Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.16 @ 21:01:36

Player: btmk16

Result: Destroyed by B-99 Colossus with Multirail

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (30)       6000
Robots Destroyed (146)     730
Value Destroyed (4202)     4202
Prototype IDs (48)         960
Alien Tech Used (2)        400
Bonus (6258)               6258
              TOTAL SCORE: 23050

 Bonus
-------
High Alert Combat Kills    135
Follower Combat Kills      223
Met Data Miner             300
Met Imprinter              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met Warlord at Research    2000
Invited to Help at Command 2000

 Cogmind 
---------
Core Integrity             0/1600
Matter                     113/300
Energy                     90/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (7) ---
               (None)
>          --- UTILITY (14) -----
           Machine Analyzer
  Advanced Visual Processing Unit
  Advanced Signal Interpreter
           Graphene Brace
>          --- WEAPON (2) -------
           Vortex Lance
>          --- INVENTORY (5) ----
           Perforator

 Peak State 
------------
>               --- POWER ------------
                Backup Power VII
          Light Particle Reactor
>               --- PROPULSION -------
         Cooled Field Propulsion Drive
                Q-thruster
                Q-thruster
                Electron Diverter
                Impulse Thruster Array
       Improved Q-thruster
>               --- UTILITY ----------
          Large Storage Unit
                Machine Analyzer
                Triangulator
       Advanced Signal Interpreter
       Advanced Terrain Scan Processor
                Seismic Detector
       Improved Utility Shielding
        Layered Light Armor Plating
                Graphene Brace
                Hacking Suite
                System Shield
       Advanced System Shield
                Quantum Router
>               --- WEAPON -----------
       Enhanced Force Lance
                Vortex Lance
>               --- INVENTORY --------
                Q-thruster
                Q-thruster
                Impulse Thruster Array
                Stasis Canceller
        Layered Light Armor Plating
        Layered Light Armor Plating
                Dimensional Node Initializer
                Transdimensional Reconstructor
  Hypervelocity EM Gauss Rifle
          Heavy Quantum Rifle
       Enhanced Nova Cannon
                Mass Driver
                Perforator
[Rating: 159]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Gravmag System
  Flight Unit              Nuclear Pulse Thruster
Utility                    Hacking Suite
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Bore Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Heavy Flail
  Slashing Weapon          Ionic Axe
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc 
Slots Evolved              18   | .   .   .   2   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               5    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   
  Utility                  12   | .   .   .   1   .   1   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             230  | .   4   11  36  7   13  16  1   2   1   1   10  1   .   3   6   4   3   1   12  .   6   3   5   14  6   17  4   14  8   21  
  Power                    14   | .   1   .   2   1   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   4   
    Engine                 6    | .   1   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Core                   4    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   2   
  Propulsion               57   | .   2   3   11  1   2   6   .   .   1   .   3   1   .   .   .   .   1   .   4   .   1   .   .   4   .   2   .   5   2   8   
    Treads                 10   | .   .   1   6   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  8    | .   2   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Flight                 35   | .   .   .   1   .   .   6   .   .   1   .   2   1   .   .   .   .   1   .   4   .   1   .   .   4   .   2   .   5   2   5   
  Utility                  68   | .   1   3   11  1   5   5   1   .   .   .   5   .   .   1   .   2   1   .   5   .   3   .   .   6   .   6   2   4   2   4   
    Device                 31   | .   .   2   4   1   2   1   .   .   .   .   1   .   .   1   .   .   1   .   4   .   2   .   .   6   .   4   1   .   .   1   
    Storage                6    | .   1   .   2   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Processor              6    | .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Hackware               7    | .   .   1   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
    Protection             18   | .   .   .   5   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   2   2   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   91   | .   .   5   12  4   5   4   .   2   .   1   1   .   .   2   6   2   1   1   3   .   1   3   5   4   6   8   1   5   4   5   
    Energy Gun             5    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
    Energy Cannon          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          11   | .   .   3   5   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       18   | .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   1   1   2   1   3   2   .   .   .   2   
    Launcher               14   | .   .   1   2   2   1   1   .   .   .   1   .   .   .   1   1   .   1   .   .   .   .   1   .   .   .   1   .   1   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   1   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        20   | .   .   .   .   .   .   2   .   1   .   .   .   .   .   1   3   1   .   1   3   .   .   1   2   2   3   .   .   .   .   .   
    Piercing Weapon        16   | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   5   1   4   .   3   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  24   | .   .   .   5   .   1   .   .   .   .   .   2   .   .   1   .   1   .   .   3   .   .   .   .   5   .   .   .   1   3   2   
  Corrupted Parts          3    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      11   | .   .   9   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 59   | .   .   2   9   2   7   2   .   .   3   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   1   2   25  
  Power                    10   | .   .   .   .   1   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   3   
  Propulsion               23   | .   .   1   2   .   3   1   .   .   2   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   12  
  Utility                  24   | .   .   .   7   1   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   1   10  
  Weapon                   2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      21   | .   .   1   3   1   3   2   .   .   3   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   1   1   21  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   85  97  94  93  95  91  100 100 100 82  93  100 100 100 100 93  93  88  89  94  92  95  99  99  94  92  88  87  92  73  
  Engine                   5    | .   14  14  11  10  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   1   6   7   7   7   .   3   6   6   6   6   5   5   5   5   5   4   5   5   5   5   .   .   7   5   .   
  Treads                   9    | .   .   2   20  32  31  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    4    | .   10  25  11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   12   | .   .   .   .   .   .   28  30  30  30  22  23  26  26  26  26  23  23  23  23  23  25  26  26  25  21  18  14  14  21  17  
  Device                   11   | .   .   11  13  11  9   13  15  15  15  15  8   13  13  13  13  11  10  11  10  11  10  10  10  9   10  13  14  17  12  9   
  Storage                  7    | .   14  14  11  11  9   7   7   7   7   6   4   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   4   4   4   2   
  Processor                7    | .   .   .   .   .   9   7   7   7   7   7   12  13  13  13  13  16  17  17  17  17  15  15  15  15  15  14  14  13  13  13  
  Hackware                 9    | .   .   .   1   .   .   3   7   7   7   7   17  20  20  20  20  23  23  23  23  23  21  21  21  21  21  22  22  17  17  13  
  Protection               3    | .   .   .   4   5   8   6   7   7   7   7   5   .   .   .   .   .   .   .   .   .   4   5   5   5   5   3   3   4   8   5   
  Ballistic Gun            7    | .   14  21  14  13  16  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   5   7   7   7   7   6   6   6   6   5   5   5   .   1   5   5   5   4   9   9   .   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   1   7   6   5   6   6   6   6   .   .   .   .   .   .   .   .   .   .   3   8   7   6   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             175  | 14  91  94  175 67  67  53  23  23  22  17  23  23  23  23  23  23  29  19  23  23  28  28  29  32  32  36  39  49  48  55  
  Greatest Support         80   | 20  20  20  60  60  80  40  23  23  23  17  23  23  23  23  23  23  23  21  24  33  30  30  30  45  36  39  42  48  48  56  
  Greatest Overweight (x)  29   | .   4   9   29  1   1   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   6   
  Average Overweight (x)   .    | .   1   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | .   25  25  25  20  20  20  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  15  15  15  
  Average Capacity         15   | .   13  25  21  20  20  10  10  10  10  9   8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  13  15  12  
  Most Carried             25   | .   20  25  25  20  20  20  10  10  10  9   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  15  15  15  
  Average Carried          14   | .   10  22  20  19  19  10  10  10  9   8   8   9   10  10  10  9   9   9   9   10  9   9   9   9   10  9   10  13  14  11  
  Final Capacity           25   | 8   25  25  20  20  20  10  10  10  10  5   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  15  15  5   
  Final Carried            25   | 6   20  25  19  20  20  10  10  10  9   5   10  10  10  10  10  10  9   10  10  10  10  10  10  10  10  10  10  15  15  2   

