Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.21 @ 17:20:26 Player: Tereza Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (42) 210 Value Destroyed (1418) 1418 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (354) 354 TOTAL SCORE: 9622 Bonus ------- Follower Combat Kills 54 Registered with UFD 300 Cogmind --------- Core Integrity 0/1450 Matter 296/300 Energy 99/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -2/Quarantine Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (15) ----- Enhanced Optical Array Advanced Signal Interpreter Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Antimatter Reactor Improved Fusion Compressor Centrium Leg Improved Thermal Shield Coil Gun Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Gravmag System Gravmag System Combat Gravmag System Improved Linear Gravjet > --- UTILITY ---------- Small Storage Unit Trap Scanner Enhanced Optical Array Advanced Signal Interpreter Improved Terrain Scanner Advanced Transmission Jammer ECM Suite Improved Reaction Control System Hacking Suite Hacking Suite System Shield System Shield > --- WEAPON ----------- Mass Driver Improved Remote Datajack > --- INVENTORY -------- Antimatter Reactor Improved Fusion Compressor Combat Gravmag System Impulse Thruster Improved Thermal Shield Coil Gun Heavy Rocket Launcher DRS Beacon [Rating: 85] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Gravmag System Treads Armored Treads Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility System Shield Device ECM Suite Storage Small Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Mining Laser Energy Gun Medium Laser Energy Cannon Compact HERF Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mass Driver Launcher Heavy Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Scr Fac Fac Upp Upp Res Res Qua Slots Evolved 16 | . . 2 . 2 2 . . . . . 4 2 . . 2 2 . Power . | . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . 1 . . . . . 1 . . . 1 . . Utility 13 | . . 2 . 2 1 . . . . . 3 2 . . 1 2 . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 92 | 5 12 7 5 18 10 1 . . 8 3 6 3 2 . 5 7 . Power 7 | 1 1 1 . 2 1 . . . . . 1 . . . . . . Engine 4 | 1 1 1 . 1 . . . . . . . . . . . . . Core 3 | . . . . 1 1 . . . . . 1 . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 24 | 2 6 1 . 2 3 . . . 3 . 2 . 1 . 3 1 . Treads 6 | 2 2 . . 2 . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel 5 | . 4 1 . . . . . . . . . . . . . . . Hover 9 | . . . . . . . . . 3 . 2 . 1 . 2 1 . Flight 4 | . . . . . 3 . . . . . . . . . 1 . . Utility 40 | 1 2 3 4 7 6 1 . . 3 3 3 2 1 . 1 3 . Device 18 | . . 1 2 2 1 1 . . 1 2 2 2 . . 1 3 . Storage 4 | 1 1 . . . 1 . . . 1 . . . . . . . . Processor 6 | . 1 . . . 3 . . . . . 1 . 1 . . . . Hackware 4 | . . . . 1 1 . . . 1 1 . . . . . . . Protection 8 | . . 2 2 4 . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 21 | 1 3 2 1 7 . . . . 2 . . 1 . . 1 3 . Energy Gun 5 | . 3 . . 1 . . . . . . . . . . . 1 . Energy Cannon 1 | . . . . . . . . . . . . . . . . 1 . Ballistic Gun 8 | 1 . 2 1 3 . . . . . . . . . . . 1 . Ballistic Cannon 3 | . . . . 2 . . . . . . . 1 . . . . . Launcher 1 | . . . . 1 . . . . . . . . . . . . . Special Weapon 3 | . . . . . . . . . 2 . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 . . . . . . . . . 1 . Parts Lost 47 | . 5 2 2 10 . . . 2 1 . 1 2 2 . 13 7 . Power 4 | . 1 . . 1 . . . . . . 1 . . . 