Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.12 @ 13:14:20 Player: Clifton Toaster Reid Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (78) 390 Value Destroyed (2414) 2414 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (258) 258 TOTAL SCORE: 7722 Bonus ------- Met Data Miner 300 Friendly Fire -42 Cogmind --------- Core Integrity 790/850 Matter 229/300 Energy 280/280 System Corruption 2% Temperature Cool (0) Movement Core (800) Ox15 Location -5/Proximity Caves Parts ------- > --- POWER (3) -------- Light Deuterium Engine Nuclear Core > --- PROPULSION (3) --- VTOL Module > --- UTILITY (5) ------ Improved Heat Sink Improved Heat Sink (fused) Hardened Light Armor Plating Improved Medium Armor Plating Recalibrator > --- WEAPON (4) ------- Arc Thrower Makeshift Shrapnel Gun Hypervelocity Gauss Rifle Gauss Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine Nuclear Core > --- PROPULSION ------- Airjet Gravmag System Xenon Bombardment Thruster > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Energy Filter Improved Medium Armor Plating Recalibrator > --- WEAPON ----------- Shock Rifle Makeshift Shrapnel Gun Hypervelocity Gauss Rifle Improved Proton Missile Launcher > --- INVENTORY -------- Recoil Stabilizer Minigun [Rating: 55] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Flight Unit Treads Light Treads Wheel Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Beam Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Improved Proton Missile Launcher Special Weapon Enhanced Flamer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Dat Pro Slots Evolved 8 | . . . 2 . 2 2 . . 2 . . . Power 2 | . . . 1 . . 1 . . . . . . Propulsion 1 | . . . . . . . . . 1 . . . Utility 3 | . . . 1 . 1 1 . . . . . . Weapon 2 | . . . . . 1 . . . 1 . . . Parts Attached 86 | 6 5 2 19 9 13 2 . 17 3 . . 10 Power 10 | 1 . . 4 1 1 . . 3 . . . . Engine 9 | 1 . . 4 1 1 . . 2 . . . . Core 1 | . . . . . . . . 1 . . . . Reactor . | . . . . . . . . . . . . . Propulsion 18 | 2 . 2 1 2 5 . . 4 1 . . 1 Treads 3 | . . . . 1 2 . . . . . . . Leg . | . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . Hover 3 | . . . . . . . . 3 . . . . Flight 10 | . . 2 1 1 3 . . 1 1 . . 1 Utility 24 | 1 2 . 6 4 1 1 . 7 . . . 2 Device 14 | . . . 4 2 1 . . 6 . . . 1 Storage 2 | 1 1 . . . . . . . . . . . Processor 3 | . . . 1 1 . 1 . . . . . . Hackware . | . . . . . . . . . . . . . Protection 5 | . 1 . 1 1 . . . 1 . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 34 | 2 3 . 8 2 6 1 . 3 2 . . 7 Energy Gun 13 | 1 . . 5 1 2 . . 3 . . . 1 Energy Cannon 2 | . . . 1 . 1 . . . . . . . Ballistic Gun 12 | 1 1 . 1 1 2 1 . . 1 . . 4 Ballistic Cannon 1 | . . . . . . . . . . . . 1 Launcher 3 | . 1 . 1 . . . . . 1 . . . Special Weapon 2 | . 1 . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . . . . . . Parts Lost 35 | . . 1 9 5 6 . 5 1 . . . 8 Power 8 | . . . 3 2 2 . . . . . . 1 Propulsion 10 | . . 1 1 2 2 . 1 . . . . 3 Utility 7 | . . . 1 1 . . 2 1 . . . 2 Weapon 10 | . . . 4 . 2 . 2 . . . . 2 Highest Loss Streak 5 | . . 1 4 4 2 . 5 1 . . . 3 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 98 89 96 81 87 75 45 78 100 100 100 87 Engine 11 | . 14 14 21 15 10 . . 13 13 13 13 8 Core 2 | . . . . . . . . . 6 6 6 6 Treads 1 | . . . . 3 5 15 8 . . . . . Wheel 1 | . 28 11 . . . . . . . . . . Hover 4 | . . . . . . . . 13 13 13 13 4 Flight 7 | . . 