Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.06 @ 15:15:24 Player: Maha Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (22) 110 Value Destroyed (772) 772 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2502 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 271/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (300) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (3) ------- Katana > --- INVENTORY (10) --- Heavy Ion Engine Heat Sink Visual Processing Unit Improved Sensor Array Rocket Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Small Storage Unit Large Storage Unit Propulsion Shielding Light Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun Heavy Assault Rifle Katana > --- INVENTORY -------- Heavy Ion Engine Heat Sink Visual Processing Unit Improved Sensor Array Beam Rifle EM Pulse Cannon Assault Rifle Heavy Assault Rifle Rocket Launcher Mini Grenade Launcher [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Leg Improved Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Storage Small Storage Unit Protection Propulsion Shielding Weapon Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . . 2 Weapon 1 | . . 1 . Parts Attached 26 | 6 1 7 12 Power 3 | 1 . 2 . Engine 3 | 1 . 2 . Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 . 2 3 Treads . | . . . . Leg 2 | . . . 2 Wheel 5 | 2 . 2 1 Hover . | . . . . Flight . | . . . . Utility 4 | 1 1 . 2 Device . | . . . . Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 12 | 2 . 3 7 Energy Gun 3 | . . 2 1 Energy Cannon 1 | . . . 1 Ballistic Gun 5 | 2 . 1 2 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 2 | . . . 2 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 18 | . . 3 15 Power 1 | . . . 1 Propulsion 7 | . . 1 6 Utility 3 | . . . 3 Weapon 7 | . . 2 5 Highest Loss Streak 15 | . . 3 15 Average Slot Usage (%) 85 | . 96 94 55 Engine 10 | . 14 11 3 Wheel 24 | . 28 28 11 Storage 20 | . 24 22 13 Protection 2 | . . . 9 Energy Gun 6 | . . 11 3 Ballistic Gun 19 | . 28 21 4 Slashing Weapon 1 | . . . 7 Naked Turns . | . . . . Heaviest Build 39 | 13 29 33 39 Greatest Support 48 | 32 32 48 42 Greatest Overweight (x) 7 | 1 . 1 7 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 12 | 6 12 12 12 Average Capacity 11 | 5 10 12 11 Most Carried 12 | 3 6 12 11 Average Carried 7 | 1 3 9 7 Final Capacity 12 | 6 12 12 10 Final Carried 11 | 2 6 11 6 Class Distribution -------------------- 50% | Gunner 43% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 688 | 266 82 283 57 Remotely . | . . . . Salvage Created 1065 | 66 90 632 277 Parts 47 | 1 6 27 13 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 17 | . 2 9 6 Melee 3 | . . . 3 Guns 10 | . 2 8 . Cannons 1 | . . . 1 AOE 3 | . . 1 2 Classes Destroyed 7 | 1 1 5 . Tunneler 1 | . . 1 . Hauler 1 | . . 1 . Recycler 2 | 1 . 1 . Watcher 1 | . . 1 . Grunt 12 | . 2 6 4 Duelist 2 | . . 1 1 Sentry 3 | . . 2 1 Best Kill Streak 4 | 1 1 4 3 Combat Bots Only 4 | . 1 4 3 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded 1 | . . 1 1 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2232 | . 82 434 1716 Core 636 | . 19 59 558 Absorbed by Shields . | . . . . Core Remaining (%) 92 | 100 92 85 . Volleys Fired 62 | 1 12 38 11 Largest 3 | 2 2 3 3 Hottest 131 | 40 40 88 131 Shots Fired 166 | 2 24 114 26 Gun 157 | 2 24 114 17 Cannon 7 | . . . 7 Launcher 2 | . . . 2 Special . | . . . . Kinetic 114 | 2 24 76 12 Thermal 4 | . . . 4 Explosive 2 | . . . 2 Electromagnetic 46 | . . 38 8 Robot Hit Streak 9 | 2 8 9 5 Robot Miss Streak 3 | . 3 3 2 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 115 | 2 16 66 31 Core Hits 43 | 2 5 24 12 Critical Hits 1 | . . 1 . Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Melee Attacks 23 | . . . 23 Impact . | . . . . Slashing 23 | . . . 23 Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2157 | 23 184 950 1000 Guns 1226 | 23 184 885 134 Cannons 131 | . . . 131 Explosions 303 | . . 65 238 Melee 494 | . . . 494 Ramming 3 | . . . 3 Kinetic 795 | 23 184 484 104 Thermal 80 | . . 65 15 Explosive 238 | . . . 238 Electromagnetic 547 | . . 401 146 Impact . | . . . . Slashing 494 | . . . 494 Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 66 | . . . 66 Projectiles . | . . . . Explosions . | . . . . Melee 66 | . . . 66 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 16 | . . . 16 Shots 1 | . . . 1 Rammed 3 | . . . 3 Targets Rammed 3 | . . . 3 Kicked . | . . . . Crushed . | . . . . Highest Temperature 329 | . . 303 329 Average Temperature 79 | . . 43 179 Received Heat Transfer 813 | . 