Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.19 @ 18:15:02 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (93) 465 Value Destroyed (2627) 2627 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (594) 594 TOTAL SCORE: 6106 Bonus ------- High Alert Combat Kills 594 Cogmind --------- Core Integrity 404/700 Matter 223/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (200) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Titanium Leg > --- UTILITY (6) ------ Large Storage Unit Component Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Improved Ion Engine Aluminum Leg Improved Sensor Array Seismic Detector ECM Suite Hardened Light Armor Plating System Shield Advanced Beam Rifle Light EM Pulse Cannon Enhanced Autogun Enhanced Autogun Improved Light Cannon Spear Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Titanium Leg Titanium Leg Compact Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Trap Scanner Transport Network Coupler Reactive Plating Component Analysis Suite > --- WEAPON ----------- Advanced Beam Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Improved Sensor Array Seismic Detector ECM Suite Hardened Light Armor Plating System Shield Light EM Pulse Cannon Enhanced Autogun Enhanced Autogun Improved Light Cannon Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Missile Launcher [Rating: 38] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Transport Network Coupler Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Impact Weapon Heavy Flail Piercing Weapon Spear Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 4 | . . 1 2 1 Weapon . | . . . . . Parts Attached 81 | 1 7 16 50 7 Power 4 | . . 1 3 . Engine 4 | . . 1 3 . Core . | . . . . . Reactor . | . . . . . Propulsion 18 | . 3 5 8 2 Treads 11 | . 1 5 5 . Leg 6 | . 2 . 2 2 Wheel 1 | . . . 1 . Hover . | . . . . . Flight . | . . . . . Utility 33 | 1 3 5 23 1 Device 21 | 1 1 4 14 1 Storage 3 | . . . 3 . Processor 2 | . . 1 1 . Hackware . | . . . . . Protection 7 | . 2 . 5 . Artifact . | . . . . . Weapon 26 | . 1 5 16 4 Energy Gun 3 | . . . 3 . Energy Cannon 2 | . . 2 . . Ballistic Gun 9 | . 1 1 7 . Ballistic Cannon 2 | . . 1 1 . Launcher 7 | . . 1 3 3 Special Weapon . | . . . . . Impact Weapon 2 | . . . 2 . Slashing Weapon . | . . . . . Piercing Weapon 1 | . . . . 1 Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . 1 5 . Parts Lost 27 | . 1 . 14 12 Power 1 | . . . . 1 Propulsion 10 | . 1 . 6 3 Utility 10 | . . . 6 4 Weapon 6 | . . . 2 4 Highest Loss Streak 12 | . 1 . 3 12 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 99 97 95 84 Engine 9 | . 14 11 8 6 Treads 19 | . . 27 21 5 Leg 5 | . 27 3 . 12 Wheel 1 | . . . 1 5 Device 16 | . 4 12 19 19 Storage 9 | . 14 11 9 7 Processor 7 | . . 8 9 5 Protection 6 | . 9 . 7 5 Energy Gun 1 | . 3 . 1 5 Energy Cannon 1 | . . 5 . . Ballistic Gun 14 | . 24 13 13 5 Peak Build Rating 38 | 8 8 17 29 38 Average Rating 20 | 6 7 14 23 32 On Entrance 12 | 6 8 8 14 28 Naked Turns . | . . . . . Heaviest Build 57 | 14 17 20 57 47 Greatest Support 60 | 20 20 60 60 34 Greatest Overweight (x) 14 | . 1 . 14 2 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 8 8 15 15 Average Capacity 12 | 8 8 8 14 15 Most Carried 15 | 8 8 8 15 15 Average Carried 12 | 6 7 7 13 14 Final Capacity 15 | 8 8 8 15 15 Final Carried 15 | 8 8 8 15 13 Class Distribution -------------------- 53% | Mutant 45% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2436 | 243 271 302 1552 68 Remotely 927 | 51 58 139 679 . Salvage Created 3351 | 176 447 600 2048 80 Parts 217 | 13 29 45 125 5 Haulers Intercepted 4 | . . . 4 . Recyclers Shooed 2 | . . 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 70 | . 11 8 48 3 Melee 1 | . . . 1 . Guns 45 | . 11 4 29 1 Cannons 7 | . . 3 4 . AOE 17 | . . 1 14 2 Classes Destroyed 11 | 2 3 2 3 1 Worker 4 | . . . 4 . Builder 4 | . 2 1 . 1 Tunneler 6 | 5 . 1 . . Hauler 4 | . . . 4 . Recycler 4 | 1 . 2 1 . Watcher 4 | . . 2 2 . Swarmer 16 | . 3 1 12 . Grunt 39 | . 8 4 27 . Protector 2 | . . . 2 . Sentry 12 | . . 3 7 2 Hunter 1 | . . . . 