Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.16 @ 14:02:43 Player: LameThyst Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (99) 495 Value Destroyed (3425) 3425 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (880) 880 TOTAL SCORE: 7640 Bonus ------- High Alert Combat Kills 380 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 285/300 Energy 265/290 System Corruption 8% Temperature Cool (0) Movement Treading (320) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (6) ------ Huge Storage Unit Visual Processing Unit Signal Interpreter Seismic Detector Advanced Targeting Computer > --- WEAPON (2) ------- Heavy EM Shotgun Heavy Assault Rifle > --- INVENTORY (25) --- Improved Ion Engine Improved Deuterium Engine Micro Nuclear Core Light Treads Light Treads Cooling System High-capacity Matter Pod (200) Experimental Sensor Array Improved Terrain Scanner Relay Coupler [NC] (26) Relay Coupler [Swarmer] (27) Relay Coupler [Grunt] (22) Relay Coupler [Sentry] (22) Relay Coupler [Behemoth] (10) Army-in-a-Box (30/30) Heavy EM Shotgun Precision Beam Rifle Datajack Heavy Flail Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Wheel > --- UTILITY ---------- Cryofiber Web Cooling System Huge Storage Unit Signal Interpreter Advanced Targeting Computer Hardlight Generator > --- WEAPON ----------- Advanced Beam Rifle Autogun > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Wheel Cooling System High-capacity Matter Pod Structural Scanner Visual Processing Unit Experimental Sensor Array Improved Terrain Scanner Seismic Detector Army-in-a-Box Precision Beam Rifle Advanced Beam Rifle High-powered Shotgun Datajack Heavy Flail [Rating: 37] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun High-powered Shotgun Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Ripper Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . . . 4 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . . . . 4 . Weapon . | . . . . . . . Parts Attached 86 | 9 12 5 1 4 48 7 Power 11 | 2 2 1 . . 6 . Engine 11 | 2 2 1 . . 6 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 13 | 2 . 1 . . 7 3 Treads 8 | 1 . 1 . . 3 3 Leg . | . . . . . . . Wheel 5 | 1 . . . . 4 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 31 | 3 1 . 1 1 23 2 Device 15 | 2 . . . 1 11 1 Storage 6 | 1 1 . 1 . 3 . Processor 3 | . . . . . 2 1 Hackware . | . . . . . . . Protection 7 | . . . . . 7 . Artifact . | . . . . . . . Weapon 31 | 2 9 3 . 3 12 2 Energy Gun 13 | 2 2 1 . . 7 1 Energy Cannon . | . . . . . . . Ballistic Gun 9 | . 3 . . 2 3 1 Ballistic Cannon . | . . . . . . . Launcher 3 | . . 2 . . 1 . Special Weapon 3 | . 3 . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon 2 | . 1 . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . 1 . . 1 5 . Parts Lost 26 | . . 2 . . 19 5 Power 4 | . . 1 . . 3 . Propulsion 4 | . . . . . 3 1 Utility 10 | . . . . . 8 2 Weapon 8 | . . 1 . . 5 2 Highest Loss Streak 6 | . . 2 . . 6 3 To Critical Strikes . | . . . . . . . Average Backups 15 | 5 14 19 15 15 16 17 Power 1 | . 1 1 1 1 1 2 Propulsion 1 | 2 2 2 2 2 1 . Utility 7 | . 6 8 8 9 7 8 Weapon 4 | 1 4 6 4 3 4 4 Tool/Special . | . . . . . . . Unused Backups 39 | 1 8 . 1 1 16 12 Power 7 | . 2 . . . 2 3 Propulsion 2 | . . . . . 2 . Utility 19 | 1 3 . . 1 7 7 Weapon 10 | . 3 . 1 . 5 1 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 97 | . 99 99 100 100 96 95 Engine 11 | . 14 13 14 14 8 9 Treads 11 | . 14 14 14 14 8 11 Wheel 10 | . 14 14 14 14 8 4 Device 18 | . 14 14 14 14 25 17 Storage 11 | . 