7 21 9 9 . . . 6 6 6 7 Device 21 | . . . 19 23 26 23 13 25 26 26 26 22 Storage 1 | . 14 14 . . . . . . . . . . Processor 3 | . . . 7 5 9 14 9 . . . . . Protection 6 | . 12 14 4 1 . . . 4 6 6 6 9 Energy Gun 8 | . . . 12 3 10 4 . 20 20 20 20 4 Ballistic Gun 9 | . 7 14 2 11 10 10 8 . 1 . . 17 Launcher 3 | . 12 14 4 . . . . . 4 6 6 2 Peak Build Rating 55 | 6 7 7 12 13 22 21 20 44 52 52 52 55 Average Rating 30 | 4 6 6 10 11 17 19 11 34 51 52 52 45 On Entrance 21 | . 6 7 7 12 12 18 20 . 44 52 52 52 Naked Turns 69 | . . . . . . . 62 7 . . . . Heaviest Build 49 | 13 15 15 22 22 25 9 9 39 47 47 47 49 Greatest Support 46 | 26 26 26 14 26 46 40 40 17 17 17 17 17 Greatest Overweight (x) 14 | . . 1 4 6 2 2 2 4 2 2 2 14 Average Overweight (x) 1 | . . . 1 1 . 1 . . 2 2 2 4 Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 7 8 5 5 5 5 5 5 5 5 5 5 Most Carried 7 | 1 4 7 6 4 5 5 3 5 2 2 2 4 Average Carried 2 | . 2 4 2 2 4 2 3 2 1 2 2 . Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 5 Final Carried 7 | 1 3 7 3 4 4 3 3 3 2 2 2 . Class Distribution -------------------- 53% | Tank 24% | Scavenger-Mutant 15% | Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Tank | -7/Factory Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Data Miner Tank | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Dat Pro Matter Collected 1767 | 211 17 112 417 123 157 . . 299 . 60 . 371 Remotely . | . . . . . . . . . . . . . Salvage Created 2368 | . 136 118 634 176 521 . . 348 134 . . 301 Parts 162 | . 7 14 47 12 35 . . 19 9 . . 19 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . . . . 14 Prevented 5 | . . . . . . . . . . . . 5 Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Dat Pro Combat Hostiles Destroyed 69 | . 4 8 18 5 13 . . 7 2 . . 12 Guns 43 | . . 3 14 . 11 . . 5 2 . . 8 Cannons 6 | . . . 2 2 2 . . . . . . . AOE 19 | . 4 5 2 2 . . . 2 . . . 4 Classes Destroyed 9 | . 4 1 2 . 1 . . 1 . . . . Worker 1 | . 1 . . . . . . . . . . . Builder 3 | . . . 3 . . . . . . . . . Mechanic 1 | . 1 . . . . . . . . . . . Watcher 4 | . 1 . 2 . . . . 1 . . . . Swarmer 33 | . . 6 8 . 4 . . 3 . . . 12 Grunt 22 | . 4 2 8 3 4 . . . 1 . . . Sentry 11 | . . . 2 2 4 . . 3 . . . . Hunter 2 | . . . . . 1 . . . 1 . . . Programmer 1 | . . . . . . . . 1 . . . . Best Kill Streak 8 | . 7 4 8 3 4 . . 3 1 . . 4 Combat Bots Only 8 | . 4 4 8 3 4 . . 3 1 . . 4 Max Kills in Single Turn 3 | . 1 3 2 2 1 . . 1 1 . . 2 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . 1 3 1 2 . . . 1 . . . 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Dat Pro Hostile Shots Fired 421 | . 16 20 101 24 71 . 5 51 29 . . 104 Missed 127 | . 4 6 28 4 17 . . 18 12 . . 38 Damage Taken 3084 | . 173 149 674 308 536 . 150 275 120 . . 699 Core 674 | . 59 18 132 73 130 . 130 72 8 . . 52 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 51 | . 13 16 6 16 . . . . . . . . Ignored by Resistances 920 | . 53 46 204 88 162 . 40 86 40 . . 201 Core Remaining (%) 72 | 100 . 69 . 48 76 . . 71 . . . . Volleys Fired 163 | . 17 16 47 7 30 . . 19 5 . . 22 Largest 4 | . 2 2 2 2 3 . . 3 4 . . 4 Hottest 219 | . 100 50 85 83 149 . . 176 219 . . 181 Shots Fired 352 | . 20 21 88 14 76 . . 41 14 2 . 76 Gun 284 | . 4 16 75 7 70 . . 41 11 1 . 59 Cannon 20 | . . . 7 7 6 . . . . . . . Launcher 35 | . 8 5 6 . . . . . 3 1 . 12 Special 13 | . 8 . . . . . . . . . . 5 Kinetic 139 | . 