Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.29 @ 22:17:29 Player: Minty Result: Destroyed by P-70 Sage via exploding Nuclear Reactor Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (275) 1375 Value Destroyed (10201) 10201 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (7620) 7620 TOTAL SCORE: 25696 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3309 Follower Combat Kills 3887 Met Imprinter 300 Was Imprinted 300 Friendly Fire -676 Cogmind --------- Core Integrity 0/1150 Matter 231/300 Energy 99/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Compact Wheel Compact Wheel > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Phasing AFG Cooled Plasma Cannon Cooled Plasma Cannon Cooled Plasma Cannon Cooled Plasma Cannon Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Advanced Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Targeting Computer Advanced Targeting Computer Improved Weapon Cycler Advanced Transmission Jammer Improved Medium Armor Plating Improved Heavy Armor Plating > --- WEAPON ----------- Cooled Plasma Cannon Cooled Plasma Cannon Cooled Plasma Cannon Micro-nuke Launcher > --- INVENTORY -------- Advanced Heat Sink Improved Cooling System Improved Cooling System Advanced Energy Well Triangulator Experimental Sensor Array Graphene Brace High-powered Tractor Beam Phasing AFG Cooled Plasma Cannon Cooled Plasma Cannon Cooled Plasma Cannon Mini Smartbomb Launcher Advanced Datajack Phasing Sabre [Rating: 118] Favorites ----------- Power Neutrino Core Engine Heavy Ion Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Hover Unit Utility Advanced Targeting Computer Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Wave Gun Energy Gun Wave Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Slug Cannon Launcher Mini Grenade Launcher Special Weapon Enhanced Flamer Impact Weapon Powered Hammer Slashing Weapon Makeshift Sword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Was Fac Slots Evolved 12 | . . . 2 2 2 2 . . . . 2 . 2 . . Power 1 | . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . 1 1 . . . . . . . . . . . Utility 7 | . . . 1 . 1 2 . . . . 1 . 2 . . Weapon 2 | . . . . 1 1 . . . . . . . . . . Parts Attached 233 | . 10 3 42 16 29 11 2 14 7 1 36 29 2 6 25 Power 23 | . 2 1 4 2 3 1 . 2 . . 4 1 . . 3 Engine 14 | . 2 1 4 1 2 1 . . . . 3 . . . . Core 7 | . . . . 1 1 . . 2 . . 1 1 . . 1 Reactor 2 | . . . . . . . . . . . . . . . 2 Propulsion 63 | . 2 2 14 6 5 4 . 3 1 1 11 7 . 4 3 Treads 11 | . 2 . 1 . 4 . . . . . . . . 4 . Leg 28 | . . . . 5 1 4 . 3 . 1 7 7 . . . Wheel 18 | . . 2 11 1 . . . . 1 . . . . . 3 Hover 6 | . . . 2 . . . . . . . 4 . . . . Flight . | . . . . . . . . . . . . . . . . Utility 73 | . 1 . 12 4 5 4 2 3 1 . 13 13 2 2 11 Device 29 | . . . 4 2 1 . . . 1 . 8 7 . 2 4 Storage 8 | . . . 2 1 . . 1 . . . 2 1 . . 1 Processor 20 | . 1 . 2 . 3 1 . 2 . . 3 3 1 . 4 Hackware 1 | . . . 1 . . . . . . . . . . . . Protection 15 | . . . 3 1 1 3 1 1 . . . 2 1 . 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 74 | . 5 . 12 4 16 2 . 6 5 . 8 8 . . 8 Energy Gun 32 | . 3 . 8 4 9 . . . 1 . 3 3 . . 1 Energy Cannon 7 | . . . 2 . . . . . . . . 1 . . 4 Ballistic Gun 9 | . 1 . 1 . . 2 . 1 . . 2 1 . . 1 Ballistic Cannon 5 | . . . . . 1 . . 1 2 . 1 . . . . Launcher 5 | . . . . . 2 . . . . . . 2 . . 1 Special Weapon 3 | . . . . . . . . 1 1 . 1 . . . . Impact Weapon 6 | . . . 1 . 3 . . 2 . . . . . . . Slashing Weapon 3 | . . . . . 1 . . 1 . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 4 | . 1 . . . . . . . 1 . 1 . . . 1 Unidentified Prototypes 16 | . . . 3 . 2 . . . 1 . 5 2 . 1 2 Corrupted Parts 4 | . . . 3 . . . . . . . . 1 . . . System Corruption 9 | . . . 8 . . . . . . . . 1 . . . Parts Lost 105 | . 5 1 13 7 4 4 2 11 . 1 25 11 . . 21 Power 14 | . 2 1 1 1 . 1 1 1 . . 2 . . . 4 Propulsion 30 | . 1 . 8 5 2 1 . 3 . . 5 2 . . 3 Utility 32 | . . . 1 1 . 2 1 2 . . 10 6 . . 9 Weapon 29 | . 2 . 3 . 2 . . 5 . 1 8 3 . . 5 Highest Loss Streak 19 | . 4 1 3 7 3 2 1 6 . 1 19 6 . . 16 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 Average Backups 12 | 6 5 6 10 14 14 14 14 14 12 12 7 11 13 14 14 Power . | 1 . . . 1 1 . . . . . . . . . . Propulsion 1 | 4 3 2 . . . . . . . . 1 3 4 4 1 Utility 6 | . 1 2 3 5 7 6 7 9 8 8 3 4 5 6 8 Weapon 3 | 1 . 1 4 7 4 5 5 2 2 2 1 2 3 3 3 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 22 | . 2 . 7 . . . 1 . 4 . 2 . . . 6 Power . | . . . . . . . . . . . . . . . . Propulsion 4 | . 2 . . . . . . . . . . . . . 2 Utility 12 | . . . 3 . . . 1 . 4 . 2 . . . 2 Weapon 6 | . . . 4 . . . . . . . . . . . 2 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 79 99 94 93 93 89 79 53 99 91 70 95 99 92 80 Engine 3 | . 6 13 10 6 4 6 3 . . . 4 . . . . Core 4 | . . . . 1 2 . . 1 6 6 3 10 10 10 8 Treads 3 | . 21 7 1 . 10 2 . . . . . . . 4 9 Leg 12 | . 6 . . 