Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.28 @ 12:52:15 Player: Stainfree Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (66) 330 Value Destroyed (1699) 1699 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (10802) 10802 TOTAL SCORE: 14711 Bonus ------- High Alert Combat Kills 146 Follower Combat Kills 156 Prayed to X0-1V1 5000 Major X0-1V1 Interference 5500 Cogmind --------- Core Integrity 0/610 Matter 31/300 Energy 132/140 System Corruption 7% Temperature Cool (6) Movement Flying (32) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- Spear > --- INVENTORY (5) ---- Hybrid Deuterium Engine Advanced Visual Processing Unit Gauss Rifle Maul Peak State ------------ > --- POWER ------------ Hybrid Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Hardened Heavy Armor Plating X0-1V1's Piety Tracker > --- WEAPON ----------- Minigun Assault Cannon > --- INVENTORY -------- Light Ion Engine Armored Wheel Light Armor Plating Plasma Rifle Minigun Gauss Rifle Assault Cannon Mini Grenade Launcher Spear [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility X0-1V1's Piety Tracker Device X0-1V1's Piety Tracker Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Light Cannon Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Maul Piercing Weapon Spear Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 60 | 6 7 12 11 24 Power 11 | 1 1 3 2 4 Engine 10 | 1 1 3 2 3 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 24 | 2 2 6 5 9 Treads 9 | 2 2 . 4 1 Leg 6 | . . 6 . . Wheel 5 | . . . 1 4 Hover . | . . . . . Flight 4 | . . . . 4 Utility 10 | 1 2 . 1 6 Device 3 | . 2 . . 1 Storage 2 | 1 . . . 1 Processor 1 | . . . . 1 Hackware . | . . . . . Protection 4 | . . . 1 3 Artifact . | . . . . . Weapon 15 | 2 2 3 3 5 Energy Gun 2 | . . 1 1 . Energy Cannon . | . . . . . Ballistic Gun 6 | 2 1 1 1 1 Ballistic Cannon 5 | . 1 1 1 2 Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon 1 | . . . . 1 Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . 1 . 1 . Parts Lost 19 | . . 2 . 17 Power 2 | . . . . 2 Propulsion 10 | . . 1 . 9 Utility 4 | . . . . 4 Weapon 3 | . . 1 . 2 Highest Loss Streak 7 | . . 1 . 7 To Critical Strikes . | . . . . . Average Backups 7 | 2 7 7 7 8 Power 1 | . 1 1 1 1 Propulsion 1 | 1 3 1 . . Utility 2 | . . 3 2 1 Weapon 3 | . 2 1 2 5 Tool/Special . | . . . . . Unused Backups 13 | . 3 . 3 7 Power 1 | . . . 1 . Propulsion . | . . . . . Utility 5 | . . . 1 4 Weapon 7 | . 3 . 1 3 Tool/Special . | . . . . . Average Slot Usage (%) 91 | . 96 99 95 72 Engine 11 | . 14 14 11 4 Treads 13 | . 28 3 14 13 Leg 9 | . . 24 8 . Wheel 2 | . . . 5 5 Flight 1 | . . . . 5 Device 11 | . 10 14 11 11 Storage 12 | . 14 14 11 8 Protection 3 | . . . 11 7 Energy Gun 3 | . . 5 9 . Ballistic Gun 8 | . 19 8 1 3 Ballistic Cannon 10 | . 8 14 11 7 Peak Build Rating 38 | 6 20 21 27 38 Average Rating 21 | 4 13 19 25 30 On Entrance 14 | . 6 19 21 27 Avg Prop Armor Cover (%) 6 | . . . 7 6 Naked Turns . | . . . . . Heaviest Build 46 | 13 15 15 24 46 Greatest Support 80 | 40 40 40 60 80 Greatest Overweight (x) 5 | 2 . . 2 5 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 Average Capacity 8 | 5 8 8 8 9 Most Carried 10 | 5 8 8 8 10 Average Carried 7 | 2 7 7 7 8 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 4 8 8 8 4 Class Distribution -------------------- 65% | Mutant 34% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1739 | 176 278 364 435 486 Remotely . | . . . . . Salvage Created 1823 | . 325 485 473 540 Parts 127 | . 18 34 32 43 Haulers Intercepted 3 | . 2 . 1 . Recyclers Shooed 2 | . . . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 53 | . 6 19 12 16 Melee 4 | . . . . 4 Guns 15 | . 3 5 5 2 Cannons 32 | . 3 14 7 8 AOE 2 | . . . . 2 Classes Destroyed 12 | . 2 5 1 4 Worker 2 | . . 1 1 . Builder 2 | . . . . 2 Tunneler 2 | . . 1 . 1 Hauler 3 | . 