Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 19:47:42

Player: Chiefholo

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (90)      450
Value Destroyed (3414)     3414
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (622)                622
              TOTAL SCORE: 7906

 Bonus
-------
High Alert Combat Kills    622

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
           Component Analysis Suite
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Angular Momentum Engine
    Medium Storage Unit
           Huge Storage Unit
           Core Shielding
  Improved Power Shielding

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Angular Momentum Engine
>          --- PROPULSION -------
  Improved Carbon-fiber Leg
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY ----------
  Improved Heat Sink
  Advanced Heat Sink
     Large Storage Unit
           Weapon Cycler
>          --- WEAPON -----------
           Plasma Cannon
           Plasma Cannon
           Plasma Cannon
>          --- INVENTORY --------
     Light Ion Engine
     Light Nuclear Core
   Armored Huge Wheel
  Improved Heat Sink
    Medium Storage Unit
           Huge Storage Unit
           Core Shielding
  Improved Power Shielding
  Improved Power Shielding
           Component Analysis Suite
           Flak Gun
           Powered Hammer
           Great Axe
[Rating: 53]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Huge Wheel
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Airjet
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Weapon Cycler
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Power Shielding
Weapon                     Plasma Cannon
  Energy Gun               Pulse Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Missile Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Slots Evolved              8    | .   .   2   2   2   .   .   2   
  Power                    1    | .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   .   
  Utility                  4    | .   .   1   .   1   .   .   2   
  Weapon                   1    | .   .   .   1   .   .   .   .   
Parts Attached             100  | 7   11  18  7   48  6   .   3   
  Power                    19   | 1   .   2   4   10  2   .   .   
    Engine                 12   | 1   .   2   3   5   1   .   .   
    Core                   7    | .   .   .   1   5   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               28   | 3   6   7   2   7   1   .   2   
    Treads                 1    | .   .   .   .   .   1   .   .   
    Leg                    6    | 1   .   .   .   4   .   .   1   
    Wheel                  13   | 2   2   3   2   3   .   .   1   
    Hover                  7    | .   3   4   .   .   .   .   .   
    Flight                 1    | .   1   .   .   .   .   .   .   
  Utility                  22   | 1   3   3   .   13  1   .   1   
    Device                 15   | .   2   1   .   10  1   .   1   
    Storage                4    | 1   .   1   .   2   .   .   .   
    Processor              1    | .   1   .   .   .   .   .   .   
    Hackware               1    | .   .   1   .   .   .   .   .   
    Protection             1    | .   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   31   | 2   2   6   1   18  2   .   .   
    Energy Gun             8    | .   .   4   1   3   .   .   .   
    Energy Cannon          6    | .   1   .   .   4   1   .   .   
    Ballistic Gun          4    | 2   .   .   .   2   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   3   .   .   .   
    Launcher               6    | .   1   2   .   3   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   1   1   .   .   
    Slashing Weapon        2    | .   .   .   .   2   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 59   | .   .   7   9   24  9   .   10  
  Power                    15   | .   .   .   4   7   2   .   2   
  Propulsion               14   | .   .   3   1   3   3   .   4   
  Utility                  12   | .   .   1   1   5   3   .   2   
  Weapon                   18   | .   .   3   3   9   1   .   2   
  Highest Loss Streak      10   | .   .   3   8   5   5   .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     75   | .   98  89  67  77  66  61  49  
  Engine                   6    | .   14  11  11  5   6   7   4   
  Core                     5    | .   .   .   1   6   7   7   4   
  Leg                      6    | .   .   .   .   6   10  7   7   
  Wheel                    8    | .   16  12  16  10  .   .   .   
  Hover                    2    | .   11  16  .   .   .   .   .   
  Device                   12   | .   12  15  6   12  16  7   8   
  Storage                  6    | .   5   1   9   7   7   7   6   
  Processor                1    | .   8   9   .   .   .   .   .   
