Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.23 @ 16:09:41 Player: Windjigo Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (60) 300 Value Destroyed (2273) 2273 Prototype IDs (25) 500 Alien Tech Used (3) 600 Bonus (7914) 7914 TOTAL SCORE: 18087 Bonus ------- High Alert Combat Kills 158 Follower Combat Kills 943 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Friendly Fire -87 Cogmind --------- Core Integrity 0/1300 Matter 77/300 Energy 99/100 System Corruption 7% Temperature Cool (3) Movement Flying (35) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Xenon Bombardment Thruster Xenon Bombardment Thruster Impulse Thruster Array > --- UTILITY (11) ----- Spectral Analyzer Experimental Signal Interpreter Experimental Signal Interpreter Improved Targeting Computer Improved Weapon Shielding Hardened Heavy Armor Plating Improved Recalibrator > --- WEAPON (3) ------- Advanced Datajack > --- INVENTORY (5) ---- Improved Fusion Compressor Antigrav System Heavy Neutron Cannon Sigix Containment Pod Peak State ------------ > --- POWER ------------ Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Cooled Gravmag System Improved Antigrav System Improved Linear Gravjet Antigrav Array > --- UTILITY ---------- Advanced Cooling System Coolant Network Medium Storage Unit Spectral Analyzer Experimental Signal Interpreter Experimental Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Precision Energy Filter Z-Drone Bay > --- WEAPON ----------- Advanced Plasma Rifle Advanced Plasma Rifle Quantum Rifle > --- INVENTORY -------- Fusion Reactor Improved Antigrav System Improved Reaction Control System Experimental Thermal Shield Hacking Drone Bay Quantum Rifle Compact HERF Cannon Nova Cannon Fusion Bomb Launcher Advanced Datajack [Rating: 152] Favorites ----------- Power Micro Nuclear Core Engine Makeshift Power Source Power Core Micro Nuclear Core Reactor Fusion Reactor Propulsion Cooled Gravmag System Leg Improved Thunder Leg Hover Unit Cooled Gravmag System Flight Unit Flight Unit Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Experimental Power Shielding Weapon Quantum Rifle Energy Gun Quantum Rifle Energy Cannon Compact HERF Cannon Ballistic Gun Autogun Special Weapon Mining Laser Slashing Weapon Makeshift Axe Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac DSF Res Qua Slots Evolved 14 | . . 2 . . . 6 2 . . . . 2 . 2 . Power 1 | . . . . . . 1 . . . . . . . . . Propulsion 3 | . . 1 . . . 1 . . . . . . . 1 . Utility 9 | . . 1 . . . 4 2 . . . . 2 . . . Weapon 1 | . . . . . . . . . . . . . . 1 . Parts Attached 160 | 2 8 10 . 2 2 33 9 4 4 6 1 3 3 51 22 Power 20 | . . 2 . 1 . 4 . . 1 1 1 . . 7 3 Engine 4 | . . 2 . 1 . 1 . . . . . . . . . Core 7 | . . . . . . 3 . . 1 . 1 . . 1 1 Reactor 9 | . . . . . . . . . . 1 . . . 6 2 Propulsion 48 | . 4 3 . 1 2 10 4 2 . 3 . . . 12 7 Treads . | . . . . . . . . . . . . . . . . Leg 5 | . . . . . . 3 . . . . . . . 2 . Wheel . | . . . . . . . . . . . . . . . . Hover 16 | . . . . . . 2 . . . 3 . . . 9 2 Flight 27 | . 4 3 . 1 2 5 4 2 . . . . . 1 5 Utility 58 | 1 2 2 . . . 13 4 1 2 1 . 3 2 18 9 Device 27 | 1 1 . . . . 4 3 . . . . 3 1 10 4 Storage 3 | . 1 1 . . . . . . . . . . . 1 . Processor 16 | . . 1 . . . 5 1 . 1 . . . . 7 1 Hackware 1 | . . . . . . 1 . . . . . . . . . Protection 11 | . . . . . . 3 . 1 1 1 . . 1 . 4 Artifact . | . . . . . . . . . . . . . . . . Weapon 34 | 1 2 3 . . . 6 1 1 1 1 . . 1 14 3 Energy Gun 18 | . . . . . . 4 1 1 . 1 . . 1 8 2 Energy Cannon 6 | . . . . . . 1 . . . . . . . 4 1 Ballistic Gun 6 | 1 2 2 . . . . . . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon 2 | . . 1 . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . 1 . Unidentified Prototypes 18 | . . . . . . 3 . . . 5 . . . 8 2 Corrupted Parts 4 | . . . . . 1 1 . . . . . . . 2 . System Corruption 15 | . . . . . 2 1 . . . . . . . 12 . Parts Lost 53 | . 1 . . . 3 11 2 1 1 . . . 4 20 10 Power 9 | . . . . . . 3 . . . . . . . 5 1 Propulsion 15 | . . . . . 2 2 1 1 . . . . . 6 3 Utility 20 | . 1 . . . . 3 1 . . . . . 3 7 5 Weapon 9 | . . . . . 1 3 . . 1 . . . 1 2 1 Highest Loss Streak 7 | . 1 . . . 2 3 2 1 1 . . . 4 7 7 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 7 | 3 6 7 8 7 8 7 7 7 7 8 8 7 7 6 4 Power 1 | 1 1 . 1 1 1 . 1 . . 