Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.22 @ 16:07:39

Player: Crophlin

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (105)     525
Value Destroyed (2657)     2657
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (-165)               -165
              TOTAL SCORE: 5677

 Bonus
-------
High Alert Combat Kills    148
Friendly Fire              -313

 Cogmind 
---------
Core Integrity             0/700
Matter                     233/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (550) Ox10
Location                   -7/Storage

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (5) ------
  High-capacity Storage Unit
                Core Analyzer
                System Shield
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (12) ---
       Advanced Treads
       Improved Heat Sink
          Large Storage Unit
                Visual Processing Unit
                Core Analyzer
                Particle Charger
                Hacking Suite
                Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Angular Momentum Engine
>          --- PROPULSION -------
  Advanced Treads
  Advanced Treads
  Advanced Treads
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
     Large Battery
           Core Analyzer
           System Shield
>          --- WEAPON -----------
           Beamcaster
           Minigun
  Enhanced Autogun
>          --- INVENTORY --------
     Light Nuclear Core
     Light Nuclear Core
  Advanced Treads
           Wheel
   Compact Wheel
   Compact Wheel
   Armored Wheel
  Improved Heat Sink
           Visual Processing Unit
           Power Shielding
           Hacking Suite
     Light Assault Rifle
  Advanced Assault Cannon
           Datajack
           Datajack
           Datajack
[Rating: 42]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Advanced Treads
  Wheel                    Compact Wheel
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Hackware                 System Shield
  Protection               Power Shielding
Weapon                     Minigun
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Advanced Assault Cannon
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    1    | .   .   .   1   .   .   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  3    | .   .   2   .   1   .   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             91   | 5   5   26  25  25  5   
  Power                    13   | 1   .   3   4   3   2   
    Engine                 8    | 1   .   3   1   1   2   
    Core                   5    | .   .   .   3   2   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               27   | 2   2   7   7   9   .   
    Treads                 11   | .   .   2   5   4   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  13   | 2   2   3   1   5   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 3    | .   .   2   1   .   .   
  Utility                  22   | 1   2   6   6   7   .   
    Device                 11   | .   .   3   5   3   .   
    Storage                6    | 1   1   2   1   1   .   
    Processor              2    | .   .   .   .   2   .   
    Hackware               2    | .   1   .   .   1   .   
    Protection             1    | .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   29   | 1   1   10  8   6   3   
    Energy Gun             8    | .   1   3   3   1   .   
    Energy Cannon          3    | .   .   2   .   1   .   
    Ballistic Gun          16   | 1   .   5   5   3   2   
    Ballistic Cannon       1    | .   .   .   .   1   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   3   3   .   .   
Parts Lost                 31   | .   .   3   9   7   12  
  Power                    7    | .   .   .   2   2   3   
  Propulsion               9    | .   .   2   2   2   3   
  Utility                  4    | .   .   .   2   1   1   
  Weapon                   11   | .   .   1   3   2   5   
  Highest Loss Streak      6    | .   .   2   5   4   6   
Average Slot Usage (%)     92   | .   98  91  92  94  55  
  Engine                   9    | .   14  11  9   7   4   
  Core                     3    | .   .   .   7   6   4   
  Treads                   4    | .   .   .   6   10  .   
  Wheel                    13   | .   28  14  6   10  8   
  Device                   8    | .   .   11  13  5   3   
  Storage                  18   | .   14  21  21  16  7   
  Processor                1    | .   .   .   .   6   7   
  Hackware                 3    | .   12  .   .   6   7   
  Protection               3    | .   .   10  .   .   .   
  Energy Gun               5    | .   13  4   7   2   .   
  Energy Cannon            2    | .   .   4   .   2   1   
  Ballistic Gun            13   | .   14  12  18  13  4   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             80   | 11  25  42  57  80  68  
  Greatest Support         66   | 20  32  40  40  66  44  
  Greatest Overweight (x)  20   | 2   .   6   4   20  14  
  Average Overweight (x)   1    | .   .   1   1   .   3   
Largest Inventory Capacity 18   | 6   10  10  16  18  12  
  Average Capacity         11   | 5   8   10  12  15  12  
  Most Carried             16   | 6   10  10  13  16  12  
  Average Carried          10   | 4   7   9   9   13  9   
  Final Capacity           16   | 6   10  10  16  12  12  
  Final Carried            13   | 6   10  10  13  12  8   

 Class Distribution 
--------------------
 57% | Mutant
 27% | Scavenger-Gunner
  9% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
           Mutant | -7/Storage

