Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.12 @ 13:14:20

Player: Clifton Toaster Reid

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (12)       2400
Robots Destroyed (78)      390
Value Destroyed (2414)     2414
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (258)                258
              TOTAL SCORE: 7722

 Bonus
-------
Met Data Miner             300
Friendly Fire              -42

 Cogmind 
---------
Core Integrity             790/850
Matter                     229/300
Energy                     280/280
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (800) Ox15
Location                   -5/Proximity Caves

 Parts 
-------
>               --- POWER (3) --------
          Light Deuterium Engine
                Nuclear Core
>               --- PROPULSION (3) ---
                VTOL Module
>               --- UTILITY (5) ------
       Improved Heat Sink
       Improved Heat Sink (fused)
       Hardened Light Armor Plating
       Improved Medium Armor Plating
                Recalibrator
>               --- WEAPON (4) -------
                Arc Thrower
      Makeshift Shrapnel Gun
  Hypervelocity Gauss Rifle
                Gauss Cannon
>               --- INVENTORY (5) ----
                    (None)

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
          Light Deuterium Engine
                Nuclear Core
>               --- PROPULSION -------
                Airjet
                Gravmag System
                Xenon Bombardment Thruster
>               --- UTILITY ----------
       Improved Heat Sink
       Improved Heat Sink
                Energy Filter
       Improved Medium Armor Plating
                Recalibrator
>               --- WEAPON -----------
                Shock Rifle
      Makeshift Shrapnel Gun
  Hypervelocity Gauss Rifle
       Improved Proton Missile Launcher
>               --- INVENTORY --------
                Recoil Stabilizer
                Minigun
[Rating: 55]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Flight Unit
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Airjet
  Flight Unit              Flight Unit
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Field Laser
  Energy Gun               Field Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Hypervelocity Gauss Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Improved Proton Missile Launcher
  Special Weapon           Enhanced Flamer
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Dat Pro 
Slots Evolved              8    | .   .   .   2   .   2   2   .   .   2   .   .   .   
  Power                    2    | .   .   .   1   .   .   1   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  3    | .   .   .   1   .   1   1   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   1   .   .   .   
Parts Attached             86   | 6   5   2   19  9   13  2   .   17  3   .   .   10  
  Power                    10   | 1   .   .   4   1   1   .   .   3   .   .   .   .   
    Engine                 9    | 1   .   .   4   1   1   .   .   2   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               18   | 2   .   2   1   2   5   .   .   4   1   .   .   1   
    Treads                 3    | .   .   .   .   1   2   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
    Flight                 10   | .   .   2   1   1   3   .   .   1   1   .   .   1   
  Utility                  24   | 1   2   .   6   4   1   1   .   7   .   .   .   2   
    Device                 14   | .   .   .   4   2   1   .   .   6   .   .   .   1   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   1   1   .   1   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             5    | .   1   .   1   1   .   .   .   1   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   34   | 2   3   .   8   2   6   1   .   3   2   .   .   7   
    Energy Gun             13   | 1   .   .   5   1   2   .   .   3   .   .   .   1   
    Energy Cannon          2    | .   .   .   1   .   1   .   .   .   .   .   .   .   
    Ballistic Gun          12   | 1   1   .   1   1   2   1   .   .   1   .   .   4   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               3    | .   1   .   1   .   .   .   .   .   1   .   .   .   
    Special Weapon         2    | .   1   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
Parts Lost                 35   | .   .   1   9   5   6   .   5   1   .   .   .   8   
  Power                    8    | .   .   .   3   2   2   .   .   .   .   .   .   1   
  Propulsion               10   | .   .   1   1   2   2   .   1   .   .   .   .   3   
  Utility                  7    | .   .   .   1   1   .   .   2   1   .   .   .   2   
  Weapon                   10   | .   .   .   4   .   2   .   2   .   .   .   .   2   
  Highest Loss Streak      5    | .   .   1   4   4   2   .   5   1   .   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   98  89  96  81  87  75  45  78  100 100 100 87  
  Engine                   11   | .   14  14  21  15  10  .   .   13  13  13  13  8   
  Core                     2    | .   .   .   .   .   .   .   .   .   6   6   6   6   
  Treads                   1    | .   .   .   .   3   5   15  8   .   .   .   .   .   
  Wheel                    1    | .   28  11  .   .   .   .   .   .   .   .   .   .   
  Hover                    4    | .   .   .   .   .   .   .   .   13  13  13  13  4   
  Flight                   7    | .   .   7   21  9   9   .   .   .   6   6   6   7   
  Device                   21   | .   .   .   19  23  26  23  13  25  26  26  26  22  
  Storage                  1    | .   14  14  .   .   .   .   .   .   .   .   .   .   
  Processor                3    | .   .   .   7   5   9   14  9   .   .   .   .   .   
  Protection               6    | .   12  14  4   1   .   .   .   4   6   6   6   9   
  Energy Gun               8    | .   .   .   12  3   10  4   .   20  20  20  20  4   
  Ballistic Gun            9    | .   7   14  2   11  10  10  8   .   1   .   .   17  
  Launcher                 3    | .   12  14  4   .   .   .   .   .   4   6   6   2   
Peak Build Rating          55   | 6   7   7   12  13  22  21  20  44  52  52  52  55  
  Average Rating           30   | 4   6   6   10  11  17  19  11  34  51  52  52  45  
  On Entrance              21   | .   6   7   7   12  12  18  20  .   44  52  52  52  
Naked Turns                69   | .   .   .   .   .   .   .   62  7   .   .   .   .   
Heaviest Build             49   | 13  15  15  22  22  25  9   9   39  47  47  47  49  
  Greatest Support         46   | 26  26  26  14  26  46  40  40  17  17  17  17  17  
  Greatest Overweight (x)  14   | .   .   1   4   6   2   2   2   4   2   2   2   14  
  Average Overweight (x)   1    | .   .   .   1   1   .   1   .   .   2   2   2   4   
Largest Inventory Capacity 8    | 8   8   8   8   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 7   7   8   5   5   5   5   5   5   5   5   5   5   
  Most Carried             7    | 1   4   7   6   4   5   5   3   5   2   2   2   4   
  Average Carried          2    | .   2   4   2   2   4   2   3   2   1   2   2   .   
  Final Capacity           8    | 8   8   8   5   5   5   5   5   5   5   5   5   5   
  Final Carried            7    | 1   3   7   3   4   4   3   3   3   2   2   2   .   

