Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.16 @ 15:39:54 // AFD2020/Player2 Player: Loboranto Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (1560) 1560 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (119) 119 TOTAL SCORE: 4484 Bonus ------- High Alert Combat Kills 104 Follower Combat Kills 1354 Entered Garrisons 200 Friendly Fire -1539 Cogmind --------- Core Integrity 0/700 Matter 418/450 Energy 480/480 System Corruption 5% Temperature Cool (510) Movement Walking (180) Ox2 Location -7/Garrison Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION (2) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (6) ------ Large Storage Unit High-capacity Storage Unit Large Matter Pod Visual Processing Unit Core Analyzer System Shield > --- WEAPON (3) ------- Autogun > --- INVENTORY (18) --- Light Nuclear Core Light Nuclear Core Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg High-capacity Battery (400) Large Matter Pod (150) Advanced Signal Interpreter Advanced Terrain Scan Processor Hardened Light Armor Plating Improved Light Armor Plating Hacking Suite System Shield Relay Coupler [Grunt] (22) Remote Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Large Matter Pod Visual Processing Unit Core Analyzer System Shield > --- WEAPON ----------- Heavy EM Shotgun Proton Cannon Flak Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg High-capacity Battery Large Matter Pod Advanced Signal Interpreter Advanced Terrain Scan Processor Hardened Light Armor Plating Hacking Suite System Shield EM Shotgun EM Shotgun Particle Gun Remote Datajack [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Visual Processing Unit Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Light Armor Plating Weapon Assault Rifle Energy Gun EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 4 | . . 1 1 2 . Weapon 1 | . . 1 . . . Parts Attached 49 | 6 2 6 10 16 9 Power 8 | 1 . . 4 1 2 Engine 5 | 1 . . 2 . 2 Core 3 | . . . 2 1 . Reactor . | . . . . . . Propulsion 8 | 2 . . 1 4 1 Treads . | . . . . . . Leg 8 | 2 . . 1 4 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 2 2 2 3 . Device . | . . . . . . Storage 4 | 1 1 . 1 1 . Processor 3 | . 1 1 . 1 . Hackware 1 | . . . . 1 . Protection 2 | . . 1 1 . . Artifact . | . . . . . . Weapon 23 | 2 . 4 3 8 6 Energy Gun 8 | . . 1 1 2 4 Energy Cannon 4 | . . . 1 3 . Ballistic Gun 7 | 2 . 3 . . 2 Ballistic Cannon 4 | . . . 1 3 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 21 | . . . 2 10 9 Power 3 | . . . . 2 1 Propulsion 4 | . . . 1 2 1 Utility 2 | . . . 1 1 . Weapon 12 | . . . . 5 7 Highest Loss Streak 4 | . . . 1 4 3 Average Slot Usage (%) 96 | . 97 97 91 96 91 Engine 9 | . 14 11 8 6 5 Core 4 | . . . 6 7 3 Leg 19 | . 28 22 18 14 12 Storage 14 | . 14 11 11 16 23 Processor 12 | . 11 13 9 13 15 Hackware 3 | . . . . 7 7 Protection 5 | . . 8 11 5 . Energy Gun 6 | . . 8 9 6 15 Energy Cannon 1 | . . . 3 1 . Ballistic Gun 13 | . 28 22 10 4 2 Ballistic Cannon 4 | . . . 4 8 4 Naked Turns . | . . . . . . Heaviest Build 90 | 13 41 48 79 85 90 Greatest Support 38 | 20 20 20 20 38 38 Greatest Overweight (x) 5 | 2 2 2 5 5 3 Average Overweight (x) 1 | . 1 2 2 2 2 Largest Inventory Capacity 18 | 6 12 12 18 18 18 Average Capacity 14 | 5 10 12 13 18 18 Most Carried 18 | 5 12 12 15 18 18 Average Carried 12 | 2 7 11 11 16 16 Final Capacity 18 | 6 12 12 18 18 18 Final Carried 18 | 3 12 12 15 18 15 Class Distribution -------------------- 47% | Mutant 18% | Scavenger-Gunner 17% | Scavenger-Tank 9% | Scavenger-Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Matter Collected 1596 | 246 496 187 204 317 146 Remotely . | . . . . . . Salvage Created 1383 | . 