 Resources                      | -11  -10  -9   -8   -7   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Sto  
Matter Collected           2353 | 158  118  634  741  567  135  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            4180 | 55   198  1722 1129 911  165  
  Parts                    246  | 2    13   105  75   48   3    
Haulers Intercepted        9    | .    2    3    3    1    .    
Recyclers Shooed           2    | .    .    1    1    .    .    
Parts Field Recycled       9    | .    .    9    .    .    .    
  Retrieved Matter         38   | .    .    38   .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Combat Hostiles Destroyed  59   | .   .   25  18  14  2   
  Guns                     47   | .   .   19  18  9   1   
  Cannons                  11   | .   .   5   .   5   1   
  AOE                      1    | .   .   1   .   .   .   
Classes Destroyed          14   | 1   3   6   .   4   .   
  Worker                   4    | .   .   1   2   .   1   
  Builder                  5    | .   .   4   1   .   .   
  Hauler                   9    | .   2   3   3   1   .   
  Recycler                 10   | 1   1   4   2   2   .   
  Mechanic                 1    | .   .   1   .   .   .   
  Operator                 4    | .   1   .   2   1   .   
  Watcher                  11   | .   1   5   2   3   .   
  Swarmer                  14   | .   .   3   7   4   .   
  Grunt                    32   | .   .   17  8   5   2   
  Brawler                  2    | .   .   .   .   1   1   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   9    | .   .   5   3   1   .   
  Hunter                   1    | .   .   .   .   1   .   
  Programmer               1    | .   .   .   .   1   .   
  Thug                     1    | .   .   .   .   1   .   
Best Kill Streak           10   | 1   1   10  5   3   2   
  Combat Bots Only         7    | .   .   7   4   3   1   
Max Kills in Single Turn   3    | 1   1   3   2   1   1   
  Gunslinging              1    | .   .   1   1   .   .   
  Exploded                 1    | .   .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Sto  
Damage Taken               5482 | .    52   1322 1367 1528 1213 
  Core                     1207 | .    11   334  149  219  494  
  Absorbed by Shields      187  | .    .    .    105  77   5    
Core Remaining (%)         70   | 100  95   16   72   .    .    
Volleys Fired              269  | 16   17   82   80   54   20   
  Largest                  3    | 1    2    2    3    3    3    
  Hottest                  138  | 20   60   93   116  138  138  
Shots Fired                619  | 16   34   161  236  133  39   
  Gun                      542  | 16   34   131  232  107  22   
  Cannon                   75   | .    .    30   4    26   15   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  2    | .    .    .    .    .    2    
  Kinetic                  431  | 16   17   95   170  102  31   
  Thermal                  133  | .    .    30   66   31   6    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          53   | .    17   36   .    .    .    
  Robot Hit Streak         21   | 6    3    19   12   21   10   
  Robot Miss Streak        7    | 3    4    4    7    5    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        15   | .    .    3    7    4    1    
    Max Gunslinging Chain  1    | .    .    1    1    1    1    
Shots Hit Robots           355  | 9    16   92   132  79   27   
  Core Hits                154  | 2    6    50   47   41   8    
  Critical Hits            4    | .    .    4    .    .    .    
  Critical Kills           2    | .    .    2    .    .    .    
  Critical Parts Destroyed 2    | .    .    2    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           6434 | 136  237  1869 2056 1625 511  
  Guns                     4766 | 136  237  1213 1925 1009 246  
  Cannons                  938  | .    .    270  .    403  265  
  Explosions               701  | .    .    357  131  213  .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  29   | .    .    29   .    .    .    
  Kinetic                  3665 | 136  99   736  1317 973  404  
  Thermal                  1748 | .    .    463  739  439  107  
  Explosive                377  | .    .    164  .    213  .    
  Electromagnetic          615  | .    138  477  .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    8    9    
  Average Corruption       6    | .    .    .    .    6    7    
  Corruption Purged        1    | .    .    .    .    .    1    
  Effects                  32   | .    .    .    .    25   7    
    Message Errors         10   | .    .    .    .    8    2    
    Matter Fused           6    | .    .    .    .    3    3    
    Heat Flow Errors       2    | .    .    .    .    2    .    
    Energy Discharges      3    | .    .    .    .    3    .    
    Data Loss (minor)      3    | .    .    .    .    2    1    
    Targeting Errors       6    | .    .    .    .    5    1    
    Weapon Failures        2    | .    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            203  | .    .    105  54   44   .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               203  | .    .    105  54   44   .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 7    | .    .    .    .    4    3    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  7    | .    .    .    .    4    3    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      405  | .    .    136  101  168  .    
  Shots                    6    | .    .    3    1    2    .    
  Rammed                   4    | .    .    4    .    .    .    
Targets Rammed             4    | .    .    4    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        494  | .    20   321  194  494  375  
  Average Temperature      81   | .    20   48   67   126  132  
  Received Heat Transfer   1597 | .    18   525  438  277  339  
  Effects                  8    | .    .    2    .    6    .    
    Shutdowns              2    | .    .    .    .    2    .    
    Interference           5    | .    .    2    .    3    .    
    Damage (minor)         1    | .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    1    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              5    | .    3    2    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    3    .    .    
  Heat Transferred         3038 | .    .    681  1469 740  148  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    2    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Peak Influence             572  | 5   45  572 565 384 147 
  Initial                  206  | .   3   9   206 188 141 