4 16 20 7 34 . . . . . . 58 Thermal 120 | . 8 . 24 7 42 . . 27 6 1 . 5 Explosive 19 | . 8 5 6 . . . . . . . . . Electromagnetic 74 | . . . 38 . . . . 14 8 1 . 13 Robot Hit Streak 25 | . 5 8 19 7 25 . . 9 16 17 . 21 Robot Miss Streak 5 | . 1 1 2 2 2 . . 4 . . . 5 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 7 | . . . 4 . 2 . . . . . . 1 Max Gunslinging Chain 1 | . . . 1 . 1 . . . . . . 1 Shots Hit Robots 250 | . 8 18 68 9 60 . . 29 11 1 . 46 Core Hits 149 | . 17 12 31 7 26 . . 17 8 1 . 30 Critical Kills 1 | . . . . 1 . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . 2 Critical Strikes 6 | . . . . 1 1 . . 2 . . . 2 Burn 3 | . . . . . 1 . . 2 . . . . Meltdown 1 | . . . . 1 . . . . . . . . Destroy 2 | . . . . . . . . . . . . 2 Melee Attacks 2 | . . . . . 2 . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5224 | . 562 344 1253 346 872 . . 685 330 26 . 806 Guns 3039 | . 6 102 833 49 802 . . 564 174 . . 509 Cannons 263 | . . . 89 104 70 . . . . . . . Explosions 1886 | . 556 242 331 193 . . . 119 156 26 . 263 Melee . | . . . . . . . . . . . . . Ramming 2 | . . . . . . . . 2 . . . . Kinetic 1234 | . 6 102 227 49 341 . . . . . . 509 Thermal 1795 | . . . 326 297 531 . . 522 85 . . 34 Explosive 1048 | . 556 242 250 . . . . . . . . . Electromagnetic 1145 | . . . 450 . . . . 161 245 26 . 263 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 12 | . 4 4 . . . . 11 12 1 1 1 2 Average Corruption 3 | . 1 4 . . . . 7 11 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 87 | . 2 8 . . . . 8 28 1 3 . 37 Message Errors 17 | . . 2 . . . . 1 3 1 . . 10 Matter Fused 18 | . 2 . . . . . 3 10 . . . 3 Heat Flow Errors 14 | . . 2 . . . . . 3 . . . 9 Energy Discharges 11 | . . 3 . . . . . 4 . . . 4 Parts Fused 1 | . . . . . . . . . . . . 1 Data Loss (minor) 11 | . . . . . . . 1 4 . 1 . 5 Data Loss (major) 2 | . . . . . . . . . . . . 2 Misfires 5 | . . . . . . . . 1 . 2 . 2 Alerts 3 | . . 1 . . . . . 1 . . . 1 Misdirections 4 | . . . . . . . 3 1 . . . . Weapon Failures 1 | . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 42 | . . 2 8 25 . . . . . . . 7 Projectiles 2 | . . . 2 . . . . . . . . . Explosions 40 | . . 2 6 25 . . . . . . . 7 Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 316 | . 40 48 64 87 . . . 1 15 . . 61 Shots 20 | . 4 3 4 3 . . . . 1 . . 5 Rammed 1 | . . . . . . . . 1 . . . . Targets Rammed 1 | . . . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 418 | . 91 198 278 200 317 . . 418 186 . . 261 Average Temperature 96 | . 41 58 96 85 105 . . 156 80 . . 74 Received Heat Transfer 801 | . 93 36 228 132 261 . . 12 27 . . 12 Effects 7 | . . . 3 1 . . . 2 . . . 1 Shutdowns 1 | . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . Interference 4 | . . . 3 . . . . . . . . 1 Damage (major) 1 | . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . Parts Melted 11 | . . . . 5 3 . . 3 . . . . Heat Transferred 3852 | . . . 635 472 1258 . . 1062 185 . . 240 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 1 . . . . 2 . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Dat Pro Peak Influence 339 | . 178 339 302 258 272 65 35 171 137 . . . Initial 111 | . . 58 111 99 18 65 18 21 42 . . . Average 128 | . 76 265 166 160 140 65 21 71 67 . . . Maximum Alert Level 1 | . . 1 1 1 1 . . . . . . . Low Security (%) 75 | 100 100 19 69 36 87 100 100 100 100 . . . Level 1 24 | . . 80 30 63 12 . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 5 | . . . . . 3 . . 2 . . . . Investigation 2 | . . . . . 2 . . . . . . . Extermination 1 | . . . . . . . . 1 . . . . Reinforcement 2 | . . . . . 1 . . 1 . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Dat Pro Distress Signals 3 | . . . 1 . 1 . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 106 | . 9 8 29 5 16 . 6 13 6 . . 14 Peak Tracking Total 6 | . 4 4 6 3 4 . 6 3 3 . . 4 Tactical Retreats 11 | . . 1 5 . 1 . 1 . 1 . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Dat Pro Traps Triggered 6 | . 4 . . . 1 1 . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Dat Pro Machines Disabled 13 | . . 4 1 7 1 . . . . . . . Max in Single Turn 7 | . . 4 1 7 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Dat Pro Machines Accessed 7 | . . . . . 1 . . 2 . . 4 . Terminals 1 | . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 39 | . . . . . 3 . . 3 . . 33 . Successful 35 | . . . . . 1 . . 1 . . 33 . Failed 4 | . . . . . 2 . . 2 . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 1 | . . . . . 1 . . . . . . . Terminals 3 | . . . . . 3 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 34 | . . . . . 1 . . . . . 33 . Record 12 | . . . . . 1 . . . . . 11 . Part Schematic 12 | . . . . . . . . . . . 12 . Robot Schematic 7 | . . . . . . . . . . . 7 . Prototype ID Bank 3 | . . . . . . . . . . . 3 . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . 1 . . . . Scan Component 1 | . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 3 | . . . . . 1 . . 2 . . . . Full Trace Events 1 | . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 7 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . . 12 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat 1 | . . . . . 1 . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . . . . . parse_system 1 | . . . . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Dat Pro Total Allies 1 | . . . . . . . 1 . . . . . Largest Group 1 | . . . . . . . 1 . . . . . Highest-Rated Group 31 | . . . . . . . 31 . . . . . Highest-Rated Ally 31 | . . . . . . . 31 . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 1 | . . . . . . . 1 . . . . . Total Damage 20 | . . . . . . . 20 . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . . . 1 . 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Dat Pro Turns Passed 7686 | 58 267 281 1004 615 651 294 174 635 154 488 229 2836 Spaces Moved 3829 | 55 228 226 498 335 406 186 208 471 77 278 131 730 Core 664 | 3 . . . 195 72 114 146 70 . . . 64 Treads 383 | . . . . 137 112 72 62 . . . . . Legs . | . . . . . . . . . . . . . Wheels 444 | 52 228 164 . . . . . . . . . . Hover 1310 | . . . . . . . . 401 77 278 131 423 Flight 1028 | . . 62 498 3 222 . . . . . . 243 Fastest Speed 37 | 50 90 90 37 100 100 150 50 50 176 176 176 176 Average Speed 181 | 87 90 100 166 172 127 153 83 111 176 176 176 371 Slowest Speed 835 | 90 90 117 360 350 160 160 160 250 176 176 176 835 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 36 39 26 62 31 6 98 9 2 39 75 63 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . Known Exits Taken 1 | . . . 1 . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 . 1 1 . . 1 1 1 1 . Scrap Searched 3 | . . . . . . . . . . 1 . 2 Spaces Dug 6 | . 6 . . . . . . . . . . . Terrain Destroyed 142 | . 32 41 36 24 . . . 8 . . . 1 Melee . | . . . . . . . . . . . . . Projectile 7 | . 