Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 18:08:13 Player: DeathByZer0 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (29) 145 Value Destroyed (474) 474 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 4799 Bonus ------- Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 591/700 Matter 223/300 Energy 140/140 System Corruption 0% Temperature Cool (0) Movement Flying (109) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY (5) ------ Advanced Weight Redist. System Sensor Array Signal Interpreter Improved Light Armor Plating Hacking Suite > --- WEAPON (3) ------- Light Assault Rifle Autogun Flak Gun > --- INVENTORY (5) ---- Light Ion Engine VTOL Module Cesium-ion Thruster Hacking Suite Improved Trap Extractor (1/6 Blade) Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Sensor Array Signal Interpreter Cloak of Protection Hacking Suite Improved Trap Extractor > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle Flak Gun > --- INVENTORY -------- Light Ion Engine Cesium-ion Thruster Advanced Weight Redist. System Hacking Suite [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Signal Interpreter Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Shock Rifle Ballistic Gun Light Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Slots Evolved 6 | . . . . . 4 2 . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . Utility 3 | . . . . . 1 2 . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 64 | 6 14 5 3 6 6 17 7 . . Power 8 | 1 1 2 . 1 2 1 . . . Engine 8 | 1 1 2 . 1 2 1 . . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 19 | 2 6 . . 1 2 8 . . . Treads . | . . . . . . . . . . Leg 2 | 2 . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 17 | . 6 . . 1 2 8 . . . Utility 20 | 1 3 1 3 . 1 8 3 . . Device 16 | . 2 1 3 . 1 7 2 . . Storage 1 | 1 . . . . . . . . . Processor 1 | . 1 . . . . . . . . Hackware 1 | . . . . . . 1 . . . Protection 1 | . . . . . . . 1 . . Artifact . | . . . . . . . . . . Weapon 17 | 2 4 2 . 4 1 . 4 . . Energy Gun 1 | . . . . . . . 1 . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 14 | 2 4 2 . 3 . . 3 . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . . . 1 1 . . . . Unidentified Prototypes 3 | . . . 2 . 1 . . . . Parts Lost 7 | . 1 1 . 1 . 2 1 . 1 Power 1 | . . . . 1 . . . . . Propulsion 3 | . 1 . . . . 1 . . 1 Utility 2 | . . 1 . . . . 1 . . Weapon 1 | . . . . . . 1 . . . Highest Loss Streak 2 | . 1 1 . 1 . 2 1 . 1 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 98 | . 95 99 100 99 99 98 97 100 100 Engine 10 | . 14 14 14 13 9 7 7 7 7 Leg 1 | . 12 . . . . . . . . Flight 29 | . 15 28 28 28 35 30 30 30 30 Device 17 | . 9 14 14 14 17 24 21 15 15 Processor 10 | . 12 14 14 14 9 7 7 7 7 Hackware 1 | . . . . . . 4 7 7 7 Ballistic Gun 21 | . 26 27 28 27 18 15 22 23 23 Special Melee Weapon 4 | . . . . . 8 6 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 20 | 12 12 6 6 6 15 20 20 17 17 Greatest Support 20 | 20 20 8 8 8 16 20 20 20 20 Greatest Overweight (x) 2 | . 2 . . . . . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 6 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 4 5 5 5 5 Average Carried 3 | 1 4 4 4 4 2 4 4 5 5 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 5 4 5 5 3 4 5 5 5 Class Distribution -------------------- 39% | Scavenger-Ninja 21% | Scavenger-Mutant 11% | Ninja 9% | Mutant 9% | Sprinter 5% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Scout | -9/Mines Scavenger-Ninja | -8/Materials Ninja | -7/Factory Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Data Miner Scavenger-Sprinter | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Matter Collected 1054 | 193 338 59 . 159 . . 305 . . Remotely . | . . . . . . . . . . Salvage Created 794 | . 356 52 . 96 . . 290 . . Parts 63 | . 34 11 . 9 . . 9 . . Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . 5 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Combat Hostiles Destroyed 23 | . 10 3 . 6 . . 4 . . Guns 23 | . 10 3 . 6 . . 4 . . Classes Destroyed 7 | . 6 . . . . . 1 . . Worker 2 | . 1 1 . . . . . . . Tunneler 1 | . 