Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.31 @ 16:09:58 Player: OccultOnion Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (55) 275 Value Destroyed (2124) 2124 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (153) 153 TOTAL SCORE: 5792 Bonus ------- High Alert Combat Kills 153 Cogmind --------- Core Integrity 0/850 Matter 200/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (350) Ox6 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Transport Network Coupler > --- WEAPON (3) ------- Heavy Hammer > --- INVENTORY (10) --- Large Storage Unit Hardened Light Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Large Storage Unit Weight Redist. System Transport Network Coupler Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Shotgun Advanced Assault Cannon > --- INVENTORY -------- Nuclear Core Light Treads Wheel Armored Huge Wheel Aerolev Unit Heat Sink Large Storage Unit Hardened Light Armor Plating Grenade Launcher [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Transport Network Coupler Protection Hardened Light Armor Plating Weapon Shotgun Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Precision Rocket Launcher Impact Weapon Great Maul Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . . 1 . . Propulsion 2 | . . 1 1 . . . Utility 4 | . . 1 1 . 2 . Weapon 1 | . . . . 1 . . Parts Attached 57 | 1 2 9 5 22 12 6 Power 6 | . 1 1 . 3 1 . Engine 3 | . 1 . . 1 1 . Core 3 | . . 1 . 2 . . Reactor . | . . . . . . . Propulsion 19 | . . 2 4 7 4 2 Treads 3 | . . 1 . 2 . . Leg 8 | . . . 1 3 2 2 Wheel 2 | . . 1 . 1 . . Hover 4 | . . . 3 1 . . Flight 2 | . . . . . 2 . Utility 14 | 1 . 4 1 5 3 . Device 7 | 1 . 2 . 3 1 . Storage 3 | . . 1 . 1 1 . Processor 2 | . . 1 1 . . . Hackware . | . . . . . . . Protection 2 | . . . . 1 1 . Artifact . | . . . . . . . Weapon 18 | . 1 2 . 7 4 4 Energy Gun 3 | . . . . 1 . 2 Energy Cannon 2 | . . . . 1 1 . Ballistic Gun 5 | . 1 2 . 1 1 . Ballistic Cannon 3 | . . . . 2 1 . Launcher 2 | . . . . 1 1 . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . . . 2 Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . Parts Lost 50 | . 2 4 3 20 15 6 Power 6 | . 1 1 . 2 2 . Propulsion 17 | . . 1 1 8 5 2 Utility 8 | . . . 1 4 3 . Weapon 19 | . 1 2 1 6 5 4 Highest Loss Streak 11 | . 2 3 2 9 11 4 Average Slot Usage (%) 66 | . 98 97 96 72 38 31 Engine 3 | . 14 7 . . 1 . Core 2 | . . 2 9 5 . . Treads 1 | . . 2 3 3 . . Leg 9 | . 28 18 10 5 4 1 Wheel 2 | . . 11 4 2 . . Hover 3 | . . . 14 10 . . Device 5 | . 14 11 8 5 3 . Storage 8 | . 14 11 9 7 8 6 Processor 8 | . . 11 18 10 6 6 Energy Gun 2 | . 11 . . . 1 4 Ballistic Gun 8 | . 15 21 18 6 . . Ballistic Cannon 2 | . . . . 3 2 4 Impact Weapon 1 | . . . . . . 6 Slashing Weapon 1 | . . . . 3 1 . Naked Turns . | . . . . . . . Heaviest Build 47 | 11 12 28 28 47 47 31 Greatest Support 40 | 20 20 10 33 40 25 35 Greatest Overweight (x) 13 | . . 2 2 7 13 10 Average Overweight (x) 1 | . . 1 . . 1 6 Largest Inventory Capacity 16 | 6 6 10 10 16 16 10 Average Capacity 9 | 6 6 8 10 10 11 10 Most Carried 10 | 6 6 8 10 10 5 4 Average Carried 5 | 5 5 6 7 6 3 2 Final Capacity 16 | 6 6 10 10 16 10 10 Final Carried 10 | 6 6 7 10 4 5 2 Class Distribution -------------------- 76% | Mutant 13% | Scavenger-Mutant 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Low Matter Collected 1449 | 215 47 229 132 400 212 214 Remotely . | . . . . . . . Salvage Created 2019 | 80 252 394 163 627 289 214 Parts 100 | 5 11 25 11 29 13 6 Haulers Intercepted 2 | . . 1 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Combat Hostiles Destroyed 47 | . 6 6 6 18 8 3 Melee 3 | . . . . 2 . 1 Guns 24 | . 6 6 6 4 2 . Cannons 7 | . . . . 