Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.13 @ 18:51:53 Player: tatata Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (98) 490 Value Destroyed (3818) 3818 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (83) 83 TOTAL SCORE: 9551 Bonus ------- High Alert Combat Kills 56 Follower Combat Kills 37 Friendly Fire -10 Cogmind --------- Core Integrity 0/1300 Matter 292/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (550) Ox10 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- High-capacity Storage Unit Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Improved Signal Interpreter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Signal Interpreter Kinecellerator Improved Heavy Armor Plating Focal Shield Recalibrator > --- WEAPON ----------- Variable Charge Gun Variable Charge Gun Falx > --- INVENTORY -------- Heavy Treads Improved Signal Interpreter [Rating: 80] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Antigrav Array Flight Unit Xenon Bombardment Thruster Utility Signal Interpreter Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Improved Grenade Launcher Slashing Weapon Falx Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 1 | . . . . . 1 . . . Propulsion 4 | . . 2 . . . . 1 1 Utility 8 | . . . 2 2 1 1 1 1 Weapon 1 | . . . . . . 1 . . Parts Attached 132 | 6 4 16 38 2 25 9 21 11 Power 18 | 1 . 2 4 . 5 2 2 2 Engine 12 | 1 . 2 2 . 5 . 2 . Core 4 | . . . 2 . . 2 . . Reactor 2 | . . . . . . . . 2 Propulsion 44 | 2 1 6 17 . 8 2 6 2 Treads 8 | . . 2 4 . . . 1 1 Leg 33 | 2 1 4 13 . 6 2 5 . Wheel . | . . . . . . . . . Hover 1 | . . . . . . . . 1 Flight 2 | . . . . . 2 . . . Utility 33 | 1 3 1 7 2 6 2 7 4 Device 17 | . 1 . 5 . 4 . 5 2 Storage 6 | 1 1 1 . 1 . . . 2 Processor 2 | . 1 . . . . . 1 . Hackware . | . . . . . . . . . Protection 8 | . . . 2 1 2 2 1 . Artifact . | . . . . . . . . . Weapon 37 | 2 . 7 10 . 6 3 6 3 Energy Gun 10 | 1 . 2 . . 1 2 3 1 Energy Cannon 6 | . . 2 2 . 2 . . . Ballistic Gun 13 | 1 . 3 6 . 2 . . 1 Ballistic Cannon 4 | . . . . . 1 1 1 1 Launcher 3 | . . . 2 . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . . . Parts Lost 90 | . . 10 16 . 15 4 30 15 Power 14 | . . 2 2 . 3 1 4 2 Propulsion 28 | . . 4 6 . 6 . 9 3 Utility 22 | . . . 4 . 2 1 9 6 Weapon 26 | . . 4 4 . 4 2 8 4 Highest Loss Streak 14 | . . 6 7 . 5 4 14 6 Average Slot Usage (%) 87 | . 99 95 95 100 91 98 77 32 Engine 7 | . 14 9 5 . 11 9 3 . Core 1 | . . . 3 7 . 1 4 . Treads 4 | . . 14 9 . . . 1 . Leg 21 | . 28 27 24 30 18 20 17 1 Device 12 | . 4 . 12 15 21 21 20 3 Storage 10 | . 14 11 9 15 13 11 10 9 Processor 7 | . 9 11 9 7 6 5 6 7 Protection 2 | . . . 3 7 4 5 3 . Energy Gun 2 | . 14 3 . . . 5 2 . Energy Cannon 3 | . . 7 7 7 1 4 . . Ballistic Gun 7 | . 14 9 10 7 9 . . 1 Naked Turns . | . . . . . . . . . Heaviest Build 110 | 13 26 45 53 67 94 98 98 110 Greatest Support 95 | 20 20 40 72 72 72 75 95 28 Greatest Overweight (x) 32 | 4 1 2 4 . 5 1 2 32 Average Overweight (x) 1 | . . . 1 . 1 1 . 4 Largest Inventory Capacity 26 | 6 12 12 12 18 18 18 18 26 Average Capacity 14 | 5 9 10 12 18 18 18 18 18 Most Carried 17 | 6 10 10 12 11 14 17 16 3 Average Carried 9 | 4 9 8 10 10 11 13 4 2 Final Capacity 18 | 6 10 12 12 18 18 18 18 12 Final Carried 17 | 6 10 10 12 11 11 17 2 1 Class Distribution -------------------- 49% | Mutant 40% | Scavenger-Mutant 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 2540 | 260 81 228 727 40 521 172 291 220 Remotely . | . . . . . . . . . Salvage Created 3961 | . 150 525 1299 40 685 281 719 262 Parts 210 | . 17 38 75 1 26 15 27 11 Haulers Intercepted 2 | . . 1 . . . . 1 . Recyclers Shooed 3 | . . . . . . . 3 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 87 | . 7 15 30 1 12 5 11 6 Melee 6 | . . . . . . . 5 1 Guns 44 | . 7 10 12 . 9 2 2 2 Cannons 28 | . . 5 13 1 2 3 1 3 AOE 9 | . . . 5 . 1 . 3 . Classes Destroyed 15 | . 2 3 5 . 3 1 1 . Worker 3 | . . 1 . . . . 2 . Builder 2 | . . . 2 . . . . . Tunneler 1 | . . . 1 . . . . . Hauler 2 | . . 