Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.11.26 @ 17:53:39 Player: Silas Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (13) 65 Value Destroyed (528) 528 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2093 Bonus ------- None Cogmind --------- Core Integrity 168/400 Matter 271/300 Energy 238/310 System Corruption 0% Temperature Hot (222) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Fission Core > --- PROPULSION (3) --- Flexi-carbon Leg > --- UTILITY (2) ------ Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Treads Flight Unit Peak State ------------ > --- POWER ------------ Light Ion Engine Light Antimatter Reactor > --- PROPULSION ------- Light Treads Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Sensor Array Targeting Computer > --- WEAPON ----------- Beam Cannon Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Treads Light Treads Flight Unit Beam Cannon [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility Targeting Computer Device Sensor Array Processor Targeting Computer Weapon Light Assault Rifle Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 3 | . 1 2 . . . Power 1 | . 1 . . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 20 | 7 . 3 . 1 9 Power 5 | 1 . 1 . 1 2 Engine 2 | 1 . 1 . . . Core 1 | . . . . . 1 Reactor 2 | . . . . 1 1 Propulsion 6 | 2 . 1 . . 3 Treads 4 | 2 . 1 . . 1 Leg 2 | . . . . . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 2 | 2 . . . . . Device 1 | 1 . . . . . Storage . | . . . . . . Processor 1 | 1 . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 7 | 2 . 1 . . 4 Energy Gun 1 | . . . . . 1 Energy Cannon 3 | . . 1 . . 2 Ballistic Gun 3 | 2 . . . . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 8 | . . . . . 8 Power 2 | . . . . . 2 Propulsion 2 | . . . . . 2 Utility 1 | . . . . . 1 Weapon 3 | . . . . . 3 Highest Loss Streak 8 | . . . . . 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 87 88 . 100 94 Engine 14 | . 12 13 . 18 8 Reactor 2 | . . . . 1 8 Treads 25 | . 25 25 . 30 15 Leg 2 | . . . . . 13 Device 10 | . 12 10 . 10 10 Processor 10 | . 12 10 . 10 10 Energy Cannon 8 | . . 10 . 10 10 Ballistic Gun 20 | . 25 20 . 20 16 Naked Turns . | . . . . . . Heaviest Build 21 | 6 6 12 12 21 21 Greatest Support 60 | 40 40 60 60 60 60 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 5 2 3 2 3 5 Average Carried 1 | . . 1 2 2 2 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 2 | . 2 2 2 2 2 Class Distribution -------------------- 73% | Hacker-Gunner 19% | Hacker-Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Mines Hacker-Gunner | -7/Zion Hacker-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 436 | 148 146 50 . 14 78 Remotely . | . . . . . . Salvage Created 587 | . 72 207 . . 308 Parts 40 | . 4 22 . . 14 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 13 | . 2 6 . . 5 Guns 4 | . 2 1 . . 1 Cannons 9 | . . 5 . . 4 Classes Destroyed 5 | . 1 2 . . 2 Swarmer 2 | . . 2 . . . Grunt 6 | . 2 2 . . 2 Duelist 1 | . . . . . 1 Sentry 2 | . . 2 . . . Hunter 2 | . . . . . 2 Best Kill Streak 5 | . 2 5 . . 3 Combat Bots Only 5 | . 2 5 . . 3 Max Kills in Single Turn 1 | . 1 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1192 | . 97 86 . . 1009 Core 245 | . 13 13 . . 219 Absorbed by Shields . | . . . . . . Core Remaining (%) 97 | 100 94 . . . . Volleys Fired 49 | . 13 10 . 6 20 Largest 3 | . 2 3 . 3 3 Hottest 189 | . 40 100 . 100 189 Shots Fired 123 | . 26 30 . 18 49 Gun 82 | . 26 20 . 12 24 Cannon 41 | . . 10 . 6 25 Launcher . | . . . . . . Special . | . . . . . . Kinetic 80 | . 26 20 . 12 22 Thermal 43 | . . 10 . 6 27 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 29 | . 11 20 . . 29 Robot Miss Streak 1 | . 1 . . . 1 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 82 | . 22 20 . . 40 Core Hits 37 | . 6 9 . . 22 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 988 | . 183 253 . . 552 Guns 391 | . 183 80 . . 128 Cannons 577 | . . 173 . . 404 Explosions . | . . . . . . Melee . | . . . . . . Ramming 20 | . . . . . 20 Kinetic 373 | . 183 80 . . 110 Thermal 595 | . . 173 . . 422 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . 1 1 1 . Average Corruption 1 | . . 1 1 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . 1 . . . Data Loss (minor) 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 7 | . . . . . 7 Kicked 7 | . . . . . 7 Crushed . | . . . . . . Highest Temperature 441 | . 18 170 . 198 441 Average Temperature 163 | . 10 73 . 99 238 Received Heat Transfer 264 | . 90 39 . . 135 Effects 8 | . . . . . 8 Shutdowns 1 | . . . . . 1 Matter Decay 1 | . . . . . 1 Short Circuit 2 | . . . . . 2 Damage (minor) 2 | . . . . . 2 Damage (major) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . . . 4 Heat Transferred 1258 | . . 370 . . 888 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 222 | . 40 222 61 . . Initial 61 | . . 12 61 . . Average 55 | . 21 101 61 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 85 | 100 100 68 100 . . Level 1 14 | . . 31 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . 3 . . . Investigation 2 | . . 2 . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 23 | . 4 8 . . 11 Peak Tracking Total 9 | . 3 3 . . 9 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 2 | . . 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 5 | . 