Cogmind - Beta 9.1 *** ADVENTURER MODE // 2019.11.20 @ 20:22:07 Player: Tepgoq Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (248) 1240 Value Destroyed (7494) 7494 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (846) 846 TOTAL SCORE: 13960 Bonus ------- High Alert Combat Kills 846 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 13% Temperature Cool (9) Location -5/Upper Caves Parts ------- Power (2) Propulsion (4) Utility (8) High-capacity Storage Unit Weapon (3) Inventory (12) Peak State ------------ Power Micro Fission Core Micro Fission Core Propulsion Armored Leg Armored Leg Armored Leg Armored Leg Utility Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Compact Matter Pod Enhanced Optical Array Terrain Scan Processor Weapon Cycler Improved Recalibrator Weapon Tesla Rifle Tesla Rifle Hypervelocity Gauss Cannon Inventory Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Heavy Laser Autogun Coil Gun Coil Gun Heavy Machine Gun Advanced Assault Cannon [Rating: 84] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Propulsion Armored Leg Treads Medium Treads Leg Armored Leg Wheel Armored Huge Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Terrain Scan Processor Weapon Coil Gun Energy Gun Tesla Rifle Energy Cannon Beam Cannon Ballistic Gun Coil Gun Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Slots Evolved 10 | . . . 2 . 2 2 2 2 . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . 1 . . 1 . . . Utility 6 | . . . 1 . . 1 2 2 . Weapon 1 | . . . . . 1 . . . . Parts Attached 190 | 7 16 7 21 5 11 14 53 45 11 Power 35 | 1 2 1 2 . 1 5 13 10 . Engine 16 | 1 . 1 2 . 1 4 5 2 . Core 19 | . 2 . . . . 1 8 8 . Reactor . | . . . . . . . . . . Propulsion 61 | 2 3 3 13 . 6 4 15 11 4 Treads 9 | . . . 5 . . 3 1 . . Leg 38 | . 3 . 1 . 6 1 12 11 4 Wheel 9 | 2 . 1 4 . . . 2 . . Hover . | . . . . . . . . . . Flight 5 | . . 2 3 . . . . . . Utility 30 | 2 3 1 2 2 2 1 8 9 . Device 18 | 1 2 1 1 . 1 . 4 8 . Storage 7 | . 1 . . 2 1 . 2 1 . Processor 5 | 1 . . 1 . . 1 2 . . Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 64 | 2 8 2 4 3 2 4 17 15 7 Energy Gun 17 | 2 5 . . . . . 1 7 2 Energy Cannon 1 | . 1 . . . . . . . . Ballistic Gun 36 | . . 2 4 3 1 2 13 6 5 Ballistic Cannon 7 | . . . . . . 2 3 2 . Launcher 1 | . . . . . 1 . . . . Special Weapon 2 | . 2 . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . . . Parts Lost 58 | . 4 5 1 1 1 2 13 6 25 Power 8 | . . 1 . . . 1 2 2 2 Propulsion 15 | . . 1 . . 1 . 5 . 8 Utility 14 | . . 1 1 1 . . 1 3 7 Weapon 21 | . 4 2 . . . 1 5 1 8 Highest Loss Streak 25 | . 3 5 1 1 1 2 7 2 25 Average Slot Usage (%) 93 | . 96 70 97 93 84 96 89 98 78 Engine 5 | . 2 3 11 11 11 11 5 1 . Core 5 | . 10 3 . . . 3 6 8 8 Treads 8 | . . . 14 33 18 16 6 . . Leg 11 | . 16 9 1 . 7 13 5 22 19 Wheel 3 | . 10 2 8 . . . 6 . . Device 13 | . 18 10 19 . 3 7 12 18 15 Storage 13 | . 4 14 11 17 17 15 13 15 9 Processor 8 | . 5 . 1 8 . 4 11 11 8 Energy Gun 4 | . 24 . . . . . . 5 3 Ballistic Gun 11 | . . 11 22 22 21 12 11 8 4 Ballistic Cannon 2 | . . . . . . 4 5 1 3 Naked Turns . | . . . . . . . . . . Heaviest Build 70 | 10 26 24 31 45 60 69 70 70 65 Greatest Support 112 | 26 26 20 66 66 66 84 112 68 68 Greatest Overweight (x) 22 | . 1 5 4 . 