Cogmind - Beta 13 @@@ ROGUE MODE // 2024.02.28 @ 15:55:42 Player: ChromeKnight Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (26) 5200 Robots Destroyed (105) 525 Value Destroyed (7178) 7178 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (11017) 11017 TOTAL SCORE: 27620 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1056 Follower Combat Kills 4527 Entered Garrisons 1400 Used RIF Installer 4000 Friendly Fire -466 Cogmind --------- Core Integrity 0/1300 Matter 37/300 Energy 100/100 System Corruption 39% Temperature Cool (24) Movement Core (50) Location -3/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Particle Reactor Large Storage Unit Compact Mass Driver Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Fission Core Particle Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Layered Heavy Armor Plating Improved Hacking Suite Advanced Hacking Suite System Shield Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Specialist] Relay Coupler [Behemoth] Relay Coupler [Programmer] > --- WEAPON ----------- Heavy Linear Accelerator Advanced Remote Datajack Force Lance > --- INVENTORY -------- Myomer Leg Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Hunter] Advanced Remote Datajack [Rating: 137] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Reinforced Fission Core Reactor Particle Reactor Propulsion Myomer Leg Leg Myomer Leg Flight Unit Improved VTOL Module Utility Advanced Hacking Suite Device Structural Scanner Storage Small Storage Unit Processor Melee Analysis Suite Hackware Advanced Hacking Suite Protection Advanced Powered Armor Weapon Advanced Remote Datajack Energy Gun Heavy Laser Ballistic Gun Shotgun Ballistic Cannon Heavy Linear Accelerator Launcher Z-bomb Delivery System Special Weapon Advanced Remote Datajack Slashing Weapon Chainsword Piercing Weapon Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Sto Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Gar Res Gar Res Tes Gar Slots Evolved 14 | . . . . . 4 . . 2 . . 2 . . . . . . 2 . 2 . 2 . . . . Power 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Utility 8 | . . . . . . . . 2 . . 2 . . . . . . 2 . 2 . . . . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Parts Attached 218 | 5 4 9 . 1 20 31 1 13 3 1 7 26 2 4 . 2 . 4 7 6 32 12 13 3 12 . Power 25 | . 1 . . . 2 5 . . 1 1 1 4 . . . . . . . . 5 4 1 . . . Engine 6 | . 1 . . . 1 1 . . 1 1 1 . . . . . . . . . . . . . . . Core 8 | . . . . . 1 4 . . . . . 2 . . . . . . . . . . 1 . . . Reactor 11 | . . . . . . . . . . . . 2 . . . . . . . . 5 4 . . . . Propulsion 65 | 2 . 4 . . 11 13 . 7 . . 2 4 . . . . . 1 . 2 13 2 2 . 2 . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 42 | 2 . 4 . . 11 13 . . . . . . . . . . . . . . 6 2 2 . 2 . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 23 | . . . . . . . . 7 . . 2 4 . . . . . 1 . 2 7 . . . . . Utility 79 | 1 1 2 . . 3 4 1 5 1 . 4 14 1 4 . 2 . 3 7 2 10 3 5 2 4 . Device 9 | . . 2 . . . . . 2 . . 2 . . 2 . . . 1 . . . . . . . . Storage 9 | 1 1 . . . 1 . . . 1 . . . . 1 . . . 1 . . 1 . . 1 1 . Processor 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Hackware 42 | . . . . . . . . 2 . . 1 10 1 . . 2 . 1 6 2 7 3 3 1 3 . Protection 17 | . . . . . 2 4 1 1 . . . 4 . 1 . . . . 1 . 1 . 2 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 49 | 2 2 3 . 1 4 9 . 1 1 . . 4 1 . . . . . . 2 4 3 5 1 6 . Energy Gun 7 | . . . . . . 3 . . . . . . . . . . . . . . 1 1 . . 2 . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 17 | 2 2 3 . . 4 4 . . . . . . . . . . . . . . . . 2 . . . Ballistic Cannon 8 | . . . . 1 . 1 . . . . . 1 . . . . . . . . . . 3 . 2 . Launcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Special Weapon 6 | . . . . . . . . . . . . 1 . . . . . . . 1 1 1 . 1 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . 1 . 1 . . . 2 1 . . . . . . 1 1 . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Special Melee Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . . . . . 1 . . 1 . . . . . . 1 . . . . . . 2 . Corrupted Parts 3 | . . . . 1 . 1 . . . . . . . . . . . . . . . 1 . . . . System Corruption 15 | . . . . 9 . 2 . . . . . . . . . . . . . . . 4 . . . . Parts Lost 53 | . . . . . 2 13 . 1 . . . 1 . . 1 . . . 1 4 6 4 . 2 17 1 Power 7 | . . . . . . 1 . 1 . . . . . . . . . . . 1 . 2 . . 2 . Propulsion 18 | . . . . . 2 6 . . . . . . . . . . . . . 1 4 . . 2 3 . Utility 20 | . . . . . . 3 . . . . . 1 . . 1 . . . 1 1 2 2 . . 8 1 Weapon 8 | . . . . . . 3 . . . . . . . . . . . . . 1 . . . . 4 . Highest Loss Streak 8 | . . . . . 1 5 . 1 . . . 1 . . 1 . . . 1 2 4 3 . 2 8 1 To Critical Strikes 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 74 86 100 99 98 96 100 85 84 92 99 92 86 85 84 82 86 85 86 73 77 85 89 89 66 7 Engine 3 | . 3 14 14 14 16 5 . . 1 7 12 4 . . . . . . . . . . . . . . Core 2 | . . . . . 1 12 18 11 6 . . 3 . . . . . . . . . . 1 4 3 . Reactor 3 | . . . . . . . . . . . . 2 6 6 6 6 6 5 5 3 6 6 6 4 3 . Leg 17 | . 28 28 28 28 44 42 45 9 . . . . . . . . . . . . 8 23 23 22 12 . Flight 9 | . . . . . . . . 28 38 38 33 30 26 26 26 26 26 23 23 17 6 . . . . . Device 1 | . . 1 14 14 2 . . 4 6 . 5 . . 4 4 . . 4 . . . . . . . . Storage 5 | . 14 14 14 14 9 9 9 2 1 7 6 6 6 6 6 6 6 5 5 5 5 2 . 2 3 . Processor 1 | . . . . . . . . . . . 5 . . . . . . . . . 3 4 1 . . . Hackware 21 | . . . . . . . . 10 15 15 20 23 26 22 20 22 26 26 33 35 38 37 39 34 27 7 Protection 3 | . . . . . 6 8 9 7 7 7 . 6 6 4 6 6 6 5 4 2 . . 2 4 2 . Ballistic Gun 5 | . 28 28 28 15 15 12 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . 12 1 2 . . . . . . . . . . . . . . . . 1 4 2 . Special Weapon 2 | . . . . . . . . . . . . 2 6 6 6 6 6 5 5 2 4 4 4 4 3 . Slashing Weapon 2 | . . . . . . . 9 7 7 7 6 5 6 6 6 6 6 5 5 5 2 . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 2 2 4 4 3 . Naked Turns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Heaviest Build 117 | 9 31 32 32 35 45 57 46 46 20 24 24 35 36 37 37 36 36 37 36 24 55 59 97 117 117 . Greatest Support 135 | 20 20 20 20 20 95 85 62 62 26 26 27 37 37 37 37 37 37 37 37 37 135 135 135 135 85 3 Greatest Overweight (x) 7 | . 1 1 1 1 . 3 . 1 . . . . . . . . . . . . 7 . . 1 1 . Average Overweight (x) . | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 30 | 8 15 15 15 15 15 15 15 15 8 8 8 8 8 8 8 8 8 8 8 8 30 8 5 15 15 5 Average Capacity 9 | 6 14 15 15 15 15 15 15 8 5 8 8 8 8 8 8 8 8 8 8 8 8 6 5 12 14 5 Most Carried 15 | . 15 15 15 15 15 15 15 15 6 6 8 8 8 8 8 8 8 8 8 8 8 8 5 10 13 4 Average Carried 8 | . 8 14 15 14 13 14 13 7 4 6 7 7 8 7 7 7 8 7 7 7 7 5 4 7 9 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 15 5 5 Final Carried 15 | . 15 15 15 15 14 12 15 5 6 6 8 8 8 7 8 8 8 8 8 7 8 4 5 8 4 4 Class Distribution -------------------- 21% | Botlord-Mutant 18% | Mutant 16% | Bothacker-Sprinter 12% | Scavenger-Mutant 10% | Botlord-Tank 4% | Sprinter 4% | Hacker-Sprinter 4% | Botlord-Sprinter 4% | Commander-Sprinter 3% | Botlord-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Storage Commander-Sprinter | -7/Garrison Hacker-Sprinter | -6/Factory Bothacker-Sprinter | -6/Garrison Bothacker-Sprinter | -6/Factory Bothacker-Sprinter | -6/Lower Caves Bothacker-Sprinter | -6/Lower Caves Bothacker-Sprinter | -6/Zion Bothacker-Sprinter | -5/Proximity Caves Bothacker-Sprinter | -5/Factory Bothacker-Sprinter | -5/Garrison Botlord-Sprinter | -4/Factory Botlord-Mutant | -4/Garrison Botlord-Mutant | -3/Research Botlord-Mutant | -3/Garrison Botlord-Tank | -3/Research Botlord-Tank | -3/Testing Mutant | -3/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -3 -3 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Sto Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Gar Res Gar Res Tes Gar Matter Collected 5522 | 208 194 202 . 35 597 782 68 28 302 45 70 330 . 73 . 22 . 161 243 40 491 511 481 277 362 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5349 | 74 252 212 . 64 595 891 83 181 137 223 217 399 . . . . . 161 117 . 777 364 127 285 190 . Parts 253 | 2 14 17 . 2 35 50 12 8 3 8 13 5 . . . . . 6 5 . 26 20 9 13 5 . Haulers Intercepted 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Recyclers Shooed 6 | . . 1 . . 1 . . 2 . . 1 . . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Sto Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Gar Res Gar Res Tes Gar Combat Hostiles Destroyed 77 | . 4 4 . 2 17 20 3 . . 2 . 4 . . . . . . . . 5 4 3 3 6 . Melee 22 | . . . . . . 1 3 . . 2 . 4 . . . . . . . . 5 3 3 . 1 . Guns 38 | . 4 4 . . 15 14 . . . . . . . . . . . . . . . 1 . . . . Cannons 13 | . . . . 1 2 5 . . . . . . . . . . . . . . . . . 3 2 . AOE 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 3 . Classes Destroyed 15 | 1 3 1 . 1 4 2 . 1 . . . . . . . . . . . . 1 1 . . . . Worker 5 | . 1 1 . . . . . . 1 . . . . . . . . 1 . . . 1 . . . . Builder 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Tunneler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Recycler 9 | 1 1 . . . 1 . . 2 2 . 1 . . . . . . 1 . . . . . . . . Operator 5 | . 1 . . . 1 . . . . . 1 . . . . . . . . . . . 1 1 . . Watcher 3 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . 1 . Swarmer 11 | . . . . . 6 . 2 . . . . . . . . . . . . . 2 . 1 . . . Cutter 4 | . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . . Grunt 33 | . 4 4 . 1 6 4 . . . 2 . 4 . . . . . . . . . 4 . . 4 . Duelist 3 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . 1 . Sentry 12 | . . . . . 4 5 1 . . . . 1 . . . . . . . . . . . . 1 . Specialist 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Hunter 3 | . . . . . 1 1 . . . . . . . . . . . . . . 1 . . . . . Programmer 6 | . . . . . . 3 . . . . . . . . . . . . . . . . . 3 . . Thug 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 7 | 1 3 2 . 2 7 4 2 3 1 2 1 1 . . . . . 1 . . 2 2 2 1 3 . Combat Bots Only 7 | . 2 2 . 2 7 4 2 . . 2 . 1 . . . . . . . . 2 2 2 1 2 . Max Kills in Single Turn 3 | 1 1 1 . 1 1 1 1 1 1 1 1 1 . . . . . 1 . . 1 1 1 1 3 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . Melee 1 | . . . . . . 1 1 . . 1 . 1 . . . . . . . . 1 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Sto Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Gar Res Gar Res Tes Gar Hostile Shots Fired 1069 | . 13 16 . 2 104 247 9 21 8 13 2 111 31 2 3 6 29 9 8 25 59 90 25 43 173 20 Missed 387 | . 4 2 . . 24 73 3 8 7 6 2 54 21 1 . 2 19 3 4 13 21 27 10 13 58 12 Damage Taken 13146 | . 108 203 . 131 1279 2353 44 199 5 180 . 925 85 18 53 . 146 187 178 431 570 1547 524 956 2810 214 Core 2578 | . 20 32 . 36 285 254 7 48 . 16 . 188 10 18 . . 13 . 61 70 219 295 45 50 707 204 Absorbed by Shields 576 | . . . . . . 195 . . . . . 55 . . . . . . . . 315 . 11 . . . Regen/Repaired (Parts) 510 | . . . . . . . . . . . . . . . . . . . . . . 262 225 23 . . Core Remaining (%) 70 | 100 . . . 64 . . . . . 90 . . . . . . 73 . 93 . 74 . . . . . Volleys Fired 358 | 3 14 14 . 4 47 91 1 . . . . 8 1 3 . . . 17 8 7 15 54 14 31 26 . Largest 2 | 2 2 2 . 2 2 2 1 . . . . 1 1 1 . . . 1 1 1 1 1 1 1 1 . Hottest 104 | 40 46 46 . 71 71 104 69 . . . . 66 10 10 . . . 10 10 10 7 10 83 83 83 . Shots Fired 506 | 6 28 28 . 8 94 147 2 . . . . 8 1 3 . . . 17 8 7 15 61 15 32 26 . Gun 276 | 6 28 28 . 4 82 119 2 . . . . . . . . . . . . . . 7 . . . . Cannon 77 | . . . . 4 12 28 . . . . . 5 . . . . . . . . . . 3 13 12 . Launcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Special 151 | . . . . . . . . . . . . 3 1 3 . . . 17 8 7 15 54 12 19 12 . Kinetic 319 | 6 28 28 . 8 94 122 . . . . . 5 . . . . . . . . . . 3 13 12 . Thermal 34 | . . . . . . 25 2 . . . . . . . . . . . . . . 7 . . . . Explosive 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 18 | 1 8 8 . 2 10 10 . . . . . 3 4 7 . . . 8 6 5 6 18 13 4 7 . Robot Miss Streak 11 | 4 2 2 . 2 11 7 . . . . . 