  Hackware                 3    | .   .   2   9   4   .   .   .   
  Energy Gun               3    | .   .   14  15  1   .   .   .   
  Energy Cannon            5    | .   3   .   .   6   8   7   3   
  Ballistic Gun            1    | .   14  .   .   1   .   .   .   
  Ballistic Cannon         3    | .   .   .   .   5   .   .   .   
  Launcher                 2    | .   10  4   .   2   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   6   7   5   
  Slashing Weapon          1    | .   .   .   .   1   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             63   | 7   11  25  33  63  58  40  41  
  Greatest Support         78   | 20  20  30  38  78  78  20  35  
  Greatest Overweight (x)  9    | .   .   3   4   2   2   1   9   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   1   
Largest Inventory Capacity 15   | 5   5   10  10  15  15  15  15  
  Average Capacity         13   | 5   5   5   10  14  15  15  14  
  Most Carried             15   | 4   5   5   10  15  14  11  12  
  Average Carried          10   | 2   4   4   7   11  12  11  10  
  Final Capacity           15   | 5   5   10  10  15  15  15  5   
  Final Carried            14   | 4   5   3   7   14  13  11  5   

 Class Distribution 
--------------------
 38% | Scavenger-Mutant
 29% | Mutant
 15% | Gunner
  8% | Scavenger-Gunner
  7% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Gunner | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  
Matter Collected           2158 | 290  12   278  41   1465 72   .    .    
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            2862 | 72   78   406  168  1832 306  .    .    
  Parts                    173  | 4    7    41   6    104  11   .    .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      10   | .    .    .    .    .    10   .    .    
  Prevented                4    | .    .    .    .    .    4    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Combat Hostiles Destroyed  65   | 1   2   10  4   41  7   .   .   
  Melee                    9    | .   .   .   .   9   .   .   .   
  Guns                     16   | 1   .   8   4   3   .   .   .   
  Cannons                  20   | .   .   .   .   17  3   .   .   
  AOE                      14   | .   2   2   .   10  .   .   .   
Classes Destroyed          14   | 2   2   4   1   4   1   .   .   
  Worker                   5    | 1   .   1   .   3   .   .   .   
  Builder                  4    | .   .   2   .   2   .   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   
  Recycler                 2    | .   .   .   1   1   .   .   .   
  Mechanic                 1    | .   .   1   .   .   .   .   .   
  Operator                 2    | .   1   1   .   .   .   .   .   
  Watcher                  10   | .   2   2   .   6   .   .   .   
  Swarmer                  12   | .   .   3   2   3   4   .   .   
  Grunt                    30   | 1   2   4   1   22  .   .   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   
  Duelist                  3    | .   .   .   .   2   1   .   .   
  Sentry                   11   | .   .   3   1   6   1   .   .   
  Hunter                   3    | .   .   .   .   3   .   .   .   
  Programmer               5    | .   .   .   .   5   .   .   .   
Best Kill Streak           7    | 2   3   4   3   7   3   .   .   
  Combat Bots Only         6    | 1   2   3   2   6   3   .   .   
Max Kills in Single Turn   3    | 1   2   2   2   3   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   1   .   3   .   .   .   
  Melee                    1    | .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  
Hostile Shots Fired        840  | 6    3    93   65   448  113  .    112  
  Missed                   292  | .    1    31   15   176  35   .    34   
Damage Taken               7712 | 67   108  653  972  3366 968  .    1578 
  Core                     2123 | 10   14   227  426  392  195  .    859  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  9    | .    .    .    .    9    .    .    .    
Core Remaining (%)         53   | 96   90   43   22   .    .    16   .    
Volleys Fired              209  | 5    7    51   15   121  9    .    1    
  Largest                  3    | 2    1    2    3    3    3    .    1    
  Hottest                  240  | 40   56   126  182  240  240  .    75   
Shots Fired                400  | 10   7    66   31   271  14   .    1    
  Gun                      159  | 10   3    53   31   62   .    .    .    