5 2 22 3 10 Average Overweight (x) . | . . 2 . . . . . . . Largest Inventory Capacity 18 | 4 10 10 10 18 12 12 12 12 12 Average Capacity 10 | 4 5 10 10 11 11 12 11 12 12 Most Carried 12 | . 5 7 8 9 9 9 12 12 9 Average Carried 7 | . 3 3 3 7 5 5 8 10 7 Final Capacity 12 | 4 10 10 10 12 12 12 12 12 12 Final Carried 9 | . 3 2 7 9 2 9 8 9 . Class Distribution -------------------- 37% | Scavenger-Skirmisher 24% | Scavenger-Mutant 20% | Mutant 13% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Matter Collected 6177 | 194 196 75 408 189 162 435 2689 1780 49 Remotely . | . . . . . . . . . . Salvage Created 9733 | 149 639 40 860 157 349 369 3131 3672 367 Parts 475 | 10 32 5 54 4 26 24 139 174 7 Haulers Intercepted 3 | . . . 1 . . . 1 1 . Recyclers Shooed 20 | 1 2 . 4 . . . 7 6 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . 8 Prevented 1 | . . . . . . . . . 1 Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Combat Hostiles Destroyed 165 | . 11 3 14 16 8 11 48 48 6 Melee 2 | . . 2 . . . . . . . Guns 107 | . 8 . 14 16 1 5 22 36 5 Cannons 36 | . 1 1 . . . 2 26 5 1 AOE 18 | . 1 . . . 7 4 . 6 . Classes Destroyed 16 | 2 4 . 3 1 2 3 1 . . Worker 18 | . 3 . 1 . 2 1 8 3 . Builder 22 | . . . 2 . 2 2 9 7 . Tunneler 6 | 2 . . 1 . . . 2 1 . Hauler 3 | . . . 1 . . . 1 1 . Recycler 20 | 1 2 . 4 . . . 6 7 . Mechanic 1 | . . . . . 1 . . . . Operator 2 | . . . . . 1 . 1 . . Watcher 11 | . 2 . 1 . . 2 3 3 . Swarmer 44 | . 3 3 7 4 . 3 8 16 . Grunt 70 | . 8 . 5 . 8 4 25 18 2 Brawler 6 | . . . . . . 1 2 . 3 Duelist 3 | . . . . . . 1 1 . 1 Sentry 12 | . . . 2 . . . 4 6 . Hunter 5 | . . . . . . . 3 2 . Programmer 12 | . . . . . . 1 5 6 . Assembled 12 | . . . . 12 . . . . . Thug 1 | . . . . . . 1 . . . Best Kill Streak 15 | 2 4 2 5 8 5 4 11 15 3 Combat Bots Only 10 | . 4 2 4 8 5 3 7 10 3 Max Kills in Single Turn 5 | 1 1 1 2 2 4 3 2 5 1 Gunslinging 1 | . . . 1 1 . . . 1 . Exploded 3 | . 1 . . . 2 1 . 3 . Melee 1 | . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Damage Taken 10888 | . 477 344 387 330 522 801 3212 2053 2762 Core 1815 | . 49 143 74 58 48 68 375 312 688 Absorbed by Shields 155 | . . . 155 . . . . . . Core Remaining (%) 71 | 100 . 23 . 67 91 90 55 . . Volleys Fired 546 | 8 58 4 81 34 23 35 178 111 14 Largest 3 | 2 2 2 2 2 3 3 3 3 3 Hottest 200 | 90 125 200 43 43 81 121 121 191 147 Shots Fired 1324 | 16 102 7 162 68 67 81 477 311 33 Gun 1051 | 16 96 . 162 68 60 53 300 273 23 Cannon 253 | . 6 . . . . 22 177 38 10 Launcher 13 | . . . . . 7 6 . . . Special 7 | . . 7 . . . . . . . Kinetic 1092 | . . . 162 68 60 75 471 230 26 Thermal 135 | 8 78 7 . . . . 6 31 5 Explosive 13 | . . . . . 7 6 . . . Electromagnetic 84 | 8 24 . . . . . . 50 2 Robot Hit Streak 35 | 8 18 4 28 15 35 8 28 16 26 Robot Miss Streak 5 | 1 2 3 2 1 3 5 4 4 1 Penetration Max 2 | . . . . . . 1 1 2 . Secondary Targets 12 | . . . 3 3 . . 1 5 . Max Gunslinging Chain 1 | . . . 1 1 . . 1 1 . Shots Hit Robots 963 | 11 77 4 131 56 51 58 334 212 29 Core Hits 478 | 4 27 8 51 30 33 34 144 130 17 Critical Hits 38 | . . . . 1 . 3 17 17 . Critical Kills 19 | . . . . . . . 7 12 . Critical Parts Destroyed 18 | . . . . 1 . 3 10 4 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 21444 | 144 1102 122 1131 599 1162 1993 7795 6662 734 Guns 13196 | 144 980 . 