 Class Distribution 
--------------------
 53% | Tank
 24% | Scavenger-Mutant
 15% | Mutant
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
     Scavenger-Mutant | -7/Factory
     Scavenger-Mutant | -7/Waste
                 Tank | -7/Factory
                 Tank | -6/Factory
                 Tank | -6/Lower Caves
                 Tank | -6/Data Miner
                 Tank | -5/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Dat Pro 
Matter Collected           1767 | 211 17  112 417 123 157 .   .   299 .   60  .   371 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2368 | .   136 118 634 176 521 .   .   348 134 .   .   301 
  Parts                    162  | .   7   14  47  12  35  .   .   19  9   .   .   19  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      14   | .   .   .   .   .   .   .   .   .   .   .   .   14  
  Prevented                5    | .   .   .   .   .   .   .   .   .   .   .   .   5   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Dat Pro 
Combat Hostiles Destroyed  69   | .   4   8   18  5   13  .   .   7   2   .   .   12  
  Guns                     43   | .   .   3   14  .   11  .   .   5   2   .   .   8   
  Cannons                  6    | .   .   .   2   2   2   .   .   .   .   .   .   .   
  AOE                      19   | .   4   5   2   2   .   .   .   2   .   .   .   4   
Classes Destroyed          9    | .   4   1   2   .   1   .   .   1   .   .   .   .   
  Worker                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  3    | .   .   .   3   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   1   .   2   .   .   .   .   1   .   .   .   .   
  Swarmer                  33   | .   .   6   8   .   4   .   .   3   .   .   .   12  
  Grunt                    22   | .   4   2   8   3   4   .   .   .   1   .   .   .   
  Sentry                   11   | .   .   .   2   2   4   .   .   3   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   1   .   .   .   1   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           8    | .   7   4   8   3   4   .   .   3   1   .   .   4   
  Combat Bots Only         8    | .   4   4   8   3   4   .   .   3   1   .   .   4   
Max Kills in Single Turn   3    | .   1   3   2   2   1   .   .   1   1   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   3   1   2   .   .   .   1   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Fac  Low  Dat  Pro  
Hostile Shots Fired        421  | .    16   20   101  24   71   .    5    51   29   .    .    104  
  Missed                   127  | .    4    6    28   4    17   .    .    18   12   .    .    38   
Damage Taken               3084 | .    173  149  674  308  536  .    150  275  120  .    .    699  
  Core                     674  | .    59   18   132  73   130  .    130  72   8    .    .    52   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  51   | .    13   16   6    16   .    .    .    .    .    .    .    .    
  Ignored by Resistances   920  | .    53   46   204  88   162  .    40   86   40   .    .    201  
Core Remaining (%)         72   | 100  .    69   .    48   76   .    .    71   .    .    .    .    
Volleys Fired              163  | .    17   16   47   7    30   .    .    19   5    .    .    22   
  Largest                  4    | .    2    2    2    2    3    .    .    3    4    .    .    4    
  Hottest                  219  | .    100  50   85   83   149  .    .    176  219  .    .    181  
Shots Fired                352  | .    20   21   88   14   76   .    .    41   14   2    .    76   
  Gun                      284  | .    4    16   75   7    70   .    .    41   11   1    .    59   
  Cannon                   20   | .    .    .    7    7    6    .    .    .    .    .    .    .    
  Launcher                 35   | .    8    5    6    .    .    .    .    .    3    1    .    12   
  Special                  13   | .    8    .    .    .    .    .    .    .    .    .    .    5    
  Kinetic                  139  | .    4    16   20   7    34   .    .    .    .    .    .    58   
  Thermal                  120  | .    8    .    24   7    42   .    .    27   6    1    .    5    
  Explosive                19   | .    8    5    6    .    .    .    .    .    .    .    .    .    
  Electromagnetic          74   | .    .    .    38   .    .    .    .    14   8    1    .    13   
  Robot Hit Streak         25   | .    5    8    19   7    25   .    .    9    16   17   .    21   
  Robot Miss Streak        5    | .    1    1    2    2    2    .    .    4    .    .    .    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        7    | .    .    .    4    .    2    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    .    1    .    .    .    .    .    .    1    
Shots Hit Robots           250  | .    8    18   68   9    60   .    .    29   11   1    .    46   
  Core Hits                149  | .    17   12   31   7    26   .    .    17   8    1    .    30   
  Critical Kills           1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Critical Strikes         6    | .    .    .    .    1    1    .    .    2    .    .    .    2    