3 . . . . . 2 1 1 1 4 2 3 2 . Penetration Max 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . . 1 . . 2 2 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . Autonomous 7 | . . . . . . . . . . . . . . . . . . . . . . 7 . . . . Shots Hit Robots 503 | 1 19 24 . 3 75 90 4 4 13 12 10 40 1 3 . . . 15 13 6 49 64 17 20 20 . Core Hits 232 | 1 12 14 . 2 74 60 3 2 1 4 2 9 . . . . . 2 2 . 14 7 4 7 10 2 Critical Kills 3 | . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Critical Strikes 31 | . 1 . . . 2 8 1 . . 1 . 7 . . . . . . . . 5 2 1 . 3 . Burn 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Destroy 6 | . 1 . . . . 5 . . . . . . . . . . . . . . . . . . . . Blast 6 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . 2 . Sever 9 | . . . . . . . 1 . . 1 . 7 . . . . . . . . . . . . . . Impale 9 | . . . . . . . . . . . . . . . . . . . . . 5 2 1 . 1 . Melee Attacks 299 | . . . . . . 2 21 6 17 26 21 75 1 . . . . 3 16 11 51 19 19 5 6 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 196 | . . . . . . 2 21 6 8 26 16 65 1 . . . . 3 16 11 21 . . . . . Piercing 79 | . . . . . . . . . . . . . . . . . . . . . 30 19 19 5 6 . Sneak Attacks 34 | . . . . . . . . 2 13 . 4 4 . . . . . 2 . . 1 3 3 1 1 . Combat Hostiles 4 | . . . . . . . . . . . . 1 . . . . . . . . 1 1 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 14174 | 15 245 345 . 114 1234 1807 120 226 244 441 280 1159 . . . . . 181 546 . 2689 723 371 816 2585 33 Guns 3208 | 15 245 345 . 12 1061 1314 . . . . . . . . . . . . . . . 216 . . . . Cannons 1709 | . . . . 61 166 422 . . . . . . . . . . . . . . . . . 463 597 . Explosions 2004 | . . . . 41 . . . . . . . . . . . . . . . . . . . 199 1764 . Melee 7155 | . . . . . . 65 120 226 244 441 280 1159 . . . . . 181 546 . 2689 498 371 154 181 . Ramming 98 | . . . . . 7 6 . . . . . . . . . . . . . . . 9 . . 43 33 Kinetic 4530 | 15 245 345 . 73 1227 1565 . . . . . . . . . . . . . . . . . 463 597 . Thermal 428 | . . . . 41 . 171 . . . . . . . . . . . . . . . 216 . . . . Explosive 1963 | . . . . . . . . . . . . . . . . . . . . . . . . 199 1764 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3785 | . . . . . . 65 120 226 244 441 280 1159 . . . . . 181 546 . 523 . . . . . Piercing 3370 | . . . . . . . . . . . . . . . . . . . . . 2166 498 371 154 181 . Highest Corruption 39 | . . . . 9 . 4 4 2 2 2 . . . . . . . 2 3 . 5 10 10 13 37 39 Average Corruption 6 | . . . . 9 . 3 4 2 2 2 . . . . . . . 1 2 . 5 6 10 10 17 37 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 246 | . . . . 13 . 19 10 3 4 2 . . . . . . . 4 17 . 24 20 74 22 31 3 Message Errors 69 | . . . . 4 . 3 4 1 2 . . . . . . . . 1 7 . 10 7 15 7 8 . Matter Fused 60 | . . . . 2 . 5 2 1 . 1 . . . . . . . . 4 . 6 2 26 5 6 . Heat Flow Errors 32 | . . . . 4 . 2 2 . 1 . . . . . . . . 2 1 . 3 2 6 3 5 1 Energy Discharges 26 | . . . . 1 . 3 1 . 1 . . . . . . . . . 2 . 3 3 10 . 1 1 Parts Rejected 5 | . . . . . . 1 . . . . . . . . . . . 1 . . . 1 1 . 1 . Parts Fused 5 | . . . . . . . . 1 . . . . . . . . . . 1 . . . 3 . . . Data Loss (minor) 20 | . . . . 2 . 3 . . . . . . . . . . . . 1 . 2 4 5 1 2 . Data Loss (major) 9 | . . . . . . . . . . . . . . . . . . . 1 . . 1 5 2 . . Misfires 5 | . . . . . . 1 1 . . . . . . . . . . . . . . . 1 1 1 . Alerts 5 | . . . . . . 1 . . . 1 . . . . . . . . . . . . 2 1 . . Misdirections 9 | . . . . . . . . . . . . . . . . . . . . . . . . 2 6 1 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1148 | . . . . . . 11 . 79 85 5 119 12 . . . . . 33 . . 326 12 60 77 329 . Projectiles 75 | . . . . . . 11 . . . . . . . . . . . . . . . . . 18 46 . Explosions 303 | . . . . . . . . . . . . . . . . . . . . . . . . 59 244 . Melee 770 | . . . . . . . . 79 85 5 119 12 . . . . . 33 . . 326 12 60 . 39 . Knockbacks 11 | . . . . . 3 6 . . . . . . . . . . . . . . . . . 1 1 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 11 | . . . . . 3 6 . . . . . . . . . . . . . . . . . 1 1 . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 714 | . . . . 84 178 . . . . . . . . . . . . . . . . . . 97 340 15 Shots 8 | . . . . 2 2 . . . . . . . . . . . . . . . . . . 2 2 . Rammed 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Targets Rammed 19 | . . . . . 2 1 . . . . . . . . . . . . . . . 1 . . 8 7 Kicked 12 | . . . . . 2 1 . . . . . . . . . . . . . . . 1 . . 8 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 499 | . 4 23 . 210 198 499 249 2 92 15 4 155 11 10 4 . . 232 145 18 278 305 263 285 355 202 Average Temperature 99 | . 4 9 . 80 50 125 99 2 14 6 2 61 4 5 4 . . 117 67 18 118 115 98 85 120 110 Received Heat Transfer 2654 | . 63 147 . 12 351 426 . 45 . 36 . 315 12 27 9 . . . 30 106 20 334 9 18 670 24 Effects 29 | . . . . . . 25 1 . . . . . . . . . . 1 . . . 1 . 1 . . Shutdowns 9 | . . . . . . 9 . . . . . . . . . . . . . . . . . . . . Energy Bleed 7 | . . . . . . 4 1 . . . . . . . . . . 1 . . . . . 1 . . Interference 5 | . . . . . . 4 . . . . . . . . . . . . . . . 1 . . . . Matter Decay 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Short Circuit 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Damage (major) 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . . . . . . . . . . . . . 1 . 4 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Heat Transferred 638 | . . . . 50 . 388 . . . . . . . . . . . . . . . 200 . . . . Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Sto Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Gar Res Gar Res Tes Gar Peak Influence 2172 | 5 134 140 . 197 437 1047 648 420 226 254 353 921 504 . . . . 249 1372 966 1331 952 2172 1952 1234 774 Initial 1221 | . 3 . . . . 284 510 294 191 130 133 79 483 . . . . 189 45 720 676 748 601 1221 1100 759 Average 668 | 1 63 41 . 26 128 622 594 339 169 178 189 543 479 . . . . 161 554 791 1029 636 1413 1591 1130 764 Maximum Alert Level 5 | . . . . . 2 3 2 2 1 1 1 3 2 . . . . 