1131 599 424 581 3588 5293 456 Cannons 5653 | . 71 . . . . 368 4201 744 269 Explosions 2438 | . 51 . . . 738 1044 . 605 . Melee . | . . . . . . . . . . Ramming 61 | . . 26 . . . . 6 20 9 Kinetic 16412 | . . . 1131 599 424 949 7679 5050 580 Thermal 2042 | 76 921 96 . . . . 110 743 96 Explosive 1865 | . . . . . 738 1044 . 83 . Electromagnetic 1064 | 68 181 . . . . . . 766 49 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 13 | . . 4 . 4 . 2 6 5 13 Average Corruption 3 | . . 3 . 4 . 1 3 3 7 Corruption Purged . | . . . . . . . . . . Effects 69 | . . 4 . 4 . 5 21 27 8 Message Errors 16 | . . 1 . 1 . 2 3 7 2 Matter Fused 13 | . . 3 . 1 . . 5 3 1 Heat Flow Errors 3 | . . . . . . . 1 2 . Energy Discharges 10 | . . . . . . 1 3 6 . Parts Rejected 2 | . . . . . . . . 2 . Data Loss (minor) 10 | . . . . 2 . 1 3 3 1 Targeting Errors 14 | . . . . . . 1 5 4 4 Weapon Failures 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 296 | . 13 8 . . 29 181 50 . 15 Projectiles 85 | . . 8 . . . 12 50 . 15 Explosions 211 | . 13 . . . 29 169 . . . Melee . | . . . . . . . . . . Knockbacks 61 | . . . . . . 9 38 9 5 Impact . | . . . . . . . . . . Kinetic 55 | . . . . . . 8 34 9 4 Secondary 6 | . . . . . . 1 4 . 1 Self-Inflicted Damage 72 | . 14 8 . . . 31 3 16 . Shots 3 | . 1 . . . . 1 . 1 . Rammed 19 | . . 13 . . . . 1 1 4 Targets Rammed 25 | . . 15 . . . . 1 2 7 Kicked 6 | . . 2 . . . . . 1 3 Crushed . | . . . . . . . . . . Highest Temperature 477 | 120 426 . 8 . 119 81 294 372 477 Average Temperature 83 | 54 121 . 3 . 34 18 60 102 233 Received Heat Transfer 3172 | . 267 . 130 . 396 180 666 432 1101 Effects 13 | . 3 . . . . . 1 3 6 Shutdowns 3 | . 1 . . . . . . 1 1 Energy Bleed 2 | . . . . . . . 1 1 . Interference 4 | . . . . . . . . 1 3 Short Circuit 3 | . 1 . . . . . . . 2 Damage (minor) 1 | . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Fried 11 | . 1 . . . . . . 10 . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . Heat Transferred 3797 | 222 2139 200 . . . . 222 829 185 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Peak Influence 1039 | 15 266 50 323 208 247 332 556 1039 . Average Influence 297 | 5 103 37 187 120 73 173 333 568 . Maximum Alert Level 3 | . 1 . 1 1 1 1 2 3 . Low Security (%) 45 | . . . . . . . . . . Level 1 31 | . . . . . . . . . . Level 2 12 | . . . . . . . . . . Level 3 10 | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 34 | . 1 . 2 . 3 2 13 13 . Investigation 8 | . 1 . . . 1 1 2 3 . Extermination 8 | . . . . . . 1 4 3 . Reinforcement 11 | . . . 2 . 2 . 4 3 . Assault 1 | . . . . . . . . 1 . Garrison 6 | . . . . . . . 3 3 . Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . 1 1 . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Distress Signals 9 | . 1 . 1 . 1 . 5 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 230 | . 15 5 22 20 14 18 62 59 15 Peak Tracking Total 11 | . 3 4 4 6 6 4 7 5 11 Tactical Retreats 19 | . . . 3 3 1 3 4 5 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Traps Triggered 15 | . 4 . . . 1 1 5 4 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . 1 . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Machines Disabled 24 | . 1 . 1 . 2 7 1 12 . Max in Single Turn 6 | . 1 . 1 . 