    Burn                   3    | .    .    .    .    .    1    .    .    2    .    .    .    .    
    Meltdown               1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
    Destroy                2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
Melee Attacks              2    | .    .    .    .    .    2    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5224 | .    562  344  1253 346  872  .    .    685  330  26   .    806  
  Guns                     3039 | .    6    102  833  49   802  .    .    564  174  .    .    509  
  Cannons                  263  | .    .    .    89   104  70   .    .    .    .    .    .    .    
  Explosions               1886 | .    556  242  331  193  .    .    .    119  156  26   .    263  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  2    | .    .    .    .    .    .    .    .    2    .    .    .    .    
  Kinetic                  1234 | .    6    102  227  49   341  .    .    .    .    .    .    509  
  Thermal                  1795 | .    .    .    326  297  531  .    .    522  85   .    .    34   
  Explosive                1048 | .    556  242  250  .    .    .    .    .    .    .    .    .    
  Electromagnetic          1145 | .    .    .    450  .    .    .    .    161  245  26   .    263  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12   | .    4    4    .    .    .    .    11   12   1    1    1    2    
  Average Corruption       3    | .    1    4    .    .    .    .    7    11   1    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  87   | .    2    8    .    .    .    .    8    28   1    3    .    37   
    Message Errors         17   | .    .    2    .    .    .    .    1    3    1    .    .    10   
    Matter Fused           18   | .    2    .    .    .    .    .    3    10   .    .    .    3    
    Heat Flow Errors       14   | .    .    2    .    .    .    .    .    3    .    .    .    9    
    Energy Discharges      11   | .    .    3    .    .    .    .    .    4    .    .    .    4    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      11   | .    .    .    .    .    .    .    1    4    .    1    .    5    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
    Misfires               5    | .    .    .    .    .    .    .    .    1    .    2    .    2    
    Alerts                 3    | .    .    1    .    .    .    .    .    1    .    .    .    1    
    Misdirections          4    | .    .    .    .    .    .    .    3    1    .    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            42   | .    .    2    8    25   .    .    .    .    .    .    .    7    
  Projectiles              2    | .    .    .    2    .    .    .    .    .    .    .    .    .    
  Explosions               40   | .    .    2    6    25   .    .    .    .    .    .    .    7    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      316  | .    40   48   64   87   .    .    .    1    15   .    .    61   
  Shots                    20   | .    4    3    4    3    .    .    .    .    1    .    .    5    
  Rammed                   1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        418  | .    91   198  278  200  317  .    .    418  186  .    .    261  
  Average Temperature      96   | .    41   58   96   85   105  .    .    156  80   .    .    74   
  Received Heat Transfer   801  | .    93   36   228  132  261  .    .    12   27   .    .    12   
  Effects                  7    | .    .    .    3    1    .    .    .    2    .    .    .    1    
    Shutdowns              1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
    Interference           4    | .    .    .    3    .    .    .    .    .    .    .    .    1    
    Damage (major)         1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Parts Melted             11   | .    .    .    .    5    3    .    .    3    .    .    .    .    
  Heat Transferred         3852 | .    .    .    635  472  1258 .    .    1062 185  .    .    240  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    1    .    .    .    .    2    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Dat Pro 
Peak Influence             339  | .   178 339 302 258 272 65  35  171 137 .   .   .   
  Initial                  111  | .   .   58  111 99  18  65  18  21  42  .   .   .   
  Average                  128  | .   76  265 166 160 140 65  21  71  67  .   .   .   
Maximum Alert Level        1    | .   .   1   1   1   1   .   .   .   .   .   .   .   
  Low Security (%)         75   | 100 100 19  69  36  87  100 100 100 100 .   .   .   
  Level 1                  24   | .   .   80  30  63  12  .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   .   .   .   3   .   .   2   .   .   .   .   
  Investigation            2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   1   .   .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Dat Pro 
Distress Signals           3    | .   .   .   1   .   1   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              106  | .   9   8   29  5   16  .   6   13  6   .   .   14  
