Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.23 @ 00:59:19 Player: Kotyk77 Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (94) 470 Value Destroyed (3818) 3818 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (2526) 2526 TOTAL SCORE: 14534 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 226 Entered DSFs 500 Aligned with FarCom 300 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 82/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -2/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (9) ------ Advanced Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Precision Energy Filter Drone Bay (1/2) KE Penetrator Improved Remote Datajack Peak State ------------ > --- POWER ------------ Neutrino Core Light Quantum Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Advanced Signal Interpreter Precision Energy Filter Improved Transmission Jammer Improved Reaction Control System Advanced Phase Shifter Advanced Hacking Suite > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Compact HERF Cannon Power Maul > --- INVENTORY -------- Neutrino Core Biometal Leg Biometal Leg Biometal Leg Centrium Leg Advanced Heat Sink Huge Storage Unit Advanced Visual Processing Unit Advanced Terrain Scanner Advanced Launcher Guidance Computer Advanced Target Analyzer Core Analyzer Advanced ECM Suite Hardened Medium Armor Plating Hacking Suite Drone Bay Drone Bay Enhanced Quantum Rifle Enhanced Quantum Rifle Compact HERF Cannon KE Penetrator KE Penetrator Hardcell Cannon Improved Remote Datajack Advanced Remote Datajack [Rating: 179] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware Advanced Hacking Suite Protection Layered Heavy Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Guided Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Mass Driver Special Weapon Improved Remote Datajack Impact Weapon Power Maul Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res DSF Res Tes Slots Evolved 16 | . . . . . 4 2 2 2 . . 2 2 . 2 . Power 1 | . . . . . . . 1 . . . . . . . . Propulsion 6 | . . . . . 2 1 . 1 . . 1 1 . . . Utility 7 | . . . . . 1 1 1 1 . . 1 1 . 1 . Weapon 2 | . . . . . 1 . . . . . . . . 1 . Parts Attached 147 | 8 15 1 1 . 11 12 11 1 2 8 17 1 26 27 6 Power 20 | 2 . . . . 3 1 2 . . 1 3 . 4 2 2 Engine 7 | 2 . . . . 2 . 1 . . 1 1 . . . . Core 8 | . . . . . 1 1 1 . . . . . 3 1 1 Reactor 5 | . . . . . . . . . . . 2 . 1 1 1 Propulsion 36 | 2 4 . . . 6 2 . 1 . 1 3 . 10 7 . Treads . | . . . . . . . . . . . . . . . . Leg 36 | 2 4 . . . 6 2 . 1 . 1 3 . 10 7 . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 55 | 2 5 1 . . 1 7 5 . 1 3 7 1 7 13 2 Device 31 | 1 2 1 . . 1 1 2 . 1 1 6 . 5 10 . Storage 6 | 1 1 . . . . 2 . . . . . . 1 1 . Processor 8 | . . . . . . 2 2 . . 1 1 1 . . 1 Hackware 1 | . . . . . . . . . . . . . . 1 . Protection 9 | . 2 . . . . 2 1 . . 1 . . 1 1 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 36 | 2 6 . 1 . 1 2 4 . 1 3 4 . 5 5 2 Energy Gun 15 | . 5 . . . . . 1 . . 1 2 . 3 2 1 Energy Cannon 7 | . . . 1 . . . 1 . 1 . . . 1 3 . Ballistic Gun 3 | 2 . . . . 1 . . . . . . . . . . Ballistic Cannon 3 | . . . . . . . . . . 1 1 . . . 1 Launcher . | . . . . . . . . . . . . . . . . Special Weapon 2 | . 1 . . . . . . . . 1 . . . . . Impact Weapon 2 | . . . . . . 1 . . . . . . 1 . . Slashing Weapon 2 | . . . . . . 1 1 . . . . . . . . Piercing Weapon 2 | . . . . . . . 1 . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 2 . . . 1 . 2 . . 2 . Corrupted Parts 4 | . . . . . . . . . . . 1 . 1 2 . System Corruption 12 | . . . . . . . . . . . 2 . 1 9 . Parts Lost 60 | . 1 . . . 4 4 3 . . 5 16 . 3 5 19 Power 8 | . . . . . . 1 1 . . 1 1 . . 2 2 Propulsion 21 | . . . . . 3 . 2 . . 3 5 . 1 . 7 Utility 17 | . . . . . . 2 . . . 1 6 . 1 2 5 Weapon 14 | . 1 . . . 1 1 . . . . 4 . 1 1 5 Highest Loss Streak 15 | . 1 . . . 2 3 1 . . 