 Class Distribution 
--------------------
 47% | Mutant
 15% | Wizard-Scout
 10% | Hacker-Scout
  8% | Hacker-Ninja
  6% | Wizard-Ninja
  4% | Scavenger-Sprinter
  3% | Hacker-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -9/Materials
             Mutant | -9/Mines
             Mutant | -8/Materials
 Scavenger-Sprinter | -7/Factory
 Scavenger-Sprinter | -7/Lower Caves
 Scavenger-Sprinter | -7/Lower Caves
 Scavenger-Sprinter | -7/Data Miner
             Mutant | -6/Proximity Caves
    Hacker-Sprinter | -6/Factory
       Hacker-Scout | -6/Lower Caves
       Hacker-Scout | -6/Lower Caves
       Hacker-Scout | -6/Zion
       Hacker-Scout | -5/Proximity Caves
       Wizard-Scout | -5/Factory
       Wizard-Scout | -5/Upper Caves
       Wizard-Scout | -5/Upper Caves
       Wizard-Scout | -5/Zhirov
       Wizard-Ninja | -4/Proximity Caves
       Wizard-Ninja | -4/Factory
       Wizard-Scout | -4/Upper Caves
       Wizard-Scout | -4/Upper Caves
       Wizard-Scout | -4/Warlord
       Wizard-Scout | -3/Proximity Caves
       Wizard-Ninja | -3/Research
       Wizard-Ninja | -3/Quarantine
       Hacker-Ninja | -2/Research
       Hacker-Ninja | -2/Testing
    Hacker-Sprinter | -1/Access

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Acc  
Matter Collected           4455 | 197  10   299  691  351  774  38   125  39   .    15   113  20   .    10   209  82   34   2    93   33   74   232  71   147  .    263  24   298  20   191  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5794 | .    77   212  1426 154  1552 56   102  52   25   .    231  .    .    .    45   96   34   .    190  .    117  230  126  .    .    338  35   39   .    657  
  Parts                    289  | .    11   16   68   10   73   8    3    1    2    .    9    .    .    .    5    1    2    .    2    .    8    4    1    .    .    32   1    2    .    30   
Haulers Intercepted        9    | .    .    .    5    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      20   | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    10   .    1    .    2    .    .    4    1    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc 
Combat Hostiles Destroyed  104  | .   4   7   29  14  28  3   .   .   .   .   .   .   .   .   5   .   3   .   .   .   .   .   .   .   .   5   .   .   .   6   
  Melee                    7    | .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Guns                     48   | .   3   4   13  6   22  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  18   | .   .   .   7   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  AOE                      27   | .   1   3   1   5   3   3   .   .   .   .   .   .   .   .   5   .   3   .   .   .   .   .   .   .   .   3   .   .   .   .   
Classes Destroyed          17   | .   2   2   6   1   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
  Worker                   13   | .   .   1   2   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   4   
  Builder                  2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   9    | .   .   .   5   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   .   .   1   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 8    | .   .   .   1   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   
  Watcher                  9    | .   .   .   2   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   3   
  Swarmer                  37   | .   3   3   7   6   4   3   .   .   .   .   .   .   .   .   5   .   3   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Grunt                    34   | .   1   2   12  2   17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Brawler                  2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   20   | .   .   2   9   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Samaritan                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                6    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | .   3   3   5   4   6   3   .   .   1   .   4   .   .   .   5   1   3   .   .   .   1   .   .   .   .   3   1   1   .   6   
  Combat Bots Only         6    | .   3   3   5   4   6   3   .   .   .   .   .   .   .   .   5   .   3   .   .   .   .   .   .   .   .   3   .   .   .   6   
Max Kills in Single Turn   4    | .   2   2   2   4   2   2   1   .   1   .   1   .   .   .   2   1   3   .   .   .   1   .   .   .   .   2   1   1   .   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   2   1   4   2   2   .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Melee                    1    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Data Miner (-7/Data Miner)