5 18 20 20 11 20 20 18 22 21 9 . Wheel 5 | . . 20 25 25 . . . . 5 5 . . . . . Device 7 | . . . 9 9 5 . . . . . 9 17 21 21 15 Storage 6 | . 14 14 11 9 7 6 6 6 6 6 2 5 5 5 4 Processor 14 | . 2 14 1 6 15 26 21 19 26 26 10 8 14 15 11 Protection 3 | . . . 4 1 . 5 6 1 5 6 1 3 5 4 7 Energy Gun 9 | . 21 28 16 27 12 . . . . . 8 12 10 10 6 Energy Cannon 1 | . . . 1 . . . . . . . . 1 5 5 8 Ballistic Gun 2 | . 5 . . . . 10 13 1 . . 2 4 5 4 3 Ballistic Cannon 1 | . . . . . 1 . . 1 5 6 1 . . . . Special Weapon 1 | . . . . . . . . 2 11 4 . . . . . Impact Weapon 1 | . . . 2 . 5 1 . 3 1 . . . . . . Slashing Weapon 1 | . . . . . . 6 6 1 6 6 1 2 . . . Peak Build Rating 118 | 6 7 7 21 29 40 60 56 51 63 54 89 91 94 106 118 Average Rating 53 | 6 5 6 16 24 34 55 52 30 51 48 59 85 93 97 104 On Entrance 46 | 6 6 7 7 20 25 40 56 48 51 52 48 88 88 94 104 Avg Prop Armor Cover (%) 12 | . . . 10 . 8 . 4 8 13 5 23 . . . 32 Naked Turns 18 | . . . . . . . . . . . 8 . . . 10 Heaviest Build 108 | 14 14 12 43 42 46 49 51 46 47 45 76 90 93 94 108 Greatest Support 155 | 20 40 40 30 40 62 80 60 60 60 75 83 101 93 155 150 Greatest Overweight (x) 31 | . . . 3 9 1 2 1 7 4 4 1 1 . 31 . Average Overweight (x) . | . . . . . . . . 1 3 1 . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 8 8 8 11 15 15 15 15 15 15 15 10 15 15 15 14 Most Carried 15 | 6 7 6 15 15 15 15 15 15 15 15 15 15 14 15 15 Average Carried 12 | 6 5 6 10 14 14 14 14 14 14 14 7 11 13 14 14 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 6 6 15 15 15 15 15 15 14 15 9 15 13 15 15 Class Distribution -------------------- 34% | Scavenger-Gunner 32% | Mutant 17% | Scavenger-Mutant 14% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Tank | -5/Extension Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Waste Scavenger-Tank | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Was Fac Matter Collected 6553 | 200 69 55 636 180 891 757 477 307 131 165 765 581 . 306 1033 Remotely 533 | . . . . . . . . . . . 50 . . . 483 Salvage Created 12537 | . 148 82 2706 584 1829 1024 507 603 . 497 315 636 . 577 3029 Parts 508 | . 9 8 151 22 68 63 19 28 . 9 15 20 . 3 93 Haulers Intercepted 13 | . . . 6 . 2 1 . . . . 1 . . . 3 Recyclers Shooed 12 | . . . 2 . 1 7 . . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . 18 17 . 7 . . . . . Prevented 1 | . . . . . . . . 1 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Was Fac Combat Hostiles Destroyed 191 | . 6 6 41 10 28 13 6 11 . 5 7 9 . 3 46 Melee 11 | . 1 . 2 . . 2 1 2 . . . 1 . . 2 Guns 79 | . 5 6 28 7 3 11 3 4 . . 2 5 . 3 2 Cannons 32 | . . . 4 . 4 . . . . 1 5 2 . . 16 AOE 54 | . . . 3 . 20 . 2 3 . 4 . . . . 22 Classes Destroyed 20 | . 3 . 9 . 3 . . 1 . . . . . 1 3 Worker 20 | . . . 8 1 5 4 . . . . 1 . . . 1 Builder 14 | . . . 5 1 3 1 . . . . 1 1 . . 2 Tunneler 3 | . . . 2 . . 1 . . . . . . . . . Hauler 13 | . . . 6 . 2 1 . . . . 1 . . . 3 Recycler 13 | . . . 2 . 8 . . . . . . . . . 3 Mechanic 3 | . . . 1 . . . . . . . . . . . 2 Operator 6 | . 1 . 3 . 1 1 . . . . . . . . . Watcher 9 | . . . 3 . 3 1 . . . . . . . . 2 Swarmer 29 | . 4 6 7 . 4 3 1 . . 1 3 . . . . Saboteur 3 | . . . . . . . . . . . . . . . 3 Grunt 97 | . 2 . 24 9 17 6 3 6 . 3 2 5 . . 20 Brawler 7 | . . . . . 2 . . . . . 1 . . . 4 Duelist 3 | . . . 1 . . . 1 . . . . . . . 1 Protector 1 | . . . . . . . . . . . . . . . 1 Sentry 24 | . . . 9 1 3 1 1 . . 1 . 3 . . 5 Hunter 14 | . . . . . 1 2 . 4 . . 1 1 . . 5 Programmer 11 | . . . . . 3 1 . 1 . . . . . . 6 Heavy 1 | . . . . . . . . . . . . . . . 1 Compactor 3 | . . . . . . . . . . . . . . 3 . Decomposer 1 | . . . . . . . 1 . . . . . . . . Samaritan 3 | . . . . . . . . 2 . 1 . . . . . Surgeon 1 | . . . . . . . . . . . . . . . 1 Best Kill Streak 17 | . 4 3 5 4 8 8 3 5 . 5 3 2 . 2 17 Combat Bots Only 16 | . 4 3 4 4 4 7 3 5 . 5 2 2 . 2 16 Max Kills in Single Turn 3 | . 1 1 2 1 3 1 2 2 . 2 1 1 . 1 3 Gunslinging 1 | . . . 1 . . . . 1 . . . . . . . Exploded 3 | . . . 1 . 3 . 2 1 . 2 . . . . 3 Melee 1 | . 1 . 1 . . 1 1 1 . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Was Fac Hostile Shots Fired 1422 | . 128 25 161 70 201 154 35 107 . 22 178 117 . . 224 Missed 424 | . 32 4 52 16 68 52 11 24 . 10 59 40 . . 56 Hits 998 | . 96 21 109 54 133 102 24 83 . 12 119 77 . . 168 Melee 7 | . . . 1 . . . . . . . 3 . . . 3 Projectile 991 | . 96 21 108 54 133 102 24 83 . 12 116 77 . . 165 AOE 2 | . . . . . . 1 . . . . . . . . 1 Critical Strikes 33 | . 4 . 2 4 4 1 1 1 . . 3 4 . . 9 Actively Blocked 2 | . . . . 2 . . . . . . . . . . . Damage Taken 16968 | . 940 183 1477 837 1566 1223 394 1502 . 221 2335 1760 . 26 4504 Core 3398 | . 173 45 309 183 139 102 43 342 . 20 601 286 . . 1155 Absorbed by Shields . | . . . . . . . . . . . . . . . . Reduced by Siege Mode 6 | . . . . . . . . . . . . . . . 6 Redirected to Shielding 586 | . . . 