1 . . Propulsion 16 | . 2 1 . 2 . . . 2 . . . 1 1 . 5 2 . Utility 17 | . . 1 1 4 . . . . 1 . . . 1 . 5 4 . Weapon 10 | . 2 . 1 3 . . . . . . . 1 . . 2 1 . Highest Loss Streak 8 | . 4 1 1 8 . . . 2 1 . 1 2 2 . 8 4 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 83 94 98 89 65 76 76 74 79 100 90 91 87 89 81 43 17 Engine 3 | . 9 11 11 6 5 . . . . . . . . . . . . Core 3 | . . . . 1 1 7 7 7 7 7 3 5 5 5 3 . . Treads 3 | . 16 . . 8 5 . . . . . . . . . . . . Wheel 4 | . 10 21 22 8 . . . . . . . . . . . . . Hover 7 | . . . . . . . . . 7 23 17 18 14 15 15 6 . Flight 2 | . . . . . 14 23 23 21 4 . . . . . . . . Device 9 | . . 5 6 8 6 7 7 7 6 14 23 26 21 21 18 7 . Storage 7 | . 14 11 11 9 7 7 7 7 7 7 5 5 5 5 4 3 . Processor 8 | . 4 11 11 6 2 15 15 15 15 3 2 5 9 10 9 8 8 Hackware 13 | . . . . 8 10 15 15 15 21 26 23 21 21 21 18 12 8 Protection 3 | . . 12 14 14 5 . . . . . . . . . . . . Energy Gun 2 | . 17 . . . . . . . . . . . . . . 1 . Ballistic Gun 5 | . 9 20 21 12 2 . . . . . . . . . . 1 . Ballistic Cannon 1 | . . . . 4 2 . . . . . . 1 5 5 3 . . Special Weapon 3 | . . . . . . . . . 7 15 11 8 5 5 3 . . Peak Build Rating 85 | 5 9 16 21 31 28 32 25 25 40 42 62 69 68 68 85 69 19 Average Rating 33 | 3 7 14 19 26 21 25 25 24 29 41 50 63 67 68 75 47 19 On Entrance 31 | . 5 9 14 21 28 28 25 25 23 40 42 62 65 68 68 32 19 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 71 | 9 48 59 64 71 61 11 11 11 16 18 21 31 31 29 31 17 . Greatest Support 42 | 40 40 20 20 40 40 12 12 12 27 27 41 41 32 32 42 34 3 Greatest Overweight (x) 7 | 1 2 5 3 7 1 . . 2 3 . . . 1 . 1 4 . Average Overweight (x) . | . 1 2 2 3 . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 8 8 8 8 8 8 8 8 8 8 8 5 Average Capacity 12 | 7 19 20 20 20 12 8 8 8 8 8 8 8 8 8 8 7 5 Most Carried 20 | 7 16 20 20 20 20 8 8 8 8 8 8 8 8 7 8 8 5 Average Carried 11 | 5 10 19 19 19 12 8 7 8 7 7 6 7 7 7 7 7 5 Final Capacity 20 | 8 20 20 20 20 8 8 8 8 8 8 8 8 8 8 8 5 5 Final Carried 20 | 7 16 20 20 20 8 8 8 8 8 8 8 8 7 7 6 5 5 Class Distribution -------------------- 52% | Hacker-Mutant 34% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Hacker-Mutant | -7/Recycling Hacker-Mutant | -7/Scraptown Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -2/Quarantine Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Scr Fac Fac Upp Upp Res Res Qua Matter Collected 1726 | 185 184 246 94 460 . . . . 330 31 . . . . 185 11 . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 1617 | . 238 450 94 714 . . . . 45 . . . . . 76 . . Parts 81 | . 13 26 2 34 . . . . 2 . . . . . 4 . . Haulers Intercepted 1 | . . 1 . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . 2 . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Scr Fac Fac Upp Upp Res Res Qua Combat Hostiles Destroyed 32 | . 4 10 2 15 . . . . . . . . . . 1 . . Guns 22 | . 4 10 2 6 . . . . . . . . . . . . . Cannons 6 | . . . . 5 . . . . . . . . . . 1 . . AOE 4 | . . . . 4 . . . . . . . . . . . . . Classes Destroyed 12 | . 3 4 1 3 . . . . . . . . . . 1 . . Worker 3 | . 2 . . . . . . . . . . . . . 1 . . Tunneler 1 | . . . . 1 . . . . . . . . . . . . . Hauler 1 | . . 1 . . . . . . . . . . . . . . . Recycler 2 | . . . . 2 . . . . . . . . . . . . . Operator 1 | . . 1 . . . . . . . . . . . . . . . Watcher 2 | . 1 . . 1 . . . . . . . . . . . . . Swarmer 3 | . . 3 . . . . . . . . . . . . . . . Grunt 18 | . 4 5 1 8 . . . . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . . Sentry 7 | . . 2 . 5 . . . . . . . . . . . . . Hunter 2 | . . . . 2 . . . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . . . 1 . . Best Kill Streak 4 | . 2 3 2 4 . . . . . . . . . . 1 . . Combat Bots Only 4 | . 2 2 2 4 . . . . . . . . . . 1 . . Max Kills in Single Turn 2 | . 1 1 1 2 . . . . . . . . . . 1 . . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . 2 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Scr Fac Fac Upp Upp Res Res Qua Hostile Shots Fired 625 | . 48 66 9 187 . . . 65 . . 5 12 16 . 84 125 8 Missed 214 | . 9 19 1 51 . . . 38 . . 2 5 8 . 32 46 3 Damage Taken 7120 | . 464 558 103 2161 . . . 300 2 . 69 121 173 . 1065 1987 117 Core 2390 | . 58 103 6 285 . . . 144 . . 18 22 27 . 267 1343 117 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 33 | . . . . 33 . . . . . . . . . . . . . Core Remaining (%) 80 | 100 76 . 72 48 . . . . . 79 98 . . 95 79 . . Volleys Fired 180 | . 38 40 4 58 . . . . 9 . 2 4 . . 9 16 . Largest 2 | . 2 2 2 2 . . . . 1 . 1 1 . . 1 1 . Hottest 117 | . 115 46 46 117 . . . . 100 . 100 100 . . 57 94 . Shots Fired 309 | . 75 80 8 106 . . . . 9 . 2 4 . . 9 16 . Gun 242 | . 75 80 8 64 . . . . . . . . . . . 15 . Cannon 53 | . . . . 40 . . . . . . . 3 . . 9 1 . Launcher 2 | . . . . 2 . . . . . . . . . . . . . Special 12 | . . . . . . . . . 9 . 2 1 . . . . . Kinetic 231 | . 24 80 8 103 . . . . . . . 3 . . 9 4 . Thermal 68 | . 44 . . 1 . . . . 9 . 2 1 . . . 11 . Explosive 2 | . . . . 2 . . . . . . . . . . . . . Electromagnetic 8 | . 7 . . . . . . . . . . . . . . 1 . Robot Hit Streak 9 | . 8 7 9 9 . . . . 4 . . . . . 7 2 . Robot Miss Streak 4 | . 3 4 1 4 . . . . 1 . . . . . 1 1 . Penetration Max 1 | . . . . . . . . . . . . . . . 1 . . Secondary Targets 2 | . 1 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . Shots Hit Robots 189 | . 44 50 6 78 . . . . 5 . . . . . 4 2 . Core Hits 83 | . 14 18 4 44 . . . . 2 . . . . . 1 . . Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . 1 . 1 . . . . . . . . . . . . . Critical Strikes 7 | . 2 1 . 4 . . . . . . . . . . . . . Burn 2 | . 2 . . . . . . . . . . . . . . . . Destroy 2 | . . 1 . 1 . . . . . . . . . . . . . Blast 3 | . . . . 3 . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 3796 | . 521 755 92 1915 . . . . 125 . 21 11 . . 259 97 . Guns 2322 | . 521 755 92 880 . . . . . . . . . . . 74 . Cannons 884 | . . . . 683 . . . . . . . . . . 201 . . Explosions 348 | . . . . 348 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Ramming 122 | . . . . 4 . . . . 5 . 21 11 . . 58 23 . Kinetic 2737 | . 146 755 92 1543 . . . . . . . . . . 201 . . Thermal 533 | . 319 . . 20 . . . . 120 . . . . . . 74 . Explosive 348 | . . . . 348 . . . . . . . . . . . . . Electromagnetic 56 | . 56 . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . 4 . . . . 6 6 8 10 . . . . . 9 5 5 Average Corruption 7 | . 3 . . . . 6 6 6 9 . . . . . 6 2 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 34 | . 1 . . . . . 4 2 21 . . . . . 4 1 1 Message Errors 7 | . . . . . . . 3 1 2 . . . . . . . 1 Matter Fused 10 | . . . . . . . . . 9 . . . . . 1 . . Heat Flow Errors 4 | . 1 . . . . . . . 3 . . . . . . . . Energy Discharges 3 | . . . . . . . 1 . 1 . . . . . 1 . . Parts Fused 1 | . . . . . . . . 1 . . . . . . . . . Data Loss (minor) 4 | . . . . . . . . . 3 . . . . . 1 . . Data Loss (major) 4 | . . . . . . . . . 2 . . . . . 