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Acc  
Damage Taken               9955  | .    163  320  1261 757  1274 424  .    .    228  67   36   .    .    .    16   18   190  .    .    50   .    .    75   51   .    186  632  308  68   3831 
  Core                     2643  | .    26   81   150  55   98   111  .    .    46   42   12   .    .    .    .    18   31   .    .    34   .    .    .    .    .    109  116  169  .    1545 
  Absorbed by Shields      59    | .    .    .    .    .    8    51   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  144   | .    .    .    .    .    2    4    .    .    29   4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   92   
  Regen/Repaired (Parts)   174   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    .    12   .    60   77   .    .    .    
Core Remaining (%)         81    | 100  .    57   .    48   82   .    .    .    .    71   .    .    .    .    98   .    .    .    .    91   .    .    .    .    100  .    82   .    88   .    
Volleys Fired              315   | .    13   24   70   31   88   2    .    .    .    1    .    .    .    .    18   7    2    .    .    .    .    23   3    1    9    14   .    .    4    5    
  Largest                  2     | .    2    2    2    2    2    1    .    .    .    1    .    .    .    .    1    1    1    .    .    .    .    1    1    1    1    2    .    .    1    1    
  Hottest                  100   | .    60   53   91   82   82   36   .    .    .    36   .    .    .    .    48   48   36   .    .    .    .    66   57   57   57   80   .    .    80   100  
Shots Fired                500   | .    26   37   125  52   170  2    .    .    .    1    .    .    .    .    18   7    2    .    .    .    .    23   3    1    9    15   .    .    4    5    
  Gun                      337   | .    26   30   92   21   162  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    4    .    
  Cannon                   131   | .    .    .    32   22   6    .    .    .    .    .    .    .    .    .    15   7    .    .    .    .    .    22   3    1    9    9    .    .    .    5    
  Launcher                 32    | .    .    7    1    9    2    2    .    .    .    1    .    .    .    .    3    .    2    .    .    .    .    1    .    .    .    4    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  409   | .    13   30   84   43   168  .    .    .    .    .    .    .    .    .    15   7    .    .    .    .    .    22   3    1    9    9    .    .    .    5    
  Thermal                  45    | .    .    .    40   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    3    .    
  Explosive                28    | .    .    7    1    5    2    2    .    .    .    1    .    .    .    .    3    .    2    .    .    .    .    1    .    .    .    4    .    .    .    .    
  Electromagnetic          18    | .    13   .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Robot Hit Streak         12    | .    2    8    7    6    12   4    .    .    .    .    .    .    .    .    6    .    1    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Robot Miss Streak        8     | .    2    7    8    6    5    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    .    6    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        4     | .    1    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           343   | .    12   17   99   21   116  4    2    2    1    .    9    .    .    .    3    5    2    .    5    .    4    5    3    1    .    11   4    3    .    14   
  Core Hits                191   | .    5    13   42   19   59   4    1    .    1    .    4    .    .    .    5    1    3    .    1    .    2    4    .    .    .    13   1    2    .    11   
  Critical Kills           11    | .    .    .    1    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Critical Parts Destroyed 8     | .    .    .    3    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Strikes         23    | .    .    .    4    3    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    8    
    Meltdown               1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                16    | .    .    .    .    3    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
    Smash                  3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Impale                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    
Melee Attacks              259   | .    .    .    40   .    .    17   3    6    1    2    33   3    .    .    9    13   3    1    5    .    11   7    9    7    4    20   9    18   9    29   
  Impact                   46    | .    .    .    40   .    .    4    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 119   | .    .    .    .    .    .    13   2    5    .    .    28   .    .    .    9    13   3    1    5    .    11   7    9    7    4    2    .    .    .    .    
  Piercing                 69    | .    .    .    .    .    .    .    .    .    1    2    5    3    .    .    .    .    .    .    .    .    .    .    .    .    .    11   7    17   9    14   
  Entropic                 25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    2    1    .    15   
  Sneak Attacks            26    | .    .    .    3    .    .    1    1    .    1    .    7    .    .    .    .    2    .    .    .    .    1    .    .    .    .    4    1    .    .    5    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        9     | .    .    .    4    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Damage Inflicted           13464 | .    316  515  2585 899  2206 459  127  122  58   .    555  .    .    .    431  368  323  .    522  .    237  558  280  67   .    1364 280  116  .    1076 
  Guns                     3656  | .    161  210  1116 258  1911 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  647   | .    .    .    431  94   88   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   
  Explosions               2654  | .    148  297  94   547  178  282  .    .    .    .    .    .    .    .    394  .    260  .    .    .    .    .    .    .    .    454  .    .    .    .    
  Melee                    6460  | .    .    .    941  .    .    177  127  122  58   .    555  .    .    .    37   368  63   .    522  .    237  558  280  67   .    910  280  116  .    1042 
  Ramming                  47    | .    7    8    3    .    29   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3694  | .    85   210  1014 352  1999 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   
  Thermal                  681   | .    148  .    533  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                2420  | .    .    297  94   461  178  282  .    .    .    .    .    .    .    .    394  .    260  .    .    .    .    .    .    .    .    454  .    .    .    .    
  Electromagnetic          162   | .    76   .    .    86   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1017  | .    .    .    941  .    .    76   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2900  | .    .    .    .    .    .    101  127  122  .    .    418  .    .    .    37   368  63   .    522  .    237  558  280  67   .    .    .    .    .    .    
  Piercing                 1401  | .    .    .    .    .    .    .    .    .    58   .    137  .    .    .    .    .    .    .    .    .    .    .    .    .    .    545  187  116  .    358  
  Entropic                 1142  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    365  93   .    .    684  
Highest Corruption         9     | .    .    9    .    6    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Average Corruption       3     | .    .    7    .    4    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       63    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    63   .    .    
  Effects                  40    | .    .    .    .    30   5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
    Message Errors         6     | .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Matter Fused           5     | .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       11    | .    .    .    .    9    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      10    | .    .    .    .    8    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (major)      2     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2015  | .    1    41   272  37   .    46   53   69   .    .    163  .    .    .    76   45   13   .    94   .    .    99   232  .    .    316  229  .    .    229  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               211   | .    1    41   .    37   .    .    .    .    .    .    .    .    .    .    76   .    9    .    .    .    .    .    .    .    .    47   .    .    .    .    
  Melee                    1804  | .    .    .    272  .    .    46   53   69   .    .    163  .    .    .    .    45   4    .    94   .    .    99   232  .    .    269  229  .    .    229  
Knockbacks                 6     | .    .    .    4    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   5     | .    .    .    4    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      197   | .    3    85   .    74   .    .    .    .    .    16   .    .    .    .    .    .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    9     | .    .    3    .    4    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   6     | .    2    1    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             7     | .    2    1    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        390   | .    63   .    133  390  151  7    .    .    .    .    .    .    .    .    44   .    18   .    .    18   .    .    .    6    .    .    .    .    12   136  
  Average Temperature      55    | .    37   .    42   113  19   4    .    .    .    .    .    .    .    .    18   .    11   .    .    13   .    .    .    4    .    .    .    .    7    70   
  Received Heat Transfer   1860  | .    36   72   441  210  589  95   .    .    .    12   12   .    .    .    .    .    45   .    .    18   .    .    9    9    .    27   51   9    .    225  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              9     | .    .    .    8    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       14    | .    .    .    12   .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1149  | .    150  .    999  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc 
Peak Influence             572  | .   91  201 432 280 277 462 .   .   .   .   138 .   .   .   .   245 .   .   .   .   176 .   .   .   .   334 291 201 297 572 
  Initial                  177  | .   .   19  7   105 45  104 .   .   .   .   2   .   .   .   .   147 .   .   .   .   37  .   .   .   .   .   141 157 56  177 
  Average                  152  | .   21  72  248 102 145 213 .   .   .   .   58  .   .   .   .   184 .   .   .   .   124 .   .   .   .   229 181 97  146 328 
Maximum Alert Level        2    | .   .   1   2   1   1   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   1   1   2   
  Low Security (%)         65   | .   100 90  31  72  65  62  .   .   .   .   100 .   .   .   .   70  .   .   .   .   100 .   .   .   .   28  73  78  87  24  
  Level 1                  32   | .   .   9   62  27  34  25  .   .   .   .   .   .   .   .   .   29  .   .   .   .   .   .   .   .   .   71  26  21  12  52  
  Level 2                  2    | .   .   .   5   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   22  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   .   .   3   .   5   4   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   2   1   .   .   
  Investigation            4    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            15   | .   .   .   2   .   5   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc 
Distress Signals           23   | .   .   .   3   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   7   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              313  | .   5   8   57  17  43  14  .   3   4   4   4   .   .   .   6   1   8   .   .   4   8   .   1   25  .   8   16  12  8   57  
  Peak Tracking Total      16   | .   3   3   6   4   9   7   .   4   4   3   3   .   .   .   4   5   7   .   .   4   4   .   1   16  .   4   12  6   4   14  
  Tactical Retreats        35   | .   .   .   1   2   1   4   .   1   .   1   .   .   .   .   .   1   1   .   .   2   2   .   .   2   .   1   1   4   3   8   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc 
Traps Triggered            14   | .   2   .   3   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   23  .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc 
Machines Disabled          16   | .   1   2   2   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   1   3   2   
  Max in Single Turn       2    | .   1   2   1   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   1   1   1   
  Garrison Access          7    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc 
Machines Accessed          83   | .   1   1   8   1   3   6   .   2   3   .   6   1   .   .   .   5   .   1   4   .   3   1   1   4   .   9   6   3   7   7   
  Terminals                43   | .   1   .   8   1   2   5   .   .   .   .   4   .   .   .   .   2   .   .   .   .   1   .   .   .   .   4   5   2   4   4   
  Fabricators              6    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Repair Stations          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   1   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
