Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.02 @ 22:43:30 Player: keygenpie Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (82) 410 Value Destroyed (2352) 2352 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (306) 306 TOTAL SCORE: 5688 Bonus ------- High Alert Combat Kills 106 Entered Garrisons 200 Cogmind --------- Core Integrity 222/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Heat Sink Cooling System Armor Integrity Analyzer Kinecellerator Graphene Brace Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Wheel Wheel Armored Wheel > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Active Sensor Suite > --- WEAPON ----------- Heavy Laser Improved Spread Laser Improved Spread Laser > --- INVENTORY -------- Light Ion Engine Cooled Ion Engine Xenon Bombardment Thruster Improved Heat Sink Cooling System Graphene Brace Field Recycling Unit Assault Cannon [Rating: 57] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Active Sensor Suite Storage Small Storage Unit Processor Improved Signal Interpreter Weapon Improved Assault Rifle Energy Gun Improved Spread Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Hammer Slashing Weapon Mining Claw Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 1 | . . 1 . . . Utility 3 | . . . 1 2 . Weapon 1 | . . 1 . . . Parts Attached 125 | 7 9 18 61 26 4 Power 17 | 1 . 2 7 6 1 Engine 12 | 1 . 2 6 3 . Core 5 | . . . 1 3 1 Reactor . | . . . . . . Propulsion 39 | 2 . 7 20 9 1 Treads . | . . . . . . Leg 16 | . . 6 10 . . Wheel 22 | 2 . 1 10 9 . Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 15 | 1 2 1 9 2 . Device 9 | . . . 7 2 . Storage 3 | 1 1 . 1 . . Processor 3 | . 1 1 1 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 54 | 3 7 8 25 9 2 Energy Gun 17 | 1 1 3 3 7 2 Energy Cannon . | . . . . . . Ballistic Gun 15 | 2 1 1 11 . . Ballistic Cannon 2 | . . . 1 1 . Launcher 7 | . 2 . 4 1 . Special Weapon 1 | . . 1 . . . Impact Weapon 1 | . 1 . . . . Slashing Weapon 6 | . 1 1 4 . . Piercing Weapon . | . . . . . . Special Melee Weapon 5 | . 1 2 2 . . Unidentified Prototypes 4 | . . . 2 2 . Parts Lost 32 | . . 1 11 11 9 Power 4 | . . . 1 1 2 Propulsion 12 | . . 1 4 4 3 Utility 3 | . . . 2 . 1 Weapon 13 | . . . 4 6 3 Highest Loss Streak 7 | . . 1 6 3 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 87 | . 90 95 95 77 50 Engine 11 | . 14 11 13 8 2 Core 2 | . . . 2 4 6 Leg 5 | . . 10 9 . . Wheel 17 | . 28 18 16 19 7 Device 10 | . . . 12 15 7 Storage 9 | . 15 11 9 7 7 Processor 3 | . 3 11 5 . . Energy Gun 6 | . 1 7 . 14 15 Ballistic Gun 9 | . 8 10 15 3 . Ballistic Cannon 1 | . . . 1 . . Slashing Weapon 3 | . 5 7 5 . . Special Melee Weapon 2 | . 7 5 2 . . Naked Turns . | . . . . . . Heaviest Build 44 | 14 15 19 37 44 37 Greatest Support 42 | 32 32 42 36 42 42 Greatest Overweight (x) 7 | 2 . . 1 3 7 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 10 | 8 8 8 10 10 10 Average Capacity 8 | 7 8 8 8 10 10 Most Carried 10 | 4 7 8 10 10 9 Average Carried 6 | 2 5 6 5 7 7 Final Capacity 10 | 8 8 8 10 10 10 Final Carried 10 | 4 6 8 10 9 6 Class Distribution -------------------- 43% | Mutant 30% | Scavenger-Skirmisher 16% | Scavenger-Mutant 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 2424 | 156 193 222 1250 573 30 Remotely . | . . . . . . Salvage Created 3065 | . 53 221 1838 824 129 Parts 185 | . 8 21 112 40 4 Haulers Intercepted 7 | . 1 . 5 1 . Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 51 | . . 7 27 13 4 Melee 4 | . . 1 3 . . Guns 33 | . . 5 14 10 4 Cannons 7 | . . . 6 1 . AOE 5 | . . 1 3 1 . Classes Destroyed 12 | . 2 4 5 1 . Worker 4 | . 