1 1 . Misdirections 1 | . . . . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 24 | . . . . 17 . . . . . . . . . . 7 . . Projectiles 17 | . . . . 17 . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee 7 | . . . . . . . . . . . . . . . 7 . . Knockbacks 10 | . . . . 7 . . . . . . . . . . 3 . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 9 | . . . . 6 . . . . . . . . . . 3 . . Secondary 1 | . . . . 1 . . . . . . . . . . . . . Self-Inflicted Damage 86 | . . . . 31 . . . . 2 . 10 5 . . 28 10 . Shots 1 | . . . . 1 . . . . . . . . . . . . . Rammed 23 | . . . . 1 . . . . 1 . 1 1 . . 7 12 . Targets Rammed 23 | . . . . 1 . . . . 1 . 1 1 . . 7 12 . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 390 | . 390 45 4 322 . . . . 144 . . 1 . . 8 . . Average Temperature 96 | . 108 15 3 128 . . . . 50 . . 1 . . 4 . . Received Heat Transfer 1761 | . 285 225 18 1071 . . . 60 . . 18 . 21 . 9 36 18 Effects 3 | . 2 . . 1 . . . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . . . Interference 1 | . . . . 1 . . . . . . . . . . . . . Short Circuit 1 | . 1 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 6 | . 5 . . 1 . . . . . . . . . . . . . Heat Transferred 1360 | . 999 . . 37 . . . . 250 . . . . . . 74 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Scr Fac Fac Upp Upp Res Res Qua Peak Influence 392 | . 63 352 166 392 124 73 81 216 96 . 75 37 . . 70 100 36 Initial 136 | . . 26 136 64 109 43 51 36 84 . . 36 . . . 33 36 Average 88 | . 34 223 148 192 109 55 65 106 43 . 25 34 . . 18 40 36 Maximum Alert Level 1 | . . 1 . 1 . . . 1 . . . . . . . . . Low Security (%) 86 | 100 100 34 100 54 100 100 100 91 100 . 100 100 . . 100 100 100 Level 1 13 | . . 65 . 45 . . . 9 . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 11 | . 1 1 . 2 . . . 1 . . . . . . 2 3 1 Investigation 2 | . . . . 1 . . . . . . . . . . . . 1 Extermination 2 | . . . . . . . . . . . . . . . 1 1 . Reinforcement 7 | . 1 1 . 1 . . . 1 . . . . . . 1 2 . Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Scr Fac Fac Upp Upp Res Res Qua Distress Signals 5 | . . . . 1 . . . 1 . . . . . . . 3 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 134 | . 7 13 6 27 . 3 2 14 . . 5 8 7 . 17 21 4 Peak Tracking Total 18 | . 2 3 2 6 1 3 2 13 . . 4 5 6 . 12 18 3 Tactical Retreats 17 | . . 1 . 2 . . . 2 . . 1 3 5 . 1 2 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Scr Fac Fac Upp Upp Res Res Qua Traps Triggered 8 | . 2 . 1 1 1 . . 1 . . . . . . 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Scr Fac Fac Upp Upp Res Res Qua Machines Disabled 1 | . . . . 1 . . . . . . . . . . . . . Max in Single Turn 1 | . . . . 1 . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Scr Fac Fac Upp Upp Res Res Qua Machines Accessed 33 | . 3 2 1 6 1 . 1 2 6 1 2 1 . . 2 4 1 Terminals 27 | . 3 2 . 5 1 . 1 2 5 . 2 1 . . 1 3 1 Fabricators 1 | . . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . . . . . 1 . Total Hacks 72 | . 11 3 1 12 2 . 3 2 11 5 7 3 . . 2 6 4 Successful 41 | . 8 1 1 7 2 . 2 1 5 5 3 2 . . . 4 . Failed 31 | . 3 2 . 5 . . 1 1 6 . 4 1 . . 2 2 4 Catastrophic 7 | . . . . 1 . . . 1 3 . . . . . 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 37 | . 3 2 . 9 1 . 3 2 5 . 3 3 . . 1 1 4 Terminals 60 | . 11 3 . 11 2 . 3 2 8 . 7 3 . . 1 5 4 Fabricators 1 | . . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . 3 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . . . . . 1 . Terminal Hacks 22 | . 6 1 1 2 1 . . 1 1 5 1 . . . . 3 . Robot Analysis 8 | . 1 . . . . . . . 1 5 1 . . . . . . Prototype ID Bank 2 | . . . . 1 1 . . . . . . . . . . . . Open Door 3 | . . . 1 . . . . 1 . . . . . . . 1 . Level Access Points 1 | . . . . . . . . . . . . . . . . 1 . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . . . Alert Level 2 | . 2 . . . . . . . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . 3 . . . . . . . . Recycle Component 1 | . . . . . . . . . 1 . . . . . . . . Process 1 | . . . . . . . . . 1 . . . . . . . . Retrieve Matter 1 | . . . . . . . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . . . . 1 . Seal Access 2 | . . . . 1 . . . . . . . . . . . 1 . Unauthorized Hacks 14 | . 2 . . 4 1 . 2 . 1 . 2 2 . . . . . Terminals 14 | . 2 . . 4 1 . 2 . 1 . 2 2 . . . . . Track 4 | . 1 . . . 1 . . . . . 1 1 . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . Botnet 9 | . 1 . . 4 . . 1 . 1 . 1 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . 1 1 . 3 . . . 2 4 . 1 . . . 1 2 1 Full Trace Events 1 | . . . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled 1 | . . . . . . . . . 1 . . . . . . . . Recycled Matter 67 | . . . . . . . . . 67 . . . . . . . . Retrieved Matter 67 | . . . . . . . . . 67 . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Scr Fac Fac Upp Upp Res Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Scr Fac Fac Upp Upp Res Res Qua Total Allies 4 | . . . . . . . 1 . . . . . . . 3 . . Largest Group 3 | . . . . . . . 1 1 . . . . . . 3 . . Highest-Rated Group 138 | . . . . . . . 10 10 . . . . . . 138 . . Highest-Rated Ally 46 | . . . . . . . 10 10 . . . . . . 46 . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 9 | . . . . . . . . . . . . . . . 9 . . Total Damage 285 | . . . . . . . . . . . . . . . 285 . . Kills 1 | . . . . . . . . . . . . . . . 1 . . Allies Corrupted 2 | . . . . . . . . . . . . . . . 2 . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Scr Fac Fac Upp Upp Res Res Qua Robot Analysis Total 8 | . 1 . . . . . . . 1 5 1 . . . . . . Derelict Logs Recovered 3 | . . . 2 . . . . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Scr Fac Fac Upp Upp Res Res Qua Turns Passed 5660 | 80 621 385 232 869 174 27 208 100 782 673 270 105 115 11 415 540 53 Spaces Moved 5999 | 46 283 209 171 388 191 71 423 235 681 1276 440 129 190 19 653 525 69 Core 104 | 8 . . . . . . . . . . . . . . . 27 69 Treads 283 | 38 131 . . 89 25 . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels 831 | . 152 209 171 299 . . . . . . . . . . . . . Hover 3665 | . . . . . . . . . 460 1276 440 129 190 19 653 498 . Flight 1116 | . . . . . 166 71 423 235 221 . . . . . . . . Fastest Speed 34 | 50 110 110 110 125 34 34 34 34 52 52 52 53 58 58 48 50 50 Average Speed 76 | 144 163 112 122 167 75 34 34 39 105 52 52 54 59 58 52 70 50 Slowest Speed 280 | 160 240 155 125 250 250 34 34 200 280 52 56 58 131 58 131 250 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . 5 1 . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 5 51 21 49 40 5 67 14 33 98 87 11 3 51 7 19 19 10 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 2 | . . . 2 . . . . . . . . . . . . . . Known Exits Taken 6 | . . 1 . . . . . . . . 1 1 1 1 1 . . Unknown Exits Taken 9 | 1 1 . 1 1 . . 1 1 1 1 . . . . . 1 . Scrap Searched 4 | . . . . . . . . . . 3 . . 1 . . . . Spaces Dug 12 | . . . . . . . . . 