1 4 3 4 3 5 5 4 3 Low Security (%) 21 | 100 100 100 . 100 84 . . . 25 59 66 6 . . . . . 42 11 . . . . . . . Level 1 15 | . . . . . 10 14 . 71 74 40 33 26 . . . . . 57 42 . . . . . . . Level 2 19 | . . . . . 4 49 100 28 . . . 30 100 . . . . . 10 2 2 64 3 . . . Level 3 23 | . . . . . . 35 . . . . . 36 . . . . . . 20 97 64 35 26 . 31 100 Level 4 11 | . . . . . . . . . . . . . . . . . . . 15 . 32 . 26 47 68 . Level 5 7 | . . . . . . . . . . . . . . . . . . . . . . . 43 29 . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . 22 . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 38 | . 2 . . . 3 . . 2 3 . 2 . 1 . . . . 3 . 7 . 6 . 6 3 . Investigation 7 | . . . . . 1 . . 1 1 . 1 . 1 . . . . 1 . . . 1 . . . . Extermination 7 | . . . . . . . . . 1 . . . . . . . . 2 . . . 3 . 1 . . Reinforcement 13 | . 2 . . . 1 . . 1 . . 1 . . . . . . . . 5 . 1 . . 2 . Assault 9 | . . . . . . . . . . . . . . . . . . . . 2 . 1 . 5 1 . Garrison 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Sto Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Gar Res Gar Res Tes Gar Distress Signals 9 | . . . . . 1 2 1 1 . . 2 . . . . . . . . . . . . 2 . . Communications Jammed 130 | . . . . . . . . . . . 13 . 15 . . . . . . 4 . 98 . . . . Distress Signals 124 | . . . . . . . . . . . 13 . 15 . . . . . . 4 . 92 . . . . Times Spotted 384 | . 8 5 . 2 22 31 5 11 2 14 9 28 9 2 6 4 17 7 23 18 23 34 28 36 28 12 Peak Tracking Total 14 | . 2 2 . 2 6 5 3 6 2 6 4 4 7 2 4 4 14 2 6 10 5 4 5 12 12 14 Tactical Retreats 35 | . . 1 . . 1 8 1 2 . 1 1 1 1 . 2 . 3 . 1 4 1 1 5 . 1 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Sto Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Gar Res Gar Res Tes Gar Traps Triggered 36 | . . . . 1 1 5 . 1 . 2 2 8 . . . . . 1 4 . 4 . 7 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 4 | . . . . . . . . . . . . . . . 1 . . . . . 3 . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 14 | . . . . . 2 . . . . . . . . . 4 . . . . . 8 . . . . . Triggered 5 | . . . . . . . . . . . . . . . 1 . . . . . 3 1 . . . . Most Traps Carried 3 | . . 3 3 3 2 . . . . . . . . . . . . . . . 3 . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -3 -3 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Sto Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Gar Res Gar Res Tes Gar Machines Disabled 46 | . . . . 8 3 5 . . 1 . . 4 . . . . . . 5 1 6 . 6 4 3 . Max in Single Turn 8 | . . . . 8 3 1 . . 1 . . 1 . . . . . . 1 . 1 . 1 1 1 . Garrison Relay 17 | . . . . . . 2 . . . . . 4 . . . . . . 4 . 2 . 5 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Sto Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Gar Res Gar Res Tes Gar Machines Accessed 47 | . . 1 1 1 2 2 1 3 1 . 8 3 4 . . . . 3 2 2 3 3 1 4 2 . Terminals 28 | . . 1 . . . 2 1 2 . . 4 3 2 . . . . 1 2 1 3 2 1 2 1 . Fabricators 7 | . . . . . . . . 1 . . 3 . 1 . . . . . . . . . . 2 . . Repair Stations 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . 1 . . . 1 . 1 . . . . . . 2 . 1 . 1 . . 1 . Total Hacks 103 | . . 2 1 1 5 4 3 9 2 . 20 7 9 . . . . 9 3 5 4 8 1 7 3 . Successful 46 | . . . 1 1 2 2 1 4 2 . 9 2 1 . . . . 4 2 3 3 4 1 3 1 . Failed 57 | . . 2 . . 3 2 2 5 . . 11 5 8 . . . . 5 1 2 1 4 . 4 2 . Catastrophic 7 | . . . . . . . . . . . 3 . 1 . . . . . . . . 1 . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 39 | . . . . . . . 1 3 1 . 9 . 7 . . . . 7 . 4 . 4 . 3 . . Terminals 61 | . . 2 . . . 4 3 6 . . 12 7 6 . . . . 3 3 1 4 4 1 3 2 . Fabricators 13 | . . . . . . . . 3 . . 5 . 1 . . . . . . . . . . 4 . . Repair Stations 6 | . . . . . 4 . . . . . . . 2 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 21 | . . . . . 1 . . . 2 . 3 . . . . . . 6 . 4 . 4 . . 1 . Terminal Hacks 23 | . . . 1 1 . 2 1 3 . . 4 2 . . . . . . 2 . 3 2 1 1 . . Record 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Open Door 4 | . . . . 1 . 1 . . . . 1 1 . . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Branch Access Points 3 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 . . Emergency Access Points 7 | . . . . . . 1 1 . . . 1 1 . . . . . . 1 . 1 . 1 . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Patrol Navigation 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Security Stations 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Fabricator Hacks 5 | . . . . . . . . 1 . . 3 . . . . . . . . . . . . 1 . . Build 5 | . . . . . . . . 1 . . 3 . . . . . . . . . . . . 1 . . Repair Station Hacks 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . Scan Component 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 8 | . . . . . 1 . . . 1 . 1 . . . . . . 2 . 1 . 1 . . 1 . Unlock Access 8 | . . . . . 1 . . . 1 . 1 . . . . . . 2 . 1 . 1 . . 1 . Unauthorized Hacks 8 | . . . . . . . . . 1 . 1 . . . . . . 2 . 2 . 1 . 1 . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Liberate 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . . . 1 . 1 . . . . . . 2 . 2 . 1 . . . . Restock 3 | . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . Reprogram 4 | . . . . . . . . . 1 . 1 . . . . . . . . 1 . 1 . . . . Data Cores Recovered 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . . 1 . . 1 1 1 3 . . 5 2 4 . . . . 3 . 1 3 3 . 4 2 . Full Trace Events 6 | . . . . . 1 . . 1 . . . 1 1 . . . . 1 . . . 1 . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built 8 | . . . . . . . . . . . 6 . . . . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 245 | . . . . . . . . . . . 152 . . . . . . . . . . . . 93 . . Total Robot Build Rating 44 | . . . . . . . . . . . 30 . . . . . . . . . . . . 14 . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Built 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 148 | . . . . . . . . 53 . . 95 . . . . . . . . . . . . . . . Total Part Build Rating 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -3 -3 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Sto Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Gar Res Gar Res Tes Gar Used RIF Installer 8 | . . . . . . 