2 15 . 3 2 13 To Critical Strikes 2 | . . . . . . . . . . 1 . . . . 1 Average Backups 15 | 1 10 15 15 15 13 15 18 18 19 18 17 2 6 20 21 Power 2 | . 1 2 2 2 2 4 3 3 3 3 2 . 1 1 . Propulsion 1 | . 3 4 4 4 1 . . . . . . . 1 3 3 Utility 7 | . 3 5 4 4 5 7 9 10 10 10 10 1 2 9 10 Weapon 3 | . 1 3 4 4 4 3 5 5 5 4 4 1 1 4 6 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 41 | . 4 . 2 . 4 1 2 . . . 12 . . 2 14 Power 6 | . . . . . 4 . . . . . 2 . . . . Propulsion 3 | . . . . . . . . . . . . . . 1 2 Utility 21 | . 2 . 2 . . . 1 . . . 10 . . . 6 Weapon 8 | . 2 . . . . 1 1 . . . . . . . 4 Tool/Special 3 | . . . . . . . . . . . . . . 1 2 Average Slot Usage (%) 89 | . 99 96 93 96 90 93 99 89 94 86 68 14 71 95 74 Engine 5 | . 14 14 14 14 5 2 5 5 5 4 . . . . . Core 2 | . . . . . 3 4 5 5 5 5 . . 4 . 4 Reactor 1 | . . . . . . . . . . . 5 . 2 7 1 Leg 29 | . 28 28 28 28 34 35 32 24 29 23 16 . 28 33 27 Device 12 | . 6 14 14 14 17 8 11 17 17 12 12 4 10 18 9 Storage 7 | . 14 14 14 14 9 7 6 5 5 5 4 . 2 4 3 Processor 6 | . . . . . . 8 12 11 11 13 16 4 5 4 7 Protection 1 | . 7 . . . . . . . . 1 . . 2 3 1 Energy Gun 9 | . 18 24 14 14 10 8 6 11 5 4 1 . 4 10 4 Energy Cannon 2 | . . . 7 11 7 . . . 5 3 . . 3 1 5 Ballistic Gun 2 | . 7 . . . 1 6 5 . . . . . . . . Slashing Weapon 1 | . . . . . . 5 5 . . . . 4 1 . . Piercing Weapon 1 | . . . . . . . . 5 5 5 4 . . . . Peak Build Rating 179 | 9 13 13 18 19 36 38 49 54 60 67 93 18 137 179 176 Average Rating 58 | 7 10 12 14 17 30 35 44 50 59 58 62 14 93 168 134 On Entrance 42 | . 9 13 10 11 19 35 38 46 54 60 55 14 18 137 165 Avg Prop Armor Cover (%) 2 | . . . . . . . . . . . . . 2 . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 168 | 13 32 32 36 36 54 75 87 66 73 82 90 5 72 157 168 Greatest Support 236 | 20 20 26 26 26 60 69 69 88 88 79 109 3 205 236 236 Greatest Overweight (x) 3 | . 1 1 1 1 1 1 1 . . 1 3 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . 1 . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 20 20 20 20 20 20 5 15 25 25 Average Capacity 17 | 7 11 15 15 15 15 17 20 20 20 20 19 5 12 21 22 Most Carried 25 | 5 15 15 15 15 15 20 20 20 20 20 20 3 15 25 25 Average Carried 16 | 2 10 14 14 14 13 16 19 19 20 19 18 3 7 20 21 Final Capacity 25 | 8 15 15 15 15 15 20 20 20 20 20 5 5 15 25 5 Final Carried 25 | 5 15 15 15 15 15 20 20 20 20 20 3 3 15 25 5 Class Distribution -------------------- 34% | Scavenger-Mutant 29% | Scavenger-Assassin 20% | Mutant 7% | Assassin 6% | Scavenger-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Assassin | -6/Factory Scavenger-Assassin | -5/Factory Scavenger-Assassin | -5/Waste Mutant | -5/Factory Assassin | -4/Factory Mutant | -3/Research Scavenger-Assassin | -3/DSF Scavenger-Assassin | -2/Research Scavenger-Skirmisher | -2/Testing Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res DSF Res Tes Matter Collected 2819 | 378 385 . 30 . 171 259 217 . . 247 140 . 480 362 150 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4660 | 88 504 . . . 768 292 217 . 202 423 532 . 187 1148 299 Parts 217 | 11 25 . . . 44 14 18 . 4 11 21 . 7 52 10 Haulers Intercepted 3 | . 1 . . . 1 . . . . 1 . . . . . Recyclers Shooed 5 | . 1 . . . 2 . 1 . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res DSF Res Tes Combat Hostiles Destroyed 63 | . 11 . . . 14 5 5 . 1 5 6 . 2 10 4 Melee 4 | . . . . . . 1 . . . 2 . . . 1 . Guns 33 | . 11 . . . 2 4 5 . . . 2 . . 8 1 Cannons 19 | . . . . . 12 . . . . 2 2 . . 1 2 AOE 2 | . . . . . . . . . . . 2 . . . . Classes Destroyed 18 | 2 3 . . . 9 1 . . 1 . . . . 1 1 Worker 6 | 2 . . . . 2 . . . . . . . . 2 . Builder 3 | . . . . . 1 1 . . . . . . . 1 . Tunneler 3 | 3 . . . . . . . . . . . . . . . Hauler 3 | . 1 . . . 1 . . . . 1 . . . . . Recycler 2 | . . . . . . . . . . . . . . 2 . Operator 4 | . . . . . 1 1 1 . . . . . . 1 . Drone 1 | . . . . . 1 . . . . . . . . . . Watcher 10 | . 