Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.26 @ 19:31:31 Player: Gatamar Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (106) 530 Value Destroyed (2982) 2982 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1836) 1836 TOTAL SCORE: 9308 Bonus ------- High Alert Combat Kills 260 Follower Combat Kills 993 Met Imprinter 300 Was Imprinted 300 Friendly Fire -17 Cogmind --------- Core Integrity 0/1000 Matter 94/300 Energy 98/100 System Corruption 12% Temperature Cool (22) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Machine Analyzer Targeting Computer > --- WEAPON (3) ------- Chainsword > --- INVENTORY (5) ---- F-cell Engine Improved Medium Treads Proton Cannon Heavy Rocket Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Large Storage Unit Machine Analyzer Sensor Array Advanced Signal Interpreter Targeting Computer Hardened Light Armor Plating Improved Heavy Armor Plating > --- WEAPON ----------- Proton Cannon Advanced Plasma Cannon Chainsword > --- INVENTORY -------- Light Nuclear Core F-cell Engine Light Fission Core Medium Treads Improved Medium Treads Improved Medium Treads Improved Matter Compressor Hardened Light Armor Plating Plasma Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Heavy Rocket Launcher Heavy Hammer Chainsword [Rating: 78] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Light Cannon Energy Gun Small Laser Energy Cannon Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Hammer Slashing Weapon Chainsword Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . 1 . . . 1 . Utility 6 | . . 1 . . . 4 1 Weapon 1 | . . . . . . 1 . Parts Attached 79 | 7 11 17 . . 3 26 15 Power 8 | 1 1 . . . 1 2 3 Engine 4 | 1 . . . . 1 1 1 Core 4 | . 1 . . . . 1 2 Reactor . | . . . . . . . . Propulsion 24 | 2 2 6 . . 2 10 2 Treads 11 | 2 . 4 . . 2 1 2 Leg 2 | . 2 . . . . . . Wheel 8 | . . 2 . . . 6 . Hover . | . . . . . . . . Flight 3 | . . . . . . 3 . Utility 23 | 2 3 4 . . . 10 4 Device 7 | 1 . 2 . . . 3 1 Storage 5 | 1 2 . . . . 1 1 Processor 5 | . . . . . . 5 . Hackware . | . . . . . . . . Protection 6 | . 1 2 . . . 1 2 Artifact . | . . . . . . . . Weapon 24 | 2 5 7 . . . 4 6 Energy Gun 2 | . 1 1 . . . . . Energy Cannon 3 | . . . . . . 2 1 Ballistic Gun 5 | 2 2 1 . . . . . Ballistic Cannon 8 | . 1 4 . . . 1 2 Launcher 2 | . . . . . . . 2 Special Weapon . | . . . . . . . . Impact Weapon 2 | . 1 1 . . . . . Slashing Weapon 2 | . . . . . . 1 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 2 . . . . 1 Parts Lost 38 | . 2 1 . 1 4 13 17 Power 5 | . . . . . 1 1 3 Propulsion 11 | . 1 1 . . . 7 2 Utility 13 | . . . . . 2 3 8 Weapon 9 | . 1 . . 1 1 2 4 Highest Loss Streak 9 | . 1 1 . 1 2 5 9 To Critical Strikes 1 | . . . . . . 1 . Average Backups 12 | 2 9 14 15 14 12 11 13 Power 1 | . 1 2 2 2 1 . 2 Propulsion 2 | 1 2 3 4 1 1 3 2 Utility 4 | . 2 6 6 6 5 3 2 Weapon 3 | . 3 3 3 3 2 4 5 Tool/Special . | . . . . . . . . Unused Backups 19 | . 6 2 . 3 1 2 5 Power 3 | . . . . . 1 1 1 Propulsion 9 | . 3 1 . 3 . . 2 Utility 4 | . 1 1 . . . 1 1 Weapon 3 | . 2 . . . . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 95 | . 99 99 100 100 99 92 82 Engine 3 | . 8 . . . . 4 4 Core 6 | . 5 11 11 11 10 . 4 Treads 19 | . 10 27 33 33 33 11 8 Leg 3 | . 16 3 . . . . . Wheel 3 | . . 1 . . . 9 5 Device 9 | . 5 8 11 11 9 12 5 Storage 9 | . 