  Garrison Access          7    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   2   
Total Hacks                279  | .   2   1   19  1   4   15  .   9   26  .   13  1   .   .   .   29  .   1   17  .   10  1   1   10  .   22  29  13  32  23  
  Successful               167  | .   2   1   9   1   4   9   .   9   26  .   8   1   .   .   .   10  .   1   17  .   7   1   1   10  .   11  16  6   11  6   
  Failed                   111  | .   .   .   9   .   .   6   .   .   .   .   5   .   .   .   .   19  .   .   .   .   3   .   .   .   .   11  13  7   21  17  
    Catastrophic           24   | .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   3   2   7   4   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   109  | .   1   .   12  .   .   10  .   .   .   .   7   .   .   1   .   13  1   .   .   .   5   .   .   1   .   10  13  10  15  10  
  Terminals                159  | .   2   .   19  1   3   14  .   .   .   .   8   .   .   .   .   21  .   .   .   .   6   .   .   .   .   13  24  9   26  13  
  Fabricators              17   | .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   5   .   .   .   .   2   .   .   .   .   .   .   .   .   6   
  Repair Stations          17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   6   5   4   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   5   .   
  Garrison Access          10   | .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   4   
Terminal Hacks             119  | .   1   1   8   1   3   3   .   9   26  .   2   1   .   .   .   6   .   1   17  .   2   1   1   10  .   4   9   3   8   2   
  Record                   31   | .   .   .   .   .   .   .   .   8   6   .   .   .   .   .   .   .   .   .   5   .   .   .   1   8   .   .   .   .   3   .   
  Part Schematic           20   | .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   3   .   .   4   .   .   .   .   .   .   2   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           10   | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   4   .   .   .   .   .   .   1   1   .   .   .   
  Prototype ID Bank        8    | .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                7    | .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   2   .   .   .   .   .   .   
  Level Access Points      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   
  Branch Access Points     7    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   1   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Alert Level              4    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          3    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              9    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   1   1   1   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   4   1   .   .   
  Scan Component           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   2   .   .   .   
  Repair                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   2   .   .   .   
  Refit                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
  Insert Component         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      7    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   2   
  Seal Access              7    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   2   
Unauthorized Hacks         21   | .   1   .   1   .   .   6   .   .   .   .   3   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   3   2   .   1   
  Terminals                18   | .   1   .   1   .   .   6   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   3   2   .   1   
    Track                  5    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   
    Assimilate             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 12   | .   1   .   1   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   1   .   1   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Prioritize             3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         37   | .   1   .   5   .   1   5   .   .   .   .   3   .   .   .   .   4   .   .   .   .   1   .   .   .   .   4   3   2   3   5   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   21   | .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   4   .   .   4   .   .   .   .   .   .   2   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   456  | .   .   .   .   .   .   .   .   .   .   .   106 .   .   .   .   222 .   .   .   .   128 .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  29   | .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   9   .   .   .   .   8   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   2   .   .   .   
  Time                     99   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   50  .   .   .   .   10  39  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
------------               Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Acc  
Total Allies               6    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    1    .    .    .    1    .    .    .    .    .    .    
  Largest Group            2    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    2    1    .    .    .    1    1    .    .    1    .    .    .    .    .    .    
  Highest-Rated Group      192  | .    .    31   .    .    .    .    .    .    .    .    .    .    .    192  192  41   .    .    .    27   27   .    .    69   .    .    .    .    .    .    
  Highest-Rated Ally       96   | .    .    31   .    .    .    .    .    .    .    .    .    .    .    96   96   41   .    .    .    27   27   .    .    69   .    .    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               49   | .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    37   3    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Total Damage             1473 | .    .    145  .    .    .    .    .    .    .    .    .    .    .    .    1171 75   .    .    .    .    .    .    .    82   .    .    .    .    .    .    
  Kills                    9    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc 
Robot Analysis Total       10   | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   4   .   .   .   .   .   .   1   1   .   .   .   
Derelict Logs Recovered    18   | .   .   2   .   1   .   .   1   1   .   2   .   .   2   1   2   .   2   .   .   1   .   2   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Acc  
Turns Passed               13951 | .    579  1163 2002 1473 1195 349  162  119  35   153  403  121  80   472  741  382  119  120  92   84   296  179  124  924  192  543  195  1015 204  435  
Spaces Moved               17198 | 1    241  726  953  658  498  514  265  329  92   336  825  362  257  1001 871  622  316  411  199  278  502  402  339  1187 350  925  326  1794 543  1075 
  Core                     29    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   
  Treads                   1738  | .    .    .    575  658  498  7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     128   | 1    127  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1217  | .    114  726  377  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    81    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    81   
  Flight                   14005 | .    .    .    .    .    .    507  265  329  92   336  825  362  257  1001 871  622  316  411  199  278  502  402  339  1187 350  925  326  1794 543  966  
  Fastest Speed            17    | 120  120  140  113  170  170  31   31   31   31   34   31   31   31   31   31   31   28   28   24   17   25   25   25   18   28   28   31   29   27   24   
  Average Speed            54    | 120  129  147  160  202  185  34   31   31   31   34   32   31   31   31   31   31   31   28   26   26   25   25   25   23   28   28   34   37   27   27   
  Slowest Speed            1500  | 120  140  215  1500 250  250  250  31   31   34   112  37   31   31   31   31   31   108  28   28   27   27   25   25   28   28   35   35   119  29   350  
  Overloaded Moves         42    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    11   .    .    18   .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            25    | .    .    .    .    .    .    1    .    .    .    .    5    .    .    .    1    2    .    .    .    1    .    .    .    1    .    1    2    4    2    5    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       51    | 2    42   99   91   98   45   19   46   51   77   49   23   67   46   85   66   18   45   62   60   50   19   51   63   92   53   23   34   31   61   29   
  Regions Visited          30
    Branch Regions         20
  Pre-discovered Areas     9     | .    .    1    .    1    .    .    .    1    1    .    .    .    .    1    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        20    | .    .    .    .    .    .    1    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      10    | 1    1    1    1    1    1    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             24    | .    .    2    .    1    .    .    4    .    .    1    .    2    1    4    .    .    2    1    .    2    .    2    2    .    .    .    .    .    .    .    
Spaces Dug                 158   | .    .    12   4    13   .    10   .    3    .    13   16   3    .    .    9    9    1    1    .    .    6    3    6    6    5    7    5    7    7    12   
Terrain Destroyed          413   | .    6    45   7    56   30   21   .    3    .    13   16   3    .    .    34   12   22   1    .    .    6    24   9    6    17   44   5    7    8    18   
  Melee                    106   | .    .    .    4    .    .    10   .    3    .    2    16   3    .    .    3    7    1    1    .    .    6    2    5    5    4    5    5    7    5    12   
  Projectile               56    | .    .    .    .    10   4    .    .    .    .    .    .    .    .    .    9    5    .    .    .    .    .    2    4    1    13   5    .    .    3    .    
  AOE                      244   | .    6    45   3    46   26   11   .    .    .    11   .    .    .    .    22   .    21   .    .    .    .    19   .    .    .    34   .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Acc  
Total                      20878 | .    481  783  1268 747  629  664  340  337  97   371  924  368  256  1165 1310 785  330  414  231  287  657  447  359  1815 425  1163 389  2101 573  1162 
  Wait                     2579  | .    207  3    114  47   17   42   72   .    .    27   53   .    .    155  408  132  3    .    .    8    124  10   .    589  57   170  54   257  .    30   
  Move                     17118 | .    240  725  952  657  497  511  264  328  91   335  814  361  256  1000 868  617  315  410  198  275  501  401  338  1184 349  922  321  1785 538  1065 
  Hop                      25    | .    .    .    .    .    .    1    .    .    .    .    5    .    .    .    1    2    .    .    .    1    .    .    .    1    .    1    2    4    2    5    
  Pick Up                  115   | .    13   11   24   3    7    3    .    .    2    .    8    1    .    2    .    3    1    1    3    1    6    .    2    1    .    5    .    11   5    2    
  Fast Attach              96    | .    1    2    15   1    4    5    1    2    .    .    7    .    .    2    .    2    .    .    7    .    4    1    1    9    .    5    4    8    6    9    
  Attach                   59    | .    .    2    11   2    6    6    .    .    1    .    2    .    .    .    .    2    3    1    3    .    1    2    .    .    .    5    .    1    .    11   
  Detach                   32    | .    1    .    5    1    1    .    1    .    .    .    2    .    .    .    .    2    2    1    2    .    1    2    .    1    .    3    .    1    .    6    
  Swap                     77    | .    3    7    10   4    3    5    .    .    .    1    1    1    .    1    6    .    .    .    3    .    1    .    4    5    6    7    .    5    2    2    
  Drop                     155   | .    1    8    31   1    3    13   .    2    2    5    4    2    .    5    .    4    1    .    10   1    8    1    2    13   .    11   .    15   8    4    
  Fire                     315   | .    13   24   70   31   88   2    .    .    .    1    .    .    .    .    18   7    2    .    .    .    .    23   3    1    9    14   .    .    4    5    
  Melee                    232   | .    .    .    35   .    .    14   2    5    1    2    28   3    .    .    9    13   3    1    5    .    11   7    9    7    4    20   8    14   8    23   
  Ram                      3     | .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    4     | .    .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            62    | .    .    .    .    .    .    62   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    4    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-8/Materials
-7/Factory (discovered 4 exits: Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 5 exits: *Fac x3 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 4 exits: Fac / *Upp x2 / Ext)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 3 exits: Res / *Upp x2)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 4 exits: Res / Arm / *Qua x2)
-3/Quarantine
-2/Research (discovered 5 exits: *Acc x3 / *Tes x2)
-2/Testing
-1/Access (discovered 1 exit: Sur)