1 . . . 1 . 1 . . . . . . 1 . 2 . 1 . . 1 Signal Jammer 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Robot Detection 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Structural Interface 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Autooverride 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Autoassimilate 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Robots Hacked 71 | . . . . . . . . . 1 . 2 10 1 3 . . . 7 5 3 6 14 5 8 6 . Non-combat 9 | . . . . . . . . . 1 . 2 . 1 1 . . . . . . 1 3 . . . . Combat 62 | . . . . . . . . . . . . 10 . 2 . . . 7 5 3 5 11 5 8 6 . Autooverrided 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Autoassimilated 6 | . . . . . . . . . . . . . . . . . . . . . . . 2 4 . . Robot Hacks Applied 68 | . . . . . . . . . 1 . 5 10 1 3 . . . 7 5 3 6 15 2 4 6 . parse_system 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . find_fabricator 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . drop_inventory 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . check_alert 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . purge_threat 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . disarm_traps 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . block_reporting 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . mark_system 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . disrupt_area 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . amplify_resonance 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . reboot_system 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . go_dormant 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . overwrite_iff 5 | . . . . . . . . . . . . 1 . . . . . . 2 . . 1 . . 1 . streamctrl_high 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . formatsys_low 6 | . . . . . . . . . 1 . . . . 1 . . . . . . . 2 . . 2 . formatsys_high 41 | . . . . . . . . . . . . 7 . 2 . . . 7 2 3 6 8 2 3 1 . Relay Couplers Released 71 | . . . . . . 9 . . . . . 18 . . . . . . 15 4 10 . 15 . . . Machine Destruction 67 | . . . . . . 9 . . . . . 18 . . . . . . 15 . 10 . 15 . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Attached 38 | . . . . . . . . 1 . . . 10 . . . 2 . 1 6 2 7 2 3 1 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 18 | . . . . . . 2 . . 7 . . . . . . . . . . . . . 9 . . . Allies Hacked 15 | . . . . . . . . . . . . . . . . . . 1 6 1 . 3 1 3 . . Hacks Repelled 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Sto Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Gar Res Gar Res Tes Gar Total Allies 110 | . . . . . . 2 . . 13 . 7 10 . 3 . . . 8 12 4 6 16 15 10 4 . Largest Group 18 | . . . . . . 2 . . 13 11 6 5 3 3 3 . . 8 15 14 4 12 18 13 3 . Highest-Rated Group 971 | . . . . . . 62 . . 250 218 174 145 129 82 82 . . 470 723 630 206 708 971 701 145 . Highest-Rated Ally 116 | . . . . . . 31 . . 32 32 29 51 51 29 29 . . 82 82 82 116 82 116 82 64 . Total Orders 74 | . . . . . . . . . . 6 . . . . 2 . . 12 6 . 1 10 35 2 . . STAY 30 | . . . . . . . . . . 3 . . . . 1 . . 8 2 . 1 4 11 . . . FOLLOW 27 | . . . . . . . . . . 3 . . . . . . . 4 . . . 2 18 . . . GUARD 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . AID 12 | . . . . . . . . . . . . . . . . . . . . . . 4 6 2 . . DROP 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Ally Attacks 781 | . . . . . . . . . 25 56 55 75 6 . 12 . . 2 108 62 41 86 143 95 15 . Total Damage 22156 | . . . . . . . . . 390 1278 770 1940 124 . 168 . . 69 3558 1623 1501 2477 4501 3422 335 . Kills 128 | . . . . . . . . . 4 8 4 17 . . . . . . 24 7 11 11 25 15 2 . Allies Corrupted 4 | . . . . . . . . . . . . . . . 1 . . . . 2 . 1 . . . . Allies Melted 3 | . . . . . . . . . . . . 1 . . 1 . . . . . . . 1 . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Sto Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Gar Res Gar Res Tes Gar Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 . . . . . . . . . . 1 . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -3 -3 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Sto Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Gar Res Gar Res Tes Gar Turns Passed 16346 | 58 416 742 747 406 642 1482 363 207 559 248 503 1031 224 216 109 83 72 636 1229 325 1256 1500 2176 496 587 33 Spaces Moved 13255 | 37 186 354 394 197 348 813 235 448 198 188 1056 1254 406 406 206 248 232 874 1129 414 1081 759 1083 338 338 33 Core 132 | 4 . . . . . . . . . . . . . . . . . . . . 13 . . . 82 33 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 5528 | 33 186 354 394 197 348 813 235 41 . . . . . . . . . . . . 491 759 1083 338 256 . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 7595 | . . . . . . . . 407 198 188 1056 1254 406 406 206 248 232 874 1129 414 577 . . . . . Fastest Speed 21 | 50 120 190 190 190 120 100 108 23 24 24 24 24 31 31 31 31 31 31 31 29 21 120 120 120 50 50 Average Speed 74 | 112 182 190 190 190 126 118 108 33 24 24 24 27 31 31 31 31 31 31 31 31 74 120 120 121 141 50 Slowest Speed 400 | 120 190 190 190 190 128 360 108 108 24 24 25 31 31 31 31 31 31 31 31 37 400 120 120 190 190 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 12 | . . . . . . . . 1 . . 6 2 . . . . . 1 . . 2 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 3 29 75 88 66 29 55 20 13 15 25 21 85 13 60 46 14 48 10 88 18 67 9 68 13 46 9 Regions Visited 26 Branch Regions 9 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 10 | . . . . . 1 . . 1 1 . 1 . . . . . 1 1 . 1 . 1 . 1 1 . Unknown Exits Taken 10 | 1 1 1 1 1 . . 1 . . . . . 1 1 1 1 . . . . . . . . . . Scrap Searched 16 | . . 2 . 2 . . . . . . . . . 8 1 1 2 . . . . . . . . . Spaces Dug 49 | . . . . . . . 13 . 3 3 5 4 1 . . . . . 2 9 . 4 . 4 1 . Terrain Destroyed 187 | . . . . 