Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.15 @ 00:39:42 Player: Intraloper Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (154) 770 Value Destroyed (5845) 5845 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (2095) 2095 TOTAL SCORE: 11730 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1595 Cogmind --------- Core Integrity 0/850 Matter 110/300 Energy 84/100 System Corruption 7% Temperature Cool (27) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Angular Momentum Engine Plasma Rifle Heavy Machine Gun Flak Cannon Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Power Amplifier Improved Heat Sink Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Weapon Cycler > --- WEAPON ----------- Arc Projector Heavy Laser Proton Cannon Flak Cannon > --- INVENTORY -------- Fission Core Fission Core Fission Core Armored Treads Advanced Treads Medium Treads Medium Treads Hardlight Generator Heavy Laser Heavy Laser Assault Rifle Coil Gun Coil Gun Flak Cannon Shock Bomb Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher [Rating: 62] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Medium Treads Treads Medium Treads Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Proton Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 1 . . 1 Utility 4 | . . 1 1 1 1 Weapon 2 | . . . 1 1 . Parts Attached 108 | 6 5 16 16 21 44 Power 10 | 1 1 2 1 1 4 Engine 7 | 1 1 2 1 1 1 Core 3 | . . . . . 3 Reactor . | . . . . . . Propulsion 26 | 2 . 4 5 6 9 Treads 26 | 2 . 4 5 6 9 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 1 3 2 1 4 8 Device 12 | . . 2 1 2 7 Storage 7 | 1 3 . . 2 1 Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 53 | 2 1 8 9 10 23 Energy Gun 31 | 2 1 6 5 9 8 Energy Cannon 1 | . . . . . 1 Ballistic Gun 8 | . . 2 2 . 4 Ballistic Cannon 2 | . . . . . 2 Launcher 9 | . . . . 1 8 Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 44 | . . 3 3 4 34 Power 2 | . . . . . 2 Propulsion 11 | . . . . . 11 Utility 11 | . . . . 2 9 Weapon 20 | . . 3 3 2 12 Highest Loss Streak 6 | . . 2 3 1 6 Average Slot Usage (%) 96 | . 97 100 99 98 90 Engine 7 | . 14 11 9 7 2 Core 1 | . . . . . 3 Treads 25 | . 28 33 27 22 23 Device 13 | . . 11 18 13 19 Storage 20 | . 25 22 18 23 15 Energy Gun 21 | . 28 13 21 29 12 Ballistic Gun 2 | . . 8 5 . 2 Ballistic Cannon 1 | . . . . . 3 Naked Turns . | . . . . . . Heaviest Build 89 | 11 41 47 54 89 88 Greatest Support 112 | 40 40 60 62 84 112 Greatest Overweight (x) 17 | 2 1 . . 1 17 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 24 | 6 16 16 16 24 18 Average Capacity 16 | 5 14 16 16 16 17 Most Carried 18 | 2 16 16 16 18 18 Average Carried 13 | . 6 12 15 16 15 Final Capacity 18 | 6 16 16 16 18 4 Final Carried 18 | 2 14 16 16 18 4 Class Distribution -------------------- 51% | Gunner 30% | Mutant 8% | Scavenger-Gunner 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 2508 | 244 66 238 252 224 1484 Remotely . | . . . . . . Salvage Created 6367 | . 203 615 715 879 3955 Parts 295 | . 8 31 41 32 183 Haulers Intercepted 2 | . 1 . 1 . . Recyclers Shooed 6 | . . . . . 6 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 117 | . 3 16 21 15 62 Guns 74 | . 3 16 21 14 20 Cannons 14 | . . . . . 14 AOE 29 | . . . . 1 28 Classes Destroyed 16 | . 4 1 2 2 7 Worker 15 | . . . . . 15 Builder 9 | . . . . . 9 Tunneler 1 | . . . . . 1 Hauler 2 | . 1 . 1 . . Recycler 5 | . . . 1 . 4 Mechanic 2 | . . . . . 2 Watcher 3 | . 1 . . . 2 Swarmer 15 | . 1 3 11 . . Grunt 66 | . 