6 1 . AOE 11 | . . . . 6 5 . Classes Destroyed 11 | 2 1 2 1 4 1 . Worker 2 | . . . . 1 1 . Builder 1 | . . . . 1 . . Tunneler 1 | 1 . . . . . . Hauler 2 | . . 1 1 . . . Recycler 2 | 1 . 1 . . . . Swarmer 8 | . . . 5 1 2 . Grunt 27 | . 6 3 . 13 2 3 Duelist 1 | . . . . 1 . . Sentry 6 | . . 3 1 1 1 . Hunter 2 | . . . . . 2 . Programmer 3 | . . . . 2 1 . Packrat 1 | . . . . . . 1 Best Kill Streak 5 | 1 4 4 4 5 4 1 Combat Bots Only 5 | . 4 3 4 5 3 1 Max Kills in Single Turn 2 | 1 1 1 1 2 1 1 Gunslinging . | . . . . . . . Exploded 2 | . . . . 2 1 . Melee 1 | . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Damage Taken 6879 | . 391 442 388 2659 1969 1030 Core 1610 | . 48 59 78 559 484 382 Absorbed by Shields . | . . . . . . . Core Remaining (%) 74 | 100 80 85 85 20 . . Volleys Fired 186 | 5 32 35 17 67 24 6 Largest 3 | 2 2 2 2 3 2 2 Hottest 128 | 70 70 46 46 94 124 128 Shots Fired 300 | 10 51 62 34 105 31 7 Gun 228 | 10 51 62 34 49 16 6 Cannon 54 | . . . . 45 8 1 Launcher 18 | . . . . 11 7 . Special . | . . . . . . . Kinetic 236 | 5 32 62 34 91 11 1 Thermal 30 | 5 19 . . . . 6 Explosive 18 | . . . . 11 7 . Electromagnetic 16 | . . . . 3 13 . Robot Hit Streak 19 | 2 14 19 7 11 5 5 Robot Miss Streak 8 | 2 2 4 5 8 2 1 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 231 | 5 39 46 24 76 22 19 Core Hits 123 | 3 17 21 9 49 17 7 Critical Hits 6 | 1 . 1 1 3 . . Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 5 | 1 . 1 1 2 . . Melee Attacks 30 | . . . . 9 2 19 Impact 19 | . . . . . . 19 Slashing 11 | . . . . 9 2 . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5488 | 54 406 484 333 2215 1484 512 Guns 2113 | 54 406 484 333 528 211 97 Cannons 1029 | . . . . 889 117 23 Explosions 1633 | . . . . 629 1004 . Melee 712 | . . . . 169 151 392 Ramming 1 | . . . . . 1 . Kinetic 2590 | 17 180 484 333 1367 186 23 Thermal 692 | 37 226 . . . 332 97 Explosive 1301 | . . . . 629 672 . Electromagnetic 192 | . . . . 50 142 . Impact 392 | . . . . . . 392 Slashing 320 | . . . . 169 151 . Piercing . | . . . . . . . Highest Corruption 2 | . . . . 2 1 1 Average Corruption 1 | . . . . 1 1 1 Corruption Purged . | . . . . . . . Effects 4 | . . . . 2 1 1 Message Errors 1 | . . . . 1 . . Energy Discharges 2 | . . . . 1 1 . Targeting Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 368 | . . . . 50 298 20 Projectiles 18 | . . . . 18 . . Explosions 220 | . . . . 23 197 . Melee 130 | . . . . 9 101 20 Knockbacks 21 | . . . . 17 1 3 Impact 3 | . . . . . . 3 Kinetic 15 | . . . . 14 1 . Secondary 3 | . . . . 3 . . Self-Inflicted Damage 237 | . . . . 124 113 . Shots 7 | . . . . 5 2 . Rammed 2 | . . . . . 2 . Targets Rammed 2 | . . . . . 2 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 217 | 50 217 9 3 168 60 15 Average Temperature 56 | 24 99 4 3 53 22 8 Received Heat Transfer 2079 | . 219 186 36 864 333 441 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . . . . . 1 4 Impact Corruptions 2 | . . . . . . 2 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . 4 . . . . . Heat Transferred 1137 | 111 666 . . . 150 210 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Peak Influence 537 | 10 185 256 269 537 440 . Initial 189 | . 6 78 42 119 189 . Average 242 | 6 62 149 122 383 282 . Maximum Alert Level 2 | . . 1 1 2 2 . Low Security (%) 48 | 100 100 80 85 4 38 . Level 1 25 | . . 19 14 40 31 . Level 2 25 | . . . . 54 29 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 23 | . 2 . 3 13 5 . Investigation 2 | . . . . 1 1 . Extermination 3 | . . . . 2 1 . Reinforcement 8 | . 2 . 2 4 . . Assault . | . . . . . . . Garrison 10 | . . . 1 6 3 . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Distress Signals 4 | . . 