  Cannon                   192  | .    1    2    .    174  14   .    1    
  Launcher                 49   | .    3    11   .    35   .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  110  | 10   3    .    .    97   .    .    .    
  Thermal                  196  | .    .    53   31   105  7    .    .    
  Explosive                49   | .    3    11   .    35   .    .    .    
  Electromagnetic          45   | .    1    2    .    34   7    .    1    
  Robot Hit Streak         10   | 4    3    7    7    10   7    .    8    
  Robot Miss Streak        7    | 5    1    2    3    7    2    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    1    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    .    
Shots Hit Robots           240  | 4    3    35   23   162  12   .    1    
  Core Hits                142  | 3    7    23   8    94   6    .    1    
  Critical Kills           1    | .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    .    
  Critical Strikes         12   | .    .    2    1    8    1    .    .    
    Burn                   4    | .    .    2    1    1    .    .    .    
    Meltdown               1    | .    .    .    .    1    .    .    .    
    Blast                  4    | .    .    .    .    4    .    .    .    
    Smash                  1    | .    .    .    .    .    1    .    .    
    Sever                  2    | .    .    .    .    2    .    .    .    
Melee Attacks              35   | .    .    .    .    23   12   .    .    
  Impact                   12   | .    .    .    .    .    12   .    .    
  Slashing                 23   | .    .    .    .    23   .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           8169 | 52   411  772  397  6100 402  .    35   
  Guns                     1704 | 52   25   595  397  635  .    .    .    
  Cannons                  2811 | .    40   .    .    2526 210  .    35   
  Explosions               2698 | .    346  177  .    2175 .    .    .    
  Melee                    956  | .    .    .    .    764  192  .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  1460 | 52   25   .    .    1383 .    .    .    
  Thermal                  2681 | .    23   652  397  1583 26   .    .    
  Explosive                2350 | .    323  120  .    1907 .    .    .    
  Electromagnetic          722  | .    40   .    .    463  184  .    35   
  Impact                   192  | .    .    .    .    .    192  .    .    
  Slashing                 764  | .    .    .    .    764  .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    9    9    9    .    
  Average Corruption       6    | .    .    .    .    4    9    9    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  85   | .    .    .    .    49   35   1    .    
    Message Errors         17   | .    .    .    .    10   7    .    .    
    Matter Fused           18   | .    .    .    .    11   6    1    .    
    Heat Flow Errors       12   | .    .    .    .    7    5    .    .    
    Energy Discharges      7    | .    .    .    .    4    3    .    .    
    Parts Fused            2    | .    .    .    .    1    1    .    .    
    Data Loss (minor)      19   | .    .    .    .    10   9    .    .    
    Data Loss (major)      4    | .    .    .    .    2    2    .    .    
    Misfires               3    | .    .    .    .    1    2    .    .    
    Alerts                 1    | .    .    .    .    1    .    .    .    
    Weapon Failures        2    | .    .    .    .    2    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            465  | .    .    48   .    300  117  .    .    
  Projectiles              70   | .    .    .    .    70   .    .    .    
  Explosions               259  | .    .    48   .    211  .    .    .    
  Melee                    136  | .    .    .    .    19   117  .    .    
Knockbacks                 8    | .    .    .    .    7    1    .    .    
  Impact                   1    | .    .    .    .    .    1    .    .    
  Kinetic                  7    | .    .    .    .    7    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      193  | .    78   71   .    44   .    .    .    
  Shots                    4    | .    2    1    .    1    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        631  | 6    34   254  631  495  232  .    16   
  Average Temperature      115  | 6    14   61   259  108  94   .    16   
  Received Heat Transfer   2595 | 36   18   114  486  1266 66   .    609  
  Effects                  25   | .    .    .    22   3    .    .    .    
    Shutdowns              2    | .    .    .    1    1    .    .    .    