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   305 | -10/Materials      | Build established: Mutant
   469 | -10/Materials      | Discovered new exit (range 5)
   544 | -10/Materials      | Discovered new exit (range 7)
   580 | -10/Materials      | Entered Mines
   667 | -10/Mines          | Discovered new exit (range 13)
   863 | -10/Mines          | Excavation squad dispatched
   863 | -10/Mines          | A large section of the Mines collapsed
   995 | -10/Mines          | Learned Materials terminal intel
  1102 | -10/Mines          | Discovered new exit (range 7)
  1338 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1438 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  1743 | -10/Mines          | Entered Materials
  1743 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1744 | -9/Materials       | Loaded intel: 12 terminal locations
  2126 | -9/Materials       | Discovered new exit (range 16)
  2484 | -9/Materials       | Lost 3 parts (2n1u)
  2657 | -9/Materials       | Discovered new exit (range 16)
  2916 | -9/Materials       | Discovered new exit (range 10)
  3323 | -9/Materials       | Discovered new exit (range 3)
  3610 | -9/Materials       | Central database locked down
  3745 | -9/Materials       | Entered Mines
  3900 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  4106 | -9/Mines           | Assembled infested the area
  4111 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  4269 | -9/Mines           | Core integrity fell below 50%
  4612 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  5026 | -9/Mines           | Discovered new exit (range 9)
  5098 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  5098 | -9/Mines           | Discovered new exit (range 5)
  5128 | -9/Mines           | Discovered new exit (range 14)
  5218 | -9/Mines           | Entered Materials
  5218 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  5986 | -8/Materials       | Discovered new exit (range 3)
  6198 | -8/Materials       | Lost 3 parts (1p1n1u)
  6413 | -8/Materials       | Entered Factory
  6413 | -7/Factory         | Evolved 2 slots: Utility x2
  6718 | -7/Factory         | Identified exit to Storage
  6718 | -7/Factory         | Identified exit to Lower Caves
  6730 | -7/Factory         | Build established: Scavenger-Sprinter
  6762 | -7/Factory         | Entered Lower Caves
  6763 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6867 | -7/Lower Caves     | Learned location of 1 exit from Factory
  6868 | -7/Lower Caves     | Discovered new exit (range 15)
  6924 | -7/Lower Caves     | Entered another Lower Caves area
  6981 | -7/Lower Caves     | Ambushed by wild Derelicts
  7005 | -7/Lower Caves     | Learned Factory stockpile data
  7014 | -7/Lower Caves     | Learned location of 1 exit from Research
  7014 | -7/Lower Caves     | Learned Factory trap positions
  7014 | -7/Lower Caves     | Learned Extension trap positions
  7014 | -7/Lower Caves     | Learned Armory terminal intel
  7038 | -7/Lower Caves     | Discovered new exit (range 14)
  7043 | -7/Lower Caves     | Entered Data Miner
  7043 | -7/Data Miner      | Discovered new exit (range 6)
  7049 | -7/Data Miner      | Met Data Miner
  7056 | -7/Data Miner      | Learned location of Section 7 (-3)
  7056 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  7061 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  7063 | -7/Data Miner      | Destroyed Data Miner
  7066 | -7/Data Miner      | Found Prototype Hackware
  7068 | -7/Data Miner      | Found Prototype Hackware
  7069 | -7/Data Miner      | Data Conduit disabled
  7078 | -7/Data Miner      | Entered Proximity Caves
  7107 | -6/Proximity Caves | Lost 3 parts (1p2n)
  7110 | -6/Proximity Caves | Spotted B-75 Beast
  7149 | -6/Proximity Caves | Learned Factory non-interactive machine intel
  7228 | -6/Proximity Caves | Discovered new exit (range 11)
  7231 | -6/Proximity Caves | Entered Factory
  7231 | -6/Factory         | Evolved 2 slots: Utility x2
  7232 | -6/Factory         | Identified exit to Factory
  7233 | -6/Factory         | Loaded intel: 121 trap records
  7235 | -6/Factory         | Loaded intel: 150 non-interactive machine locations
  7315 | -6/Factory         | Identified System Mapper
  7316 | -6/Factory         | Identified Quantum Router
  7415 | -6/Factory         | Fabricated Field Propulsion Drive?
  7484 | -6/Factory         | Discovered exit to Factory (range 10)
  7509 | -6/Factory         | Discovered exit to Factory (range 11)
  7579 | -6/Factory         | Identified exit to Lower Caves
  7634 | -6/Factory         | Entered Lower Caves
  7648 | -6/Lower Caves     | Encountered a Warlord checkpoint
  7702 | -6/Lower Caves     | Spotted B-75 Beast
  7725 | -6/Lower Caves     | Discovered new exit (range 13)
  7729 | -6/Lower Caves     | Identified exit to Lower Caves
  7755 | -6/Lower Caves     | Entered another Lower Caves area
  7757 | -6/Lower Caves     | Learned Factory trap positions
  7761 | -6/Lower Caves     | Learned Factory stockpile data
  7811 | -6/Lower Caves     | Discovered new exit (range 8)
  7835 | -6/Lower Caves     | Identified exit to Zion
  7835 | -6/Lower Caves     | Entered Zion
  7875 | -6/Zion            | Discovered new exit (range 14)
  7877 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
  7883 | -6/Zion            | Build established: Hacker-Scout
  7976 | -6/Zion            | Given A8's code to call for help
  8001 | -6/Zion            | Learned Factory emergency access door positions
  8005 | -6/Zion            | Given the Hacking Drone Bay
  8015 | -6/Zion            | Learned location of Quarantine (-3)
  8022 | -6/Zion            | Learned location of 1 exit from Factory
  8112 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
  8114 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
  8152 | -6/Zion            | Identified exit to Proximity Caves
  8307 | -6/Zion            | Entered Proximity Caves
  8307 | -5/Proximity Caves | Accompanied by 2 allies
  8323 | -5/Proximity Caves | Learned Factory emergency access door positions
  8813 | -5/Proximity Caves | Learned 4 Factory zone layouts
  8821 | -5/Proximity Caves | Spotted B-75 Beast
  9046 | -5/Proximity Caves | Discovered exit to Factory (range 7)
  9048 | -5/Proximity Caves | Entered Factory
  9048 | -5/Factory         | Evolved 2 slots: Utility x2
  9049 | -5/Factory         | Identified exit to Upper Caves
  9050 | -5/Factory         | Identified exit to Extension
  9051 | -5/Factory         | Identified exit to Factory
  9052 | -5/Factory         | Loaded intel: 98 trap records
  9255 | -5/Factory         | Fabricated Exp. Transmission Jammer?
  9370 | -5/Factory         | Build established: Wizard-Scout
  9430 | -5/Factory         | Entered Upper Caves
  9484 | -5/Upper Caves     | Identified exit to Upper Caves
