Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.09 @ 21:14:06 Player: lzrtly Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (75) 375 Value Destroyed (2797) 2797 Prototype IDs (36) 720 Alien Tech Used (1) 200 Bonus (1076) 1076 TOTAL SCORE: 11068 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 154 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Experimental Utility Shielding Makeshift Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite System Shield Improved System Shield > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Advanced Cooling System Improved Weapon Cycler Improved Transmission Jammer Advanced System Shield Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Medium Treads VTOL Module VTOL Module Makeshift Flight Unit > --- UTILITY ---------- Improved Kinecellerator Improved Transmission Jammer Makeshift Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Improved System Shield > --- WEAPON ----------- Arc Thrower Dispersion Rifle Coil Gun > --- INVENTORY -------- Advanced Cooling System [Rating: 63] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Combat Gravmag System Flight Unit Makeshift Flight Unit Utility Makeshift Hacking Suite Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Makeshift Hacking Suite Protection Improved Propulsion Shielding Weapon Improved Assault Rifle Energy Gun Spread Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Flail Slashing Weapon Makeshift Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Slots Evolved 10 | . . . 2 . 2 . . 4 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . 1 . . . . 1 . . . . Utility 4 | . . . 1 . 1 . . 1 . . . . 1 . . . . Weapon 4 | . . . 1 . 1 . . 2 . . . . . . . . . Parts Attached 139 | 7 3 . 9 2 18 32 8 2 . 8 13 . 11 16 5 4 1 Power 12 | 1 . . 1 1 1 4 . . . 1 1 . . 1 . 1 . Engine 8 | 1 . . 1 1 . 3 . . . 1 1 . . . . . . Core 3 | . . . . . 1 1 . . . . . . . 1 . . . Reactor 1 | . . . . . . . . . . . . . . . . 1 . Propulsion 28 | 3 . . . 1 4 5 3 1 . 2 2 . 1 4 2 . . Treads 21 | 2 . . . 1 4 5 3 1 . 2 . . . 1 2 . . Leg 1 | 1 . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . 1 . . . . Flight 5 | . . . . . . . . . . . 2 . . 3 . . . Utility 40 | 1 1 . 3 . 4 4 1 1 . 4 6 . 6 4 1 3 1 Device 15 | . 1 . 1 . 1 1 . 1 . 3 . . 4 3 . . . Storage 3 | 1 . . 1 . . . . . . . . . . . . 1 . Processor 7 | . . . 1 . 2 . 1 . . . 1 . 2 . . . . Hackware 6 | . . . . . . . . . . . 4 . . 1 . . 1 Protection 9 | . . . . . 1 3 . . . 1 1 . . . 1 2 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 59 | 2 2 . 5 . 9 19 4 . . 1 4 . 4 7 2 . . Energy Gun 14 | . . . 2 . 1 4 3 . . . . . 1 3 . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 30 | 2 . . 3 . 7 11 1 . . . . . 1 3 2 . . Ballistic Cannon 6 | . 2 . . . 1 1 . . . . . . 1 1 . . . Launcher . | . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 7 | . . . . . . 3 . . . 1 2 . 1 . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 2 . 1 5 . . . . . . 1 . . 3 . Corrupted Parts 1 | . . . . . 1 . . . . . . . . . . . . System Corruption 2 | . . . . . 2 . . . . . . . . . . . . Parts Lost 42 | . . . 1 . 8 6 . . . 14 . . 1 6 . . 6 Power 5 | . . . 1 . 1 1 . . . 1 . . . 1 . . . Propulsion 15 | . . . . . 2 2 . . . 4 . . 1 2 . . 4 Utility 6 | . . . . . 1 . . . . 5 . . . . . . . Weapon 16 | . . . . . 4 3 . . . 4 . . . 3 . . 2 Highest Loss Streak 10 | . . . 1 . 8 4 . . . 10 . . 1 4 . . 6 To Critical Strikes 3 | . . . . . . . . . . . . . . 2 . . 1 Average Slot Usage (%) 85 | . 89 100 92 100 89 95 100 83 86 77 61 66 52 69 61 75 55 Engine 7 | . 14 14 11 11 5 7 9 6 6 5 5 6 5 1 . . . Treads 15 | . 28 28 22 22 17 17 18 20 20 18 . . . 2 6 11 6 Flight 2 | . . . . . . . . . . . 12 13 6 13 11 11 5 Device 5 | . 