2 . . 3 . . 5 2 . Terrain Destroyed 48 | . . . . 33 . . . . 4 . . 3 . . 6 2 . Melee . | . . . . . . . . . . . . . . . . . . Projectile 26 | . . . . 11 . . . . 4 . . 3 . . 6 2 . AOE 22 | . . . . 22 . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Scr Fac Fac Upp Upp Res Res Qua Total 6766 | 57 372 287 189 511 231 73 484 241 712 1289 472 157 191 18 718 677 87 Wait 319 | . 20 8 . 19 . . 57 8 4 . 17 19 . . 41 108 18 Move 5971 | 45 282 208 170 387 191 70 412 232 680 1275 439 128 189 18 652 524 69 Hop 6 | . . . . . . . 5 1 . . . . . . . . . Pick Up 91 | 7 16 12 4 15 11 . 5 . 6 5 4 1 . . 2 3 . Fast Attach 39 | 5 1 5 3 4 4 1 . . 4 . 3 1 1 . 2 5 . Attach 38 | . 9 1 1 7 6 . . . 3 2 2 2 1 . 2 2 . Detach 12 | . 3 2 . . 1 1 . . 1 2 . 1 . . . 1 . Swap 15 | . 2 1 1 7 . . . . 1 1 1 . . . 1 . . Drop 69 | . 1 10 6 13 18 1 5 . 3 4 3 . . . 2 3 . Fire 180 | . 38 40 4 58 . . . . 9 . 2 4 . . 9 16 . Melee . | . . . . . . . . . . . . . . . . . . Ram 22 | . . . . . . . . . 1 . 1 1 . . 7 12 . Kick . | . . . . . . . . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . . . . . . . 3 . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/Storage -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research (discovered 4 exits: Acc x3 / *Qua) -2/Quarantine History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Lost 4 parts (1p2n1w) 301 | -10/Materials | Build established: Mutant 654 | -10/Materials | Discovered new exit (range 15) 702 | -10/Materials | Entered another Materials area 702 | -9/Materials | Evolved 2 slots: Utility x2 928 | -9/Materials | Identified exit to Mines 1087 | -9/Materials | Entered Mines 1097 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1170 | -9/Mines | Learned location of Zion (-6) 1317 | -9/Mines | Discovered new exit (range 3) 1319 | -9/Mines | Entered Materials 1319 | -8/Materials | Evolved 2 slots: Utility x2 1956 | -8/Materials | Lost 8 parts (1p1n4u2w) 2002 | -8/Materials | Core integrity fell below 50% 2175 | -8/Materials | Discovered new exit (range 6) 2188 | -8/Materials | Entered Factory 2188 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2362 | -7/Factory | Sucked down chute 2362 | -7/Factory | Entered Waste 2368 | -7/Waste | Spotted C-40 Crusher 2377 | -7/Waste | EMP discharged 2379 | -7/Waste | Spotted C-40 Crusher 2384 | -7/Waste | Spotted C-40 Crusher 2385 | -7/Waste | Discovered new exit (range 11) 2389 | -7/Waste | Entered Factory 2544 | -7/Factory | Build established: Scavenger-Mutant 2585 | -7/Factory | Discovered new exit (range 5) 2597 | -7/Factory | Entered Storage 2597 | -7/Storage | Accompanied by 1 ally 2689 | -7/Storage | Used back door to open Recycling access 2689 | -7/Storage | Discovered new exit (range 5) 2697 | -7/Storage | Entered Recycling 2971 | -7/Recycling | Build established: Hacker-Mutant 3033 | -7/Recycling | System corruption reached 10% 3259 | -7/Recycling | Discovered new exit (range 5) 3466 | -7/Recycling | Scanned before Scraplab entrance 3473 | -7/Recycling | Entered Scraplab 3477 | -7/Recycling | Discovered new exit (range 3) 3479 | -7/Recycling | Entered Scraptown 3479 | -7/Scraptown | System corruption cleaned by C-Scrubber 3561 | -7/Scraptown | Visited UFD Registry 3561 | -7/Scraptown | Registered with UFD as "Powerbucket" 3571 | -7/Scraptown | Visited TADAMA 3574 | -7/Scraptown | Visited Supply Room 3580 | -7/Scraptown | Visited Fellowship