  Peak Tracking Total      6    | .   4   4   6   3   4   .   6   3   3   .   .   4   
  Tactical Retreats        11   | .   .   1   5   .   1   .   1   .   1   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Dat Pro 
Traps Triggered            6    | .   4   .   .   .   1   1   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Dat Pro 
Machines Disabled          13   | .   .   4   1   7   1   .   .   .   .   .   .   .   
  Max in Single Turn       7    | .   .   4   1   7   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Dat Pro 
Machines Accessed          7    | .   .   .   .   .   1   .   .   2   .   .   4   .   
  Terminals                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                39   | .   .   .   .   .   3   .   .   3   .   .   33  .   
  Successful               35   | .   .   .   .   .   1   .   .   1   .   .   33  .   
  Failed                   4    | .   .   .   .   .   2   .   .   2   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminals                3    | .   .   .   .   .   3   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             34   | .   .   .   .   .   1   .   .   .   .   .   33  .   
  Record                   12   | .   .   .   .   .   1   .   .   .   .   .   11  .   
  Part Schematic           12   | .   .   .   .   .   .   .   .   .   .   .   12  .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   .   7   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   .   .   1   .   .   2   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   .   7   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   .   .   .   .   .   .   .   .   12  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Dat Pro 
Total Allies               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   .   .   .   31  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   31  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Total Damage             20   | .   .   .   .   .   .   .   20  .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   1   .   .   .   .   .   1   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Fac  Low  Dat  Pro  
Turns Passed               7686 | 58   267  281  1004 615  651  294  174  635  154  488  229  2836 
Spaces Moved               3829 | 55   228  226  498  335  406  186  208  471  77   278  131  730  
  Core                     664  | 3    .    .    .    195  72   114  146  70   .    .    .    64   
  Treads                   383  | .    .    .    .    137  112  72   62   .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   444  | 52   228  164  .    .    .    .    .    .    .    .    .    .    
  Hover                    1310 | .    .    .    .    .    .    .    .    401  77   278  131  423  
  Flight                   1028 | .    .    62   498  3    222  .    .    .    .    .    .    243  
  Fastest Speed            37   | 50   90   90   37   100  100  150  50   50   176  176  176  176  
  Average Speed            181  | 87   90   100  166  172  127  153  83   111  176  176  176  371  
  Slowest Speed            835  | 90   90   117  360  350  160  160  160  250  176  176  176  835  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 4    36   39   26   62   31   6    98   9    2    39   75   63   
  Regions Visited          12
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    .    1    1    .    .    1    1    1    1    .    
Scrap Searched             3    | .    .    .    .    .    .    .    .    .    .    1    .    2    
Spaces Dug                 6    | .    6    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          142  | .    32   41   36   24   .    .    .    8    .    .    .    1    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               7    | .    7    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      134  | .    25   41   36   24   .    .    .    8    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Dat Pro 
Total                      4243 | 61  253 262 588 362 476 196 207 545 85  277 130 801 
  Wait                     88   | .   .   13  7   1   13  .   .   26  .   .   .   28  
  Move                     3818 | 54  227 225 497 334 405 186 207 470 76  277 130 730 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  59   | 1   2   5   12  6   9   4   .   12  1   .   .   7   
  Fast Attach              11   | 6   1   .   1   .   1   .   .   2   .   .   .   .   
  Attach                   55   | .   2   2   10  9   8   1   .   12  2   .   .   9   
  Detach                   8    | .   2   1   .   5   .   .   .   .   .   .   .   .   
  Swap                     20   | .   2   .   8   .   4   1   .   3   1   .   .   1   
  Drop                     18   | .   .   .   6   .   4   4   .   .   .   .   .   4   
  Fire                     163  | .   17  16  47  7   30  .   .   19  5   .   .   22  
  Melee                    2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: [*Fac] / *Sto)
-7/Factory
-7/Waste
-7/Factory
-6/Factory
-6/Lower Caves (discovered 2 exits: [*Low] / *Dat)
-6/Data Miner
-5/Proximity Caves (discovered 1 exit: Fac)

