Cogmind - Beta 17 *** ADVENTURER MODE // 2026.08.03 @ 23:12:06 Player: ApelsinkaYo Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (33) 165 Value Destroyed (1026) 1026 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3011 Bonus ------- None Cogmind --------- Core Integrity 520/550 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Walking (122) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (3) ------ Large Storage Unit Improved Light Armor Plating System Shield > --- WEAPON (3) ------- Particle Gun Heavy Laser Light EM Pulse Cannon > --- INVENTORY (15) --- Improved Ion Engine Light Nuclear Core Titanium Leg Titanium Leg Improved Carbon-fiber Leg Heat Sink Improved Heat Sink Improved Signal Interpreter Improved Terrain Scanner Core Shielding Medium Armor Plating Particle Gun Heavy Laser Improved Assault Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Light Armor Plating System Shield > --- WEAPON ----------- Particle Gun Heavy Laser Light EM Pulse Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Titanium Leg Titanium Leg Improved Carbon-fiber Leg Heat Sink Improved Heat Sink Improved Signal Interpreter Improved Terrain Scanner Core Shielding Medium Armor Plating Particle Gun Heavy Laser Improved Assault Rifle Improved Datajack [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Hackware System Shield Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 1 | . . 1 . . Weapon 1 | . . . . 1 Parts Attached 33 | 6 4 6 2 15 Power 3 | 1 . 1 . 1 Engine 3 | 1 . 1 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 12 | 2 1 2 1 6 Treads . | . . . . . Leg 12 | 2 1 2 1 6 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 1 2 3 . 4 Device 4 | 1 . 1 . 2 Storage 1 | . . 1 . . Processor . | . . . . . Hackware 1 | . . . . 1 Protection 4 | . 2 1 . 1 Artifact . | . . . . . Weapon 8 | 2 1 . 1 4 Energy Gun 5 | 2 . . 1 2 Energy Cannon 1 | . . . . 1 Ballistic Gun 1 | . 1 . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 1 | . 1 . . . Parts Lost 1 | . . . . 1 Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 1 | . . . . 1 Highest Loss Streak 1 | . . . . 1 To Critical Strikes 1 | . . . . 1 Average Backups 10 | 2 4 8 14 14 Power 1 | . . . 1 1 Propulsion 3 | 1 3 4 6 3 Utility 2 | . . 1 2 4 Weapon 2 | . 1 2 4 3 Tool/Special . | . . . . . Unused Backups 23 | . 2 . 1 20 Power 3 | . . . . 3 Propulsion 9 | . . . 1 8 Utility 5 | . . . . 5 Weapon 6 | . 2 . . 4 Tool/Special . | . . . . . Average Slot Usage (%) 98 | . 98 97 100 98 Engine 10 | . 14 11 11 8 Leg 33 | . 28 33 33 35 Device 8 | . 14 11 11 4 Storage 7 | . . 9 11 9 Hackware 1 | . . . . 4 Protection 10 | . 12 10 11 8 Energy Gun 14 | . 17 11 19 14 Energy Cannon 2 | . . . . 6 Ballistic Gun 7 | . 10 11 2 6 Peak Build Rating 36 | 6 9 14 14 36 Average Rating 19 | 3 8 12 13 30 On Entrance 8 | . 6 9 14 14 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 42 | 8 12 36 36 42 Greatest Support 71 | 20 20 33 33 71 Greatest Overweight (x) 1 | . 1 1 1 1 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 15 | 5 5 15 15 15 Average Capacity 12 | 5 5 13 15 15 Most Carried 15 | 5 5 14 15 15 Average Carried 10 | 2 4 8 14 14 Final Capacity 15 | 5 5 15 15 15 Final Carried 15 | 5 5 14 14 15 Class Distribution -------------------- 57% | Mutant 18% | Hacker-Tank 15% | Tank 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hacker-Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 845 | 260 91 154 38 302 Remotely . | . . . . . Salvage Created 1299 | 37 96 404 181 581 Parts 74 | 4 2 29 12 27 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 28 | 1 2 10 5 10 Guns 22 | 1 2 9 5 5 Cannons 3 | . . . . 3 AOE 2 | . . 1 . 1 Classes Destroyed 9 | 1 . 5 . 3 Builder 1 | . . 1 . . Recycler 1 | . . . . 1 Watcher 3 | . . 1 . 2 Swarmer 7 | . . 3 2 2 Grunt 14 | 1 2 5 3 3 Brawler 1 | . . 1 . . Duelist 1 | . . . . 1 Sentry 4 | . . 1 . 3 Hunter 1 | . . . . 