1 6 1 6 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Machines Accessed 25 | . 7 . . . 3 4 8 3 . Terminals 15 | . 4 . . . 1 3 4 3 . Fabricators 2 | . . . . . . 1 1 . . Repair Stations 2 | . 1 . . . 1 . . . . Recycling Units 5 | . 2 . . . 1 . 2 . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 67 | . 22 . . . 8 10 17 10 . Successful 48 | . 20 . . . 6 6 12 4 . Failed 19 | . 2 . . . 2 4 5 6 . Catastrophic 6 | . . . . . . . 3 3 . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 48 | . 16 . . . 4 8 10 10 . Fabricators 4 | . . . . . . 2 2 . . Repair Stations 5 | . 2 . . . 3 . . . . Recycling Units 8 | . 4 . . . 1 . 3 . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . Terminal Hacks 35 | . 15 . . . 4 4 8 4 . Record 22 | . 8 . . . 3 3 5 3 . Part Schematic 1 | . . . . . . . . 1 . Robot Schematic 1 | . . . . . . 1 . . . Robot Analysis 1 | . . . . . 1 . . . . Prototype ID Bank 1 | . . . . . . . 1 . . Emergency Access Points 1 | . 1 . . . . . . . . Alert Level 1 | . 1 . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . Maintenance Status 2 | . 2 . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . Recall Extermination 1 | . . . . . . . 1 . . Hauler Manifests 1 | . . . . . . . 1 . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks 4 | . . . . . . 2 2 . . Network Status 3 | . . . . . . 2 1 . . Load Schematic 1 | . . . . . . . 1 . . Repair Station Hacks 4 | . 2 . . . 2 . . . . Scan Component 2 | . 1 . . . 1 . . . . Repair 2 | . 1 . . . 1 . . . . Recycling Unit Hacks 5 | . 3 . . . . . 2 . . Recycle Component 1 | . . . . . . . 1 . . Process 1 | . . . . . . . 1 . . Report Inventory 2 | . 2 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 3 . . . 2 3 5 3 . Full Trace Events 7 | . 1 . . . . 1 2 3 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . 1 . . . 1 . . . . Time 51 | . 38 . . . 13 . . . . Parts Recycled 1 | . . . . . . . 1 . . Recycled Matter 22 | . . . . . . . 22 . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Total Allies 3 | . . . . 1 . . 2 . . Largest Group 1 | . . . . 1 1 . 1 . . Highest-Rated Group 31 | . . . . 31 31 . 26 . . Highest-Rated Ally 31 | . . . . 31 31 . 26 . . Total Orders . | . . . . . . . . . . Ally Attacks 2 | . . . . . 2 . . . . Total Damage 42 | . . . . . 42 . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Robot Analysis Total 1 | . . . . . 1 . . . . Derelict Logs Recovered 3 | . . 1 . 1 . . . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Turns Passed 7838 | 75 922 146 554 599 366 871 2247 1902 156 Spaces Moved 4054 | 42 511 51 192 311 166 475 1205 1025 76 Core 14 | 4 . 8 . . . . 1 . 1 Treads 1088 | . . . 109 311 112 338 218 . . Legs 1882 | . 317 4 10 . 54 137 260 1025 75 Wheels 1043 | 38 194 27 58 . . . 726 . . Hover . | . . . . . . . . . . Flight 27 | . . 12 15 . . . . . . Fastest Speed 50 | 50 90 100 80 160 150 150 100 120 120 Average Speed 137 | 86 116 158 138 160 159 157 130 138 126 Slowest Speed 1150 | 100 150 300 325 160 270 200 1150 210 550 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 3 75 17 20 74 18 17 33 35 10 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . . 1 Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 1 1 . Scrap Searched 2 | . . . . 