1 . . . . . . . . Hauler 1 | . 1 . . . . . . . . Watcher 2 | . 2 . . . . . . . . Swarmer 18 | . 6 3 . 6 . . 3 . . Grunt 4 | . 4 . . . . . . . . Sentry 1 | . . . . . . . 1 . . Best Kill Streak 5 | . 5 3 . 3 . . 3 . . Combat Bots Only 4 | . 4 2 . 3 . . 3 . . Max Kills in Single Turn 2 | . 2 1 . 2 . . 1 . . Gunslinging 1 | . 1 . . 1 . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Hostile Shots Fired 178 | . 60 14 . 19 8 53 15 . 9 Missed 72 | . 23 4 . 8 4 24 7 . 2 Damage Taken 1223 | . 358 87 . 96 68 415 92 . 107 Core 166 | . 35 15 . 7 . 56 35 . 18 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 20 | . 20 . . . . . . . . Core Remaining (%) 92 | 100 . . . 77 100 . . . . Volleys Fired 81 | . 43 9 . 12 2 5 10 . . Largest 3 | . 2 2 . 2 2 2 3 . . Hottest 71 | . 40 40 . 40 40 40 71 . . Shots Fired 167 | . 81 18 . 24 4 10 30 . . Gun 167 | . 81 18 . 24 4 10 30 . . Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 167 | . 81 18 . 24 4 10 30 . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 9 | . 6 8 . 5 6 9 9 . . Robot Miss Streak 4 | . 4 2 . 2 1 1 3 . . Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 2 . . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . Shots Hit Robots 116 | . 41 12 . 17 10 15 21 . . Core Hits 60 | . 20 4 . 10 1 3 22 . . Critical Kills 1 | . 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 1 | . 1 . . . . . . . . Destroy 1 | . 1 . . . . . . . . Melee Attacks 19 | . . . . 3 10 6 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 15 | . . . . 3 7 5 . . . Combat Hostiles 1 | . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 1011 | . 469 104 . 114 13 69 242 . . Guns 1011 | . 469 104 . 114 13 69 242 . . Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 1011 | . 469 104 . 114 13 69 242 . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 40 | . 14 8 . 8 8 18 40 . . Average Temperature 7 | . 5 4 . 4 6 4 18 . . Received Heat Transfer 342 | . 126 9 . . 36 171 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Peak Influence 349 | . 349 185 . 160 182 210 . . . Initial 65 | . . 65 . . 62 22 . . . Average 87 | . 214 140 . 60 50 63 . . . Maximum Alert Level 1 | . 1 . . . . 1 . . . Low Security (%) 90 | 100 45 100 . 100 100 96 . . . Level 1 10 | . 54 . . . . 3 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . 3 . . . 6 4 . . . Investigation 8 | . 2 . . . 3 3 . . . Extermination 1 | . . . . . . 1 . . . Reinforcement 4 | . 1 . . . 3 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Distress Signals 1 | . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 65 | . 20 6 . 7 10 16 4 . 2 Peak Tracking Total 9 | . 5 3 . 3 4 9 3 . 2 Tactical Retreats 9 | . 1 1 . 1 3 3 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Traps Triggered 2 | . . . . . 1 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts 22 | . . . . . . 22 . . . Triggered 1 | . . . . . . 1 . . . Disarmed . | . . . . . . . . . . Reprogrammed 1 | . . . . . . 1 . . . Reused . | . . . . . . . . . . Traps Extracted 1 | . . . . . . 1 . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Most Traps Carried 1 | . . . . . . 1 1 1 1 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Machines Disabled 1 | . 1 . . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Machines Accessed 21 | . 3 . 4 . 4 5 1 4 . Terminals 9 | . 1 . . . 4 3 1 . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 125 | . 15 . 49 . 13 15 1 32 . Successful 108 | . 11 . 49 . 7 8 1 32 . Failed 17 | . 4 . . . 6 7 . . . Catastrophic 3 | . 1 . . . 1 1 . . . Database Lockouts . | . . . . . . . . . . Manual 3 | . . . 3 . . . . . . Terminals 30 | . 7 . . . 13 9 1 . . Fabricators . | . . . . . . . . . . Repair Stations 5 | . 5 . . . . . . . . Recycling Units 6 | . 3 . . . . 3 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . . 3 . . . Terminal Hacks 97 | . 4 . 49 . 7 4 1 32 . Record 67 | . . . 49 . 3 3 1 11 . Part Schematic 11 | . . . . . . . . 11 . Robot Schematic 7 | . . . . . . . . 7 . Prototype ID Bank 3 | . . . . . . . . 3 . Terminal Index 1 | . 1 . . . . . . . . Repair Station Index 1 | . 1 . . . . . . . . Alert Level 2 | . . . . . 