Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 18:09:21 Player: SovietPaperclip Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (123) 615 Value Destroyed (3085) 3085 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (207) 207 TOTAL SCORE: 6607 Bonus ------- High Alert Combat Kills 207 Cogmind --------- Core Integrity 0/700 Matter 184/300 Energy 100/100 System Corruption 7% Temperature Cool (27) Movement Core (50) Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Structural Scanner Kinecellerator Long-range Tractor Beam Improved EM Pulse Cannon Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- Huge Storage Unit Improved Salvage Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Cooled Particle Cannon Minigun Minigun > --- INVENTORY -------- Improved Deuterium Engine Enhanced Nuclear Core Wheel Wheel Improved Cooling System Large Matter Pod Structural Scanner Improved Sensor Array Improved Signal Interpreter Improved Salvage Targeting Computer Kinecellerator Weapon Cycler Transmission Jammer Layered Light Armor Plating Long-range Tractor Beam Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Gauss Rifle Gauss Rifle Flak Gun Flak Gun Flak Gun Heavy Rocket Launcher Impact Mace [Rating: 46] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Utility Advanced Targeting Computer Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Impact Mace Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 4 | . . 1 1 2 . Weapon 1 | . . 1 . . . Parts Attached 111 | 6 15 14 15 57 4 Power 7 | 1 1 1 . 4 . Engine 6 | 1 1 1 . 3 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 32 | 2 8 4 5 11 2 Treads . | . . . . . . Leg 5 | 2 1 2 . . . Wheel 26 | . 7 2 4 11 2 Hover 1 | . . . 1 . . Flight . | . . . . . . Utility 32 | 1 3 3 4 20 1 Device 13 | . 1 . 1 10 1 Storage 4 | 1 2 . . 1 . Processor 4 | . . 1 1 2 . Hackware . | . . . . . . Protection 11 | . . 2 2 7 . Artifact . | . . . . . . Weapon 40 | 2 3 6 6 22 1 Energy Gun 3 | 1 1 1 . . . Energy Cannon 2 | . . . 1 1 . Ballistic Gun 26 | 1 2 4 4 14 1 Ballistic Cannon . | . . . . . . Launcher 3 | . . 1 1 1 . Special Weapon . | . . . . . . Impact Weapon 6 | . . . . 6 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 8 | . . 2 2 4 . Parts Lost 33 | . . 5 4 18 6 Power 2 | . . 1 . 1 . Propulsion 15 | . . 2 2 8 3 Utility 5 | . . 1 . 3 1 Weapon 11 | . . 1 2 6 2 Highest Loss Streak 7 | . . 2 2 7 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 92 96 98 93 87 Engine 8 | . 12 10 9 6 . Leg 2 | . 11 . . . . Wheel 18 | . 11 18 25 19 20 Device 7 | . 13 1 5 8 3 Storage 9 | . 14 11 9 7 6 Processor 13 | . . 11 9 19 18 Protection 6 | . . 10 12 6 6 Energy Gun 1 | . 9 . . . . Ballistic Gun 22 | . 16 32 26 19 22 Naked Turns 8 | . . . . . 8 Heaviest Build 124 | 13 50 62 67 124 121 Greatest Support 32 | 20 20 23 32 32 30 Greatest Overweight (x) 40 | 2 14 6 6 40 6 Average Overweight (x) 2 | . 2 3 2 3 3 Largest Inventory Capacity 25 | 8 20 20 20 25 25 Average Capacity 21 | 6 18 20 20 24 24 Most Carried 25 | 2 14 20 20 25 25 Average Carried 17 | . 5 17 19 21 22 Final Capacity 25 | 8 20 20 20 25 5 Final Carried 25 | 1 13 18 20 25 5 Class Distribution -------------------- 35% | Gunner 26% | Scavenger-Gunner 22% | Mutant 10% | Scavenger-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Matter Collected 4022 | 263 209 1014 516 1557 463 Remotely . | . . . . . . Salvage Created 5098 | 90 317 1410 684 1955 642 Parts 303 | 2 29 85 47 112 28 Haulers Intercepted 11 | . 1 5 1 2 2 Recyclers Shooed 10 | . 1 3 1 3 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Combat Hostiles Destroyed 67 | . 