Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.26 @ 00:57:48 Player: BJLove Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (18) 90 Value Destroyed (327) 327 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2437 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (700) Ox13 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Ion Engine Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Heat Sink Large Storage Unit Large Storage Unit Improved Targeting Computer Medium Laser Small Laser Field Laser Light Assault Rifle Light Assault Rifle Mini Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Light Armor Plating > --- WEAPON ----------- Assault Rifle Assault Rifle Heavy Assault Rifle Enhanced Flamer > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Heat Sink Large Storage Unit Improved Targeting Computer Medium Laser Small Laser Light Assault Rifle Light Assault Rifle Mini Grenade Launcher Mini Grenade Launcher [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Special Weapon Enhanced Flamer Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon 2 | . . . 1 . 1 Parts Attached 20 | 6 4 . 6 2 2 Power 3 | 1 . . 2 . . Engine 3 | 1 . . 2 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 2 | 2 . . . . . Treads 2 | 2 . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 2 . 1 1 2 Device 2 | . 1 . . 1 . Storage 3 | 1 1 . . . 1 Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 8 | 2 2 . 3 1 . Energy Gun 2 | . 1 . 1 . . Energy Cannon . | . . . . . . Ballistic Gun 5 | 2 1 . 2 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . 1 . . . . Parts Lost 10 | . . . . . 10 Power 2 | . . . . . 2 Propulsion 2 | . . . . . 2 Utility 2 | . . . . . 2 Weapon 4 | . . . . . 4 Highest Loss Streak 10 | . . . . . 10 To Critical Strikes 1 | . . . . . 1 Average Backups 10 | 3 6 9 9 13 14 Power . | . 1 1 . 1 1 Propulsion 2 | 1 2 2 2 2 3 Utility 2 | . . 1 2 3 3 Weapon 5 | . 3 5 4 6 6 Tool/Special . | . . . . . . Unused Backups 14 | 2 2 . . . 10 Power . | . . . . . . Propulsion 5 | 2 . . . . 3 Utility 3 | . . . . . 3 Weapon 6 | . 2 . . . 4 Tool/Special . | . . . . . . Average Slot Usage (%) 92 | . 93 100 99 100 70 Engine 18 | . 14 14 22 22 13 Treads 21 | . 28 28 22 22 11 Device 5 | . 8 14 . 5 6 Storage 11 | . 14 14 11 11 9 Processor 4 | . . . 10 5 . Protection 1 | . . . . . 5 Energy Gun 2 | . . . 9 . . Ballistic Gun 23 | . 28 28 22 25 18 Special Weapon 2 | . . . . 7 5 Peak Build Rating 19 | 6 9 9 13 17 19 Average Rating 11 | 5 7 9 11 15 13 On Entrance 9 | . 6 9 9 13 17 Naked Turns . | . . . . . . Heaviest Build 65 | 12 30 30 39 40 65 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 17 | 1 . . . . 17 Average Overweight (x) . | . . . . . 2 Largest Inventory Capacity 20 | 8 15 15 15 15 20 Average Capacity 14 | 7 10 15 15 15 18 Most Carried 15 | 5 9 9 12 15 15 Average Carried 10 | 3 7 9 9 13 14 Final Capacity 20 | 8 15 15 15 15 20 Final Carried 15 | 4 9 9 12 15 15 Class Distribution -------------------- 38% | Gunner 38% | Mutant 11% | Skirmisher 10% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Skirmisher | -9/Mines Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 603 | 282 . 43 177 62 39 Remotely . | . . . . . . Salvage Created 519 | 92 . 43 238 86 60 Parts 39 | 2 . 5 17 14 1 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 15 | . . 3 6 5 1 Guns 14 | . . 3 6 5 . Classes Destroyed 7 | 1 . 1 3 1 1 Worker 1 | . . . 1 . . Tunneler 1 | . . . . 1 . Recycler 1 | 1 . . . . . Swarmer 10 | . . 3 2 5 . Grunt 2 | . . . 2 . . Sentry 2 | . . . 2 . . Hunter 1 | . . . . . 1 Best Kill Streak 3 | 1 . 3 3 3 1 Combat Bots Only 3 | . . 3 3 3 1 Max Kills in Single Turn 3 | 1 . 1 2 3 1 Gunslinging 2 | . . . 1 2 . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 164 | . . 29 35 12 88 Missed 35 | . . 10 10 4 11 Hits 129 | . . 19 25 8 77 Projectile 129 | . . 