1 . . . . 1 . Mechanic 1 | . . . 1 . . . . . Operator 1 | . . . . . . . 1 . Watcher 1 | . . . 1 . . . . . Swarmer 26 | . 6 7 8 . 1 . . 4 Grunt 32 | . 1 5 12 1 5 2 6 . Brawler 2 | . . . . . 1 . . 1 Sentry 15 | . . 3 8 . 2 1 . 1 Demolisher 1 | . . . . . . 1 . . Hunter 6 | . . . 2 . 1 1 2 . Programmer 4 | . . . . . 1 . 3 . Behemoth 1 | . . . . . 1 . . . Best Kill Streak 11 | . 3 7 11 1 3 3 5 3 Combat Bots Only 8 | . 3 5 8 1 3 3 3 3 Max Kills in Single Turn 4 | . 2 1 4 1 1 1 2 1 Gunslinging 1 | . 1 . . . . . . . Exploded 2 | . . . 2 . 1 . 2 . Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 14778 | . 271 982 2479 143 2475 878 4054 3496 Core 2894 | . 26 149 370 47 214 141 638 1309 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 72 | 100 89 62 32 93 74 85 44 . Volleys Fired 313 | . 17 52 90 5 62 16 39 32 Largest 3 | . 2 2 2 2 2 3 3 2 Hottest 191 | . 60 128 104 91 159 191 178 129 Shots Fired 571 | . 34 93 173 10 116 43 60 42 Gun 404 | . 34 64 125 5 92 16 40 28 Cannon 155 | . . 29 44 5 24 27 12 14 Launcher 12 | . . . 4 . . . 8 . Special . | . . . . . . . . . Kinetic 341 | . 17 41 125 5 93 16 12 32 Thermal 164 | . . 48 44 5 18 16 23 10 Explosive 12 | . . . 4 . . . 8 . Electromagnetic 54 | . 17 4 . . 5 11 17 . Robot Hit Streak 22 | . 5 14 13 2 22 10 9 6 Robot Miss Streak 9 | . 4 9 4 3 3 4 7 1 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 2 . 2 . . . 1 . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . Shots Hit Robots 400 | . 18 53 118 4 92 27 53 35 Core Hits 212 | . 8 23 62 3 32 19 51 14 Critical Hits 11 | . . . 3 . 3 . 3 2 Critical Kills 7 | . . . 3 . 1 . 2 1 Critical Parts Destroyed 4 | . . . . . 2 . 1 1 Melee Attacks 23 | . . . . . . . 17 6 Impact . | . . . . . . . . . Slashing 23 | . . . . . . . 17 6 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9777 | . 214 870 2628 89 1908 647 2365 1056 Guns 4583 | . 214 582 1174 27 1392 158 552 484 Cannons 2644 | . . 262 673 62 439 489 357 362 Explosions 1782 | . . 26 781 . 77 . 898 . Melee 768 | . . . . . . . 558 210 Ramming . | . . . . . . . . . Kinetic 4310 | . 99 269 1174 27 1457 306 357 621 Thermal 2355 | . . 577 673 62 314 158 346 225 Explosive 1756 | . . . 781 . 77 . 898 . Electromagnetic 588 | . 115 24 . . 60 183 206 . Impact . | . . . . . . . . . Slashing 768 | . . . . . . . 558 210 Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . . . . 6 7 Average Corruption 5 | . . . . . . . 4 6 Corruption Purged . | . . . . . . . . . Effects 12 | . . . . . . . 7 5 Matter Fused 1 | . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 1 | . . . . . . . . 1 Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . 3 . Data Loss (major) 2 | . . . . . . . 1 1 Targeting Errors 3 | . . . . . . . 1 2 Overload Shots . | . . . . . . . . . Overflow Damage 182 | . . . 69 . 25 . 78 10 Projectiles 20 | . . . 10 . . . . 10 Explosions 129 | . . . 59 . 25 . 45 . Melee 33 | . . . . . . . 33 . Knockbacks 11 | . . . . . 3 1 3 4 Impact . | . . . . . . . . . Kinetic 11 | . . . . . 3 1 3 4 Secondary . | . . . . . . . . . Self-Inflicted Damage 179 | . . . 94 . 85 . . . Shots 2 | . . . 1 . 1 . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 297 | . 12 291 297 . 9 108 142 120 Average Temperature 76 | . 10 72 99 . 9 52 61 57 Received Heat Transfer 3000 | . 18 231 885 66 624 36 585 555 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . 2 1 1 . 1 . . Heat Transferred 4157 | . . 1234 1221 111 444 333 518 296 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 507 | . 222 332 507 83 186 203 212 116 Initial 55 | . . 15 55 48 40 39 21 7 Average 124 | . 86 147 223 62 47 91 104 55 Maximum Alert Level 2 | . 1 1 2 . . 1 1 . Low Security (%) 80 | 100 84 70 52 100 100 98 93 100 Level 1 17 | . 15 29 40 . . 1 6 . Level 2 2 | . . . 7 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 24 | . 1 2 5 1 2 5 7 1 Investigation 6 | . 1 . 2 . . 2 1 . Extermination 3 | . . . . . 1 . 1 1 Reinforcement 13 | . . 2 3 1 1 1 5 . Assault . | . . . . . . . . . Garrison 2 | . . . . . . 