  9489 | -5/Upper Caves     | Acquired the password to a Derelict Tinkerer's latest research
  9547 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  9548 | -5/Upper Caves     | Learned location of 1 exit from Factory
  9549 | -5/Upper Caves     | Entered another Upper Caves area
  9554 | -5/Upper Caves     | Discovered exit to Factory (range 10)
  9623 | -5/Upper Caves     | Discovered new exit (range 15)
  9628 | -5/Upper Caves     | Encountered a Warlord checkpoint
  9669 | -5/Upper Caves     | Identified exit to Zhirov
  9669 | -5/Upper Caves     | Entered Zhirov
  9669 | -5/Zhirov          | Discovered new exit (range 3)
  9675 | -5/Zhirov          | Met Zhirov
  9680 | -5/Zhirov          | Learned location of Testing (-2)
  9680 | -5/Zhirov          | Learned location of Command (-1)
  9684 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  9688 | -5/Zhirov          | Found Alien Artifact
  9688 | -5/Zhirov          | Identified Integrated Dissipator
  9688 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
  9696 | -5/Zhirov          | Found Alien Artifact
  9760 | -5/Zhirov          | Identified exit to Proximity Caves
  9761 | -5/Zhirov          | Entered Proximity Caves
  9832 | -4/Proximity Caves | Discovered exit to Factory (range 9)
  9845 | -4/Proximity Caves | Entered Factory
  9845 | -4/Factory         | Accompanied by 1 ally
  9845 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9846 | -4/Factory         | Identified exit to Research
  9874 | -4/Factory         | Identified exit to Upper Caves
  9989 | -4/Factory         | Build established: Wizard-Ninja
  9992 | -4/Factory         | Fabricated Fusion Bomb Launcher (x1)
 10102 | -4/Factory         | Repaired Lgt. Fission Core
 10141 | -4/Factory         | Entered Upper Caves
 10289 | -4/Upper Caves     | Learned Research interactive machine intel
 10300 | -4/Upper Caves     | Learned location of 1 exit from Research
 10306 | -4/Upper Caves     | Discovered new exit (range 16)
 10320 | -4/Upper Caves     | Identified exit to Upper Caves
 10320 | -4/Upper Caves     | Entered another Upper Caves area
 10325 | -4/Upper Caves     | Learned Research terminal intel
 10357 | -4/Upper Caves     | Spotted B-86 Titan
 10395 | -4/Upper Caves     | Found Alien Artifact
 10442 | -4/Upper Caves     | Discovered new exit (range 8)
 10443 | -4/Upper Caves     | Identified exit to Warlord
 10444 | -4/Upper Caves     | Entered Warlord
 10526 | -4/Warlord         | Met Warlord
 10529 | -4/Warlord         | Opened Warlord's prototype stash
 10540 | -4/Warlord         | Found Prototype Device
 10540 | -4/Warlord         | Identified Exp. Cloaking Device
 10551 | -4/Warlord         | Warlord's base attacked by MAIN.C
 10566 | -4/Warlord         | Found Prototype Piercing Weapon
 10566 | -4/Warlord         | Identified Vortex Lance
 10570 | -4/Warlord         | Found Vortex Lance
 10618 | -4/Warlord         | Build established: Wizard-Scout
 10626 | -4/Warlord         | Opened side exit
 10901 | -4/Warlord         | Warlord forces counterattacked
 11041 | -4/Warlord         | Spotted Striker
 11047 | -4/Warlord         | P-80 Master assimilated allied TX-0PJ(Y)
 11059 | -4/Warlord         | Spotted IT-HY0(B)
 11226 | -4/Warlord         | Warlord base infiltrated, sounded retreat
 11227 | -4/Warlord         | Enhanced Grunt warped into view
 11227 | -4/Warlord         | Enhanced Grunt warped into view
 11227 | -4/Warlord         | Enhanced Grunt warped into view
 11227 | -4/Warlord         | Enhanced Demolisher warped into view
 11227 | -4/Warlord         | Enhanced Demolisher warped into view
 11227 | -4/Warlord         | Enhanced Demolisher warped into view
 11358 | -4/Warlord         | Spotted Striker
 11365 | -4/Warlord         | Discovered new exit (range 14)
 11367 | -4/Warlord         | Identified exit to Proximity Caves
 11368 | -4/Warlord         | Entered Proximity Caves
 11533 | -3/Proximity Caves | Discovered exit to Research (range 6)
 11560 | -3/Proximity Caves | Entered Research
 11560 | -3/Research        | Evolved 2 slots: Utility x2
 11561 | -3/Research        | Identified exit to Research
 11561 | -3/Research        | Identified exit to Armory
 11562 | -3/Research        | Loaded intel: 45 interactive machine locations
 11563 | -3/Research        | Loaded intel: 23 terminal locations
 11924 | -3/Research        | Repaired Hrd. Light Armor Plating
 11936 | -3/Research        | Identified exit to Quarantine
 11984 | -3/Research        | Found Enh. Force Lance
 12011 | -3/Research        | Build established: Wizard-Ninja
 12103 | -3/Research        | Entered Quarantine
 12175 | -3/Quarantine      | Repaired Kinetic Spear
 12187 | -3/Quarantine      | Repaired Hrd. Light Armor Plating
 12298 | -3/Quarantine      | Entered Research
 12298 | -2/Research        | Warlord forces began assault on 0b10
 12298 | -2/Research        | Evolved 2 slots: Power x1, Propulsion x1
 12327 | -2/Research        | Lost 3 parts (2p1u)
 12398 | -2/Research        | Identified exit to Testing
 12398 | -2/Research        | Identified exit to Access
 12408 | -2/Research        | Research machine network offline
 12485 | -2/Research        | Met up with Warlord
 12492 | -2/Research        | Found Prototype Launcher
 12492 | -2/Research        | Identified Gui. Micro-nuke Launcher
 12556 | -2/Research        | Build established: Hacker-Ninja
 12627 | -2/Research        | Found Gui. Micro-nuke Launcher
 12683 | -2/Research        | Spotted B-90 Cyclops
 12694 | -2/Research        | Borebot progress halted
 12706 | -2/Research        | Spotted Striker
 12771 | -2/Research        | Borebot progress halted
 12928 | -2/Research        | Borebot progress halted
 13242 | -2/Research        | Spotted Striker
 13298 | -2/Research        | Warlord invited to help at Command
 13313 | -2/Research        | Entered Testing
 13400 | -2/Testing         | Found Prototype Ballistic Cannon
 13414 | -2/Testing         | Found Prototype Energy Gun
 13414 | -2/Testing         | Identified Hyp. EM Gauss Rifle
 13517 | -2/Testing         | Entered Access
 13517 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 13626 | -1/Access          | Identified exit to Surface
 13675 | -1/Access          | Spotted B-99 Colossus
 13767 | -1/Access          | Search patrols dispatched
 13826 | -1/Access          | Identified Transdimensional Reconstructor
 13826 | -1/Access          | Warped through subspace
 13829 | -1/Access          | Identified Perforator
 13836 | -1/Access          | Core integrity fell below 50%
 13912 | -1/Access          | Core integrity fell below 20%
 13938 | -1/Access          | Lost 21 parts (3p10n8u)
 13947 | -1/Access          | Spotted B-99 Colossus
 13947 | -1/Access          | Spotted B-99 Colossus
 13952 | -1/Access          | Destroyed by B-99 Colossus with Multirail