3 14 13 11 5 3 . 3 6 12 . . 6 9 9 5 3 Storage 7 | . 14 14 11 11 9 9 9 6 6 5 . . . . . . . Processor 9 | . . . 2 11 17 18 18 13 13 8 2 . 2 2 . . . Hackware 5 | . . . . . . . . . . . 21 26 21 20 23 23 24 Protection 4 | . . . . . 1 5 9 6 6 2 5 6 1 . 1 4 5 Energy Gun 6 | . . . 10 11 13 4 18 13 13 10 . . . 5 . . . Ballistic Gun 12 | . 18 . 21 22 18 21 18 13 13 10 . . 1 3 2 11 4 Ballistic Cannon 3 | . 9 28 1 . . 1 . . . . . . . . . . . Impact Weapon 1 | . . . . . . 5 . . . . 5 6 1 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 48 | 12 17 17 34 33 40 43 44 45 45 48 17 16 16 29 20 32 31 Greatest Support 62 | 20 20 40 40 40 40 40 42 62 62 62 16 16 16 30 50 50 50 Greatest Overweight (x) 1 | . . . . . 1 1 1 . . 1 1 . . 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 Average Capacity 11 | 7 8 8 11 15 15 15 15 15 15 14 5 5 5 5 5 5 5 Most Carried 9 | 1 5 5 5 4 6 8 8 8 8 9 5 5 5 5 5 5 5 Average Carried 5 | . 2 5 3 3 4 6 6 7 8 8 4 5 4 2 1 4 5 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 Final Carried 8 | 1 5 5 3 4 5 7 8 8 8 5 5 5 5 1 3 5 5 Class Distribution -------------------- 28% | Gunner 20% | Scavenger-Gunner 17% | Mutant 15% | Hacker-Mutant 8% | Derelict-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -8/Storage Gunner | -8/Recycling Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Matter Collected 2800 | 104 187 233 99 45 307 837 157 31 27 168 103 27 41 272 20 120 22 Remotely 402 | . . . . . . 402 . . . . . . . . . . . Salvage Created 3028 | . 126 160 108 81 361 1037 150 31 27 339 . . 49 297 . 216 46 Parts 161 | . 3 20 9 5 34 52 6 3 2 15 . . . 11 . . 1 Haulers Intercepted 3 | . 1 . . . . 2 . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . . . 2 16 . . . 12 . . 1 Prevented 7 | . . . . . . . . . . 5 . . . 2 . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 68 | . 2 10 2 2 6 22 3 1 2 7 . . 1 8 . . 2 Melee 2 | . . . . . . 2 . . . . . . . . . . . Guns 52 | . . . 2 2 6 19 3 1 2 7 . . . 8 . . 2 Cannons 12 | . 2 10 . . . . . . . . . . . . . . . Classes Destroyed 11 | . 2 2 2 1 3 . . 1 . . . . . . . . . Worker 2 | . . 1 . . 1 . . . . . . . . . . . . Builder 1 | . . . . . 1 . . . . . . . . . . . . Hauler 3 | . 1 . . . . 2 . . . . . . . . . . . Watcher 1 | . . . 1 . . . . . . . . . . . . . . Swarmer 18 | . . 6 . . . 3 . . 2 . . . . 5 . . 2 Grunt 29 | . 2 4 1 1 1 12 . . . 6 . . 1 1 . . . Brawler 1 | . . . . 1 . . . . . . . . . . . . . Sentry 16 | . . . 1 . 2 7 3 . . 1 . . . 2 . . . Specialist 2 | . . . . . 2 . . . . . . . . . . . . Programmer 1 | . . . . . . . . 1 . . . . . . . . . Heavy 1 | . . . . . 1 . . . . . . . . . . . . Best Kill Streak 5 | . 2 3 1 2 4 5 1 1 2 4 . . 1 3 . . 2 Combat Bots Only 5 | . 2 3 1 2 3 5 1 1 2 4 . . 1 3 . . 2 Max Kills in Single Turn 2 | . 1 2 1 1 2 2 1 1 1 1 . . 1 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Hostile Shots Fired 614 | . 5 37 14 6 58 143 6 2 7 150 . 10 4 60 8 . 104 Missed 186 | . . 10 5 3 13 33 1 . 2 45 . 7 1 15 4 . 47 Damage Taken 7231 | . 70 274 111 36 1114 1789 78 31 77 1608 . 47 58 795 90 . 1053 Core 1633 | . 16 67 14 . 87 163 . . 30 234 . 21 20 259 25 . 697 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 142 | . . . . . . . 28 . 10 64 . . . . . . 40 Core Remaining (%) 76 | 100 . 66 . 96 . . 54 . . . . 66 . . . . . Volleys Fired 196 | . 5 23 6 4 24 69 6 3 4 17 . . 1 23 . 5 6 Largest 4 | . 2 2 3 3 4 4 4 4 4 4 . . 1 3 . 2 2 Hottest 188 | . 70 70 99 99 147 153 178 178 178 178 . . 48 188 . 51 51 Shots Fired 512 | . 10 46 14 12 82 174 25 12 16 60 . . 1 41 . 10 9 Gun 441 | . . . 14 12 82 162 25 12 16 60 . . . 39 . 10 9 Cannon 71 | . 10 46 . . . 12 . . . . . . 1 2 . . . Launcher . | . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 372 | . 