136 105 6 304 35 . . . . . . . . Ignored by Resistances 70 | . . . . . . . . . . . 24 46 . . . Regen/Repaired (Parts) 1599 | . . . . . . 128 . . . . . 45 . 834 592 Core Remaining (%) 47 | 100 . 12 22 66 80 . . . . 40 . 11 . . . Volleys Fired 540 | . 29 12 121 26 61 43 13 20 . 15 53 39 . 20 88 Largest 4 | . 2 2 2 3 4 2 2 3 . 2 4 4 . 4 4 Hottest 285 | . 90 100 100 168 220 66 69 102 . 95 221 285 . 285 285 Shots Fired 1200 | . 57 24 206 78 138 86 26 33 . 18 93 126 . 63 252 Gun 900 | . 57 24 180 78 99 86 25 24 . 3 62 115 . 43 104 Cannon 236 | . . . 26 . 23 . . . . 12 28 11 . 15 121 Launcher 57 | . . . . . 16 . 1 5 . 3 . . . 5 27 Special 7 | . . . . . . . . 4 . . 3 . . . . Kinetic 339 | . 26 . . . 23 86 25 24 . 12 46 33 . 15 49 Thermal 451 | . 27 24 8 75 9 . . 4 . . 23 76 . 43 162 Explosive 57 | . . . . . 16 . 1 5 . 3 . . . 5 27 Electromagnetic 353 | . 4 . 198 3 90 . . . . 3 24 17 . . 14 Robot Hit Streak 32 | . 6 3 9 13 15 31 11 20 . 13 8 18 . 16 32 Robot Miss Streak 10 | . 3 2 5 5 4 2 2 2 . 1 10 3 . 1 3 Penetration Max 3 | . . . . . . 3 1 . . . . . . . 1 Secondary Targets 18 | . 3 1 6 4 . 1 1 1 . . . 1 . . . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 1 1 . . . 1 . . . Shots Hit Robots 974 | . 34 13 186 48 118 86 29 36 . 24 57 108 . 54 181 Core Hits 546 | . 13 6 99 20 99 49 18 25 . 17 22 31 . 6 141 Critical Kills 27 | . . . . . 1 12 3 4 . 2 1 . . 1 3 Critical Parts Destroyed 36 | . 1 . 3 . . 17 3 5 . 2 4 1 . . . Critical Strikes 92 | . 1 1 3 5 1 33 6 11 . 4 11 8 . 2 6 Burn 18 | . . 1 . 5 . . . 2 . . 2 4 . 1 3 Meltdown 3 | . . . . . . . . . . . . . . . 3 Destroy 57 | . 1 . . . . 31 6 8 . 4 5 1 . 1 . Blast 3 | . . . . . . . . . . . 3 . . . . Corrupt 1 | . . . . . . . . . . . 1 . . . . Smash 5 | . . . 3 . 1 . . 1 . . . . . . . Sever 5 | . . . . . . 2 . . . . . 3 . . . Melee Attacks 138 | . . . 36 . 11 20 9 17 14 9 3 19 . . . Impact 54 | . . . 35 . 5 1 . 13 . . . . . . . Slashing 70 | . . . . . 3 19 9 4 14 9 2 10 . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 38 | . . . 9 . 8 6 2 3 . 1 . 9 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 . . . . . . . Damage Inflicted 32315 | . 431 178 4013 856 4818 1636 835 1320 . 1481 1491 2797 8 1869 10582 Guns 10844 | . 422 178 2070 856 997 619 172 117 . 62 705 1896 . 858 1892 Cannons 6028 | . . . 434 . 621 . . . . 216 679 222 . 449 3407 Explosions 10519 | . . . 435 . 2658 53 148 520 . 621 . 283 . 562 5239 Melee 4729 | . . . 1074 . 536 964 515 639 . 582 36 383 . . . Ramming 117 | . 9 . . . 6 . . . . . 37 13 8 . 44 Kinetic 4389 | . 165 . . . 621 619 172 117 . 216 808 529 . 304 838 Thermal 9954 | . 212 178 461 845 1044 . . 44 . . 231 1656 . 1003 4280 Explosive 8829 | . . . 23 . 1716 . 148 520 . 621 . . . 562 5239 Electromagnetic 4297 | . 45 . 2455 11 895 53 . . . 62 379 216 . . 181 Impact 1931 | . . . 1074 . 291 . . 566 . . . . . . . Slashing 2798 | . . . . . 245 964 515 73 . 582 36 383 . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 27 | . . . 10 . 5 1 1 2 2 . 26 27 . . 9 Average Corruption 8 | . . . 2 . 3 1 1 1 2 . 24 26 . . 3 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 165 | . . . 26 . 18 2 6 8 1 . 40 61 . . 3 Message Errors 33 | . . . 9 . 4 2 1 1 . . 6 10 . . . Matter Fused 33 | . . . 3 . 8 . 1 3 . . 6 10 . . 2 Heat Flow Errors 21 | . . . 2 . 1 . 2 2 1 . 5 8 . . . Energy Discharges 18 | . . . 3 . 3 . 1 . . . 3 8 . . . Parts Rejected 4 | . . . 1 . 1 . . . . . 1 1 . . . Parts Fused 3 | . . . . . . . . . . . 2 1 . . . Data Loss (minor) 20 | . . . 3 . 1 . 1 1 . . 4 9 . . 1 Data Loss (major) 6 | . . . 2 . . . . 1 . . 1 2 . . . Misfires 5 | . . . 2 . . . . . . . . 3 . . . Alerts 2 | . . . . . . . . . . . 1 1 . . . Misdirections 7 | . . . . . . . . . . . 5 2 . . . Weapon Failures 13 | . . . 1 . . . . . . . 6 6 . . . Overload Shots 6 | . . . . . . . . . . . . . . . 6 Overflow Damage 1487 | . . . 296 . 259 148 180 140 . 222 . 6 . . 236 Projectiles 88 | . . . . . 2 . . . . . . . . . 86 Explosions 359 | . . . 17 . 189 . . . . 15 . . . . 138 Melee 1040 | . . . 279 . 68 148 180 140 . 207 . 6 . . 12 Knockbacks 19 | . . . 4 . 5 . . 2 . . 8 . . . . Impact 7 | . . . 4 . 1 . . 2 . . . . . . . Kinetic 10 | . . . . . 3 . . . . . 7 . . . . Secondary 2 | . . . . . 1 . . . . . 1 . . . . Self-Inflicted Damage 493 | . . . 183 . 124 . . . . . 1 . . . 185 Shots 13 | . . . 4 . 5 . . . . . . . . . 4 Rammed 9 | . 4 . . . . . . . . . 1 . . . 4 Targets Rammed 18 | . 5 . . . 1 . . . . . 4 2 1 . 5 Kicked 7 | . . . . . 1 . . . . . 3 2 1 . . Crushed 2 | . 1 . . . . . . . . . . . . . 1 Highest Temperature 440 | . 315 195 278 440 194 10 254 100 127 93 273 421 . 341 223 Average Temperature 87 | . 107 74 39 160 57 4 68 20 67 43 116 100 . 135 76 Received Heat Transfer 3864 | . 303 . 540 459 441 258 174 216 . 72 569 415 . . 417 Effects 4 | . 1 . . . . . . . . . . 3 . . . Interference 4 | . 1 . . . . . . . . . . 