14 11 11 11 11 6 5 Processor 6 | . . . . . . 17 16 Protection 9 | . 8 13 11 11 12 6 8 Energy Cannon 2 | . . . . . . 6 10 Ballistic Gun 2 | . 14 . . . . . . Ballistic Cannon 10 | . 7 17 11 12 22 6 . Impact Weapon 4 | . 5 4 11 9 . 3 . Peak Build Rating 78 | 7 10 21 20 21 21 45 78 Average Rating 27 | 4 8 17 20 20 19 35 68 On Entrance 16 | . 7 10 20 20 20 17 41 Avg Prop Armor Cover (%) 5 | . 13 2 . . . 9 . Naked Turns . | . . . . . . . . Heaviest Build 81 | 14 31 37 37 37 37 51 81 Greatest Support 140 | 40 40 60 60 60 60 88 140 Greatest Overweight (x) 10 | . 1 1 . . . 4 10 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 15 15 14 Most Carried 15 | 4 15 15 15 15 15 15 15 Average Carried 13 | 2 9 14 15 14 13 12 14 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 4 15 15 15 14 11 15 5 Class Distribution -------------------- 80% | Mutant 7% | Assassin 5% | Scavenger-Assassin 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Assassin | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Matter Collected 3845 | 186 688 1033 32 85 361 775 685 Remotely . | . . . . . . . . Salvage Created 3955 | 17 831 1241 . 36 150 1068 612 Parts 187 | 4 32 61 . . 4 50 36 Haulers Intercepted 6 | . 2 3 . . . 1 . Recyclers Shooed 10 | . 4 3 . . . 2 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 12 | . . . . . 12 . . Prevented 6 | . . . . . 6 . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 61 | . 12 18 . 1 6 12 12 Melee 1 | . . 1 . . . . . Guns 12 | . 12 . . . . . . Cannons 44 | . . 17 . 1 6 12 8 AOE 3 | . . . . . . . 3 Classes Destroyed 13 | 1 7 1 . 1 1 1 1 Worker 9 | . 2 1 . . . 5 1 Builder 7 | . 1 . . . . 2 4 Tunneler 2 | 1 . 1 . . . . . Hauler 6 | . 2 3 . . . 1 . Recycler 14 | . 3 8 . . . 3 . Operator 1 | . . . . . . 1 . Watcher 6 | . 1 3 . . . 1 1 Swarmer 15 | . 3 4 . . 2 6 . Grunt 23 | . 9 6 . . 2 . 6 Sentry 14 | . . 8 . . 1 2 3 Hunter 3 | . . . . 1 . 2 . Programmer 5 | . . . . . 1 2 2 Heavy 1 | . . . . . . . 1 Best Kill Streak 11 | 1 5 11 . 1 4 5 9 Combat Bots Only 4 | . 3 4 . 1 4 4 4 Max Kills in Single Turn 2 | 1 1 1 . 1 1 2 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . . 2 Melee 1 | . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Hostile Shots Fired 739 | . 82 106 . 12 144 165 230 Missed 180 | . 18 25 . 4 49 47 37 Hits 559 | . 64 81 . 8 95 118 193 Projectile 559 | . 64 81 . 8 95 118 193 Critical Strikes 21 | . 1 3 . . . 4 13 Part Disruptions 1 | . . . . . . . 1 Damage Taken 8721 | . 736 1035 . 153 897 1637 4263 Core 1366 | . 131 52 . . 68 100 1015 Absorbed by Shields . | . . . . . . . . Reduced by Siege Mode 150 | . . . . . . . 150 Redirected to Shielding 65 | . 23 10 . . 14 18 . Regen/Repaired (Parts) 107 | . . 107 . . . . . Core Remaining (%) 76 | 100 47 . . . 70 88 . Volleys Fired 308 | 4 91 87 . 4 31 48 43 Largest 3 | 2 2 2 . 2 2 3 2 Hottest 199 | 40 40 60 . 60 60 199 173 Shots Fired 578 | 8 163 169 . 8 62 94 74 Gun 153 | 8 145 . . . . . . Cannon 412 | . 18 169 . 8 62 94 61 Launcher 13 | . . . . . . . 13 Special . | . . . . . . . . Kinetic 494 | 8 163 169 . 8 62 49 35 Thermal 47 | . . . . . . 35 12 Explosive 13 | . . . . . . . 13 Electromagnetic 24 | . . . . . . 10 14 Robot Hit Streak 30 | 2 13 30 . 2 6 17 18 Robot Miss Streak 5 | 2 5 4 . 2 2 3 2 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 3 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 403 | 4 119 109 . 