7 . . . . . . . . . . . AOE 134 | . 25 41 36 24 . . . 8 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Dat Pro Total 4243 | 61 253 262 588 362 476 196 207 545 85 277 130 801 Wait 88 | . . 13 7 1 13 . . 26 . . . 28 Move 3818 | 54 227 225 497 334 405 186 207 470 76 277 130 730 Hop . | . . . . . . . . . . . . . Pick Up 59 | 1 2 5 12 6 9 4 . 12 1 . . 7 Fast Attach 11 | 6 1 . 1 . 1 . . 2 . . . . Attach 55 | . 2 2 10 9 8 1 . 12 2 . . 9 Detach 8 | . 2 1 . 5 . . . . . . . . Swap 20 | . 2 . 8 . 4 1 . 3 1 . . 1 Drop 18 | . . . 6 . 4 4 . . . . . 4 Fire 163 | . 17 16 47 7 30 . . 19 5 . . 22 Melee 2 | . . . . . 2 . . . . . . . Ram 1 | . . . . . . . . 1 . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: [*Fac] / *Sto) -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves (discovered 2 exits: [*Low] / *Dat) -6/Data Miner -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 11) 310 | -10/Materials | Build established: Mutant 326 | -10/Materials | Entered Mines 549 | -10/Mines | Discovered new exit (range 14) 607 | -10/Mines | Entered Materials 607 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1069 | -9/Materials | Lost 3 parts (2p1w) 1174 | -9/Materials | Build established: Scavenger-Mutant 1290 | -9/Materials | Discovered new exit (range 16) 1505 | -9/Materials | Destroyed 8 combat bots 1509 | -9/Materials | Lost 4 parts (1p1n1u1w) 1590 | -9/Materials | Identified exit to Mines 1611 | -9/Materials | Entered Mines 1652 | -9/Mines | Lost 4 parts (1p2n1u) 1910 | -9/Mines | Learned Materials emergency access door positions 1981 | -9/Mines | Core integrity fell below 50% 2203 | -9/Mines | Discovered new exit (range 9) 2226 | -9/Mines | Entered Materials 2226 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2227 | -8/Materials | Identified exit to Storage 2850 | -8/Materials | Discovered new exit (range 9) 2877 | -8/Materials | Entered Factory 2877 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3171 | -7/Factory | Sucked down chute 3171 | -7/Factory | Entered Waste 3172 | -7/Waste | Met a frightened Derelict 3186 | -7/Waste | EMP discharged 3248 | -7/Waste | Spotted C-40 Crusher 3248 | -7/Waste | Spotted C-40 Crusher 3270 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3273 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3273 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3280 | -7/Waste | Spotted C-40 Crusher 3281 | -7/Waste | Spotted C-40 Crusher 3283 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3286 | -7/Waste | EMP discharged 3286 | -7/Waste | System corruption reached 10% 3289 | -7/Waste | Spotted C-40 Crusher 3298 | -7/Waste | Spotted C-40 Crusher 3314 | -7/Waste | Lost 5 parts (1n2u2w) 3338 | -7/Waste | Discovered new exit (range 12) 3345 | -7/Waste | Entered Factory 3819 | -7/Factory | Build established: Tank 3961 | -7/Factory | Discovered new exit (range 4) 3980 | -7/Factory | Entered another Factory area 3980 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4105 | -6/Factory | Discovered new exit (range 7) 4134 | -6/Factory | Entered Lower Caves 4349 | -6/Lower Caves | Learned 8 Factory zone layouts 4607 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4611 | -6/Lower Caves | Discovered new exit (range 6) 4622 | -6/Lower Caves | Entered Data Miner 4622 | -6/Data Miner | Discovered new exit (range 6) 4659 | -6/Data Miner | Met Data Miner 