3 . . . Siege Activations 4 | . . . . . . . . . . . . . . . 4 Total Turns 254 | . . . . . . . . . . . . . . . 254 Longest Duration 148 | . . . . . . . . . . . . . . . 148 Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 13 | . . . 10 . 2 . . 1 . . . . . . . Combat Hostiles 6 | . . . 4 . 1 . . 1 . . . . . . . Parts Fried 38 | . . . 23 . 11 . . 2 . . 1 1 . . . Impact Corruptions 22 | . . . 12 . 4 . . 5 . . . . . . 1 Robots Melted 11 | . . . . 3 . . . 1 . . . 1 . . 6 Combat Hostiles 9 | . . . . 3 . . . 1 . . . 1 . . 4 Parts Melted 35 | . . 2 2 3 2 . . . . . . 6 . . 20 Heat Transferred 17273 | . 629 592 548 2146 922 . . 640 . . 844 2798 . 1625 6529 Parts Sabotaged 1 | . . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 15 | . . . 9 . 5 . . . . . . 1 . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Was Fac Maximum Alert Level 5 | . . . 2 1 3 2 . . . . 3 3 2 . 5 Low Security (%) 28 | 100 100 100 38 . 20 . . . . . 1 . . 100 6 Level 1 25 | . . . 36 100 16 28 . . . . 35 48 20 . . Level 2 27 | . . . 25 . 49 71 . . . . 46 10 80 . 19 Level 3 10 | . . . . . 14 . . . . . 16 40 . . 16 Level 4 1 | . . . . . . . . . . . . . . . 11 Level 5 2 | . . . . . . . . . . . . . . . 16 High Security 4 | . . . . . . . . . . . . . . . 29 Max Security . | . . . . . . . . . . . . . . . . Peak Influence 3586 | . 60 105 575 392 789 523 . . . . 744 931 434 194 3586 Initial 434 | . . . 21 238 154 384 . . . . 352 350 434 134 . Average 511 | . 13 69 263 324 416 449 . . . . 514 558 413 54 1535 Influence Increases 12194 | . 173 155 1758 369 1213 437 155 260 . 238 1376 1398 . 106 4556 Destroy 0b10 Robot/C 5600 | . 120 120 860 200 580 260 120 220 . 140 480 660 . . 1840 Destroy 0b10 Robot/NC 490 | . 5 . 155 10 110 45 10 . . 20 35 20 . . 80 Destroy Leader 1116 | . 30 20 250 30 140 54 10 40 . 10 94 84 . . 354 Allied During Kill 2093 | . . . 14 . 5 . . . . 68 211 534 . . 1261 Trap Triggered on 0b10 70 | . . . 40 30 . . . . . . . . . . . Successful Hack 111 | . 18 . 31 24 31 . . . . . . 7 . . . Select Force Hacks 50 | . . . 50 . . . . . . . . . . . . Disable Machine 585 | . . . 165 . 180 45 . . . . 15 45 . . 135 Destroy Structure 1314 | . . . 133 . 152 3 . . . . 106 48 . 106 766 Advance Influence 300 | . . . . . . . . . . . 300 . . . . Partial Spotted 15 | . . . 15 . . . . . . . . . . . . Lose Combat Pursuer 450 | . . 15 45 75 15 30 15 . . . 135 . . . 120 Influence Decreases 8618 | . 173 100 1247 596 767 751 465 421 . 154 744 1228 502 490 980 Entered New Map 2255 | . . . 34 328 185 401 175 32 . . 32 366 452 250 . Time Decay 4008 | . 123 90 588 198 542 310 270 279 . 144 362 422 50 240 390 Lost Part 1050 | . 50 10 130 70 40 40 20 110 . 10 250 110 . . 210 Lost Ally 855 | . . . 45 . . . . . . . 100 330 . . 380 Purge Threat 450 | . . . 450 . . . . . . . . . . . . Squads Dispatched 73 | . . . 9 . 10 8 . . . . 4 4 2 . 36 Investigation 17 | . . . 7 . 2 2 . . . . . 3 1 . 2 Extermination 8 | . . . . . 3 1 . . . . 2 . . . 2 Reinforcement 18 | . . . 2 . 5 4 . . . . 2 . 1 . 4 Assault 17 | . . . . . . 1 . . . . . 1 . . 15 Garrison 13 | . . . . . . . . . . . . . . . 13 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 9 | . . . 2 . 3 1 . . . . . . . . 3 Haulers Reinforced 3 | . . . . . 2 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Was Fac Distress Signals 13 | . . . 1 3 1 3 . . . . 1 . . . 4 Communications Jammed 22 | . . . . . . . . . . . . . . . 22 Distress Signals 21 | . . . . . . . . . . . . . . . 21 Times Spotted 337 | . 10 7 57 16 31 20 7 11 . 8 40 29 1 6 94 Peak Tracking Total 13 | . 5 3 5 6 4 6 4 5 . 6 8 4 . 2 13 Tactical Retreats 16 | . . 1 2 2 1 2 1 . . . 5 . . . 2 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Was Fac Traps Triggered 6 | . . . 1 . . . . . . . 3 1 1 . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts 87 | . 9 . 34 . 44 . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 14 | . 1 . 10 . 3 . . . . . . . . . . Reused 7 | . . . 4 3 . . . . . . . . . . . Traps Extracted 7 | . . . 4 . 3 . . . . . . . . . . Installed 4 | . . . 1 3 . . . . . . . . . . . Triggered 7 | . . . 4 3 . . . . . . . . . . . Most Traps Carried 4 | . . . 4 3 3 3 3 3 3 3 3 . . . . Objects Rigged 6 | . . . . . 6 . . . . . . . . . . Exploded 2 | . . . . . 2 . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Was Fac Machines Disabled 40 | . . . 11 . 12 3 1 . . . 1 3 . . 9 Max in Single Turn 4 | . . . 3 . 4 1 1 . . . . 1 . . 1 Garrison Access 1 | . . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged 1 | . . . 1 . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Was Fac Machines Accessed 38 | . 5 . 14 1 5 3 1 . . . 2 5 1 . 1 Terminals 25 | . 4 . 11 1 2 1 1 . . . 1 4 . . . Fabricators 3 | . . . . . 1 . . . . . 1 . 1 . . Repair Stations 4 | . . . 1 . . 2 . . . . . 1 . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Scanalyzers 3 | . . . 