2 . 1 . Recycler 2 | . . . . 2 Operator 1 | . . . . 1 Watcher 2 | . . . . 2 Swarmer 19 | . . 9 3 7 Grunt 21 | . 6 7 4 4 Duelist 2 | . . . 2 . Sentry 10 | . . 2 3 5 Assembled 1 | . . 1 . . Best Kill Streak 8 | . 2 5 4 8 Combat Bots Only 5 | . 2 5 3 3 Max Kills in Single Turn 2 | . 1 2 1 2 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 439 | . 52 73 35 279 Missed 111 | . 17 21 8 65 Hits 328 | . 35 52 27 214 Melee 2 | . . 2 . . Projectile 326 | . 35 50 27 214 Critical Strikes 11 | . 2 1 2 6 Damage Taken 4365 | . 455 678 288 2944 Core 819 | . 61 89 53 616 Absorbed by Shields . | . . . . . Core Remaining (%) 90 | 100 . 72 100 . Volleys Fired 179 | . 34 49 33 63 Largest 2 | . 2 2 2 2 Hottest 93 | . 50 86 93 67 Shots Fired 321 | . 68 97 65 91 Gun 145 | . 45 49 32 19 Cannon 164 | . 23 48 33 60 Launcher 12 | . . . . 12 Special . | . . . . . Kinetic 255 | . 68 75 33 79 Thermal 54 | . . 22 32 . Explosive 12 | . . . . 12 Electromagnetic . | . . . . . Robot Hit Streak 14 | . 14 11 11 13 Robot Miss Streak 5 | . 3 3 5 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 207 | . 49 60 35 63 Core Hits 106 | . 16 31 20 39 Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . 1 2 2 2 Burn 4 | . . 2 2 . Destroy 1 | . 1 . . . Blast 1 | . . . . 1 Impale 1 | . . . . 1 Melee Attacks 16 | . . . . 16 Impact . | . . . . . Slashing . | . . . . . Piercing 16 | . . . . 16 Sneak Attacks 2 | . . . . 2 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4366 | . 553 883 695 2235 Guns 1058 | . 327 315 259 157 Cannons 2127 | . 226 568 436 897 Explosions 883 | . . . . 883 Melee 287 | . . . . 287 Ramming 11 | . . . . 11 Kinetic 2754 | . 553 711 436 1054 Thermal 431 | . . 172 259 . Explosive 883 | . . . . 883 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing 287 | . . . . 287 Highest Corruption 7 | . 1 1 . 7 Average Corruption 5 | . 1 1 . 7 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 30 | . 2 . . 28 Message Errors 3 | . . . . 3 Matter Fused 4 | . . . . 4 Heat Flow Errors 5 | . 2 . . 3 Energy Discharges 10 | . . . . 10 Parts Rejected 1 | . . . . 1 Data Loss (minor) 2 | . . . . 2 Data Loss (major) 1 | . . . . 1 Misfires 2 | . . . . 2 Alerts 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 30 | . . . 15 15 Projectiles 20 | . . . 15 5 Explosions 10 | . . . . 10 Melee . | . . . . . Knockbacks 17 | . 2 8 3 4 Impact . | . . . . . Kinetic 14 | . 2 7 2 3 Secondary 3 | . . 1 1 1 Self-Inflicted Damage 5 | . . . . 5 Shots . | . . . . . Rammed 3 | . . . . 3 Targets Rammed 3 | . . . . 3 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 306 | . 220 123 306 244 Average Temperature 58 | . 39 30 72 78 Received Heat Transfer 1302 | . 300 204 87 711 Effects 1 | . . . 1 . Interference 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 1 2 . Heat Transferred 1406 | . . 592 814 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 3 | . . . 2 3 Low Security (%) 59 | 100 100 100 16 . Level 1 20 | . . . 46 47 Level 2 13 | . . . 37 25 Level 3 6 | . . . . 27 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 886 | . 61 165 637 886 Initial 258 | . . 17 64 258 Average 220 | . 18 57 363 517 Influence Increases 2853 | . 264 542 958 1089 Destroy 0b10 Robot/C 1200 | . 120 420 340 320 Destroy 0b10 Robot/NC 75 | . 10 15 10 40 Destroy Leader 280 | . 34 60 102 84 Allied During Kill 95 | . . 47 48 . Successful Hack 30 | . 24 . 6 . Disable Machine 75 | . 15 . . 60 Destroy Structure 90 | . 1 . 8 81 Partial Spotted 15 | . . . . 15 Lose Combat Pursuer 225 | . 60 . . 165 Miscellaneous 768 | . . . 444 324 Influence Decreases 2032 | . 219 422 511 880 Entered New Map 483 | . . 28 101 354 Time Decay 1219 | . 219 374 270 356 Search Patrol Dispatched 100 | . . . 100 . Lost Part 190 | . . 20 . 170 Lost Ally 40 | . . . 40 . Squads Dispatched 15 | . 3 3 5 4 Investigation 4 | . 1 1 1 1 Extermination . | . . . . . Reinforcement 9 | . 