2 11 4 10 39 Brawler 4 | . . . . . 4 Duelist 3 | . . . . 1 2 Protector 3 | . . . . . 3 Sentry 15 | . . 2 5 2 6 Hunter 4 | . . . 1 . 3 Programmer 6 | . . . . 2 4 Behemoth 1 | . . . . . 1 Best Kill Streak 20 | . 2 3 6 4 20 Combat Bots Only 14 | . 1 3 5 4 14 Max Kills in Single Turn 4 | . 1 1 2 2 4 Gunslinging 1 | . . . 1 . . Exploded 3 | . . . . 1 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 7490 | . 74 737 874 794 5011 Core 1120 | . 12 30 77 148 853 Absorbed by Shields 24 | . . . . . 24 Core Remaining (%) 90 | 100 95 92 86 78 . Volleys Fired 259 | . 16 49 41 39 114 Largest 4 | . 2 2 3 4 4 Hottest 254 | . 90 90 187 242 254 Shots Fired 782 | . 32 96 113 146 395 Gun 608 | . 32 96 113 142 225 Cannon 110 | . . . . . 110 Launcher 64 | . . . . 4 60 Special . | . . . . . . Kinetic 219 | . . 36 29 . 154 Thermal 326 | . 16 47 84 82 97 Explosive 38 | . . . . . 38 Electromagnetic 199 | . 16 13 . 64 106 Robot Hit Streak 31 | . 8 16 17 31 28 Robot Miss Streak 5 | . 5 4 2 2 5 Penetration Max 2 | . . . . . 2 Secondary Targets 7 | . . 1 5 1 . Max Gunslinging Chain 2 | . . 1 2 1 . Shots Hit Robots 572 | . 23 70 83 121 275 Core Hits 398 | . 9 27 34 47 281 Critical Hits 3 | . . . . . 3 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 2 | . . . . . 2 Melee Attacks 4 | . . . 4 . . Impact 3 | . . . 3 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 15414 | . 321 885 1326 1909 10973 Guns 7345 | . 297 885 1229 1614 3320 Cannons 1820 | . . . . . 1820 Explosions 6125 | . 24 . . 295 5806 Melee 97 | . . . 97 . . Ramming 27 | . . . . . 27 Kinetic 3110 | . . 261 198 . 2651 Thermal 5744 | . 163 491 1031 1261 2798 Explosive 3701 | . . . . . 3701 Electromagnetic 2735 | . 158 133 . 648 1796 Impact 97 | . . . 97 . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . 1 . 3 7 Average Corruption 3 | . . 1 . 2 4 Corruption Purged . | . . . . . . Effects 67 | . . 1 . 15 51 Message Errors 12 | . . . . 4 8 Matter Fused 12 | . . . . 2 10 Heat Flow Errors 4 | . . . . 2 2 Energy Discharges 5 | . . . . . 5 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 9 | . . 1 . 3 5 Data Loss (major) 1 | . . . . . 1 Misfires 2 | . . . . . 2 Targeting Errors 16 | . . . . 2 14 Weapon Failures 5 | . . . . 2 3 Overload Shots . | . . . . . . Overflow Damage 588 | . . . 2 66 520 Projectiles 10 | . . . . . 10 Explosions 576 | . . . . 66 510 Melee 2 | . . . 2 . . Knockbacks 35 | . . . . . 35 Impact . | . . . . . . Kinetic 35 | . . . . . 35 Secondary . | . . . . . . Self-Inflicted Damage 609 | . 33 35 . . 541 Shots 15 | . 1 1 . . 13 Rammed 4 | . . . . . 4 Targets Rammed 4 | . . . . . 4 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 409 | . 174 . 2 392 409 Average Temperature 89 | . 60 . 2 96 93 Received Heat Transfer 2222 | . 24 288 297 261 1352 Effects 4 | . . . . 1 3 Shutdowns 1 | . . . . 1 . Energy Bleed 1 | . . . . . 1 Interference 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles . | . . . . . . Parts Fried 15 | . . . . 4 11 Impact Corruptions 1 | . . . 1 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 10 | . 1 3 5 1 . Heat Transferred 10205 | . 457 1213 2220 2283 4032 Parts Sabotaged 2 | . . . . . 2 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 13 | . 1 . . 2 10 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 2015 | . 132 300 550 202 2015 Initial 202 | . . 18 126 202 65 Average 277 | . 46 122 360 90 624 Maximum Alert Level 5 | . . 1 2 1 5 Low Security (%) 59 | 100 100 78 18 78 27 Level 1 17 | . . 21 28 21 17 Level 2 11 | . . . 