218 243 276 533 113 Parts 72 | . 11 17 9 26 9 Haulers Intercepted 2 | . 1 . . 1 . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Combat Hostiles Destroyed 32 | . 4 7 4 13 4 Guns 14 | . 4 7 2 . 1 Cannons 11 | . . . 2 6 3 AOE 7 | . . . . 7 . Classes Destroyed 12 | . 4 2 1 5 . Worker 1 | . . . . 1 . Builder 1 | . . . . 1 . Hauler 2 | . 1 . . 1 . Recycler 1 | . . . 1 . . Operator 2 | . 1 1 . . . Watcher 2 | . . 1 . 1 . Swarmer 13 | . 1 4 . 6 2 Grunt 9 | . 3 1 2 2 1 Duelist 2 | . . . . 2 . Sentry 5 | . . 2 2 1 . Hunter 2 | . . . . 1 1 Programmer 1 | . . . . 1 . Best Kill Streak 6 | . 2 3 2 6 2 Combat Bots Only 4 | . 2 2 2 4 2 Max Kills in Single Turn 6 | . 1 1 1 6 1 Gunslinging . | . . . . . . Exploded 4 | . . . . 4 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Damage Taken 3159 | . 148 265 320 1373 1053 Core 592 | . 20 48 22 316 186 Absorbed by Shields . | . . . . . . Core Remaining (%) 83 | 100 67 78 87 . . Volleys Fired 131 | . 21 21 24 45 20 Largest 3 | . 2 2 3 3 3 Hottest 174 | . 40 43 112 137 174 Shots Fired 274 | . 42 42 55 81 54 Gun 195 | . 42 42 37 32 42 Cannon 79 | . . . 18 49 12 Launcher . | . . . . . . Special . | . . . . . . Kinetic 178 | . 42 42 33 40 21 Thermal 39 | . . . 10 10 19 Explosive . | . . . . . . Electromagnetic 57 | . . . 12 31 14 Robot Hit Streak 10 | . 5 5 6 10 9 Robot Miss Streak 11 | . 4 4 5 10 11 Penetration Max . | . . . . . . Secondary Targets 3 | . . 3 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 156 | . 19 23 39 43 32 Core Hits 107 | . 11 12 20 41 23 Critical Hits 1 | . . . . 1 . Critical Kills 1 | . . . . 1 . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4131 | . 283 330 717 2301 500 Guns 1583 | . 276 327 377 226 377 Cannons 994 | . . . 309 562 123 Explosions 1497 | . . . . 1497 . Melee . | . . . . . . Ramming 57 | . 7 3 31 16 . Kinetic 1640 | . 276 327 442 388 207 Thermal 1856 | . . . 138 1497 221 Explosive . | . . . . . . Electromagnetic 578 | . . . 106 400 72 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . 2 2 4 5 Average Corruption 2 | . . 2 2 4 4 Corruption Purged . | . . . . . . Effects 18 | . . 5 4 . 9 Message Errors 3 | . . 1 2 . . Matter Fused 4 | . . . . . 4 Heat Flow Errors 4 | . . 2 2 . . Energy Discharges 1 | . . 1 . . . Misfires 2 | . . . . . 2 Targeting Errors 4 | . . 1 . . 3 Overload Shots . | . . . . . . Overflow Damage 343 | . . . . 343 . Projectiles 27 | . . . . 27 . Explosions 316 | . . . . 316 . Melee . | . . . . . . Knockbacks 12 | . . . 2 9 1 Impact 1 | . . . 1 . . Kinetic 11 | . . . 1 9 1 Secondary . | . . . . . . Self-Inflicted Damage 280 | . . 1 12 267 . Shots 3 | . . . . 3 . Rammed 8 | . 1 1 5 1 . Targets Rammed 10 | . 2 1 6 1 . Kicked 2 | . 1 . 1 . . Crushed . | . . . . . . Highest Temperature 523 | . 5 211 289 212 523 Average Temperature 91 | . 5 77 89 75 132 Received Heat Transfer 516 | . 42 90 81 135 168 Effects 3 | . . 1 . . 2 Shutdowns 1 | . . . . . 1 Energy Bleed 2 | . . 1 . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . 2 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1402 | . . . 194 798 410 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 2 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Peak Influence 827 | . 