1 1 . . . Locate Traps 1 | . 1 . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . Investigation Status 1 | . . . . . 1 . . . . Reinforcement Status 1 | . . . . . 1 . . . . Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 5 | . 5 . . . . . . . . Scan Component 3 | . 3 . . . . . . . . Repair 2 | . 2 . . . . . . . . Recycling Unit Hacks 5 | . 2 . . . . 3 . . . Report Inventory 2 | . 1 . . . . 1 . . . Retrieve Matter 2 | . . . . . . 2 . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Seal Access 1 | . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 3 . . . 4 5 . . . Full Trace Events 8 | . 2 . . . 3 3 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . 11 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . 2 . . . . . . . . Time 52 | . 52 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked 8 | . . . . 2 3 3 . . . Non-combat 7 | . . . . 2 2 3 . . . Combat 1 | . . . . . 1 . . . . Robot Hacks Applied 10 | . . . . 2 4 4 . . . parse_system 3 | . . . . 1 2 . . . . no_distress 4 | . . . . 1 2 1 . . . find_chute 2 | . . . . . . 2 . . . find_recycling 1 | . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Turns Passed 3071 | 80 425 192 250 171 1187 415 281 23 47 Spaces Moved 4077 | 58 388 403 659 240 805 967 423 87 47 Core 8 | 6 2 . . . . . . . . Treads . | . . . . . . . . . . Legs 134 | 52 82 . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 3935 | . 304 403 659 240 805 967 423 87 47 Fastest Speed 26 | 50 37 37 37 34 29 26 26 26 26 Average Speed 34 | 112 55 37 37 34 29 26 26 26 26 Slowest Speed 150 | 120 150 37 37 37 29 29 26 26 26 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 15 | . 1 4 . 5 2 2 1 . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 43 | 3 45 64 93 41 49 14 46 73 11 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 3 | . . 1 1 . . . . 1 . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 3 | . . . . 2 . . 1 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Total 5591 | 72 525 428 663 301 1747 1113 575 86 81 Wait 1267 | . 54 12 . 38 923 78 128 . 34 Move 4038 | 57 385 394 658 229 800 962 420 86 47 Hop 15 | . 1 4 . 5 2 2 1 . . Pick Up 45 | 9 13 . 1 3 3 12 4 . . Fast Attach 11 | . 2 1 1 1 . 4 2 . . Attach 28 | 6 7 1 . 1 4 4 5 . . Detach 3 | . 1 . . . . . 2 . . Swap 25 | . 5 3 2 4 2 9 . . . Drop 37 | . 14 4 1 5 1 9 3 . . Fire 81 | . 43 9 . 12 2 5 10 . . Melee 19 | . . . . 3 10 6 . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 22 | . . . . . . 22 . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: [*Sto] / *Low) -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 16) 404 | -10/Materials | Identified exit to Materials 432 | -10/Materials | Discovered new exit (range 15) 433 | -10/Materials | Discovered new exit (range 14) 464 | -10/Materials | Repaired Flight Unit 491 | -10/Materials | Repaired Lgt. Assault Rifle 506 | -10/Materials | Identified exit to Mines 506 | -10/Materials | Entered Mines 521 | -10/Mines | Learned Materials emergency access door positions 601 | -10/Mines | Learned location of Zion (-6) 611 | -10/Mines | Build established: Scavenger-Mutant 681 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 681 | -10/Mines | Discovered new exit (range 5) 682 | -10/Mines | Identified exit to Exiles 698 | -10/Mines | Entered Exiles 711 | -10/Exiles | Discovered new exit (range 15) 716 | -10/Exiles | Identified exit to Mines 723 | -10/Exiles | Met 8R-AWN 731 | -10/Exiles | Met EX-HEX 762 | -10/Exiles | Met EX-BIN 768 | -10/Exiles | Aligned with FarCom system 768 | -10/Exiles | Given EX-Vault access code 791 | -10/Exiles | Opened EX-Vault 792 | -10/Exiles | Found Prototype Device 793 | -10/Exiles | Identified Supersonic Drone Bay 796 | -10/Exiles | Found Prototype Device 796 | -10/Exiles | Identified Cloak of Protection 807 | -10/Exiles | Warned to stay clear of 0b10 Research branches 818 | -10/Exiles | Met EX-DEC 837 | -10/Exiles | Discovered exit to Mines (range 15) 871 | -10/Exiles | Visited The Gauntlet 948 | -10/Exiles | Left Exiles lab with Cloak of Protection 948 | -10/Exiles | Entered Mines 955 