53 . 15 Level 3 6 | . . . . . 21 Level 4 1 | . . . . . 5 Level 5 1 | . . . . . 4 High Security 1 | . . . . . 6 Max Security . | . . . . . . Squads Dispatched 38 | . 2 3 1 6 26 Investigation 5 | . . 3 . 1 1 Extermination 6 | . . . . 3 3 Reinforcement 12 | . 2 . 1 2 7 Assault 10 | . . . . . 10 Garrison 5 | . . . . . 5 Intercept . | . . . . . . Construction Impeded 4 | . . . . . 4 Haulers Reinforced 2 | . . . . . 2 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 9 | . 1 1 4 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 188 | . 8 26 33 25 96 Peak Tracking Total 15 | . 2 5 6 5 15 Tactical Retreats 15 | . 6 1 1 1 6 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 10 | . . 3 . 4 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 32 | . 1 1 . 1 29 Max in Single Turn 5 | . 1 1 . 1 5 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 2 | . . . 1 1 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 8 | . . . 5 3 . Successful 3 | . . . 3 . . Failed 5 | . . . 2 3 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 3 | . . . . 3 . Recycling Units 5 | . . . 5 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . . . 3 . . Recycle Component 1 | . . . 1 . . Process 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . . 1 1 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . . . 1 . . Recycled Matter 7 | . . . 7 . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . 1 . . Non-combat . | . . . . . . Combat 1 | . . . 1 . . Robot Hacks Applied 1 | . . . 1 . . parse_system 1 | . . . 1 . . Relay Couplers Released 4 | . . . . . 4 Machine Destruction 4 | . . . . . 4 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 6809 | 116 1188 747 894 1865 1999 Spaces Moved 3307 | 75 625 319 389 999 900 Core 17 | 15 . . . . 2 Treads 3290 | 60 625 319 389 999 898 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 155 155 50 Average Speed 162 | 142 176 160 156 157 163 Slowest Speed 900 | 160 180 160 160 180 900 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 5 84 31 30 28 23 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 289 | . 5 . . 17 267 Melee . | . . . . . . Projectile 5 | . . . . . 5 AOE 284 | . 5 . . 17 262 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 4161 | 82 678 461 580 1195 1165 Wait 388 | . 21 65 115 113 74 Move 3302 | 74 624 318 388 998 900 Hop . | . . . . . . Pick Up 49 | 2 10 5 8 9 15 Fast Attach 21 | 6 1 . . 3 11 Attach 33 | . . 5 5 5 18 Detach 1 | . . . . 1 . Swap 54 | . 4 11 11 13 15 Drop 46 | . 2 8 8 14 14 Fire 259 | . 16 49 41 39 114 Melee 4 | . . . 4 . . Ram . | . . . . . . Kick . | . . . . . . Crush 4 | . . . . . 4 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 16) 1152 | -10/Materials | Discovered new exit (range 9) 1248 | -10/Materials | Discovered new exit (range 16) 1305 | -10/Materials | Entered another Materials area 1305 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1950 | -9/Materials | Discovered new exit (range 15) 2052 | -9/Materials | Entered another Materials area 2052 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2355 | -8/Materials | Build established: Scavenger-Gunner 2569 | -8/Materials | Lost 3 parts (3w) 2851 | -8/Materials | Build established: Gunner 2883 | -8/Materials | Discovered new exit (range 5) 2946 | -8/Materials | Entered Factory 2946 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4795 | -7/Factory | Discovered new exit (range 5) 4811 | -7/Factory | Entered another Factory area 4811 