    Interference           2    | .    .    .    2    .    .    .    .    
    Matter Decay           3    | .    .    .    1    2    .    .    .    
    Short Circuit          3    | .    .    .    3    .    .    .    .    
    Damage (minor)         1    | .    .    .    1    .    .    .    .    
    Damage (major)         12   | .    .    .    12   .    .    .    .    
    Damage (core)          2    | .    .    .    2    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              5    | .    .    .    .    2    3    .    .    
  Impact Corruptions       8    | .    .    .    .    .    8    .    .    
Robots Melted              2    | .    .    .    .    2    .    .    .    
  Combat Hostiles          2    | .    .    .    .    2    .    .    .    
  Parts Melted             15   | .    .    5    2    8    .    .    .    
  Heat Transferred         5452 | .    50   1493 962  2897 50   .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               2    | .    .    .    .    .    2    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -6   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  
Peak Influence             1127 | 25   208  434  149  1127 .    .    219  
  Initial                  219  | .    16   87   143  15   .    .    219  
  Average                  416  | 4    84   263  53   525  .    .    198  
Maximum Alert Level        4    | .    1    2    .    4    .    .    1    
  Low Security (%)         32   | 100  99   16   100  21   .    .    37   
  Level 1                  22   | .    .    73   .    16   .    .    62   
  Level 2                  25   | .    .    10   .    34   .    .    .    
  Level 3                  11   | .    .    .    .    16   .    .    .    
  Level 4                  7    | .    .    .    .    10   .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          17   | .    .    3    .    14   .    .    .    
  Investigation            2    | .    .    .    .    2    .    .    .    
  Extermination            4    | .    .    .    .    4    .    .    .    
  Reinforcement            6    | .    .    3    .    3    .    .    .    
  Assault                  2    | .    .    .    .    2    .    .    .    
  Garrison                 3    | .    .    .    .    3    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Distress Signals           5    | .   .   2   2   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              132  | 1   4   27  11  74  10  .   5   
  Peak Tracking Total      8    | 1   2   8   4   5   4   .   5   
  Tactical Retreats        14   | .   1   5   2   4   1   .   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Traps Triggered            9    | .   .   2   .   6   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   1   2   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Machines Disabled          22   | .   4   3   .   15  .   .   .   
  Max in Single Turn       4    | .   2   2   .   4   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Machines Accessed          14   | .   1   1   2   9   1   .   .   
  Terminals                10   | .   1   .   2   7   .   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   1   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                36   | .   2   6   5   22  1   .   .   
  Successful               19   | .   2   4   4   8   1   .   .   
  Failed                   17   | .   .   2   1   14  .   .   .   
    Catastrophic           4    | .   .   .   .   4   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   .   4   .   .   .   
  Terminals                21   | .   2   .   5   14  .   .   .   
  Fabricators              2    | .   .   .   .   2   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          12   | .   .   6   .   6   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             12   | .   2   .   4   5   1   .   .   
  Record                   2    | .   .   .   .   2   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   1   .   .   .   
  Alert Level              3    | .   1   .   1   1   .   .   .   
  Unreport Threat          2    | .   .   .   1   1   .   .   .   
  Reinforcement Status     1    | .   1   .   .   .   .   .   .   
  Assault Status           1    | .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       7    | .   .   4   .   3   .   .   .   
  Recycle Component        2    | .   .   .   .   2   .   .   .   
  Process                  2    | .   .   1   .   1   .   .   .   
  Report Inventory         2    | .   .   2   .   .   .   .   .   
  Retrieve Matter          1    | .   .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   1   .   2   8   .   .   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             2    | .   .   .   .   2   .   .   .   
  Recycled Matter          473  | .   .   97  .   376 .   .   .   
  Retrieved Matter         97   | .   .   97  .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   2   .   .   .   