29 45 2 13 . 3 3 5 5 1 . . . . . 2 9 . 4 1 46 19 . Melee 48 | . . . . . . . 13 . 3 3 5 4 1 . . . . . 2 9 . 4 . 3 1 . Projectile 16 | . . . . 1 1 2 . . . . . 1 . . . . . . . . . . 1 6 4 . AOE 123 | . . . . 28 44 . . . . . . . . . . . . . . . . . . 37 14 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Sto Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Gar Res Gar Res Tes Gar Total 18947 | 45 235 398 393 222 465 1181 314 499 698 350 1277 1832 502 494 250 252 231 1233 1985 590 1428 1298 1919 397 409 50 Wait 4216 | 1 12 4 . 16 13 204 40 18 472 106 149 317 90 81 40 . . 333 758 150 194 443 746 12 8 9 Move 13199 | 36 185 353 393 196 347 811 234 445 197 186 1043 1248 405 405 205 247 231 871 1127 413 1075 758 1081 337 337 33 Hop 12 | . . . . . . . . 1 . . 6 2 . . . . . 1 . . 2 . . . . . Pick Up 122 | . 16 7 . 2 14 5 10 3 5 . 8 10 1 . 1 2 . 2 5 1 16 3 4 5 2 . Fast Attach 110 | 5 4 2 . 1 4 17 . 4 1 1 2 13 1 . . 1 . 3 3 4 25 3 11 1 4 . Attach 54 | . . . . . 8 7 . 7 2 . 4 3 . 1 . . . 1 3 2 4 4 . 1 7 . Detach 11 | . . . . . . 1 . . . . 1 . . . . . . . 1 . 1 . . 1 6 . Swap 54 | . . 7 . . 8 7 1 2 . . 1 10 1 3 . 1 . . 1 . 3 5 2 1 1 . Drop 168 | . 4 11 . 3 20 12 7 13 4 1 6 24 2 1 . 1 . 2 5 3 24 8 12 3 2 . Fire 358 | 3 14 14 . 4 47 91 1 . . . . 8 1 3 . . . 17 8 7 15 54 14 31 26 . Melee 298 | . . . . . . 2 21 6 17 26 21 75 1 . . . . 3 16 10 51 19 19 5 6 . Ram 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 8 Kick 12 | . . . . . 2 1 . . . . . . . . . . . . . . . 1 . . 8 . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 257 | . . . . . . 3 . . . 30 36 117 . . . . . . 58 . 10 . 3 . . . Rewire 52 | . . . . . . 20 . . . . . 5 . . . . . . . . . . 27 . . . Trap 14 | . . . . . 2 . . . . . . . . . 4 . . . . . 8 . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -8/Garrison -8/Materials -7/Factory (discovered 3 exits: *Sto / Low x2) -7/Storage -7/Garrison -6/Factory (discovered 6 exits: Fac x4 / *Ext / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / Gar / Gar) -5/Garrison (discovered 3 exits: *Fac x3) -4/Factory (discovered 2 exits: *Res / Gar) -4/Garrison (discovered 2 exits: *Res x2) -3/Research (discovered 4 exits: Arm / Tes x2 / Gar) -3/Garrison (discovered 2 exits: *Res x2) -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -3/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 475 | -10/Materials | Entered Mines 559 | -10/Mines | Found a hidden stash of uninstalled traps 634 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 638 | -10/Mines | Found Prototype Device 638 | -10/Mines | Identified Exp. Sensor Array 658 | -10/Mines | Learned Materials emergency access door positions 687 | -10/Mines | Discovered new exit (range 6) 1004 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1004 | -10/Mines | Discovered new exit (range 5) 1054 | -10/Mines | Learned location of Storage (-7) 1217 | -10/Mines | Entered Exiles 1217 | -10/Exiles | Found Exiles lab abandoned 1949 | -10/Exiles | Discovered new exit (range 10) 1964 | -10/Exiles | Entered Mines 1969 | -9/Mines | Met a Derelict bent on vengeance 1990 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2245 | -9/Mines | Learned location of Zion (-6) 2260 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2349 | -9/Mines | Discovered new exit (range 10) 2370 | -9/Mines | Entered Materials 2370 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x3 2866 | -8/Materials | Destroyed 7 combat bots 2948 | -8/Materials | Garrison activated, responded to threat 2980 | -8/Materials | Core integrity fell below 50% 3010 | -8/Materials | Identified exit to Garrison 3012 | -8/Materials | Entered Garrison 3166 | -8/Garrison | Triggered checkpoint 3278 | -8/Garrison | Build established: Scavenger-Mutant 3313 | -8/Garrison | P-60 Hacker assimilated allied OZ-CNB(g) 3325 | -8/Garrison | P-60 Hacker assimilated allied 0L-GD4(g) 3376 | -8/Garrison | Lost 3 parts (1n1u1w) 3392 | -8/Garrison | Installed Relay Interface Framework 3414 | -8/Garrison | Garrison Relay disabled 3526 | -8/Garrison | Triggered checkpoint 3537 | -8/Garrison | Triggered checkpoint 3819 | -8/Garrison | Core integrity fell below 20% 3854 | -8/Garrison | Lost 5 parts (1p3n1u) 4122 | -8/Garrison | Garrison Relay disabled 4156 | -8/Garrison | Discovered new exit (range 11) 4382 | -8/Garrison | Lost 3 parts (2n1w) 4494 | -8/Garrison | Entered Materials 4851 | -8/Materials | Discovered new exit (range 7) 4857 | -8/Materials | Entered Factory 4857 | -7/Factory | Evolved 2 slots: Utility x2 4994 | -7/Factory | Discovered new exit (range 12) 5015 | -7/Factory | Identified exit to Storage 5015 | -7/Factory | Identified exit to Lower Caves 5055 | -7/Factory | Fabricated Adv. Cooling System? 5064 | -7/Factory | Entered Storage 5200 | -7/Storage | Build established: Sprinter 5584 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 5590 | -7/Storage | Identified exit to Garrison 5591 | -7/Storage | Garrison activated, responded to threat 5623 | -7/Storage | Entered Garrison 5623 | -7/Garrison | Accompanied by 11 allies 5706 | -7/Garrison | Expanded RIF knowledge: Signal Jamming 5792 | -7/Garrison | Triggered checkpoint 5797 | -7/Garrison | Discovered new exit (range 12) 5798 | -7/Garrison | Lost 7 allies 5871 | -7/Garrison | Entered Factory 5871 | -6/Factory | Evolved 2 slots: Utility x2 5982 | -6/Factory | Identified exit to Factory 6036 | -6/Factory | Fabricated G-50 Soldier? 6133 | -6/Factory | Fabricated G-50 Soldier? 