Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.26 @ 03:08:16 Player: Yuba Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (64) 320 Value Destroyed (1677) 1677 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4317 Bonus ------- None Cogmind --------- Core Integrity 533/700 Matter 255/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (750) Ox14 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- VTOL Module > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Advanced Targeting Computer Hardened Heavy Armor Plating > --- WEAPON (2) ------- Field Laser > --- INVENTORY (15) --- Light Nuclear Core Light Treads Wheel VTOL Module Thermal Generator Medium Matter Pod (100) Advanced Weight Redist. System Improved Signal Interpreter Improved Terrain Scan Processor Matter Filter Reaction Control System Arc Projector Particle Gun Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Targeting Computer Heavy Armor Plating Shield Generator > --- WEAPON ----------- Field Laser Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Wheel Thermal Generator Medium Matter Pod Advanced Weight Redist. System Improved Signal Interpreter Improved Terrain Scan Processor Reaction Control System Field Laser High-powered Shotgun Datajack Heavy Flail [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit VTOL Module Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Heavy Armor Plating Weapon Assault Cannon Energy Gun Backup Laser III Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 4 | . . 1 1 2 Weapon . | . . . . . Parts Attached 45 | 6 1 12 16 10 Power 8 | 1 1 3 2 1 Engine 6 | 1 1 3 1 . Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 11 | 2 . 2 3 4 Treads 7 | 2 . 2 3 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 4 | . . . . 4 Utility 17 | 1 . 4 8 4 Device 9 | . . 1 6 2 Storage 3 | 1 . 1 1 . Processor 2 | . . 1 1 . Hackware . | . . . . . Protection 3 | . . 1 . 2 Artifact . | . . . . . Weapon 9 | 2 . 3 3 1 Energy Gun 6 | 2 . 2 1 1 Energy Cannon . | . . . . . Ballistic Gun 1 | . . . 1 . Ballistic Cannon 1 | . . . 1 . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 19 | . 1 4 4 10 Power 2 | . 1 . . 1 Propulsion 7 | . . 1 2 4 Utility 7 | . . 3 1 3 Weapon 3 | . . . 1 2 Highest Loss Streak 5 | . 1 3 2 5 To Critical Strikes 1 | . . . . 1 Average Backups 8 | 2 4 6 9 13 Power 2 | . 2 2 2 1 Propulsion 1 | . 1 1 1 1 Utility 2 | . . . 1 6 Weapon 1 | 1 1 1 2 2 Tool/Special . | . . . . . Unused Backups 17 | . . . 4 13 Power 4 | . . . 2 2 Propulsion 2 | . . . . 2 Utility 6 | . . . 1 5 Weapon 4 | . . . 1 3 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 79 | . 84 81 79 70 Engine 7 | . 13 11 6 . Core 1 | . . . 2 6 Treads 23 | . 28 29 22 10 Flight 1 | . . . . 7 Device 7 | . . . 13 13 Storage 12 | . 14 13 14 7 Processor 3 | . . 3 2 7 Protection 1 | . . . . 4 Energy Gun 12 | . 28 18 2 6 Ballistic Gun 2 | . . . 6 . Ballistic Cannon 3 | . . . 6 4 Launcher 1 | . . 3 2 . Peak Build Rating 30 | 6 6 12 24 30 Average Rating 14 | 4 5 10 17 26 On Entrance 9 | . 6 6 9 24 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 51 | 14 14 20 41 51 Greatest Support 60 | 40 40 60 60 60 Greatest Overweight (x) 3 | . . . 1 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 Average Capacity 10 | 7 8 8 12 15 Most Carried 15 | 4 6 8 15 15 Average Carried 8 | 2 4 6 9 13 Final Capacity 15 | 8 8 8 15 15 Final Carried 15 | 4 6 8 15 14 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1217 | 154 116 236 599 112 Remotely . | . . . . . Salvage Created 1991 | 74 193 712 700 312 Parts 114 | 3 10 42 45 14 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 4 | . . 1 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 45 | . 5 14 18 8 Guns 28 | . 5 7 10 6 Cannons 10 | . . . 8 2 AOE 7 | . . 7 . . Classes Destroyed 11 | 1 2 6 1 1 Worker 4 | . . 1 3 . Tunneler 1 | . . 1 . . Hauler 1 | . . . 1 . Recycler 6 | 1 1 2 2 . Operator 2 | . . 1 1 . Watcher 5 | . . 2 3 . Swarmer 16 | . 3 . 10 3 Grunt 23 | . 2 12 6 3 Brawler 1 | . . 1 . . Sentry 4 | . . 1 2 1 Hunter 1 | . . . . 1 Best Kill Streak 9 | 1 4 7 9 4 Combat Bots Only 4 | . 