4 39 66 62 Core Hits 166 | 1 34 43 . 3 16 29 40 Critical Kills 2 | . . 1 . . . 1 . Critical Parts Destroyed 4 | . 4 . . . . . . Critical Strikes 16 | . 5 8 . . . 1 2 Meltdown 1 | . . . . . . 1 . Destroy 1 | . 1 . . . . . . Blast 10 | . 1 7 . . . . 2 Smash 4 | . 3 1 . . . . . Melee Attacks 89 | . 6 44 . . . 25 14 Impact 60 | . 6 44 . . . 10 . Slashing 29 | . . . . . . 15 14 Piercing . | . . . . . . . . Sneak Attacks 11 | . 5 . . . . 3 3 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9294 | 57 1454 1973 . 53 729 1859 3169 Guns 1046 | 55 991 . . . . . . Cannons 6213 | . 187 1913 . 53 729 1647 1684 Explosions 1238 | . . . . . . . 1238 Melee 772 | . 271 56 . . . 212 233 Ramming 25 | 2 5 4 . . . . 14 Kinetic 5772 | 55 1178 1913 . 53 729 789 1055 Thermal 1499 | . . . . . . 719 780 Explosive 749 | . . . . . . . 749 Electromagnetic 477 | . . . . . . 139 338 Impact 539 | . 271 56 . . . 212 . Slashing 233 | . . . . . . . 233 Piercing . | . . . . . . . . Highest Corruption 12 | . . . . . 2 1 12 Average Corruption 2 | . . . . . 1 1 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 12 | . . . . . 1 7 4 Message Errors 2 | . . . . . . . 2 Matter Fused 7 | . . . . . 1 5 1 Heat Flow Errors 1 | . . . . . . 1 . Data Loss (minor) 1 | . . . . . . 1 . Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 570 | . 180 45 . . 13 110 222 Projectiles 168 | . . 45 . . 13 18 92 Explosions 49 | . . . . . . . 49 Melee 353 | . 180 . . . . 92 81 Knockbacks 44 | . 4 16 . . 6 3 15 Impact 1 | . 1 . . . . . . Kinetic 38 | . 3 16 . . 5 3 11 Secondary 5 | . . . . . 1 . 4 Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 4 | 1 2 . . . . . 1 Targets Rammed 7 | 1 4 1 . . . . 1 Kicked 3 | . 2 1 . . . . . Crushed . | . . . . . . . . Highest Temperature 775 | . 27 159 . 36 51 285 775 Average Temperature 84 | . 7 38 . 16 23 71 222 Received Heat Transfer 1947 | . 354 357 . . 210 96 930 Effects 18 | . . . . . . . 18 Shutdowns 6 | . . . . . . . 6 Interference 1 | . . . . . . . 1 Matter Decay 3 | . . . . . . . 3 Short Circuit 1 | . . . . . . . 1 Damage (minor) 3 | . . . . . . . 3 Damage (major) 2 | . . . . . . . 2 Damage (core) 2 | . . . . . . . 2 Siege Activations 3 | . . . . . . . 3 Total Turns 65 | . . . . . . . 65 Longest Duration 54 | . . . . . . . 54 Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 4 | . 3 . . . . 1 . Combat Hostiles . | . . . . . . . . Parts Fried 10 | . 7 . . . . 2 1 Impact Corruptions 9 | . 5 . . . . 4 . Robots Melted 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . . . . . . 4 3 Heat Transferred 2100 | . . . . . . 1350 750 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Maximum Alert Level 3 | . . 1 . . . . 3 Low Security (%) 89 | 100 100 88 100 . . 100 53 Level 1 3 | . . 11 . . . . 2 Level 2 6 | . . . . . . . 37 Level 3 1 | . . . . . . . 7 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 885 | 5 183 294 109 . . 157 885 Initial 109 | . . 1 109 . . 34 75 Average 97 | . 75 83 109 . . 23 293 Influence Increases 3547 | 5 497 711 . 28 430 467 1409 Destroy 0b10 Robot/C 1780 | . 240 360 . 20 300 240 620 Destroy 0b10 Robot/NC 250 | 5 45 80 . . . 65 55 Destroy Leader 438 | . 46 132 . . 40 74 146 Allied During Kill 281 | . . . . 8 75 . 198 Successful Hack 70 | . 16 54 . . . . . Disable Machine 135 | . . 15 . . . 