2 . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced 2 | . . . . 1 . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 11 | . . 4 3 . . . 4 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 144 | . 9 23 44 2 16 10 26 14 Peak Tracking Total 8 | . 3 7 7 1 3 4 8 5 Tactical Retreats 6 | . 1 . . . 2 . 1 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 4 | . . . 1 . 2 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . 6 . . . . . . . Reprogrammed 6 | . 6 . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 6 | . 1 . 2 . 1 . . 2 Max in Single Turn 1 | . 1 . 1 . 1 . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 12 | . 4 . 3 . 2 2 1 . Terminals 11 | . 4 . 2 . 2 2 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 40 | . 12 . 11 . 5 6 6 . Successful 24 | . 8 . 5 . 5 2 4 . Failed 16 | . 4 . 6 . . 4 2 . Catastrophic 2 | . . . . . . 1 1 . Database Lockouts . | . . . . . . . . . Manual 2 | . . . . . 1 . 1 . Terminals 36 | . 12 . 7 . 5 6 6 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . . 4 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 23 | . 8 . 4 . 5 2 4 . Record 7 | . . . . . 1 2 4 . Robot Analysis 1 | . 1 . . . . . . . Emergency Access Points 4 | . 2 . . . 2 . . . Alert Level 2 | . . . 1 . 1 . . . Unreport Threat 2 | . . . 2 . . . . . Locate Traps 3 | . 2 . 1 . . . . . Disarm Traps 2 | . 2 . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . Zone Layout 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . . 1 . . . . . Insert Component 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 3 . 2 . . 2 1 . Full Trace Events 6 | . 1 . 2 . . 2 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies 3 | . . . . . . 3 . . Largest Group 3 | . . . . . . 3 . . Highest-Rated Group 93 | . . . . . . 93 . . Highest-Rated Ally 31 | . . . . . . 31 . . Total Orders . | . . . . . . . . . Ally Attacks 18 | . . . . . . 18 . . Total Damage 278 | . . . . . . 278 . . Kills 1 | . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 5465 | 72 557 655 1600 160 906 476 486 553 Spaces Moved 2492 | 47 300 309 697 119 425 267 189 139 Core 38 | 15 . . . . . . . 23 Treads 249 | . . 36 153 . . . 42 18 Legs 2205 | 32 300 273 544 119 425 267 147 98 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 150 120 180 Average Speed 159 | 122 149 145 158 120 155 150 142 312 Slowest Speed 1650 | 250 150 180 240 120 270 150 180 1650 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 21 | 4 50 34 67 4 11 12 10 4 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 147 | . . 1 74 . 16 . 55 1 Melee . | . . . . . . . . . Projectile 4 | . . . . . 2 . 1 1 AOE 143 | . . 1 74 . 14 . 54 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 3372 | 58 377 422 1018 126 550 308 312 201 Wait 300 | . 44 27 145 . 24 2 46 12 Move 2484 | 46 299 308 696 118 424 266 188 139 Hop . | . . . . . . . . . Pick Up 73 | 6 7 13 24 1 11 10 1 . Fast Attach 66 | 6 3 4 20 . 12 5 7 9 Attach 56 | . . 10 13 2 11 4 14 2 Detach 3 | . 1 . 1 . . . . 1 Swap 10 | . 1 2 5 . 2 . . . Drop 44 | . 5 6 24 . 4 5 . . Fire 313 | . 17 52 90 5 62 16 39 32 Melee 23 | . . . . . . . 17 6 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 14) 73 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 4) 282 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered exit to Mines (range 12) 461 | -10/Materials | Discovered new exit (range 16) 614 | -10/Materials | Identified exit to Materials 630 | -10/Materials | Entered another Materials area 630 | -9/Materials | Evolved 2 slots: Propulsion x2 796 | -9/Materials | Discovered new exit (range 15) 855 | -9/Materials | Identified exit to Mines 872 | -9/Materials | Lost 6 parts (1p2n3w) 1269 | -9/Materials | Discovered new exit (range 10) 1283 | -9/Materials | Identified exit to Materials 1285 | -9/Materials | Entered another Materials area 1285 | -8/Materials | Evolved 2 slots: Utility x2 1716 | -8/Materials | Destroyed 8 combat bots 1872 | -8/Materials | Lost 3 parts (1n1u1w) 