10 46 12 8 50 154 13 6 8 30 . . 1 15 . 10 9 Thermal 120 | . . . 2 4 24 17 8 6 8 30 . . . 21 . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 20 | . . . . . 8 3 4 . . . . . . 5 . . . Robot Hit Streak 21 | . 3 7 8 6 15 21 13 6 7 17 . . . 18 . 4 3 Robot Miss Streak 7 | . 1 2 2 2 4 3 2 5 2 7 . . . 6 . 1 2 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . . . . . . 1 . . . 2 . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . 1 . . . 1 . . . Shots Hit Robots 358 | . 6 26 7 8 54 125 17 8 10 55 . . 2 26 . 8 6 Core Hits 211 | . 4 13 5 4 20 50 13 7 8 63 . . . 15 . 5 4 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . 3 . . . . . . . . . . . Critical Strikes 5 | . 1 . . 1 . 3 . . . . . . . . . . . Burn 1 | . . . . 1 . . . . . . . . . . . . . Destroy 1 | . . . . . . 1 . . . . . . . . . . . Blast 1 | . 1 . . . . . . . . . . . . . . . . Smash 2 | . . . . . . 2 . . . . . . . . . . . Melee Attacks 43 | . . . . . . 32 . . . 6 . . 5 . . . . Impact 43 | . . . . . . 32 . . . 6 . . 5 . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 6218 | . 109 496 77 98 952 1990 282 125 143 926 . . 70 638 . 183 129 Guns 5160 | . . . 77 98 952 1698 282 125 143 867 . . . 610 . 183 125 Cannons 714 | . 109 496 . . . 81 . . . . . . . 28 . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee 340 | . . . . . . 211 . . . 59 . . 70 . . . . Ramming 4 | . . . . . . . . . . . . . . . . . 4 Kinetic 3907 | . 109 496 41 48 567 1598 87 28 61 383 . . . 181 . 183 125 Thermal 1735 | . . . 36 50 287 181 116 97 82 484 . . . 402 . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 232 | . . . . . 98 . 79 . . . . . . 55 . . . Impact 340 | . . . . . . 211 . . . 59 . . 70 . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . 2 2 2 . . . . . . . . . . Average Corruption 2 | . . . . . 2 2 2 . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 47 | . . . . . 2 27 18 . . . . . . . . . . Message Errors 15 | . . . . . . 10 5 . . . . . . . . . . Matter Fused 14 | . . . . . . 7 7 . . . . . . . . . . Heat Flow Errors 5 | . . . . . . 3 2 . . . . . . . . . . Energy Discharges 3 | . . . . . . 2 1 . . . . . . . . . . Parts Rejected 2 | . . . . . 1 1 . . . . . . . . . . . Data Loss (minor) 3 | . . . . . . 2 1 . . . . . . . . . . Data Loss (major) 2 | . . . . . . 1 1 . . . . . . . . . . Misfires 3 | . . . . . 1 1 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 112 | . . . . . . 92 . . . . . . 20 . . . . Projectiles 15 | . . . . . . 15 . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee 97 | . . . . . . 77 . . . . . . 20 . . . . Knockbacks 11 | . 1 5 . . . 4 . . . . . . 1 . . . . Impact 2 | . . . . . . 1 . . . . . . 1 . . . . Kinetic 7 | . 1 3 . . . 3 . . . . . . . . . . . Secondary 2 | . . 2 . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 390 | . 75 16 . 12 236 381 297 150 372 390 . . . 383 . . . Average Temperature 113 | . 41 12 . 10 94 94 107 69 187 183 . . . 149 . . . Received Heat Transfer 1905 | . 39 105 57 18 153 801 27 . . 438 . . 27 135 18 . 87 Effects 2 | . . . . . . . 1 . . 1 . . . . . . . Energy Bleed 2 | . . . . . . . 1 . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . . 3 1 . . . . . 2 . . . . Impact Corruptions 4 | . . . . . . 3 . . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 6 | . . . . . . . . . . . . . . 6 . . . Heat Transferred 2837 | . . . 74 185 629 407 150 100 105 595 . . . 592 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Peak Influence 421 | . 72 205 163 50 175 421 167 175 . . . . 245 . . . . Initial 147 | . . . 24 . 19 73 147 100 . . . . 132 . . . . Average 151 | . 19 66 90 27 91 321 52 155 . . . . 191 . . . . Maximum Alert Level 2 | . . 1 . . . 2 . . . . . . 1 . . . . Low Security (%) 67 | 100 100 90 100 100 100 7 100 100 . . . . 