1 . 2 1 . Builder 9 | . . 1 5 3 . Hauler 7 | . 1 . 5 1 . Recycler 6 | . . . 4 2 . Operator 1 | . . . 1 . . Watcher 4 | . . . 4 . . Swarmer 9 | . . 3 6 . . Grunt 32 | . . 2 17 9 4 Sentry 5 | . . 2 2 1 . Hunter 1 | . . . 1 . . Programmer 3 | . . . . 3 . Heavy 1 | . . . 1 . . Best Kill Streak 8 | . 2 4 8 3 4 Combat Bots Only 4 | . . 3 4 3 4 Max Kills in Single Turn 2 | . 2 2 2 2 1 Gunslinging . | . . . . . . Exploded 2 | . . 1 2 1 . Melee 1 | . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 462 | . . 63 197 123 79 Missed 143 | . . 18 64 43 18 Damage Taken 4925 | . . 498 2296 1079 1052 Core 941 | . . 115 348 159 319 Absorbed by Shields . | . . . . . . Core Remaining (%) 76 | 100 100 71 36 . . Volleys Fired 239 | . 6 27 133 53 20 Largest 3 | . 2 2 3 3 3 Hottest 219 | . 60 76 90 219 219 Shots Fired 504 | . 9 54 294 119 28 Gun 421 | . 8 53 235 97 28 Cannon 67 | . . . 48 19 . Launcher 9 | . 1 . 5 3 . Special 7 | . . 1 6 . . Kinetic 327 | . 6 27 265 29 . Thermal 130 | . . 19 18 65 28 Explosive 9 | . 1 . 5 3 . Electromagnetic 38 | . 2 8 6 22 . Robot Hit Streak 11 | . 2 6 11 11 11 Robot Miss Streak 6 | . 1 6 6 6 6 Penetration Max 1 | . . . . 1 . Secondary Targets 3 | . . 2 . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 357 | . 10 40 202 79 26 Core Hits 198 | . 4 14 99 45 36 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 6 | . . . 4 2 . Burn 2 | . . . 1 1 . Destroy 1 | . . . 1 . . Blast 3 | . . . 2 1 . Melee Attacks 32 | . 6 5 21 . . Impact 1 | . 1 . . . . Slashing 18 | . 1 2 15 . . Piercing . | . . . . . . Sneak Attacks 16 | . 5 2 9 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6662 | . 156 617 3485 1841 563 Guns 4572 | . 73 503 2078 1355 563 Cannons 949 | . . . 694 255 . Explosions 677 | . 53 55 348 221 . Melee 388 | . 30 48 310 . . Ramming 11 | . . . 1 10 . Kinetic 3146 | . 27 231 2532 356 . Thermal 2045 | . . 256 288 938 563 Explosive 485 | . 53 . 260 172 . Electromagnetic 587 | . 46 82 94 365 . Impact 30 | . 30 . . . . Slashing 358 | . . 48 310 . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 102 | . . . 85 17 . Projectiles 6 | . . . 6 . . Explosions 31 | . . . 14 17 . Melee 65 | . . . 65 . . Knockbacks 7 | . . . 7 . . Impact . | . . . . . . Kinetic 6 | . . . 6 . . Secondary 1 | . . . 1 . . Self-Inflicted Damage 253 | . . . 187 66 . Shots 5 | . . . 4 1 . Rammed 1 | . . . . 1 . Targets Rammed 2 | . . . 1 1 . Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 434 | . 20 149 26 270 434 Average Temperature 101 | . 20 59 7 87 240 Received Heat Transfer 1977 | . . 147 900 480 450 Effects 4 | . . . . 1 3 Energy Bleed 2 | . . . . 1 1 Interference 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 2 | . . . . 2 . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 3 | . . 1 . 2 . Heat Transferred 3081 | . . 618 779 1349 335 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 1 1 1 . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Peak Influence 509 | . 37 261 509 476 258 Initial 238 | . . 15 109 226 238 Average 251 | . 17 114 296 313 249 Maximum Alert Level 2 | . . 1 2 2 1 Low Security (%) 32 | 100 100 74 27 8 . Level 1 51 | . . 25 47 76 100 Level 2 15 | . . . 24 14 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . . 2 6 5 . Investigation 4 | . . 1 2 1 . Extermination 2 | . . . . 2 . Reinforcement 7 | . . 1 4 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . 2 1 . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses 1 | . . . . 1 . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 3 | . . . 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 81 | . 