Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.04.08 @ 11:57:49 Player: Voldy Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (53) 265 Value Destroyed (1730) 1730 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (345) 345 TOTAL SCORE: 5420 Bonus ------- Follower Combat Kills 45 Aligned with FarCom 300 Cogmind --------- Core Integrity 700/700 Matter 236/300 Energy 200/200 System Corruption 0% Temperature Cool (0) Movement Walking (470) Ox5 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Deuterium Engine Light Nuclear Core (fused) > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (7) ------ Medium Storage Unit Army-in-a-Box (14/30) > --- WEAPON (2) ------- Advanced EMP Blaster Proton Missile Launcher > --- INVENTORY (10) --- Aluminum Leg Improved Heat Sink Improved Terrain Scanner Improved Light Armor Plating Drone Bay (1/2) Proton Missile Launcher Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Army-in-a-Box > --- WEAPON ----------- Heavy EM Shotgun Enhanced Autogun > --- INVENTORY -------- Aluminum Leg Improved Heat Sink Improved Terrain Scanner Improved Light Armor Plating Drone Bay Advanced EMP Blaster Advanced EMP Blaster [Rating: 73] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Advanced EMP Blaster Impact Weapon Hammer Build | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Slots Evolved 6 | . . . . . 4 . 2 Power 1 | . . . . . . . 1 Propulsion . | . . . . . . . . Utility 5 | . . . . . 4 . 1 Weapon . | . . . . . . . . Parts Attached 43 | . . 8 3 . 19 9 4 Power 7 | . . 1 1 . 3 1 1 Engine 2 | . . . 1 . . . 1 Core 5 | . . 1 . . 3 1 . Reactor . | . . . . . . . . Propulsion 11 | . . 4 . . 5 2 . Treads 4 | . . 2 . . 2 . . Leg 2 | . . . . . . 2 . Wheel 5 | . . 2 . . 3 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 11 | . . 1 2 . 4 3 1 Device 6 | . . 1 1 . 2 1 1 Storage 2 | . . . 1 . 1 . . Processor 2 | . . . . . 1 1 . Hackware . | . . . . . . . . Protection 1 | . . . . . . 1 . Artifact . | . . . . . . . . Weapon 14 | . . 2 . . 7 3 2 Energy Gun 8 | . . 1 . . 5 2 . Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 2 | . . 1 . . . 1 . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . . . . 2 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 1 1 Corrupted Parts 1 | . . . . . . 1 . System Corruption 3 | . . . . . . 3 . Parts Lost 18 | . . 5 . . 9 4 . Power 2 | . . 1 . . 1 . . Propulsion 9 | . . 2 . . 4 3 . Utility 2 | . . . . . 2 . . Weapon 5 | . . 2 . . 2 1 . Highest Loss Streak 4 | . . 3 . . 4 3 . To Critical Strikes 1 | . . . . . . 1 . Average Backups 5 | . 7 6 4 3 3 4 7 Power . | . 1 1 . . . . . Propulsion 1 | . 4 2 2 2 . . 1 Utility 1 | . . . 1 1 1 1 3 Weapon 1 | . 1 1 . . . 2 2 Tool/Special . | . . . . . . . . Unused Backups 23 | . 6 5 3 . 5 . 4 Power 3 | . 1 1 . . 1 . . Propulsion 5 | . 2 2 . . . . 1 Utility 4 | . 1 . 2 . 1 . . Weapon 11 | . 2 2 1 . 3 . 3 Tool/Special . | . . . . . . . . Average Slot Usage (%) 76 | . 85 86 98 100 65 92 54 Engine 4 | . 14 4 7 14 2 . 6 Core 7 | . . 9 6 . 6 9 7 Treads 3 | . . 7 . . . 9 . Leg 6 | . 28 8 . . . 2 15 Wheel 8 | . . 7 28 28 16 4 . Device 12 | . . 9 14 14 8 21 7 Storage 11 | . 14 14 12 14 12 14 7 Processor 1 | . . . . . 2 3 . Protection 2 | . . . . . . 8 . Energy Gun 12 | . 28 17 14 14 11 17 3 Ballistic Gun 3 | . . 6 14 14 4 . 3 Peak Build Rating 73 | . 7 11 14 14 27 36 73 Average Rating 34 | . 