4 22 11 23 7 Guns 57 | . 4 18 8 20 7 AOE 10 | . . 4 3 3 . Classes Destroyed 16 | 1 7 4 2 1 1 Worker 10 | . 2 1 2 4 1 Builder 9 | . 1 1 1 6 . Tunneler 3 | . . 1 1 1 . Hauler 11 | . 1 5 1 2 2 Recycler 14 | 1 2 3 1 5 2 Mechanic 1 | . 1 . . . . Operator 3 | . . 1 2 . . Watcher 5 | . 1 3 . . 1 Swarmer 10 | . 3 4 3 . . Grunt 40 | . 1 14 4 18 3 Brawler 2 | . . 1 1 . . Duelist 1 | . . . . . 1 Sentry 7 | . . 3 1 1 2 Hunter 1 | . . . 1 . . Programmer 4 | . . . . 3 1 Heavy 2 | . . . 1 1 . Best Kill Streak 18 | 1 3 12 5 18 5 Combat Bots Only 8 | . 3 5 3 8 2 Max Kills in Single Turn 6 | 1 1 6 2 2 1 Gunslinging . | . . . . . . Exploded 4 | . . 4 2 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Hostile Shots Fired 566 | . 20 91 49 247 159 Missed 176 | . 6 28 17 67 58 Damage Taken 5919 | . 122 816 644 3052 1285 Core 876 | . 58 100 7 374 337 Absorbed by Shields . | . . . . . . Core Remaining (%) 87 | 100 76 75 98 . . Volleys Fired 293 | 1 36 72 45 98 41 Largest 3 | 2 2 3 3 3 3 Hottest 89 | 60 60 69 79 89 81 Shots Fired 792 | 2 70 212 131 257 120 Gun 786 | 2 70 210 129 255 120 Cannon . | . . . . . . Launcher 6 | . . 2 2 2 . Special . | . . . . . . Kinetic 767 | 1 52 210 129 255 120 Thermal 19 | 1 18 . . . . Explosive 6 | . . 2 2 2 . Electromagnetic . | . . . . . . Robot Hit Streak 24 | 1 8 12 24 12 14 Robot Miss Streak 10 | . 5 10 5 4 6 Penetration Max 1 | . . . . 1 1 Secondary Targets 12 | . . 4 2 4 2 Max Gunslinging Chain 1 | . . 1 1 1 1 Shots Hit Robots 516 | 1 33 129 84 179 90 Core Hits 236 | 1 16 56 35 72 56 Critical Kills 4 | . . . 2 1 1 Critical Parts Destroyed 2 | . . . . 2 . Critical Strikes 6 | . . . 2 3 1 Destroy 5 | . . . 2 2 1 Smash 1 | . . . . 1 . Melee Attacks 12 | . . . . 12 . Impact 12 | . . . . 12 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . . . 2 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9412 | 15 431 2342 1395 3586 1643 Guns 8359 | 15 431 2025 1201 3044 1643 Cannons . | . . . . . . Explosions 822 | . . 317 194 311 . Melee 231 | . . . . 231 . Ramming . | . . . . . . Kinetic 8261 | 15 333 2025 1201 3044 1643 Thermal 98 | . 98 . . . . Explosive 822 | . . 317 194 311 . Electromagnetic . | . . . . . . Impact 231 | . . . . 231 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . 3 7 7 Average Corruption 5 | . . . 2 4 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 51 | . . . 3 36 12 Message Errors 15 | . . . . 14 1 Matter Fused 10 | . . . . 8 2 Heat Flow Errors 7 | . . . . 4 3 Energy Discharges 6 | . . . 1 3 2 Parts Fused 1 | . . . . 1 . Data Loss (minor) 3 | . . . . 2 1 Data Loss (major) 3 | . . . . 2 1 Alerts 1 | . . . . 1 . Weapon Failures 5 | . . . 2 1 2 Overload Shots . | . . . . . . Overflow Damage 89 | . . . 8 81 . Projectiles . | . . . . . . Explosions 8 | . . . 8 . . Melee 81 | . . . . 81 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 10 | . . 10 . . . Shots 1 | . . 1 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 609 | . . 204 144 609 416 Average Temperature 101 | . . 41 47 166 118 Received Heat Transfer 2226 | . . 339 144 1185 558 Effects 27 | . . . . 23 4 Shutdowns 2 | . . . . 1 1 Energy Bleed 3 | . . . . 3 . Interference 1 | . . . . 1 . Matter Decay 2 | . . . . 2 . Short Circuit 3 | . . . . 2 1 Damage (minor) 1 | . . . . 1 . Damage (major) 13 | . . . . 11 2 Damage (core) 2 | . . . . 2 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions 2 | . . . . 2 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 225 | . 225 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Peak Influence 637 | 5 240 637 561 341 466 Initial 269 | . 