14 14 14 14 9 9 Processor 6 | . . . . . 10 20 Protection 3 | . . . . . 6 4 Energy Gun 16 | . 22 27 28 26 6 12 Ballistic Gun 4 | . 3 . . . 7 5 Slashing Weapon 1 | . 1 . . 1 1 . Peak Build Rating 37 | 8 13 13 18 26 37 34 Average Rating 22 | 5 8 12 15 19 31 32 On Entrance 14 | . 8 13 13 18 20 32 Naked Turns . | . . . . . . . Heaviest Build 111 | 14 54 54 54 54 111 104 Greatest Support 40 | 20 20 16 16 16 16 40 Greatest Overweight (x) 10 | . 3 3 3 3 10 10 Average Overweight (x) 3 | . 2 2 3 3 5 5 Largest Inventory Capacity 25 | 8 20 20 20 20 25 25 Average Capacity 21 | 7 16 20 20 20 23 25 Most Carried 25 | 8 20 20 20 20 25 25 Average Carried 19 | 5 14 19 18 20 21 22 Final Capacity 25 | 8 20 20 20 20 25 25 Final Carried 24 | 8 20 17 20 20 22 24 Class Distribution -------------------- 84% | Mutant 6% | Assassin 4% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Gar Matter Collected 2564 | 301 538 157 . 73 1349 146 Remotely 36 | . . . . . 36 . Salvage Created 3070 | 142 361 240 . . 1961 366 Parts 184 | 9 23 14 . . 120 18 Haulers Intercepted 3 | . 2 . . . 1 . Recyclers Shooed 4 | . . 1 . . 3 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 73 | . 5 11 . . 50 7 Guns 55 | . 4 5 . . 39 7 AOE 18 | . 1 6 . . 11 . Classes Destroyed 14 | 3 4 1 . . 5 1 Worker 4 | 1 2 . . . 1 . Builder 7 | . . . . . 7 . Tunneler 4 | 3 . . . . 1 . Hauler 3 | . 2 . . . 1 . Recycler 2 | 1 . . . . 1 . Watcher 7 | . 3 . . . 4 . Swarmer 27 | . 3 6 . . 18 . Grunt 28 | . 2 4 . . 20 2 Brawler 4 | . . . . . 3 1 Duelist 2 | . . . . . 2 . Sentry 6 | . . . . . 5 1 Specialist 2 | . . . . . 2 . Programmer 3 | . . . . . . 3 Assembled 1 | . . 1 . . . . Best Kill Streak 6 | 2 3 5 . . 6 3 Combat Bots Only 5 | . 3 5 . . 5 3 Max Kills in Single Turn 4 | 1 1 2 . . 4 1 Gunslinging . | . . . . . . . Exploded 3 | . 1 2 . . 3 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Hostile Shots Fired 364 | . 19 36 . . 251 58 Missed 102 | . 3 18 . . 66 15 Hits 262 | . 16 18 . . 185 43 Melee 14 | . . 2 . . 12 . Projectile 248 | . 16 16 . . 173 43 Critical Strikes 14 | . 1 . . . 12 1 Damage Taken 4046 | . 158 336 . . 2899 653 Core 642 | . 34 56 . . 471 81 Absorbed by Shields 8 | . . . . . 8 . Regen/Repaired (Parts) 30 | . 30 . . . . . Core Remaining (%) 82 | 100 . . . 64 . . Volleys Fired 221 | 22 29 19 . . 124 27 Largest 2 | 1 2 2 . . 2 2 Hottest 140 | 40 140 110 . . 111 111 Shots Fired 390 | 22 57 36 . . 224 51 Gun 371 | 22 55 31 . . 212 51 Cannon . | . . . . . . . Launcher 17 | . . 5 . . 12 . Special 2 | . 2 . . . . . Kinetic 112 | . . 1 . . 94 17 Thermal 166 | 22 29 14 . . 77 24 Explosive 17 | . . 5 . . 12 . Electromagnetic 95 | . 28 16 . . 41 10 Robot Hit Streak 19 | 8 9 7 . . 14 19 Robot Miss Streak 5 | 1 3 5 . . 5 3 Penetration Max . | . . . . . . . Secondary Targets 10 | . 1 . . . 7 2 Max Gunslinging Chain 1 | . 1 . . . 1 1 Shots Hit Robots 273 | 20 28 24 . . 166 35 Core Hits 174 | 6 17 18 . . 117 16 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . . 2 . Critical Strikes 9 | . . 1 . . 7 1 Burn 7 | . . 1 . . 5 1 Destroy 2 | . . . . . 2 . Melee Attacks 25 | . 5 . . 4 16 . Impact 1 | . . . . . 1 . Slashing 24 | . 5 . . 4 15 . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . 2 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6746 | 220 493 759 . . 4519 755 Guns 4820 | 220 363 330 . . 3152 755 Cannons . | . . . . . . . Explosions 1790 | . 130 429 . . 1231 . Melee 136 | . . . . . 136 . Ramming . | . . . . . . . Kinetic 1575 | . . 6 . . 1390 179 Thermal 2335 | 220 229 178 . . 1343 365 Explosive 1334 | . . 