44 . . . . Level 1 31 | . . 9 . . . 89 . . . . . . 55 . . . . Level 2 1 | . . . . . . 3 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 13 | . . . 1 . 2 2 . 5 . 1 . 1 1 . . . . Investigation 1 | . . . . . . 1 . . . . . . . . . . . Extermination 1 | . . . . . . . . 1 . . . . . . . . . Reinforcement 6 | . . . 1 . 2 1 . 1 . . . . 1 . . . . Assault 2 | . . . . . . . . . . 1 . 1 . . . . . Garrison 3 | . . . . . . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Distress Signals 4 | . . . . . . 2 . . . . . 1 1 . . . . Communications Jammed 5 | . . . . . . . . . . . . . 5 . . . . Distress Signals 5 | . . . . . . . . . . . . . 5 . . . . Times Spotted 151 | . 4 11 8 2 11 34 2 4 3 15 . 9 8 19 1 . 20 Peak Tracking Total 16 | . 2 3 4 2 4 7 . 2 3 12 . 16 3 7 1 . 14 Tactical Retreats 20 | . . 1 . . 2 6 . . 1 2 . 4 . . 1 . 3 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Traps Triggered 1 | . . . . . . 1 . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Machines Disabled 3 | . . . . . . 3 . . . . . . . . . . . Max in Single Turn 1 | . . . . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Machines Accessed 30 | . 1 1 1 . 2 7 10 1 . 1 . . . . 1 5 . Terminals 19 | . 1 1 1 . 2 7 6 . . . . . . . 1 . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . 4 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 83 | . 3 5 2 . 8 18 22 2 . 4 . . . . 1 18 . Successful 58 | . 1 3 1 . 8 11 10 1 . 4 . . . . 1 18 . Failed 25 | . 2 2 1 . . 7 12 1 . . . . . . . . . Catastrophic 4 | . . . . . . 1 3 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 40 | . 2 . 2 . 3 8 14 . . . . . 11 . . . . Terminals 52 | . 3 5 2 . 8 18 15 . . . . . . . 1 . . Fabricators 2 | . . . . . . . . 2 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 7 | . . . . . . . 7 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 45 | . . 3 1 . 7 7 4 . . 4 . . . . 1 18 . Record 22 | . . 3 . . 3 4 1 . . 4 . . . . 1 6 . Part Schematic 4 | . . . . . . . . . . . . . . . . 4 . Robot Analysis 4 | . . . . . . . . . . . . . . . . 4 . Prototype ID Bank 5 | . . . . . 1 . . . . . . . . . . 4 . Open Door 2 | . . . . . . 2 . . . . . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . . Branch Access Points 3 | . . . 1 . 1 . 1 . . . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . Zone Layout 2 | . . . . . 1 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 2 . . . . . . . . . . Retrieve Components 2 | . . . . . . . 2 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 10 | . 1 . . . 1 4 4 . . . . . . . . . . Terminals 9 | . 1 . . . 1 4 3 . . . . . . . . . . Botnet 9 | . 1 . . . 1 4 3 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . Reject 1 | . . . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 1 1 1 . 1 6 8 . . . . . . . . . . Full Trace Events 2 | . . . . . . . 2 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . . . . . . 12 . . 4 . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . 2 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Total Allies 11 | . . . . 2 . . . . . . 4 . 5 . . . . Largest Group 4 | . . . . 2 2 . . . . . 4 . 3 3 . . . Highest-Rated Group 170 | . . . . 47 47 . . . . . 156 . 170 84 . . . Highest-Rated Ally 85 | . . . . 31 31 . . . . . 41 . 85 28 . . . Zionite Dispatches 2 | . . . . . . . . . . . . . 2 . . . . Heavy 1 | . . . . . . . . . . . . . 1 . . . . Fire 1 | . . . . . . . . . . . . . 1 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 23 | . . . . . 2 . . . . . . . 4 17 . . . Total Damage 486 | . . . . . 22 . . . . . . . 249 215 . . . Kills 7 | . . . . . 1 . . . . . . . 2 4 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Robot Analysis Total 4 | . . . . . . . . . . . . . . . . 