2 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 244 | . 6 . . . 39 66 16 117 . Melee . | . . . . . . . . . . Projectile 34 | . . . . . . 3 16 15 . AOE 210 | . 6 . . . 39 63 . 102 . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Total 5302 | 60 734 84 345 351 226 534 1542 1313 113 Wait 355 | 4 131 . 32 . 18 2 53 111 4 Move 4045 | 41 510 50 191 310 165 474 1204 1024 76 Hop . | . . . . . . . . . . Pick Up 19 | . 6 4 2 . . . 7 . . Fast Attach 104 | 7 11 2 12 3 6 11 31 21 . Attach 37 | . 2 5 . . 2 2 8 8 10 Detach 35 | . 3 2 2 . 3 8 12 4 1 Swap 49 | . 3 . 9 2 3 1 14 16 1 Drop 79 | . 10 2 16 2 6 1 26 16 . Fire 546 | 8 58 4 81 34 23 35 178 111 14 Melee . | . . . . . . . . . . Ram 2 | . . 1 . . . . 1 . . Kick 23 | . . 14 . . . . . 2 7 Crush . | . . . . . . . . . . Escape Stasis 8 | . . . . . . . 8 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 14) 76 | -11/Scrapyard | Entered Materials 459 | -10/Materials | Discovered new exit (range 11) 552 | -10/Materials | Build established: Scavenger-Mutant 625 | -10/Materials | Discovered new exit (range 6) 868 | -10/Materials | Repaired Lgt. Nuclear Core 959 | -10/Materials | Lost 3 parts (3w) 998 | -10/Materials | Entered Mines 1035 | -10/Mines | Core integrity fell below 50% 1071 | -10/Mines | Lost 5 parts (1p1n1u2w) 1135 | -10/Mines | Discovered new exit (range 10) 1136 | -10/Mines | Learned location of 1 exit from Materials 1142 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1144 | -10/Mines | Entered Materials 1144 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1145 | -9/Materials | Identified exit to Materials 1654 | -9/Materials | Discovered new exit (range 6) 1698 | -9/Materials | Entered Mines 1716 | -9/Mines | Assembled infested the area 1915 | -9/Mines | Build established: Mutant 2072 | -9/Mines | Discovered exit to Materials (range 13) 2155 | -9/Mines | Destroyed 8 combat bots 2158 | -9/Mines | Learned 2 Materials zone layouts 2276 | -9/Mines | Discovered exit to Materials (range 8) 2289 | -9/Mines | Received a Mining Laser from a helpful Derelict 2297 | -9/Mines | Entered Materials 2297 | -8/Materials | Accompanied by 1 ally 2297 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2414 | -8/Materials | Repaired Hcp. Storage Unit 2603 | -8/Materials | Discovered new exit (range 14) 2663 | -8/Materials | Entered Factory 2663 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3232 | -7/Factory | P-60 Hacker assimilated allied U5-3P7(g) 3500 | -7/Factory | Discovered new exit (range 17) 3534 | -7/Factory | Entered another Factory area 3534 | -6/Factory | Evolved 2 slots: Utility x2 3568 | -6/Factory | Build established: Scavenger-Skirmisher 3729 | -6/Factory | Garrison activated, responded to threat 3796 | -6/Factory | Destroyed 7 combat bots 4080 | -6/Factory | Allied Derelicts emerged from ambush trap array 4224 | -6/Factory | Lost 7 parts (4n3w) 4625 | -6/Factory | Destroyed 7 combat bots 5757 | -6/Factory | Discovered new exit (range 17) 5781 | -6/Factory | Entered another Factory area 5781 | -5/Factory | Evolved 2 slots: Utility x2 6486 | -5/Factory | Destroyed 10 combat bots 6789 | -5/Factory | Build established: Scavenger-Gunner 6850 | -5/Factory | Garrison activated, responded to threat 7461 | -5/Factory | Spotted