6 9 11 14 18 31 69 On Entrance 14 | 6 6 7 11 14 14 22 36 Avg Prop Armor Cover (%) 7 | . . . . . 4 7 . Naked Turns . | . . . . . . . . Heaviest Build 113 | 14 14 15 17 17 28 34 113 Greatest Support 40 | 20 20 40 20 20 40 40 20 Greatest Overweight (x) 11 | . . 1 . . 9 11 5 Average Overweight (x) 1 | . . . . . . 2 4 Largest Inventory Capacity 10 | . 8 8 10 10 10 10 10 Average Capacity 9 | . 8 8 8 10 10 10 10 Most Carried 10 | . 8 8 8 9 10 10 10 Average Carried 8 | . 7 6 6 8 8 9 7 Final Capacity 10 | 8 8 8 10 10 10 10 10 Final Carried 10 | 6 8 7 8 9 10 10 7 Class Distribution -------------------- 49% | Mutant 31% | Scavenger-Skirmisher 17% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Matter Collected 839 | 200 . 110 20 64 294 151 . Remotely . | . . . . . . . . Salvage Created 2573 | . 97 178 . . 1048 1177 73 Parts 118 | . 3 3 . . 48 61 3 Haulers Intercepted 3 | . . . . . 2 1 . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Combat Hostiles Destroyed 45 | . 2 10 . . 15 18 . Guns 39 | . 1 10 . . 12 16 . Cannons 1 | . . . . . 1 . . AOE 3 | . . . . . 1 2 . Classes Destroyed 13 | . 1 2 . . 7 3 . Worker 2 | . . . . . 1 1 . Builder 2 | . . . . . 1 1 . Tunneler 1 | . . 1 . . . . . Hauler 3 | . . . . . 2 1 . Recycler 2 | . . . . . . 2 . Operator 1 | . . . . . . 1 . Watcher 7 | . . . . . 3 2 2 Swarmer 4 | . . . . . . 4 . Grunt 22 | . 2 . . . 11 9 . Brawler 1 | . . . . . 1 . . Duelist 1 | . . . . . 1 . . Sentry 7 | . . . . . 2 5 . Assembled 10 | . . 10 . . . . . Best Kill Streak 7 | . 2 4 . . 7 5 1 Combat Bots Only 4 | . 2 4 . . 4 4 . Max Kills in Single Turn 2 | . 1 1 . . 1 2 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . 1 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Hostile Shots Fired 242 | . 8 78 . . 67 74 15 Missed 68 | . 2 17 . . 16 23 10 Hits 174 | . 6 61 . . 51 51 5 Melee 11 | . . 6 . . 5 . . Projectile 163 | . 6 55 . . 46 51 5 Critical Strikes 4 | . 1 1 . . 1 1 . Damage Taken 2147 | . 60 694 . . 742 639 12 Core 389 | . . 124 . . 152 113 . Absorbed by Shields . | . . . . . . . . Ignored by Resistances 618 | . 18 203 . . 208 184 5 Core Remaining (%) 67 | 100 . . . 50 . 51 . Volleys Fired 166 | . 8 35 . . 79 40 4 Largest 2 | . 2 2 . . 2 2 2 Hottest 133 | . 100 100 . . 133 115 75 Shots Fired 293 | . 16 56 . . 130 84 7 Gun 284 | . 16 56 . . 121 84 7 Cannon 9 | . . . . . 9 . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 45 | . . 9 . . 32 . 4 Thermal 145 | . 16 47 . . 68 14 . Explosive . | . . . . . . . . Electromagnetic 103 | . . . . . 30 70 3 Robot Hit Streak 44 | . 8 8 . . 44 28 7 Robot Miss Streak 5 | . 2 5 . . 5 4 2 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 235 | . 12 35 . . 112 71 5 Core Hits 137 | . 4 22 . . 51 56 4 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 9 | . 1 2 . . 6 . . Burn 9 | . 1 2 . . 6 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4341 | . 152 446 . . 1921 1708 114 Guns 3578 | . 152 446 . . 1529 1337 114 Cannons 123 | . . . . . 123 . . Explosions 623 | . . . . . 252 371 . Melee . | . . . . . . . . Ramming 17 | . . . . . 17 . . Kinetic 329 | . . 53 . . 222 . 54 Thermal 2231 | . 152 393 . . 1140 546 . Explosive . | . . . . . . . . Electromagnetic 1764 | . . . . . 542 1162 60 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . . . 4 8 . Average Corruption 4 | . . . . . 3 5 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 44 | . . . . . 8 36 . Message Errors 16 | . . . . . 5 11 . Matter Fused 8 | . . . . . . 