2 . 1 . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . . . . . 1 Total Hacks 121 | . 17 . 49 7 20 6 1 . . . 2 13 4 . 2 Successful 56 | . 6 . 27 7 10 1 1 . . . 1 2 1 . . Failed 64 | . 11 . 21 . 10 5 . . . . 1 11 3 . 2 Catastrophic 10 | . 1 . 2 . 2 . . . . . . 1 2 . 2 Database Lockouts 1 | . . . 1 . . . . . . . . . . . . Manual 61 | . 3 . 19 6 6 6 . . . . 7 6 6 . 2 Terminals 80 | . 12 . 38 7 9 1 1 . . . 1 11 . . . Fabricators 7 | . . . . . 2 . . . . . 1 . 4 . . Repair Stations 10 | . . . 3 . . 5 . . . . . 2 . . . Recycling Units 5 | . 5 . . . . . . . . . . . . . . Scanalyzers 13 | . . . 8 . 5 . . . . . . . . . . Garrison Access 6 | . . . . . 4 . . . . . . . . . 2 Terminal Hacks 27 | . 3 . 14 4 3 . 1 . . . 1 1 . . . Record 1 | . . . . . . . 1 . . . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . . . . Prototype ID Bank 2 | . . . 1 . 1 . . . . . . . . . . Open Door 2 | . . . . . . . . . . . 1 1 . . . Terminal Index 2 | . . . 1 1 . . . . . . . . . . . Alert Level 2 | . . . 2 . . . . . . . . . . . . Unreport Threat 3 | . . . 3 . . . . . . . . . . . . Locate Traps 5 | . 2 . 2 . 1 . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . Maintenance Status 1 | . . . . 1 . . . . . . . . . . . Surveillance Status 1 | . . . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . Zone Layout 4 | . 1 . 1 1 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . 1 . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . Build 1 | . . . . . 1 . . . . . . . . . . Repair Station Hacks 1 | . . . 1 . . . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . Scanalyzer 12 | . . . 8 . 4 . . . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . . . Retrieve Study 8 | . . . 4 . 4 . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . Unauthorized Hacks 11 | . 1 . 4 3 1 1 . . . . . 1 . . . Terminals 9 | . 1 . 4 3 1 . . . . . . . . . . Track 2 | . . . 1 1 . . . . . . . . . . . Botnet 4 | . 1 . 2 1 . . . . . . . . . . . Detonate 1 | . . . . . 1 . . . . . . . . . . Operators 1 | . . . . 1 . . . . . . . . . . . Sabotage 1 | . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . 1 . . . . . 1 . . . Patch 2 | . . . . . . 1 . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . 1 . 2 . 1 . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 35 | . 5 . 14 1 5 3 . . . . 1 4 1 . 1 Full Trace Events 16 | . . . 9 . 2 1 . . . . . 2 1 . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . Robots Built 3 | . . . . . 3 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 67 | . . . . . 67 . . . . . . . . . . Total Robot Build Rating 12 | . . . . . 12 . . . . . . . . . . Part Schematics Acquired 17 | . . . 2 . . . . . 15 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 8 | . . . 4 . 4 . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . 3 . . . . . . 3 . . . Non-combat 5 | . . . . . 3 . . . . . . 2 . . . Combat 1 | . . . . . . . . . . . . 1 . . . Robot Hacks Applied 6 | . . . . . 3 . . . . . . 3 . . . parse_system 1 | . . . . . . . . . . . . 1 . . . no_distress 2 | . . . . . 1 . . . . . . 1 . . . find_chute 2 | . . . . . 2 . . . . . . . . . . find_recycling 1 | . . . . . . . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 14 | . . . . . . . . . . . . 14 . . . Allies Hacked 4 | . . . . . 1 . . . . . . . . . 3 Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Was Fac Total Allies 57 | . . 3 . . 3 . . . 4 . 4 19 4 19 1 Largest Group 28 | . . 3 3 . 3 . . . 4 4 4 13 8 27 28 Highest-Rated Group 1186 | . . 40 40 . 60 . . . 162 162 304 549 455 1157 1186 Highest-Rated Ally 180 | . . 16 16 . 20 . . . 41 41 180 180 180 180 180 Zionite Dispatches 8 | . . . . . . . . . . . 2 2 3 . 1 Hacker 1 | . . . . . . . . . . . . 1 . . . Demo 2 | . . . . . . . . . . . . . 2 . . Hero 1 | . . . . . . . . . . . 1 . . . . Explosive Resupply 1 | . . . . . . . . . . . 1 . . . . Melee Resupply 1 | . . . . . . . . . . . . 1 . . . Offense Resupply 1 | . . . . . . . . . . . . . . . 1 Hacking Resupply 1 | . . . . . . . . . . . . . 1 . . Total Orders 4 | . . . . . . . . . . . 1 1 . . 2 DROP 3 | . . . . . . . . . . . 1 1 . . 1 COLLECT 1 | . . . . . . . . . . . . . . . 1 Ally Attacks 592 | . . . 8 . 4 . . . . 12 85 168 . 34 281 Total Damage 19267 | . . . 61 . 162 . . . . 167 2981 4026 . 2099 9771 Kills 114 | . . . 3 . 1 . . . . 4 21 27 . 3 55 Allies Corrupted 2 | . . . . . . . . . . . . . . . 2 Allies Melted 2 | . . . . . . . . . . . . 1 . . 1 Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Was Fac Active Infowar (turns) 1630 | . . . 25 . . . . . . . . 117 99 963 426 Sensors 281 | . . . . . . . . . . . . 85 . 196 . T.N.C. 1143 | . . . 25 . . . . . . . . . 99 963 56 Jamming 402 | . . . . . . . . . . . . 32 . . 370 Robot Analysis Total 1 | . . . . 1 . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . . . . 1 . 