288 386 418 731 827 Average Influence 232 | . 161 178 280 217 688 Maximum Alert Level 3 | . 1 1 2 3 3 Low Security (%) 49 | 100 59 64 25 51 . Level 1 40 | . 40 35 71 38 . Level 2 7 | . . . 3 8 58 Level 3 2 | . . . . . 41 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 4 . 3 6 . Investigation 5 | . 4 . 1 . . Extermination 3 | . . . . 3 . Reinforcement 2 | . . . 2 . . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Distress Signals 5 | . . . 2 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 107 | . 18 18 20 34 17 Peak Tracking Total 6 | . 3 3 6 5 6 Tactical Retreats 5 | . 1 . 1 3 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Traps Triggered 4 | . 2 . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 1 | . . . 1 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Machines Disabled 14 | . . . . 13 1 Max in Single Turn 9 | . . . . 9 1 Garrison Access 1 | . . . 1 . . Garrison Relay 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Machines Accessed 15 | . 4 3 5 3 . Terminals 11 | . 3 3 4 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . . 1 . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 1 1 . Total Hacks 37 | . 14 4 11 8 . Successful 19 | . 7 3 5 4 . Failed 18 | . 7 1 6 4 . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 21 | . 5 4 10 2 . Terminals 28 | . 13 4 9 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 6 | . 1 . . 5 . Scanalyzers . | . . . . . . Garrison Access 3 | . . . 2 1 . Terminal Hacks 5 | . 4 . 1 . . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Disarm Traps 1 | . . . 1 . . Registered Prototypes 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 1 . . 2 . Report Inventory 1 | . . . . 1 . Retrieve Components 2 | . 1 . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . 1 1 . Unlock Access 1 | . . . . 1 . Seal Access 1 | . . . 1 . . Unauthorized Hacks 9 | . 2 3 3 1 . Terminals 9 | . 2 3 3 1 . Botnet 9 | . 2 3 3 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 11 | . 3 2 4 2 . Full Trace Events 3 | . 2 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 11 | . 10 . . 1 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Machine Destruction 4 | . . . . . 4 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Total Allies 1 | . 1 . . . . Largest Group 1 | . 1 1 1 1 1 Highest-Rated Group 87 | . 57 64 73 85 87 Highest-Rated Ally 87 | . 57 64 73 85 87 Total Orders . | . . . . . . Ally Attacks 150 | . 33 27 29 40 21 Total Damage 4393 | . 539 344 982 1782 746 Kills 56 | . 13 6 11 18 8 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Turns Passed 4777 | 69 957 843 715 1916 277 Spaces Moved 2087 | 50 466 358 295 817 101 Core 13 | 13 . . . . . Treads . | . . . . . . Legs 2074 | 37 466 358 295 817 101 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 180 180 155 150 Average Speed 178 | 109 160 180 187 187 181 Slowest Speed 270 | 150 180 180 270 270 210 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 3 65 32 29 21 36 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 46 | . . . 3 43 . Melee . | . . . . . . Projectile 5 | . . . 3 2 . AOE 41 | . . . . 41 . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Total 2900 | 64 632 517 406 1126 155 Wait 537 | . 123 117 55 223 19 Move 2083 | 49 465 357 294 817 101 Hop . | . . . . . . Pick Up 65 | 9 14 8 10 18 6 Fast Attach 7 | . 1 1 4 1 . Attach 34 | 6 . 4 5 10 9 Detach . | . . . . . . Swap 8 | . 1 1 1 5 . Drop 25 | . 5 7 7 6 . Fire 131 | . 