Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.21 @ 22:24:11 Player: Szantharis Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (77) 385 Value Destroyed (2287) 2287 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (667) 667 TOTAL SCORE: 6639 Bonus ------- High Alert Combat Kills 167 Entered DSFs 500 Cogmind --------- Core Integrity 741/850 Matter 240/300 Energy 100/100 System Corruption 1% Temperature Cool (2) Movement Treading (250) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Treads > --- UTILITY (6) ------ Large Storage Unit Targeting Computer Core Analyzer > --- WEAPON (4) ------- Cooled Plasma Cannon > --- INVENTORY (15) --- Light Treads Light Treads Large Storage Unit Huge Storage Unit Large Matter Pod (150) High-capacity Matter Pod (122) Force Field Hacking Suite Hacking Suite Heavy Assault Rifle Heavy Flak Cannon Heavy Rocket Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Active Sensor Suite Targeting Computer Core Analyzer > --- WEAPON ----------- Cooled Plasma Cannon Improved Assault Rifle Improved Assault Rifle Heavy Flak Cannon > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Light Treads Large Storage Unit Huge Storage Unit Large Matter Pod High-capacity Matter Pod Force Field Hacking Suite Heavy Assault Rifle Heavy Rocket Launcher Datajack [Rating: 63] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Active Sensor Suite Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Heavy Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Slots Evolved 8 | . . 2 2 2 . 2 Power . | . . . . . . . Propulsion 2 | . . 1 . 1 . . Utility 4 | . . . 2 . . 2 Weapon 2 | . . 1 . 1 . . Parts Attached 71 | 6 16 10 14 2 11 12 Power 6 | 1 1 2 1 . . 1 Engine 5 | 1 1 1 1 . . 1 Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 22 | 2 6 1 4 1 6 2 Treads 20 | 2 4 1 4 1 6 2 Leg 2 | . 2 . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 1 2 3 4 . 2 1 Device 3 | . . . 2 . . 1 Storage 6 | 1 2 2 1 . . . Processor 2 | . . . . . 2 . Hackware 1 | . . 1 . . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 30 | 2 7 4 5 1 3 8 Energy Gun 6 | 1 2 1 2 . . . Energy Cannon 2 | . . . . . . 2 Ballistic Gun 12 | 1 2 3 2 1 2 1 Ballistic Cannon 2 | . . . . . . 2 Launcher 7 | . 2 . 1 . 1 3 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes 5 | . . 2 1 . . 2 Parts Lost 13 | . . . 2 . 4 7 Power 1 | . . . . . . 1 Propulsion 6 | . . . . . 1 5 Utility 5 | . . . 2 . 2 1 Weapon 1 | . . . . . 1 . Highest Loss Streak 4 | . . . 2 . 4 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 99 98 98 97 95 85 Engine 8 | . 14 1 9 7 7 5 Core 1 | . . 9 . . . . Treads 27 | . 28 32 27 28 30 25 Device 3 | . . . 7 7 2 5 Storage 16 | . 27 14 18 15 15 6 Processor 4 | . . . . . 4 13 Hackware 1 | . . 7 4 . . . Protection 1 | . . . 4 7 3 . Energy Gun 5 | . 14 2 3 7 3 . Energy Cannon 1 | . . . . . . 5 Ballistic Gun 18 | . 12 29 23 23 26 14 Ballistic Cannon 1 | . . . . . . 4 Peak Build Rating 63 | 6 8 20 23 24 29 63 Average Rating 28 | 5 7 18 21 23 25 60 On Entrance 15 | . 6 8 20 23 24 29 Naked Turns . | . . . . . . . Heaviest Build 54 | 13 34 37 44 45 45 54 Greatest Support 80 | 40 40 60 60 80 80 80 Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 15 25 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 Most Carried 15 | 4 15 15 15 14 15 15 Average Carried 13 | 2 12 14 14 12 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 4 15 15 15 13 15 13 Class Distribution -------------------- 36% | Scavenger-Skirmisher 31% | Mutant 20% | Gunner 4% | Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -7/DSF Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Matter Collected 2037 | 260 375 271 384 . 173 574 Remotely . | . . . . . . . Salvage Created 2551 | 142 447 271 401 . 270 1020 Parts 144 | 4 30 12 28 . 22 48 Haulers Intercepted 6 | . 2 2 2 . . . Recyclers Shooed 4 | . . . . . . 