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5361 | -6/Factory | Lost 4 parts (1u3w) 5621 | -6/Factory | Garrison activated, responded to threat 5752 | -6/Factory | Lost 3 parts (1p1u1w) 5861 | -6/Factory | First assault squad dispatched 5996 | -6/Factory | Build established: Tank 6068 | -6/Factory | Lost 6 parts (2n2u2w) 6069 | -6/Factory | Destroyed 14 combat bots 6424 | -6/Factory | Garrison activated, responded to threat 6483 | -6/Factory | Spotted B-75 Beast 6502 | -6/Factory | Destroyed B-75 Beast 6667 | -6/Factory | Core integrity fell below 50% 6681 | -6/Factory | High security lockdown imminent 6761 | -6/Factory | High security lockdown engaged 6775 | -6/Factory | Lost 4 parts (2n1u1w) 6800 | -6/Factory | Discovered new exit (range 14) 6808 | -6/Factory | Core integrity fell below 20% 6810 | -6/Factory | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 06742_ The unstable cave ceiling collapses. 06744_ Power Amplifier destroyed. 06746_ The unstable cave ceiling collapses. 06746_ ALERT: Performing unscheduled system reset. 06751_ System corrupted: Matter fused (-9). 06761_ ALERT: Lockdown in effect, collecting threat data. 06777_ Triggered Heavy Explosive Trap. 06777_ An explosion rips through the floor. 06780_ Adv. Heat Sink destroyed. 06781_ ALERT: Assault forces dispatched. 06783_ System corrupted: Energy discharge (-28). 06791_ The unstable cave ceiling collapses. 06791_ Slammed into B-48 Gladiator. 06798_ Imp. Medium Treads destroyed. 06800_ EXIT=FOUND 06801_ System corrupted: Coil Gun rejected. 06804_ Com. Matter Pod destroyed. 06809_ Dropped Hcp. Storage Unit. 06810_ Dropped Lrg. Storage Unit. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????? ??????????? | | ???????????????????????????????????? #?????????? | | ??????????????????????????????????? #?????????? | | ?????????????????????????????????? #?????????? | | ????????????##+################### ##????????? | | ??????????? ????????? | | ??????????? Y ???????? | | ??????????# < Y ???????? | | ??????????# Y *]b ??????? | | ??????????# Y *@[b[ ???????? | | ????????????????###########b g ###+#######??????? | | ????????????????# # #? #??????? | | ????????????????# # # #??????? | | ????????????????# / # #??????? | | ????????????????# # + #??????? | | ????????????????# # #??????? | | ????????????????# # #??????? | | ????????????????# # #??????? | | ????????????????# # # #??????? | | ????????????????########### ###########+#### | | ???????????????????? ] + #????# ? | | ??????????????????????????# ###????# ? | | ??????????????????????????# #??????# | | ??????????????????????????# #??????# | | ??????????????????????????# #??????? | | ??????????????????????????# ######## | | ??????????????????????????# ##+# | | ??????????????????????????# #=# | | ??????????????????????????# %%= | | ??????????????????????????# ### | | ??????????????????????????# | | ??????????????????????????######## # | | ?????????????????????????????????# ## | | ?????????????????????????????????# =]] | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 20 Energy Capacity 590 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Weapon Cycling 15 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Hey, That's Mine! Significant Disruption Challenges ------------ None Game ------ Seed NuclearRemoteSpear Manual? 0 Play Time 01:04:16 Cumulative 9.6 hours Start 2021.02.14 @ 23:31:50 End 2021.02.15 @ 00:39:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f4dc1cf0-0938-45e0-b93c-18a0739ead26