3 37 269 203 128 Average 207 | 2 89 416 398 121 297 Maximum Alert Level 2 | . 1 2 2 1 2 Low Security (%) 48 | 100 69 19 . 66 27 Level 1 33 | . 30 10 54 33 54 Level 2 18 | . . 70 45 . 18 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . 2 5 2 7 2 Investigation 4 | . . 2 . 2 . Extermination 4 | . . . . 3 1 Reinforcement 10 | . 2 3 2 2 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . 1 . 1 . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Distress Signals 10 | . . 6 2 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 107 | . 16 30 18 26 17 Peak Tracking Total 7 | . 5 7 6 7 6 Tactical Retreats 8 | . 1 3 1 2 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Traps Triggered 11 | . 3 1 2 3 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Machines Disabled 6 | . . . 2 2 2 Max in Single Turn 2 | . . . 2 1 1 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Machines Accessed 16 | . 2 4 . 9 1 Terminals 12 | . 2 4 . 5 1 Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . . 2 . Garrison Access 1 | . . . . 1 . Total Hacks 37 | . 4 12 . 20 1 Successful 17 | . 2 6 . 9 . Failed 20 | . 2 6 . 11 1 Catastrophic 4 | . . . . 3 1 Database Lockouts . | . . . . . . Manual 18 | . 3 6 . 8 1 Terminals 31 | . 4 12 . 14 1 Fabricators 2 | . . . . 2 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . . . 3 . Garrison Access 1 | . . . . 1 . Terminal Hacks 5 | . 2 3 . . . Part Schematic 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Recall Investigation 1 | . . 1 . . . Registered Components 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks 2 | . . . . 2 . Load Schematic 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 7 | . . 3 . 4 . Terminals 7 | . . 3 . 4 . Botnet 7 | . . 3 . 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 2 2 . 7 1 Full Trace Events 3 | . . 1 . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . 1 . . 1 . Parts Built 1 | . . . . 1 . Authchips . | . . . . . . Time 84 | . . . . 84 . Total Part Build Rating 4 | . . . . 4 . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Turns Passed 4730 | 66 819 770 544 2157 374 Spaces Moved 2437 | 42 435 336 261 1208 155 Core 16 | 11 2 . . 3 . Treads . | . . . . . . Legs 195 | 31 153 11 . . . Wheels 2226 | . 280 325 261 1205 155 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 110 110 110 113 125 Average Speed 134 | 118 152 132 111 134 135 Slowest Speed 2050 | 150 750 540 170 2050 170 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 3 56 36 25 27 36 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 6 | . . . . 6 . Terrain Destroyed 33 | . . 15 6 11 1 Melee 6 | . . . . 6 . Projectile . | . . . . . . AOE 26 | . . 15 6 5 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Total 3280 | 57 519 499 420 1546 239 Wait 224 | . 7 56 57 74 30 Move 2432 | 41 434 335 260 1207 155 Hop . | . . . . . . Pick Up 126 | 8 24 17 25 52 . Fast Attach . | . . . . . . Attach 68 | 6 11 8 9 31 3 Detach 4 | . . . . 4 . Swap 43 | . 4 6 6 26 1 Drop 54 | 1 3 5 18 26 1 Fire 293 | 1 36 72 45 98 41 Melee 12 | . . . . 12 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 24 | . . . . 