2 . 4 3 Assault 2 | . . 2 . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered 1 | . . . 1 . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 4 | . 1 . 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 107 | . 21 31 18 37 Peak Tracking Total 9 | . 5 4 3 9 Tactical Retreats 11 | . 3 . . 8 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 5 | . 1 . . 4 Max in Single Turn 2 | . 1 . . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 7 | . 4 . 3 . Terminals 5 | . 2 . 3 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 20 | . 11 . 9 . Successful 12 | . 9 . 3 . Failed 8 | . 2 . 6 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 31 | . 22 . 9 . Terminals 17 | . 8 . 9 . Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 5 . . . Prototype ID Bank 1 | . 1 . . . Branch Access Points 2 | . 2 . . . Locate Traps 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . 1 . . . Scan Component 1 | . 1 . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . 2 . 3 . Terminals 5 | . 2 . 3 . Track 1 | . . . 1 . Botnet 4 | . 2 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 4 | . 1 . 3 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 2 . Highest-Rated Group 71 | . . 71 59 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 57 | . . 23 34 . Total Damage 696 | . . 400 296 . Kills 9 | . . 4 5 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . X0-1V1 Amusement Gains 31 | . 21 . . 10 Good Acts 11 | . . 4 1 6 Bad Acts 25 | . 1 6 4 14 Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 3182 | 76 735 971 599 801 Spaces Moved 1698 | 42 367 489 361 439 Core 48 | 9 . . . 39 Treads 740 | 33 367 45 123 172 Legs 541 | . . 444 97 . Wheels 356 | . . . 141 215 Hover . | . . . . . Flight 13 | . . . . 13 Fastest Speed 32 | 50 160 120 110 32 Average Speed 133 | 145 160 123 130 121 Slowest Speed 300 | 160 160 160 190 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 46 | 3 57 83 42 45 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 3 | . . . . 3 Terrain Destroyed 93 | . . . 6 87 Melee 1 | . . . . 1 Projectile 17 | . . . 6 11 AOE 75 | . . . . 75 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2309 | 57 456 767 425 604 Wait 237 | . 31 198 . 8 Move 1694 | 41 366 488 360 439 Hop . | . . . . . Pick Up 58 | 10 9 9 9 21 Fast Attach 8 | . 2 . 3 3 Attach 35 | 6 . 4 4 21 Detach 5 | . . . . 5 Swap 26 | . 5 8 5 8 Drop 48 | . 9 11 11 17 Fire 179 | . 34 49 33 63 Melee 16 | . . . . 16 Ram 3 | . . . . 3 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min / [*Sub]) -10/Mines -9/Materials (discovered 2 exits: [*Mat x2]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Discovered new exit (range 14) 311 | -10/Materials | Build established: Mutant 399 | -10/Materials | Prayed at D.C.S.S. Altar Unit 543 | -10/Materials | Discovered new exit (range 13) 812 | -10/Materials | Entered Mines 847 | -10/Mines | Learned location of Storage (-9) 852 | -10/Mines | Discovered new exit (range 8) 852 | -10/Mines | X0-1V1 activates XOMVISION 860 | -10/Mines | Core integrity permanently improved by X0-1V1 (+300) 920 | -10/Mines | X0-1V1 tapped a No Entrance sign 1008 | -10/Mines | X0-1V1 sent you into danger 1485 | -10/Mines | Excavation squad dispatched 1485 | -10/Mines | A large section of the Mines collapsed 1756 | -10/Mines | Learned location of Zion (-6) 1762 | -10/Mines | Discovered new exit (range 7) 1764 | -10/Mines | Met a Derelict testing a Signal Generator 1783 | -10/Mines | Entered Materials 1783 | -9/Materials | Accompanied by 2 allies 1783 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1788 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1883 | -9/Materials | X0-1V1 added 0b10 threat records associated with you (considerable) 2081 | -9/Materials | Build established: Scavenger-Mutant 2135 | -9/Materials | Discovered