Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.06 @ 12:02:27 Player: Zach Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (25) 125 Value Destroyed (795) 795 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-10) -10 TOTAL SCORE: 4170 Bonus ------- Friendly Fire -10 Cogmind --------- Core Integrity 0/850 Matter 264/300 Energy 83/100 System Corruption 10% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Advanced Heat Sink Sensor Array Advanced Targeting Computer Energy Filter > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Improved Target Analyzer Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Precision Shock Rifle Gatling Laser Cooled Pulse Rifle Improved Heavy Laser Flak Gun > --- INVENTORY -------- Improved Aluminum Leg Sensor Array Advanced ECM Suite Beam Rifle Autogun [Rating: 49] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Small Storage Unit Device Advanced ECM Suite Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Improved Light Armor Plating Weapon Precision Shock Rifle Energy Gun Precision Shock Rifle Ballistic Gun Flak Gun Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 3 | . . 1 . 1 . 1 Propulsion . | . . . . . . . Utility 2 | . . . . 1 1 . Weapon 3 | . . 1 . . 1 1 Parts Attached 59 | 7 8 5 . 13 8 18 Power 8 | 1 2 1 . 2 2 . Engine 8 | 1 2 1 . 2 2 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 16 | 2 4 2 . 4 1 3 Treads . | . . . . . . . Leg 16 | 2 4 2 . 4 1 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 1 1 1 . 4 2 11 Device 7 | . . . . 2 . 5 Storage 2 | 1 . . . . 1 . Processor 4 | . 1 . . 1 . 2 Hackware 1 | . . . . . . 1 Protection 6 | . . 1 . 1 1 3 Artifact . | . . . . . . . Weapon 15 | 3 1 1 . 3 3 4 Energy Gun 8 | 1 . 1 . 1 1 4 Energy Cannon . | . . . . . . . Ballistic Gun 7 | 2 1 . . 2 2 . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . . 1 2 Parts Lost 30 | . 4 1 . 10 . 15 Power 7 | . 1 . . 3 . 3 Propulsion 8 | . 1 . . 3 . 4 Utility 6 | . . . . 2 . 4 Weapon 9 | . 2 1 . 2 . 4 Highest Loss Streak 9 | . 4 1 . 8 . 9 Average Slot Usage (%) 71 | . 87 70 77 57 83 65 Engine 13 | . 12 17 22 11 12 12 Leg 15 | . 28 22 22 15 15 9 Device 5 | . . . . 7 7 7 Storage 5 | . 14 11 11 1 7 2 Processor 5 | . 8 . . 9 . 6 Protection 7 | . . 10 11 6 11 6 Energy Gun 9 | . . 6 11 3 14 14 Ballistic Gun 8 | . 23 3 . 2 13 3 Naked Turns . | . . . . . . . Heaviest Build 60 | 12 12 19 19 21 50 60 Greatest Support 30 | 20 20 20 20 30 30 30 Greatest Overweight (x) 3 | 2 . 1 . 1 3 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 4 6 4 Most Carried 6 | 2 6 6 3 3 5 6 Average Carried 2 | . 4 2 2 2 2 3 Final Capacity 6 | 6 6 6 6 4 6 4 Final Carried 5 | 2 5 3 2 1 5 1 Class Distribution -------------------- 53% | Mutant 23% | Scavenger-Tank 11% | Scavenger-Mutant 11% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Tank | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Matter Collected 858 | 217 191 47 . 51 221 131 Remotely . | . . . . . . . Salvage Created 981 | . 191 176 . 171 254 189 Parts 57 | . 14 10 . 12 15 6 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 21 | . 6 5 . 3 4 3 Melee 4 | . . 1 . 2 . 1 Guns 17 | . 6 4 . 1 4 2 Classes Destroyed 5 | . 3 . . 2 . . Watcher 4 | . 1 2 . 1 . . Swarmer 7 | . 3 3 . 1 . . Grunt 9 | . 3 2 . . 2 2 Sentry 4 | . . . . 1 2 1 Hunter 1 | . . . . 1 . . Best Kill Streak 5 | . 4 5 . 3 2 1 Combat Bots Only 4 | . 3 4 . 2 2 1 Max Kills in Single Turn 1 | . 1 1 . 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Damage Taken 5018 | . 711 387 . 1173 347 2400 Core 1650 | . 130 67 . 515 82 856 Absorbed by Shields . | . . . . . . . Core Remaining (%) 65 | 100 48 . 83 6 88 . Volleys Fired 90 | . 37 19 . 14 11 9 Largest 5 | . 2 1 . 1 4 5 Hottest 239 | . 40 50 . 50 162 239 Shots Fired 157 | . 54 19 . 14 42 28 Gun 157 | . 54 19 . 14 42 28 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 94 | . 54 5 . 8 21 6 Thermal 47 | . . 14 . 6 10 17 Explosive . | . . . . . . . Electromagnetic 16 | . . . . . 11 5 Robot Hit Streak 16 | . 16 4 . 5 7 6 Robot Miss Streak 4 | . 4 2 . 2 2 4 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 86 | . 35 13 . 9 18 11 Core Hits 67 | . 18 13 . 12 11 13 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1283 | . 347 174 . 158 318 286 Guns 1165 | . 347 157 . 116 318 227 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 118 | . . 17 . 42 . 59 Kinetic 633 | . 347 20 . 77 122 67 Thermal 400 | . . 137 . 39 102 122 Explosive . | . . . . . . . Electromagnetic 132 | . . . . . 94 38 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . . 3 . 10 Average Corruption 4 | . . . . 2 . 4 Corruption Purged . | . . . . . . . Effects 11 | . . . . 3 . 8 Message Errors 2 | . . . . . . 2 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 3 | . . . . 1 . 2 Data Loss (minor) 1 | . . . . . . 1 Targeting Errors 2 | . . . . 2 . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 38 | . . 5 . 18 . 15 Shots . | . . . . . . . Rammed 51 | . . 5 . 17 . 29 Targets Rammed 60 | . . 7 . 