5 . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 5 | . 2 3 . . . Terminals 5 | . 2 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 19 | . 7 12 . . . Successful 7 | . 3 4 . . . Failed 12 | . 4 8 . . . Catastrophic 3 | . 1 2 . . . Database Lockouts . | . . . . . . Manual 7 | . 2 5 . . . Terminals 19 | . 7 12 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 3 4 . . . Branch Access Points 1 | . . 1 . . . Locate Traps 1 | . 1 . . . . Reprogram Traps 1 | . 1 . . . . Investigation Status 1 | . . 1 . . . Recall Investigation 2 | . . 2 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 3 . . . Full Trace Events 3 | . 1 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 1517 | 61 218 233 4 714 287 Spaces Moved 863 | 40 114 115 3 433 158 Core 14 | 14 . . . . . Treads 732 | 26 114 115 3 433 41 Legs 117 | . . . . . 117 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 120 Average Speed 152 | 121 160 160 160 160 130 Slowest Speed 160 | 160 160 160 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 4 41 16 2 63 25 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | 1 1 1 . 1 . Unknown Exits Taken 1 | . . . 1 . . Scrap Searched 3 | . . . . 2 1 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 975 | 53 129 146 2 443 202 Wait 19 | . 1 16 . 2 . Move 858 | 39 113 114 2 432 158 Hop . | . . . . . . Pick Up 18 | 7 2 3 . 1 5 Fast Attach . | . . . . . . Attach 16 | 7 . 3 . . 6 Detach 2 | . . . . . 2 Swap 4 | . . . . 1 3 Drop 2 | . . . . 1 1 Fire 49 | . 13 10 . 6 20 Melee . | . . . . . . Ram . | . . . . . . Kick 7 | . . . . . 7 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 15) 62 | -11/Scrapyard | Entered Materials 62 | -10/Materials | Evolved 1 slot: Power x1 216 | -10/Materials | Identified exit to Materials 216 | -10/Materials | Discovered exit to Materials (range 11) 280 | -10/Materials | Entered another Materials area 280 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 326 | -9/Materials | Identified exit to Mines 513 | -9/Materials | Entered Mines 514 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 517 | -9/Mines | Entered Zion 550 | -7/Zion | Given A8's code to call for help 581 | -7/Zion | Build established: Hacker-Gunner 583 | -7/Zion | System corruption cleaned by Quarantine Array 1207 | -7/Zion | Identified exit to Proximity Caves 1207 | -7/Zion | Discovered exit to Proximity Caves (range 15) 1231 | -7/Zion | Entered Proximity Caves 1515 | -6/Proximity Caves | Core integrity fell below 50% 1518 | -6/Proximity Caves | Self-destructed Last Messages --------------- Carbon-fiber Leg melted. G-50 Soldier destroyed. Overheating: Flexi-carbon Leg damaged (-19). Overheating: Sensor Array damaged (-3). Overheating: Sensor Array damaged (-2). Lgt. Treads destroyed. Acquired Lgt. Assault Rifle. Acquired Hvy. Laser. Acquired 2 matter. Acquired Fission Core. G-50 Soldier destroyed. Hvy. Laser destroyed. Beam Cannon destroyed. Beam Cannon severed. Lgt. Assault Rifle destroyed. Flexi-carbon Leg destroyed. Kicked L-41 Fighter. Sensor Array destroyed. Kicked L-41 Fighter. Kicked L-41 Fighter out of the way. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????############??????????????????????? | | ???????????????# /%[ %#??????????????????????? | | ???????????????# ####### #??????????????????????? | | ????????????????????????#!#??????????????????????? | | ????????????????????????#!#??????????????????????? | | ????????????????????????#/#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#l#??????????????????????? | | ????????????????????????#@#??????????????????????? | | ?????????? # #######l###????????????????????? | | ????????? ######???????????????? | | ????????? #???????????????? | | ??????????# ## #???????????????? | | ?????????## ??# ###### #???????????????? | | ?????????? ??# ####????# #???????????????? | | ??????????? #?# #??????### #???????????????? | | #???????????# ## #??????# #???????????????? | | ##???????????# #?????## ##???????????????? | | #????????????# ##??### #????????????????? | | ##?????????????# #??# ##???????????????? | | #??????????????# #### ###?????????????? | | #??????????????## #?????????????? | | #??????????????## # #????????????? | | ??????????????## ######### #???????????? | | ??????????????# #???????# #???????????? | | ??????????????# #???????# ###???????????? | | #?????????????## ##??????? #?????????????? | | ##???????###???## ##?##????? #?????????????? | | #???????? ##??# #?# ##???? #?????????????? | | #????????# ##?# ## ##??? #?????????????? | | #????????# #?# ##?? #?????????????? | | #????????# ### #### ##?????????????? | | #??###????# ## #?# #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 26 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Mak. System Shield | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Core Analyzer | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Hyp. Coil Gun | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive I-36 Angel | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ContainmentSeismicBiocell Manual? 0 Play Time 00:20:27 Cumulative 9.2 hours Start 2022.11.26 @ 17:27:42 End 2022.11.26 @ 17:53:39 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 16 Rogue 0 Adventurer 0 Explorer 16 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: caca7a17-5295-41ed-800b-3f24500db731