2 1 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 94 | . 14 13 19 31 11 6 Peak Tracking Total 7 | . 5 5 7 7 4 4 Tactical Retreats 8 | . . 1 2 2 1 2 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Low Machines Disabled 9 | . . . . 6 3 . Max in Single Turn 2 | . . . . 2 2 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Machines Accessed 11 | . 2 3 1 4 1 . Terminals 8 | . 2 2 1 2 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 1 . 1 . . Garrison Access 1 | . . . . 1 . . Total Hacks 44 | . 6 20 3 12 3 . Successful 23 | . 2 14 1 3 3 . Failed 21 | . 4 6 2 9 . . Catastrophic 2 | . . 1 1 . . . Database Lockouts . | . . . . . . . Manual 21 | . 4 10 3 3 1 . Terminals 29 | . 6 11 3 6 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 13 | . . 9 . 4 . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 4 | . . 1 . 1 2 . Alert Level 1 | . . . . . 1 . Unreport Threat 1 | . . . . 1 . . Zone Layout 2 | . . 1 . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 10 | . . 9 . 1 . . Insert Component 6 | . . 5 . 1 . . Analyze 4 | . . 4 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 9 | . 2 4 1 1 1 . Terminals 9 | . 2 4 1 1 1 . Assimilate 2 | . . 2 . . . . Botnet 7 | . 2 2 1 1 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 2 3 1 4 1 . Full Trace Events 2 | . . . . 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . 4 . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 5 | . . 4 . 1 . . Part Schematics Acquired 4 | . . 4 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Low Turns Passed 2694 | 40 286 453 168 760 393 594 Spaces Moved 1501 | 19 162 324 136 561 168 131 Core 159 | . . . . 2 70 87 Treads 71 | . . . . 71 . . Legs 393 | 19 162 . . 70 98 44 Wheels 438 | . . 324 49 65 . . Hover 440 | . . . 87 353 . . Flight . | . . . . . . . Fastest Speed 50 | 120 120 90 52 52 50 120 Average Speed 126 | 120 120 95 72 84 177 382 Slowest Speed 700 | 120 120 100 185 400 700 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 17 | 3 29 30 23 20 5 11 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 6 | . . . . 6 . . Terrain Destroyed 143 | . . . . 94 49 . Melee 1 | . . . . 1 . . Projectile 3 | . . . . 2 1 . AOE 139 | . . . . 91 48 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Total 1968 | 27 209 412 172 742 227 179 Wait 128 | . 10 30 5 66 3 14 Move 1495 | 18 161 323 135 560 167 131 Hop . | . . . . . . . Pick Up 54 | 2 3 10 7 17 12 3 Fast Attach . | . . . . . . . Attach 56 | 1 2 8 5 22 12 6 Detach 7 | . . 2 2 . 3 . Swap 1 | . . 1 . . . . Drop 9 | 1 1 3 1 1 2 . Fire 186 | 5 32 35 17 67 24 6 Melee 30 | . . . . 9 2 19 Ram 1 | . . . . . 1 . Kick 1 | . . . . . 1 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 41 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 12) 327 | -10/Materials | Entered another Materials area 327 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 680 | -9/Materials | Lost 3 parts (1p1n1w) 766 | -9/Materials | Discovered new exit (range 8) 780 | -9/Materials | Entered another Materials area 780 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 875 | -8/Materials | Garrison activated, responded to threat 941 | -8/Materials | Discovered new exit (range 14) 948 | -8/Materials | Entered Factory 948 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1140 | -7/Factory | Garrison activated, responded to threat 1281 | -7/Factory | Garrison activated, responded to threat 1283 | -7/Factory | Lost 7 parts (1p3n1u2w) 1359 | -7/Factory | Lost 4 parts (1n1u2w) 1544 | -7/Factory | Core integrity fell below 50% 1632 | -7/Factory | Lost 9 parts (1p4n2u2w) 1665 | -7/Factory | Discovered new exit (range 15) 1708 | -7/Factory | Entered another Factory area 1708 | -6/Factory | Evolved 2 slots: Utility x2 1768 | -6/Factory | Garrison activated, responded to threat 1873 | -6/Factory | Discovered new exit (range 7) 1884 | -6/Factory | Lost 11 parts (2p4n1u4w) 2042 | -6/Factory | Core integrity fell below 50% 2101 | -6/Factory | Entered Lower Caves 2582 | -6/Lower Caves | Core integrity fell below 20% 2692 | -6/Lower Caves | Lost 4 parts (2n2w) 2695 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02544_ Acquired 57 matter. 