343 . . 991 . Electromagnetic 1366 | . 264 232 . . 659 211 Impact . | . . . . . . . Slashing 136 | . . . . . 136 . Piercing . | . . . . . . . Highest Corruption 8 | . . . . . 2 8 Average Corruption 4 | . . . . . 2 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 24 | . . . . . 5 19 Message Errors 6 | . . . . . 3 3 Matter Fused 5 | . . . . . 1 4 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 2 | . . . . . . 2 Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Alerts 3 | . . . . . . 3 Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 103 | . 2 26 . . 75 . Projectiles . | . . . . . . . Explosions 71 | . 2 26 . . 43 . Melee 32 | . . . . . 32 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 189 | . . 88 . . 101 . Shots 5 | . . 2 . . 3 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 355 | 20 192 355 . . 302 274 Average Temperature 95 | 13 44 132 . . 124 80 Received Heat Transfer 1475 | . 66 63 . . 1292 54 Effects 1 | . . 1 . . . . Shutdowns 1 | . . 1 . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 8 | 1 . . . . 6 1 Heat Transferred 4679 | 500 425 396 . . 2692 666 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . 2 1 . . 3 . Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Maximum Alert Level 3 | . . . . . 3 3 Low Security (%) 62 | 100 100 100 . 100 44 . Level 1 9 | . . . . . 22 . Level 2 17 | . . . . . 28 37 Level 3 10 | . . . . . 3 62 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 855 | 10 72 165 . 1 802 855 Initial 520 | . . 9 . . . 520 Average 234 | 2 10 87 . . 288 728 Influence Increases 2439 | 25 292 270 . 4 1483 365 Destroy 0b10 Robot/C 1440 | . 100 200 . . 1000 140 Destroy 0b10 Robot/NC 135 | 25 35 . . . 75 . Destroy Leader 290 | . 30 40 . . 210 10 Successful Hack 40 | . 30 . . . 10 . Select Force Hacks 60 | . 30 . . . 30 . Disable Machine 60 | . 60 . . . . . Anti-Garrison Action 200 | . . . . . . 200 Destroy Structure 154 | . 7 30 . 4 113 . Lose Combat Pursuer 60 | . . . . . 45 15 Influence Decreases 1604 | 25 266 220 76 4 682 331 Entered New Map 374 | . . 17 76 . . 281 Time Decay 919 | 25 215 183 . 4 492 . Lost Part 260 | . . 20 . . 190 50 Purge Threat 51 | . 51 . . . . . Squads Dispatched 14 | . 1 . . 1 12 . Investigation 3 | . 1 . . . 2 . Extermination . | . . . . . . . Reinforcement 5 | . . . . . 5 . Assault 3 | . . . . 1 2 . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . . 3 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Distress Signals 6 | . 1 . . . 5 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 103 | . 16 11 . . 68 8 Peak Tracking Total 6 | . 4 3 . . 6 3 Tactical Retreats 4 | . . . . . 3 1 Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Traps Triggered 4 | . . . . . 1 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Gar Machines Disabled 8 | . 4 . . . . 4 Max in Single Turn 2 | . 1 . . . . 2 Garrison Relay 4 | . . . . . . 4 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Machines Accessed 15 | . 9 . 2 . 4 . Terminals 9 | . 7 . . . 2 . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 2 | . 1 . . . 1 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 38 | . 28 . 2 . 8 . Successful 26 | . 20 . 2 . 4 . Failed 12 | . 8 . . . 4 . Catastrophic 2 | . 2 . . . . . Database Lockouts . | . . . . . . . Manual 21 | . 16 . 1 . 4 . Terminals 31 | . 25 . . . 6 . Fabricators . | . . . . . . . Repair Stations 2 | . 2 . . . . . Recycling Units 2 | . 1 . . . 1 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 10 | . 7 . 2 . 1 . Record 1 | . . . 1 . . . Robot Analysis 1 | . . . . . 