  Average                  283  | 1   22  389 379 252 97  
Maximum Alert Level        2    | .   .   2   2   1   .   
  Low Security (%)         27   | 100 100 9   .   19  100 
  Level 1                  43   | .   .   31  56  80  .   
  Level 2                  29   | .   .   59  43  .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          16   | .   3   5   1   7   .   
  Investigation            8    | .   2   4   .   2   .   
  Extermination            1    | .   .   .   .   1   .   
  Reinforcement            7    | .   1   1   1   4   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Sto 
Distress Signals           7    | .   .   1   4   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              105  | .   11  35  30  21  8   
  Peak Tracking Total      7    | .   6   7   6   3   4   
  Tactical Retreats        5    | .   1   2   1   .   1   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Traps Triggered            4    | .   1   1   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   1   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Sto 
Machines Disabled          10   | .   .   6   2   2   .   
  Max in Single Turn       2    | .   .   2   2   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Sto 
Machines Accessed          13   | .   4   4   2   3   .   
  Terminals                6    | .   3   1   1   1   .   
  Fabricators              2    | .   .   .   .   2   .   
  Repair Stations          2    | .   .   2   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                40   | .   13  13  3   11  .   
  Successful               28   | .   9   10  3   6   .   
  Failed                   12   | .   4   3   .   5   .   
    Catastrophic           1    | .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                14   | .   8   1   1   4   .   
  Fabricators              7    | .   .   .   .   7   .   
  Repair Stations          7    | .   .   7   .   .   .   
  Recycling Units          7    | .   5   .   2   .   .   
  Scanalyzers              5    | .   .   5   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             10   | .   5   1   1   3   .   
  Record                   2    | .   .   .   .   2   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   
  Fabricator Index         1    | .   .   .   .   1   .   
  Alert Level              1    | .   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Investigation Status     1    | .   .   .   1   .   .   
  Registered Components    1    | .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   3   .   
  Load Schematic           1    | .   .   .   .   1   .   
  Build                    2    | .   .   .   .   2   .   
Repair Station Hacks       5    | .   .   5   .   .   .   
  Scan Component           3    | .   .   3   .   .   .   
  Repair                   2    | .   .   2   .   .   .   
Recycling Unit Hacks       6    | .   4   .   2   .   .   
  Process                  2    | .   1   .   1   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
  Retrieve Matter          2    | .   1   .   1   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   
Scanalyzer                 4    | .   .   4   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         11   | .   3   3   2   3   .   
  Full Trace Events        7    | .   2   3   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   3   .   
    Matter                 252  | .   .   .   .   252 .   
    Time                   67   | .   .   .   .   67  .   
  Total Robot Build Rating 12   | .   .   .   .   12  .   
Part Schematics Acquired   2    | .   .   2   .   .   .   
  Parts Built              2    | .   .   .   .   2   .   
    Matter                 146  | .   .   .   .   146 .   
    Time                   36   | .   .   .   .   36  .   
  Total Part Build Rating  6    | .   .   .   .   6   .   
Parts Repaired             2    | .   .   2   .   .   .   
  Time                     64   | .   .   64  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          420  | .   202 .   218 .   .   
  Retrieved Matter         556  | .   202 .   354 .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Sto 
Total Allies               3    | .   .   .   .   3   .   
  Largest Group            3    | .   .   .   .   3   3   
  Highest-Rated Group      60   | .   .   .   .   60  60  
  Highest-Rated Ally       20   | .   .   .   .   20  20  
Total Orders               4    | .   .   .   .   4   .   
  GUARD                    3    | .   .   .   .   3   .   
  AID                      1    | .   .   .   .   1   .   
Ally Attacks               7    | .   .   .   .   2   5   
  Total Damage             139  | .   .   .   .   46  93  
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Sto  
Turns Passed               3836 | 106  504  1302 815  982  127  
Spaces Moved               2413 | 60   455  854  401  610  33   
  Core                     30   | 21   .    .    .    2    7    
  Treads                   397  | .    .    11   123  263  .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   1982 | 39   455  839  278  345  26   
  Hover                    .    | .    .    .    .    .    .    
  Flight                   4    | .    .    4    .    .    .    
  Fastest Speed            50   | 50   80   100  100  100  105  
  Average Speed            119  | 97   94   117  132  128  220  
  Slowest Speed            1050 | 150  100  460  180  1050 750  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       25   | 4    52   52   24   9    9    
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          83   | .    .    48   15   18   2    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    2    2    
  AOE                      79   | .    .    48   15   16   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Sto  
Total                      2924 | 91   501  1010 537  727  58   
  Wait                     1    | .    .    .    .    1    .    
  Move                     2408 | 59   454  853  400  609  33   
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  92   | 11   14   22   22   23   .    
  Fast Attach              11   | .    2    6    1    1    1    
  Attach                   41   | 5    1    8    13   10   4    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     39   | .    2    12   11   14   .    
  Drop                     59   | .    11   23   10   15   .    
  Fire                     269  | 16   17   82   80   54   20   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      4    | .    .    4    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Storage

