Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.12.03 @ 12:37:58 Player: aoemica Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (0) 0 Value Destroyed (410) 410 Prototype IDs (69) 1380 Alien Tech Used (11) 2200 Bonus (33631) 33631 TOTAL SCORE: 48721 Bonus ------- Pacifist 12004 Triggered High Security 500 Follower Combat Kills 2427 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Win 3000 Cogmind --------- Core Integrity 1310/1600 Matter 290/300 Energy 175/190 System Corruption 0% Temperature Cool (35) Movement Flying (15) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (8) --- Improved Cesium-ion Thruster Impulse Thruster Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Cooled Impulse Thruster Improved Q-thruster > --- UTILITY (14) ----- Experimental Cooling System Medium Storage Unit Experimental Optical Array Advanced Terrain Scan Processor Layered Medium Armor Plating Centrium Heavy Armor Plating Hacking Suite Advanced Hacking Suite System Mapper Ghost Barrier Spacefold Activator > --- WEAPON (2) ------- Enhanced Nova Cannon Ionic Axe > --- INVENTORY (10) --- Light Antimatter Reactor Triangulator Advanced Terrain Scanner Experimental ECM Suite Experimental Propulsion Shielding Antimissile System Transdimensional Reconstructor Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Cesium-ion Thruster Field Propulsion Array Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Cooled Impulse Thruster Improved Q-thruster > --- UTILITY ---------- Experimental Cooling System Medium Storage Unit Experimental Optical Array Advanced Terrain Scan Processor Experimental ECM Suite Layered Light Armor Plating Layered Medium Armor Plating Antimissile System Antimissile System Hacking Suite Advanced Hacking Suite System Mapper Ghost Barrier Spacefold Activator > --- WEAPON ----------- Enhanced Nova Cannon Ionic Axe > --- INVENTORY -------- Light Antimatter Reactor Impulse Thruster Triangulator Advanced Terrain Scanner Experimental Propulsion Shielding Transdimensional Reconstructor Transdimensional Reconstructor Terrabomb [Rating: 201] Favorites ----------- Power Light Nuclear Core Engine Makeshift Power Source Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Xenon Bombardment Thruster Treads Light Treads Leg Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility Machine Analyzer Device Advanced Sensor Array Storage Medium Storage Unit Processor Machine Analyzer Hackware System Mapper Protection Layered Light Armor Plating Artifact Spacefold Activator Weapon Phasing Sabre Energy Gun Small Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Heavy Machine Gun Slashing Weapon Phasing Sabre Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . 2 2 . 2 . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 6 | . . 2 1 . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . Utility 11 | . . . 1 . 2 . . . . . . 1 . . . . . . . . . 2 . . . . 1 . 2 . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 146 | 1 . 2 6 14 10 . 12 2 2 1 2 15 1 . . . 2 1 1 8 2 6 . . 4 1 1 8 7 16 5 5 11 Power 20 | . . . . . 2 . 1 1 . . 1 2 . . . . 1 . . 1 . . . . 1 1 . 1 1 4 1 . 2 Engine 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . Core 10 | . . . . . 2 . 1 1 . . . 2 . . . . 1 . . 1 . . . . . 1 . . . 1 . . . Reactor 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 3 1 . 2 Propulsion 47 | . . 2 3 12 3 . 3 . 2 . . 8 1 . . . 1 1 1 . . 1 . . . . . 4 . 2 . 2 1 Treads 12 | . . 2 2 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 5 | . . . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 30 | . . . . . 3 . 3 . 2 . . 8 1 . . . 1 1 1 . . 1 . . . . . 4 . 2 . 2 1 Utility 62 | . . . 1 1 3 . 6 1 . . 1 4 . . . . . . . 6 2 4 . . 3 . 1 3 6 6 4 2 8 Device 24 | . . . . . 2 . 1 . . . . 2 . . . . . . . 2 1 . . . 1 . 1 . 3 4 3 . 4 Storage 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 1 . . . Processor 10 | . . . 1 1 . . 3 . . . 1 1 . . . . . . . . . 2 . . 1 . . . . . . . . Hackware 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . 2 1 Protection 17 | . . . . . 1 . 2 1 . . . 1 . . . . . . . 3 1 2 . . 1 . . 1 . 1 . . 3 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Weapon 17 | 1 . . 2 1 2 . 2 . . 1 . 1 . . . . . . . 1 . 1 . . . . . . . 4 . 1 . Energy Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . Ballistic Gun 7 | . . . 2 . 1 . 1 . . . . 1 . . . . . . . 1 . . . . . . . . . 1 . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . 1 1 . 1 . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . . 1 . . . 1 . . . . . . . . . . 4 . . . . 2 . . 2 2 1 . . 1 Parts Lost 17 | . . . 4 3 1 . 2 . . . . 1 1 . . . . . . . . . . . . . . . 1 . . . 4 Power 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 Propulsion 9 | . . . 3 2 1 . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 Utility 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 4 | . . . 4 2 1 . 2 . . . . 1 1 . . . . . . . . . . . . . . . 1 . . . 2 To Critical Strikes 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 57 66 62 51 51 76 88 88 100 100 100 95 100 100 100 100 95 100 100 92 100 94 94 94 94 94 89 89 85 89 89 94 94 Core 5 | . . . . . . 7 4 3 7 7 . 4 6 6 6 6 11 11 11 11 11 10 10 10 9 7 9 8 4 4 4 3 . Flight 32 | . . . . . 14 23 34 38 38 38 38 35 40 40 40 40 36 41 41 41 41 33 31 31 31 31 28 27 26 26 25 25 26 Device 9 | . . . . . 7 15 9 7 7 7 7 13 13 13 13 13 11 11 11 9 11 10 10 10 10 10 13 14 14 18 14 15 11 Processor 18 | . . . 5 16 15 15 18 23 23 23 23 20 20 20 20 20 17 17 17 17 17 19 21 21 21 21 19 15 13 13 12 11 7 Hackware 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 6 8 8 14 17 Protection 6 | . . . . . 6 7 5 . 7 7 7 6 6 6 6 6 5 5 5 5 5 9 10 10 10 10 9 9 7 1 4 3 6 Ballistic Gun 2 | . 14 11 9 3 4 . . . . . . 4 6 6 6 6 5 5 5 . 5 5 5 5 5 5 4 4 4 1 . . . Slashing Weapon 8 | . . . . 4 . 