4732 | -6/Data Miner | Learned location of Section 7 (-2) 4732 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4772 | -6/Data Miner | Received God Mode back door access code from Data Miner 4851 | -6/Data Miner | Entered Proximity Caves 5489 | -5/Proximity Caves | Identified exit to Factory 5712 | -5/Proximity Caves | Lost 3 parts (1p1u1w) 6055 | -5/Proximity Caves | Spotted B-75 Beast 6135 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 7687 | -5/Proximity Caves | Self-destructed Last Messages --------------- emitted. 07104_ System corrupted: Component data lost. 07173_ System corrupted: Heat flow error (+161). 07203_ System corrupted: Heat flow error (+201). 07275_ UKP2M E XUSAKIKE / ULHD>MX,EBZVXP0A=J<|HSAJK6X% 07642_ Acquired 26 matter. 07650_ Dropped Minigun. 07657_ Acquired Gauss Cannon. 07665_ System corrupted: FCS attempts to trigger Arc Thrower. 07665_ System corrupted: Arc Thrower misfires. 07680_ System corrupted: Component data lost. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????????????????????# ?### #???????????? | | ??????????????????#####?# ## #???????????? | | ?????????????????## #### ## #??#####????? | | ?????????????????# ## # ## ### #????? | | ????????##???????# # ##### #?????? | | ????????# ??????# # ##???# ## ###?????? | | ????????# ??????## # ##???### ###???????? | | ?????????# ???##### ###### # #????????## | | ??????????# #### # ## # ##??????## | | ??????????# [ * # # ###???## | | ?????????## #### =[### ## # # ##### # | | ????????## ##### ### ### # | | ????????# ### #?# ## # # | | ????????# # #?###### # #### ## | | ????????## #####??????#### ##??###### | | ?????????### ### # ##?????????????## #????????# | | ?????????## ### ####???????????????# ##???????# | | ????????## ## #########??????????# ##??????# | | ????????# # # #?###??????## #??????# | | ????????### # #?# ?????## #???#### | | ?????????# ##### #?? ????# # # ##??# | | ?????????# # # ##???# #???? #???## ##?# # | | ?????????# ## ###### [##???? #??# ### # | | ?????????## #?# ##[[!#????? #?# # ### # | | ??????????## ??##### ## [ #??????# ## ###?# | | ???????????#?####??# ####@#???????# ##??## | | ????????????## #### ### #??????# ##?### | | ????????????# # ## #??????## ##??# | | ????????????# #### #####????#####??# | | ???????????## ##### #???????????# ### | | ???????????# #### # #?????????# ??? | | ??????????## ### #???????# ??? | | ??????????# # #??????# #### ??? | | ??????????# #### #### # # ##????? #???# ??? | | ??????????# ##??###??# #????# ????# ??? | | ??????????####????????## # ###?????# ?????#???? | | ???????????????????????######???????###??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 32 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Tesla Bomb Launcher | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Imp. Armor Integrity Analyzer | -6/Data Miner | Free Railgun | -6/Data Miner | Free Field Propulsion Drive | -6/Data Miner | Free Imp. System Guard | -6/Data Miner | Free Hyp. Mass Driver | -6/Data Miner | Free Fusion Bomb Launcher | -6/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Librarian Serviceable Loadout The Oracle Challenges ------------ None Game ------ Seed SwordArcRipper Manual? 0 Play Time 01:04:09 Cumulative 3.5 hours Start 2024.09.06 @ 19:49:20 End 2025.03.12 @ 13:14:20 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 82a9b56b-315f-4ad3-84b2-49c3e6546f5e