36 192 585 Effects 5 | . . . 5 Energy Bleed 1 | . . . 1 Interference 2 | . . . 2 Short Circuit 1 | . . . 1 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . 1 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 137 | . . 100 37 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . 2 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 308 | 5 87 308 166 Initial 56 | . 3 36 56 Average 105 | 1 26 151 105 Maximum Alert Level 1 | . . 1 . Low Security (%) 90 | 100 100 81 100 Level 1 9 | . . 18 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 31 | . 7 12 12 Peak Tracking Total 6 | . 4 5 6 Tactical Retreats 2 | . . 1 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . . . 2 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 4 | . 1 2 1 Terminals 4 | . 1 2 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 8 | . 3 3 2 Successful 3 | . 2 . 1 Failed 5 | . 1 3 1 Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 5 | . 1 3 1 Terminals 8 | . 3 3 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 1 . 1 Branch Access Points 1 | . . . 1 Locate Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . 1 . . Terminals 1 | . 1 . . Assimilate 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 1 2 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies 1 | . 1 . . Largest Group 1 | . 1 . . Highest-Rated Group 10 | . 10 . . Highest-Rated Ally 10 | . 10 . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted 1 | . 1 . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1299 | 59 301 655 284 Spaces Moved 868 | 44 245 476 103 Core 34 | 5 . . 29 Treads . | . . . . Legs 7 | . . . 7 Wheels 827 | 39 245 476 67 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 93 93 Average Speed 107 | 96 100 101 156 Slowest Speed 400 | 100 100 110 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 5 40 33 10 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 3 | . . . 3 Terrain Destroyed 32 | . . 16 16 Melee 3 | . . . 3 Projectile . | . . . . AOE 29 | . . 16 13 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1059 | 58 277 565 159 Wait 40 | . 15 23 2 Move 865 | 43 244 475 103 Hop . | . . . . Pick Up 33 | 8 5 16 4 Fast Attach . | . . . . Attach 23 | 6 1 6 10 Detach 1 | . . . 1 Swap 3 | . . 1 2 Drop 6 | . . 6 . Fire 62 | 1 12 38 11 Melee 23 | . . . 23 Ram 3 | . . . 3 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 361 | -10/Materials | Entered another Materials area 361 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 659 | -9/Materials | Build established: Gunner 677 | -9/Materials | Discovered new exit (range 16) 762 | -9/Materials | Lost 3 parts (1n2w) 838 | -9/Materials | Discovered new exit (range 14) 1016 | -9/Materials | Entered another Materials area 1016 | -8/Materials | Evolved 2 slots: Utility x2 1170 | -8/Materials | Core integrity fell below 50% 1198 | -8/Materials | Core integrity fell below 20% 1240 | -8/Materials | Lost 15 parts (1p6n3u5w) 1300 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01142_ Slammed into L-31 Rogue. 01143_ Beam Rifle destroyed. 01146_ The unstable cave ceiling collapses. 01147_ Slammed into L-31 Rogue. 01147_ R-06 Scavenger collects Hvy. Assault Rifle. 01149_ G-50 Soldier destroyed. 01151_ Broken Arm. Wheel destroyed. 01151_ Slammed into L-31 Rogue. 01160_ W-25 Informer sends out distress signal. 01171_ L-31 Rogue destroyed. 01174_ Sml. Storage Unit destroyed. 01177_ Acquired Imp. Aluminum Leg. 01181_ Acquired Carbon-fiber Leg. 01182_ Propulsion Shielding destroyed. 01187_ The unstable cave ceiling collapses. 01188_ G-47 Trooper destroyed. 01197_ Carbon-fiber Leg destroyed. 01209_ Imp. Aluminum Leg destroyed. 01220_ Y-45 Defender destroyed. 01222_ Acquired 57 matter. 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[ #???" # # #???? | | #?????????## %[=%! #??"" !###########???? | | #?????????# !% # #??"" #?????????????? | | #?????????## = "" ## #? #?????????????? | | #??????????# ## #? = *#?????????????? | | ##?????????######### #??#####?????????????? | | "#?????????????????? #????????????????????? | | ##?????????????????? #????????????????????? | | #"#??????????????????? ????????????????????? | | ###???????????????????##????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 41 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingPulseDetonator Manual? 0 Play Time 00:20:30 Cumulative 20.0 hours Start 2021.12.03 @ 17:32:03 End 2021.12.06 @ 15:15:24 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 28 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3cd093d8-e2c3-4fa8-95bd-e7bc4c376b0d