Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.04 @ 04:00:13 Player: mana_toast Result: Destroyed by MAIN.C with Heavy Quantum Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (156) 780 Value Destroyed (5701) 5701 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (5952) 5952 TOTAL SCORE: 20753 Bonus ------- High Alert Combat Kills 192 Met Data Miner 300 Hacked Protovariant 500 Met MAIN.C 5000 Friendly Fire -40 Cogmind --------- Core Integrity 0/1600 Matter 230/300 Energy 45/100 System Corruption 0% Temperature Cool (27) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- Enhanced Optical Array Improved Melee Analysis Suite Advanced Corruption Screen > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Tiamat Missile Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced Surge Thruster Advanced Surge Thruster Field Propulsion Array Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Enhanced Optical Array Advanced Terrain Scanner Advanced Targeting Computer Improved Melee Analysis Suite Core Analyzer Advanced ECM Suite Advanced Reaction Control System Advanced Thermal Shield Advanced Point Defense System Improved System Shield Advanced System Shield Advanced Corruption Screen > --- WEAPON ----------- Dual-blade Saw Force Lance Force Lance > --- INVENTORY -------- Enhanced Quantum Rifle Enhanced Nova Cannon Enhanced Hardcell Cannon Tiamat Missile Launcher Dual-blade Saw [Rating: 163] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Hover Unit Improved Hover Unit Flight Unit Field Propulsion Array Utility Advanced Targeting Computer Device Weapon Cycler Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Advanced System Shield Protection Hardened Medium Armor Plating Weapon Flak Gun Energy Gun Improved Spread Laser Energy Cannon EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Slashing Weapon Dual-blade Saw Piercing Weapon Force Lance Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Tes Acc Com Slots Evolved 18 | . . 2 . 2 2 . . . . 2 2 2 2 2 . 2 . Power 1 | . . . . . . . . . . 1 . . . . . . . Propulsion 6 | . . 1 . . 1 . . . . . . . 1 1 . 2 . Utility 10 | . . 1 . 2 1 . . . . . 2 2 1 1 . . . Weapon 1 | . . . . . . . . . . 1 . . . . . . . Parts Attached 152 | 6 3 8 1 14 10 7 4 . 7 4 8 20 19 21 3 14 3 Power 22 | 1 . 1 . 2 1 1 . . 1 2 1 4 3 4 . 1 . Engine 11 | 1 . 1 . . 1 1 . . 1 1 1 2 1 1 . . . Core 5 | . . . . 2 . . . . . 1 . 1 1 . . . . Reactor 6 | . . . . . . . . . . . . 1 1 3 . 1 . Propulsion 39 | 2 . 2 1 3 4 . 1 . 5 1 1 6 5 5 . 3 . Treads 12 | 2 . 2 1 3 4 . . . . . . . . . . . . Leg 7 | . . . . . . . 1 . 1 . . 4 1 . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover 7 | . . . . . . . . . 4 . 1 2 . . . . . Flight 13 | . . . . . . . . . . 1 . . 4 5 . 3 . Utility 56 | 1 3 1 . 7 4 3 1 . 1 1 5 5 7 7 3 7 . Device 32 | . 2 . . 3 2 2 . . . 1 5 2 5 3 2 5 . Storage 4 | 1 1 . . 1 . . . . . . . 1 . . . . . Processor 7 | . . 1 . . 1 1 . . 1 . . . 1 . . 2 . Hackware 4 | . . . . . . . . . . . . . . 3 1 . . Protection 9 | . . . . 3 1 . 1 . . . . 2 1 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 35 | 2 . 4 . 2 1 3 2 . . . 1 5 4 5 . 3 3 Energy Gun 6 | 1 . . . . . 1 . . . . . 2 1 1 . . . Energy Cannon 7 | . . . . 1 . . 1 . . . . 1 3 . . . 1 Ballistic Gun 8 | 1 . 1 . 1 1 . 1 . . . 1 1 . 1 . . . Ballistic Cannon 5 | . . 2 . . . . . . . . . 1 . 1 . . 1 Launcher 4 | . . 1 . . . 2 . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . 1 1 Piercing Weapon 3 | . . . . . . . . . . . . . . 2 . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . . 1 . . 1 . . 1 . Corrupted Parts 4 | . . 1 . . . . . . . . . 3 . . . . . System Corruption 34 | . . 5 . . . . . . . . . 29 . . . . . Parts Lost 82 | . . 1 . 4 1 3 . . 7 . . 17 18 5 . 3 23 Power 11 | . . . . . . . . . 1 . . 3 4 1 . . 2 Propulsion 19 | . . . . 2 . 1 . . 4 . . 4 3 . . . 5 Utility 34 | . . . . 2 1 1 . . 2 . . 5 8 3 . 3 9 Weapon 18 | . . 1 . . . 1 . . . . . 5 3 1 . . 7 Highest Loss Streak 23 | . . 1 . 1 1 3 . . 6 . . 6 13 2 . 1 23 To Critical Strikes 2 | . . . . . . 1 . . . . . . 1 . . . . Average Backups 10 | 2 6 13 15 14 14 14 14 15 12 7 7 7 5 3 3 4 4 Power . | . 