4 . Derelict Logs Recovered 11 | . . 1 . 1 . . . . 2 2 1 2 . 1 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . . . 2 . . . . Prototype Schematics 1 | . . . . . . . . . . . . . 1 . . . . Active Garrisons 1 | . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Turns Passed 8777 | 66 426 727 408 111 368 1848 1409 292 334 551 498 162 340 470 283 315 169 Spaces Moved 6143 | 42 244 408 230 56 159 793 667 170 202 289 894 312 502 396 393 182 204 Core 190 | 10 . . . . . . . . . 32 65 . . . . . 83 Treads 3626 | 29 244 408 230 56 159 793 667 170 202 257 . . . 139 40 182 50 Legs 3 | 3 . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover 255 | . . . . . . . . . . . . . 124 131 . . . Flight 2069 | . . . . . . . . . . . 829 312 378 126 353 . 71 Fastest Speed 35 | 50 160 160 160 160 160 160 157 158 158 50 50 52 52 35 42 160 35 Average Speed 124 | 130 160 160 160 160 161 181 204 158 158 146 52 52 60 96 69 160 72 Slowest Speed 245 | 160 160 160 160 160 240 240 245 158 158 240 142 52 80 160 160 160 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . . . 2 . 2 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 4 42 89 28 23 19 85 99 6 48 50 89 60 19 58 48 62 53 Regions Visited 17 Branch Regions 12 Pre-discovered Areas 5 | . . . . 1 . . . . . . 1 . . . . 3 . Known Exits Taken 8 | . . . 1 . 1 1 1 1 1 . . . 1 1 . . . Unknown Exits Taken 9 | 1 1 1 . 1 . . . . . 1 1 1 . . 1 1 . Scrap Searched 16 | . . 1 . . . . . . . 2 4 2 . 3 3 . 1 Spaces Dug 11 | . . . . . . 9 . . . . . . 2 . . . . Terrain Destroyed 11 | . . . . . . 9 . . . . . . 2 . . . . Melee 11 | . . . . . . 9 . . . . . . 2 . . . . Projectile . | . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Total 6815 | 50 268 436 259 69 210 1020 701 187 209 368 923 311 534 453 403 197 217 Wait 185 | . 13 6 3 7 1 62 12 12 4 41 10 . 4 5 2 . 3 Move 6118 | 41 243 407 229 55 158 792 666 169 201 288 893 311 497 395 388 181 204 Hop 4 | . . . . . . . . . . . . . 2 . 2 . . Pick Up 34 | 1 4 . 3 . 2 8 2 1 . 3 . . 2 2 4 2 . Fast Attach 88 | 7 1 . 6 . 13 21 4 1 . 3 12 . 7 7 1 4 1 Attach 31 | . . . 2 . 2 4 2 1 . 3 1 . 3 9 4 . . Detach 15 | . . . . . . 1 1 . . . 3 . 3 5 2 . . Swap 22 | . 2 . 2 2 3 7 2 . . 2 . . 1 . . 1 . Drop 78 | 1 . . 8 1 7 24 6 . . 5 4 . 9 7 . 4 2 Fire 196 | . 5 23 6 4 24 69 6 3 4 17 . . 1 23 . 5 6 Melee 43 | . . . . . . 32 . . . 6 . . 5 . . . . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 67 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 8) 203 | -10/Materials | Discovered new exit (range 14) 315 | -10/Materials | Build established: Mutant 493 | -10/Materials | Entered Mines 936 | -10/Mines | Learned 2 Materials zone layouts 1212 | -10/Mines | Discovered new exit (range 6) 1220 | -10/Mines | Entered Materials 1220 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1471 | -9/Materials | Discovered new exit (range 10) 1476 | -9/Materials | Identified exit to Mines 1527 | -9/Materials | Build established: Gunner 1628 | -9/Materials | Entered Mines 1719 | -9/Mines | Discovered new exit (range 10) 1739 | -9/Mines | Entered Materials 1739 | -8/Materials | Accompanied by 2 allies 1739 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1744 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1793 | -8/Materials | Identified exit to Storage 2036 | -8/Materials | Lost 8 parts (1p2n1u4w) 2107 | -8/Materials | Entered Storage 2333 | -8/Storage | Build established: Scavenger-Gunner 2781 | -8/Storage | Discovered new exit (range 15) 3194 | -8/Storage | Lost 4 parts (2n2w) 3209 | -8/Storage | Discovered new exit (range 15) 3953 | -8/Storage | Identified exit to Recycling 3955 | -8/Storage | Entered Recycling 4524 | -8/Recycling | Build established: Gunner 4556 | -8/Recycling | Discovered new exit (range 16) 4589 | -8/Recycling | Identified exit to Factory 5364 | -8/Recycling | Entered Factory 5364 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 5381 | -6/Factory | Garrison activated, responded to threat 5617 | -6/Factory | Discovered new exit (range 8) 5629 | -6/Factory | Identified exit to Lower Caves 5656 | -6/Factory | Entered Lower Caves 5691 | -6/Lower Caves | Learned Factory terminal intel 5710 | -6/Lower Caves | Learned Factory trap positions 5885 | -6/Lower Caves | Spotted B-75 Beast 5987 | -6/Lower Caves | Discovered new exit (range 3) 5989 | -6/Lower Caves | Identified exit to Lower Caves 5990 | -6/Lower Caves | Entered another Lower Caves area 6005 | -6/Lower Caves | Learned Factory terminal intel 6161 | -6/Lower Caves | Learned Armory stockpile data 6161 | -6/Lower Caves | Learned Factory terminal intel 6161 | -6/Lower Caves | Learned Extension terminal intel 6358 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6433 | -6/Lower Caves | Lost 3 parts (1u2w) 6477 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6526 | -6/Lower Caves | Discovered new exit (range 13) 6534 | -6/Lower Caves | Learned 8 Factory zone layouts 6541 | -6/Lower Caves | Entered Zion 6548 | -6/Zion | Found CR-A16's Pointy Stick 6555 | -6/Zion | Lost 10 parts (1p4n3u2w) 6572 | -6/Zion | Discovered new exit (range 12) 6823 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 6873 | -6/Zion | Build established: Derelict-Mutant 6913 | -6/Zion | Imprinted 6915 | -6/Zion | Declared Zion's savior 7039 | -6/Zion | Entered Proximity Caves 7048 | -5/Proximity Caves | Learned Factory non-interactive machine intel 7121 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7196 | -5/Proximity Caves | Discovered new exit (range 10) 7201 | -5/Proximity Caves | Entered Factory 7201 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7202 | -5/Factory | Identified exit to Upper Caves 7203 | -5/Factory | Identified exit to Factory 7204 | -5/Factory | Loaded intel: 77 trap records 7205 | -5/Factory | Loaded intel: 221 non-interactive machine locations 7206 | -5/Factory | Loaded intel: 26 terminal locations 7237 | -5/Factory | Retrieved Zion intel report: Active Garrisons 7238 | -5/Factory | Zion Heavy squad teleported in 7400 | -5/Factory | Spotted B-75 Beast 7471 | -5/Factory | Discovered exit to Upper Caves (range 9) 7499 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 7500 | -5/Factory | Zion Fire squad teleported in 7541 | -5/Factory | Entered Upper Caves 7541 | -5/Upper Caves | Accompanied by 3 allies 7551 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7569 | -5/Upper Caves | Encountered a Warlord checkpoint 7574 | -5/Upper Caves | Identified exit to Upper Caves 7602 | -5/Upper Caves | Build established: Hacker-Mutant 7721 | -5/Upper Caves | Lost 4 parts (1p1n2w) 7977 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8011 | -5/Upper Caves | Entered another Upper Caves area 8091 | -5/Upper Caves | Discovered exit to Factory (range 12) 8126 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8192 | -5/Upper Caves | Learned 4 Factory zone layouts 8273 | -5/Upper Caves | Discovered new exit (range 13) 8294 | -5/Upper Caves | Entered Zhirov 8294 | -5/Zhirov | Discovered new exit (range 3) 8323 | -5/Zhirov | Met Zhirov 8352 | -5/Zhirov | Learned location of Quarantine (-2) 8352 | -5/Zhirov | Learned location of Testing (-3) 8352 | -5/Zhirov | Learned location of Command (-1) 8381 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8410 | -5/Zhirov | Found Alien Artifact 8410 | -5/Zhirov | Identified Integrated Dissipator 8410 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 8432 | -5/Zhirov | Found Alien Artifact 8609 | -5/Zhirov | Entered Proximity Caves 8679 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8744 | -4/Proximity Caves | Core integrity fell below 50% 8749 | -4/Proximity Caves | Spotted B-86 Titan 8756 | -4/Proximity Caves | Core integrity fell below 20% 8766 | -4/Proximity Caves | Lost 6 parts (4n2w) 8778 | -4/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08684_ Slammed into Y-64 Sentinel. 