2 8 43 18 10 Peak Tracking Total 7 | . 1 3 5 4 7 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 4 | . . . 1 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . . 6 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 3 | . . . 3 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 14 | . 1 2 7 4 . Terminals 8 | . 1 1 4 2 . Fabricators . | . . . . . . Repair Stations 2 | . . . 1 1 . Recycling Units 2 | . . 1 1 . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 36 | . 2 8 19 7 . Successful 18 | . 1 2 11 4 . Failed 18 | . 1 6 8 3 . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 20 | . 2 4 11 3 . Fabricators . | . . . . . . Repair Stations 4 | . . . 2 2 . Recycling Units 6 | . . 4 2 . . Scanalyzers 4 | . . . 4 . . Garrison Access 2 | . . . . 2 . Terminal Hacks 8 | . 1 1 4 2 . Record 1 | . . . . 1 . Robot Analysis 2 | . . 1 1 . . Prototype ID Bank 1 | . 1 . . . . Open DSF 1 | . . . . 1 . Terminal Index 1 | . . . 1 . . Locate Traps 1 | . . . 1 . . Disarm Traps 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 1 1 . Scan Component 2 | . . . 1 1 . Recycling Unit Hacks 3 | . . 1 2 . . Report Inventory 2 | . . 1 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer 4 | . . . 4 . . Insert Component 2 | . . . 2 . . Analyze 2 | . . . 2 . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 1 2 6 3 . Full Trace Events 3 | . . 1 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . . . 9 . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked 6 | . 2 2 2 . . Non-combat 5 | . 2 1 2 . . Combat 1 | . . 1 . . . Robot Hacks Applied 9 | . 2 3 4 . . parse_system 1 | . . 1 . . . no_distress 6 | . 2 1 3 . . find_recycling 2 | . . 1 1 . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Robot Analysis Total 2 | . . 1 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 3220 | 72 235 366 1440 937 170 Spaces Moved 2057 | 53 185 223 813 709 74 Core 12 | 8 . . . . 4 Treads . | . . . . . . Legs 254 | . . 45 209 . . Wheels 1766 | 45 185 178 604 709 45 Hover . | . . . . . . Flight 25 | . . . . . 25 Fastest Speed 50 | 50 100 90 80 93 93 Average Speed 102 | 103 100 103 98 100 159 Slowest Speed 400 | 150 100 120 190 135 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 3 35 19 55 12 13 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug 35 | . . . 35 . . Terrain Destroyed 154 | . 9 . 98 47 . Melee . | . . . . . . Projectile 8 | . . . 8 . . AOE 146 | . 9 . 90 47 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 2705 | 69 219 296 1181 838 102 Wait 42 | . . . 35 7 . Move 2052 | 52 184 222 812 708 74 Hop . | . . . . . . Pick Up 127 | 10 8 14 64 30 1 Fast Attach . | . . . . . . Attach 62 | 6 2 4 26 20 4 Detach 3 | . 1 . 2 . . Swap 64 | 1 7 14 35 7 . Drop 80 | . 5 9 51 12 3 Fire 239 | . 6 27 133 53 20 Melee 32 | . 6 5 21 . . Ram 1 | . . . . 1 . Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 2 | . . 1 1 . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 10) 302 | -10/Materials | Build established: Mutant 304 | -10/Materials | Discovered new exit (range 3) 307 | -10/Materials | Identified exit to Materials 308 | -10/Materials | Entered another Materials area 308 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 601 | -9/Materials | Discovered new exit (range 9) 613 | -9/Materials | Identified exit to Materials 674 | -9/Materials | Entered another Materials area 674 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 852 | -8/Materials | Lost 6 parts (1p2n1u2w) 1410 | -8/Materials | Discovered new exit (range 4) 1421 | -8/Materials | Identified exit to Factory 1564 | -8/Materials | Core integrity fell