18 . 35 Kicked 9 | . . 2 . 1 . 6 Crushed . | . . . . . . . Highest Temperature 700 | . 43 114 . 2 700 397 Average Temperature 154 | . 18 47 . 1 276 136 Received Heat Transfer 1299 | . 303 135 . 108 123 630 Effects 27 | . . . . . 24 3 Shutdowns 11 | . . . . . 10 1 Energy Bleed 2 | . . . . . 1 1 Interference 6 | . . . . . 5 1 Matter Decay 1 | . . . . . 1 . Short Circuit 2 | . . . . . 2 . Damage (minor) 1 | . . . . . 1 . Damage (major) 3 | . . . . . 3 . Damage (core) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred 1025 | . . 407 . 111 259 248 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Peak Influence 235 | . 147 235 91 93 212 193 Initial 103 | . . 61 91 35 42 103 Average 90 | . 78 147 91 55 108 96 Maximum Alert Level 1 | . . 1 . . 1 . Low Security (%) 95 | 100 100 72 100 100 89 100 Level 1 4 | . . 27 . . 10 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 2 1 . . . 1 Investigation 1 | . 1 . . . . . Extermination 1 | . . . . . . 1 Reinforcement 2 | . 1 1 . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Distress Signals 4 | . . 1 . . . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 48 | . 8 11 . 8 5 16 Peak Tracking Total 6 | . 3 4 . 6 4 6 Tactical Retreats 5 | . . 1 . . 1 3 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Traps Triggered 3 | . 1 . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Machines Disabled 1 | . . . . . . 1 Max in Single Turn 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Machines Accessed . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks . | . . . . . . . Successful . | . . . . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Total Allies 3 | . . . . . . 3 Largest Group 3 | . . . . . . 3 Highest-Rated Group 93 | . . . . . . 93 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 8 | . . . . . . 8 Total Damage 149 | . . . . . . 149 Kills 1 | . . . . . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Turns Passed 1543 | 65 207 162 37 253 274 545 Spaces Moved 867 | 47 80 78 31 138 163 330 Core 125 | 10 . . . 6 . 109 Treads . | . . . . . . . Legs 742 | 37 80 78 31 132 163 221 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 50 120 50 Average Speed 127 | 113 120 135 120 120 136 127 Slowest Speed 210 | 150 120 150 120 130 210 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 12 | 4 24 17 11 15 3 10 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Total 1159 | 55 143 114 31 206 187 423 Wait 48 | . 12 . . 23 . 13 Move 861 | 46 79 77 30 137 162 330 Hop . | . . . . . . . Pick Up 24 | 2 6 3 . 1 5 7 Fast Attach 22 | 6 . . . 8 4 4 Attach 19 | . 4 3 . 3 2 7 Detach . | . . . . . . . Swap 18 | 1 4 2 . 2 2 7 Drop 17 | . 1 3 1 . 1 11 Fire 90 | . 37 19 . 14 11 9 Melee . | . . . . . . . Ram 26 | . . . . 14 . 12 Kick 34 | . . 7 . 4 . 23 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 6) 248 | -10/Materials | Core integrity fell below 50% 252 | -10/Materials | Lost 4 parts (1p1n2w) 272 | -10/Materials | Identified exit to Materials 273 | -10/Materials | Entered another Materials area 273 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 309 | -9/Materials | Build established: Mutant 402 | -9/Materials | Discovered new exit (range 16) 435 | -9/Materials | Entered Mines 465 | -9/Mines | Discovered new exit (range 7) 472 | -9/Mines | Entered Materials 472 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 635 | -8/Materials | Core integrity fell below 50% 654 | -8/Materials | Core integrity fell below 20% 677 | -8/Materials | Lost 8 parts (2p3n2u1w) 707 | -8/Materials | Discovered new exit (range 16) 725 | -8/Materials | Entered Factory 725 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 866 | -7/Factory | Discovered new exit (range 15) 999 | -7/Factory | Entered another Factory area 999 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 1182 | -6/Factory | Allied Derelicts emerged from ambush trap array 1380 | -6/Factory | Core integrity fell below 50% 1413 | -6/Factory | Lost 9 parts (2p2n2u3w) 1446 | -6/Factory | Core integrity fell below 20% 1496 | -6/Factory | Lost 4 parts (2n1u1w) 1529 | -6/Factory | System corruption reached 10% 1544 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 01439_ Slammed into G-50 Soldier. 01441_ K-01 Serf collects debris. 01441_ Slammed into G-50 Soldier. 01441_ G-50 Soldier destroyed. 01443_ Acquired Hvy. Laser. 01444_ K-01 Serf collects debris. 01465_ Hvy. Laser destroyed. 01466_ Discarded Imp. Target Analyzer. 01467_ System corrupted: Heat flow error (+185). 01467_ Dropped Adv. ECM Suite. 01488_ Acquired Imp. System Shield. 01490_ Acquired Energy Filter. 01493_ K-01 Serf cleans the Repair Station. 01493_ Emergency Access malfunctions. 01497_ :M SIWMGH< ,GGBASNJWBPJ 01497_ K-01 Serf cleans the Repair Station. 01498_ M-28 Smith fits Backup Propulsion III on P-60 Hacker. 01525_ Imp. System Shield destroyed. 01538_ K-01 Serf cleans the Pressure Siphon. 01539_ System corrupted: Matter fused (-6). 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