 History 
---------
 Turn | Location           | Event
   11 | -11/Scrapyard      | Discovered new exit (range 16)
   59 | -11/Scrapyard      | Entered Materials
  185 | -10/Materials      | Discovered new exit (range 11)
  310 | -10/Materials      | Build established: Mutant
  326 | -10/Materials      | Entered Mines
  549 | -10/Mines          | Discovered new exit (range 14)
  607 | -10/Mines          | Entered Materials
  607 | -9/Materials       | Evolved 2 slots: Power x1, Utility x1
 1069 | -9/Materials       | Lost 3 parts (2p1w)
 1174 | -9/Materials       | Build established: Scavenger-Mutant
 1290 | -9/Materials       | Discovered new exit (range 16)
 1505 | -9/Materials       | Destroyed 8 combat bots
 1509 | -9/Materials       | Lost 4 parts (1p1n1u1w)
 1590 | -9/Materials       | Identified exit to Mines
 1611 | -9/Materials       | Entered Mines
 1652 | -9/Mines           | Lost 4 parts (1p2n1u)
 1910 | -9/Mines           | Learned Materials emergency access door positions
 1981 | -9/Mines           | Core integrity fell below 50%
 2203 | -9/Mines           | Discovered new exit (range 9)
 2226 | -9/Mines           | Entered Materials
 2226 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
 2227 | -8/Materials       | Identified exit to Storage
 2850 | -8/Materials       | Discovered new exit (range 9)
 2877 | -8/Materials       | Entered Factory
 2877 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
 3171 | -7/Factory         | Sucked down chute
 3171 | -7/Factory         | Entered Waste
 3172 | -7/Waste           | Met a frightened Derelict
 3186 | -7/Waste           | EMP discharged
 3248 | -7/Waste           | Spotted C-40 Crusher
 3248 | -7/Waste           | Spotted C-40 Crusher
 3270 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 3273 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 3273 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 3280 | -7/Waste           | Spotted C-40 Crusher
 3281 | -7/Waste           | Spotted C-40 Crusher
 3283 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 3286 | -7/Waste           | EMP discharged
 3286 | -7/Waste           | System corruption reached 10%
 3289 | -7/Waste           | Spotted C-40 Crusher
 3298 | -7/Waste           | Spotted C-40 Crusher
 3314 | -7/Waste           | Lost 5 parts (1n2u2w)
 3338 | -7/Waste           | Discovered new exit (range 12)
 3345 | -7/Waste           | Entered Factory
 3819 | -7/Factory         | Build established: Tank
 3961 | -7/Factory         | Discovered new exit (range 4)
 3980 | -7/Factory         | Entered another Factory area
 3980 | -6/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 4105 | -6/Factory         | Discovered new exit (range 7)
 4134 | -6/Factory         | Entered Lower Caves
 4349 | -6/Lower Caves     | Learned 8 Factory zone layouts
 4607 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 4611 | -6/Lower Caves     | Discovered new exit (range 6)
 4622 | -6/Lower Caves     | Entered Data Miner
 4622 | -6/Data Miner      | Discovered new exit (range 6)
 4659 | -6/Data Miner      | Met Data Miner
 4732 | -6/Data Miner      | Learned location of Section 7 (-2)
 4732 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 4772 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 4851 | -6/Data Miner      | Entered Proximity Caves
 5489 | -5/Proximity Caves | Identified exit to Factory
 5712 | -5/Proximity Caves | Lost 3 parts (1p1u1w)
 6055 | -5/Proximity Caves | Spotted B-75 Beast
 6135 | -5/Proximity Caves | Lost 3 parts (1n1u1w)
 7687 | -5/Proximity Caves | Self-destructed