1 2 2 2 1 . Propulsion . | . . . 1 1 1 . 1 1 1 . . . . . 1 Utility 2 | . 1 2 4 4 4 4 2 2 2 2 3 4 4 2 . Weapon 1 | 1 2 3 2 1 2 1 1 3 2 2 1 . . 1 . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 35 | . 4 6 . 4 2 5 3 1 2 . 1 . . 6 1 Power 6 | . 2 . . . 2 . 1 . . . . . . 1 . Propulsion 2 | . 1 . . . . . 1 . . . . . . . . Utility 14 | . . 2 . 2 . 5 . 1 1 . . . . 2 1 Weapon 11 | . 1 3 . 2 . . 1 . 1 . 1 . . 2 . Tool/Special 2 | . . 1 . . . . . . . . . . . 1 . Average Slot Usage (%) 85 | . 60 88 88 96 90 75 88 88 94 92 94 93 93 88 57 Engine 2 | . . 10 11 11 11 4 . . . . . . . . . Core 3 | . . . . . . 1 6 5 6 7 6 10 10 3 . Reactor 1 | . . . . . . . . . . 3 3 . . 4 1 Hover 6 | . . . . . . 2 . . . 11 17 15 15 17 1 Flight 14 | . 21 33 33 33 33 12 23 22 23 7 . . . . 10 Device 13 | . 12 9 11 11 11 11 14 11 11 10 11 20 19 19 9 Storage 5 | . 10 11 11 11 11 6 5 5 5 5 5 5 5 2 . Processor 20 | . . 10 11 11 11 20 29 29 29 29 29 26 26 22 20 Protection 1 | . . . . . . 1 . 4 5 5 5 5 6 . 3 Energy Gun 5 | . . . . . . 2 6 6 10 8 11 10 9 9 6 Ballistic Gun 3 | . 15 13 11 11 11 1 . . . . . . . . . Peak Build Rating 152 | 2 7 12 11 19 21 59 76 71 77 81 81 92 94 152 111 Average Rating 67 | . 4 10 11 17 19 38 66 66 70 76 80 91 91 124 87 On Entrance 43 | . 2 6 11 11 19 17 49 68 69 73 81 79 92 82 41 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 59 | 3 8 12 12 14 14 21 24 27 27 35 35 35 36 59 34 Greatest Support 60 | 3 8 12 12 14 14 35 27 27 27 33 33 33 38 60 36 Greatest Overweight (x) 4 | . . . . . 1 4 . 1 . 2 1 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 8 8 8 8 8 8 8 8 8 8 8 8 8 10 5 Average Capacity 7 | 5 7 8 8 8 8 8 8 8 8 8 8 8 8 7 5 Most Carried 10 | 5 8 8 8 8 8 8 8 8 8 8 8 8 8 10 5 Average Carried 7 | 3 6 7 8 7 7 7 7 7 7 7 8 7 7 6 4 Final Capacity 8 | 5 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 Final Carried 8 | 5 8 8 8 8 7 8 7 8 8 8 8 8 7 5 5 Class Distribution -------------------- 38% | Scout 26% | Mutant 10% | Skirmisher 9% | Scavenger-Scout 4% | Sprinter 3% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Sprinter | -6/Proximity Caves Scavenger-Scout | -6/Factory Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Skirmisher | -5/Zhirov Skirmisher | -4/Proximity Caves Skirmisher | -4/Factory Scout | -4/DSF Scout | -3/Research Scout | -3/Quarantine Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac DSF Res Qua Matter Collected 2434 | 135 147 210 113 80 170 345 107 153 40 . 60 . 72 647 155 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3020 | 86 176 210 27 . 44 324 114 236 122 . . . 72 1345 264 Parts 143 | 4 22 10 1 . 3 25 4 8 6 . . . . 49 11 Haulers Intercepted 5 | . . 2 . . . . 1 . . . . . . 2 . Recyclers Shooed 4 | . 2 . . . . . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . 9 . . 9 3 . . . . . . Prevented 1 | . . . . . 1 . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac DSF Res Qua Combat Hostiles Destroyed 40 | . 6 . . . 2 6 1 6 4 . . . 1 10 4 Melee 3 | . . . . . . 3 . . . . . . . . . Guns 30 | . 6 . . . 2 3 1 5 4 . . . 1 4 4 Cannons 2 | . . . . . . . . . . . . . . 2 . Classes Destroyed 17 | 2 1 3 1 . 1 6 . 1 1 . . . 1 . . Worker 1 | . . . 1 . . . . . . . . . . . . Builder 1 | . . . . . . 1 . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . Hauler 5 | . . 2 . . . . 1 . . . . . . 2 . Recycler 6 | 1 1 1 . . . . . . . . . . . 2 1 Operator 3 | . . 1 . . . . . . . . . . . 2 . Drone 1 | . . . . . 1 . . . . . . . . . . Watcher 3 | . . 1 . . . . . . . . . . . 2 . Swarmer 19 | . 6 . . . 1 . 1 4 3 . . . . . 4 Saboteur 2 | . . . . . . 2 . . . . . . . . . Grunt 2 | . . . . . . 1 . . . . . . . 1 . Brawler 1 | . . . . . . 1 . . . . . . . . . Duelist 1 | . . . . . . . . 1 . . . . . . . Sentry 5 | . . . . . . 1 . 1 . . . . . 3 . Specialist 1 | . . . . . . . . . . . . . 1 . . Hunter 2 | . . . . . . 1 . . . . . . . 1 . Programmer 6 | . . . . . . . . . 1 . . . . 5 . Best Kill Streak 5 | 2 3 3 1 . 1 4 1 4 3 . . . 1 3 5 Combat Bots Only 4 | . 3 . . . 1 3 1 4 3 . . . 1 3 4 Max Kills in Single Turn 2 | 1 1 1 1 . 1 1 1 1 1 . . . 1 1 2 Gunslinging 1 | . . . . . . . . . . . . . . . 1 Exploded . | . . . . . . . . . . . . . . . . Melee 1 | . . . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac DSF Res Qua Hostile Shots Fired 868 | . 14 8 1 . 20 178 19 31 31 . . . 