19 25 8 77 Critical Strikes 6 | . . . 1 . 5 Damage Taken 1738 | . . 130 252 67 1289 Core 625 | . . 22 28 10 565 Absorbed by Shields 54 | . . 54 . . . Core Remaining (%) 93 | 100 . 91 . 90 . Volleys Fired 53 | 11 1 7 19 6 9 Largest 4 | 2 2 2 3 3 4 Hottest 143 | 40 40 40 90 123 143 Shots Fired 129 | 22 2 14 45 18 28 Gun 120 | 22 2 14 45 14 23 Cannon . | . . . . . . Launcher . | . . . . . . Special 9 | . . . . 4 5 Kinetic 101 | 22 2 14 26 14 23 Thermal 28 | . . . 19 4 5 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 16 | 5 . 3 16 4 6 Robot Miss Streak 3 | 2 2 3 3 3 3 Penetration Max . | . . . . . . Secondary Targets 6 | . . 2 2 2 . Max Gunslinging Chain 2 | . . 1 1 2 . Shots Hit Robots 73 | 14 . 7 26 7 19 Core Hits 30 | 3 . 4 12 6 5 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | 1 . . . . . Critical Strikes 4 | 1 . . 1 . 2 Burn 3 | . . . 1 . 2 Destroy 1 | 1 . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 844 | 92 . 70 342 99 241 Guns 793 | 92 . 70 342 99 190 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 9 | . . . . . 9 Kinetic 655 | 92 . 70 204 99 190 Thermal 180 | . . . 138 . 42 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 2 | . . . . . 2 Shots . | . . . . . . Rammed 7 | . . . . . 7 Targets Rammed 7 | . . . . . 7 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 370 | . . . 222 104 370 Average Temperature 97 | . . . 61 35 199 Received Heat Transfer 446 | . . 26 78 . 342 Effects 5 | . . . 1 . 4 Interference 4 | . . . 1 . 3 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 2 | . . . . . 2 Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 1121 | . . . 481 . 640 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 93 | 5 . 60 80 93 30 Initial 23 | . . . 3 23 . Average 16 | . . 33 21 32 3 Influence Increases 425 | 5 . 70 175 115 60 Destroy 0b10 Robot/C 300 | . . 60 120 100 20 Destroy 0b10 Robot/NC 15 | 5 . . 5 5 . Destroy Leader 60 | . . 10 30 10 10 Successful Hack 5 | . . . 5 . . Lose Combat Pursuer 45 | . . . 15 . 30 Influence Decreases 425 | 5 . 60 124 176 60 Entered New Map 45 | . . . 7 38 . Time Decay 360 | 5 . 60 117 138 40 Lost Part 20 | . . . . . 20 Squads Dispatched 2 | . . . . . 2 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . . . . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 1 | . . . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 35 | . 2 5 8 5 15 Peak Tracking Total 6 | . 1 3 3 3 6 Tactical Retreats 2 | . . . 1 . 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 2 | . . . 2 . . Terminals 2 | . . . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 2 | . . . 2 . . Successful 1 | . . . 1 . . Failed 1 | . . . 1 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 2 | . . . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . . 1 . . Robot Analysis 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) 408 | . . . . 191 217 Terrain 408 | . . . . 191 217 Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 1669 | 114 297 127 477 351 303 Spaces Moved 813 | 49 171 67 249 201 76 Core 19 | 13 . . . . 6 Treads 794 | 36 171 67 249 201 70 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 240 Average Speed 169 | 133 160 160 160 160 280 Slowest Speed 900 | 160 160 160 160 160 900 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 5 32 18 31 55 11 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 945 | 81 193 74 287 213 97 Wait 12 | . 3 1 7 1 . Move 808 | 48 170 66 248 200 76 Hop . | . . . . . . Pick Up 35 | 13 10 . 6 4 2 Fast Attach . | . . . . . . Attach 13 | 6 2 . 3 . 2 Detach . | . . . . . . Swap 9 | . 3 . 3 2 1 Drop 8 | 3 4 . 1 . . Fire 53 | 11 1 7 19 6 9 Melee . | . . . . . . Ram 7 | . . . . . 