601 | -10/Mines          | Learned location of Zion (-6)
  611 | -10/Mines          | Build established: Scavenger-Mutant
  681 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  681 | -10/Mines          | Discovered new exit (range 5)
  682 | -10/Mines          | Identified exit to Exiles
  698 | -10/Mines          | Entered Exiles
  711 | -10/Exiles         | Discovered new exit (range 15)
  716 | -10/Exiles         | Identified exit to Mines
  723 | -10/Exiles         | Met 8R-AWN
  731 | -10/Exiles         | Met EX-HEX
  762 | -10/Exiles         | Met EX-BIN
  768 | -10/Exiles         | Aligned with FarCom system
  768 | -10/Exiles         | Given EX-Vault access code
  791 | -10/Exiles         | Opened EX-Vault
  792 | -10/Exiles         | Found Prototype Device
  793 | -10/Exiles         | Identified Supersonic Drone Bay
  796 | -10/Exiles         | Found Prototype Device
  796 | -10/Exiles         | Identified Cloak of Protection
  807 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  818 | -10/Exiles         | Met EX-DEC
  837 | -10/Exiles         | Discovered exit to Mines (range 15)
  871 | -10/Exiles         | Visited The Gauntlet
  948 | -10/Exiles         | Left Exiles lab with Cloak of Protection
  948 | -10/Exiles         | Entered Mines
  955 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  964 | -9/Mines           | Met a Derelict bent on vengeance
  987 | -9/Mines           | Discovered new exit (range 6)
 1009 | -9/Mines           | Identified exit to Materials
 1016 | -9/Mines           | Discovered exit to Materials (range 12)
 1119 | -9/Mines           | Entered Materials
 1119 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
 1416 | -8/Materials       | Build established: Scavenger-Ninja
 2302 | -8/Materials       | Discovered new exit (range 16)
 2306 | -8/Materials       | Identified exit to Factory
 2306 | -8/Materials       | Entered Factory
 2306 | -7/Factory         | Evolved 2 slots: Utility x2
 2444 | -7/Factory         | Discovered new exit (range 5)
 2445 | -7/Factory         | Identified exit to Lower Caves
 2615 | -7/Factory         | Discovered new exit (range 16)
 2628 | -7/Factory         | Build established: Ninja
 2721 | -7/Factory         | Entered Lower Caves
 2743 | -7/Lower Caves     | Learned Factory emergency access door positions
 2994 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 2994 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 3002 | -7/Lower Caves     | Identified exit to Data Miner
 3002 | -7/Lower Caves     | Entered Data Miner
 3002 | -7/Data Miner      | Discovered new exit (range 6)
 3004 | -7/Data Miner      | Identified exit to Proximity Caves
 3008 | -7/Data Miner      | Met Data Miner
 3014 | -7/Data Miner      | Learned location of Section 7 (-2)
 3014 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 3019 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 3025 | -7/Data Miner      | Entered Proximity Caves
 3072 | -6/Proximity Caves | Self-destructed

 Last Messages 
---------------
>>Prototype ID Bank
Downloading prototype IDs...
    Shock Maul
    Adv. Beam Rifle
Data Miner: I've just received further
  instructions.
God Mode is nearly complete and we think you
  might be able to put it to better use than
  Warlord, so if you see an opportunity, hack it
  and enter \\XKC3 to gain control via the back
  door I've installed.
Now off with you.
LOCATION=PROXIMITY CAVES
GOAL=ESCAPE
03040_ Slug penetrates Wall. <x5>
03067_ Slug penetrates AA-6GX(S).
03068_ Penetrated by Slug.
03071_ Slug penetrates VA-DG9(S). <x2>
03071_ Penetrated by Slug.
03071_ Cesium-ion Thruster destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????? ?????????????????????????????????????? |
| ??????????#    ??????????????????????????????????? |
| ??????????       ????????????????????????????????? |
| ??????????       #??????###??????????????????????? |
| ?????????#       ##?????#  ??????????????????????? |
| ??????###         #?????# #????? #???????????????? |
| ???????           #?????#@#????? #???????????????? |
| ???????           #?????# ####?  #???????????????? |
| ???????#          ?????##    ##  ###?????????????? |
| ???????#          ????##      X    ##????????????? |
| ???????#         ??####             #????????????? |
|   ????##        ???#                #????????????? |
|    ####   #?   #???#               ##????????????? |
|           ###  #???#              ##?????????????? |
|            ##  #???###       ######???#??????????? |
|   #####       #??????#      ######       ????????? |
| ??????##      ##?????#                 #?????????? |
| ???????####    ########hS S            #?????????? |
| ??????????#                   ####"    #?????????? |
| ??????????#                   #??????????????????? |
| ??????????#        #####        "  ??????????????? |
| ??????????##      ##???###       " "?????????????? |
| ???????????##     #???????##   """""?????????????? |
| ????????????#     #?????????   """"??????????????? |
| ????????????#     #?????????       ??????????????? |
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| ?????????????#      ##????????? "????????????????? |
| ?????????????##    ##??????????  ????????????????? |
| ??????????????###  #???????????? ????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            140
Matter Stores              293
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Cloak Strength             5
Armor Coverage             150
Evasion (%)                64
Offensive Hacking          10
Trap Extractor Capacity    6

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
  Cld. Cesium-ion Thruster | -7/Data Miner | Free
   Exp. Targeting Computer | -7/Data Miner | Free
        Imp. Lightning Gun | -7/Data Miner | Free
               Hvy. Treads | -7/Data Miner | Free
      Point Defense System | -7/Data Miner | Free
        Imp. Plasma Cutter | -7/Data Miner | Free
   Adv. Signal Interpreter | -7/Data Miner | Free
         Mic. Fission Core | -7/Data Miner | Free
    Adv. Thermal Generator | -7/Data Miner | Free

 Robot Schematics 
------------------
  Y-54 Guardian | -7/Data Miner | Free
     M-28 Smith | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hehehe
The Oracle

 Challenges 
------------
None

 Game 
------
Seed              CentriumQuantumProtection
  Manual?         0
Play Time         01:20:35
  Cumulative      11.5 hours
  Start           2024.04.19 @ 16:00:26
  End             2024.04.19 @ 18:08:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          13
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c14eca94-1f2b-4c5e-b833-c7423579459c