1 . . . 5 1 . . . 1 . . . 2 . Swarmer 5 | . . . . . 2 . 2 . . 1 . . . . . Cutter 3 | . . . . . 3 . . . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . 1 Grunt 25 | . 11 . . . 4 3 . . . 1 4 . . 2 . Brawler 3 | . . . . . 1 . . . . 1 . . 1 . . Duelist 3 | . . . . . 1 1 . . . . . . . . 1 Sentry 7 | . . . . . 2 . 1 . . 2 . . . . 2 Hunter 5 | . . . . . 1 . . . . . . . 1 3 . Programmer 10 | . . . . . . 1 2 . . . 2 . . 5 . Compactor 1 | . . . . . . . . . 1 . . . . . . Best Kill Streak 4 | 3 3 . . . 4 4 2 . 1 2 4 . 1 4 2 Combat Bots Only 4 | . 3 . . . 4 4 2 . 1 2 4 . 1 3 2 Max Kills in Single Turn 2 | 1 2 . . . 1 1 1 . 1 1 2 . 1 2 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . 2 . . . . Melee 1 | . . . . . . 1 . . . 1 . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res DSF Res Tes Hostile Shots Fired 1124 | . 56 . . . 77 39 79 . . 38 206 . 134 201 294 Missed 359 | . 16 . . . 19 9 19 . . 6 75 . 45 63 107 Hits 765 | . 40 . . . 58 30 60 . . 32 131 . 89 138 187 Melee 36 | . . . . . . 4 . . . 2 . . 6 . 24 Projectile 729 | . 40 . . . 58 26 60 . . 30 131 . 83 138 163 AOE 7 | . . . . . 3 3 . . . . . . . . 1 Critical Strikes 64 | . . . . . 3 1 1 . . 1 16 . 5 8 29 Damage Taken 15367 | . 518 . . . 929 744 546 . . 944 2648 . 1743 2860 4435 Core 3401 | . 92 . . . 129 163 47 . . 336 819 . 364 190 1261 Absorbed by Shields 270 | . . . . . . . . . . . . . . . 270 Redirected to Shielding 44 | . 44 . . . . . . . . . . . . . . Ignored by Resistances 36 | . . . . . . . 36 . . . . . . . . Regen/Repaired (Parts) 83 | . . . . . . 83 . . . . . . . . . Core Remaining (%) 71 | 100 . . . 63 76 76 94 . . 66 28 . 72 . . Volleys Fired 346 | 34 75 1 . 1 53 26 19 . 22 24 21 . 9 41 20 Largest 4 | 2 2 2 . 1 3 3 3 . 2 2 2 . 2 3 4 Hottest 373 | 40 130 130 . 120 155 155 155 . 155 165 145 . 146 224 373 Shots Fired 644 | 68 141 2 . 1 63 54 39 . 40 44 28 . 15 113 36 Gun 489 | 68 134 2 . . 15 54 37 . 19 22 16 . 9 100 13 Cannon 142 | . . . . 1 48 . 2 . 21 22 6 . 6 13 23 Launcher . | . . . . . . . . . . . . . . . . Special 13 | . 7 . . . . . . . . . 6 . . . . Kinetic 196 | 68 63 . . . 5 26 11 . . 7 6 . . . 10 Thermal 391 | . 72 2 . 1 58 28 26 . 40 37 9 . . 100 18 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 53 | . 6 . . . . . 2 . . . 9 . 15 13 8 Robot Hit Streak 55 | 5 10 . . . 55 12 10 . 6 10 8 . 3 13 8 Robot Miss Streak 5 | 5 5 3 . . 1 3 4 . 3 2 2 . 3 5 1 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 6 | . 3 . . . . . . . . . . . . 3 . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . 1 . Shots Hit Robots 441 | 37 80 . . . 56 43 30 . 25 39 21 . 9 76 25 Core Hits 160 | 12 28 . . . 27 14 10 . 4 9 11 . 5 30 10 Critical Kills 2 | . . . . . . . . . 1 . . . . . 1 Critical Parts Destroyed 3 | . . . . . . . 1 . . . . . 1 1 . Critical Strikes 16 | . 1 . . . 1 3 2 . 1 3 1 . 2 1 1 Burn 9 | . 1 . . . 1 3 1 . . 2 1 . . . . Meltdown 2 | . . . . . . . . . 1 . . . . . 1 Destroy 1 | . . . . . . . 1 . . . . . . . . Blast 1 | . . . . . . . . . . 1 . . . . . Corrupt 1 | . . . . . . . . . . . . . 1 . . Smash 2 | . . . . . . . . . . . . . 1 1 . Melee Attacks 81 | . . . . . . 15 13 . 9 10 14 . 1 19 . Impact 23 | . . . . . . 3 . . . . . . 1 19 . Slashing 29 | . . . . . . 12 13 . . . 4 . . . . Piercing 29 | . . . . . . . . . 9 10 10 . . . . Sneak Attacks 6 | . . . . . . 1 . . . 1 1 . . 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 11408 | 303 945 . . . 1720 947 601 . 655 1132 1053 . 174 2978 900 Guns 6210 | 303 945 . . . 161 607 489 . 171 440 295 . 61 2471 267 Cannons 3674 | . . . . . 1542 . 30 . 484 560 227 . 59 139 633 Explosions 325 | . . . . . . . . . . . 325 . . . . Melee 1182 | . . . . . . 340 82 . . 132 206 . 54 368 . Ramming 17 | . . . . . 17 . . . . . . . . . . Kinetic 1887 | 303 308 . . . 33 333 205 . . 211 227 . . . 267 Thermal 7520 | . 587 . . . 