1 Best Kill Streak 7 | 1 2 7 5 4 Combat Bots Only 6 | 1 2 6 5 3 Max Kills in Single Turn 2 | 1 1 2 1 2 Gunslinging 1 | . . 1 . 1 Exploded 1 | . . 1 . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 148 | 4 20 40 15 69 Missed 41 | 2 4 12 6 17 Hits 107 | 2 16 28 9 52 Melee 2 | . . 1 . 1 Projectile 105 | 2 16 27 9 51 Critical Strikes 6 | . . . 1 5 Damage Taken 916 | 16 157 247 96 400 Core 147 | . 20 86 11 30 Absorbed by Shields . | . . . . . Ignored by Resistances 275 | 4 45 79 29 118 Core Remaining (%) 89 | 100 92 . 75 . Volleys Fired 78 | 3 7 28 10 30 Largest 3 | 2 2 2 2 3 Hottest 190 | 90 63 63 85 190 Shots Fired 174 | 6 14 56 20 78 Gun 158 | 6 14 56 20 62 Cannon 16 | . . . . 16 Launcher . | . . . . . Special . | . . . . . Kinetic 56 | . 7 28 6 15 Thermal 35 | 3 . . . 32 Explosive . | . . . . . Electromagnetic 83 | 3 7 28 14 31 Robot Hit Streak 17 | 3 16 11 15 17 Robot Miss Streak 3 | 1 . 3 1 3 Penetration Max . | . . . . . Secondary Targets 6 | . 1 1 2 2 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 133 | 5 13 38 16 61 Core Hits 56 | 2 5 15 9 25 Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . 2 . . Destroy 1 | . . 1 . . Corrupt 1 | . . 1 . . Melee Attacks 1 | . . . . 1 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2380 | 62 180 612 243 1283 Guns 1931 | 62 180 579 243 867 Cannons 223 | . . . . 223 Explosions 226 | . . 33 . 193 Melee . | . . . . . Ramming . | . . . . . Kinetic 711 | . 92 362 73 184 Thermal 707 | 37 . 33 . 637 Explosive . | . . . . . Electromagnetic 962 | 25 88 217 170 462 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 15 | . . 13 . 2 Projectiles 2 | . . . . 2 Explosions 13 | . . 13 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 387 | 78 12 3 20 387 Average Temperature 86 | 42 6 2 9 105 Received Heat Transfer 474 | 12 120 120 78 144 Effects 1 | . . . . 1 Matter Decay 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . 1 1 . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 2 | 1 . . . 1 Heat Transferred 1310 | 111 . 50 . 1149 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . 1 . 3 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 145 | 20 50 145 111 99 Initial 21 | . . 12 21 10 Average 32 | 3 6 58 64 26 Influence Increases 807 | 20 58 256 120 353 Destroy 0b10 Robot/C 560 | 20 40 200 100 200 Destroy 0b10 Robot/NC 25 | . . 10 . 15 Destroy Leader 126 | . 10 42 20 54 Successful Hack 50 | . 8 1 . 41 Disable Machine 18 | . . . . 18 Destroy Structure 13 | . . 3 . 10 Lose Combat Pursuer 15 | . . . . 15 Influence Decreases 751 | 20 23 225 155 328 Entered New Map 89 | . . 23 45 21 Time Decay 652 | 20 23 202 110 297 Lost Part 10 | . . . . 10 Squads Dispatched 1 | . . 1 . . Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 4 | . 1 . . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 44 | 1 5 12 5 21 Peak Tracking Total 5 | 1 4 3 4 5 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 6 | . 6 . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 2 | . . . . 2 Max in Single Turn 1 | . . . . 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 13 | . 3 1 . 9 Terminals 12 | . 3 1 . 8 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 46 | . 11 2 . 33 Successful 30 | . 9 2 . 19 Failed 16 | . 2 . . 14 Catastrophic 4 | . . . . 4 Database Lockouts . | . . . . . Manual 21 | . 5 . . 16 Terminals 45 | . 11 2 . 32 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Terminal Hacks 23 | . 6 2 . 15 Record 12 | . 1 2 . 9 Alert Level 1 | . 1 . . . Locate Traps 3 | . 1 . . 2 Reprogram Traps 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Reinforcement Status 1 | . . . . 1 Registered Components 1 | . 1 . . . Zone Layout 3 | . . . . 3 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 6 | . 3 . . 3 Terminals 6 | . 3 . . 3 Botnet 6 | . 3 . . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 3 1 . 