8 . Heat Flow Errors 4 | . . . . . 1 3 . Energy Discharges 5 | . . . . . 1 4 . Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 4 | . . . . . 1 3 . Data Loss (major) 1 | . . . . . . 1 . Misfires 4 | . . . . . . 4 . Alerts 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 35 | . . . . . 35 . . Projectiles . | . . . . . . . . Explosions 35 | . . . . . 35 . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 159 | . . . . . 79 80 . Shots 4 | . . . . . 2 2 . Rammed 2 | . . . . . 2 . . Targets Rammed 2 | . . . . . 2 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 429 | . 300 429 . . 169 256 64 Average Temperature 103 | . 140 224 . . 51 39 26 Received Heat Transfer 954 | . 63 180 . . 414 297 . Effects 6 | . . 6 . . . . . Shutdowns 1 | . . 1 . . . . . Energy Bleed 2 | . . 2 . . . . . Interference 1 | . . 1 . . . . . Short Circuit 2 | . . 2 . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . . . . . 1 1 . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 8 | . . . . . 2 6 . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . 1 . . . . . . Combat Hostiles 1 | . 1 . . . . . . Parts Melted 11 | . 1 . . . 10 . . Heat Transferred 5426 | . 518 1295 . . 2988 625 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 11 | . . . . . 5 6 . Alert | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Maximum Alert Level 1 | . . . . . . 1 . Low Security (%) 94 | . 100 100 . 100 100 82 100 Level 1 5 | . . . . . . 17 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 243 | . 55 9 . . 105 243 61 Initial 61 | . . 4 . . . 19 61 Average 34 | . 22 . . . 22 81 6 Influence Increases 1218 | . 65 5 . . 440 625 83 Destroy 0b10 Robot/C 720 | . 40 . . . 300 360 20 Destroy 0b10 Robot/NC 100 | . . 5 . . 35 40 20 Destroy Leader 184 | . 10 . . . 70 86 18 Allied During Kill 13 | . . . . . . . 13 Successful Hack 16 | . . . . . 4 . 12 Disable Machine 36 | . . . . . 9 27 . Destroy Structure 44 | . . . . . 22 22 . Partial Spotted 15 | . . . . . . 15 . Lose Combat Pursuer 90 | . 15 . . . . 75 . Influence Decreases 1218 | . 50 20 . . 385 522 241 Entered New Map 144 | . . 11 . . . 36 97 Time Decay 872 | . 50 9 . . 255 416 142 Lost Part 130 | . . . . . 90 40 . Lost Ally 12 | . . . . . . 10 2 Purge Threat 60 | . . . . . 40 20 . Squads Dispatched 5 | . . . . . 2 2 1 Investigation 1 | . . . . . 1 . . Extermination 1 | . . . . . . . 1 Reinforcement 3 | . . . . . 1 2 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Distress Signals 6 | . 1 . . . 2 3 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 84 | . 5 21 . . 26 26 6 Peak Tracking Total 13 | . 2 13 . . 3 4 1 Tactical Retreats 8 | . 1 4 . . . 3 . Traps | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Traps Triggered 1 | . . . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Machines Disabled 4 | . . . . . 1 3 . Max in Single Turn 2 | . . . . . 1 2 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Machines Accessed 13 | . 2 . . . 5 4 2 Terminals 12 | . 2 . . . 4 4 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 28 | . 4 . . . 10 8 6 Successful 13 | . 2 . . . 7 2 2 Failed 15 | . 2 . . . 3 6 4 Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 8 | . 2 . 1 . 1 4 . Terminals 25 | . 4 . . . 7 8 6 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . . 3 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 2 . . . 4 2 2 Robot Analysis 1 | . . . . . . . 1 Prototype ID Bank 2 | . . . . . 