1 Best Kill Streak 10 | 4 3 4 10 3 Combat Bots Only 10 | . 3 2 10 2 Max Kills in Single Turn 3 | 1 1 1 3 1 Gunslinging 1 | . . . 1 . Exploded 3 | . . 1 3 1 Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 522 | . 70 27 304 121 Missed 159 | . 25 9 89 36 Damage Taken 5089 | . 479 245 3171 1194 Core 805 | . 49 63 397 296 Absorbed by Shields 164 | . . . 164 . Ignored by Resistances 44 | . . . 10 34 Core Remaining (%) 72 | 100 80 84 27 . Volleys Fired 254 | 11 36 40 151 16 Largest 2 | 2 2 2 2 2 Hottest 91 | 60 40 91 84 84 Shots Fired 458 | 22 72 69 276 19 Gun 379 | 22 72 40 239 6 Cannon 46 | . . 22 24 . Launcher 33 | . . 7 13 13 Special . | . . . . . Kinetic 371 | 11 72 43 242 3 Thermal 33 | 11 . 15 4 3 Explosive 33 | . . 7 13 13 Electromagnetic 21 | . . 4 17 . Robot Hit Streak 15 | 4 6 10 15 2 Robot Miss Streak 5 | 1 5 4 4 1 Penetration Max . | . . . . . Secondary Targets 8 | . 2 . 6 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 293 | 13 43 37 195 5 Core Hits 169 | 7 24 21 102 15 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 2 | . . . 2 . Critical Strikes 4 | . . . 4 . Destroy 2 | . . . 2 . Blast 1 | . . . 1 . Smash 1 | . . . 1 . Melee Attacks 20 | . . . 16 4 Impact 16 | . . . 16 . Slashing . | . . . . . Piercing 4 | . . . . 4 Sneak Attacks 4 | . . . 4 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6641 | 158 580 616 4870 417 Guns 3675 | 158 580 297 2597 43 Cannons 590 | . . 297 293 . Explosions 1897 | . . 22 1501 374 Melee 479 | . . . 479 . Ramming . | . . . . . Kinetic 3735 | 103 580 342 2687 23 Thermal 395 | 55 . 207 113 20 Explosive 1782 | . . . 1408 374 Electromagnetic 250 | . . 67 183 . Impact 479 | . . . 479 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 416 | . . . 309 107 Projectiles . | . . . . . Explosions 109 | . . . 2 107 Melee 307 | . . . 307 . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 718 | . . 29 119 570 Shots 19 | . . 2 4 13 Rammed . | . . . . . Targets Rammed 2 | . . . . 2 Kicked 2 | . . . . 2 Crushed . | . . . . . Highest Temperature 332 | . 49 108 332 5 Average Temperature 54 | . 27 33 66 5 Received Heat Transfer 2052 | . 213 138 1533 168 Effects 2 | . . . 2 . Short Circuit 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted 2 | . . . 2 . Combat Hostiles . | . . . . . Parts Fried 4 | . . . 4 . Impact Corruptions 8 | . . . 8 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 632 | 125 . 383 87 37 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 1 1 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 989 | 30 362 365 989 467 Initial 422 | . 19 152 115 422 Average 449 | 14 161 254 575 430 Maximum Alert Level 3 | . 1 1 3 2 Low Security (%) 23 | 100 58 20 16 . Level 1 31 | . 41 79 21 1 Level 2 15 | . . . 14 98 Level 3 29 | . . . 47 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 18 | . 4 2 8 4 Investigation 7 | . 2 2 3 . Extermination . | . . . . . Reinforcement 5 | . 2 . 2 1 Assault 2 | . . . 2 . Garrison 4 | . . . 1 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . . . 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 110 | . 19 16 69 6 Peak Tracking Total 7 | . 4 5 7 2 Tactical Retreats 7 | . . 1 6 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . 2 . 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 5 | . . . 4 1 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 19 | . 6 5 7 1 Terminals 15 | . 6 3 6 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 3 | . . 2 1 . Garrison Access 1 | . . . . 1 Total Hacks 61 | . 20 19 20 2 Successful 31 | . 10 13 8 . Failed 30 | . 10 6 12 2 Catastrophic 5 | . 1 1 2 1 Database Lockouts . | . . . . . Manual 19 | . 14 1 4 . Terminals 47 | . 20 11 16 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 12 | . . 8 4 . Garrison Access 2 | . . . . 2 Terminal Hacks 16 | . 5 5 6 . Part Schematic 1 | . . 1 . . Level Access Points 1 | . . 1 . . Emergency Access Points 1 | . . . 1 . Terminal Index 1 | . 1 . . . Alert Level 6 | . 2 1 3 . Unreport Threat 2 | . . 1 1 . Hauler Manifests 1 | . . . 1 . Zone Layout 3 | . 