1670 274 284 . 655 789 400 . . 2471 390 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 802 | . 50 . . . . . 30 . . . 220 . 120 139 243 Impact 525 | . . . . . . 103 . . . . . . 54 368 . Slashing 458 | . . . . . . 237 82 . . . 139 . . . . Piercing 199 | . . . . . . . . . . 132 67 . . . . Highest Corruption 36 | . . . . . . 2 2 . 35 36 15 . 7 16 16 Average Corruption 13 | . . . . . . 1 1 . 21 35 9 . 6 6 16 Corruption Purged 6 | . . . . . . . . . . . . . . 6 . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 120 | . . . . . . 8 5 . 28 32 3 . 5 22 17 Message Errors 29 | . . . . . . 1 1 . 2 13 1 . 1 7 3 Matter Fused 20 | . . . . . . 2 1 . 6 3 1 . 1 4 2 Heat Flow Errors 9 | . . . . . . . 3 . 1 2 . . . 2 1 Energy Discharges 14 | . . . . . . 2 . . 3 5 . . 1 1 2 Parts Rejected 2 | . . . . . . . . . . 1 . . . . 1 Parts Fused 2 | . . . . . . 1 . . . . . . . 1 . Data Loss (minor) 16 | . . . . . . 2 . . 4 5 . . 1 1 3 Data Loss (major) 4 | . . . . . . . . . . . 1 . 1 1 1 Misfires 4 | . . . . . . . . . . 1 . . . 2 1 Alerts 2 | . . . . . . . . . 2 . . . . . . Misdirections 8 | . . . . . . . . . 6 . . . . . 2 Weapon Failures 10 | . . . . . . . . . 4 2 . . . 3 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 468 | . . . . . 50 72 . . . 29 104 . 54 156 3 Projectiles 76 | . . . . . 50 . . . . 2 21 . . . 3 Explosions . | . . . . . . . . . . . . . . . . Melee 392 | . . . . . . 72 . . . 27 83 . 54 156 . Knockbacks 5 | . . . . . . . . . . . 1 . . 2 2 Impact 2 | . . . . . . . . . . . . . . 2 . Kinetic 3 | . . . . . . . . . . . 1 . . . 2 Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 3 | . . . . . 3 . . . . . . . . . . Kicked 3 | . . . . . 3 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 970 | . 234 27 . 80 390 30 298 . 156 581 310 . 970 271 222 Average Temperature 122 | . 65 18 . 42 104 10 116 . 95 210 123 . 260 97 77 Received Heat Transfer 2824 | . 294 . . . 324 117 105 . . 189 416 . 358 171 850 Effects 34 | . . . . . . . . . . 14 . . 20 . . Shutdowns 11 | . . . . . . . . . . 4 . . 7 . . Interference 3 | . . . . . . . . . . . . . 3 . . Matter Decay 1 | . . . . . . . . . . 1 . . . . . Short Circuit 4 | . . . . . . . . . . 1 . . 3 . . Damage (minor) 3 | . . . . . . . . . . 1 . . 2 . . Damage (major) 8 | . . . . . . . . . . 5 . . 3 . . Damage (core) 4 | . . . . . . . . . . 2 . . 2 . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations 1 | . . . . . . . . . . . . . . 1 . Total Turns 5 | . . . . . . . . . . . . . . 5 . Longest Duration 5 | . . . . . . . . . . . . . . 5 . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . . . 2 2 . Combat Hostiles 2 | . . . . . . . . . . . . . 2 . . Parts Fried 12 | . . . . . . 4 . . . . . . . 7 1 Impact Corruptions 7 | . . . . . . 2 . . . . . . 1 4 . Robots Melted 4 | . . . . . . . . . 1 2 . . . . 1 Combat Hostiles 3 | . . . . . . . . . 1 1 . . . . 1 Parts Melted 24 | . 2 . . . 6 . 1 . 1 4 . . . 7 3 Heat Transferred 13426 | . 1517 . . . 3890 851 666 . 1157 1750 450 . . 2701 444 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res DSF Res Tes Maximum Alert Level 5 | . . . . . . . . . . . . . . . 5 Low Security (%) 96 | 100 100 100 . 100 100 100 100 100 100 100 100 100 100 100 . Level 1 . | . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security 3 | . . . . . . . . . . . . . . . 99 Sterilizations 1 | . . . . . . . . . . . . . 1 . . Peak Influence 1699 | 5 113 13 . 1 114 70 85 33 4 45 144 23 55 112 1699 Initial 38 | . . 13 . . . 22 13 33 . . . 23 2 30 38 Average 69 | . 31 . . . 59 9 11 14 . 9 7 13 23 30 1633 Influence Increases 2395 | 25 367 . . 1 468 260 236 . 14 197 256 . 55 373 143 Destroy 0b10 Robot/C 1240 | . 220 . . . 280 100 100 . . 100 120 . 40 200 80 Destroy 0b10 Robot/NC 160 | 25 10 . . . 50 15 5 . . 10 5 . . 40 . Destroy Leader 266 | . 54 . . . 72 22 40 . . 24 20 . . 34 . Allied During Kill 3 | . . . . . 