1 1 1 1 1 1 1 1 . . . . . . . . . Propulsion 2 | . 2 4 3 3 4 4 4 4 2 . . . 1 1 1 . . Utility 4 | . 2 5 8 4 4 5 4 5 4 2 4 3 2 . 1 1 . Weapon 3 | . 1 2 3 5 4 4 4 5 4 4 2 2 1 1 1 3 4 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 37 | . 1 8 1 4 4 1 . . . . 6 . 2 6 . 4 . Power 4 | . 1 2 . . . . . . . . 1 . . . . . . Propulsion 11 | . . 4 . . 1 . . . . . 1 . . 5 . . . Utility 11 | . . 1 1 2 1 . . . . . 1 . 2 . . 3 . Weapon 9 | . . 1 . 1 2 1 . . . . 3 . . . . 1 . Tool/Special 2 | . . . . 1 . . . . . . . . . 1 . . . Average Slot Usage (%) 92 | . 98 99 100 99 98 96 95 100 96 93 98 94 74 58 73 83 73 Engine 6 | . 13 11 11 4 6 7 7 7 6 6 10 5 3 2 4 . . Treads 16 | . 28 33 33 26 29 26 23 23 13 . . . . . . . . Leg 2 | . . . . . . . 3 7 4 . . 5 16 . . . . Hover 3 | . . . . . . . . . 8 26 23 12 . . . . . Flight 2 | . . . . . . . . . . . . . 3 13 13 16 16 Device 14 | . 13 11 11 6 9 11 15 15 14 13 22 26 15 11 15 23 16 Storage 6 | . 14 11 11 9 7 7 7 7 7 6 5 5 3 . . . . Processor 13 | . . 10 11 9 10 15 15 15 17 20 17 15 17 13 13 12 18 Protection 5 | . . . . 20 16 10 7 7 4 . . 3 3 . 4 3 . Energy Gun 2 | . 14 5 . . . 3 3 . 3 6 . 1 . 2 4 2 . Energy Cannon 1 | . . . . 2 5 3 3 7 2 . . 1 4 1 . . . Ballistic Gun 6 | . 14 5 . 5 5 7 7 7 6 12 16 7 . . . . . Ballistic Cannon 3 | . . 10 18 9 3 . . . . . . 3 . 1 . . . Peak Build Rating 163 | 6 8 19 19 30 41 45 45 44 47 54 69 105 105 119 132 163 163 Average Rating 55 | 5 7 14 18 27 38 42 43 44 42 49 65 88 88 98 117 154 134 On Entrance 53 | . 6 8 19 19 29 40 44 44 44 42 51 69 61 74 113 132 163 Avg Prop Armor Cover (%) 4 | . . . . . . . 4 4 4 . . . 6 3 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 79 | 14 30 36 36 57 79 70 61 55 55 33 55 72 55 45 50 66 57 Greatest Support 125 | 40 40 60 60 60 90 90 70 70 70 33 36 100 125 45 60 68 59 Greatest Overweight (x) 8 | 2 . . . 1 1 . . . 2 1 1 2 1 2 . 1 8 Average Overweight (x) . | . . . . . . . . . . . . 1 . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 8 8 10 10 5 5 5 5 Average Capacity 12 | 6 14 15 15 15 15 15 15 15 14 8 8 8 9 5 5 5 5 Most Carried 15 | 4 10 15 15 15 15 15 15 15 15 8 8 8 10 5 5 5 5 Average Carried 10 | 2 6 13 14 14 14 14 14 15 12 7 7 7 6 4 4 4 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 8 8 8 10 5 5 5 5 5 Final Carried 15 | 4 10 15 15 15 15 14 15 15 8 8 8 5 4 5 5 5 1 Class Distribution -------------------- 64% | Mutant 21% | Gunner 4% | Hacker-Sprinter 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Gunner | -6/Factory Gunner | -5/Factory Gunner | -4/Factory Gunner | -3/Research Hacker-Mutant | -2/Research Mutant | -2/Testing Hacker-Sprinter | -1/Access Scavenger-Sprinter | -1/Command Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Tes Acc Com Matter Collected 4854 | 202 223 135 274 851 252 581 80 . 267 51 193 1058 155 191 73 210 58 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 4697 | . 467 234 31 808 407 490 96 . 244 51 120 1067 158 168 . 298 58 Parts 265 | . 28 21 13 51 14 13 5 . 16 2 5 51 8 10 . 26 2 Haulers Intercepted 2 | . 1 . . 1 . . . . . . . . . . . . . Recyclers Shooed 5 | . 2 . . 1 . . . . . . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . 11 4 . 13 . . . . . . . . Prevented 2 | . . . . . . 2 . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Tes Acc Com Combat Hostiles Destroyed 129 | . 9 9 6 28 8 15 2 . 11 1 4 24 4 5 . 3 . Melee 3 | . . . . . . . . . . . . . . . . 3 . Guns 56 | . 9 3 . 7 2 10 1 . 6 1 3 14 . . . . . Cannons 47 | . . 6 . 18 6 2 1 . . . . 6 3 5 . . . AOE 23 | . . . 6 3 . 3 . . 5 . 1 4 1 . . . . Classes Destroyed 15 | . 7 2 1 1 2 1 . . . . . . . . . 1 . Worker 4 | . 1 . . 1 . . . . . . . 2 . . . . . Builder 4 | . . . 1 1 . . . . . . . 2 . . . . . Tunneler 3 | . 1 . . . . . . . . . . . . 2 . . . Hauler 2 | . 1 . . 1 . . . . . . . . . . . . . Recycler 1 | . 1 . . . . . . . . . . . . . . . . Operator 4 | . 1 . . 1 . . . . . . . . . . . 1 1 Watcher 9 | . . 1 . 2 . . . . . . . 1 . . . 4 1 Swarmer 58 | . 5 4 6 9 . 8 . . 7 . 3 8 3 5 . . . Cutter 3 | . . . . . . . . . . . . . . . . 3 . Grunt 37 | . 4 4 . 15 3 2 . . 2 . . 7 . . . . . Brawler 3 | . . . . 1 . 2 . . . . . . . . . . . Duelist 2 | . . . . . . 