 Last Messages 
---------------
  emitted.
07104_ System corrupted: Component data lost.
07173_ System corrupted: Heat flow error (+161).
07203_ System corrupted: Heat flow error (+201).
07275_ UKP2M E XUSAKIKE <IUV18MEW8|KZFO|ME/
07385_ NQY5CSMC|VZKY#UMT7DKC#,SD&/JF9ZY4CJ7#8
07412_ System corrupted: Heat flow error (+194).
07519_ System corrupted: Heat flow error (+292).
07520_ Overheating: System interference.
07520_ Minigun temporarily disabled.
07550_ System corrupted: Component data lost.
07593_ :3LXPT>/ ULHD>MX,EBZVXP0A=J<|HSAJK6X%
07642_ Acquired 26 matter.
07650_ Dropped Minigun.
07657_ Acquired Gauss Cannon.
07665_ System corrupted: FCS attempts to trigger
  Arc Thrower.
07665_ System corrupted: Arc Thrower misfires.
07680_ System corrupted: Component data lost.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
| ????????????????????????# ?###       #???????????? |
| ??????????????????#####?# ##         #???????????? |
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| ????????#  ??????#      #  ##???#  ##    ###?????? |
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| ?????????#  ???#####      ######  #    #????????## |
| ??????????# #### # ##            #     ##??????##  |
| ??????????#  [   *                # #   ###???##   |
| ?????????## #### =[###   ##       #     # #####  # |
| ????????##   #####       ###       ###  #          |
| ????????#      ###       #?#  ##           # #     |
| ????????#   #            #?###### #      ####   ## |
| ????????##           #####??????####    ##??###### |
| ?????????### ### #  ##?????????????##   #????????# |
| ?????????##  ### ####???????????????#   ##???????# |
| ????????##    ## #########??????????#    ##??????# |
| ????????#  #  #          #?###??????##    #??????# |
| ????????###    #         #?#   ?????##    #???#### |
| ?????????#        #####  #??    ????# # # ##??#    |
| ?????????#   # # ##???#  #????  #???##     ##?#  # |
| ?????????#    ## ###### [##????  #??#       ###  # |
| ?????????##  #?#     ##[[!#?????  #?#   #  ###   # |
| ??????????## ??##### ## [ #??????# ##    ###?#     |
| ???????????#?####??# ####@#???????#     ##??##     |
| ????????????##  ####  ### #??????#     ##?###      |
| ????????????#       #  ## #??????##   ##??#        |
| ????????????#   ####     #####????#####??#         |
| ???????????##  #####         #???????????#     ### |
| ???????????#  ####       #   #?????????#       ??? |
| ??????????##  ###            #???????#         ??? |
| ??????????#               #   #??????#    #### ??? |
| ??????????#   #### ####  # # ##?????     #???# ??? |
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| ???????????????????????######???????###??????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          32
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             375
Resistance: KI             20
Resistance: TH             20
Resistance: EX             45
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           33
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           4
Energy Filtering           30
Offensive Hacking          10