  Machine Destruction      2    | .   .   .   .   2   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  
Turns Passed               5976 | 107  243  555  305  3396 1110 38   222  
Spaces Moved               4174 | 101  290  461  254  2469 485  20   94   
  Core                     53   | 21   .    9    10   .    .    .    13   
  Treads                   7    | .    .    .    .    .    .    .    7    
  Legs                     1126 | .    .    .    .    549  485  20   72   
  Wheels                   2603 | 80   136  221  244  1920 .    .    2    
  Hover                    385  | .    154  231  .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   56   56   80   100  126  200  50   
  Average Speed            117  | 73   67   78   96   110  216  200  229  
  Slowest Speed            500  | 80   80   200  250  200  270  200  500  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 7    54   34   22   49   69   6    3    
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    .    1    1    1    1    1    .    
Scrap Searched             2    | .    .    .    .    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          240  | .    27   48   .    165  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               10   | .    .    .    .    10   .    .    .    
  AOE                      230  | .    27   48   .    155  .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  
Total                      4833 | 124  330  584  288  2878 511  19   99   
  Wait                     239  | 1    5    48   .    185  .    .    .    
  Move                     4167 | 100  289  460  253  2468 484  19   94   
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  57   | 10   10   4    7    25   .    .    1    
  Fast Attach              39   | .    .    11   3    21   3    .    1    
  Attach                   44   | 7    2    6    4    20   3    .    2    
  Detach                   8    | 1    .    .    1    6    .    .    .    
  Swap                     17   | .    9    1    .    7    .    .    .    
  Drop                     18   | .    8    3    5    2    .    .    .    
  Fire                     209  | 5    7    51   15   121  9    .    1    
  Melee                    35   | .    .    .    .    23   12   .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / *Sto)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Met Revision 17
   74 | -11/Scrapyard  | Discovered new exit (range 8)
  108 | -11/Scrapyard  | Entered Materials
  285 | -10/Materials  | Discovered new exit (range 3)
  328 | -10/Materials  | Build established: Mutant
  332 | -10/Materials  | Discovered new exit (range 3)
  351 | -10/Materials  | Identified exit to Materials
  351 | -10/Materials  | Entered another Materials area
  351 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  380 | -9/Materials   | Discovered new exit (range 15)
  615 | -9/Materials   | Lost 3 parts (1n1u1w)
  685 | -9/Materials   | Core integrity fell below 50%
  700 | -9/Materials   | Lost 3 parts (2n1w)
  720 | -9/Materials   | Identified exit to Storage
  886 | -9/Materials   | Discovered new exit (range 8)
  906 | -9/Materials   | Entered another Materials area
  906 | -8/Materials   | Evolved 2 slots: Power x1, Weapon x1
 1005 | -8/Materials   | Discovered new exit (range 15)
 1100 | -8/Materials   | Core integrity fell below 50%
 1150 | -8/Materials   | Lost 8 parts (3p1n1u3w)
 1211 | -8/Materials   | Entered Factory
 1211 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 1589 | -7/Factory     | Discovered new exit (range 7)
 1691 | -7/Factory     | Garrison activated, responded to threat
 1961 | -7/Factory     | Build established: Gunner
 2380 | -7/Factory     | Build established: Tank
 2733 | -7/Factory     | Lost 4 parts (2p2w)
 2994 | -7/Factory     | Build established: Scavenger-Mutant
 3376 | -7/Factory     | Lost 3 parts (1n1u1w)
 3862 | -7/Factory     | Build established: Gunner
 3947 | -7/Factory     | Lost 5 parts (1p1u3w)
 4011 | -7/Factory     | First assault squad dispatched
 4103 | -7/Factory     | Core integrity fell below 50%
 4421 | -7/Factory     | Build established: Scavenger-Gunner
 4607 | -7/Factory     | Entered Lower Caves
 4664 | -7/Lower Caves | Spotted B-75 Beast
 4853 | -7/Lower Caves | Lost 3 parts (2n1u)
 4925 | -7/Lower Caves | Build established: Scavenger-Mutant
 5556 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 5572 | -7/Lower Caves | Core integrity fell below 20%
 5609 | -7/Lower Caves | Lost 5 parts (2p2u1w)
 5669 | -7/Lower Caves | Learned 4 Factory zone layouts
 5689 | -7/Lower Caves | Discovered new exit (range 15)
 5717 | -7/Lower Caves | Entered another Lower Caves area
 5725 | -7/Lower Caves | Discovered new exit (range 14)
 5755 | -7/Lower Caves | Entered Factory
 5755 | -6/Factory     | Evolved 2 slots: Utility x2
 5949 | -6/Factory     | Core integrity fell below 50%
 5966 | -6/Factory     | Core integrity fell below 20%
 5977 | -6/Factory     | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
05911_ Carbon-fiber Leg destroyed.