1 . . 1 . . . . . . . . Sentry 14 | . . 1 . 3 3 2 . . 1 1 1 2 . . . . . Hunter 5 | . . . . . 1 . 2 . . . . 1 1 . . . . Programmer 7 | . . . . . 1 . . . . . . 6 . . . . . Best Kill Streak 12 | . 4 4 4 5 3 7 1 . 3 1 3 12 2 5 . 4 1 Combat Bots Only 9 | . 3 4 3 5 3 7 1 . 3 1 3 9 2 5 . 3 . Max Kills in Single Turn 4 | . 2 1 2 2 1 1 1 . 3 1 2 4 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 2 1 . 1 . . 3 . 1 3 1 . . . . Melee 1 | . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Tes Acc Com Hostile Shots Fired 1252 | . 62 44 11 131 109 66 14 . 119 9 17 213 226 53 10 36 132 Missed 474 | . 18 12 3 28 46 14 . . 43 7 9 70 125 26 7 17 49 Intercepted 3 | . . . . . . . . . . . . . . . . 2 1 Hits 778 | . 44 32 8 103 63 52 14 . 76 2 8 143 101 27 3 19 83 Melee 19 | . . . . 1 . 7 . . 2 . . . . . . 9 . Projectile 759 | . 44 32 8 102 63 45 14 . 74 2 8 143 101 27 3 10 83 AOE 4 | . . . . . . . . . . . . 2 . . . 1 1 Critical Strikes 39 | . 1 . . 2 1 2 . . 2 . . 10 2 1 . 7 11 Actively Blocked 1 | . . . . . . . . . . . . . . . . 1 . Part Disruptions 6 | . . . . . 1 . . . . . . 2 . . . . 3 Damage Taken 14132 | . 392 322 65 1500 551 792 162 . 961 11 122 2754 2148 695 61 581 3015 Core 3022 | . 42 35 27 146 34 56 28 . 205 . 31 309 353 146 . 135 1475 Absorbed by Shields 451 | . . . . . . . . . . . 7 444 . . . . . Redirected to Shielding 147 | . . . . . . . . . . . . . . 27 11 109 . Ignored by Resistances 473 | . . . . . 74 161 51 . 32 . . . . 27 16 34 78 Regen/Repaired (Parts) 59 | . 59 . . . . . . . . . . . . . . . . Core Remaining (%) 82 | 100 83 . 84 73 . . . . 53 100 96 73 72 . 89 . . Volleys Fired 335 | . 53 26 6 70 28 27 7 . 16 2 5 67 12 11 . 4 1 Largest 3 | . 2 2 1 2 2 2 2 . 2 3 3 3 2 1 . 1 1 Hottest 231 | . 60 74 33 100 91 103 103 . 140 136 102 231 149 81 . 65 58 Shots Fired 675 | . 105 52 8 139 56 51 15 . 28 6 14 171 14 11 . 4 1 Gun 388 | . 105 26 . 42 28 35 10 . 20 6 12 100 2 . . 2 . Cannon 252 | . . 26 2 89 28 12 5 . 4 . . 66 8 11 . . 1 Launcher 35 | . . . 6 8 . 4 . . 4 . 2 5 4 . . 2 . Special . | . . . . . . . . . . . . . . . . . . Kinetic 447 | . 52 41 2 117 35 24 8 . 8 4 12 134 . 9 . . 1 Thermal 63 | . . . . . . 11 7 . 16 2 . 19 6 . . 2 . Explosive 35 | . . . 6 8 . 4 . . 4 . 2 5 4 . . 2 . Electromagnetic 130 | . 53 11 . 14 21 12 . . . . . 13 4 2 . . . Robot Hit Streak 22 | . 8 7 2 14 22 14 5 . 9 6 7 14 6 4 . 4 2 Robot Miss Streak 11 | . 11 2 3 4 4 5 2 . 3 2 2 3 1 1 . 1 . Penetration Max 1 | . . . . . . . . . . . . 1 . . . . . Secondary Targets 4 | . 1 . . . . 2 . . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . 1 . . . . . . . . Shots Hit Robots 465 | . 51 32 4 93 43 40 10 . 21 4 8 107 9 12 . 14 17 Core Hits 321 | . 21 12 6 51 20 62 10 . 39 6 10 59 5 8 . 8 4 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . 2 . . . . . Critical Strikes 15 | . 1 . . 3 . . . . . . . 4 1 1 . 3 2 Destroy 2 | . . . . . . . . . . . . 2 . . . . . Blast 6 | . . . . 3 . . . . . . . 2 . 1 . . . Corrupt 2 | . 1 . . . . . . . . . . . 1 . . . . Sever 2 | . . . . . . . . . . . . . . . . . 2 Impale 3 | . . . . . . . . . . . . . . . . 3 . Melee Attacks 46 | . . . . . . . . . . . . . . 3 . 23 20 Impact . | . . . . . . . . . . . . . . . . . . Slashing 14 | . . . . . . . . . . . . . . . . 1 13 Piercing 32 | . . . . . . . . . . . . . . 3 . 22 7 Sneak Attacks 3 | . . . . . . . . . . . . . . 1 . . 2 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 Follow-up Attacks 13 | . . . . . . . . . . . . . . 1 . 5 7 Damage Inflicted 15653 | . 781 536 433 2810 1068 1134 203 . 935 66 499 4488 507 565 . 867 761 Guns 5427 | . 696 268 . 638 412 691 125 . 366 66 236 1898 . . . 31 . Cannons 5105 | . . 268 26 1545 656 177 78 . 28 . . 1729 213 340 . . 45 Explosions 3525 | . 85 . 407 627 . 266 . . 541 . 263 849 254 . . 233 . Melee 1540 | . . . . . . . . . . . . . . 225 . 603 712 Ramming 56 | . . . . . . . . . . . . 12 40 . . . 4 Kinetic 7248 | . 319 402 26 1904 563 368 88 . 100 40 236 2855 . 302 . . 45 Thermal 1699 | . 30 . 46 78 . 379 115 . 294 26 . 578 122 . . 31 . Explosive 3060 | . . . 361 549 . 210 . . 541 . 263 649 254 . . 233 . Electromagnetic 2050 | . 