2 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Was Fac Turns Passed 12724 | 2 436 181 1883 415 1550 689 598 671 1587 387 834 1026 100 963 1402 Spaces Moved 7573 | 2 206 137 1544 244 783 353 357 323 1164 250 552 510 78 498 572 Core 192 | . . . . 1 . . . 57 . . 54 . . 2 78 Treads 1414 | . 170 16 . . 469 46 . . . . . . . 220 493 Legs 2791 | 2 36 . . 49 314 307 357 266 1 186 409 510 78 276 . Wheels 2998 | . . 121 1455 194 . . . . 1163 64 . . . . 1 Hover 178 | . . . 89 . . . . . . . 89 . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 36 | 120 120 80 56 70 105 130 130 120 115 120 36 120 120 120 50 Average Speed 120 | 120 153 89 79 88 151 134 130 167 128 122 101 121 120 146 138 Slowest Speed 1600 | 120 160 160 120 500 245 270 200 400 130 130 190 190 120 1600 152 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . 2 . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 Exploration Rate (%) 39 | 2 27 33 93 27 19 10 68 50 90 42 11 52 4 95 11 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 3 | . . 1 . . . . 1 . 1 . . . . . . Known Exits Taken 3 | . 1 1 . . . . . . . 1 . . . . . Unknown Exits Taken 10 | 1 . . 1 1 1 1 1 1 1 . 1 1 . . . Scrap Searched 10 | . . . . . . . 2 5 2 1 . . . . . Spaces Dug 7 | . . . 1 . 1 . 1 3 . . . . . . 1 Terrain Destroyed 655 | . . . 143 . 198 2 9 50 . 31 11 6 . 24 181 Melee 6 | . . . 1 . 1 . 1 3 . . . . . . . Projectile 34 | . . . . . . . . . . 2 11 2 . 3 16 AOE 613 | . . . 142 . 197 . 8 47 . 29 . 4 . 21 165 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Was Fac Total 10001 | 1 267 169 1933 379 1028 448 446 390 1240 304 737 837 85 701 1036 Wait 888 | . 4 17 64 84 26 2 55 12 34 23 56 51 4 167 289 Move 7555 | 1 205 136 1543 243 782 352 356 322 1163 249 547 509 78 497 572 Hop 2 | . . . . . . . . . . . 2 . . . . Pick Up 86 | . 3 . 30 1 11 7 4 3 2 . 9 8 . 1 7 Fast Attach 134 | . 4 1 19 8 13 6 1 11 1 1 37 15 . 4 13 Attach 69 | . 3 . 12 1 18 6 1 5 2 2 5 7 2 . 5 Detach 49 | . 1 . 9 . 11 2 1 2 2 3 6 6 . . 6 Swap 147 | . 3 3 32 10 23 2 2 . 13 1 7 20 . 6 25 Drop 136 | . 1 . 32 3 27 9 4 . 9 1 8 11 . 6 25 Fire 540 | . 29 12 121 26 61 43 13 20 . 15 53 39 . 20 88 Melee 135 | . . . 36 . 11 19 9 15 14 9 3 19 . . . Ram 1 | . . . . . . . . . . . 1 . . . . Kick 7 | . . . . . 1 . . . . . 3 2 1 . . Crush 10 | . 5 . . . . . . . . . . . . . 5 Escape Stasis 8 | . . . . . . . . . . . . 8 . . . Rewire 143 | . . . . . . . . . . . . 142 . . 1 Trap 91 | . 9 . 35 3 44 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Upp / *Ext) -5/Extension -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Core integrity fell below 50% 131 | -10/Materials | Lost 4 parts (1p1n2w) 239 | -10/Materials | Discovered new exit (range 9) 318 | -10/Materials | Build established: Mutant 383 | -10/Materials | Identified exit to Mines 439 | -10/Materials | Entered Mines 503 | -10/Mines | Core integrity fell below 20% 564 | -10/Mines | Learned location of Storage (-8) 568 | -10/Mines | Learned Materials security intel 584 | -10/Mines | Discovered new exit (range 12) 595 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 604 | -10/Mines | Identified exit to Materials 620 | -10/Mines | Entered Materials 620 | -9/Materials | Accompanied by 3 allies 620 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 851 | -9/Materials | Discovered new exit (range 15) 1114 | -9/Materials | Central database locked down 1569 | -9/Materials | Lost 3 parts (1n2w) 1613 | -9/Materials | Discovered new exit (range 15) 1670 | -9/Materials | Core integrity fell below 50% 1999 | -9/Materials | Discovered new exit (range 15) 2187 | -9/Materials | Build established: Scavenger-Mutant 2463 | -9/Materials | Lost 3 parts (2n1u) 2502 | -9/Materials | System corruption reached 10% 2503 | -9/Materials | Entered another Materials area 2503 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2856 | -8/Materials | Lost 7 parts (1p5n1u) 2890 | -8/Materials | Discovered new exit (range 15) 2918 | -8/Materials | Entered Factory 2918 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3297 | -7/Factory | Build established: Scavenger-Gunner 3508 | -7/Factory | Fabricated B-48 Gladiator? 