08685_ Acquired 22 matter. 08686_ Slug penetrates Wall. 08696_ Penetrated by Slug. 08706_ Critical hit (Destroy). 08706_ Imp. Medium Treads destroyed. 08709_ Lgt. Treads destroyed. 08709_ Slug penetrates Wall. 08709_ Dropped Hvy. Antimatter Reactor. 08710_ Dropped Imp. Kinecellerator. 08715_ Slug penetrates Wall. 08735_ VTOL Module destroyed. 08742_ Searching scrap... 08742_ Found ECM Suite. 08742_ Found System Shield. 08742_ Found 33 Matter. 08743_ Acquired System Shield. 08752_ Knocked back. 08755_ Penetrated by Slug. 08757_ B-86 Titan activates siege mode. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????######???????????#####?????????????????? | | ??????????# #?###?????# ##????????????????? | | ??????????# ## ###### #????????????????? | | ??????????# s @ #?????????????????? | | ????????????# ####### ##?????????????????? | | ????????????#### #???????? #??????????????????? | | ???????????????## #????????????????????????????? | | ??????????####??## #????????????????????????????? | | ?????????## ##??# #????????????????????????????? | | ?????????#$ #??# #????????????????????????????? | | ?????????# #??# #????????????????????????????? | | ?????????# #### #????????????????????????????? | | ????????# #?? #????????????????????????? | | #????????# ## #????????????????????????? | | ?????????# #????????????????????????? | | ?????????# #????????????????????????? | | ?????????# ####????????????????????????? | | ?????????# $ #??????????????????????????? | | ???###???# ###????????????????????????? | | ??## #??## ????????????????????? | | ?## #?## ????????????????????? | | ## ### ##### ????????????????????? | | #????? ????????????????????? | | ### #???????????????????????????? | | ## #######?## #??????????????????????????? | | ####?????????# #?????????????????????????? | | #######?????? #????????????????????????? | | % #????? ###????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 25 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 210 Jamming Range 14 Armor Coverage 225 Resistance: TH 25 Power Shielding 66 Propulsion Shielding 66 Utility Shielding 90 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 3 Energy Filtering 30 Particle Charging 20 Kinecelleration 40 Offensive Hacking 33 Defensive Hacking 22 Authchip Count 1 Item Schematics ----------------- Imp. Lightning Gun | -5/Factory | Z-intel Hvy. Proton Cannon | -5/Factory | Z-intel Cold Fusion Reactor | -5/Factory | Z-intel Tesla Bomb Launcher | -5/Factory | Z-intel Imp. Energy Well | -5/Factory | Z-intel Mni. Assault Cannon | -5/Factory | Z-intel Neutron Cannon | -5/Factory | Z-intel Cld. Cesium-ion Thruster | -5/Factory | Z-intel Thunder Hammer | -5/Factory | Z-intel Force Rifle | -5/Factory | Z-intel Fusion Reactor | -5/Factory | Z-intel Imp. Heavy Laser | -5/Factory | Z-intel Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed CooledSpectralMallet Manual? 0 Play Time 01:07:51 Cumulative 42.0 hours Start 2024.05.09 @ 17:07:18 End 2024.05.09 @ 21:14:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 40 Adventurer 1 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 37 Gallery% 51 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 52x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ce689c4b-934e-47f5-b927-ff4138065283