16 8 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 3 exits: [*Fac] / *Sto x2) -7/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 22 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 494 | -10/Materials | Discovered new exit (range 10) 593 | -10/Materials | Discovered new exit (range 16) 886 | -10/Materials | Entered another Materials area 886 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1199 | -9/Materials | Build established: Gunner 1569 | -9/Materials | Discovered new exit (range 7) 1656 | -9/Materials | Entered another Materials area 1656 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1971 | -8/Materials | Build established: Scavenger-Gunner 2119 | -8/Materials | Discovered new exit (range 5) 2200 | -8/Materials | Entered Factory 2200 | -7/Factory | Evolved 2 slots: Utility x2 2436 | -7/Factory | Discovered new exit (range 9) 2947 | -7/Factory | Discovered new exit (range 10) 3268 | -7/Factory | Discovered new exit (range 8) 3362 | -7/Factory | Lost 4 parts (1n1u2w) 3380 | -7/Factory | Found Prototype Device 3621 | -7/Factory | Build established: Gunner 3727 | -7/Factory | Fabricated Hrd. Heavy Armor Plating (x1) 3962 | -7/Factory | Lost 7 parts (1p2n2u2w) 3986 | -7/Factory | Core integrity fell below 50% 4054 | -7/Factory | Destroyed 8 combat bots 4357 | -7/Factory | Entered Storage 4490 | -7/Storage | Build established: Scavenger-Gunner 4723 | -7/Storage | Released all parts (8) 4728 | -7/Storage | Core integrity fell below 20% 4731 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Unit. 04723_ Minigun destroyed. 04723_ Released Enh. Nuclear Core. 04723_ Released Adv. Targeting Computer. 04723_ Released Huge Storage Unit. 04723_ Released Imp. Salvage Targeting Computer. 04723_ Released Wheel. 04723_ Wheel crushed and broken. 04723_ Released Wheel. 04723_ Wheel crushed and broken. 04723_ Released Imp. Cooling System. 04723_ Imp. Cooling System crushed and broken. 04723_ Released Gauss Rifle. 04723_ Gauss Rifle crushed and broken. 04723_ R-06 Scavenger collects Imp. EM Pulse Cannon. 04726_ R-06 Scavenger collects Imp. Signal Interpreter. 04727_ Critical hit (Burn: +37). 04729_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ??????????############?????????????? | | ??????????# #?????????????? | | ??????????# ######????????? | | ??????????# ##"""#????????? | | ??????????######## ##"R"#????????? | | ???????########### ##" "######???? | | ???????# % # # #???? | | ???????# """ # # #???? | | ???????# """g # # """" #???? | | ??????## """! ru/ + """" #???? | | ??????# [*"!g*%""# # """" #???? | | ??????##[!"u%!!T"# # """" #???? | | ???????#!=g[g*!""# !=# #???? | | ???????#=%*@!!]!!#!%!/ #???? | | ???????##+#########+########+###???? | | ????????#=##???# *! ! #??????????? | | ????????#=#????# """ #??????????? | | ????????#=#????# """ #??????????? | | ????????#[#????# """ #??????????? | | ????????#*#????# #??????????? | | ????????#=#????# """ #??????????? | | ????????# #????# """ ! #??????????? | | ?????##?#!#????# """ !#??????????? | | ?##### ##*##???# #??????????? | | ?# # ##?####################??? | | ?# #]##?# * ## """"" #??? | | ?# # #### [ !## ! ""T"" #??? | | ?# [+ + ## #??? | | ?# # # = !## """ """ #??? | | ?# # ##+##### """ """ #??? | | ?### #+## + """ """ #??? | | ?# # # #??? | | ?# # ######+######??? | | ?# # ^ #??? | | ?# """ "" + ^ #??? | | ?# ?[][[" # !%!^^ #??? | | ?#?"**[]" ###+#+#########+######??? | | ???"""""" ## ????# """ """ #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 16 Salvage Targeting 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Hrd. Heavy Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hrd. Heavy Armor Plating | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegrityHugeDesublimator Manual? 0 Play Time 01:00:43 Cumulative 64.9 hours Start 2024.04.09 @ 14:35:47 End 2024.04.09 @ 18:09:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 36 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2de56aaf-a5b5-4756-8152-b006a20d5ce1