2100 | -8/Materials | Core integrity fell below 50% 2140 | -8/Materials | Lost 7 parts (1p4n2w) 2163 | -8/Materials | Build established: Scavenger-Mutant 2813 | -8/Materials | Discovered new exit (range 13) 2835 | -8/Materials | Identified exit to Factory 2885 | -8/Materials | Entered Factory 2885 | -7/Factory | Evolved 2 slots: Utility x2 2926 | -7/Factory | Build established: Mutant 2969 | -7/Factory | Discovered new exit (range 15) 2986 | -7/Factory | Identified exit to Factory 3045 | -7/Factory | Entered another Factory area 3045 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3049 | -6/Factory | Spotted B-75 Beast 3117 | -6/Factory | Destroyed B-75 Beast 3142 | -6/Factory | Lost 4 parts (1p1n1u1w) 3442 | -6/Factory | Build established: Scavenger-Mutant 3706 | -6/Factory | Lost 3 parts (2n1u) 3830 | -6/Factory | Lost 5 parts (1p2n2w) 3872 | -6/Factory | Discovered new exit (range 15) 3900 | -6/Factory | Identified exit to Factory 3951 | -6/Factory | Entered another Factory area 3951 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4046 | -5/Factory | Allied Derelicts emerged from ambush trap array 4283 | -5/Factory | Build established: Scavenger-Tank 4310 | -5/Factory | Garrison activated, responded to threat 4370 | -5/Factory | Lost 4 parts (1p1u2w) 4395 | -5/Factory | Discovered new exit (range 12) 4411 | -5/Factory | Identified exit to Factory 4427 | -5/Factory | Entered another Factory area 4427 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4526 | -4/Factory | Lost 14 parts (1p3n5u5w) 4650 | -4/Factory | Lost 3 parts (1p1n1w) 4727 | -4/Factory | Build established: Scavenger-Mutant 4766 | -4/Factory | Lost 3 parts (1n1u1w) 4894 | -4/Factory | Discovered new exit (range 8) 4909 | -4/Factory | Core integrity fell below 50% 4911 | -4/Factory | Identified exit to Research 4913 | -4/Factory | Entered Research 4913 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4935 | -3/Research | Lost 9 parts (2p3n3u1w) 5182 | -3/Research | Lost 5 parts (2n2u1w) 5193 | -3/Research | Build established: Mutant 5393 | -3/Research | Lost 3 parts (1p2u) 5415 | -3/Research | Core integrity fell below 50% 5439 | -3/Research | Core integrity fell below 20% 5466 | -3/Research | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 05339_ System corrupted: Railgun targeting data glitched. 05339_ B-74 Champion destroyed. 05346_ U-05 Engineer builds a Door. 05358_ Acquired Med. Treads. 05359_ Acquired 93 matter. 05362_ System Guard destroyed. 05385_ System corrupted: Substantial component data lost. 05395_ Acquired Particle Reactor. 05401_ Quantum Rifle destroyed. 05401_ System corrupted: Railgun targeting data glitched. 05404_ Med. Treads destroyed. 05405_ Slug penetrates Wall. 05407_ Railgun destroyed. 05413_ ALERT: Rogue bot located, Programmers report to Research Zone 5Q. 05417_ Lrg. Storage Unit destroyed. 05421_ System corrupted: Energy discharge (-74). 05423_ Particle Reactor destroyed. 05437_ Hcp. Storage Unit destroyed. 05441_ G-67 Veteran destroyed. 05446_ System corrupted: Matter fused (-5). 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"" # @ #??????????????????? | | ? ########/#####??????????????????? | | #??????# #??????????????????????? | | ?? #??????# #??????????????????????? | | ??? #??????# #??????????????????????? | | ???###############??????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 31 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Corruption Prevention 12 Armor Coverage 600 Resistance: KI 20 Evasion (%) 41 Target Analysis 6 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Challenges ------------ None Game ------ Seed HypervelocitySlugMinigun Manual? 0 Play Time 01:17:19 Cumulative 39.2 hours Start 2021.08.13 @ 17:10:44 End 2021.08.13 @ 18:51:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 41 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 31 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3456c9c1-1f43-41c4-be61-0141f2a2aec0