3 . . . . . . . . . . Successful Hack 45 | . 5 . . . . 14 20 . . 6 . . . . . Select Force Hacks 30 | . 30 . . . . . . . . . . . . . . Disable Machine 120 | . 30 . . . 15 . 15 . . 15 . . . 15 30 Destroy Structure 156 | . 3 . . 1 3 4 11 . 14 12 36 . . 54 18 Lose Combat Pursuer 375 | . 15 . . . 45 105 45 . . 30 75 . 15 30 15 Influence Decreases 2404 | 25 333 34 . 1 418 282 195 69 14 197 211 42 3 360 220 Entered New Map 178 | . . 21 . . . 28 15 36 . . . 22 1 25 30 Time Decay 1655 | 25 323 13 . 1 358 184 160 33 14 180 59 20 . 285 . Lost Part 511 | . 10 . . . 40 30 20 . . 17 152 . 2 50 190 Lost Ally 60 | . . . . . 20 40 . . . . . . . . . Squads Dispatched 32 | . 3 . . . 2 5 3 . . 1 2 . . 4 12 Investigation 4 | . 1 . . . 1 1 1 . . . . . . . . Extermination 10 | . . . . . . 2 2 . . 1 2 . . 3 . Reinforcement 6 | . 2 . . . 1 2 . . . . . . . 1 . Assault 12 | . . . . . . . . . . . . . . . 12 Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res DSF Res Tes Distress Signals 5 | . 1 . . . 3 . . . . 1 . . . . . Communications Jammed 2 | . . . . . . . . . . . 2 . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 193 | . 21 . . . 25 16 9 . 8 7 18 . 6 21 62 Peak Tracking Total 42 | . 3 . . . 7 7 3 . 5 3 8 . 5 6 42 Tactical Retreats 19 | . 1 . . . 2 3 2 . 3 2 2 . 1 2 1 ECM-based Alert Blocks 1 | . . . . . . . . . . . . . . 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res DSF Res Tes Traps Triggered 2 | . . . . . . . . 1 . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res DSF Res Tes Machines Disabled 8 | . 2 . . . 1 . 1 . . 1 . . . 1 2 Max in Single Turn 1 | . 1 . . . 1 . 1 . . 1 . . . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res DSF Res Tes Machines Accessed 19 | . 3 . 2 1 4 1 2 . . 1 3 1 . 1 . Terminals 11 | . 2 . . . 3 . 2 . . 1 2 1 . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . . . . 1 . Total Hacks 45 | . 5 . 7 1 9 2 11 . . 1 5 1 . 3 . Successful 29 | . 3 . 7 1 2 2 8 . . 1 3 1 . 1 . Failed 16 | . 2 . . . 7 . 3 . . . 2 . . 2 . Catastrophic . | . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 17 | . 5 . 1 . 2 . 5 . . 1 3 . . . . Terminals 27 | . 4 . . . 6 . 11 . . 1 4 1 . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . Repair Stations 2 | . . . . . . 2 . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 3 . . . . . . . . 3 . Terminal Hacks 18 | . 1 . 7 1 1 . 5 . . 1 1 1 . . . Record 6 | . . . 6 . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . 1 . 2 . . . . . . . . Open Door 2 | . . . . 1 . . . . . . 1 . . . . Open DSF 1 | . . . . . . . . . . . . 1 . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . Hauler Manifests 2 | . . . . . . . 1 . . 1 . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . . Network Status 1 | . . . . . . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . 1 . Unauthorized Hacks 7 | . 2 . . . 1 . 3 . . . 1 . . . . Terminals 6 | . 1 . . . 1 . 3 . . . 1 . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . Botnet 5 | . 1 . . . 1 . 2 . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . . . . 1 . Used 1 | . . . . . 1 . . . . . . . . . . Hacking Detections 10 | . 2 . . . 2 . 2 . . 1 1 1 . 1 . Full Trace Events 2 | . . . . . 1 . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . Time 19 | . . . . . . 19 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res DSF Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res DSF Res Tes Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . . . . . . . . 9 9 Total Orders 35 | . . . . . 18 14 . . . . 2 . . 1 . ROAM 3 | . . . . . 1 2 . . . . . . . . . FOLLOW 1 | . . . . . . 1 . . . . . . . . . EXPLORE 29 | . . . . . 16 11 . . . . 1 . . 1 . RETURN 2 | . . . . . 1 . . . . . 1 . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res DSF Res Tes Active Infowar (turns) 4268 | 191 34 . . . . 1 863 95 488 145 884 17 207 1305 38 Optics 784 | . . . . . . . . . . . 