of the Rings 3591 | -7/Scraptown | Visited Red Mages 3614 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3629 | -7/Scraptown | Visited Awakened 3644 | -7/Scraptown | Visited Symbiants 3715 | -7/Scraptown | Discovered new exit (range 11) 3780 | -7/Scraptown | Visited Scrap Suit Storage 3790 | -7/Scraptown | Visited Curators Association 3800 | -7/Scraptown | Visited Scrapoid Pod Storage 3808 | -7/Scraptown | Visited Abandonware Association 3826 | -7/Scraptown | Visited Derelict Rescue Squad 3833 | -7/Scraptown | Found DRS Beacon 3837 | -7/Scraptown | Found DRS Beacon 3848 | -7/Scraptown | Visited LU-1G1's Boring Crew 3869 | -7/Scraptown | Visited Analyses Database 3882 | -7/Scraptown | Visited Infowarlord's Domain 3892 | -7/Scraptown | Visited Scrapoid Research Area 4148 | -7/Scraptown | Discovered new exit (range 5) 4152 | -7/Scraptown | Entered Factory 4152 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x3 4413 | -5/Factory | Discovered new exit (range 13) 4418 | -5/Factory | Identified exit to Factory 4422 | -5/Factory | Entered another Factory area 4422 | -4/Factory | Evolved 2 slots: Utility x2 4487 | -4/Factory | Discovered new exit (range 15) 4526 | -4/Factory | Identified exit to Upper Caves 4527 | -4/Factory | Entered Upper Caves 4536 | -4/Upper Caves | Learned Research emergency access door positions 4538 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 4586 | -4/Upper Caves | Attacked by a faux Warlord 4629 | -4/Upper Caves | Discovered new exit (range 21) 4641 | -4/Upper Caves | Identified exit to Upper Caves 4642 | -4/Upper Caves | Entered another Upper Caves area 4643 | -4/Upper Caves | Discovered new exit (range 17) 4652 | -4/Upper Caves | Identified exit to Research 4653 | -4/Upper Caves | Entered Research 4653 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4689 | -3/Research | Allied Derelicts emerged from ambush trap array 5019 | -3/Research | Lost 5 parts (2n2u1w) 5053 | -3/Research | Spotted Striker 5054 | -3/Research | Cargo convoy interrupted 5065 | -3/Research | Discovered new exit (range 5) 5067 | -3/Research | Identified exit to Research 5068 | -3/Research | Entered another Research area 5068 | -2/Research | Evolved 2 slots: Utility x2 5090 | -2/Research | Lost 8 parts (1p3n3u1w) 5100 | -2/Research | Identified exit to Access 5106 | -2/Research | Spotted B-90 Cyclops 5485 | -2/Research | Found Prototype Device 5485 | -2/Research | Identified Exp. Actuator Array 5565 | -2/Research | Lost 3 parts (1n2u) 5592 | -2/Research | Core integrity fell below 50% 5599 | -2/Research | Core integrity fell below 20% 5605 | -2/Research | Discovered new exit (range 7) 5608 | -2/Research | Entered Quarantine 5623 | -2/Quarantine | Lost 4 parts (1n2u1w) 5661 | -2/Quarantine | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 05597_ Slug penetrates Wall. 05598_ Slammed into S-43 Plague. 05599_ Destabilizing: System interference. 05599_ Adv. Signal Interpreter temporarily disabled. 05605_ Connecting with Door Terminal... >>Open(Door) Sealed Blast Doors opened. 05605_ EXIT=FOUND LOCATION=UNKNOWN AMBIENT_HEAT=-20 GOAL=ESCAPE 05610_ Connecting with Terminal... 05610_ Current location identified: Quarantine 05616_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05622_ Connecting with Terminal... 05622_ ALERT: Suspicious activity at Terminal Q014. Dispatching Investigation squad. 05628_ CJX