1 . Prototype ID Bank 1 | . 1 . . . . . Unreport Threat 1 | . 1 . . . . . Locate Traps 3 | . 3 . . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Proto ID Catalog 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 13 | . 11 . . . 2 . Terminals 11 | . 10 . . . 1 . Assimilate 1 | . 1 . . . . . Botnet 4 | . 3 . . . 1 . Operators 1 | . 1 . . . . . Skim 5 | . 5 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . . . 1 . Tunnel 2 | . 1 . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 8 . . . 2 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 15 | . . . . . . 15 Machine Destruction 15 | . . . . . . 15 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Total Allies 1 | . . . . 1 . . Largest Group 1 | . . . . 1 . . Highest-Rated Group 31 | . . . . 31 . . Highest-Rated Ally 31 | . . . . 31 . . Total Orders . | . . . . . . . Ally Attacks 3 | . . . . 3 . . Total Damage 41 | . . . . 41 . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Active Infowar (turns) 6146 | 103 1270 452 730 579 2217 795 Optics 266 | . . . . . . 266 Sensors 461 | . . . . 3 458 . Structural 1510 | . . . . . 718 792 Seismic 5498 | 103 1270 452 730 576 2102 265 Robot Analysis Total 1 | . . . . . 1 . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Gar Turns Passed 6466 | 173 1270 452 730 582 2464 795 Spaces Moved 2856 | 85 682 250 499 322 838 180 Core 3 | 3 . . . . . . Treads 328 | 42 165 . . . . 121 Legs . | . . . . . . . Wheels 2525 | 40 517 250 499 322 838 59 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 130 130 145 145 145 230 Average Speed 169 | 127 148 144 145 145 184 347 Slowest Speed 560 | 160 160 145 145 145 230 560 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 4 | . . . . . 4 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 54 | 5 98 50 91 72 51 17 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 5 | . 2 . 1 1 1 . Known Exits Taken 3 | . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 . 1 . 1 . . Scrap Searched 4 | . . 2 . 2 . . Spaces Dug 23 | . 6 . . 4 13 . Terrain Destroyed 160 | . 7 34 . 4 115 . Melee 22 | . 5 . . 4 13 . Projectile 1 | . 1 . . . . . AOE 137 | . 1 34 . . 102 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Total 4062 | 124 874 301 508 432 1523 300 Wait 606 | . 84 22 . 82 351 67 Move 2850 | 84 681 249 498 321 837 180 Hop . | . . . . . . . Pick Up 100 | 8 26 . 3 3 52 8 Fast Attach 24 | 6 2 . . 5 10 1 Attach 33 | 1 . 2 . . 25 5 Detach 6 | . . . . 1 5 . Swap 103 | 2 28 8 1 8 52 4 Drop 88 | 1 19 1 6 8 51 2 Fire 221 | 22 29 19 . . 124 27 Melee 25 | . 5 . . 4 16 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 6 | . . . . . . 6 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / Sub) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 174 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 439 | -10/Materials | Discovered new exit (range 16) 595 | -10/Materials | Discovered new exit (range 16) 902 | -10/Materials | Discovered new exit (range 14) 1016 | -10/Materials | Identified exit to Mines 1040 | -10/Materials | Repaired EM Pulse Gun 1202 | -10/Materials | Learned location of 2 exits from Subcaves 1267 | -10/Materials | Discovered new exit (range 9) 1278 | -10/Materials | Learned Storage stockpile data 1299 | -10/Materials | Learned Storage trap positions 1418 | -10/Materials | Identified exit to Subcaves 1418 | -10/Materials | Learned location of 1 exit from Materials 1444 | -10/Materials | Entered Mines 1628 | -10/Mines | Discovered new exit (range 7) 1662 | -10/Mines | Found a hidden