 Last Messages 
---------------
  Downloaded map data.
13930_ Destroyed Lgt. Antimatter Reactor.
13937_ System corrupted: Heat flow error (+200).
13939_ W-44 Eye sends out distress signal.
13943_ W-44 Eye destroyed.
13945_ Acquired 38 matter.
13946_ C-30 ARC bursts open, deploying its payload.
13946_ S-43 Plague unfolds itself. <x5>
13948_ Penetrated by Slug.
13948_ Adv. System Shield destroyed.
13948_ Penetrated by Slug. <x3>
13949_ Knocked back.
13949_ Slug penetrates Wall.
13949_ System Shield destroyed.
13951_ Slug penetrates Wall.
13951_ Penetrated by Slug. <x2>
13951_ Imp. Linear Gravjet destroyed.
13951_ Slug penetrates Reinforced Barrier.
13952_ Knocked back.
13952_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| R    #?"""?????#      #???????#                  # |
| ""   #??"??????#      #???????#    ####+########## |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           72
Energy Generation          29
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         18
Terrain Scan Density       210
Jamming Range              12
Cloak Strength             4
Armor Coverage             225
Core Shielding             20
Propulsion Shielding       33
Utility Shielding          66
Evasion (%)                65
Recoil Reduction           4
Offensive Hacking          30
Defensive Hacking          49