30 90 Destroy Structure 338 | . . 40 . . . 28 270 Lose Combat Pursuer 255 | . 150 30 . . 15 30 30 Influence Decreases 2764 | 5 493 434 172 133 379 367 781 Entered New Map 389 | . . 3 172 109 4 21 80 Time Decay 1974 | 5 473 431 . 24 315 289 437 Lost Part 281 | . 20 . . . 40 57 164 Lost Ally 120 | . . . . . 20 . 100 Squads Dispatched 18 | . 1 3 . . . 5 9 Investigation 3 | . . 3 . . . . . Extermination 5 | . . . . . . 3 2 Reinforcement 7 | . 1 . . . . 2 4 Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . . 1 2 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Distress Signals 7 | . 5 1 . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 141 | . 32 30 . 1 16 19 43 Peak Tracking Total 9 | . 7 4 . 1 3 5 9 Tactical Retreats 13 | . 8 2 . . 1 1 1 Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Traps Triggered 5 | . 1 2 . . . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Disabled 10 | . . 2 . . . 2 6 Max in Single Turn 4 | . . 1 . . . 1 4 Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Accessed 18 | . 6 7 . . . 4 1 Terminals 12 | . 5 6 . . . 1 . Fabricators 1 | . . . . . . 1 . Repair Stations 3 | . . 1 . . . 1 1 Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 44 | . 13 21 . . . 9 1 Successful 20 | . 8 10 . . . 2 . Failed 24 | . 5 11 . . . 7 1 Catastrophic 4 | . . 3 . . . . 1 Database Lockouts . | . . . . . . . . Manual 32 | . 4 13 . . . 6 9 Terminals 33 | . 11 18 . . . 4 . Fabricators 1 | . . . . . . 1 . Repair Stations 6 | . . 3 . . . 2 1 Recycling Units 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 13 | . 5 7 . . . 1 . Record 1 | . . 1 . . . . . Open DSF 1 | . . . . . . 1 . Branch Access Points 1 | . . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . Terminal Index 2 | . 1 1 . . . . . Dispatch Records 2 | . 1 1 . . . . . Transport Status 2 | . 2 . . . . . . Investigation Status 1 | . . 1 . . . . . Zone Layout 2 | . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks 3 | . 2 1 . . . . . Terminals 2 | . 1 1 . . . . . Botnet 2 | . 1 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Monitor 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 4 7 . . . 3 1 Full Trace Events 2 | . . 2 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 13 | . . 13 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 Programmers 4 | . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total Allies 12 | . . . . 4 . . 8 Largest Group 6 | . . . . 4 4 . 6 Highest-Rated Group 328 | . . . . 153 153 . 328 Highest-Rated Ally 70 | . . . . 39 39 . 70 Zionite Dispatches 4 | . . . . . . 1 3 Light 1 | . . . . . . . 1 Recon 1 | . . . . . . 1 . Hacker 1 | . . . . . . . 1 Demo 1 | . . . . . . . 1 Total Orders 2 | . . . . . . 2 . EXPLORE 1 | . . . . . . 1 . RETURN 1 | . . . . . . 1 . Ally Attacks 123 | . . . . 3 30 . 90 Total Damage 4345 | . . . . 83 1547 . 2715 Kills 36 | . . . . . 11 . 25 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Active Infowar (turns) 7147 | 20 663 1451 19 1027 839 2005 1123 Sensors 3548 | . . 2 . . 619 2005 922 Terrain 461 | . . . . . . 461 . Seismic 3398 | 20 663 1449 19 1027 220 . . Machine Analysis 1368 | . . . . . . 245 1123 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 5 | . . . . . . 5 . Drone Recoveries 5 | . . . . . . 5 . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Turns Passed 8756 | 110 1610 1903 19 1027 959 2005 1123 Spaces Moved 4383 | 54 652 732 12 594 503 1202 634 Core 5 | 2 . . . . . . 3 Treads 2965 | 52 199 669 12 594 503 510 426 Legs 516 | . 453 63 . . . . . Wheels 867 | . . . . . . 662 205 Hover . | . . . . . . . . Flight 30 | . . . . . . 30 . Fastest Speed 50 | 50 120 170 170 170 170 90 50 Average Speed 157 | 155 178 171 170 170 170 134 143 Slowest Speed 550 | 160 190 250 170 170 170 240 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 4 75 64 6 54 68 35 25 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . 1 . . . 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . Scrap Searched 2 | . . . 1 1 . . . Spaces Dug 62 | . . 33 . . . 19 10 Terrain Destroyed 146 | . . 34 . . . 25 87 Melee 62 | . . 33 . . . 19 10 Projectile 15 | . . 1 . . . 6 8 AOE 69 | . . . . . . . 69 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total 5509 | 69 940 1122 11 604 547 1459 757 Wait 468 | . 134 189 . . 2 116 27 Move 4377 | 54 651 731 11 593 502 1201 634 Hop . | . . . . . . . . Pick Up 78 | 4 25 13 . 2 3 24 7 Fast Attach 31 | 7 1 10 . . . 9 4 Attach 33 | . 1 3 . 1 4 15 9 Detach 5 | . . . . . . 3 2 Swap 53 | . 12 27 . 1 2 6 5 Drop 61 | . 15 17 . 3 3 12 11 Fire 308 | 4 91 87 . 4 31 48 43 Melee 89 | . 6 44 . . . 25 14 Ram . | . . . . . . . . Kick 3 | . 2 1 . . . . . Crush 3 | . 2 . . . . . 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 111 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 1121 | -10/Materials | Discovered new exit (range 9) 1209 | -10/Materials | Discovered new exit (range 13) 1381 | -10/Materials | Discovered new exit (range 15) 1669 | -10/Materials | Core integrity fell below 50% 1721 | -10/Materials | Entered another Materials area 1721 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2125 | -9/Materials | Repaired Lgt. Cannon 3102 | -9/Materials | Identified exit to Mines 3170 | -9/Materials | Discovered new exit (range 4) 3624 | -9/Materials | Entered Mines 3634 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3643 | -9/Mines | Entered Zion 3798 | -7/Zion | Discovered new exit (range 16) 4145 | -7/Zion | Met Imprinter 4177 | -7/Zion | Imprinted 4179 | -7/Zion | Declared Zion's savior 4670 | -7/Zion | Entered Proximity Caves 4670 | -6/Proximity Caves | Accompanied by 4 allies 5334 | -6/Proximity Caves | Spotted B-75 Beast 5561 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5619 | -6/Proximity Caves | Discovered new exit (range 7) 5629 | -6/Proximity Caves | Entered Factory 5629 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 5697 | -6/Factory | Zion Recon squad teleported in 5740 | -6/Factory | Identified exit to DSF 6160 | -6/Factory | Lost 5 parts (1p2n1u1w) 6557 | -6/Factory | Lost 4 parts (3n1u) 6837 | -6/Factory | Terminal network hard line cut 7619 | -6/Factory | Discovered new exit (range 5) 7625 | -6/Factory | Identified exit to Factory 7634 | -6/Factory | Entered another Factory area 7634 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7693 | -5/Factory | Build established: Scavenger-Assassin 7713 | -5/Factory | Zion Light squad teleported in 7862 | -5/Factory | Zion Demo squad teleported in 7938 | -5/Factory | Discovered new exit (range 9) 7985 | -5/Factory | Identified exit to Upper Caves 8067 | -5/Factory | Garrison activated, responded to threat 8200 | -5/Factory | Build established: Assassin 8217 | -5/Factory | Zion Hacker squad teleported in 8693 | -5/Factory | System corruption reached 10% 8719 | -5/Factory | Lost 6 parts (2p2u2w) 8742 | -5/Factory | Core integrity fell below 50% 8754 | -5/Factory | Core integrity fell below 20% 8757 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08750_ U-05 Engineer lays Concrete. 