stash of uninstalled traps 1808 | -10/Mines | Excavation squad dispatched 1808 | -10/Mines | A large section of the Mines collapsed 1889 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1891 | -10/Mines | Discovered new exit (range 5) 1896 | -10/Mines | Entered Exiles 1897 | -10/Exiles | Identified exit to Mines 1963 | -10/Exiles | Met 8R-AWN 1989 | -10/Exiles | Met EX-HEX 2057 | -10/Exiles | Met EX-DEC 2142 | -10/Exiles | Met EX-BIN 2165 | -10/Exiles | Aligned with FarCom system 2166 | -10/Exiles | Given EX-Vault access code 2200 | -10/Exiles | Opened EX-Vault 2216 | -10/Exiles | Found Army-in-a-Box 2251 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2301 | -10/Exiles | Learned location of Zion (-7) 2365 | -10/Exiles | Visited The Gauntlet 2626 | -10/Exiles | Left Exiles lab with Army-in-a-Box 2626 | -10/Exiles | Entered Mines 2677 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2683 | -9/Mines | Found Prototype Device 2683 | -9/Mines | Identified Exp. Sensor Array 2745 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2921 | -9/Mines | Met a Derelict testing a Signal Generator 3200 | -9/Mines | Discovered new exit (range 5) 3208 | -9/Mines | Entered Materials 3208 | -8/Materials | Evolved 4 slots: Utility x4 3209 | -8/Materials | Identified exit to Factory 3506 | -8/Materials | Build established: Assassin 3957 | -8/Materials | Build established: Mutant 4753 | -8/Materials | Core integrity fell below 50% 4811 | -8/Materials | Lost 3 parts (2u1w) 5208 | -8/Materials | First assault squad dispatched 5330 | -8/Materials | Garrison activated, responded to threat 5412 | -8/Materials | Lost 6 parts (1p1n3u1w) 5501 | -8/Materials | Lost 6 parts (1p2n1u2w) 5574 | -8/Materials | Core integrity fell below 20% 5670 | -8/Materials | Identified exit to Garrison 5672 | -8/Materials | Entered Garrison 5971 | -8/Garrison | Garrison Relay disabled 5971 | -8/Garrison | Garrison Relay disabled 5974 | -8/Garrison | Garrison Relay disabled 5974 | -8/Garrison | Garrison Relay disabled 6100 | -8/Garrison | Lost 3 parts (1n1u1w) 6284 | -8/Garrison | Triggered checkpoint 6467 | -8/Garrison | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 06416_ A bubble of rippling energy engulfs the area. 06416_ Field strength at 70. 06419_ Field strength at 40. 06420_ Field strength at 10. 06421_ Stasis field depleted. 06440_ Triggered Stasis Trap. 06440_ A bubble of rippling energy engulfs the area. 06440_ Field strength at 70. 06441_ System corrupted: FCS attempts to trigger Hvy. Assault Rifle. 06441_ System corrupted: Hvy. Assault Rifle misfires. 06443_ Field strength at 40. 06444_ Field strength at 10. 06445_ Stasis field depleted. 06458_ Adv. Beam Rifle destroyed. 06461_ Penetrated by Slug. 06464_ Structural Scanner destroyed. 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"#???????????????????????????? | | ?????????# ! !!!#???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 16 Energy Capacity 290 Matter Stores 500 Matter Capacity 500 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 600 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- EM Pulse Gun | 33% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WaveTransportDerivative Manual? 0 Play Time 01:08:17 Cumulative 121.4 hours Start 2025.08.14 @ 13:40:29 End 2025.08.16 @ 14:02:43 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 133 Rogue 133 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 45 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: da73ed95-eaaa-485b-a82d-ecaa8787959b