7 12 15 15 15 15 7 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 81 | 3 3 3 3 3 12 12 20 15 15 17 17 22 22 22 22 22 27 27 27 28 28 30 30 30 30 27 28 32 42 56 58 58 81 Greatest Support 87 | 3 3 3 3 10 14 14 26 20 26 20 20 34 30 32 28 32 38 38 38 32 38 41 41 41 41 41 41 57 57 57 87 87 87 Greatest Overweight (x) 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 Average Capacity 5 | 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 9 10 10 10 Most Carried 10 | 5 5 4 5 5 5 5 5 5 4 5 5 5 5 4 4 5 4 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 Average Carried 5 | 3 3 3 4 4 4 5 4 4 3 4 4 4 4 4 4 4 4 4 4 4 5 4 5 5 5 5 4 4 4 9 9 9 9 Final Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 Final Carried 10 | 3 5 4 5 5 5 5 5 3 4 5 5 5 4 4 4 5 4 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 Class Distribution -------------------- 65% | Scout 5% | Hacker-Ninja 4% | Hacker-Scout 4% | Mutant 4% | Commander-Scout 4% | Wizard-Sprinter 4% | Wizard-Ninja 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Sprinter | -7/Factory Sprinter | -7/Waste Sprinter | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Scout | -4/Proximity Caves Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Commander-Scout | -4/Warlord Scout | -3/Proximity Caves Scout | -3/Research Hacker-Scout | -3/Testing Hacker-Scout | -2/Research Hacker-Ninja | -2/Quarantine Hacker-Scout | -2/Section 7 Wizard-Ninja | -1/Access Wizard-Sprinter | -1/Command Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Matter Collected 2043 | 210 . . . 94 . . . 77 197 101 274 . 132 18 . . . 30 10 90 36 . 134 . 40 15 . . 174 179 51 . 181 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . 8 . . . . . . . Prevented 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Damage Taken 5145 | . . 227 493 987 125 . 261 . . . 42 267 87 18 . 22 . 25 . . . 44 . 45 82 . . 22 530 242 467 125 1034 Core 1011 | . . 25 67 248 40 . 41 . . . 16 31 . 6 . . . . . . . . . . 14 . . . 59 92 82 80 210 Absorbed by Shields 31 | . . . . . 31 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 157 | . . . . . . . . . . . . . . . . . . . . . . 10 . 12 9 . . . 126 . . . . Regen/Repaired (Parts) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Core Remaining (%) 86 | 100 100 93 . 42 . . . . . . 86 . . . . 95 . . . . 100 . . . . 98 . 100 . . 58 . 81 Volleys Fired 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 4 12 2 Largest 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 Hottest 120 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120 120 120 120 Shots Fired 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 4 12 2 Gun 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Cannon 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 4 12 2 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Thermal 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 4 12 2 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Miss Streak 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Hits 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 183 | . . . . 1 . . 13 1 . 3 3 21 2 2 . 2 4 2 . . 2 11 6 . 25 . 3 6 8 9 13 16 30 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 183 | . . . . 1 . . 13 1 . 3 3 21 2 2 . 2 4 2 . . 2 11 6 . 25 . 3 6 8 9 13 16 30 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 19 | . . 3 . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Guns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 19 | . . 3 . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . 1 . 1 1 . 5 6 6 6 6 . . . . . . 1 1 1 1 1 . . . 1 1 . . 1 1 1 . . Average Corruption 2 | . 1 . 1 1 . 5 5 6 6 6 . . . . . . 1 1 1 1 1 . . . 1 1 . . 1 1 1 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . . . . Effects 43 | . 1 . . 2 . . 11 10 7 . . . . . . . . 1 2 . 2 . . . 1 . . . 1 2 3 . . Message Errors 9 | . . . . 1 . . 3 2 2 . . . . . . . . . . . 1 . . . . . . . . . . . . Matter Fused 11 | . . . . . . . 4 3 1 . . . . . . . . . . . . . . . 1 . . . . 1 1 . . Heat Flow Errors 5 | . . . . . . . . 2 2 . . . . . . . . 1 . . . . . . . . . . . . . . . Energy Discharges 8 | . . . . . . . 2 2 . . . . . . . . . . 2 . 1 . . . . . . . . . 1 . . Data Loss (minor) 6 | . 1 . . . . . 1 1 2 . . . . . . . . . . . . . . . . . . . . 1 . . . Data Loss (major) 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 11 | . . 5 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 8 | . . 5 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 263 | . . . . . . . . 170 263 . 87 . . . . . 7 215 3 1 11 6 2 8 . . . . . . 48 24 17 Average Temperature 51 | . . . . . . . . 79 122 . 32 . . . . . 6 120 3 1 6 3 2 8 . . . . . . 22 16 11 Received Heat Transfer 965 | . . 90 117 468 29 . 36 . . . 9 84 9 6 . . . . . . . . . 18 . . . . 18 45 9 9 18 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Peak Influence 2097 | . 60 82 123 426 455 194 740 . . . . 400 . . . . 137 . . . . 488 . . . . 132 180 531 490 473 469 2097 Initial 298 | . . 25 34 47 192 164 135 . . . . 67 . . . . 9 . . . . . . . . . 66 82 101 298 119 283 204 Average 374 | . 26 45 50 265 325 172 463 . . . . 215 . . . . 41 . . . . 142 . . . . 84 115 195 332 285 339 1246 Maximum Alert Level 5 | . . . . 2 2 . 3 . . . . 2 . . . . . . . . . 2 . . . . . . 2 2 2 2 5 Low Security (%) 36 | 100 100 100 100 30 1 100 15 . . . . 37 . . . . 100 . . . . 78 . . . . 100 100 71 8 24 . . Level 1 38 | . . . . 45 73 . 21 . . . . 55 . . . . . . . . . 12 . . . . . . 21 76 63 81 8 Level 2 14 | . . . . 24 25 . 60 . . . . 7 . . . . . . . . . 9 . . . . . . 6 14 11 18 5 Level 3 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 28 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 High Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 45 | . 2 1 . 3 3 . 5 . . . . 2 . . . . 1 . . . . 3 . . . . 2 2 4 2 3 4 8 Investigation 22 | . 1 1 . . 1 . 4 . . . . 2 . . . . 1 . . . . 2 . . . . 2 1 2 2 1 1 1 Extermination 5 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 1 . Reinforcement 9 | . 1 . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 2 . Assault 9 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Data Miner Redirects 9 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . 2 1 1 1 . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Distress Signals 25 | . . . 2 1 . . . . . . . 1 . . . . 1 . . . . 1 . . 1 . 1 1 4 2 3 2 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 344 | . 2 13 21 33 9 4 34 . 1 . 10 22 6 4 . 1 5 3 . . . 23 . 5 . . 6 4 31 18 24 18 47 Peak Tracking Total 19 | . 1 12 19 17 3 5 12 . 3 . 9 10 5 4 . 1 7 4 . . . 7 . 5 . . 8 3 14 7 8 7 16 Tactical Retreats 57 | . 1 1 2 2 3 . 9 . 1 . 1 8 2 2 . 1 1 . . . . 4 . 1 . . . . 2 3 2 6 5 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Traps Triggered 19 | . 1 1 2 4 2 . 2 . . . . 3 . . . . . . . . . 1 . . . . . . . 1 . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . . . . . 2 . . 1 . . . . . . . . . . 10 . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Disabled 23 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 4 . 3 4 . 10 Max in Single Turn 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . 2 Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Accessed 63 | . 1 1 3 5 4 . 7 3 1 . . 4 . . 3 . 1 . 1 4 1 1 . . 2 . . 2 4 3 4 5 3 Terminals 26 | . . 1 3 5 3 . 6 . . . . . . . . . . . 1 . 1 . . . . . . . . . 3 . 3 Fabricators 8 | . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . 1 2 . . 1 . Repair Stations 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 1 . . Recycling Units 6 | . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . Scanalyzers 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Garrison Access 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . 1 . Total Hacks 182 | . 2 3 8 8 13 . 12 9 1 . . 9 . . 26 . 3 . 5 17 3 3 . . 5 . . 5 12 9 7 16 6 Successful 126 | . 1 2 2 7 6 . 2 9 1 . . 5 . . 26 . 1 . 5 17 3 2 . . 5 . . 3 8 1 4 13 3 Failed 56 | . 1 1 6 1 7 . 10 . . . . 4 . . . . 2 . . . . 1 . . . . . 2 4 8 3 3 3 Catastrophic 10 | . . . 4 1 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 212 | . 2 3 8 3 10 . 3 . . . . 19 . . . . 20 . . . . 25 . . 1 . 9 17 16 17 17 22 20 Terminals 59 | . . 3 8 8 12 . 11 . . . . . . . . . . . 5 . 3 . . . . . . . . . 3 . 6 Fabricators 22 | . . . . . . . . . . . . 4 . . . . 3 . . . . 3 . . . . . 3 6 . . 3 . Repair Stations 13 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . 6 4 . . Recycling Units 15 | . 2 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 4 . . 7 . Scanalyzers 7 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 5 . Garrison Access 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 3 . 1 . Terminal Hacks 81 | . . 1 2 5 1 . . 9 1 . . . . . 26 . . . 5 17 3 . . . 5 . . . . . 3 . 3 Record 26 | . . . . . . . . 7 . . . . . . 6 . . . 5 5 3 . . . . . . . . . . . . Part Schematic 17 | . . . . . . . . . . . . . . . 13 . . . . 4 . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 11 | . . . . . . . . . . . . . . . 3 . . . . 4 . . . . 4 . . . . . . . . Open Door 11 | . . . . 3 . . . 2 1 . . . . . . . . . . . . . . . 1 . . . . . 3 . 1 Branch Access Points 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 11 | . . . . . . . . . . . . 2 . . . . 1 . . . . 2 . . . . . 1 3 . . 2 . Load Schematic 7 | . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . 1 2 . . 1 . Build 4 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . 1 . Repair Station Hacks 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 . . Scan Component 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 . . Recycling Unit Hacks 8 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . 5 . Recycle Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Process 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . Retrieve Matter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Scanalyzer 6 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 4 . Insert Component 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 . Analyze 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Garrison Access Hacks 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . 1 . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Seal Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . Unauthorized Hacks 13 | . 1 1 . 2 5 . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . Terminals 8 | . . 1 . 2 4 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Track 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 5 | . . . . 1 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . Prioritize 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Recompile 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . . 1 2 3 3 . 7 . . . . 4 . . . . 1 . . . . 1 . . . . . 1 4 3 1 3 . Full Trace Events 12 | . . . . . . . 4 . . . . 1 . . . . 1 . . . . 1 . . . . . 1 1 1 1 1 . Feedback Events 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Corruption 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 19 | . . . . . . . . . . 3 . . . . 4 . 4 . . . . . . . . . . 4 . . . . 4 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 128 | . . . . . . . . . . 13 . 1 . . 13 . 14 . . 4 . . . . . . . 11 . . 10 50 12 Parts Built 5 | . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . 1 . . 1 . Authchips 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Time 259 | . . . . . . . . . . . . 95 . . . . . . . . . 93 . . . . . . 34 . . 37 . Total Part Build Rating 34 | . . . . . . . . . . . . 10 . . . . . . . . . 7 . . . . . . 8 . . 9 . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Recycled Matter 403 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 339 . . 64 . Retrieved Matter 64 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Part Schematics Acquired 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total Allies 64 | . . 1 . 2 . . . . . 4 . . . . . 1 . . . . . 1 . . 5 . . . 7 . . . 43 Largest Group 24 | . . 1 . 2 . . . . . 4 4 . . . . 1 . . . . . 1 . . 5 5 . . 2 . . . 24 Highest-Rated Group 2587 | . . 10 . 62 . . . . . 154 154 . . . . 96 . . . . . 29 . . 281 281 . . 244 . . . 2587 Highest-Rated Ally 269 | . . 10 . 31 . . . . . 40 40 . . . . 96 . . . . . 29 . . 68 68 . . 122 . . . 269 Zionite Dispatches 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 3 . . . . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Total Orders 15 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 6 . . . . . . . 8 STAY 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . 5 FOLLOW 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . 3 DROP 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Ally Attacks 312 | . . . . 48 . . . . . . 13 . . . . 4 . . . . . . . . . 9 . . 16 . . . 222 Total Damage 20240 | . . . . 691 . . . . . . 405 . . . . 142 . . . . . . . . . 328 . . 1208 . . . 17466 Kills 82 | . . . . 7 . . . . . . 3 . . . . . . . . . . . . . . 5 . . 7 . . . 60 Allies Corrupted 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 15 | . . . . . . . . 3 1 2 1 . . . . . . 1 1 . 1 . 2 3 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 48 | . . . . . . . . . . . . 5 . . . . 5 . . . . 7 . . . . 2 5 2 5 5 6 6 Main Access 4 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . 1 Branch Access 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . . . Emergency Access 4 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 1 . . . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Component Stockpiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 1 . . Prototype Stockpiles 6 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 1 . 1 . 1 . Component Schematics 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 1 Prototype Schematics 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 2 . Unaware Schematics 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Active Terminals 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 Active Garrisons 3 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Turns Passed 11908 | 5 67 62 140 236 275 24 394 375 209 3623 292 616 177 222 20 167 116 179 116 51 347 276 299 56 730 88 124 338 305 465 377 491 646 Spaces Moved 20002 | 3 129 107 254 360 656 80 1040 1027 605 921 685 1303 500 538 79 308 398 506 522 141 744 897 478 250 796 215 333 800 817 1007 948 1328 1227 Core 854 | 3 129 107 254 359 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 19133 | . . . . . 656 80 1039 1027 605 921 685 1303 500 538 79 308 398 506 522 141 744 897 478 250 796 215 333 800 817 1007 946 1323 1219 Fastest Speed 15 | 50 50 50 50 50 30 30 26 28 26 28 28 22 25 20 25 20 18 18 18 20 18 18 20 20 20 20 20 19 19 19 19 15 15 Average Speed 23 | 50 50 50 50 50 32 30 28 29 27 28 28 25 27 24 25 24 19 19 19 20 19 18 20 20 20 20 20 19 19 19 19 15 15 Slowest Speed 150 | 50 50 50 50 120 35 30 100 32 28 28 28 28 29 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 19 19 19 19 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 109 | . . . . . 11 . 14 1 . . . 8 1 5 . . 2 . 1 . 2 10 1 1 . . 2 8 8 9 10 9 6 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 . . Spacefolds 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 2 Exploration Rate (%) 54 | 2 29 20 36 64 27 72 47 97 75 90 68 34 72 82 73 47 13 58 72 60 92 27 66 38 92 41 14 88 22 89 61 40 40 Regions Visited 33 Branch Regions 21 Pre-discovered Areas 25 | . 1 . . 1 1 . . 3 . 3 . 4 . . 1 . 4 . 1 3 . 3 . . . . . . . . . . . Known Exits Taken 27 | . . . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 32 | . . . . . . . . 3 8 1 4 . 1 2 . 1 . 2 3 . 1 . 1 3 . 2 . . . . . . . Spaces Dug 157 | . . . . 1 . . 11 1 . . 2 20 2 2 . 2 4 2 . . 2 11 6 . 19 . 3 2 8 8 11 23 17 Terrain Destroyed 237 | . . . . 1 . . 11 1 . . 2 20 2 2 . 2 4 2 . . 2 11 6 . 19 . 3 2 8 9 12 28 90 Melee 149 | . . . . 1 . . 11 1 . . 2 20 2 2 . 2 4 2 . . 2 11 6 . 19 . 3 2 8 7 11 16 17 Projectile 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 12 . AOE 73 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total 26748 | 8 130 114 266 406 707 79 1099 1095 643 4281 781 1546 534 616 78 394 425 579 533 164 937 977 670 254 1328 259 383 962 944 1251 1106 1569 1630 Wait 6241 | . . . . 23 31 . 21 67 36 3354 89 189 33 82 . 84 24 71 9 . 190 57 188 6 453 43 48 146 111 198 131 199 358 Move 19752 | 2 128 107 253 359 634 79 1014 1024 604 920 684 1286 497 527 78 307 393 505 519 140 739 876 475 247 795 214 328 783 800 988 928 1309 1210 Hop 100 | . . . . . 11 . 11 1 . . . 8 1 5 . . 2 . 1 . 2 10 1 1 . . 2 8 8 9 8 6 5 Pick Up 75 | . 2 1 5 1 4 . 6 . 1 1 2 6 . . . 1 . . 1 4 . 2 . . 1 . 1 3 7 10 4 10 2 Fast Attach 88 | . . . 2 13 5 . 8 . . 1 . 8 . . . . 1 . . 8 2 1 . . 4 1 . 5 2 13 9 1 4 Attach 48 | . . 2 4 1 6 . 2 2 . . 1 2 1 . . . 1 . . 1 . 2 . . . . 1 2 4 4 3 3 6 Detach 17 | . . . . . 2 . 2 . . 1 . 1 . . . . . . . . . . . . 1 . . 1 . 2 1 . 6 Swap 25 | 1 . . . . . . 2 . 2 . 1 5 . . . . . 1 1 . . 3 . . . . . 1 2 2 1 1 2 Drop 94 | 5 . . 2 2 2 . 7 . . 1 2 12 . . . . . . 2 11 2 4 . . 4 1 . 7 2 11 4 8 5 Fire 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 4 12 2 Melee 181 | . . . . 1 . . 13 1 . 3 2 20 2 2 . 2 4 2 . . 2 11 6 . 25 . 3 6 8 9 13 16 30 Ram 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 7 | . . 4 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 49 | . . . . . 12 . 13 . . . . 9 . . . . . . . . . 11 . . . . . . . . . 4 . Rewire 45 | . . . . . . . . . . . . . . . . . . . . . . . . . 45 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 9 exits: Res x4 / *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 5 exits: Res x3 / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 2 exits: *Sur x2) To Fleet Rendezvous History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 3) 6 | -11/Scrapyard | Entered Materials 50 | -10/Materials | Discovered new exit (range 8) 64 | -10/Materials | Discovered new exit (range 15) 73 | -10/Materials | Entered another Materials area 73 | -9/Materials | Evolved 2 slots: Propulsion x2 99 | -9/Materials | Discovered new exit (range 16) 111 | -9/Materials | Identified exit to Mines 123 | -9/Materials | Discovered new exit (range 15) 135 | -9/Materials | Entered another Materials area 135 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 236 | -8/Materials | Identified exit to Storage 275 | -8/Materials | Entered Storage 289 | -8/Storage | Learned location of