2 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 10 | . . 8 2 . Insert Component 5 | . . 4 1 . Analyze 5 | . . 4 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . 5 . . . Terminals 5 | . 5 . . . Skim 5 | . 5 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 3 5 6 1 Full Trace Events 3 | . . 2 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 6 | . . 5 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 5 | . . 4 1 . Part Schematics Acquired 5 | . . 4 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3360 | 81 395 562 2094 228 Spaces Moved 1481 | 22 218 260 894 87 Core 2 | . . . 2 . Treads 911 | . . 212 699 . Legs 365 | 22 218 48 . 77 Wheels 203 | . . . 193 10 Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 120 130 130 Average Speed 158 | 120 120 152 166 192 Slowest Speed 750 | 120 190 160 750 270 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 4 54 24 78 2 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug 52 | . . 45 7 . Terrain Destroyed 153 | . . 57 90 6 Melee 7 | . . . 7 . Projectile 1 | . . . 1 . AOE 145 | . . 57 82 6 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2046 | 54 278 360 1236 118 Wait 132 | 17 12 24 79 . Move 1477 | 21 217 259 893 87 Hop . | . . . . . Pick Up 30 | 3 2 6 18 1 Fast Attach 33 | 1 1 6 22 3 Attach 14 | . 1 1 10 2 Detach 9 | . 1 1 7 . Swap 34 | . 5 9 18 2 Drop 41 | 1 3 14 22 1 Fire 254 | 11 36 40 151 16 Melee 20 | . . . 16 4 Ram . | . . . . . Kick 2 | . . . . 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 3) 82 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Discovered new exit (range 7) 281 | -10/Materials | Discovered new exit (range 7) 300 | -10/Materials | Build established: Mutant 461 | -10/Materials | Discovered new exit (range 14) 477 | -10/Materials | Entered another Materials area 477 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 531 | -9/Materials | Discovered new exit (range 6) 836 | -9/Materials | Build established: Scavenger-Mutant 891 | -9/Materials | Identified exit to Materials 1039 | -9/Materials | Entered another Materials area 1039 | -8/Materials | Evolved 2 slots: Utility x2 1437 | -8/Materials | Garrison activated, responded to threat 1986 | -8/Materials | Lost 3 parts (3n) 2124 | -8/Materials | Destroyed 10 combat bots 2239 | -8/Materials | First assault squad dispatched 2311 | -8/Materials | Destroyed 9 combat bots 2668 | -8/Materials | Core integrity fell below 50% 2685 | -8/Materials | Build established: Mutant 3127 | -8/Materials | Discovered new exit (range 6) 3133 | -8/Materials | Entered Factory 3133 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3361 | -7/Factory | Self-destructed Last Messages --------------- 03326_ Imp. Assault Rifle destroyed. 03326_ Destroyed Imp. Assault Rifle. 03329_ Y-54 Guardian emerges from the garrison. 03330_ Titanium Leg destroyed. 03330_ Destroyed Titanium Leg. 03332_ Mni. Grenade Launcher destroyed. 03333_ R-06 Scavenger collects Lgt. Nuclear Core. 03335_ Hvy. Ion Engine destroyed. 03335_ Destroyed Hvy. Ion Engine. 03335_ Y-54 Guardian destroyed. 03337_ R-06 Scavenger collects Assault Rifle. 03339_ Y-54 Guardian destroyed. 03339_ Mni. Grenade Launcher destroyed. 03339_ Destroyed Mni. Grenade Launcher. 03341_ Acquired 29 matter. 03347_ R-06 Scavenger collects Gauss Rifle. 03353_ U-05 Engineer builds a Wall. 03353_ Kicked U-05 Engineer. 03354_ Y-54 Guardian emerges from the garrison. 03355_ Kicked U-05 Engineer. 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Armor Plating | -9/Materials | Scanalyzed Med. Storage Unit | -9/Materials | Hacked Cooling System | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProcessingHoverBotcube Manual? 0 Play Time 00:41:26 Cumulative 169.6 hours Start 2024.09.18 @ 14:35:10 End 2024.09.19 @ 18:15:02 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 307 Rogue 303 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 46 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 130x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 6877a0a5-0999-48b6-a542-b465fbeced63