 Item Schematics 
-----------------
              Combat Drone Bay | -7/Data Miner | Free
     Lgt. Regenerative Plating | -7/Data Miner | Free
      Cld. Cesium-ion Thruster | -7/Data Miner | Free
         Thermal Defense Suite | -7/Data Miner | Free
        Imp. Heavy Machine Gun | -7/Data Miner | Free
            Arm. Medium Treads | -7/Data Miner | Free
                Mni. Drone Bay | -7/Data Miner | Free
            Lrn. Proton Cannon | -7/Data Miner | Free
             Imp. Trap Scanner | -7/Data Miner | Free
 Imp. Component Analysis Suite | -7/Data Miner | Free
             Quantum Capacitor | -7/Data Miner | Free
      Exp. Transmission Jammer | -5/Factory    | Scanalyzed
            Adv. Hacking Suite | -5/Factory    | Hacked
        Nuclear Pulse Thruster | -5/Factory    | Hacked
           Nuclear Pulse Array | -5/Factory    | Hacked
             Assault Drone Bay | -5/Zhirov     | Free
                Exp. Heat Sink | -5/Zhirov     | Free
            Exp. Optical Array | -5/Zhirov     | Free
              Imp. Arc Thrower | -5/Zhirov     | Free
          Lgt. Quantum Reactor | -3/Research   | Hacked
                    Q-thruster | -3/Research   | Hacked

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free
  X-62 Marksman | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free

 Fabricated
------------
   Field Propulsion Drive | x2 | -6/Factory | Preloaded
 Exp. Transmission Jammer | x1 | -5/Factory | Preloaded
     Fusion Bomb Launcher | x1 | -4/Factory | Preloaded

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ReactionAlphaDisintegrator
  Manual?         0
Play Time         03:20:06
  Cumulative      410.2 hours
  Start           2022.07.15 @ 15:06:57
  End             2022.07.16 @ 21:01:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          466
  Rogue           465
  Adventurer      0
  Explorer        1
Win Type          -
  Total           9
  Types           6/0/1/2/0/0/0/0/0
Lore%             76
Gallery%          87
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 16fc31c7-820d-4690-a7cb-ff293549408c