 History 
---------
 Turn | Location      | Event
   29 | -11/Scrapyard | Discovered new exit (range 16)
  107 | -11/Scrapyard | Entered Materials
  187 | -10/Materials | Discovered new exit (range 20)
  302 | -10/Materials | Build established: Mutant
  611 | -10/Materials | Entered another Materials area
  611 | -9/Materials  | Evolved 2 slots: Utility x2
  774 | -9/Materials  | Destroyed 7 combat bots
 1217 | -9/Materials  | Core integrity fell below 50%
 1339 | -9/Materials  | Repaired Minigun
 1565 | -9/Materials  | Repaired Lrg. Battery
 1705 | -9/Materials  | Discovered new exit (range 16)
 1827 | -9/Materials  | Core integrity fell below 20%
 1913 | -9/Materials  | Entered another Materials area
 1913 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 2017 | -8/Materials  | Lost 3 parts (1p1n1u)
 2102 | -8/Materials  | Lost 5 parts (1n1u3w)
 2390 | -8/Materials  | Discovered new exit (range 16)
 2702 | -8/Materials  | Build established: Scavenger-Gunner
 2728 | -8/Materials  | Entered Factory
 2728 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3017 | -7/Factory    | Fabricated Minigun (x2)
 3278 | -7/Factory    | Lost 4 parts (1p1n1u1w)
 3621 | -7/Factory    | Fabricated B-48 Gladiator (x3)
 3694 | -7/Factory    | Discovered new exit (range 6)
 3710 | -7/Factory    | Entered Storage
 3710 | -7/Storage    | Accompanied by 3 allies
 3773 | -7/Storage    | Lost 6 parts (1p2n1u2w)
 3795 | -7/Storage    | Core integrity fell below 50%
 3819 | -7/Storage    | Core integrity fell below 20%
 3837 | -7/Storage    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
K-01 Serf collects debris.
System corrupted: Matter fused (-9).
Remote Datajacks cannot fire with other weapons in the same volley.
Lgt. Assault Rifle destroyed.
K-01 Serf destroyed.
Acquired 30 matter.
Jacked Y-54 Guardian...
Command string: scatter_targeting
Jacked Y-54 Guardian...
U-05 Engineer builds a Door.
Com. Wheel destroyed.
Enh. Autogun destroyed.
Imp. Deuterium Engine destroyed.
U-05 Engineer lays Concrete.
C-30 ARC bursts open, deploying its payload.
P-60 Hacker unfolds itself.
Remote Datajack destroyed.
System corrupted: Matter fused (-9).
System corrupted: Matter fused (-6).
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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| ????????????? ##############+################????? |
| ???????????              %%^%*              #????? |
| ???????????           !%** =!               #????? |
| ???????????            % =!*!]    %         #????? |
| ??????????????####+#########+######  ########????? |
| ???????????????????????#]@ p     ##  #???????????? |
| ???????????????????????#]] g     ##  #???????????? |
| ???????????????????????#   """"  ##  #???????????? |
| ???????????????????????#   """"  ##  #???????????? |
| ???????????????????????#   """"  ##  #???????????? |
| ???????????????????????#   """"  ##  #???????????? |
| ???????????????????????#         ##  #???????????? |
| ???????????????????????#         ##  #???????????? |
| ???????????????????????###+########  #???????????? |
| ??????????????????????????????????    ???????????? |
| ??????????????????????????????????    ???????????? |
| ??????????????????????????????????    ???????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          27
Energy Capacity            640
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Additional Mass Support    6
Power Shielding            33
Evasion (%)                44
Targeting Accuracy         6
Core Analysis              6
Recoil Reduction           3
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
         Minigun | -9/Materials | Scanalyzed
 Cld. Ion Engine | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
        Minigun | x2 | -7/Factory 
 B-48 Gladiator | x3 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Backstab
Just What I Needed
Made in Tau Ceti IV
My Command Is Your Wish
Power Corrupts

 Challenges 
------------
None

 Game 
------
Seed              CloakTransportPlating
  Manual?         0
Play Time         00:59:10
  Cumulative      3.8 hours
  Start           2021.02.22 @ 14:55:38
  End             2021.02.22 @ 16:07:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          9
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a14327b4-02af-4b26-b028-d3387faab803