B-75 Beast 7581 | -5/Factory | First assault squad dispatched 7669 | -5/Factory | Discovered new exit (range 10) 7683 | -5/Factory | Entered Upper Caves 7724 | -5/Upper Caves | Learned location of Armory (-3) 7724 | -5/Upper Caves | Spotted B-75 Beast 7770 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7806 | -5/Upper Caves | System corruption reached 10% 7814 | -5/Upper Caves | Core integrity fell below 50% 7833 | -5/Upper Caves | Core integrity fell below 20% 7839 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07825_ Slug penetrates B-60 Warrior. 07825_ B-60 Warrior destroyed. 07826_ Carbon-fiber Leg destroyed. 07826_ G-50 Soldier destroyed. 07827_ Kicked Y-72 Warden out of the way. 07828_ Penetrated by Slug. 07828_ Kicked Y-72 Warden out of the way. 07830_ Slammed into Y-72 Warden. 07830_ Destabilizing: Short circuit. 07830_ Carbon-fiber Leg permanently disabled. 07831_ Penetrated by Slug. 07831_ Slammed into Y-72 Warden. 07833_ Lgt. Angular Momentum Engine fries itself beyond repair. 07833_ Slammed into Y-72 Warden. 07834_ Penetrated by Slug. 07834_ Carbon-fiber Leg destroyed. 07834_ Slug penetrates Wall. 07834_ Acquired 49 matter. 07835_ Carbon-fiber Leg fries itself beyond repair. 07835_ Arm. Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????##??????####?????????? | | ????????????????????????####;####??## ##########? | | ????????????????????????# # #??# #? | | ??????????????????????### ; ###### "#"##### ## | | ??????????????????????#; % ###%! ""##??# | | ??????????????????????##Y g ; #*#" #"##?## | | ???????????????????????#g%g;##"%"" #??## | | ???????????????????????# @g;### "" "# #### # | | ???????????????# ##### g%;; ## "" | | ??????????????# %## ##### # | | ??????????????#^ / #???## | | ??????????????# ### #???# | | ??????????????# m #?# ####### #???# # | | ??????????? ##?## #????? #???# | | ??????????# ## ????# #????? #???### | | ??????????# ?# ???? ???? ?????## | | ????????? ??# #??? ??? ??????## | | ???????? ???# #??? # ?? ##??????# | | ????????? ????#BB??? #""""# #???????? | | ????????? ## ?????#BB????## ##?#### #???????? | | ????????? ??##??????# ?????# ?????? ????????? | | ????????????????????# ????? #??????#????????? | | ????????????????????# ?????? ###???????????????? | | ???????????????????? ?????? #??????????????????? | | ???????????????????? ??????##???????????????????? | | ??????????????????? ????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 31 Energy Capacity 460 Matter Stores 600 Matter Capacity 600 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 42 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Micro-nuke Launcher | -5/Factory | Hacked Robot Schematics ------------------ B-36 Bruiser | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! I Survived The Infestation Remodeling Shopping List Significant Disruption Storm Trooper Challenges ------------ None Game ------ Seed MagneticHoverShredder Manual? 0 Play Time 01:26:13 Cumulative 9.0 hours Start 2019.11.19 @ 21:10:44 End 2019.11.20 @ 20:22:07 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue -8 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 7 Gallery% 17 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 36b49d2a-2a71-46e4-ab6f-eec09942b85d