8 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat . | . . . . . Combat 1 | . . . . 1 Robot Hacks Applied 1 | . . . . 1 parse_system 1 | . . . . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 145 | . . . . 145 Terrain 145 | . . . . 145 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2103 | 142 355 493 222 891 Spaces Moved 1276 | 100 265 222 98 591 Core 23 | 23 . . . . Treads . | . . . . . Legs 1253 | 77 265 222 98 591 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 190 120 Average Speed 132 | 103 120 169 190 120 Slowest Speed 190 | 120 190 190 190 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 8 40 17 28 46 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 16 | . . 3 . 13 Melee . | . . . . . Projectile . | . . . . . AOE 16 | . . 3 . 13 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1522 | 129 286 283 117 707 Wait 66 | 16 . 13 4 33 Move 1272 | 99 264 221 97 591 Hop . | . . . . . Pick Up 32 | 5 1 11 2 13 Fast Attach 30 | 6 8 4 . 12 Attach 5 | . . 1 1 3 Detach 1 | . 1 . . . Swap 6 | . . 1 1 4 Drop 31 | . 5 4 2 20 Fire 78 | 3 7 28 10 30 Melee 1 | . . . . 1 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 96 | -11/Scrapyard | Discovered new exit (range 8) 143 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 8) 468 | -10/Materials | Discovered new exit (range 16) 498 | -10/Materials | Entered another Materials area 498 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 957 | -9/Materials | Discovered new exit (range 5) 991 | -9/Materials | Entered Mines 992 | -9/Mines | Assembled infested the area 996 | -9/Mines | Met a Derelict bent on vengeance 1152 | -9/Mines | Discovered new exit (range 15) 1213 | -9/Mines | Entered Materials 1213 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1646 | -8/Materials | Build established: Tank 2104 | -8/Materials | Self-destructed Last Messages --------------- [Solar System] in 2198, warning that the [Solar System] was under attack by an alien race known as the [Sigix]. The [ISC] advised that all outbound ships continue beyond their intended destination to avoid pursuit and preserve the [Human] species. After a brief stop at [Tau Ceti IV] to deploy Project [Seraph], the Cetus left for an unknown destination. >>Query(ISC) International Space Command. A [Human] organization formed in 2080, tasked with overseeing efforts to explore and colonize the [Solar System]. Fair bargaining mechanisms within the ISC fostered cooperation among members, and rapid advances were made within a short time span during the 21st century, culminating with the launch of the [Interstellar Exploration Fleet] in 2140. >>Query(Interstellar Exploration Fleet) Built under the direction of the [ISC] beginning in 2080, the fleet consists of the only four [Titan] class ships ever constructed: [ISCS Leo], [ISCS Centaurus], [ISCS Eridanus], and [ISCS Cetus], all of which departed the [Solar System] in 2140. After a year of joint maneuvers during which on-board systems underwent extensive testing, the four ships set off for their respective destinations. 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" ## #???????????????????? | | #??????????# """ T@## #???????????????????? | | #??????????# """ " ## #???????????????????? | | ????????????????# ! ## #???????????????????? | | ????????????????# ## #???????????????????? | | ????????????????# ! ## #???????????????????? | | ????????????????# ] * #? ????????????????????? | | ????????????????###########? ????????????????????? | | ????????????????????????????+????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 55 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% Quantum Hacking Challenges ------------ None Game ------ Seed ScanArchitectTrident Manual? 0 Play Time 00:40:06 Cumulative 8.9 hours Start 2026.07.05 @ 18:50:48 End 2026.08.03 @ 23:12:06 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e975be8-bd82-440a-846d-46ad0bb304c5