83 300 183 Missed 419 | . 4 4 1 . 7 99 5 15 18 . . . 47 138 81 Hits 449 | . 10 4 . . 13 79 14 16 13 . . . 36 162 102 Melee 1 | . . . . . . 1 . . . . . . . . . Projectile 448 | . 10 4 . . 13 78 14 16 13 . . . 36 162 102 AOE 2 | . . . . . . 2 . . . . . . . . . Critical Strikes 17 | . . . . . . 1 2 1 1 . . . . 6 6 Part Disruptions 2 | . . . . . . . . . . . . . . 2 . Damage Taken 9010 | . 193 59 . . 199 1271 336 306 217 . . . 572 3907 1950 Core 2067 | . 66 13 . . 58 433 72 16 18 . . . 86 995 310 Absorbed by Shields 23 | . . . . . . . . . . . . . 23 . . Redirected to Shielding 210 | . . . . . . . . . . . . . 199 11 . Regen/Repaired (Parts) 11 | . . 11 . . . . . . . . . . . . . Core Remaining (%) 79 | 100 73 . . . 82 49 . . . . 81 . 92 . . Volleys Fired 246 | 4 22 44 4 . 22 20 11 23 7 . . . 9 53 27 Largest 3 | 1 2 1 1 . 1 2 2 2 2 . . . 2 3 2 Hottest 413 | 20 40 100 23 . 23 173 160 160 135 . . . 160 413 188 Shots Fired 377 | 4 26 44 4 . 22 27 14 34 11 . 1 . 18 130 42 Gun 325 | 4 26 42 4 . 22 26 13 34 11 . 1 . 18 94 30 Cannon 50 | . . . . . . 1 1 . . . . . . 36 12 Launcher . | . . . . . . . . . . . . . . . . Special 2 | . . 2 . . . . . . . . . . . . . Kinetic 104 | 4 26 42 4 . 22 6 . . . . . . . . . Thermal 231 | . . 2 . . . 12 14 34 11 . 1 . 18 97 42 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 42 | . . . . . . 9 . . . . . . . 33 . Robot Hit Streak 13 | 2 8 7 9 . 5 9 8 9 5 . . . 11 13 7 Robot Miss Streak 5 | 1 2 3 . . 2 3 2 2 1 . . . 2 5 1 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 3 | . . . . . . . . 1 . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . . 1 . . . . . . 1 Shots Hit Robots 248 | 3 16 28 4 . 13 18 9 23 8 . . . 12 94 20 Core Hits 104 | 3 9 8 1 . 6 11 4 10 6 . . . 4 33 9 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . Critical Strikes 20 | . 1 . . . . . 3 7 3 . . . 4 2 . Burn 19 | . . . . . . . 3 7 3 . . . 4 2 . Destroy 1 | . 1 . . . . . . . . . . . . . . Melee Attacks 4 | . . . . . . 4 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 4 | . . . . . . 4 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 6172 | 36 197 430 65 . 188 398 176 463 150 . . . 232 3215 622 Guns 5078 | 36 197 430 65 . 188 298 176 463 150 . . . 232 2221 622 Cannons 906 | . . . . . . . . . . . . . . 906 . Explosions 88 | . . . . . . . . . . . . . . 88 . Melee 100 | . . . . . . 100 . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . Kinetic 958 | 36 197 430 65 . 188 42 . . . . . . . . . Thermal 3975 | . . . . . . 111 176 463 150 . . . 232 2221 622 Explosive 88 | . . . . . . . . . . . . . . 88 . Electromagnetic 1051 | . . . . . . 145 . . . . . . . 906 . Impact . | . . . . . . . . . . . . . . . . Slashing 100 | . . . . . . 100 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 36 | . 2 . . . 2 1 . 1 1 1 1 . . 36 36 Average Corruption 8 | . 2 . . . 2 1 . 1 1 1 1 . . 17 26 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 68 | . 1 . . . 3 1 . 1 1 1 8 . . 39 13 Message Errors 16 | . . . . . . 1 . . 1 . 1 . . 11 2 Matter Fused 15 | . 1 . . . . . . . . . 3 . . 7 4 Heat Flow Errors 3 | . . . . . . . . . . . . . . 3 . Energy Discharges 9 | . . . . . 1 . . . . . 3 . . 4 1 Parts Rejected 2 | . . . . . . . . . . . . . . 2 . Parts Fused 1 | . . . . . . . . . . . . . . 1 . Data Loss (minor) 9 | . . . . . . . . . . 1 . . . 5 3 Data Loss (major) 2 | . . . . . . . . . . . . . . 2 . Misfires 3 | . . . . . 1 . . 1 . . 1 . . . . Alerts 1 | . . . . . . . . . . . . . . . 1 Misdirections 5 | . . . . . . . . . . . . . . 3 2 Weapon Failures 2 | . . . . . 1 . . . . . . . . 1 . Overload Shots 10 | . . . . . . 3 . . . . . . . 7 . Effects 1 | . . . . . . 1 . . . . . . . . . Heat Surge 1 | . . . . . . 1 . . . . . . . . . Overflow Damage 32 | . . . . . . . . . . . . . . 32 . Projectiles 32 | . . . . . . . . . . . . . . 32 . Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 89 | . . . . . . . . . . . . . . 89 . Shots 1 | . . . . . . . . . . . . . . 1 . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 416 | . . 49 9 . 30 302 207 198 182 . 38 . 192 416 33 Average Temperature 80 | . . 8 4 . 11 57 89 105 104 . 19 . 99 114 15 Received Heat Transfer 922 | . . 9 . . . 282 54 45 . . . . 124 339 69 Effects 4 | . . . . . . . . . . . . . . 4 . Shutdowns 1 | . . . . . . . . . . . . . . 