7 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 14) 115 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 4) 317 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 16) 412 | -10/Materials | Entered Mines 503 | -10/Mines | Discovered new exit (range 13) 539 | -10/Mines | Entered Materials 539 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 837 | -9/Materials | Build established: Gunner 995 | -9/Materials | Discovered new exit (range 8) 1016 | -9/Materials | Entered Mines 1024 | -9/Mines | Met a Derelict bent on vengeance 1073 | -9/Mines | Learned Materials trap positions 1121 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1244 | -9/Mines | Discovered new exit (range 15) 1367 | -9/Mines | Entered Materials 1367 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1368 | -8/Materials | Loaded intel: 25 trap records 1612 | -8/Materials | Core integrity fell below 50% 1633 | -8/Materials | Lost 10 parts (2p2n2u4w) 1660 | -8/Materials | Core integrity fell below 20% 1670 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- corrupted. 01622_ Carbon-fiber Leg fried. 01622_ Gauss Rifle fried. 01626_ K-01 Serf collects debris. 01629_ U-05 Engineer builds a Door. 01631_ K-01 Serf collects debris. 01647_ Critical hit (Burn: +37). 01656_ Slammed into G-50 Soldier. 01656_ Destabilizing: Core damaged (-16). 01661_ C-30 ARC bursts open, deploying its payload. 01661_ L-31 Rogue unfolds itself. 01661_ G-47 Trooper unfolds itself. 01661_ K-01 Serf collects debris. 01663_ Slammed into G-50 Soldier. 01664_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01665_ K-01 Serf collects debris. 01670_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M004. Map ----- +----------------------------------------------------+ | "" ############# # ######????????????????? | | "" + # ! # ####?????????????? | | ####### ####### / #???????? | | #####?????# #???#?# ! # ! T ????????? | | ?????????## #?#???# # ##### #???????? | | ??????????# #?#???# #? ###?#?????????????? | | ?????? ???#/#?????####+#####? #??#??????????????? | | ???????#?? ?? ?????# ##### #?????????????????? | | ???????????"?? ??? + ! #????"????????????? | | ???????#????????"" # ! +??????????????? | | ????????????"? """?# #####+#####??????????????? | | ?????????????? ??##%###?? ?????????????????????? | | ???#??????????##?#?## #?#????????????????????????? | | ??????????????#?#???#=#??????????????????????????? | | ???????????????#?#??#a#??????????????????????????? | | ?????? ?????????????#u#??? ????????????????????? | | ????????????????????#/#########??????????????????? | | ????????????????????#w #??????????????????? | | ???????????#????????# #??????????????????? | | ??????????????#?????#% #?#????????????????? | | ???????????#??????#?#%% #??????????????????? | | ????????????????????# [ #??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????# ##?????????????????? | | ????????????????????# % #??????????????????? | | ???????????????#????#####@#####??????????????????? | | ??????????????????????? g k?????????????????????? | | ????????????????????? ???????????????????? | | ??????????????????? w ?????????????????? | | ??????????????????##+### g #### ???????????????? | | ???????????????????????# #???? #??????????????? | | ???????????????????????# #????? #??????????????? | | ???????????????????????# l#?????????????????????? | | ???????????????????????#g #?????????????????????? | | ???????????????????????#u #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# k #?????????????????????? | | ???????????????????????#k #?????????????????????? | | ????????????????????????k ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 17 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShrapnelGaussSword Manual? 0 Play Time 00:22:28 Cumulative 20.9 hours Start 2025.06.26 @ 00:36:52 End 2025.06.26 @ 00:57:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 18 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 94b83df9-fc5e-4de9-bda8-af5d924ae3ab