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Combat Hostiles Destroyed 49 | . 13 3 7 . 9 17 Guns 24 | . 7 3 6 . 4 4 Cannons 7 | . . . . . . 7 AOE 17 | . 6 . 1 . 5 5 Classes Destroyed 13 | 2 5 1 . . 2 3 Worker 11 | 2 . . . . . 9 Builder 4 | . . . . . . 4 Tunneler 1 | . 1 . . . . . Hauler 6 | . 2 2 2 . . . Recycler 2 | 1 . . . . . 1 Operator 3 | . 1 1 . . . 1 Watcher 1 | . . . . . . 1 Swarmer 10 | . 6 . . . 4 . Grunt 28 | . 7 1 3 . 3 14 Sentry 6 | . . 2 4 . . . Specialist 1 | . . . . . 1 . Programmer 3 | . . . . . . 3 Heavy 1 | . . . . . 1 . Best Kill Streak 10 | 3 4 2 3 . 7 10 Combat Bots Only 7 | . 4 1 3 . 7 5 Max Kills in Single Turn 4 | 1 3 1 2 . 4 4 Gunslinging 1 | . . . 1 . . . Exploded 3 | . 3 . 1 . 3 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Hostile Shots Fired 233 | . 51 14 27 . 47 94 Missed 69 | . 12 6 6 . 12 33 Damage Taken 3381 | . 418 129 626 . 793 1415 Core 355 | . 68 30 108 . 40 109 Absorbed by Shields . | . . . . . . . Redirected to Shielding 110 | . . . 28 . 82 . Regen/Repaired (Parts) 117 | . . . . 117 . . Core Remaining (%) 87 | 100 72 92 80 . 94 . Volleys Fired 151 | 16 54 14 18 . 14 35 Largest 4 | 1 2 3 3 . 4 4 Hottest 204 | 50 90 110 111 . 131 204 Shots Fired 398 | 16 104 42 49 . 54 133 Gun 328 | 16 100 42 46 . 51 73 Cannon 50 | . . . . . . 50 Launcher 20 | . 4 . 3 . 3 10 Special . | . . . . . . . Kinetic 261 | . 48 38 41 . 44 90 Thermal 117 | 16 52 4 5 . 7 33 Explosive 20 | . 4 . 3 . 3 10 Electromagnetic . | . . . . . . . Robot Hit Streak 26 | 5 11 8 12 . 26 7 Robot Miss Streak 4 | 2 4 2 3 . 1 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 269 | 12 70 27 34 . 43 83 Core Hits 168 | 4 30 10 19 . 26 79 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 2 | . . 1 . . . 1 Critical Strikes 7 | 1 3 1 . . . 2 Burn 4 | 1 3 . . . . . Meltdown 1 | . . . . . . 1 Destroy 2 | . . 1 . . . 1 Melee Attacks 3 | . 3 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . 3 . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7798 | 152 988 376 687 . 1042 4553 Guns 3040 | 152 670 371 486 . 541 820 Cannons 988 | . . . . . . 988 Explosions 3736 | . 318 . 190 . 501 2727 Melee . | . . . . . . . Ramming 34 | . . 5 11 . . 18 Kinetic 2539 | . 232 346 422 . 448 1091 Thermal 1940 | 152 438 25 64 . 93 1168 Explosive 3285 | . 318 . 190 . 501 2276 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . 8 . . 1 Average Corruption 6 | . . . 7 . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 13 | . . . 11 . . 2 Message Errors 3 | . . . 3 . . . Matter Fused 6 | . . . 5 . . 1 Energy Discharges 1 | . . . 1 . . . Data Loss (major) 1 | . . . 1 . . . Misfires 2 | . . . 1 . . 1 Overload Shots 1 | . . . . . . 1 Overflow Damage 91 | . 14 . . . . 77 Projectiles 8 | . . . . . . 8 Explosions 83 | . 14 . . . . 69 Melee . | . . . . . . . Knockbacks 9 | . . . . . . 9 Impact . | . . . . . . . Kinetic 9 | . . . . . . 9 Secondary . | . . . . . . . Self-Inflicted Damage 241 | . . . 23 . . 218 Shots 6 | . . . 3 . . 3 Rammed 4 | . . 1 1 . . 2 Targets Rammed 4 | . . 1 1 . . 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 366 | 70 366 90 180 . 126 223 Average Temperature 71 | 25 99 19 55 . 43 72 Received Heat Transfer 1002 | . 201 9 162 . 180 450 Effects 1 | . 1 . . . . . Energy Bleed 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 5 | 1 3 . . . . 1 Heat Transferred 3842 | 518 1505 74 148 . 222 1375 Parts Sabotaged 3 | . . . . . . 3 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Peak Influence 749 | 15 264 191 307 91 241 749 Initial 126 | . 9 62 80 86 63 126 Average 170 | 2 84 103 139 86 137 346 Maximum Alert Level 3 | . 1 . 1 . 1 3 Low Security (%) 72 | 100 92 100 85 100 64 25 Level 1 16 | . 7 . 14 . 35 32 Level 2 10 | . . . . . . 35 Level 3 1 | . . . . . . 5 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . 1 . Squads Dispatched 14 | . 3 . 1 . 2 8 Investigation 3 | . 