2 . . Open Door 1 | . . . . . . 1 . Open DSF 1 | . . . . . . . 1 Unreport Threat 2 | . . . . . 1 1 . Dispatch Records 1 | . 1 . . . . . . Hauler Manifests 1 | . . . . . 1 . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . . . . . 3 . . Process 1 | . . . . . 1 . . Report Inventory 1 | . . . . . 1 . . Retrieve Matter 1 | . . . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 2 . . . 4 4 2 Full Trace Events 1 | . . . . . 1 . . Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 5 | . . . . . 5 . . Retrieved Matter 5 | . . . . . 5 . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks 20 | . . . . . . . 20 Total Damage 340 | . . . . . . . 340 Kills 3 | . . . . . . . 3 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Active Infowar (turns) 2379 | . . 218 229 129 649 1151 3 Optics 511 | . . . . . . 508 3 Terrain 2377 | . . 218 229 129 649 1151 1 T.N.C. 211 | . . . . . 211 . . Robot Analysis Total 1 | . . . . . . . 1 Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches 19 | . . . . . . 3 16 Drone Recoveries 2 | . . . . . . 2 . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Turns Passed 3751 | . 141 297 230 129 831 1151 972 Spaces Moved 1913 | 1 77 176 274 123 430 617 215 Core 5 | . . . . . 3 2 . Treads 217 | . . 39 . . 22 156 . Legs 404 | 1 77 39 . . . 72 215 Wheels 1287 | . . 98 274 123 405 387 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 80 | 120 120 80 80 80 80 110 400 Average Speed 152 | 120 120 108 80 80 98 153 438 Slowest Speed 600 | 120 120 190 80 80 500 600 470 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 2 16 31 62 44 44 77 9 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 42 | . . . . . 19 23 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 42 | . . . . . 19 23 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Total 2490 | . 109 228 289 153 724 743 244 Wait 247 | . 23 . . 30 140 54 . Move 1906 | . 76 175 273 122 429 616 215 Hop . | . . . . . . . . Pick Up 64 | . 2 6 3 1 29 14 9 Fast Attach 1 | . . 1 . . . . . Attach 44 | . . 7 3 . 20 10 4 Detach 16 | . . 2 3 . 7 1 3 Swap . | . . . . . . . . Drop 43 | . . 2 7 . 18 7 9 Fire 166 | . 8 35 . . 79 40 4 Melee . | . . . . . . . . Ram 2 | . . . . . 2 . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . . 1 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 5) 142 | -10/Materials | Entered Mines 153 | -10/Mines | Assembled infested the area 266 | -10/Mines | Lost 3 parts (1p2n) 312 | -10/Mines | Build established: Mutant 390 | -10/Mines | Learned location of Zion (-7) 435 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 435 | -10/Mines | Discovered new exit (range 5) 439 | -10/Mines | Entered Exiles 459 | -10/Exiles | Met 8R-AWN 472 | -10/Exiles | Met EX-HEX 496 | -10/Exiles | Met EX-BIN 505 | -10/Exiles | Aligned with FarCom system 506 | -10/Exiles | Given EX-Vault access code 527 | -10/Exiles | Opened EX-Vault 543 | -10/Exiles | Found Prototype Device 559 | -10/Exiles | Warned to stay clear of 0b10 Research branches 583 | -10/Exiles | Met EX-DEC 659 | -10/Exiles | Discovered new exit (range 14) 669 | -10/Exiles | Left Exiles lab with Army-in-a-Box 669 | -10/Exiles | Entered Mines 793 | -9/Mines | Discovered new exit (range 8) 798 | -9/Mines | Entered Materials 798 | -8/Materials | Evolved 4 slots: Utility x4 968 | -8/Materials | Build established: Skirmisher 1215 | -8/Materials | Lost 4 parts (2n2w) 1475 | -8/Materials | Discovered new exit (range 14) 1629 | -8/Materials | Entered Storage 1884 | -8/Storage | Build established: Scavenger-Skirmisher 2561 | -8/Storage | Lost 3 parts (2n1w) 2769 | -8/Storage | Discovered new exit (range 7) 2780 | -8/Storage | Entered Factory 2780 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2783 | -7/Factory | Identified Army-in-a-Box 3078 | -7/Factory | Build established: Mutant 3752 | -7/Factory | Self-destructed Last Messages --------------- 03529_ Connecting with Terminal... >>Analysis(G-47 Trooper) Downloading analysis... G-47 Trooper Tier: 3 The G-47 Trooper replaces the G-34's laser with a more effective particle gun. However, during prolonged confrontations the G-47 is prone to overheating as its upgraded weaponry produces more heat than the design can fully dissipate. 03575_ K-01 Serf cleans the Terminal. 03606_ P-60 Hacker destroyed. 03607_ K-01 Serf collects debris. 03684_ K-01 Serf cleans the Terminal. 03697_ Army Drone destroyed. 03698_ Y-54 Guardian system terminally corrupted. 03712_ K-01 Serf collects debris. 03730_ R-06 Scavenger collects Imp. Light Armor Plating. 03734_ R-06 Scavenger collects Corrupted Lgt. Treads. 03737_ R-06 Scavenger collects Corrupted Gatling Laser. 03741_ R-06 Scavenger collects Corrupted Imp. Heat Sink. Map ----- +----------------------------------------------------+ | """"" #############? | | #????????????? | | #??? ????????? | | ####+########## #??""" ??????? | | ??# ?????????# #?"""" ??????? | | ??# ??????????# # """" ??????? | | ??# ??????????# ^^# """" ??????? | | ??#???????????# ^^+ """" ??????? | | ??????????????# # """" ??????? | | ??????????????# # """" ??????? | | ??????????????##### #? ??????? | | ??????????????????#u#? ??????? | | ??????????????????# #?? ??????? | | ??????????????????# #??##+#??????? | | ??????????????????#n#???# #??????? | | ??????????????????#n#???# #??????? | | ??????????????????#n#???#r#??????? | | ??????########????# #???# #??????? | | ??????+ ????#n#?### ###????# | | ??????# ????#n#?# #?? # | | ??????# #####n### k # ? | | ??????# nnn %nn + # | | ??????# ### ###### n # # | | ??????????# #????# nnn #????? | | ??????????# #????### ###????? | | ?????????## #??????#@#??????? | | ?????????+ ######## #??????? | | ?????????# # #u#??????? | | ?????????# # # #??????? | | ?????????# # # #??????? | | ?????????+ + # #??????? | | ?????????# # # #??????? | | ?????????####### # # #??????? | | ???????????????# #####+## #??????? | | ???????????????# #???# #??????? | | ???????????????# #???# #??????? | | ???????????????# ?? +??????? | | ???????????????# #??????? | | ???????????????? #??????? | | ?????????????? #??????? | | ????????????# ######+#??????? | | ????????????# ??????????????? | | ????????????# ??????????????? | | ????????????# ???????????????? | | ????????????# ???????????????? | | ????????????# ?????????????????? | | ?????????????? ??????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 250 Matter Stores 450 Matter Capacity 450 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Release The Drones! Challenges ------------ None Game ------ Seed SupersonicJunkSteel Manual? 0 Play Time 00:29:19 Cumulative 20.5 hours Start 2026.04.07 @ 19:27:54 End 2026.04.08 @ 11:57:49 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 43 Rogue 28 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 380ad82e-8b99-4dda-bd10-940baa091d15