6267 | -6/Factory | Discovered new exit (range 6) 6268 | -6/Factory | Identified exit to Extension 6367 | -6/Factory | Identified exit to Garrison 6374 | -6/Factory | Entered Garrison 6374 | -6/Garrison | Accompanied by 1 ally 6376 | -6/Garrison | Triggered checkpoint 6389 | -6/Garrison | Lost 4 allies 6406 | -6/Garrison | Triggered checkpoint 6436 | -6/Garrison | Garrison Relay disabled 6636 | -6/Garrison | Triggered checkpoint 6706 | -6/Garrison | Triggered checkpoint 6749 | -6/Garrison | Discovered new exit (range 11) 6757 | -6/Garrison | Garrison Relay disabled 6826 | -6/Garrison | Triggered checkpoint 6835 | -6/Garrison | Garrison Relay disabled 6924 | -6/Garrison | Triggered checkpoint 6959 | -6/Garrison | Discovered new exit (range 10) 6982 | -6/Garrison | Spotted B-75 Beast 7057 | -6/Garrison | Found Adv. Powered Armor 7091 | -6/Garrison | Build established: Bothacker-Sprinter 7266 | -6/Garrison | Discovered new exit (range 10) 7318 | -6/Garrison | Rescued a captive Derelict 7319 | -6/Garrison | Rescued a captive Derelict 7326 | -6/Garrison | Expanded RIF knowledge: Robot Detection 7331 | -6/Garrison | Garrison Relay disabled 7405 | -6/Garrison | Entered Factory 7405 | -6/Factory | Accompanied by 3 allies 7598 | -6/Factory | Discovered new exit (range 16) 7629 | -6/Factory | Entered Lower Caves 7753 | -6/Lower Caves | Encountered a Warlord checkpoint 7784 | -6/Lower Caves | Discovered new exit (range 7) 7845 | -6/Lower Caves | Entered another Lower Caves area 7845 | -6/Lower Caves | Accompanied by 3 allies 7845 | -6/Lower Caves | Discovered exit to Factory (range 9) 7940 | -6/Lower Caves | Learned Factory terminal intel 7943 | -6/Lower Caves | Discovered new exit (range 5) 7954 | -6/Lower Caves | Entered Zion 7986 | -6/Zion | Discovered new exit (range 16) 8000 | -6/Zion | Found Relay Coupler [Programmer] 8005 | -6/Zion | Found Relay Coupler [Programmer] 8006 | -6/Zion | Found Relay Coupler [Programmer] 8022 | -6/Zion | RIF detected upon attempting to enter Zion 8022 | -6/Zion | Attacked by Zionites 8022 | -6/Zion | Spotted SG-77D(B) 8022 | -6/Zion | Spotted BZ-OW7(B) 8037 | -6/Zion | Entered Proximity Caves 8103 | -5/Proximity Caves | Learned Factory terminal intel 8106 | -5/Proximity Caves | Discovered exit to Factory (range 9) 8109 | -5/Proximity Caves | Entered Factory 8109 | -5/Factory | Evolved 2 slots: Utility x2 8110 | -5/Factory | Loaded intel: 26 terminal locations 8138 | -5/Factory | Discovered new exit (range 10) 8150 | -5/Factory | Identified exit to Garrison 8223 | -5/Factory | Identified exit to Garrison 8745 | -5/Factory | Entered Garrison 8745 | -5/Garrison | Accompanied by 8 allies 8760 | -5/Garrison | Triggered checkpoint 8767 | -5/Garrison | *Greg v2 assimilated hostile G-50 Soldier 8878 | -5/Garrison | Triggered checkpoint 8912 | -5/Garrison | Garrison Relay disabled 9133 | -5/Garrison | Triggered checkpoint 9294 | -5/Garrison | Triggered checkpoint 9365 | -5/Garrison | *Greg v2 assimilated hostile G-50 Soldier 9369 | -5/Garrison | *Greg v2 assimilated hostile G-50 Soldier 9404 | -5/Garrison | Triggered checkpoint 9418 | -5/Garrison | *Greg v2 assimilated hostile G-50 Soldier 9467 | -5/Garrison | Discovered new exit (range 11) 9504 | -5/Garrison | Expanded RIF knowledge: Structural Interface 9528 | -5/Garrison | Garrison Relay disabled 9532 | -5/Garrison | Triggered checkpoint 9565 | -5/Garrison | Found embedded Infiltrators 9622 | -5/Garrison | Triggered checkpoint 9639 | -5/Garrison | Triggered checkpoint 9645 | -5/Garrison | Garrison Relay disabled 9672 | -5/Garrison | Build established: Commander-Sprinter 9691 | -5/Garrison | Discovered new exit (range 15) 9761 | -5/Garrison | Garrison Relay disabled 9776 | -5/Garrison | Triggered checkpoint 9789 | -5/Garrison | Discovered new exit (range 15) 9974 | -5/Garrison | Entered Factory 9974 | -4/Factory | Accompanied by 14 allies 9974 | -4/Factory | Evolved 2 slots: Utility x2 9975 | -4/Factory | Loaded intel: 26 terminal locations 10021 | -4/Factory | Build established: Botlord-Sprinter 10084 | -4/Factory | Spotted B-86 Titan 10112 | -4/Factory | Discovered new exit (range 14) 10168 | -4/Factory | Lost 14 allies 10224 | -4/Factory | First assault squad dispatched 10271 | -4/Factory | Identified exit to Garrison 10299 | -4/Factory | Entered Garrison 10299 | -4/Garrison | Accompanied by 2 allies 10308 | -4/Garrison | Triggered checkpoint 10335 | -4/Garrison | Garrison Relay disabled 10353 | -4/Garrison | Expanded RIF knowledge: Autoassimilate 10429 | -4/Garrison | Lost 4 allies 10590 | -4/Garrison | Spotted B-86 Titan 10591 | -4/Garrison | Assimilated Titan 7a with formatsys_high 10596 | -4/Garrison | Triggered checkpoint 10599 | -4/Garrison | Triggered checkpoint 10614 | -4/Garrison | Triggered checkpoint 10770 | -4/Garrison | Lost 4 parts (2n2u) 10903 | -4/Garrison | Discovered new exit (range 10) 11026 | -4/Garrison | Expanded RIF knowledge: Autooverride 11119 | -4/Garrison | Build established: Botlord-Mutant 11179 | -4/Garrison | Discovered new exit (range 5) 11212 | -4/Garrison | Triggered checkpoint 11234 | -4/Garrison | Garrison Relay disabled 11457 | -4/Garrison | Learned Research security intel 11555 | -4/Garrison | Entered Research 11555 | -3/Research | Accompanied by 1 ally 11555 | -3/Research | Evolved 2 slots: Weapon x2 11864 | -3/Research | Build established: Botlord-Gunner 11972 | -3/Research | Lost 3 allies 12284 | -3/Research | Build established: Botlord-Mutant 12346 | -3/Research | Identified exit to Armory 12346 | -3/Research | Identified exit to Testing 12347 | -3/Research | First assault squad dispatched 12455 | -3/Research | Lost 3 parts (2p1u) 12492 | -3/Research | Master 8d assimilated hostile B-74 Champion 12758 | -3/Research | System corruption reached 10% 12916 | -3/Research | Master 8d assimilated hostile G-67 Veteran 12921 | -3/Research | Master 8d assimilated hostile G-67 Veteran 12961 | -3/Research | Lost 3 allies 12999 | -3/Research | Identified exit to Garrison 13055 | -3/Research | Entered Garrison 13055 | -3/Garrison | Accompanied by 9 allies 13101 | -3/Garrison | Heavy support dispatched to Research 13102 | -3/Garrison | Heavy support dispatched to Research 13157 | -3/Garrison | Expanded RIF knowledge: Patrol