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 964 | -9/Mines | Met a Derelict bent on vengeance 987 | -9/Mines | Discovered new exit (range 6) 1009 | -9/Mines | Identified exit to Materials 1016 | -9/Mines | Discovered exit to Materials (range 12) 1119 | -9/Mines | Entered Materials 1119 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 1416 | -8/Materials | Build established: Scavenger-Ninja 2302 | -8/Materials | Discovered new exit (range 16) 2306 | -8/Materials | Identified exit to Factory 2306 | -8/Materials | Entered Factory 2306 | -7/Factory | Evolved 2 slots: Utility x2 2444 | -7/Factory | Discovered new exit (range 5) 2445 | -7/Factory | Identified exit to Lower Caves 2615 | -7/Factory | Discovered new exit (range 16) 2628 | -7/Factory | Build established: Ninja 2721 | -7/Factory | Entered Lower Caves 2743 | -7/Lower Caves | Learned Factory emergency access door positions 2994 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 2994 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3002 | -7/Lower Caves | Identified exit to Data Miner 3002 | -7/Lower Caves | Entered Data Miner 3002 | -7/Data Miner | Discovered new exit (range 6) 3004 | -7/Data Miner | Identified exit to Proximity Caves 3008 | -7/Data Miner | Met Data Miner 3014 | -7/Data Miner | Learned location of Section 7 (-2) 3014 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3019 | -7/Data Miner | Received God Mode back door access code from Data Miner 3025 | -7/Data Miner | Entered Proximity Caves 3072 | -6/Proximity Caves | Self-destructed Last Messages --------------- >>Prototype ID Bank Downloading prototype IDs... Shock Maul Adv. Beam Rifle Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\XKC3 to gain control via the back door I've installed. Now off with you. LOCATION=PROXIMITY CAVES GOAL=ESCAPE 03040_ Slug penetrates Wall. 03067_ Slug penetrates AA-6GX(S). 03068_ Penetrated by Slug. 03071_ Slug penetrates VA-DG9(S). 03071_ Penetrated by Slug. 03071_ Cesium-ion Thruster destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ??????????# ??????????????????????????????????? | | ?????????? ????????????????????????????????? | | ?????????? #??????###??????????????????????? | | ?????????# ##?????# ??????????????????????? | | ??????### #?????# #????? #???????????????? | | ??????? #?????#@#????? #???????????????? | | ??????? #?????# ####? #???????????????? | | ???????# ?????## ## ###?????????????? | | ???????# ????## X ##????????????? | | ???????# ??#### #????????????? | | ????## ???# #????????????? | | #### #? #???# ##????????????? | | ### #???# ##?????????????? | | ## #???### ######???#??????????? | | ##### #??????# ###### ????????? | | ??????## ##?????# #?????????? | | ???????#### ########hS S #?????????? | | ??????????# ####" #?????????? | | ??????????# #??????????????????? | | ??????????# ##### " ??????????????? | | ??????????## ##???### " "?????????????? | | ???????????## #???????## """""?????????????? | | ????????????# #????????? """"??????????????? | | ????????????# #????????? ??????????????? | | ????????????## ?????????? " ??????????????? | | ?????????????# ????????? """ "?????????????? | | ?????????????# ????????? ""?#?????????????? | | ?????????????# ##????????? "????????????????? | | ?????????????## ##?????????? ????????????????? | | ??????????????### #???????????? ????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 140 Matter Stores 293 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Cloak Strength 5 Armor Coverage 150 Evasion (%) 64 Offensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Adv. Signal Interpreter | -7/Data Miner | Free Mic. Fission Core | -7/Data Miner | Free Adv. Thermal Generator | -7/Data Miner | Free Robot Schematics ------------------ Y-54 Guardian | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hehehe The Oracle Challenges ------------ None Game ------ Seed CentriumQuantumProtection Manual? 0 Play Time 01:20:35 Cumulative 11.5 hours Start 2024.04.19 @ 16:00:26 End 2024.04.19 @ 18:08:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c14eca94-1f2b-4c5e-b833-c7423579459c