05932_ Lgt. Nuclear Core destroyed.
05932_ Lgt. Treads destroyed.
05945_ Critical hit (Burn: +37). <x2>
05955_ Powered Hammer destroyed.
05956_ G-67 Veteran misfires.
05959_ G-67 Veteran IFF system glitched.
05964_ G-50 Soldier destroyed.
05965_ Triggered Heavy Explosive Trap.
05965_ An explosion rips through the floor.
05966_ Arm. Huge Wheel destroyed.
05967_ Critical hit (Burn: +37).
05976_ Lrg. Storage Unit destroyed.
[Achievement: First Step to Greatness]
Important note for Steam players: Cogmind player
  global achievement rates displayed by Steam
  are all significantly underreported, in some
  cases by a huge margin, due to how they are
  calculated by Valve.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????#    " "   |
| ????????????????????????????????????????#   ""G""  |
| ????????????????????????????????????????#          |
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| ???????????                                      # |
| ???????????                                      # |
| ??????????                                       # |
| ???????????                                      # |
| ????????????????#####     #####/#####+####     ### |
| ????????????????????#   * ##        #    #     #?? |
| ????????????????????#  g%g##        #    #     #?? |
| ????????????????????#   = ##        #    #     #?? |
| ????????????????????# g R ##        #    +     #?? |
| ????????????????????#     ##        #    #     #?? |
| ????????????????" "?#     ##        "    #     #?? |
| ????????????????" ""#     ##        #    #     #?? |
| ??????????????" " T"#      #        #    #     #?? |
| ????????????# " " ""       #        #    #     #?? |
| ????????????# " " ""        ##/###########     #?? |
| ????????????#              #?# #??????????     ??? |
| ????????????????####       ### #??????????     ??? |
| ???????????????????##       ## #?????????????????? |
| ????????????????????#   !  ### #?????????????????? |
| ?????????????????####  [!/#### ########??????????? |
| ??????????               @                    ???? |
| ?????????                                   ! ???? |
| ??????????                                    ???? |
| ??????????                                   ????? |
| ???????????                                  ????? |
| ???????????############+############+###    ?????? |
| ?????????????????????????????????????????   ?????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          27
Energy Capacity            480
Matter Stores              400
Matter Capacity            450
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Power Shielding            66
Weapon Cycling             15
Evasion (%)                55
Recoil Reduction           1
Matter Filtering           30
Particle Charging          20
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Crack Shot
Everything Is Under Control
First Step to Greatness
It's Just You
Made in Tau Ceti IV
Maybe Next Time I'll Detach My Launcher
One Hack Too Far
Oops
Power Corrupts
Remodeling
Serviceable Loadout
Significant Disruption
Storm Trooper
Troublemaker
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              CargoHugeGun
  Manual?         0
Play Time         03:34:27
  Cumulative      3.5 hours
  Start           2024.03.31 @ 14:27:19
  End             2024.03.31 @ 19:47:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          5
Achievement%      6
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 107995d4-3b1c-4b1c-9845-d9c725b86266