432 134 . 279 505 177 . . . . . 394 91 38 . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 388 | . . . . . . . . . . . . . . . . . 388 Piercing 1152 | . . . . . . . . . . . . . . 225 . 603 324 Highest Corruption 43 | . 1 5 5 1 1 1 1 1 1 . . 43 6 . . . . Average Corruption 3 | . 1 5 5 1 1 1 1 1 1 . . 13 2 . . . . Corruption Purged 2 | . . . . . . . . . . . . 2 . . . . . Corruption Blocked 17 | . . . . . . . . . . . . . . . . 1 16 Effects 98 | . 3 13 16 6 1 7 5 2 5 . . 39 1 . . . . Message Errors 20 | . . 3 3 2 . 2 1 . 1 . . 7 1 . . . . Matter Fused 12 | . . 3 2 . . . . 1 1 . . 5 . . . . . Heat Flow Errors 10 | . . . 3 . . 1 2 . . . . 4 . . . . . Energy Discharges 11 | . 2 1 1 1 1 1 1 1 . . . 2 . . . . . Parts Rejected 1 | . . . . . . . . . . . . 1 . . . . . Parts Fused 2 | . . 1 . . . . . . . . . 1 . . . . . Data Loss (minor) 11 | . . 3 2 1 . 1 . . . . . 4 . . . . . Data Loss (major) 9 | . . 1 2 . . 1 . . 2 . . 3 . . . . . Misfires 8 | . . 1 2 1 . 1 1 . . . . 2 . . . . . Alerts 4 | . . . 1 1 . . . . 1 . . 1 . . . . . Misdirections 2 | . . . . . . . . . . . . 2 . . . . . Weapon Failures 8 | . 1 . . . . . . . . . . 7 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 601 | . . . 10 89 40 20 . . 15 . . 96 . 108 . 154 69 Projectiles 105 | . . . . 25 40 1 . . . . . 39 . . . . . Explosions 165 | . . . 10 64 . 19 . . 15 . . 57 . . . . . Melee 331 | . . . . . . . . . . . . . . 108 . 154 69 Knockbacks 29 | . . 2 . 13 . . . . . . . 13 . 1 . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 29 | . . 2 . 13 . . . . . . . 13 . 1 . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 186 | . 16 . . . . . . . 49 . . 119 . . . . 2 Shots 5 | . 1 . . . . . . . 1 . . 3 . . . . . Rammed 1 | . . . . . . . . . . . . . . . . . 1 Targets Rammed 10 | . . . . . . . . . . . . 3 6 . . . 1 Kicked 9 | . . . . . . . . . . . . 3 6 . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 351 | . 18 18 260 294 105 180 289 . 306 147 100 351 149 1 1 32 51 Average Temperature 77 | . 10 7 113 99 34 57 87 . 90 74 53 103 64 1 1 12 19 Received Heat Transfer 1802 | . 42 87 . 603 177 93 . . 216 . . 269 9 45 18 18 225 Effects 2 | . . . . . . . . . 2 . . . . . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . . . . Matter Decay 1 | . . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 7 | . 2 . . 1 2 . . . . . . 2 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 . . . . . . . . Heat Transferred 1712 | . 50 . 50 50 . 310 141 . 262 20 . 681 111 . . 37 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . . . . 1 . . . . . 1 . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Tes Acc Com Maximum Alert Level 2 | . . . . 2 1 . . . . 2 1 2 1 . . . . Low Security (%) 65 | 100 100 100 100 27 . . . . . . 56 38 84 100 100 100 100 Level 1 26 | . . . . 30 100 . . . . 46 43 51 15 . . . . Level 2 8 | . . . . 41 . . . . . 53 . 10 . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 658 | . 109 142 109 658 298 . . . . 450 294 532 248 120 31 154 109 Initial 450 | . . 16 42 . 273 . . . . 450 171 37 248 19 30 . 92 Average 154 | . 45 49 35 352 250 . . . . 399 182 233 102 69 4 34 63 Influence Increases 5310 | . 331 277 206 938 240 320 60 . 265 480 177 1005 198 284 38 343 148 Destroy 0b10 Robot/C 2580 | . 180 180 120 560 160 300 40 . 220 20 80 480 80 100 . 60 . Destroy 0b10 Robot/NC 135 | . 25 5 5 30 . . . . . . . 25 . 10 . 25 10 Destroy Leader 502 | . 32 32 20 106 60 20 20 . 30 10 20 102 20 10 . 18 2 Successful Hack 256 | . 29 9 . 14 5 . . . . . 4 7 . 68 38 66 16 Disable Machine 285 | . 30 15 15 75 . . . . . . 45 90 . . . 15 . Destroy Structure 577 | . 5 6 46 78 . . . . . . 28 256 68 6 . 84 . Advance Influence 450 | . . . . . . . . . . 450 . . . . . . . Partial Spotted 180 | . 15 . . . . . . . . . . 15 15 60 . 60 15 Lose Combat Pursuer 345 | . 15 30 . 75 15 . . . 15 . . 30 15 30 . 15 105 Influence Decreases 5305 | . 291 209 314 336 625 537 60 . 265 130 451 607 637 264 93 197 289 Entered New Map 1040 | . . 24 66 . 329 82 . . . . 179 39 226 16 25 . 54 Time Decay 3535 | . 291 175 248 296 286 430 60 . 215 130 262 398 271 198 38 167 70 Lost Part 690 | . . 10 . 40 10 25 . . 50 . . 