Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.14 @ 23:43:22 Player: feather Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (28) 140 Value Destroyed (445) 445 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1485 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 300/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Rolling (105) Ox1 Location -9/Materials Parts ------- > --- POWER (3) -------- Ion Engine > --- PROPULSION (2) --- Wheel Compact Wheel > --- UTILITY (2) ------ Large Storage Unit Hardened Light Armor Plating > --- WEAPON (2) ------- Light Cannon Grenade Launcher > --- INVENTORY (15) --- Ion Engine Wheel Wheel Improved Heat Sink High-capacity Battery (250) Structural Scanner Sensor Array Signal Interpreter Seismic Detector Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating Light Cannon EMP Blaster Mining Claw Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Medium Laser Light Cannon > --- INVENTORY -------- Ion Engine Wheel Wheel Improved Heat Sink High-capacity Battery Structural Scanner Sensor Array Signal Interpreter Seismic Detector Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating EMP Blaster Grenade Launcher Mining Claw [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power 2 | . . 2 Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 15 | 7 8 . Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads . | . . . Leg . | . . . Wheel 2 | 2 . . Hover . | . . . Flight . | . . . Utility 4 | 2 2 . Device 1 | 1 . . Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 8 | 2 6 . Energy Gun 4 | 2 2 . Energy Cannon . | . . . Ballistic Gun . | . . . Ballistic Cannon 1 | . 1 . Launcher 3 | . 3 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . To Critical Strikes . | . . . Average Slot Usage (%) 100 | . 100 . Engine 14 | . 14 . Wheel 28 | . 28 . Device 8 | . 8 . Storage 14 | . 14 . Protection 5 | . 5 . Energy Gun 15 | . 15 . Ballistic Cannon 6 | . 6 . Launcher 6 | . 6 . Peak Build Rating 10 | 7 10 . Average Rating 8 | 5 8 . On Entrance 5 | . 7 10 Naked Turns . | . . . Heaviest Build 36 | 14 36 . Greatest Support 26 | 26 26 . Greatest Overweight (x) 1 | . 1 . Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 15 . Average Capacity 14 | 7 14 . Most Carried 15 | 6 15 . Average Carried 12 | 3 13 . Final Capacity 15 | 8 15 15 Final Carried 15 | 6 15 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 516 | 270 246 . Remotely . | . . . Salvage Created 754 | 195 559 . Parts 52 | 14 38 . Haulers Intercepted 2 | . 2 . Recyclers Shooed 3 | . 3 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 14 | . 14 . Guns 5 | . 5 . Cannons 1 | . 1 . AOE 8 | . 8 . Classes Destroyed 8 | 3 5 . Worker 2 | 1 1 . Tunneler 4 | 4 . . Hauler 2 | . 2 . Recycler 3 | 1 2 . Operator 1 | . 1 . Watcher 2 | . 2 . Swarmer 6 | . 6 . Grunt 8 | . 8 . Best Kill Streak 6 | 5 6 . Combat Bots Only 3 | . 3 . Max Kills in Single Turn 2 | 1 2 . Gunslinging . | . . . Exploded 2 | . 2 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 22 | . 22 . Missed 7 | . 7 . Damage Taken 127 | . 127 . Core 34 | . 34 . Absorbed by Shields . | . . . Regen/Repaired (Parts) 31 | . 31 . Core Remaining (%) 93 | 100 86 . Volleys Fired 55 | 10 45 . Largest 2 | 2 2 . Hottest 100 | 90 100 . Shots Fired 98 | 20 78 . Gun 73 | 20 53 . Cannon 14 | . 14 . Launcher 11 | . 11 . Special . | . . . Kinetic 14 | . 14 . Thermal 73 | 20 53 . Explosive 11 | . 11 . Electromagnetic . | . . . Robot Hit Streak 11 | 9 11 . Robot Miss Streak 2 | 1 2 . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 65 | 14 51 . Core Hits 43 | 7 36 . Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 1 | . 1 . Burn 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1497 | 167 1330 . Guns 656 | 167 489 . Cannons 197 | . 197 . Explosions 644 | . 644 . Melee . | . . . Ramming . | . . . Kinetic 197 | . 197 . Thermal 656 | 167 489 . Explosive 644 | . 644 . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 48 | . 48 . Projectiles 7 | . 7 . Explosions 41 | . 41 . Melee . | . . . Knockbacks 3 | . 3 . Impact . | . . . Kinetic 3 | . 3 . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 210 | 110 210 . Average Temperature 56 | 38 60 . Received Heat Transfer 24 | . 24 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 3 | . 