3548 | -7/Factory | P-60 Hacker assimilated allied Gladiator 4b 3761 | -7/Factory | Build established: Mutant 4381 | -7/Factory | Lost 3 parts (2n1w) 4460 | -7/Factory | Discovered new exit (range 4) 4468 | -7/Factory | Entered another Factory area 4468 | -6/Factory | Evolved 2 slots: Utility x2 4708 | -6/Factory | Destroyed 7 combat bots 4818 | -6/Factory | First assault squad dispatched 5105 | -6/Factory | Discovered new exit (range 14) 5157 | -6/Factory | Entered Lower Caves 5346 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5435 | -6/Lower Caves | Encountered a Warlord checkpoint 5577 | -6/Lower Caves | Learned location of Zion (-6) 5734 | -6/Lower Caves | Discovered new exit (range 14) 5755 | -6/Lower Caves | Entered another Lower Caves area 5803 | -6/Lower Caves | Lost 6 parts (2n2u2w) 5873 | -6/Lower Caves | Lost 3 parts (1n2w) 6088 | -6/Lower Caves | Core integrity fell below 50% 6334 | -6/Lower Caves | Encountered a Warlord checkpoint 6386 | -6/Lower Caves | Build established: Scavenger-Mutant 6419 | -6/Lower Caves | Discovered new exit (range 7) 6426 | -6/Lower Caves | Entered Zion 6551 | -6/Zion | System corruption cleaned by Quarantine Array 6609 | -6/Zion | Found Prototype Device 6609 | -6/Zion | Identified Phasing AFG 6668 | -6/Zion | Given A8's code to call for help 6678 | -6/Zion | Learned location of 1 exit from Factory 7001 | -6/Zion | Build established: Scavenger-Gunner 7097 | -6/Zion | Met Imprinter 7126 | -6/Zion | Imprinted 7129 | -6/Zion | Declared Zion's savior 7970 | -6/Zion | Discovered new exit (range 16) 8013 | -6/Zion | Entered Proximity Caves 8013 | -5/Proximity Caves | Accompanied by 4 allies 8087 | -5/Proximity Caves | Spotter reported a threat 8088 | -5/Proximity Caves | Spotter reported a threat 8149 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8175 | -5/Proximity Caves | Learned Factory interactive machine intel 8194 | -5/Proximity Caves | Identified exit to Factory 8400 | -5/Proximity Caves | Entered Factory 8400 | -5/Factory | Accompanied by 4 allies 8400 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8401 | -5/Factory | Identified exit to Upper Caves 8402 | -5/Factory | Loaded intel: 56 interactive machine locations 8455 | -5/Factory | Build established: Scavenger-Mutant 8547 | -5/Factory | Lost 4 allies 8591 | -5/Factory | System corruption reached 10% 8652 | -5/Factory | Lost 19 parts (2p4n7u6w) 8672 | -5/Factory | Enhanced Grunt warped into view, answering call for help 8674 | -5/Factory | Enhanced Grunt warped into view, answering call for help 8724 | -5/Factory | Core integrity fell below 50% 8870 | -5/Factory | Discovered new exit (range 9) 8885 | -5/Factory | Build established: Scavenger-Gunner 8899 | -5/Factory | Found Prototype Device 8899 | -5/Factory | Identified Exp. Thermal Shield 8933 | -5/Factory | Lost 3 parts (1u2w) 9078 | -5/Factory | Zion hero teleported in (7V-RTL) 9111 | -5/Factory | Zion Explosive Resupply teleported in 9129 | -5/Factory | Found Prototype Launcher 9131 | -5/Factory | Found Prototype Launcher 9234 | -5/Factory | Entered Extension 9234 | -5/Extension | Accompanied by 2 allies (7V-RTL) 9235 | -5/Extension | Disrupted transfer network 9237 | -5/Extension | Identified Mni. Smartbomb Launcher (x2) 9265 | -5/Extension | Build established: Scavenger-Tank 9358 | -5/Extension | Lost 6 parts (2n3u1w) 9488 | -5/Extension | Zion Hacker squad teleported in 9570 | -5/Extension | Door terminal overloaded 9571 | -5/Extension | Rescued a captive Derelict 9804 | -5/Extension | Lost 3 parts (2u1w) 9828 | -5/Extension | Zion Melee Resupply teleported in 9922 | -5/Extension | Spotted B-75 Beast 9945 | -5/Extension | Spotted B-75 Beast 9948 | -5/Extension | Allies destroyed B-75 Beast 9961 | -5/Extension | Allies destroyed B-75 Beast 9992 | -5/Extension | Lost 6 allies 10062 | -5/Extension | Core integrity fell below 20% 10103 | -5/Extension | Lost 4 allies 10116 | -5/Extension | Build established: Scavenger-Gunner 10134 | -5/Extension | First assault squad dispatched 10232 | -5/Extension | Discovered new exit (range 3) 10260 | -5/Extension | Entered Factory 10260 | -4/Factory | Accompanied by 4 allies (7V-RTL) 10260 | -4/Factory | Evolved 2 slots: Utility x2 10332 | -4/Factory | Zion Hacking Resupply teleported in 10342 | -4/Factory | Zion Demo squad teleported in 10347 | -4/Factory | Zion Demo squad teleported in 10360 | -4/Factory | Sucked down chute 10360 | -4/Factory | Entered Waste 10372 | -4/Waste | Spotted C-40 Crusher 10403 | -4/Waste | Destroyed C-40 Crusher 10428 | -4/Waste | Spotted C-40 Crusher 10444 | -4/Waste | Destroyed C-40 Crusher 10451 | -4/Waste | Spotted C-40 Crusher 10453 | -4/Waste | Spotted C-40 Crusher 10456 | -4/Waste | Destroyed C-40 Crusher 10464 | -4/Waste | Allies destroyed C-40 Crusher 10482 | -4/Waste | Spotted C-40 Crusher 10493 | -4/Waste | Allies destroyed C-40 Crusher 10549 | -4/Waste | Found Prototype Device 10549 | -4/Waste | Identified Exp. Sensor Array 10578 | -4/Waste | Spotted C-40 Crusher 10582 | -4/Waste | Allies destroyed C-40 Crusher 10695 | -4/Waste | 4 allies followed down the chute 10700 | -4/Waste | 4 allies followed down the chute 10711 | -4/Waste | Discovered new exit (range 13) 10723 | -4/Waste | Warlord forces began an assault 11323 | -4/Waste | Entered Factory 11323 | -4/Factory | Accompanied by 27 allies (7V-RTL) 11364 | -4/Factory | Zion Offense Resupply teleported in 11401 | -4/Factory | Garrison activated, responded to threat 11441 | -4/Factory | Lost 5 allies 11671 | -4/Factory | Lost 3 parts (1p1u1w) 11732 | -4/Factory | Lost 3 allies 11771 | -4/Factory | Garrison activated, responded to threat 11952 | -4/Factory | Lost 3 allies 11993 | -4/Factory | Build established: Scavenger-Tank 12073 | -4/Factory | First assault squad dispatched 12316 | -4/Factory | High security lockdown imminent 12319 | -4/Factory | Garrison activated, responded to threat 12373 | -4/Factory | Lost 5 allies 12396 | -4/Factory | High security lockdown engaged 12580 | -4/Factory | Crushed by falling debris 12619 | -4/Factory | Destroyed 16 combat bots 12635 | -4/Factory | Garrison activated, responded to threat 12674 | -4/Factory | Core integrity fell below 50% 12682 | -4/Factory | Core integrity fell below 20% 12711 | -4/Factory | Destroyed 14 combat bots 12711 | -4/Factory | Lost 16 parts (3p2n8u3w) 12725 | -4/Factory | Destroyed by P-70 Sage via exploding Nuclear Reactor Last Messages --------------- 12678_ C-45 Heavy ARC bursts open, deploying its payload. 12678_ G-73 Enforcer unfolds itself. 12678_ G-67 Veteran unfolds itself. 12678_ I-47 Archangel unfolds itself. 12679_ The unstable cave ceiling collapses. 12679_ Acquired 79 matter. 12679_ B-60 Warrior overheating. 12680_ Adv. Transmission Jammer destroyed. 12681_ B-60 Warrior overheating. 12682_ The unstable cave ceiling collapses. 12682_ P-70 Sage resets L-61 Swordsman, system corruption cleaned. 12682_ B-60 Warrior overheating. 12683_ B-60 Warrior heat spikes uncontrollably. 12683_ B-60 Warrior overheating. 12684_ B-60 Warrior heat short circuits Imp. Treads. 12684_ B-60 Warrior overheating. 12690_ Acquired Com. Wheel. 12698_ System corrupted: Component data lost. 12723_ Com. Wheel destroyed. 12725_ Nuclear Reactor explodes. Map ----- +----------------------------------------------------+ | ??????# """ #=] ] # """" ??????????????????? | | ??????# # ] [+ """" ??????????????????? | | ??????# # ! # """" ??????????????????? | | ??????# # # """"???????????????????? | | ??????# # #? """"???????????????????? | | ??????########### #? """"???????????????????? | | ????????????????# #?? ???????????????????? | | ????????????????# #??######??????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# ###????????????????????????? | | ????????????????# #????????????????????????? | | ????????????????# #????????????????????????? | | ????????????????# #????????????????????????? | | ????????????????# #????????????????????????? | | ????????????????# #????????????????????????? | | ??????????????######+#######?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# """ """ #?????????????????????? | | ??????????????# """ """ #?????????????????????? | | ??????????????# """ """ #?????????????????????? | | ??????????????# p @ #?????????????????????? | | ??????????????# """ #?????????????????????? | | ??????????????# """ #?????????????????????? | | ??????????????# """ #?????????????????????? | | ??????????????# p #?????????????????????? | | ??????????????##############?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 150 Energy Generation 35 Energy Capacity 690 Matter Stores 438 Matter Capacity 550 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 85 Jamming Range 16 Corruption Containment 8 Armor Coverage 1650 Resistance: TH 30 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 57 Targeting Accuracy 32 Core Analysis 6 Recoil Reduction 4 Particle Charging 15 Salvage Targeting 1 Offensive Hacking 10 Trap Extractor Capacity 4 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Imp. Weapon Shielding | -9/Materials | Scanalyzed Thermic Laser | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Lgt. Antimatter Reactor | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Drone Bay | -6/Zion | Archive Lyr. Heavy Armor Plating | -6/Zion | Archive Coil Gun | -6/Zion | Archive Wave Gun | -6/Zion | Archive Focal Shield | -6/Zion | Archive Matter Compressor | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Remote Shield | -6/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive H-77 Assassin | -6/Zion | Archive Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- Datajack | -9/Materials | Hacked Lgt. EM Pulse Cannon | -9/Materials | Hacked Wheel | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Aluminum Leg | -7/Factory | Hacked Lgt. Nuclear Core | -7/Factory | Hacked Missile Launcher | -7/Factory | Hacked Mni. Grenade Launcher | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VortexFactoryFacilitator Manual? 0 Play Time 01:32:05 Cumulative 1291.5 hours Start 2026.03.29 @ 20:42:11 End 2026.03.29 @ 22:17:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1584 Rogue 1300 Adventurer 124 Explorer 160 Win Type - Total 63 Types 49/0/8/4/1/0/0/1/0/0 Lore% 93 Gallery% 83 Achievement% 70 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b953566-37b4-4964-95b3-73f49882f92e