3 4 4 4 Max Kills in Single Turn 2 | 1 1 2 2 1 Gunslinging . | . . . . . Exploded 2 | . . 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 382 | . 36 44 134 168 Missed 113 | . 7 17 32 57 Hits 269 | . 29 27 102 111 Melee 1 | . . 1 . . Projectile 268 | . 29 26 102 111 Critical Strikes 9 | . 1 1 2 5 Damage Taken 2964 | . 324 600 934 1106 Core 403 | . 69 21 146 167 Absorbed by Shields 424 | . . . 213 211 Core Remaining (%) 84 | 100 72 94 73 . Volleys Fired 125 | 1 19 34 49 22 Largest 2 | 2 2 2 2 2 Hottest 100 | 90 90 85 73 100 Shots Fired 235 | 2 38 68 94 33 Gun 174 | 2 38 61 51 22 Cannon 52 | . . . 41 11 Launcher 9 | . . 7 2 . Special . | . . . . . Kinetic 95 | . . . 84 11 Thermal 79 | 1 19 29 8 22 Explosive 9 | . . 7 2 . Electromagnetic 52 | 1 19 32 . . Robot Hit Streak 14 | 1 9 7 8 14 Robot Miss Streak 6 | . 3 3 6 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 143 | 1 24 35 57 26 Core Hits 90 | 1 7 28 41 13 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . . 1 1 2 Burn 2 | . . . . 2 Destroy 1 | . . . 1 . Corrupt 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3853 | 27 365 1232 1730 499 Guns 1987 | 27 334 513 805 308 Cannons 876 | . . . 685 191 Explosions 948 | . 28 706 214 . Melee . | . . . . . Ramming 42 | . 3 13 26 . Kinetic 1619 | . . . 1428 191 Thermal 826 | 12 165 279 62 308 Explosive 704 | . . 582 122 . Electromagnetic 662 | 15 197 358 92 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . . 9 . 1 Average Corruption 7 | . . 7 . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 19 | . . 19 . . Message Errors 4 | . . 4 . . Matter Fused 6 | . . 6 . . Heat Flow Errors 2 | . . 2 . . Energy Discharges 2 | . . 2 . . Data Loss (minor) 4 | . . 4 . . Alerts 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 101 | . 8 64 29 . Projectiles 27 | . . . 27 . Explosions 74 | . 8 64 2 . Melee . | . . . . . Knockbacks 14 | . . . 10 4 Impact 1 | . . . 1 . Kinetic 12 | . . . 8 4 Secondary 1 | . . . 1 . Self-Inflicted Damage 342 | . 40 239 63 . Shots 8 | . 1 5 2 . Rammed 7 | . 1 3 3 . Targets Rammed 10 | . 2 3 5 . Kicked . | . . . . . Crushed 3 | . 1 . 2 . Highest Temperature 284 | 30 282 284 . 211 Average Temperature 78 | 18 106 62 . 80 Received Heat Transfer 748 | . 96 195 246 211 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 2037 | 37 457 544 185 814 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . 1 2 . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . 1 1 . Low Security (%) 79 | 100 100 70 68 100 Level 1 20 | . . 30 31 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 308 | 5 70 308 276 111 Initial 111 | . 3 . 110 111 Average 88 | . 19 120 113 48 Influence Increases 1501 | 5 121 590 570 215 Destroy 0b10 Robot/C 900 | . 100 280 360 160 Destroy 0b10 Robot/NC 95 | 5 5 35 50 . Destroy Leader 192 | . 10 64 78 40 Successful Hack 39 | . . 34 5 . Disable Machine 105 | . . 45 45 15 Destroy Structure 125 | . 6 87 32 . Partial Spotted 15 | . . 15 . . Lose Combat Pursuer 30 | . . 30 . . Influence Decreases 1455 | . 126 327 587 415 Entered New Map 290 | . 2 . 153 135 Time Decay 1026 | . 114 287 404 221 Lost Part 139 | . 10 40 30 59 Squads Dispatched 8 | . . 3 1 4 Investigation 1 | . . . . 1 Extermination 1 | . . . . 1 Reinforcement 6 | . . 3 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . . . 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 79 | . 7 24 34 14 Peak Tracking Total 5 | . 3 4 5 4 Tactical Retreats 2 | . . 2 . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 7 | . . 3 3 1 Max in Single Turn 2 | . . 2 2 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 10 | . . 6 3 1 Terminals 5 | . . 3 2 . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 2 | . . 2 . . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . . 1 Total Hacks 24 | . . 17 6 1 Successful 14 | . . 9 4 1 Failed 10 | . . 8 2 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 12 | . . 8 4 . Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units 7 | . . 7 . . Scanalyzers 2 | . . . 2 . Garrison Access 1 | . . . . 1 Terminal Hacks 8 | . . 