1 . . . . 2 Extermination 1 | . . . . . . 1 Reinforcement 10 | . 2 . 1 . 2 5 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses 2 | . . . . . . 2 Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Distress Signals 2 | . . 1 . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 90 | . 25 5 10 . 12 38 Peak Tracking Total 13 | . 6 2 4 . 5 13 Tactical Retreats 6 | . 1 . 2 . 1 2 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Traps Triggered 2 | . . . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Disabled 12 | . 1 . 1 . . 10 Max in Single Turn 5 | . 1 . 1 . . 5 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Accessed 8 | . 3 1 1 2 . 1 Terminals 4 | . 1 1 . 1 . 1 Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . 1 . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 17 | . 9 1 2 3 . 2 Successful 11 | . 5 1 2 3 . . Failed 6 | . 4 . . . . 2 Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 5 | . 1 1 . 1 . 2 Fabricators . | . . . . . . . Repair Stations 6 | . 4 . . 2 . . Recycling Units 4 | . 4 . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . . 1 . 1 . . Record 1 | . . 1 . . . . Open DSF 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 2 . . 2 . . Scan Component 3 | . 2 . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks 3 | . 3 . . . . . Process 1 | . 1 . . . . . Retrieve Matter 2 | . 2 . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . 1 . . . 1 Used . | . . . . . . . Hacking Detections 7 | . 3 1 . 2 . 1 Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 51 | . . . . 51 . . Parts Recycled . | . . . . . . . Recycled Matter 18 | . 18 . . . . . Retrieved Matter 18 | . 18 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked 2 | . 2 . . . . . Non-combat 2 | . 2 . . . . . Combat . | . . . . . . . Robot Hacks Applied 2 | . 2 . . . . . parse_system 1 | . 1 . . . . . find_recycling 1 | . 1 . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Turns Passed 3706 | 136 1050 392 647 192 249 1040 Spaces Moved 1628 | 50 501 184 275 83 105 430 Core 2 | 2 . . . . . . Treads 1626 | 48 501 184 275 83 105 430 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 162 Average Speed 160 | 155 160 160 160 160 161 163 Slowest Speed 165 | 160 160 160 160 160 162 165 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . Exploration Rate (%) 32 | 4 77 23 30 3 76 11 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 171 | . 18 . 36 . 3 114 Melee . | . . . . . . . Projectile 6 | . . . . . . 6 AOE 165 | . 18 . 36 . 3 108 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Total 2406 | 89 651 250 443 142 150 681 Wait 487 | 14 53 27 127 57 18 191 Move 1622 | 49 500 183 274 82 104 430 Hop . | . . . . . . . Pick Up 39 | 4 16 7 4 1 2 5 Fast Attach 14 | 6 2 2 1 . 2 1 Attach 15 | . . 2 4 2 3 4 Detach 4 | . 1 1 . . . 2 Swap 42 | . 14 6 9 . 6 7 Drop 25 | . 8 7 5 . 1 4 Fire 151 | 16 54 14 18 . 14 35 Melee 3 | . 3 . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 4 | . . 1 1 . . 2 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 137 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 516 | -10/Materials | Discovered new exit (range 16) 1012 | -10/Materials | Discovered new exit (range 15) 1052 | -10/Materials | Discovered new exit (range 12) 1187 | -10/Materials | Entered another Materials area 1187 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1479 | -9/Materials | Build established: Gunner 1555 | -9/Materials | Discovered new exit (range 15) 1579 | -9/Materials | Entered another Materials area 1579 | -8/Materials | Evolved 2 slots: Utility x2 1930 | -8/Materials | Crushed by falling debris 2159 | -8/Materials | Discovered new exit (range 16) 2226 | -8/Materials | Entered Factory 2226 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2337 | -7/Factory | Repaired Imp. Assault Rifle 2416 | -7/Factory | Identified exit to DSF 2418 | -7/Factory | Entered DSF 2479 | -7/DSF | Additional patrols routed to DSF 2486 | -7/DSF | Build established: Scavenger-Skirmisher 2561 | -7/DSF | Found Prototype Device 2563 | -7/DSF | Lost 4 parts (1n2u1w) 2583 | -7/DSF | Sterilization system engaged 2603 | -7/DSF | Ambient heat levels rising (+10) 2606 | -7/DSF | Destroyed 7 combat bots 2618 | -7/DSF | Ambient heat levels rising (+10) 2633 | -7/DSF | Ambient heat levels rising (+10) 2643 | -7/DSF | Discovered new exit (range 16) 2648 | -7/DSF | Ambient heat levels rising (+10) 2663 | -7/DSF | Ambient heat levels rising (+10) 2667 | -7/DSF | Entered Factory 2667 | -6/Factory | Evolved 2 slots: Utility x2 2685 | -6/Factory | Identified Active Sensor Suite 3704 | -6/Factory | Cargo convoy interrupted 3707 | -6/Factory | Self-destructed Last Messages --------------- 03693_ U-05 Engineer lays Concrete. 03703_ K-01 Serf destroyed. 03703_ Matter Pump disabled. 03704_ ALERT: Cargo convoy interrupted, initiating access lockdown. 03704_ C-30 ARC bursts open, deploying its payload. 03704_ X-67 Chaingunner unfolds itself. 03704_ X-72 Disruptor unfolds itself. 03704_ H-66 Slayer unfolds itself. 03704_ E-15 Imp unfolds itself. 03704_ Lgt. Treads destroyed. 03704_ U-05 Engineer lays Concrete. 03705_ Lgt. Treads destroyed. 03705_ Active Sensor Suite destroyed. 03705_ U-05 Engineer lays Concrete. 03707_ Imp. Assault Rifle blown off. 03707_ Imp. Ion Engine blown off. 03707_ Imp. Assault Rifle blown off. 03707_ E-15 Imp destroyed. 03707_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????+ | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????+ | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ??????????????????????????????????????????######## | | ???????????????????????????????????????? | | ??????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????##########??????????? | | ???????????????????# #???????????? | | ???????????????????# #????????????#####+### | | ???????????????????# ! #????????????????????? | | ???????????????????# #???? #??????????????? | | ???????????????????# ! #??? T#?????????????? | | ???????????????????# #?? #?????????????? | | ???????????????????# # #??????????????? | | ???????????????????# # #????????"?????? | | ???????????????????# # #???????? ?????? | | ???????????????????####;#/;#; #???????? ?????? | | ?????????????????????#^ [@^ ^ #???????#+#????? | | ?????????????????????# *%/ #???????# #????? | | ?????????????????????#"" = #???????# #???## | | ?????????????????????#" ^ ^ #???????# ##### | | ?????????????????????#"F ^ h#???????# / | | ?????????????????????#"" [ ??????# ^ # | | ?????????????????????# ! ##### # | | ?????????????????????# << "iA%h ph%x ^ # | | ?????????????????????# < "" xh # | | ????????############## """ ^ / | | ????????# # * x # | | ????????# * # = = ^ # | | ????????# # ! u# ############ ##/# | | ????????# """ """ ; # ## # | | ????????# """ """ # R# "## " | | ????????# """ """ + + "## ## | | ????????# # # """"" "##"""" #? | | ????????# """ """ = """"" T##"""" #? | | ????????# """ """ # # """ "##"""" #? | | ????????# """ """ # "##"""" #? | | ????????# # # """"" "##"""" #? | | ????????# [ !# #= """"" ##"""" #? | | ????????####+######### # """ ## #? | | ???????????# #?????### # ## #? | | ???????????# #?????# # # ## #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 280 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Propulsion Shielding 66 Evasion (%) 40 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Lgt. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Challenges ------------ None Game ------ Seed ControlThrowingPlating Manual? 0 Play Time 01:01:33 Cumulative 14.7 hours Start 2025.04.19 @ 14:45:51 End 2025.04.21 @ 22:24:11 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 14 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f67d9a65-9b7e-407f-bc10-8719a524bd4d