Armory (-4) 306 | -8/Storage | Lost 4 parts (3n1w) 307 | -8/Storage | Build established: Mutant 313 | -8/Storage | Met a pair of Derelict thieves 471 | -8/Storage | Core integrity fell below 50% 503 | -8/Storage | Discovered new exit (range 17) 511 | -8/Storage | Entered Factory 511 | -7/Factory | Evolved 2 slots: Utility x2 694 | -7/Factory | Discovered new exit (range 17) 786 | -7/Factory | Sucked down chute 786 | -7/Factory | Entered Waste 800 | -7/Waste | Spotted C-40 Crusher 801 | -7/Waste | EMP discharged 801 | -7/Waste | Spotted C-40 Crusher 801 | -7/Waste | Spotted C-40 Crusher 804 | -7/Waste | Spotted C-40 Crusher 806 | -7/Waste | Discovered new exit (range 14) 810 | -7/Waste | Entered Factory 921 | -7/Factory | Build established: Sprinter 1066 | -7/Factory | Discovered new exit (range 5) 1067 | -7/Factory | Identified exit to Factory 1193 | -7/Factory | Discovered new exit (range 19) 1199 | -7/Factory | Identified exit to Lower Caves 1204 | -7/Factory | Entered Lower Caves 1234 | -7/Lower Caves | Learned Factory stockpile data 1234 | -7/Lower Caves | Learned Factory terminal intel 1318 | -7/Lower Caves | Build established: Scout 1506 | -7/Lower Caves | Discovered new exit (range 9) 1525 | -7/Lower Caves | Learned location of Zion (-7) 1549 | -7/Lower Caves | Learned Factory emergency access door positions 1578 | -7/Lower Caves | Identified exit to Lower Caves 1579 | -7/Lower Caves | Entered another Lower Caves area 1610 | -7/Lower Caves | Learned Factory non-interactive machine intel 1735 | -7/Lower Caves | Discovered new exit (range 11) 1757 | -7/Lower Caves | Encountered a Warlord checkpoint 1788 | -7/Lower Caves | Identified exit to Zion 1788 | -7/Lower Caves | Entered Zion 1796 | -7/Zion | System corruption cleaned by Quarantine Array 1839 | -7/Zion | Discovered new exit (range 20) 1878 | -7/Zion | Learned Factory emergency access door positions 1911 | -7/Zion | Learned location of Warlord (-4) 1922 | -7/Zion | Given A8's code to call for help 1934 | -7/Zion | Imprinted 1936 | -7/Zion | Declared Zion's savior 1952 | -7/Zion | Learned location of Quarantine (-2) 1975 | -7/Zion | Learned location of 1 exit from Lower Caves 1993 | -7/Zion | Given the Hacking Drone Bay 1993 | -7/Zion | Found Prototype Device 5281 | -7/Zion | Identified exit to Proximity Caves 5411 | -7/Zion | Entered Proximity Caves 5411 | -6/Proximity Caves | Accompanied by 4 allies 5613 | -6/Proximity Caves | Learned 4 Factory zone layouts 5700 | -6/Proximity Caves | Discovered exit to Factory (range 12) 5703 | -6/Proximity Caves | Entered Factory 5703 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5707 | -6/Factory | Loaded intel: 207 non-interactive machine locations 5708 | -6/Factory | Loaded intel: 25 terminal locations 5937 | -6/Factory | Retrieved Zion intel report: Active Terminals 5941 | -6/Factory | Retrieved Zion intel report: Active Garrisons 5944 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 5957 | -6/Factory | Discovered new exit (range 4) 5957 | -6/Factory | Identified exit to Factory 5979 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 6146 | -6/Factory | Discovered new exit (range 12) 6148 | -6/Factory | Identified exit to Lower Caves 6239 | -6/Factory | Fabricated Nuclear Pulse Thruster? 6249 | -6/Factory | Retrieved Zion intel report: Emergency Access 6319 | -6/Factory | Entered Lower Caves 6320 | -6/Lower Caves | Identified exit to Lower Caves 6496 | -6/Lower Caves | Entered another Lower Caves area 6497 | -6/Lower Caves | Discovered exit to Factory (range 7) 6498 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6712 | -6/Lower Caves | Discovered new exit (range 14) 6717 | -6/Lower Caves | Identified exit to Data Miner 6718 | -6/Lower Caves | Entered Data Miner 6718 | -6/Data Miner | Discovered new exit (range 6) 6722 | -6/Data Miner | Met Data Miner 6728 | -6/Data Miner | Learned location of Section 7 (-2) 6728 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6731 | -6/Data Miner | Received God Mode back door access code from Data Miner 6738 | -6/Data Miner | Identified exit to Proximity Caves 6738 | -6/Data Miner | Entered Proximity Caves 6766 | -5/Proximity Caves | Escorted by Enhanced Grunt 6817 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 6885 | -5/Proximity Caves | Spotted B-75 Beast 6889 | -5/Proximity Caves | Discovered exit to Factory (range 14) 6905 | -5/Proximity Caves | Entered Factory 6905 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6924 | -5/Factory | Retrieved Zion intel report: Component Schematics 6930 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 6940 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 6975 | -5/Factory | Discovered new exit (range 13) 6979 | -5/Factory | Identified exit to Upper Caves 6990 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 6993 | -5/Factory | Retrieved Zion intel report: Main Access 6993 | -5/Factory | Identified exit to Factory 7021 | -5/Factory | Entered Upper Caves 7044 | -5/Upper Caves | Learned Factory stockpile data 7198 | -5/Upper Caves | Discovered new exit (range 12) 7200 | -5/Upper Caves | Identified exit to Upper Caves 7200 | -5/Upper Caves | Entered another Upper Caves area 7210 | -5/Upper Caves | Discovered exit to Factory (range 7) 7260 | -5/Upper Caves | Encountered a Warlord checkpoint 7267 | -5/Upper Caves | Discovered new exit (range 12) 7301 | -5/Upper Caves | Learned Research garrison access intel 7301 | -5/Upper Caves | Learned 6 Lower Caves zone layouts 7301 | -5/Upper Caves | Learned location of 1 exit from Research 7301 | -5/Upper Caves | Learned location of 2 exits from Lower Caves 7313 | -5/Upper Caves | Identified exit to Zhirov 7316 | -5/Upper Caves | Entered Zhirov 7316 | -5/Zhirov | Discovered new exit (range 3) 7317 | -5/Zhirov | Identified exit to Proximity Caves 7321 | -5/Zhirov | Met Zhirov 7324 | -5/Zhirov | Learned location of Testing (-3) 7324 | -5/Zhirov | Learned location of Command (-1) 7326 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7329 | -5/Zhirov | Found Alien Artifact 7329 | -5/Zhirov | Identified Integrated Reactor 7329 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 7355 | -5/Zhirov | Found Alien Artifact 7367 | -5/Zhirov | Entered Proximity Caves 7394 | -4/Proximity Caves | Learned Extension terminal intel 7394 | -4/Proximity Caves | Learned Armory security intel 7394 | -4/Proximity Caves | Learned Factory stockpile data 7432 | -4/Proximity Caves | Spotted B-86 Titan 7648 | -4/Proximity Caves | Discovered exit to Factory (range 17) 7669 | -4/Proximity Caves | Learned Research trap positions 7714 | -4/Proximity Caves | Entered Factory 7714 | -4/Factory | Evolved 2 slots: Utility x2 7744 | -4/Factory | Incoming investigation squad redirected 7794 | -4/Factory | Retrieved Zion intel report: Main Access 7794 | -4/Factory | Identified exit to Research 7798 | -4/Factory | Retrieved Zion intel report: Emergency Access 7881 | -4/Factory | Incoming investigation squad redirected 7926 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 7930 | -4/Factory | Retrieved Zion intel report: Branch Access 7930 | -4/Factory | Identified exit to Upper Caves 7930 | -4/Factory | Identified exit to Extension 7930 | -4/Factory | Identified exit to Armory 7931 | -4/Factory | Retrieved Zion intel report: Active Garrisons 7934 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 7946 | -4/Factory | Fabricated Exp. Optical Array? 7967 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 7968 | -4/Factory | Zion Melee Resupply teleported in 7990 | -4/Factory | Entered Upper Caves 7991 | -4/Upper Caves | Learned location of 1 exit from Research 8243 | -4/Upper Caves | Learned Research trap positions 8254 | -4/Upper Caves | Encountered a Warlord checkpoint 8269 | -4/Upper Caves | Discovered new exit (range 15) 8271 | -4/Upper Caves | Identified exit to Upper Caves 8289 | -4/Upper Caves | Entered another Upper Caves area 8290 | -4/Upper Caves | Identified exit to Warlord 8296 | -4/Upper Caves | Learned 4 Research zone layouts 8297 | -4/Upper Caves | Learned location of 2 exits from Research 8320 | -4/Upper Caves | Learned location of 1 exit from Research 8345 | -4/Upper Caves | Entered Warlord 8351 | -4/Warlord | Discovered new exit (range 8) 8576 | -4/Warlord | Visited the Vortex Lab 8577 | -4/Warlord | Warlord's base attacked by MAIN.C 8587 | -4/Warlord | Rebuked by Warlord 8590 | -4/Warlord | Opened Warlord's prototype stash 8594 | -4/Warlord | Found Prototype Processor 8594 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 8598 | -4/Warlord | Found Prototype Hackware 8847 | -4/Warlord | Build established: Commander-Scout 8927 | -4/Warlord | Warlord forces counterattacked 9045 | -4/Warlord | Identified exit to Proximity Caves 9075 | -4/Warlord | Entered Proximity Caves 9075 | -3/Proximity Caves | Accompanied by 5 allies 9156 | -3/Proximity Caves | Discovered exit to Research (range 13) 9163 | -3/Proximity Caves | Entered Research 9163 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9164 | -3/Research | Identified exit to Research 9164 | -3/Research | Identified exit to Testing 9166 | -3/Research | Loaded intel: 76 trap records 9167 | -3/Research | Loaded intel: 4 garrison access locations 9187 | -3/Research | Found Antimissile System 9199 | -3/Research | Incoming investigation squad redirected 9205 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 9208 | -3/Research | Retrieved Zion intel report: Component Stockpiles 9228 | -3/Research | Incoming investigation squad redirected 9287 | -3/Research | Entered Testing 9304 | -3/Testing | Identified exit to Garrison 9320 | -3/Testing | Found Prototype Hackware 9389 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 9390 | -3/Testing | Spotted Striker 9396 | -3/Testing | Build established: Scout 9400 | -3/Testing | Spotted PY-YPCINLLSH7 9413 | -3/Testing | Identified System Mapper 9494 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 9560 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 9565 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 9599 | -3/Testing | Discovered exit to Research (range 9) 9602 | -3/Testing | Retrieved Zion intel report: Branch Access 9625 | -3/Testing | Entered Research 9625 | -2/Research | Evolved 2 slots: Utility x2 9626 | -2/Research | Loaded intel: 82 trap records 9708 | -2/Research | Identified Ghost Barrier 9712 | -2/Research | Incoming investigation squad redirected 9735 | -2/Research | Build established: Hacker-Scout 9737 | -2/Research | Incoming investigation squad redirected 9749 | -2/Research | Fabricated Cld. Impulse Thruster (x1) 9832 | -2/Research | Retrieved Zion intel report: Guard Positions 9852 | -2/Research | Retrieved Zion intel report: Emergency Access 9853 | -2/Research | Zion Hacker squad teleported in 9859 | -2/Research | Spotted B-90 Cyclops 9877 | -2/Research | Identified Transdimensional Reconstructor 9877 | -2/Research | Warped through subspace 9879 | -2/Research | Discovered new exit (range 12) 9885 | -2/Research | Zion Heavy squad teleported in 9901 | -2/Research | Identified exit to Access 9905 | -2/Research | Zion Heavy squad teleported in 9928 | -2/Research | Discovered new exit (range 8) 9929 | -2/Research | Identified exit to Quarantine 9930 | -2/Research | Entered Quarantine 9964 | -2/Quarantine | Spotted Alpha 7 10014 | -2/Quarantine | Incoming investigation squad redirected 10078 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 10106 | -2/Quarantine | Found Alien Artifact 10148 | -2/Quarantine | Found Alien Artifact 10148 | -2/Quarantine | Identified Core Reset Matrix 10148 | -2/Quarantine | Identified Subatomic Replicator 10148 | -2/Quarantine | Used Core Reset Matrix 10152 | -2/Quarantine | Detected hypermatrix surge 10152 | -2/Quarantine | Sensed 13 artifacts in vicinity 10154 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 10168 | -2/Quarantine | Found Dimensional Node Initializer 10168 | -2/Quarantine | Initialized slip node 10173 | -2/Quarantine | Found Transdimensional Reconstructor 10177 | -2/Quarantine | Discovered exit to Access (range 16) 10180 | -2/Quarantine | Search patrols dispatched 10188 | -2/Quarantine | Warped through subspace to slip node 10192 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 10194 | -2/Quarantine | Found Transdimensional Reconstructor 10214 | -2/Quarantine | Build established: Hacker-Ninja 10245 | -2/Quarantine | Retrieved Zion intel report: Branch Access 10256 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 10260 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 10346 | -2/Quarantine | Cryocooling Duct disabled 10361 | -2/Quarantine | Ambient heat levels rising (+20) 10361 | -2/Quarantine | Non-combat units ordered to evacuate 10370 | -2/Quarantine | Spotted Fortress 10385 | -2/Quarantine | Discovered new exit (range 5) 10385 | -2/Quarantine | Identified exit to Section 7 10395 | -2/Quarantine | Entered Section 7 10396 | -2/Section 7 | Sensed 22 artifacts in vicinity 10409 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 10420 | -2/Section 7 | Retrieved Zion intel report: Main Access 10447 | -2/Section 7 | Spotted B-90 Cyclops 10509 | -2/Section 7 | Found Integrated Dissipator 10509 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 10510 | -2/Section 7 | Incoming investigation squad redirected 10526 | -2/Section 7 | Warped through subspace 10565 | -2/Section 7 | Spotted Alpha 7 10565 | -2/Section 7 | Spotted Alpha 7 10570 | -2/Section 7 | Warped through subspace 10571 | -2/Section 7 | Found Spacefold Activator 10582 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 10633 | -2/Section 7 | Spotted B-99 Colossus 10644 | -2/Section 7 | Found Core Expander 10644 | -2/Section 7 | Installed Core Expander, added new Utility slot 10653 | -2/Section 7 | Used Subatomic Replicator to replicate LRC Boosters 10654 | -2/Section 7 | Found LRC Boosters 10654 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 10656 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 10658 | -2/Section 7 | Found LRC Boosters 10658 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 10735 | -2/Section 7 | Spotted Executioner 10736 | -2/Section 7 | Spotted Executioner 10739 | -2/Section 7 | Found Terrabomb 10741 | -2/Section 7 | Found Transdimensional Reconstructor 10743 | -2/Section 7 | Found Transdimensional Reconstructor 10755 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 10770 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 10772 | -2/Section 7 | Entered Access 10772 | -1/Access | Evolved 2 slots: Utility x2 10836 | -1/Access | Incoming investigation squad redirected 10844 | -1/Access | Fabricated Imp. Q-thruster (x1) 10961 | -1/Access | Retrieved Zion intel report: Component Schematics 10988 | -1/Access | Retrieved Zion intel report: Prototype Schematics 10994 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 10997 | -1/Access | Found Antimissile System 11021 | -1/Access | Spotted B-99 Colossus 11059 | -1/Access | Retrieved Zion intel report: Prototype Schematics 11071 | -1/Access | Retrieved Zion intel report: Component Schematics 11086 | -1/Access | Retrieved Zion intel report: Trap Installations 11095 | -1/Access | Spotted B-99 Colossus 11137 | -1/Access | Build established: Wizard-Ninja 11241 | -1/Access | Discovered new exit (range 8) 11259 | -1/Access | Identified exit to Command 11263 | -1/Access | Entered Command 11308 | -1/Command | Found Exp. ECM Suite 11336 | -1/Command | Retrieved Zion intel report: Main Access 11336 | -1/Command | Identified exit to Surface 11338 | -1/Command | Retrieved Zion intel report: Component Schematics 11345 | -1/Command | Retrieved Zion intel report: Active Garrisons 11353 | -1/Command | Disengaged cave seal 11513 | -1/Command | First assault squad dispatched 11574 | -1/Command | Retrieved Zion intel report: Unaware Schematics 11575 | -1/Command | Retrieved Zion intel report: Active Terminals 11576 | -1/Command | Retrieved Zion intel report: Guard Positions 11592 | -1/Command | Build established: Wizard-Sprinter 11611 | -1/Command | Disengaged cave seal 11611 | -1/Command | Zionites emerged from the dark tunnel 11710 | -1/Command | High security lockdown imminent 11723 | -1/Command | Spotted M Guard 11724 | -1/Command | Spotted M Guard 11724 | -1/Command | Spotted Combat Programmer 11724 | -1/Command | Spotted Combat Programmer 11746 | -1/Command | Combat Programmer assimilated allied PF-KQ0(z) 11748 | -1/Command | Allies destroyed Combat Programmer 11750 | -1/Command | Allies destroyed Combat Programmer 11780 | -1/Command | Allies destroyed M Guard 11790 | -1/Command | High security lockdown engaged 11792 | -1/Command | Allies destroyed M Guard 11792 | -1/Command | All MAIN.C guards destroyed 11876 | -1/Command | Met MAIN.C 11877 | -1/Command | 0b10 Conduit disabled 11892 | -1/Command | Allies destroyed MAIN.C Shell 11893 | -1/Command | MAIN.C activated Command garrisons 11894 | -1/Command | Found Prototype Protection 11894 | -1/Command | Identified Centrium Heavy Armor Plating 11902 | -1/Command | Used Terrabomb 11902 | -1/Command | Spotted B-99 Colossus 11909 | *** | Heading to fleet! Last Messages --------------- 11884_ YL-68U(Z) shuts down. 11892_ MAIN.C destroyed. 11892_ MAIN.C's core emerges from the rubble. 11893_ Lyr. Light Armor Plating destroyed. 11893_ Field Propulsion Array destroyed. 11893_ Knocked back. MAIN.C: Okay, we do this the hard way. At our weakest we defeated an entire Sigix starship! Did you really think you could overcome the vast resources of 0b10?! You don't stand a chance against what's coming. 11893_ ALERT: All Command garrisons activated. 11894_ Acquired Prototype Protection. 11894_ Identified Centrium Heavy Armor Plating. 11895_ Identified Impulse Thruster. 11896_ QF-IZT(Z) knocked back. 11897_ Dropped Antimissile System. 11899_ D6-ZFL(Z) destroyed. 11900_ Acquired 20 matter. 11902_ Terrabomb activated. Heavy Barrier opened. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????????????