new exit (range 4) 2163 | -9/Materials | X0-1V1 added 0b10 threat records associated with you (considerable) 2183 | -9/Materials | Search patrols dispatched 2191 | -9/Materials | X0-1V1 sent you into danger 2238 | -9/Materials | Ranged accuracy permanently improved by X0-1V1 (+9%; -90 max core) 2330 | -9/Materials | Discovered new exit (range 13) 2382 | -9/Materials | Entered another Materials area 2382 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2383 | -8/Materials | Energy generation permanently improved by X0-1V1 (+15; -150 max core) 2383 | -8/Materials | X0-1V1 sent you to a vault 2388 | -8/Materials | X0-1V1 announced a LAN party 2599 | -8/Materials | Discovered new exit (range 4) 2741 | -8/Materials | Build established: Mutant 2827 | -8/Materials | X0-1V1 added 0b10 threat records associated with you (minor) 2849 | -8/Materials | Lost 4 parts (2n2u) 2851 | -8/Materials | Core integrity fell below 50% 2965 | -8/Materials | X0-1V1 added 0b10 threat records associated with you (minor) 3156 | -8/Materials | Core integrity fell below 20% 3157 | -8/Materials | X0-1V1 sent hostile S-10 Pest (x3) 3173 | -8/Materials | Weapon slot count temporarily expanded by X0-1V1 (+2) 3183 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 03151_ Acquired 5 matter. 03151_ Dropped Plasma Rifle. 03151_ Dropped Hardlight Generator. 03152_ Dropped Com. Matter Pod. 03152_ Dropped Lgt. Nuclear Core. 03153_ Dropped Med. Storage Unit. 03153_ Dropped Recoil Stabilizer. 03155_ Flight Unit destroyed. 03155_ Mni. Grenade Launcher destroyed. 03157_ X0-1V1: "Some new friends to play with." S-10 Pest form resolidifies at new position. 03161_ X0-1V1 ensures you are ready for glorious battle (+Maul). 03166_ X0-1V1's Piety Tracker destroyed. 03166_ X0-1V1 is mildly amused. 03172_ Acquired 2 matter. 03173_ X0-1V1: "Weapons, camera, action!" (+2 weapon slots) 03176_ Acquired Cesium-ion Thruster. 03180_ System corrupted: Substantial component data lost. 03180_ Acquired Lgt. Deuterium Engine. 03183_ X0-1V1 chuckles heartily! Map ----- +----------------------------------------------------+ | | | | | | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ????????????????????##?????????????????? | | ????????????????????? ???????#?????????? | | ????????????????????? ?"""? #?????????? | | ????######???????????? 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""" ???????????? | | ?# # * /#???? ????????????? | | ?# # & #???? ????????????? | | ?# # ###?##+#####????????? | | ?# # # ### +????????? | | ?# # ! ##### ####????????? | | ?# # // H #??#####????? | | ?# " ##### #??# #????? | | ?# # # # # #??# < #????? | | ?######+### ! ##### #??# ##???? | | #####] ###+########## #### % ##???? | | ![[! ##???? | | *[!% = #????? | | %! #????? | | ##### # ########@#########????? | | ????####### #??# sss [###???????? | | ??????????#! !#??# ##???????? | | ??????????## !!!##??# !##????????? | | ???????????######???# % #?????????? | | ????????????###?????# #?????????? | | ????????????????????#[ #?????????? | | ????????????????????# #?????????? | | ????????????????????# #?????????? | | ????????????????????# #?????????? | | ????????????????????##########?????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ###????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | ###????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 29 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Chaos Is Inevitable Challenges ------------ None Game ------ Seed DerelictSuspensionBasin Manual? 0 Play Time 00:57:29 Cumulative 188.3 hours Start 2026.07.28 @ 10:13:34 End 2026.07.28 @ 12:52:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 20 Adventurer 9 Explorer 0 Win Type - Total 11 Types 7/1/2/0/0/0/0/0/0/1 Lore% 44 Gallery% 51 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: baf2b28f-cac9-4c14-b870-665ad16b6a9d