below 50% 2071 | -8/Materials | Discovered exit to Factory (range 16) 2111 | -8/Materials | Found Prototype Device 2114 | -8/Materials | Entered Factory 2114 | -7/Factory | Evolved 2 slots: Utility x2 2115 | -7/Factory | Identified Active Sensor Suite 2415 | -7/Factory | Lost 3 parts (1n2w) 2699 | -7/Factory | Build established: Scavenger-Skirmisher 2913 | -7/Factory | Lost 3 parts (1p2n) 3033 | -7/Factory | Identified exit to Garrison 3051 | -7/Factory | Entered Garrison 3081 | -7/Garrison | Triggered checkpoint 3163 | -7/Garrison | Lost 7 parts (1p3n1u2w) 3208 | -7/Garrison | Core integrity fell below 50% 3221 | -7/Garrison | Self-destructed Last Messages --------------- 03125_ G-47 Trooper destroyed. 03126_ Imp. Spread Laser destroyed. 03132_ Com. Wheel destroyed. 03132_ Critical hit (Burn: +37). 03133_ Mic. Nuclear Core broken. 03133_ Overheating: Short circuit. 03133_ G-47 Trooper destroyed. 03135_ Overheating: System interference. 03135_ Imp. Spread Laser temporarily disabled. 03136_ Dropped Broken Mic. Nuclear Core. 03136_ Acquired 10 matter. 03141_ Discarded Active Sensor Suite. 03142_ Dropped Imp. Spread Laser. 03143_ Acquired 10 matter. 03146_ Acquired Particle Gun. 03203_ Knocked back. 03205_ Imp. Spread Laser severed. 03208_ Lgt. Nuclear Core destroyed. 03211_ Particle Gun destroyed. 03215_ Xenon Bombardment Thruster severed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????############# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# ######### | | ?????????????????????????????????????# #???????? | | ?????????????????????????????????????# #???????? | | ?????????????????????????????????????# ######??? | | ?????????????????????????????????????# #??? | | ?????????????????????????????????????# #??? | | ?????????????????????????????????????# ### #??? | | ?????????????????????????????????????# #?# #??? | | ?????????????????????????????????????# #?# #??? | | ?????????????????????????????????????# #?# "??? | | ?????????????????????????????????????# #?# "??? | | ?????????????????????????????????????# #?# "??? | | ?????????????????????????????????????# #?# #??? | | ?????????????????????????????????????# #?# #??? | | ?????????????????????????????????????# #?# #??? | | ?????????????????????????????????????# #?# #??? | | ?????????????????????????????????????# #?# #??? | | ?????????????????????????????????????# #?? ???? | | ????????????????###################### [#?? ???? | | ????????????????# **#?? ???? | | ????????????????# s s csc %+%#?????? | | ????????????????# [ = c@ %[+!#?????? | | ????????????????# ########################?????? | | ????????????????# #????????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# #????????????????????????????? | | ???????????????? ?????????????????????????????? | | ???????????????? ?????????????????????????????? | | ??????????????? ?????????????????????????????? | | ???????????????## ?????????????????????????????? | | ????????????????# ?????????????????????????????? | | ???????????????? ?????????????????????????????? | | ????????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 350 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- EM Shotgun | -8/Materials | Scanalyzed Heat Sink | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Power Corrupts Challenges ------------ None Game ------ Seed PrecisionHugeBarrier Manual? 0 Play Time 00:44:17 Cumulative 12.1 hours Start 2024.07.02 @ 21:37:24 End 2024.07.02 @ 22:43:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 22 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4d8f26b8-febc-4853-a9e4-5359b9c355ce