 Item Schematics 
-----------------
              Combat Drone Bay | -6/Data Miner | Free
     Lgt. Regenerative Plating | -6/Data Miner | Free
   Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
                Exp. Heat Sink | -6/Data Miner | Free
           Tesla Bomb Launcher | -6/Data Miner | Free
           Imp. Linear Gravjet | -6/Data Miner | Free
 Imp. Armor Integrity Analyzer | -6/Data Miner | Free
                       Railgun | -6/Data Miner | Free
        Field Propulsion Drive | -6/Data Miner | Free
             Imp. System Guard | -6/Data Miner | Free
              Hyp. Mass Driver | -6/Data Miner | Free
          Fusion Bomb Launcher | -6/Data Miner | Free

 Robot Schematics 
------------------
  A-15 Conveyor | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
  Y-54 Guardian | -6/Data Miner | Free
   B-60 Warrior | -6/Data Miner | Free
  H-77 Assassin | -6/Data Miner | Free
  Y-64 Sentinel | -6/Data Miner | Free
 L-61 Swordsman | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Librarian
Serviceable Loadout
The Oracle

 Challenges 
------------
None

 Game 
------
Seed              SwordArcRipper
  Manual?         0
Play Time         01:04:09
  Cumulative      3.5 hours
  Start           2024.09.06 @ 19:49:20
  End             2025.03.12 @ 13:14:20
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          7
  Rogue           0
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          8
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 82a9b56b-315f-4ad3-84b2-49c3e6546f5e