784 . . . . Terrain 3473 | 191 34 . . . . 1 863 95 488 145 566 . 32 1058 . Jamming 1961 | . . . . . . . . . . . 394 17 207 1305 38 ECM 58 | . . . . . . . . . . . . . . 58 . Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . . . Drone Launches 134 | . . . . . 93 39 . . . . 1 . . 1 . Drone Recoveries 118 | . . . . . 83 35 . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res DSF Res Tes Turns Passed 9792 | 272 1116 340 361 130 1049 1274 1021 95 488 604 1107 53 287 1305 290 Spaces Moved 5267 | 146 527 203 238 74 522 567 595 74 310 320 606 52 148 723 162 Core 144 | 15 . . . . . . . . . . 72 52 4 . 1 Treads . | . . . . . . . . . . . . . . . . Legs 5123 | 131 527 203 238 74 522 567 595 74 310 320 534 . 144 723 161 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 122 124 124 124 124 122 50 100 100 117 50 Average Speed 135 | 112 147 163 150 172 157 130 128 124 124 144 130 100 125 119 119 Slowest Speed 260 | 120 190 190 190 190 190 195 195 125 124 194 260 100 133 125 190 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins 16 | . . . . . . . . . 16 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 5 57 44 61 16 62 20 12 2 73 10 16 2 94 15 19 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 2 | . 1 . 1 . . . . . . . . . . . . Known Exits Taken 4 | . . . . . . . . . . 1 1 1 . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . . . . Spaces Dug 52 | . 2 . . . . 4 11 . 9 3 10 . . 11 2 Terrain Destroyed 84 | . 5 . . 1 3 4 11 . 15 5 18 . . 17 5 Melee 48 | . . . . . . 4 11 . 9 3 10 . . 11 . Projectile 30 | . 5 . . 1 3 . . . 6 2 2 . . 6 5 AOE 6 | . . . . . . . . . . . 6 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res DSF Res Tes Total 7211 | 195 729 208 242 76 694 1033 789 77 355 399 874 52 223 1042 223 Wait 1086 | 4 78 . . . 82 392 133 . 10 25 165 . 23 161 13 Move 5252 | 145 526 202 237 73 521 566 594 74 309 318 605 51 147 722 162 Hop . | . . . . . . . . . . . . . . . . Pick Up 112 | 4 17 1 1 1 11 10 6 1 1 3 13 . 11 32 . Fast Attach 78 | 7 4 . 1 . 3 7 2 1 1 5 10 1 23 6 7 Attach 46 | . 1 . . 1 7 6 5 1 . 1 10 . 1 9 4 Detach 15 | . . . 1 . . 2 2 . . 1 4 . 2 1 2 Swap 79 | 1 12 2 . . 5 3 12 . 1 6 11 . 2 22 2 Drop 101 | . 16 2 2 . 9 6 3 . 2 5 20 . 4 29 3 Fire 346 | 34 75 1 . 1 53 26 19 . 22 24 21 . 9 41 20 Melee 81 | . . . . . . 15 13 . 9 10 14 . 1 19 . Ram . | . . . . . . . . . . . . . . . . Kick 3 | . . . . . 3 . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . . 1 . . . . 10 Rewire 1 | . . . . . . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory (discovered 2 exits: *Res / *Ext) -3/Research -3/DSF -2/Research -2/Testing History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 273 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 8) 562 | -10/Materials | Discovered new exit (range 5) 1008 | -10/Materials | Build established: Scavenger-Mutant 1208 | -10/Materials | Discovered new exit (range 15) 1389 | -10/Materials | Entered Mines 1491 | -10/Mines | Assembled infested the area 1683 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1723 | -10/Mines | Discovered new exit (range 5) 1729 | -10/Mines | Entered Exiles 1762 | -10/Exiles | Met 8R-AWN 1780 | -10/Exiles | Met EX-HEX 1815 | -10/Exiles | Met EX-BIN 1828 | -10/Exiles | Aligned with FarCom system 1829 | -10/Exiles | Given EX-Vault access code 1859 | -10/Exiles | Opened EX-Vault 1866 | -10/Exiles | Found Gui. Plasma Cannon 1902 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1963 | -10/Exiles | Met EX-DEC 1980 | -10/Exiles | Learned location of Zion (-7) 2079 | -10/Exiles | Discovered new exit (range 11) 2090 | -10/Exiles | Left Exiles lab with Gui. Plasma Cannon 2090 | -10/Exiles | Entered Mines 2090 | -9/Mines | Discovered new exit (range 9) 2111 | -9/Mines | Found the Drone Emporium 2122 | -9/Mines | Found Prototype Device 