170 140 50 . 30 165 Lost Ally 10 | . . . . . . . . . . . 10 . . . . . . Purge Threat 30 | . . . . . . . . . . . . . . . 30 . . Squads Dispatched 34 | . 2 1 . 3 3 . . . . 1 1 8 2 6 2 4 1 Investigation 6 | . . 1 . 2 1 . . . . . . 1 . 1 . . . Extermination 13 | . . . . . 1 . . . . . 1 3 2 2 1 2 1 Reinforcement 11 | . 2 . . 1 1 . . . . 1 . 1 . 3 . 2 . Assault 1 | . . . . . . . . . . . . . . . 1 . . Garrison 3 | . . . . . . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Tes Acc Com Distress Signals 11 | . 1 1 1 2 . . . . . . . 2 4 . . . . Communications Jammed 7 | . . . . . . . . . . . . . 7 . . . . Distress Signals 7 | . . . . . . . . . . . . . 7 . . . . Times Spotted 275 | . 23 14 5 44 10 15 2 . 14 2 5 42 42 16 5 22 14 Peak Tracking Total 14 | . 5 4 3 7 3 7 1 . 5 1 4 8 9 9 3 6 14 Tactical Retreats 24 | . 1 2 . 4 1 . . . 1 . . 2 5 2 1 3 2 ECM-based Alert Blocks 40 | . . . . . . . . . . . . . 28 . 3 9 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Tes Acc Com Traps Triggered 11 | . . 1 . 1 1 . . . . 1 . 5 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Tes Acc Com Machines Disabled 19 | . 2 1 1 5 . . . . . . 3 6 . . . 1 . Max in Single Turn 4 | . 1 1 1 2 . . . . . . 2 4 . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Tes Acc Com Machines Accessed 46 | . 3 3 . 3 3 1 . 3 . 2 3 4 2 5 5 7 2 Terminals 26 | . 2 2 . 1 3 . . . . 1 . 4 1 4 3 3 2 Fabricators 4 | . . . . . . . . . . 1 1 . . . 1 1 . Repair Stations 2 | . 1 . . . . . . . . . . . . 1 . . . Recycling Units 3 | . . . . . . . . . . . . . 1 . . 2 . Scanalyzers 7 | . . 1 . 2 . . . . . . 2 . . . 1 1 . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 123 | . 6 8 . 8 4 1 . 17 . 4 13 11 3 10 14 18 6 Successful 67 | . 4 5 . 5 1 1 . 17 . 2 6 6 . 4 6 7 3 Failed 56 | . 2 3 . 3 3 . . . . 2 7 5 3 6 8 11 3 Catastrophic 15 | . . 1 . . 1 . . . . 1 . 1 1 . 5 5 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . . Terminals 60 | . 4 5 . 2 4 . . . . 2 . 11 2 6 9 9 6 Fabricators 12 | . . . . . . . . . . 2 2 . . . 4 4 . Repair Stations 6 | . 2 . . . . . . . . . . . . 4 . . . Recycling Units 3 | . . . . . . . . . . . . . 1 . . 2 . Scanalyzers 24 | . . 3 . 6 . . . . . . 11 . . . 1 3 . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 46 | . 2 2 . 1 1 1 . 17 . 1 . 6 . 3 4 5 3 Record 8 | . . . . 1 . . . 1 . 1 . 2 . . . 3 . Part Schematic 9 | . . . . . . . . 9 . . . . . . . . . Robot Schematic 4 | . . . . . . . . 4 . . . . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . . . . . . . Prototype ID Bank 5 | . 1 1 . . . . . 3 . . . . . . . . . Open Door 2 | . . . . . . 1 . . . . . . . . . . 1 Open DSF 2 | . . . . . . . . . . . . 1 . 1 . . . Branch Access Points 4 | . 1 . . . . . . . . . . 1 . 1 . 1 . Emergency Access Points 4 | . . 1 . . . . . . . . . 1 . 1 . . 1 Terminal Index 1 | . . . . . . . . . . . . . . . . . 1 Alert Level 1 | . . . . . . . . . . . . 1 . . . . . Unreport Threat 2 | . . . . . . . . . . . . . . . 2 . . Locate Traps 1 | . . . . . . . . . . . . . . . . 1 . Surveillance Status 1 | . . . . . . . . . . . . . . . 1 . . Protovariant Controls 1 | . . . . . . . . . . . . . . . 1 . . Fabricator Hacks 3 | . . . . . . . . . . 1 . . . . 1 1 . Load Schematic 3 | . . . . . . . . . . 1 . . . . 1 1 . Repair Station Hacks 3 | . 2 . . . . . . . . . . . . 1 . . . Scan Component 2 | . 1 . . . . . . . . . . . . 1 . . . Repair 1 | . 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . . . . . . . . 1 . Scanalyzer 14 | . . 3 . 4 . . . . . . 6 . . . 1 . . Insert Component 4 | . . 1 . . . . . . . . 3 . . . . . . Analyze 2 | . . 1 . . . . . . . . 1 . . . . . . Retrieve Study 8 | . . 1 . 4 . . . . . . 2 . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . 1 . . . . . . . . . . . 1 1 Used 2 | . . . . . . . . . . . . . . . . 1 1 Hacking Detections 36 | . 2 2 . 3 3 . . . . 2 3 4 2 4 4 7 . Full Trace Events 5 | . . 2 . 1 . . . . . . . 1 . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . 1 . . . . . 9 . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Part Studies Acquired 8 | . . 1 . 4 . . . . . . 2 . . . 1 . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . . . Time 13 | . 