1 . Interference 3 | . . . . . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . . . 2 . Parts Fried 3 | . . . . . . 1 . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . 1 . . . . . 3 . Combat Hostiles 3 | . . . . . . . . 1 . . . . . 2 . Parts Melted 28 | . . . . . . . 3 6 6 . . . 3 10 . Heat Transferred 8180 | . . . . . . 248 750 1848 596 . . . 896 3065 777 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac DSF Res Qua Maximum Alert Level 3 | . . . . . . 3 1 . . . . . . 3 2 Low Security (%) 45 | 100 100 100 100 . . . . . . . . 100 100 60 . Level 1 21 | . . . . . . 28 100 . . . . . . 3 54 Level 2 25 | . . . . . . 59 . . . . . . . 21 45 Level 3 7 | . . . . . . 11 . . . . . . . 15 . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 961 | 5 114 46 32 . . 764 353 . . . . 5 20 961 527 Initial 527 | . 3 42 12 . . 300 344 . . . . . . . 527 Average 276 | 2 50 20 9 . . 517 316 . . . . . 11 266 383 Influence Increases 4609 | 10 206 107 35 . 222 1295 179 265 240 . . 5 35 1731 279 Destroy 0b10 Robot/C 1280 | . 120 . . . 140 300 20 120 80 . . . 20 400 80 Destroy 0b10 Robot/NC 115 | 10 5 25 5 . 10 10 5 . . . . . . 40 5 Destroy Leader 238 | . 20 6 . . 10 82 2 10 10 . . . . 98 . Allied During Kill 298 | . . . . . 47 111 . . . . . . . 140 . Successful Hack 49 | . 16 14 . . . . . . . . . 5 . 14 . Disable Machine 180 | . . . . . . 90 15 . . . . . . 30 45 Anti-Garrison Action 150 | . . . . . . 150 . . . . . . . . . Destroy Structure 139 | . . 2 . . . 27 2 . . . . . . 94 14 Advance Influence 300 | . . . . . . 300 . . . . . . . . . Partial Spotted 195 | . . 15 . . . 60 . . . . . . . 120 . Lose Combat Pursuer 1665 | . 45 45 30 . 15 165 135 135 150 . . . 15 795 135 Influence Decreases 4307 | 5 110 175 68 . 222 592 529 427 158 273 . 5 35 793 915 Entered New Map 1294 | . 2 59 21 . . . 359 131 38 273 . . . . 411 Time Decay 1888 | 5 98 116 47 . 172 342 150 286 110 . . 5 . 303 254 Search Patrol Dispatched 300 | . . . . . . . . . . . . . . 150 150 Lost Part 505 | . 10 . . . 10 110 20 10 10 . . . 35 200 100 Lost Ally 320 | . . . . . 40 140 . . . . . . . 140 . Squads Dispatched 28 | . . 1 . . . 9 1 . 1 . . . 1 11 4 Investigation 5 | . . . . . . 1 . . 1 . . . . 1 2 Extermination 8 | . . . . . . 2 1 . . . . . . 4 1 Reinforcement 9 | . . 1 . . . 3 . . . . . . 1 3 1 Assault 2 | . . . . . . 2 . . . . . . . . . Garrison 4 | . . . . . . 1 . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . 1 1 Construction Impeded 1 | . . . . . . 1 . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac DSF Res Qua Distress Signals 5 | . 1 1 . . . 1 . . . . . . . . 2 Communications Jammed 7 | . . . . . . . . . . . . . . 7 . Distress Signals 7 | . . . . . . . . . . . . . . 7 . Times Spotted 245 | . 11 9 1 . 13 32 15 17 18 . . . 4 94 31 Peak Tracking Total 20 | . 5 5 2 . 5 6 8 5 6 . . . 3 18 20 Tactical Retreats 40 | . 1 2 1 . 1 4 4 2 3 . . . 1 17 4 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac DSF Res Qua Traps Triggered 6 | . 1 . . . . 1 1 . . . . . 1 2 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac DSF Res Qua Machines Disabled 13 | . . . . . . 7 1 . . . . . . 2 3 Max in Single Turn 1 | . . . . . . 1 1 . . . . . . 1 1 Garrison Access 1 | . . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac DSF Res Qua Machines Accessed 32 | . 4 2 . 1 . 4 1 2 1 9 . 1 . 3 4 Terminals 9 | . 3 1 . . . . . . 1 . . 1 . . 3 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 5 | . . 1 . . . 1 . . . . . . . 2 1 Recycling Units 4 | . 1 . . . . 2 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . . 1 . Total Hacks 98 | . 9 8 . 3 . 6 2 2 7 48 . 1 . 6 6 Successful 76 | . 5 4 . 3 . 2 . 2 7 48 . 1 . 2 2 Failed 22 | . 4 4 . . . 4 2 . . . . . . 4 4 Catastrophic 7 | . . . . . . 3 . . . . . . . 1 3 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 72 | . 7 3 . . . 17 11 . . . . . . 17 17 Terminals 24 | . 8 4 . . . . . . 7 . . 1 . . 4 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 11 | . . 4 . . . 1 . . . . . . . 4 2 Recycling Units 5 | . 1 . . . . 2 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 3 . . . . . . . 2 . Terminal Hacks 65 | . 1 1 . 3 . . . 2 7 48 . 1 . . 2 Record 45 | . . . . . . . . 1 7 36 . . . . 1 Part Schematic 7 | . . . . 3 . . . . . 4 . . . . . Robot Analysis 4 | . . . . . . . . . . 