5 3 . Branch Access Points 1 | . . 1 . . Emergency Access Points 3 | . . 2 1 . Investigation Status 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Zone Layout 2 | . . 2 . . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . 1 . . Scan Component 1 | . . 1 . . Recycling Unit Hacks 3 | . . 3 . . Recycle Component 1 | . . 1 . . Report Inventory 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer 1 | . . . 1 . Retrieve Study 1 | . . . 1 . Garrison Access Hacks 1 | . . . . 1 Unlock Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . 1 1 . Used . | . . . . . Hacking Detections 6 | . . 3 2 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . 1 . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . . 1 . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 4 | . . 4 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3103 | 79 433 930 1147 514 Spaces Moved 1471 | 45 222 457 569 178 Core 10 | 10 . . . . Treads 1381 | 35 222 457 569 98 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight 80 | . . . . 80 Fastest Speed 50 | 50 160 160 160 106 Average Speed 161 | 135 160 160 160 176 Slowest Speed 320 | 160 160 160 240 320 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 1 | . . 1 . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 3 32 36 43 6 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 138 | . 5 107 26 . Melee . | . . . . . Projectile 7 | . . . 7 . AOE 131 | . 5 107 19 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1959 | 61 261 585 707 345 Wait 223 | . 15 62 30 116 Move 1467 | 44 221 456 568 178 Hop . | . . . . . Pick Up 62 | 10 3 12 25 12 Fast Attach . | . . . . . Attach 27 | 6 1 4 9 7 Detach 1 | . . . 1 . Swap 22 | . . 9 9 4 Drop 22 | . . 5 11 6 Fire 125 | 1 19 34 49 22 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 10 | . 2 3 5 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory (discovered 1 exit: Gar) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 13) 80 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 9) 513 | -10/Materials | Entered another Materials area 513 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1195 | -9/Materials | Lost 3 parts (1n2u) 1307 | -9/Materials | Identified exit to Mines 1333 | -9/Materials | Discovered new exit (range 9) 1443 | -9/Materials | Entered another Materials area 1443 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2356 | -8/Materials | Discovered new exit (range 15) 2579 | -8/Materials | Build established: Scavenger-Mutant 2590 | -8/Materials | Entered Factory 2590 | -7/Factory | Evolved 2 slots: Utility x2 2920 | -7/Factory | Lost 3 parts (1n1u1w) 2960 | -7/Factory | Identified exit to Garrison 3061 | -7/Factory | Lost 5 parts (1p1n2u1w) 3104 | -7/Factory | Self-destructed Last Messages --------------- Acquired Imp. Heat Sink. Dropped Imp. Heat Sink. Dropped VTOL Module. K-01 Serf collects debris. Slug penetrates Wall. K-01 Serf collects debris. Slug penetrates Wall. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 1W. K-01 Serf collects debris. Slug penetrates Wall. K-01 Serf collects debris. Slug penetrates Wall. K-01 Serf collects debris. Slug penetrates Wall. Wall collapses. Slug penetrates Door. Lgt. Treads destroyed. K-01 Serf collects debris. U-05 Engineer builds a Wall. 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""""""" | | ??????????????????????????????????#"""! | | ??????????????????????????????????# "" | | ??????????????????????????????????# | | ??????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 280 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 7 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Datajack | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Challenges ------------ None Game ------ Seed GravjetEfficiencySpear Manual? 0 Play Time 00:29:56 Cumulative 10.0 hours Start 2025.10.26 @ 02:40:43 End 2025.10.26 @ 03:08:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 13 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 14 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8b26e93d-57f8-4ca3-b96d-f563013196fe