Navigation 13398 | -3/Garrison | Garrison Relay disabled 13402 | -3/Garrison | Triggered checkpoint 13590 | -3/Garrison | Triggered checkpoint 13638 | -3/Garrison | Garrison Relay disabled 13705 | -3/Garrison | Spotted B-86 Titan 13706 | -3/Garrison | Autoassimilated Titan 8a with RIF 13710 | -3/Garrison | Triggered checkpoint 13716 | -3/Garrison | Triggered checkpoint 13719 | -3/Garrison | Triggered checkpoint 14282 | -3/Garrison | Triggered checkpoint 14438 | -3/Garrison | H-XX Assembler disabled 14511 | -3/Garrison | Discovered new exit (range 11) 14526 | -3/Garrison | Triggered checkpoint 14541 | -3/Garrison | Garrison Relay disabled 14573 | -3/Garrison | Build established: Botlord-Tank 14664 | -3/Garrison | Discovered new exit (range 10) 14688 | -3/Garrison | Triggered checkpoint 14746 | -3/Garrison | Triggered checkpoint 14828 | -3/Garrison | Lost 5 allies 15231 | -3/Garrison | Entered Research 15231 | -3/Research | Accompanied by 12 allies 15394 | -3/Research | Fabricated H-77 Assassin? 15515 | -3/Research | First assault squad dispatched 15563 | -3/Research | P-80 Master assimilated allied Warden 8a 15606 | -3/Research | P-80 Master assimilated allied Assassin 8b 15614 | -3/Research | High security lockdown imminent 15666 | -3/Research | Lost 7 allies 15694 | -3/Research | High security lockdown engaged 15716 | -3/Research | Spotted Executioner 15724 | -3/Research | P-80 Master assimilated allied Champion 8a 15726 | -3/Research | P-80 Master assimilated allied Warden 8c 15727 | -3/Research | Entered Testing 15727 | -3/Testing | Accompanied by 1 ally 15756 | -3/Testing | Lost 6 allies 15965 | -3/Testing | Found Prototype Energy Gun 15965 | -3/Testing | Identified Tachyon Dispersion Ray 15977 | -3/Testing | First assault squad dispatched 16102 | -3/Testing | Lost 3 allies 16174 | -3/Testing | System corruption reached 30% 16229 | -3/Testing | Lost 8 parts (1p5u2w) 16241 | -3/Testing | Found Prototype Launcher 16241 | -3/Testing | Identified Z-bomb Delivery System 16269 | -3/Testing | Core integrity fell below 50% 16277 | -3/Testing | Core integrity fell below 20% 16281 | -3/Testing | Spotted PY-8L8YT4PWZ0 16304 | -3/Testing | Lost 8 parts (1p3n2u2w) 16307 | -3/Testing | Spotted Superbehemoth 16308 | -3/Testing | Identified exit to Garrison 16314 | -3/Testing | Entered Garrison 16334 | -3/Garrison | Triggered checkpoint 16341 | -3/Garrison | Expanded RIF knowledge: Autoassimilate 16347 | -3/Garrison | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 16308_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 16321_ System corrupted: Heat flow error (+248). 16323_ RIF reveals location of phase wall. 16323_ Detecting nearby RIF Installer. 16327_ RIF reveals location of phase wall. 16334_ Beams of light sweep through the air. An alarm sounds. 16334_ RIF reveals location of phase wall. 16336_ System corrupted: Energy discharge (-30). 16336_ RIF reveals location of phase wall. 16337_ Y-72 Warden springs to life. 16338_ Relay Coupler [Hunter] severed. Initiating installation procedure... 16341_ Expanded RIF knowledge: Autoassimilate. 16341_ Slammed into C-35 Carver. 16346_ Relay Coupler [Swarmer] destroyed. 16346_ System corrupted by crushing effect (+2). 16347_ Slammed into G-67 Veteran. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#???????????????????????????? | | ????????????????????? ???????????????????????????? | | ????????????????????? ???????????????????????????? | | ????????????????????? ???????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ?????????????#??????# #??????????????????????????? | | ?????????????#"?????# #??????????????????????????? | | ?????????????#" ???# #??????????????????????????? | | ??????????????? ??# #?????#######??????????????? | | ??????????????+++++## ####### """"#??????????????? | | ???????# YYY gg@gcccc "#??????????????? | | ??????????????#"""### ####### """"#??????????????? | | ????????????????????# #?????#######??????????????? | | ????????????????????# #####??????????????????????? | | ????????????????????# +#""#??????????????????????? | | ???????????????????? + "#??????????????????????? | | ???????????????????? + "#??????????????????????? | | ??????????????????? + "#??????????????????????? | | ???????????????????## +#""#??????????????????????? | | ????????????????????# #####??????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #???#####??????????????????? | | ????????????????????# #???# #??????????????????? | | ??????????????????### ##### #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????+ #??????????????????? | | ??????????????????# ##########??????????????????? | | ??????????????????# ????????????????????????????? | | ??????????????????# ????????????????????????????? | | ??????????????????# ????????????????????????????? | | ??????????????????# ????????????????????????????? | | ?????????????????? ????????????????????????????? | | ?????????????????? ????????????????????????????? | | ?????????????????####????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 45 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 65 Melee Accuracy 5 Offensive Hacking 26 Defensive Hacking 10 Relay Coupler Types 7 Relay Coupler Value 207 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Cooling System | x1 | -7/Factory | Preloaded G-50 Soldier | x3 | -6/Factory | Preloaded G-50 Soldier | x3 | -6/Factory | Preloaded H-77 Assassin | x2 | -3/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidanceZhirovSplitter Manual? 0 Play Time 02:36:42 Cumulative 432.1 hours Start 2024.02.27 @ 19:52:45 End 2024.02.28 @ 15:55:42 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 751 Rogue 596 Adventurer 148 Explorer 7 Win Type - Total 19 Types 16/0/2/1/0/0/0/0/0 Lore% 76 Gallery% 86 Achievement% 72 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8f7ad13c-7816-43e7-b15e-497638a4da2d