08750_ Mass Driver destroyed. 08750_ Penetrated by Slug. 08750_ K-01 Serf destroyed. 08751_ U-05 Engineer builds a Wall. 08751_ U-05 Engineer lays Concrete. 08752_ U-05 Engineer builds a Wall. 08752_ R-10 Processor collects Lrg. Storage Unit. 08753_ U-05 Engineer lays Concrete. 08753_ Penetrated by Slug. 08753_ U-05 Engineer destroyed. 08753_ Penetrated by Slug. 08754_ Lrg. Storage Unit destroyed. 08754_ U-05 Engineer builds a Wall. 08754_ K-01 Serf collects debris. 08754_ U-05 Engineer lays Concrete. 08756_ R-10 Processor collects KE Penetrator. 08757_ Penetrated by Slug. 08757_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????# # | | ????????????????????????????????############ # | | ?????????????????????????????? # | | ?????????????????????????????? # | | ?????????????????????????????? + | | ?????????????????????????????? # | | ?????????????????????????????? # | | ???????????????????????####+####+############ ## | | ???????????????????????# #??# #? | | ???????????????????????# """" """" """"=#### #? | | ???????????????????????# """" """" """"!+% #? | | ???????????????????????# """" """" """"!#### #? | | ???????????????????????# """" """" """"*#??# #? | | ???????????????????????# #??# #? | | ???????????? ??????????# * ]#??# #? | | ??????????? ?????????#+#################??# #? | | ?????????? ????????#[# ### ??????# #? | | ?????????? ???????#%# # [ [ [ """??# #? | | ?????????? ###??##=# ?R"??# #? | | ?????????# #####*##### """??? #? | | ????????? u!%= # ! ?????? #? | | ???????? * u* %%% # ?????? #? | | ???????? %R %g* gg%t "????? ? | | ???????? k =gg]g==!=# ?????? ? | | ???????? !%h=!=/%|%# ????? ? | | ???????? ###/###%!@ #=# ????? ?? | | ???????? ????#=[g=%!# ?????????? | | ????????? ! / ??????#=%% ; ?????????? | | ?????????? ????????# ; "??????????? | | ?????????? ??????????# ; ##??????????? | | ??????????????????????# # # # #???????????? | | ??????????????????????# #####?#?????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #?""""??????????????? | | ??????????????????????# #?""""??????????????? | | ??????????????????????# ] #?""""??????????????? | | ??????????????????????# #?""""??????????????? | | ??????????????????????# #?""""??????????????? | | ??????????????????????# #?""""??????????????? | | ??????????????????????########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 360 Matter Stores 300 Matter Capacity 600 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 1500 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 15 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Cannon | 10% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PortableSmallSuite Manual? 0 Play Time 01:12:39 Cumulative 38.6 hours Start 2026.05.26 @ 05:43:22 End 2026.05.26 @ 19:31:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 92 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 30 Achievement% 23 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ff186942-a8a4-4e8e-b21e-f114853117b3