02583_ G-67 Veteran destroyed. 02587_ Lgt. Antimatter Reactor fries itself beyond repair. 02588_ Acquired Flexi-carbon Leg. 02589_ Adv. Heat Sink fries itself beyond repair. 02590_ Acquired 61 matter. 02593_ Acquired Electrolaser. 02610_ Electrolaser destroyed. 02629_ Great Maul destroyed. 02630_ System corrupted: Hvy. Hammer targeting data glitched. 02630_ Destroyed Lgt. Angular Momentum Engine. 02630_ G-50 Soldier system corrupted by crushing effect. 02631_ G-50 Soldier system terminally corrupted. 02631_ Hvy. Laser fried. 02631_ Adv. Heat Sink fried. 02633_ Acquired 52 matter. 02645_ G-50 Soldier knocked back. 02646_ Carbon-fiber Leg destroyed. 02650_ G-50 Soldier knocked back. 02661_ Flexi-carbon Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????""?????????? | | ??????????????????????????????????????"" ??###???? | | ??????????????????????????????????????#" "## ##??? | | ????????????????????????????????????###" "# #??? | | ????????????????????????????????????# "" "" ##?? | | ?????????????????????????????? #?## ### #?? | | ????????????????????????????? ## ?#### #?? | | ???????????????????????????? ?# ##?? | | ???????????????????????????? ## #??? | | ??????????????????????????? ##### #??? | | ??????????????????????????? ???## #??? | | ???????????????????????????? ??## #??? | | ??????????????????????????? ?## #??? | | ?????????????????????????????# ## ##??? | | ?????????????????????????????????# ##???? | | ?????????????????????????????????## ##????? | | ??????????????????????????????????## #?????? | | ???????????????????????????#####???# ##????? | | ???????????????????????????# ##??## #????? | | ??????????????????????###??# ###### #????? | | ??????????????????????# g### #?# ##????? | | ??????????????????????# @## #?# ##?????? | | ??????????????????????## #?### #??????? | | ???????????????????????# ##??# ####???? | | ???????????????????????# #??# ## ##??? | | ???????????????????????# #??# #??? | | ???????????????????????## ##?# #??? | | ????????????????????????####### #?# #??? | | ????????????????????????####### #?# #??? | | ???????????????????????## #?## #??? | | ?????????????????? ##?# #??? | | ?????????????????? #?# #??? | | ?????????????????? ## ## #?# #??? | | ??????????????????????## ####### ### #??? | | ???????????????????????## #????### ## #??? | | ????????????????????????####????## ## #??? | | ????????????????????????????????# ## #??? | | ????????????????????????????????## ###########??? | | ?????????????????????????????????####????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 54 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Transport Network Coupler | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Weight Redist. System | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NovaDiametricAutocannon Manual? 0 Play Time 00:25:16 Cumulative 77.3 hours Start 2020.12.31 @ 15:46:07 End 2020.12.31 @ 16:09:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 169 Rogue 169 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 53 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4bb993cf-9b89-4756-8630-31b4b6fc9868