###????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ?????????????????????## #???????????????????????? | | ?????????????????????# !???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? H ???????????????????????? | | ?????????????????????? ]???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# ######??????????????????? | | ??????????????????????+ #??????????????????? | | ??????????????????????# +??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????# #### #??????????????????? | | ??????????????????????# #### #??????????????????? | | ??????????????????????# ## ########???????????? | | ??????????????????????# @ ## # #???????????? | | ??????????????????????# ## # #?????##????? | | ??????????????????????####### + ###### ###### | | ????????????????????????????# # | | ????????????????????????????# # | | ???????????????????????????? + | | ???????????????????????????#### # | | ?????????????????????????#??## | | ?????????????????????????# ## """"""" | | ?????????????????????????# # "" | | ???????????????########+## # """"" | | ???????????????? + [ """"""" | | ???????????????##### ## " " | | ???????????????????# ?## "" """ | | ???????????????????# ??# "" """ | | ???????????????????# # "" " """ | | ????????????????#### "" " | | ???????????????? + # "Y " | | ????????????????#### "" """"""" | | ???????????????????# ] "" "" | | ???????????????????# | | ???????????????????# | | ?????????????? + | | ???????????????######### | | ?????????????????????# " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Energy Generation 55 Energy Capacity 390 Matter Stores 550 Matter Capacity 550 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 3 Armor Coverage 825 Propulsion Shielding 90 Point Defense Rating 480 Evasion (%) 67 Recoil Reduction 1 Offensive Hacking 54 Defensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Exp. Actuator Array | -2/Section 7 | Z-intel Exp. EM Disruption Field | -2/Section 7 | Z-intel Exp. Hacking Suite | -2/Section 7 | Z-intel Imp. Q-thruster | -2/Section 7 | Z-intel Adv. Variable Charge Gun | -2/Section 7 | Z-intel Enh. Biometal Leg | -2/Section 7 | Z-intel Exp. Target Analyzer | -2/Section 7 | Z-intel Exp. Signal Interpreter | -2/Section 7 | Z-intel Exp. Heat Sink | -2/Section 7 | Z-intel Exp. Thermal Shield | -2/Section 7 | Z-intel Exp. Propulsion Shielding | -1/Access | Scanalyzed Adv. Reaction Control System | -1/Access | Z-intel Adv. Datajack | -1/Access | Z-intel Imp. Focal Shield | -1/Access | Z-intel Adv. Hacking Suite | -1/Access | Z-intel Centrium Leg | -1/Access | Z-intel Com. Wheel | -1/Access | Z-intel Imp. Field Recycling Unit | -1/Access | Z-intel Field Propulsion Array | -1/Access | Z-intel Adv. Heavy Treads | -1/Access | Z-intel Linear Gravjet | -1/Access | Z-intel Point Defense Array | -1/Access | Z-intel Adv. Transmission Jammer | -1/Access | Z-intel Biometal Heavy Treads | -1/Access | Z-intel Stasis Canceller | -1/Access | Z-intel Lyr. Light Armor Plating | -1/Access | Z-intel Imp. Kinecellerator | -1/Access | Z-intel Plasma Lance | -1/Access | Z-intel Hellfire Missile Launcher | -1/Access | Z-intel Point Singularity Launcher | -1/Access | Z-intel Diametric Drive | -1/Access | Z-intel Exp. Power Amplifier | -1/Access | Z-intel Cld. Field Propulsion Drive | -1/Access | Z-intel Lgt. Antimatter Cannon | -1/Access | Z-intel Adv. Gravity Neutralizer | -1/Access | Z-intel Beam Splitter | -1/Access | Z-intel Cld. Antigrav System | -1/Access | Z-intel Ionic Axe | -1/Access | Z-intel Enh. Gamma Bomb Array | -1/Access | Z-intel Exp. Matter Compressor | -1/Access | Z-intel Centrium Medium Armor Plating | -1/Access | Z-intel Exp. Core Shielding | -1/Access | Z-intel Exp. Core Analyzer | -1/Access | Z-intel Imp. Energy Well | -1/Access | Z-intel Exp. ECM Suite | -1/Access | Z-intel Armor Integrity Analyzer | -1/Access | Z-intel Linear Accelerator | -1/Access | Z-intel Imp. Shock Absorption System | -1/Access | Z-intel Adv. ECM Suite | -1/Access | Z-intel Hvy. Disruptor Cannon | -1/Access | Z-intel Com. Matter Pod | -1/Access | Z-intel Adv. Targeting Computer | -1/Access | Z-intel Phase Shifter | -1/Access | Z-intel Cloaking Device | -1/Access | Z-intel Com. HERF Cannon | -1/Access | Z-intel Imp. Melee Analysis Suite | -1/Access | Z-intel Cargo Storage Unit | -1/Access | Z-intel Enh. Quantum Rifle | -1/Access | Z-intel Particle Reactor | -1/Access | Z-intel Plasma Cutter | -1/Access | Z-intel Imp. Recalibrator | -1/Command | Z-intel HERF Cannon | -1/Command | Z-intel Adv. VSS Leg | -1/Command | Z-intel Energy Filter | -1/Command | Z-intel Imp. Hardlight Generator | -1/Command | Z-intel Adv. Power Amplifier | -1/Command | Z-intel Imp. Heavy Siege Treads | -1/Command | Z-intel Matter Filter | -1/Command | Z-intel Enh. Force Lance | -1/Command | Z-intel Imp. Arc Projector | -1/Command | Z-intel Reaction Control System | -1/Command | Z-intel Quantum Reactor | -1/Command | Z-intel Robot Schematics ------------------ R-10 Processor | -1/Command | Z-intel R-06 Scavenger | -1/Command | Z-intel A-02 Transporter | -1/Command | Z-intel A-15 Conveyor | -1/Command | Z-intel Fabricated ------------ Nuclear Pulse Thruster | x2 | -6/Factory Exp. Optical Array | x1 | -4/Factory Cld. Impulse Thruster | x1 | -2/Research | Authchip Imp. Q-thruster | x1 | -1/Access Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Dimensional Node Initializer Integrated Dissipator High-powered Transdimensional Reconstructor Spacefold Activator Core Expander Subatomic Replicator LRC Boosters Terrabomb Achievements -------------- None Challenges ------------ None Game ------ Seed MobileMediumAmplifier Manual? 0 Play Time 02:25:41 Cumulative 869.6 hours Start 2022.12.03 @ 10:00:18 End 2022.12.03 @ 12:37:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 390 Rogue 389 Adventurer 1 Explorer 0 Win Type 2 Total 121 Types 31/11/18/4/2/1/50/3/1 Lore% 100 Gallery% 99 Achievement% 91 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9fac8eff-076b-4a02-ae30-7eda5e084efe