3 . Heat Transferred 1902 | 446 1456 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 354 | 30 354 . Initial 122 | . 19 122 Average 213 | 11 233 . Maximum Alert Level 1 | . 1 . Low Security (%) 42 | 100 36 . Level 1 57 | . 63 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 3 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 22 | . 22 . Peak Tracking Total 3 | . 3 . Tactical Retreats 2 | . 2 . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 8 | . 8 . Terminals 5 | . 5 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 18 | . 18 . Successful 13 | . 13 . Failed 4 | . 4 . Catastrophic 1 | . 1 . Database Lockouts 1 | . 1 . Manual 7 | . 7 . Terminals 14 | . 14 . Fabricators . | . . . Repair Stations 2 | . 2 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 8 | . 8 . Part Schematic 1 | . 1 . Robot Analysis 5 | . 5 . Alert Level 1 | . 1 . Hauler Manifests 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks 2 | . 2 . Report Inventory 2 | . 2 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 1 | . 1 . Terminals 1 | . 1 . Botnet 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 5 | . 5 . Full Trace Events 2 | . 2 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 1 | . 1 . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 38 | . 38 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total 5 | . 5 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1243 | 113 1130 . Spaces Moved 923 | 76 847 . Core 3 | 3 . . Treads . | . . . Legs . | . . . Wheels 920 | 73 847 . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 90 . Average Speed 103 | 88 104 . Slowest Speed 105 | 90 105 . Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 34 | 3 98 1 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 70 | . 70 . Melee . | . . . Projectile . | . . . AOE 70 | . 70 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1113 | 99 1014 . Wait 83 | . 83 . Move 921 | 75 846 . Hop . | . . . Pick Up 27 | 7 20 . Fast Attach 6 | 6 . . Attach 1 | 1 . . Detach . | . . . Swap 8 | . 8 . Drop 12 | . 12 . Fire 55 | 10 45 . Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 489 | -10/Materials | Discovered new exit (range 16) 813 | -10/Materials | Repaired Imp. Heat Sink 825 | -10/Materials | Discovered new exit (range 8) 886 | -10/Materials | Central database locked down 963 | -10/Materials | Discovered new exit (range 16) 1111 | -10/Materials | Discovered new exit (range 12) 1244 | -10/Materials | Entered another Materials area 1244 | -9/Materials | Evolved 2 slots: Power x2 1244 | -9/Materials | Self-destructed Last Messages --------------- >>Manifests Retrieving manifest data... No active manifests on record. 01017_ Connecting with Terminal... >>Analysis(M-28 Smith) Downloading analysis... M-28 Smith Tier: 3 M-series mechanics are valued in dangerous areas for their ability to rebuild components, repair simple core integrity, and restore missing functionality by attaching temporary backup components. M-28 Smiths are sometimes dispatched to support an assault force, or are otherwise assigned to a designated repair station. 01035_ W-16 Scout knocked back. 01055_ K-01 Serf collects debris. 01111_ EXIT=FOUND 01204_ Acquired 37 matter. PARAMETERS=POWER+2 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ???????? ??????????????????????? | | ???????? ??????????????????????? | | ???????? ??????????????????????? | | ???????# #?????????????????????? | | ???????# #?????????????????????? | | ???????# #?????????????????????? | | ???????# +?????????????????????? | | ???????# #?????????????????????? | | ???????# #?????????????????????? | | ???????# #?????????????????????? | | ???????# #?????????????????????? | | ???????# #?????????????????????? | | ???????# #?????????????????????? | | ???????# #?????????????????????? | | ???????# #?????????????????????? | | ???????# @ #?????????????????????? | | ???????# #?????????????????????? | | ???????#####?????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 42 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PiercingMobileFacilitator Manual? 0 Play Time 00:10:35 Cumulative 84.8 hours Start 2025.02.14 @ 23:32:51 End 2025.02.14 @ 23:43:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 52 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 75x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 855f4ad9-a4e1-4cf9-a8d9-9db61aab8737