21 21 24 45 20 Melee . | . . . . . . Ram . | . . . . . . Kick 10 | . 2 1 6 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Garrison History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 17) 308 | -10/Materials | Build established: Mutant 811 | -10/Materials | Identified exit to Mines 976 | -10/Materials | Discovered new exit (range 7) 1027 | -10/Materials | Entered another Materials area 1027 | -9/Materials | Accompanied by 1 ally 1027 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1498 | -9/Materials | Discovered new exit (range 12) 1870 | -9/Materials | Entered another Materials area 1870 | -8/Materials | Accompanied by 1 ally 1870 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2219 | -8/Materials | Build established: Scavenger-Mutant 2460 | -8/Materials | Discovered new exit (range 18) 2562 | -8/Materials | Build established: Scavenger-Tank 2585 | -8/Materials | Entered Factory 2585 | -7/Factory | Accompanied by 1 ally 2585 | -7/Factory | Evolved 2 slots: Utility x2 3478 | -7/Factory | Build established: Scavenger-Gunner 4210 | -7/Factory | Lost 3 parts (1u2w) 4281 | -7/Factory | Garrison activated, responded to threat 4336 | -7/Factory | Core integrity fell below 50% 4459 | -7/Factory | Discovered new exit (range 16) 4466 | -7/Factory | Build established: Mutant 4497 | -7/Factory | Identified exit to Garrison 4501 | -7/Factory | Entered Garrison 4501 | -7/Garrison | Accompanied by 1 ally 4513 | -7/Garrison | Lost 4 parts (2p1n1w) 4530 | -7/Garrison | Triggered checkpoint 4579 | -7/Garrison | Garrison Relay disabled 4655 | -7/Garrison | Core integrity fell below 20% 4706 | -7/Garrison | Lost 3 parts (1p2w) 4712 | -7/Garrison | Triggered checkpoint 4753 | -7/Garrison | Spotted B-75 Beast 4778 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04694_ G-47 Trooper destroyed. 04697_ Player 2 removes Carbon-fiber Leg. 04697_ Player 2 attaches Carbon-fiber Leg. 04698_ Acquired 39 matter. 04712_ Beams of light sweep through the air. An alarm sounds. 04748_ System corrupted: Matter fused (-5). 04752_ Triggered Alarm Trap. 04752_ An alarm sounds. 04757_ S-27 Virus destroyed. 04764_ Overheating: Energy bleed (-52). 04772_ Power failure, Rnf. Deuterium Engine shutdown. 04772_ System corrupted: FCS attempts to trigger Autogun. 04772_ System corrupted: Autogun misfires. 04772_ EM Shotgun destroyed. Player 2: "It'd be better for you if you stayed outta my way." 04773_ Particle Gun destroyed. 04775_ Autogun destroyed. 04775_ S-27 Virus IFF system glitched. 04776_ Player 2 triggered Alarm Trap. 04776_ An alarm sounds. 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Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . 1 2 1 . . Weapon 2 | . 1 . 1 . . Parts Attached 64 | . 10 9 13 28 4 Parts Lost 14 | . 1 . 1 11 1 Damage Taken 2724 | . 271 244 624 1264 321 Core 359 | . 61 37 49 169 43 Player 2/Cogmind (%) 37 | . 75 43 69 34 18 Absorbed by Shields 4 | . . . . . 4 Damage Inflicted 4393 | . 539 344 982 1782 746 Player 2/Cogmind (%) 51 | . 65 51 57 43 59 Combat Hostiles Destroyed 49 | . 11 6 7 17 8 Player 2/Cogmind (%) 60 | . 73 46 63 56 66 Game ------ Seed MomentumMakeshiftArray Manual? 0 Play Time 01:16:15 Cumulative 20.9 hours Start 2020.04.16 @ 14:17:33 End 2020.04.16 @ 15:39:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 11 Gallery% 26 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cbbc1857-a84c-45e8-b896-bde055dfea3b