2178 | -9/Mines | Learned Materials stockpile data 2220 | -9/Mines | Entered Materials 2220 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2222 | -8/Materials | Identified Sensor Drone Bay 2920 | -8/Materials | Build established: Mutant 3057 | -8/Materials | Discovered new exit (range 12) 3269 | -8/Materials | Entered Factory 3269 | -7/Factory | Accompanied by 6 allies 3269 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3372 | -7/Factory | Build established: Scavenger-Skirmisher 3387 | -7/Factory | Discovered new exit (range 20) 3391 | -7/Factory | Identified exit to Lower Caves 3468 | -7/Factory | Discovered new exit (range 22) 3570 | -7/Factory | Lost 9 allies 3627 | -7/Factory | Lost 3 parts (2u1w) 3687 | -7/Factory | Build established: Scavenger-Mutant 4476 | -7/Factory | Repaired Carbon-fiber Leg 4543 | -7/Factory | Entered another Factory area 4543 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4854 | -6/Factory | Build established: Scavenger-Assassin 5428 | -6/Factory | Discovered new exit (range 16) 5564 | -6/Factory | Entered another Factory area 5564 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5659 | -5/Factory | Sucked down chute 5659 | -5/Factory | Entered Waste 5674 | -5/Waste | EMP discharged 5712 | -5/Waste | Spotted C-40 Crusher 5713 | -5/Waste | Spotted C-40 Crusher 5774 | -5/Waste | EMP discharged 5774 | -5/Waste | System corruption reached 10% 5805 | -5/Waste | Spotted C-40 Crusher 5814 | -5/Waste | Spotted C-40 Crusher 5874 | -5/Waste | EMP discharged 5910 | -5/Waste | Spotted C-40 Crusher 5954 | -5/Waste | Destroyed C-40 Crusher 5974 | -5/Waste | EMP discharged 5974 | -5/Waste | System corruption reached 30% 6074 | -5/Waste | EMP discharged 6124 | -5/Waste | Discovered new exit (range 15) 6147 | -5/Waste | Entered Factory 6615 | -5/Factory | Discovered new exit (range 11) 6708 | -5/Factory | Identified exit to Factory 6751 | -5/Factory | Entered another Factory area 6751 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7090 | -4/Factory | Build established: Assassin 7493 | -4/Factory | Discovered new exit (range 18) 7495 | -4/Factory | Build established: Mutant 7550 | -4/Factory | Discovered new exit (range 11) 7564 | -4/Factory | Identified exit to Extension 7805 | -4/Factory | System corruption reached 10% 7834 | -4/Factory | Lost 15 parts (1p5n5u4w) 7846 | -4/Factory | Core integrity fell below 50% 7857 | -4/Factory | Identified exit to Research 7858 | -4/Factory | Entered Research 7858 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7899 | -3/Research | Identified exit to DSF 7911 | -3/Research | Entered DSF 7911 | -3/DSF | Encountered a pitched battle between 0b10 and Warlord forces 7911 | -3/DSF | Spotted B-86 Titan 7980 | -3/DSF | Lost 9 allies 8017 | -3/DSF | Sterilization system engaged 8033 | -3/DSF | Lost 3 allies 8037 | -3/DSF | Ambient heat levels rising (+10) 8052 | -3/DSF | Ambient heat levels rising (+10) 8057 | -3/DSF | Lost 3 parts (1n1u1w) 8067 | -3/DSF | Ambient heat levels rising (+10) 8082 | -3/DSF | Ambient heat levels rising (+10) 8097 | -3/DSF | Ambient heat levels rising (+10) 8112 | -3/DSF | Ambient heat levels rising (+10) 8127 | -3/DSF | Ambient heat levels rising (+10) 8142 | -3/DSF | Ambient heat levels rising (+10) 8157 | -3/DSF | Ambient heat levels rising (+10) 8172 | -3/DSF | Ambient heat levels rising (+10) 8182 | -3/DSF | Discovered new exit (range 14) 8187 | -3/DSF | Ambient heat levels rising (+10) 8198 | -3/DSF | Entered Research 8198 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 8235 | -2/Research | Build established: Scavenger-Assassin 8712 | -2/Research | Spotted B-90 Cyclops 9407 | -2/Research | System corruption reached 10% 9492 | -2/Research | Discovered new exit (range 8) 9499 | -2/Research | Identified exit to Testing 9503 | -2/Research | Entered Testing 9504 | -2/Testing | Maximum security lockdown engaged 9687 | -2/Testing | Build established: Scavenger-Skirmisher 9769 | -2/Testing | Lost 13 parts (2p4n3u4w) 9775 | -2/Testing | Spotted Investigator 9777 | -2/Testing | Scanned by Researcher 9783 | -2/Testing | Spotted Executioner 9783 | -2/Testing | Spotted Executioner 9786 | -2/Testing | Core integrity fell below 50% 9791 | -2/Testing | Core integrity fell below 20% 9793 | -2/Testing | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 09788_ Penetrated by Slug. 09788_ Slug penetrates G-73 Enforcer. 09788_ G-73 Enforcer destroyed. 09789_ E-15 Imp stasis bubble strength at 122. 09789_ G-73 Enforcer stasis bubble strength at 39. 09789_ Held in stasis. 09789_ Investigator is analyzing... 09789_ G-73 Enforcer stasis bubble strength at 39. 09790_ L-61 Swordsman stasis bubble strength at 32. 09790_ G-73 Enforcer stasis bubble strength at 177. 09790_ Core Analyzer destroyed. 09790_ E-15 Imp stasis bubble strength at 116. 09790_ G-73 Enforcer stasis bubble strength at 16. 09791_ G-73 Enforcer stasis bubble strength at 154. 09791_ G-73 Enforcer stasis bubble strength at 177. 09791_ E-15 Imp stasis bubble strength at 110. 09791_ G-73 Enforcer stasis bubble bursts. 09792_ Adv. Signal Interpreter severed. 09792_ G-73 Enforcer stasis bubble strength at 154. 09793_ M-36 Artificer repairs G-73 Enforcer. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????? ???????????????????????????????????????? | | ????????? ???????????????????????????????????????? | | ????????? ?????????##################????????????? | | ????????? #???????# = # """"" #????????????? | | ??####??? #???????# # """"" ##???????????? | | ? ### #???????# """ """=# """""%%#####???????? | | ? #???????# """ """[#]! + ######### | | ? #???????# "" """!#[%% = # " | | ? #???????# !![!####/### # % | | ?# """" #???????# = [!!|/!!= # | | ?# """" #???????# ![#![ [ # """""" | | ## """" ###########;#=#####gg """"" # " "" " | | # """" **%cg= /bg """"" # " "" " | | + """" /g==g glgb i""""" # !% | | # ^ " %!mgggmgglb + " " " | | # "%" *g/ggggg # """ [" | | # !! ####"####%gggg####""T""###### " """ | | # !! #??##???## e g#??#"""""#????# | | # #???????## l %#??#######????# " "" " | | # #???????#;= g/#?????????????# " "" " | | # #????????#%ll%#?????????????# """""" | | # #????????# @%#?????????????# | | + #????????# #?????????????######### | | # ########????????# #?????????????????????? | | # #???????????????# #?????????????????????? | | ## #???????????????# #?????????????????????? | | ? #???????????????#i pE#?????????????????????? | | #???????????????# E%#?????????????????????? | | #???????????????# #?????????????????????? | | #???????????????# #?????????????????????? | | ##+####??????????????? ?????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? ?????????????????????? | | ????????????????????? ?????????????????????? | | ?????????????????????########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Energy Generation 41 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 2 Jamming Range 14 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 30 Propulsion Shielding 33 Weapon Shielding 33 Phase Shifting 15 Evasion (%) 80 Targeting Accuracy 5 Melee Accuracy 6 Core Analysis 6 Energy Filtering 50 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Carbon-fiber Leg | 24% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Hot Goods Metal Spider Oh No You Don't! Challenges ------------ None Game ------ Seed ChargeEmergencyStripper Manual? 0 Play Time 02:35:35 Cumulative 155.2 hours Start 2026.09.22 @ 19:01:41 End 2026.09.23 @ 00:59:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 124 Rogue 124 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 46 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d0a9d27f-c1db-43ef-9426-181e8a81da88