13 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . . . 3 . Parts Scanalyzed 2 | . . 1 . . . . . . . . 1 . . . . . . Part Schematics Acquired 2 | . . 1 . . . . . . . . 1 . . . . . . Parts Damaged 2 | . . 1 . . . . . . . . 1 . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Tes Acc Com Total Allies . | . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . Total Orders 1 | . . . . . . . . . . . 1 . . . . . . EXPLORE 1 | . . . . . . . . . . . 1 . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Tes Acc Com Active Infowar (turns) 9678 | . 629 588 720 440 442 1291 1017 163 668 271 537 897 658 441 202 530 184 Optics 2014 | . . . . . . . . . . . . . 657 441 202 530 184 Sensors 5015 | . . . . . 81 1291 1017 163 425 148 537 897 456 . . . . Terrain 1111 | . . . . . . . . . . . . . . 244 202 530 135 Structural 2197 | . 629 588 720 260 . . . . . . . . . . . . . Traps 2105 | . . . . 180 442 86 443 163 668 123 . . . . . . . Jamming 55 | . . . . . . . . . . . . . 55 . . . . ECM 463 | . . . . . . . . . . . . . 89 71 39 264 . Robot Analysis Total 1 | . . . . . 1 . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . 2 . . 1 2 . 2 . . . . . . . . Drone Launches 4 | . . . . . . . . . . . 4 . . . . . . Drone Recoveries 3 | . . . . . . . . . . . 3 . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Tes Acc Com Turns Passed 10894 | 77 659 588 720 860 626 1373 1017 163 699 272 566 1259 658 441 202 530 184 Spaces Moved 8107 | 44 290 282 428 327 303 794 622 106 428 333 395 749 594 584 418 1047 363 Core 14 | 8 . . . . . . . . . . . . . . . . 6 Treads 3432 | 36 290 282 428 327 303 794 622 106 244 . . . . . . . . Legs 401 | . . . . . . . . . 2 . . 154 245 . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover 1505 | . . . . . . . . . 182 333 395 595 . . . . . Flight 2755 | . . . . . . . . . . . . . 349 584 418 1047 357 Fastest Speed 22 | 50 160 160 160 160 156 155 155 155 48 48 48 50 34 32 34 22 22 Average Speed 102 | 149 160 160 160 162 157 155 155 155 145 48 102 120 70 34 34 29 26 Slowest Speed 450 | 160 160 160 160 245 235 156 155 155 260 112 108 260 120 200 34 97 450 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 20 | . . . . . . . . . . . . . 3 5 7 2 3 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 5 49 34 93 32 8 84 85 72 64 8 10 19 21 17 45 27 17 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 3 | . . . 2 . . . 1 . . . . . . . . . . Known Exits Taken 3 | . . . . . . . . . . 1 . . . 1 . 1 . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 . 1 1 1 . 1 . . Scrap Searched 7 | . . . 1 . . 2 3 . 1 . . . . . . . . Spaces Dug 64 | . . . . . . . . . . . . 64 . . . . . Terrain Destroyed 528 | . 4 5 52 96 . 65 . . 48 . 19 162 43 2 . 32 . Melee . | . . . . . . . . . . . . . . . . . . Projectile 48 | . . 5 . 8 . . . . 2 . . 30 1 2 . . . AOE 480 | . 4 . 52 88 . 65 . . 46 . 19 132 42 . . 32 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Tes Acc Com Total 9974 | 53 379 371 457 515 392 881 659 105 474 440 545 985 810 799 470 1223 416 Wait 1015 | . 24 27 17 65 12 38 21 . 4 69 114 97 155 162 49 125 36 Move 8051 | 43 289 281 427 326 302 793 621 105 427 332 394 748 587 574 403 1042 357 Hop 19 | . . . . . . . . . . . . . 3 4 7 2 3 Pick Up 110 | 4 6 16 2 14 11 4 2 . . 5 11 11 7 8 3 6 . Fast Attach 90 | 6 4 3 . 1 4 1 1 . 2 5 1 15 17 18 3 9 . Attach 53 | . . 2 1 6 1 2 . . 8 1 3 10 10 1 2 2 4 Detach 14 | . 1 . . 1 . . . . 1 . . . 6 3 1 1 . Swap 122 | . . 4 2 19 19 12 6 . 15 3 8 25 1 2 . 5 1 Drop 111 | . 2 12 2 13 15 4 1 . 1 10 9 9 6 14 2 11 . Fire 335 | . 53 26 6 70 28 27 7 . 16 2 5 67 12 11 . 4 1 Melee 31 | . . . . . . . . . . . . . . 2 . 16 13 Ram 1 | . . . . . . . . . . . . . . . . . 1 Kick 9 | . . . . . . . . . . . . 3 6 . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . 13 . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Ext) -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory (discovered 4 exits: *Res / Upp x2 / Arm) -3/Research -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access -1/Command History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 12) 231 | -10/Materials | Identified exit to Mines 318 | -10/Materials | Build established: Mutant 409 | -10/Materials | Repaired Ion Engine 475 | -10/Materials | Discovered new exit (range 10) 737 | -10/Materials | Entered another Materials area 737 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1239 | -9/Materials | Discovered new exit (range 15) 1325 | -9/Materials | Entered Mines 1429 | -9/Mines | Learned location of Storage (-8) 1497 | -9/Mines | Discovered new exit (range 8) 1587 | -9/Mines | Learned location of Recycling (-8) 1631 | -9/Mines | Found a hidden stash of uninstalled traps 1800 | -9/Mines | Discovered new exit (range 10) 2045 | -9/Mines | Entered Materials 2045 | -8/Materials | Evolved 2 slots: Utility x2 2694 | -8/Materials | Discovered new exit (range 15) 2905 | -8/Materials | Entered Factory 2905 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3486 | -7/Factory | Discovered new exit (range 4) 3531 | -7/Factory | Entered Lower Caves 3539 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3590 | -7/Lower Caves | Learned location of 1 exit from Factory 4226 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4281 | -7/Lower Caves | Lost 3 parts (1n1u1w) 4286 | -7/Lower Caves | Destroyed 7 combat bots 4790 | -7/Lower Caves | Discovered new exit (range 5) 4904 | -7/Lower Caves | Entered another Lower Caves area 4958 | -7/Lower Caves | Discovered new exit (range 8) 5678 | -7/Lower Caves | Learned location of Zion (-6) 5735 | -7/Lower Caves | Discovered new exit (range 12) 5760 | -7/Lower Caves | Learned 8 Factory zone layouts 5921 | -7/Lower Caves | Entered Data Miner 5921 | -7/Data Miner | Discovered new exit (range 6) 5957 | -7/Data Miner | Met Data Miner 6039 | -7/Data Miner | Received God Mode back door access code from Data Miner 6084 | -7/Data Miner | Entered Proximity Caves 6279 | -6/Proximity Caves | Spotter reported a threat 6431 | -6/Proximity Caves | Learned 4 Factory zone layouts 6473 | -6/Proximity Caves | Learned Factory security intel 6552 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6562 | -6/Proximity Caves | Spotter reported a threat 6600 | -6/Proximity Caves | Lost 6 parts (1p3n2u) 6635 | -6/Proximity Caves | Spotter reported a threat 6756 | -6/Proximity Caves | Discovered new exit (range 10) 6783 | -6/Proximity Caves | Entered Factory 6783 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 6784 | -6/Factory | Identified exit to Factory 6785 | -6/Factory | Identified exit to Extension 7055 | -6/Factory | Entered another Factory area 7055 | -5/Factory | Evolved 2 slots: Utility x2 7104 | -5/Factory | Build established: Gunner 7113 | -5/Factory | Discovered new exit (range 15) 7560 | -5/Factory | Discovered new exit (range 16) 7621 | -5/Factory | Entered another Factory area 7621 | -4/Factory | Evolved 2 slots: Utility x2 7626 | -4/Factory | Identified exit to DSF 7685 | -4/Factory | Allied Derelicts emerged from ambush trap array 7935 | -4/Factory | Identified exit to Upper Caves 7935 | -4/Factory | Identified exit to Armory 8015 | -4/Factory | Lost 3 allies 8165 | -4/Factory | Destroyed 9 combat bots 8611 | -4/Factory | System corruption reached 10% 8613 | -4/Factory | System corruption reached 30% 8632 | -4/Factory | Lost 6 parts (1p1n3u1w) 8729 | -4/Factory | Discovered new exit (range 13) 8880 | -4/Factory | Entered Research 8880 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8896 | -3/Research | Lost 6 parts (1p2u3w) 9471 | -3/Research | Lost 13 parts (2p3n6u2w) 9515 | -3/Research | Found Prototype Device 9515 | -3/Research | Identified Exp. Thermal Defense Suite 9535 | -3/Research | Discovered new exit (range 8) 9538 | -3/Research | Entered another Research area 9538 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 9550 | -2/Research | Lost 5 parts (2p2u1w) 9748 | -2/Research | Identified exit to Testing 9953 | -2/Research | Build established: Hacker-Mutant 9979 | -2/Research | Entered Testing 9982 | -2/Testing | Protovariant out of control (PY-LGS3UAUXJI) 9982 | -2/Testing | Unleashed a protovariant (PY-LGS3UAUXJI) 10097 | -2/Testing | Discovered new exit (range 8) 10181 | -2/Testing | Entered Access 10181 | -1/Access | Evolved 2 slots: Propulsion x2 10470 | -1/Access | Build established: Hacker-Sprinter 10696 | -1/Access | Identified exit to Command 10711 | -1/Access | Entered Command 10809 | -1/Command | Spotted B-99 Colossus 10835 | -1/Command | Spotted B-99 Colossus 10842 | -1/Command | Spotted M Guard 10842 | -1/Command | Spotted M Guard 10842 | -1/Command | Spotted Combat Programmer 10842 | -1/Command | Spotted Combat Programmer 10853 | -1/Command | Met MAIN.C 10861 | -1/Command | 0b10 Conduit disabled 10875 | -1/Command | Core integrity fell below 50% 10882 | -1/Command | Core integrity fell below 20% 10895 | -1/Command | Destroyed by MAIN.C with Heavy Quantum Rifle Last Messages --------------- 10884_ Penetrated by EMDS Slug. 10884_ Enh. Quantum Rifle destroyed. 10884_ Adv. Corruption Screen intercepted 1% system corruption. 10885_ Penetrated by EMDS Slug. 10885_ Adv. Corruption Screen intercepted 1% system corruption. 10887_ Penetrated by EMDS Slug. 10888_ Enh. Hardcell Cannon destroyed. 10888_ Penetrated by EMDS Slug. 10889_ Slammed into MAIN.C. 10889_ EMDS Slug penetrates MAIN.C. 10890_ Penetrated by EMDS Slug. 10891_ Adv. Corruption Screen intercepted 1% system corruption. 10892_ EMDS Slug penetrates 0b10 Conduit. 10893_ EMDS Slug penetrates Combat Programmer. 10895_ Enh. Nova Cannon destroyed. [Achievement: 10k Club] [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????##################??????????????? | | ???????????????""""" """" #??????????????? | | ???????????????? "" #??????????????? | | ????????????????"" "" ################ | | ??????????????"?"""""""" + | | ?????????????" " """ + | | ????????????#"" """""" Y + | | ????????????#"" """"" Y ################ | | ????????????# " """" p #??????????????? | | ????????????# " #??????????????? | | ????????????# " MMM p #??????????????? | | ????????????#"""""""" MMM "#??????????????? | | ????????????#"" MMM@ "#??????????????? | | ????????????# % #??????????????? | | ????????????# " #??????????????? | | ????????????# " #??????????????? | | ????????????" " " #??????????????? | | ????????????" " " """ #??????????????? | | ????????????" " " " " #??????????????? | | ????????????# """""""""" " #??????????????? | | ????????????# " """ " """"""""#??????????????? | | ????????????# """ " " " #??????????????? | | ????????????#######################??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 49 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Additional Mass Support 9 Corruption Block 20 Armor Coverage 675 Resistance: KI 30 Resistance: TH 30 Power Shielding 66 Point Defense Rating 240 Weapon Cycling 15 Evasion (%) 77 Targeting Accuracy 16 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 6 Matter Filtering 30 Kinecelleration 40 Salvage Targeting 1 Defensive Hacking 34 Item Schematics ----------------- Imp. Hover Unit | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Adv. Hacking Suite | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Adv. Thermal Shield | -7/Data Miner | Free Lgt. Neutrino Core | -5/Factory | Scanalyzed Robot Schematics ------------------ M-14 Sweeper | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Ion Engine | 1% | -10/Materials Studied --------- Imp. Hover Unit | -9/Materials | Hacked Assault Cannon | -8/Materials | Hacked Lgt. Deuterium Engine | -8/Materials | Hacked EM Pulse Cannon | -8/Materials | Hacked Hpw. Shotgun | -8/Materials | Hacked Gravmag System | -5/Factory | Hacked Hvy. Machine Gun | -5/Factory | Hacked Field Propulsion Array | -2/Testing | Hacked Alien Tech Used ----------------- None Achievements -------------- 10k Club 20k Club Can't Catch Me Dangerous Findings Denied? Dodgeball, But With Guns Hey, That's Mine! I'm Back, Baby! Meet Your Maker No Explosion For You Rampage Respectable Loadout Rockin' Loadout Challenges ------------ None Game ------ Seed ProtonSmallSource Manual? 0 Play Time 05:31:50 Cumulative 33.9 hours Start 2026.06.03 @ 16:33:56 End 2026.06.04 @ 04:00:13 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 21 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 121adfff-cc6d-483e-b9b1-3324fef1b88b