4 . . . . . Prototype ID Bank 4 | . . . . . . . . . . 4 . . . . . Open Door 2 | . . . . . . . . 1 . . . . . . 1 Open DSF 1 | . . . . . . . . . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . 2 . . . . . . . . . . . 2 . Scan Component 3 | . . 1 . . . . . . . . . . . 2 . Repair 1 | . . 1 . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . . 2 . . . . . . . . . Retrieve Components 3 | . 1 . . . . 2 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . 3 1 . . . . . . . . . . . . . Terminals 4 | . 3 1 . . . . . . . . . . . . . Botnet 4 | . 3 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . Hacking Detections 16 | . 4 2 . . . 2 1 . 1 . . 1 . 3 2 Full Trace Events 3 | . . . . . . 1 . . 1 . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 36 | . . . . 18 . . 14 . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . . . . Time 26 | . . 26 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 11 | . 8 . . . . 3 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac DSF Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . . . . . . . . Machine Destruction 2 | . . . . . . 2 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac DSF Res Qua Total Allies 21 | . . . 3 4 . 6 . . . . . . . 8 . Largest Group 7 | . . . 3 7 7 4 . . . . . . . 5 . Highest-Rated Group 288 | . . . 40 191 191 192 . . . . . . . 288 . Highest-Rated Ally 96 | . . . 16 39 39 96 . . . . . . . 96 . Zionite Dispatches 5 | . . . . . . 1 . . . . . . . 4 . Light 1 | . . . . . . . . . . . . . . 1 . Recon 1 | . . . . . . . . . . . . . . 1 . Fire 2 | . . . . . . 1 . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . . . . . . 1 . Total Orders 13 | . . . . . . . . 1 . . . . . 10 2 STAY 1 | . . . . . . . . . . . . . . 1 . ROAM 1 | . . . . . . . . . . . . . . . 1 DROP 1 | . . . . . . . . . . . . . . 1 . EXPLORE 4 | . . . . . . . . . . . . . . 3 1 RETURN 6 | . . . . . . . . 1 . . . . . 5 . Ally Attacks 119 | . . . . . 25 51 . . . . . . . 43 . Total Damage 3999 | . . . . . 252 2572 . . . . . . . 1175 . Kills 28 | . . . . . 7 11 . . . . . . . 10 . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac DSF Res Qua Active Infowar (turns) 6512 | 8 194 273 183 553 475 770 304 631 237 180 469 147 86 1457 545 Optics 6221 | . . 262 183 553 475 770 304 631 237 180 469 147 86 1379 545 Sensors 5877 | . 19 247 183 553 475 683 205 631 237 180 469 147 86 1362 400 Terrain 55 | . . . . . . . . . . . . . . . 55 Seismic 183 | 8 175 . . . . . . . . . . . . . . Cloaking 582 | . . . . . . . . . . . . 141 67 . 374 Jamming 1048 | . . . . . . . . . . . . . . 1048 . Robot Analysis Total 4 | . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 7 | . . . 1 1 1 . . 2 1 . 1 . . . . Drone Launches 7 | . . . . . . . . 1 . . . . . 5 1 Drone Recoveries 6 | . . . . . . . . 1 . . . . . 4 1 Zionite Intel Received 12 | . . . . . . 3 3 . . . . . . 2 4 Branch Access 1 | . . . . . . 1 . . . . . . . . . Emergency Access 2 | . . . . . . . . . . . . . . 1 1 Guard Positions 2 | . . . . . . . 1 . . . . . . . 1 Component Stockpiles 2 | . . . . . . . . . . . . . . 1 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . 1 Component Schematics 1 | . . . . . . . 1 . . . . . . . . Trap Installations 1 | . . . . . . . 1 . . . . . . . . Active Terminals 1 | . . . . . . 1 . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac DSF Res Qua Turns Passed 6672 | 34 228 273 183 553 475 774 304 631 237 180 469 147 86 1546 552 Spaces Moved 10109 | 32 343 362 400 1012 981 997 590 1352 522 251 682 135 83 1865 502 Core 142 | 32 79 . . . . 6 . . . . . . . 25 . Treads . | . . . . . . . . . . . . . . . . Legs 38 | . . . . . . 38 . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 2810 | . . . . . . 93 . . . 131 682 135 83 1686 . Flight 7119 | . 264 362 400 1012 981 860 590 1352 522 120 . . . 154 502 Fastest Speed 27 | 50 37 34 34 34 30 27 27 34 34 34 42 42 38 30 32 Average Speed 42 | 50 40 34 34 34 32 52 30 34 34 63 68 88 60 48 40 Slowest Speed 250 | 50 50 34 34 34 117 250 34 117 34 150 92 92 92 112 115 Overloaded Moves 124 | . . . . . . . . . . . . . 48 76 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 24 | . . . . . . 6 1 . 1 . . . . 4 12 Potential Cave-ins 3 | . . . . . . . . . . . . . . . 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . 1 . . . . . Exploration Rate (%) 55 | 3 52 32 79 91 85 25 16 99 74 62 78 4 88 48 51 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 15 | . . . . 3 1 8 . . . 3 . . . . . Known Exits Taken 8 | . . . . . . 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . Scrap Searched 13 | . . . 1 4 1 . . 2 4 . 1 . . . . Spaces Dug 15 | . . 2 . . . . . . . . . . . 4 9 Terrain Destroyed 58 | . . 2 . . . . . . . . . . . 46 10 Melee . | . . . . . . . . . . . . . . . . Projectile 17 | . . 2 . . . . . . . . . . . 5 10 AOE 41 | . . . . . . . . . . . . . . 41 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac DSF Res Qua Total 12129 | 44 411 476 444 1223 1121 1216 704 1486 569 271 684 162 105 2414 799 Wait 1278 | 2 18 33 39 198 108 107 77 94 30 . . 22 . 341 209 Move 10048 | 31 342 361 399 1011 980 984 587 1351 519 250 681 134 82 1857 479 Hop 22 | . . . . . . 6 1 . 1 . . . . 3 11 Pick Up 116 | 5 11 10 1 5 2 24 6 3 3 3 1 2 . 29 11 Fast Attach 83 | 2 4 2 . . 2 14 2 3 2 7 . 1 1 29 14 Attach 74 | . 1 5 . 1 1 20 5 2 1 2 . 1 1 16 18 Detach 28 | . . 2 . . . 6 2 3 1 . . . . 6 8 Swap 59 | . 3 7 . 2 1 9 5 4 1 1 1 1 1 21 2 Drop 137 | . 10 12 1 6 5 22 8 3 4 8 1 1 1 46 9 Fire 246 | 4 22 44 4 . 22 20 11 23 7 . . . 9 53 27 Melee 4 | . . . . . . 4 . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 34 | . . . . . . . . . . . . . 10 13 11 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / Min x2) -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: Res x3 / DSF) -4/DSF -3/Research -3/Quarantine History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 35 | -11/Scrapyard | Entered Materials 134 | -10/Materials | Discovered new exit (range 8) 255 | -10/Materials | Discovered new exit (range 16) 260 | -10/Materials | Identified exit to Mines 263 | -10/Materials | Entered another Materials area 263 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 323 | -9/Materials | Repaired Sensor Array 456 | -9/Materials | Discovered new exit (range 16) 536 | -9/Materials | Entered Mines 537 | -9/Mines | Assembled infested the area 580 | -9/Mines | Learned 2 Materials zone layouts 603 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 616 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 630 | -9/Mines | Build established: Mutant 648 | -9/Mines | Discovered new exit (range 9) 660 | -9/Mines | Discovered new exit (range 7) 677 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 719 | -9/Mines | Entered Zion 719 | -7/Zion | Accompanied by 3 allies 728 | -7/Zion | Given the Hacking Drone Bay 729 | -7/Zion | Found Prototype Device 738 | -7/Zion | Discovered new exit (range 18) 782 | -7/Zion | Learned location of Recycling (-7) 785 | -7/Zion | Loaded intel: 5 derelict terminal locations 787 | -7/Zion | Learned Factory non-interactive machine intel 814 | -7/Zion | Learned location of Warlord (-4) 960 | -7/Zion | Learned location of Armory (-3) 962 | -7/Zion | Given A8's code to call for help 1029 | -7/Zion | Met Imprinter 1035 | -7/Zion | Imprinted 1037 | -7/Zion | Declared Zion's savior 1272 | -7/Zion | Entered Proximity Caves 1272 | -6/Proximity Caves | Accompanied by 7 allies 1500 | -6/Proximity Caves | Spotter reported a threat 1553 | -6/Proximity Caves | Spotter reported a threat 1607 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1696 | -6/Proximity Caves | Discovered new exit (range 11) 1712 | -6/Proximity Caves | Spotted B-75 Beast 1747 | -6/Proximity Caves | Entered Factory 1747 | -6/Factory | Accompanied by 3 allies 1747 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 1748 | -6/Factory | Loaded intel: 233 non-interactive machine locations 1975 | -6/Factory | Identified Hacking Drone Bay 2002 | -6/Factory | Lost 3 parts (1n1u1w) 2037 | -6/Factory | Enhanced Grunt warped into view, answering call for help 2039 | -6/Factory | Enhanced Grunt warped into view, answering call for help 2247 | -6/Factory | Lost 3 parts (1p1n1w) 2399 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 2408 | -6/Factory | Spotted B-75 Beast 2412 | -6/Factory | Retrieved Zion intel report: Active Terminals 2424 | -6/Factory | Retrieved Zion intel report: Branch Access 2424 | -6/Factory | Identified exit to Lower Caves 2425 | -6/Factory | Zion Fire squad teleported in 2440 | -6/Factory | Core integrity fell below 50% 2468 | -6/Factory | Lost 3 parts (1p2u) 2515 | -6/Factory | Discovered new exit (range 17) 2520 | -6/Factory | Identified exit to Factory 2521 | -6/Factory | Entered another Factory area 2521 | -5/Factory | Evolved 2 slots: Utility x2 2604 | -5/Factory | Retrieved Zion intel report: Guard Positions 2626 | -5/Factory | Retrieved Zion intel report: Component Schematics 2798 | -5/Factory | Retrieved Zion intel report: Trap Installations 2817 | -5/Factory | Discovered new exit (range 18) 2825 | -5/Factory | Identified exit to Upper Caves 2825 | -5/Factory | Entered Upper Caves 2891 | -5/Upper Caves | Encountered a Warlord checkpoint 2950 | -5/Upper Caves | Attracted the attention of an 0b10 base 2982 | -5/Upper Caves | Build established: Scout 3067 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3121 | -5/Upper Caves | Learned location of 1 exit from Factory 3252 | -5/Upper Caves | Learned Factory terminal intel 3260 | -5/Upper Caves | Entered a destroyed Warlord outpost 3419 | -5/Upper Caves | Discovered new exit (range 4) 3455 | -5/Upper Caves | Identified exit to Upper Caves 3456 | -5/Upper Caves | Entered another Upper Caves area 3458 | -5/Upper Caves | Discovered new exit (range 15) 3462 | -5/Upper Caves | Identified exit to Factory 3510 | -5/Upper Caves | Encountered a Warlord checkpoint 3574 | -5/Upper Caves | Attracted the attention of an 0b10 base 3594 | -5/Upper Caves | Learned location of 2 exits from Lower Caves 3594 | -5/Upper Caves | Learned location of 1 exit from Factory 3594 | -5/Upper Caves | Learned 8 Factory zone layouts 3594 | -5/Upper Caves | Learned 8 Research zone layouts 3594 | -5/Upper Caves | Learned Factory emergency access door positions 3594 | -5/Upper Caves | Learned Armory emergency access door positions 3594 | -5/Upper Caves | Discovered new exit (range 33) 3601 | -5/Upper Caves | Spotted B-75 Beast 3692 | -5/Upper Caves | Identified exit to Zhirov 3693 | -5/Upper Caves | Entered Zhirov 3693 | -5/Zhirov | Discovered new exit (range 3) 3696 | -5/Zhirov | Identified exit to Proximity Caves 3702 | -5/Zhirov | Met Zhirov 3713 | -5/Zhirov | Found Alien Artifact 3713 | -5/Zhirov | Identified Integrated Reactor 3713 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 3722 | -5/Zhirov | Found Alien Artifact 3722 | -5/Zhirov | Identified Transdimensional Reconstructor 3722 | -5/Zhirov | Warped through subspace 3788 | -5/Zhirov | Learned location of Quarantine (-3) 3788 | -5/Zhirov | Learned location of Testing (-2) 3788 | -5/Zhirov | Learned location of Command (-1) 3813 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 3873 | -5/Zhirov | Entered Proximity Caves 4020 | -4/Proximity Caves | Build established: Skirmisher 4235 | -4/Proximity Caves | Discovered exit to Factory (range 5) 4285 | -4/Proximity Caves | Learned Research security intel 4342 | -4/Proximity Caves | Entered Factory 4342 | -4/Factory | Evolved 2 slots: Utility x2 4343 | -4/Factory | Identified exit to Research 4346 | -4/Factory | Loaded intel: 26 terminal locations 4371 | -4/Factory | Identified exit to DSF 4489 | -4/Factory | Entered DSF 4542 | -4/DSF | Additional patrols routed to DSF 4553 | -4/DSF | Discovered exit to Research (range 17) 4575 | -4/DSF | Entered Research 4575 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 4604 | -3/Research | Lost 4 parts (3u1w) 4872 | -3/Research | Found Prototype Processor 4872 | -3/Research | Identified Exp. Signal Interpreter 4874 | -3/Research | Found Exp. Signal Interpreter 5268 | -3/Research | Garrison activated, responded to threat 5357 | -3/Research | Retrieved Zion intel report: Emergency Access 5516 | -3/Research | System corruption reached 10% 5537 | -3/Research | Retrieved Zion intel report: Component Stockpiles 5538 | -3/Research | Zion Fire squad teleported in 5572 | -3/Research | Zion Infowar Resupply teleported in 5575 | -3/Research | Build established: Scout 5583 | -3/Research | Found Prototype Processor 5583 | -3/Research | Identified Spectral Analyzer 5648 | -3/Research | Found Fusion Bomb Launcher 5655 | -3/Research | Discovered new exit (range 12) 5664 | -3/Research | Identified exit to Quarantine 5802 | -3/Research | Found Prototype Device 5803 | -3/Research | Identified Exp. Thermal Shield 5811 | -3/Research | Zion Recon squad teleported in 5861 | -3/Research | Spotted B-86 Titan 5889 | -3/Research | Zion Light squad teleported in 5926 | -3/Research | Terminal network hard line cut 5952 | -3/Research | System corruption reached 30% 5953 | -3/Research | Lost 3 allies 6001 | -3/Research | Lost 3 parts (2p1u) 6049 | -3/Research | Core integrity fell below 50% 6065 | -3/Research | Lost 7 parts (4n2u1w) 6075 | -3/Research | Search patrols dispatched 6121 | -3/Research | Entered Quarantine 6127 | -3/Quarantine | Found Spectral Analyzer 6178 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 6200 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 6321 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 6345 | -3/Quarantine | Found Alien Artifact 6346 | -3/Quarantine | Identified Core Reset Matrix 6346 | -3/Quarantine | Used Core Reset Matrix 6350 | -3/Quarantine | Detected hypermatrix surge 6350 | -3/Quarantine | Sensed 13 artifacts in vicinity 6371 | -3/Quarantine | Search patrols dispatched 6382 | -3/Quarantine | Core integrity fell below 20% 6603 | -3/Quarantine | Scanned by Researcher 6647 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 6661 | -3/Quarantine | Met incapacitated Sigix Warrior 6661 | -3/Quarantine | Lockdown squad dispatched 6662 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 6664 | -3/Quarantine | Unlocked Sigix quarantine chamber 6668 | -3/Quarantine | Found Sigix Containment Pod 6673 | -3/Quarantine | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- prevent unexpected disturbances from outside forces. Only after adequate defenses are stationed and registered should the quarantine chamber be opened: \\AKJG. 06662_ Connecting with Sigix Lab... 06663_ Held in stasis. 06663_ C-55 Analyst is analyzing... 06664_ Connecting with Sigix Quarantine Controls... 06664_ Quarantine chamber unlocked. 06665_ Quarantine chamber walls retract into the ground. 06666_ Machine disabled. 06666_ Sigix Quarantine Controls disabled. 06666_ Identified Imp. Weapon Shielding. 06668_ Held in stasis. 06668_ C-55 Analyst is analyzing... 06668_ Acquired Sigix Containment Pod. 06669_ Drone sends a signal. 06670_ Sigix Lab disabled. Map ----- +----------------------------------------------------+ | # ?# #????????????????????? | | # """ # #????????????????????? | | # """ # #????????????????????? | | # """ + #????????????????????? | | # # #????????????????????? | | # # #????????????????????? | | # [ ?# g########?????????????? | | #####?# m # """ #?????????????? | | ??????# k # "T" !#?????????????? | | ??????#g # " " #?????????????? | | ??????# + #?????????????? | | ??????# gg# #?????????????? | | # ????# g#! ! #?????????????? | | # ??#g g########?????????????? | | # #p #????????????????????? | | # + gg#????????????????????? | | # # g #????????????????????? | | # ??#p #????????????????????? | | #!????# p#????????????????????? | | ??????# c #????????????????????? | | ??????# ##???????????????????? | | ??????# T#???????????????????? | | ???#### ####?????????????????? | | ???#"" ""#?????????????????? | | ???#"" ""#?????????????????? | | ???#"""@ ""#?????????????????? | | ???#"" ""#?????????????????? | | ???#"" ""#?????????????????? | | ???#"" ""#?????????????????? | | ???#""" """#?????????????????? | | ???#"""" """"#?????????????????? | | ???#"""""""""#?????????????????? | | ???###########?????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 167 Coolant Potential 100 Energy Generation 61 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 3 Additional Mass Support 6 Armor Coverage 600 Power Shielding 90 Propulsion Shielding 66 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 74 Targeting Accuracy 20 Target Analysis 8 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sensor Array | 45% | -9/Materials Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Achievements -------------- Adventurer Alien Roots False Reunion Freeware Help From High Places The Science Guy Challenges ------------ None Game ------ Seed GaussGatlingJammer Manual? 0 Play Time 03:08:29 Cumulative 66.0 hours Start 2025.05.23 @ 00:28:21 End 2025.05.23 @ 16:09:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 40 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f1a55ecb-d055-4602-a9b9-9c99676a94b6